Sentinel Comics The Roleplaying Game Issue 345 - Tome of The Bizarre #86
Sentinel Comics The Roleplaying Game Issue 345 - Tome of The Bizarre #86
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ISSUE #3/4/5 WHERE THE UNDEAD LIE ME
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First Things First If playing this after both
If the heroes have succeeded in the previous issues, have
This issue is one of the three that can be played in gathered lots of information, and are actively attempting
any order following Issue #2. If this issue is the first to figure out who is behind this, they should be able to
one you’re playing after Issue #2, you can skip to figure out that Baron Blade is the ultimate foe by the end
Issue Background below. However, if it’s the second of this issue. However, if they have been barely succeeding,
or third of the #3/4/5 issues that you’re playing, use or are not working towards solving the mystery, they will
the following information to connect the stories. likely go into the final issue still unaware.
If playing this issue after the entry of the “tomb” to an ornate doorway in the
old abandoned Cleopatra Casino in Las Vegas. Between
Justice Comics #740 the portal's displacement and Miss Information's power,
anyone who steps through the portal will think and feel
The heroes have just dealt with Fanatic and Proletariat,
that they’ve gone from a tacky Vegas casino straight into
and they have a strong feeling that there is some
the Tomb of Anubis somewhere in the Egyptian desert,
greater villain behind all of this. Fanatic has returned to
but really they’ve just been transported to a warehouse
Megalopolis to help Argent Adept and Visionary with the
in Rook City, a considerably more banal location.
defense of the city and the Akash’Flora tree.
1
Someone recently took up the Rod of Anubis (and Miss Information
with it, the mantle of Anubis) and dedicated himself to Aminia Twain was the faithful and hard-working secretary
searching out and combating evil wherever he found it. and assistant to the Freedom Five for many years.
He was lured into the portal and quickly captured. However, when she was killed in another timeline, her
Miss Information herself isn’t present—she is operating consciousness from that timeline traded places with the
the entire facility remotely. However, as the Freedom Five mind of this reality’s Aminia Twain, the process twisting
enter this false Tomb, Miss Information is unlikely to sit on her dedication to the team into hatred. They let her die,
her hands. They are her greatest foes, after all. after all. Over years, she began secretly sabotaging the
team, until she was finally revealed as a villain in her own
right: Miss Information. Initially, she had no powers other
Issue Structure than the impressive amount of intel she had about each
of the heroes and their allies. However, in a later conflict,
The primary focus of this issue is Scene 1: a mapless she was doused with dangerous chemicals that should
dungeon where the heroes advance from chamber to have killed her. Instead, she gained reality-twisting powers
chamber via Overcome actions, with twists and the and puts them to good use fighting against any so-called
environment setting off traps, opponents, and other heroes who would attempt to pull the wool over the
complications as the heroes progress. Scene 2 is a brawl eyes of those around them.
between the heroes and a number of robots in the guise
Miss Information is critically deranged, and will jump at
of colossal statues of ancient Egyptian deities.
any opportunity to lay low her former employers.
If the heroes fail to get to the end of either scene
before the scene tracker runs out, they’ll be trapped in
the tomb for hours or even days. And Miss Information
herself might get involved and make a further mess of
things! She won’t fight the heroes directly, but she can’t
resist gloating.
2
Environment: “Tomb of Anubis” Stick to the Schedule: Unseen coordination (it’s Miss
Once the heroes all step through the portal, it closes
Information doing her organizational expertise thing)
behind them with a hissing snap. As far as the heroes
assists the minions. Roll the environment’s dice pool and
(and the players!) know, they are in the Tomb of Anubis,
Boost all minions with the Mid die until the end of the
deep in a colossal stone monument somewhere in the
environment’s next turn.
Egyptian desert. They’re actually in an abandoned and
refitted warehouse in Rook City, where Miss Information Major Twist
recreated the Tomb in as much detail as possible. The Sand Trap: The narrow passage suddenly begins filling
heroes will probably notice that a mummy isn’t really a with tons of sand! Each hero is trapped until someone
mummy when they smash it and gears fall out, but don’t (them or someone else) spends an Overcome action to
let them know that they’re Blade tech. The robots are free them. Any hero still trapped on the environment’s
designed so that they are difficult to identify. next turn is Attacked by the environment’s Mid die.
3
“Tomb of Anubis” Threats
When the environment's turn comes up in the action
order, select one of these threats and activate it, using its
Tactics text.
Mummies!
Minions
Description
With ghastly groans, a group of mummies lurches
towards the heroes. (The mummies are secretly robots!)
Ability
Already Dead: Mummies have +1 to minion save rolls.
Tactics
When this threat is activated, roll the environment's dice
pool and add mummies equal to the Mid die.
Mummies attempt to gang up on their toughest foe.
Skeletrons
Minions
(1 for every 2 heroes)
Description
Their "bones" clacking and clanking, several skeletons
wielding bronze khopeshes shamble down the hall. (The
skeletons are also secretly robots!)
Ability
Khopesh Slash: Skeletrons have +1 to Attack rolls.
Tactics
When this threat is activated, add one skeletron for
every two heroes.
Skeletrons spread out, each seeking a different foe.
Swarm of Scarabs
1 Lieutenant
Description
A swarm of angry beetles surges from the ceiling. (You
guessed it: the scarabs are secretly nanobots!)
Ability
Seething Swarm: A swarm of scarabs cannot Attack, but
has +1 to Hinder rolls.
Tactics
When this threat is activated, roll the environment's dice
and Attack each hero with the Min die. Then, add one
swarm of scarabs to the scene.
The difficulty of fighting a swarm of things is represented
by the swarm of scarabs being a lieutenant opponent.
4
Scene 1 In The “Tomb” Of “Anubis”
SCENE TRACKER
START END
5
Upper Burial Chamber Astronomy Chamber
Scene 1
A large burial chamber, this one containing four This chamber has tiny openings that look out to the
sarcophagi. The hieroglyphs on the walls here describe sky, aligning with various objects in the sky at important
the steadfastness of warriors who fight on the side of calendar dates. Stone planets circle on bronze arms
the gods until the end. around a wooden pedestal under a brilliant sun orb in
the center of the room. Hieroglyphs on the wall describe
Steps lead further down into darkness… what celestial objects are visible when, and star patterns
glow in the domed ceiling. With an Overcome action,
Lower Burial Chamber an observant and scholarly hero would realize that the
The occupants of the two sarcophagi found in this astronomical schedule is wrong for Egypt, but correct
chamber were clearly vastly wealthy in life. The room is for Rook City, a detail that Miss Information overlooked.
filled with chests full of treasure (it’s all fake), precious Stone steps lead downward…
stones (also fake), engraved wood and stone figurines
(fake jade, fake malachite, fake ebony), and woven
tapestries and rugs (real, but hardly hand-made). Larder
This is a large chamber filled with earthenware vats
A crawl space is exposed by a hole broken in the wall… and pottery sealed with wax. It’s perhaps best not to
contemplate what’s contained in them.
Long Featureless Hall A door leads to the Hall of Mysteries and Scene 2!
This long passageway, about ten feet wide and as tall,
stretching off into the distance.
A doorway beckons at the far end… If the Heroes Fail...
If the heroes don’t reach the Hall of Mysteries by the
time the scene tracker runs out of boxes, huge stone
Secret Passageway doors fall across the exits of whatever chamber the
This thin hall, the entrance of which had to be found heroes happen to be in, sealing them in darkness. Unless
by thorough searching, runs the length of a few other they have some way to progress, it will take them hours
chambers with hidden view holes every few feet. Once to dig their way out. What terrible mischief will Baron
this hall is exited, it is even harder to find again. Blade make while the Freedom Five is out of action? If
this occurs, Anubis will have to find his own way out, and
A secret exit lies at the other end of the hall…
may miss the fight in Megalopolis, but the Freedom Five
can still make it back to their city for Issue #6.
6
Scene 2 The Hall of Mysteries
SCENE TRACKER
START END
The Situation
The Hall of Mysteries is a huge rectangular chamber, a
hundred feet long and seventy wide, with a floor made of
alternating tiles of malachite and sandstone. The ceiling is
20 feet high, and sunlight filters through mirror-lined slots
leading upward through the distant top of the “pyramid.”
14-foot-tall statues of Egyptian gods line the walls:
Anubis, Isis, Montu, Osiris, and along the far wall, Bastet,
Thoth, Sekhmet, and Horus. Any of the statues might
actually be robots, ready to fight the heroes. Additional
threats are ready to fold, spindle, and mutilate the heroes
in numerous other ways—on each environment turn,
another threat from page 8 may activate.
This scene is a knock-down drag-out brawl. Start the
scene by activating the robotic gods, who move to attack.
If the heroes eliminate all of their opponents before the
scene tracker runs out, they win! Otherwise, they’re
sealed in, just as in Scene 1!
Threats
Gods of Egypt
Lieutenants
(1 for every 2 heroes)
Description
A few of the14-foot-tall “statues” of the gods (choose
from Bastet, Isis, Montu, Osiris, Sekhmet, and Thoth—all
secretly huge robots!) come to life, advancing to smash
the Freedom Five with their fists, staves, and feet.
Ability
Deific Avatars: Upon selecting a god statue, give it a
permanent +2 to one of the five basic actions: Attack,
Overcome, Boost, Hinder, or Overcome.
7
Slithering Snakes Net Trap
Scene 2
Minions (1 per hero) Description
A net drops from the ceiling!
Description
Venomous snakes are released into the chamber! (Any Action
hero looking closely at a snake realizes they’re western Roll the environment’s dice pool. Hinder all heroes with
diamondback rattlesnakes native to North America, not the Mid die.
Egyptian asps, but they’re still very dangerous.)
Resolution
Ability A successful Overcome action destroys the net.
Envenomed Bite: Whenever a snake Attacks and deals
damage, it also Hinders with the same roll.
Tactics Animated Dart Guns
The snakes are not terribly dangerous on their own.
However, since they both Attack and Hinder with the Minions
same roll, they can be notable threats if they gang up on (1 for every 2 heroes)
a single hero. Which they'll try to do.
Description
Dart guns built into the walls begin shooting at the
heroes, seeming to aim of their own accord.
Ability
Well Built: Dart guns have +1 to minion save rolls.
However, a dart gun can be taken out with a successful
Overcome action.
Tactics
The dart guns shoot at any moving thing in the room
that's not one of the statues. The heroes are the most
notable moving things, but if they all hold still, the dart
guns will fire at the snakes instead! Otherwise, the dart
guns just target whatever heroes are moving the most.
Resolution
If the heroes defeat all the threats before the scene
tracker runs out, the statue of Anubis topples over,
revealing a pit trap beneath it—containing a black-haired
man in a rumpled linen jacket and canvas pants sitting on
the floor of the pit. He wipes the sweat from his brow
as he squints at the heroes above him. "You're some of
Dr. Washington's old friends, aren't you?" he asks after a
moment. "That is, Ra's friends, rather. I'm Martin Adams.
I was a grad student under Dr. Washington. Anyway, I'm
probably more use to you like this."
He picks up the Rod of Anubis, which was leaning
against the wall of the pit. With a couple words of what
must be ancient Egyptian, a burst of green light envelops
him, starting at the staff and spreading up his arm to
finally engulf his whole body. When the light subsides, a
taller, more impressive figure stands in the pit, the Rod
of Anubis in one hand, and the other glowing an eldritch
green. He grins wryly at the heroes, ”Well, now that
you're here, you can help me get out of this trap and I
can get back to work!"
8
• How did you end up in the trap?
Scene 2 DEACTIVATING CONTAINMENT PIT “While I was dealing with some of those ridiculous
Description fake mummies, the floor just opened up under me,
The pit appears to be just a large, deep hole in the stone, and that big statue slid over the top, and there I was.
but if anything physical attempts to pass through the Judging by how hungry I am, I think that was last
entrance to the pit, a laser grid snaps into existence and night. Any of you got a fruit bar or something?”
slices it to ribbons. • Who built this?
Action “No idea. Someone who likes robots more than
As long as the pit containment field operates, Anubis is proper historical accuracy and thorough research.”
trapped in the pit. • What are you going to do now?
Resolution “I'm in search of more knowledge! No specific plans
Deactivate the pit's containment field: Two right now. I'm just happy to be out of that pit.”
Overcome checks (The first could be to locate
If the heroes mention Argent Adept, Visionary, or the
a power source and the second to turn it off, or
Akash'Flora tree, Anubis will be very interested to learn
the first could be to find some sort of mirrored
more.The tree is potentially a source of both knowledge
shield to deflect the lasers and the second to
and power, and he is eager to get to Megalopolis.
put it in exactly the right place. Encourage your
players to be creative!)
Outcome
Once you deactivate the trap, you can easily help Anubis
out of the pit.
If the heroes question him, here are some answers:
• What are you doing here?
“I was investigating some Anasazi ruins not far from
Vegas when I felt the presence of a reality shift and
went there to check it out. Next thing I know, I'm in
a fake Egyptian temple full of killer robots! Then, I fell
in a trap. I'm not proud of that part at all.” Anubis
The hero called Ra was actually the
• What’s with the rod?
archaeologist Dr. Blake Washington, Jr,
“After the OblivAeon fight, I went to the last known
but transformed by the ancient Staff of Ra.
location of Ra, hoping to find any trace of my old
Unfortunately, Ra perished at the hands
teacher. I couldn't find Dr. Washington or the Staff
of OblivAeon, as did The Ennead (nine
of Ra, but some rescue workers there did uncover
villains with the power of Egyptian
the Rod of Anubis. When I asked if any of them had
gods) and Anubis (a demi-deity from
found any Egyptian looking things, they gave it to me.
ancient Egypt who somehow survived
They were able to handle it without any trouble, but
to that day), leaving their relics behind.
when I touched the Rod, it changed me. So, I guess
I’m Anubis now.” After the death of Ra, Martin Adams—a
student of Dr. Washington—hunted down
• Did you learn anything?
any information on his old mentor, as well as
“Sure! Upon turning into Anubis—or, rather, the
the Egyptian deity that he could turn
avatar of Anubis—I gained the knowledge of life and
into. In searching the wreckage of
death, and have been driven to further uncover its
the OblivAeon battle, Martin Adam
secrets. Oh, wait, you mean about this fake Tomb
was unable to locate any trace of Dr.
of Anubis. Right. Well, I didn’t get much of a chance
Washington or the Staff of Ra. However,
to look around but it's pretty obvious that this
he did locate the Rod of Anubis. Upon
isn't really an ancient tomb. Everything is too new.
touching it, he transformed into the
The stone is artificially weathered, there’s not near
avatar of Anubis, gaining knowledge
enough dust and sand. Sand gets everywhere, not
and power. Now, he seeks even
just a few piles here and there. The hieroglyphs are
more knowledge of all things, most
all wrong, the grammar is terrible… Oh, and the
especially life and death, and the
robots are a pretty strong giveaway.”
barrier that separates them.
9
Epilogue Investigations
Epilogue
The heroes could just hop a plane for Megalopolis, but if
With the traps disabled and Anubis freed, the heroes go they stick around to figure out what’s up with the “tomb,”
to exit the fake tomb. The portal they came through has they can learn some of the following:
closed, but they easily locate a large stone doorway that
The “mummies” and “skeletons” and other “monsters”
seems to lead to the surface. They walk through it, only
here are robots, of the same advanced but aggressively
to find themselves walking out of…
generic design as the heroes encountered in Issue #1.
…a warehouse in the Rook City industrial district. The “tomb” is indeed built into a warehouse, using an
ingenious combination of the sorts of stone and sand
What? you’d expect in the real Tomb of Anubis, with supporting
structure of modern steel scaffolding, plaster, and materials
worthy of a modern big budget movie soundstage.
Wireless listening devices and cameras are hidden
throughout the tomb. Various sensors and actuators
are found that allowed remote control of the traps and
robots. Whatever network they were once connected
to, they’re disconnected and untraceable now.
The reality shift portal stopped working not long after
the heroes left the entryway. Its construction suggests
similar technological origin to the robots, but it seems to
have been specifically designed to be hard to trace.
Somewhere, Miss Information is monitoring the heroes
and laughing quietly to herself. Next time, the Freedom
Five won’t get away, she’s certain.
10
WHERE THE UNDEAD LIE
Writers
Christopher Badell & Clark Valentine
Artist
Adam Rebottaro
Graphic Designer
Jennifer Closson
Editor
Amanda Valentine
Developer
Dave Chalker
Producer
Cam Banks
Editor-in-Chief
Christopher Badell
Publisher
Paul Bender