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Sherlock Holmes Solo Mysteries #05 - The Dynamiters

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0% found this document useful (0 votes)
790 views210 pages

Sherlock Holmes Solo Mysteries #05 - The Dynamiters

Uploaded by

danilo.jaccarino
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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THE GAME'S AFOOT!
Now, match wits with the world's greatest con-
sulting detective. And have no fear - if you don't
completely succeed at first, just play again! It might
be wise to keep in mind Holmes' advice to Watson
and all would-be detectives:
"It is an old maxim of mine," he said, "that
when you have eliminated the impossible,
whatever remains, however improbable, must
be the truth."

SHERLOCK HOLMES SOLO MYSTERIES™ -


developed by Iron Crown Enterprises - present a series of
living mystery novels designed for solitary game play. In each
gamebook, the reader is the detective who must solve or
prevent a crime - with Sherlock Holmes and Dr. Watson as
allies.
#I-Murder at the Diogenes Ch_ib ............................ $2.95
#2-The Black River Emerald ................................ $2.95
#3-Death at Appledore Towers ............................. $2.95
#4--The Crown VS Dr. Watson .............................. $2.95
#5-The Dynamiters ............................................... $2.95

Look for a new game book in the


SHERLOCK HOLMES SOLO
MYSTERIES™ series every other month
from Berkley and Iron Crown Enterprises!

#6-The Honour of the Yorkshire Light Artillery .. $2.95


#7-The Royal Flush ................................................ $2.95
Cover Design: RichardH.Britton
System Editor: S.ColemanCharlton
Production: Richard H. Britton, Coleman Charlton, Leo
LaDell, Kurt Fischer, Jessica Ney, John Ruemmler,
Suzanne Young, Larry Brook

AUTHOR'S DEDICATION
For my wife, Fa, for all the love and support.

Sherlock Holmes was created by the late Sir Arthur Conan


Doyle and appears in novels and stories by him.

Grateful acknowledgement is given to Dame Jean Conan


Doyle for permission to use the Sherlock Holmes charac-
ters created by Sir Arthur Conan Doyle

© 1988 IRON CROWN ENTERPRISES, P.O. Box 1605,


Charlottesville, Virginia, 22902.

ISBN- 0-425-10908-9

All Rights Reserved.

PRINTED IN THE UNITED STATES OF AMERICA

Distributed by The Berkley Publishing Group,


200 Madison Avenue, New York, New York, 10016.
~~gLOCK
'!' H(ILMES
SOLO MYR'Z'BRl:ES

TuE· DYNAMITERS
by Milt Creighton

Content Editor: John David Rueinmler


Managing Editor: Kevin Barrett
Cover Art: Daniel Home
Illustrations: BobVersandi

BERKLEY BOOKS, NEW YORK


CHARACTER RECORD
Name: LT. S. CHAALES \VAT,ON
Skill Bonus _ Equipment:
Athletics +1 1) N0"1'1£130o~
Artifice ~ 2) PEMG\L_
Observation ~ 3) KM\ FE
Intuition ~ 4) f'oc.dT WA'fC..to\
Communication :L1_ 5)
Scholarship ~ 6)
- 7)
Money: ~pence 8)
_L_shillings 9)
_&_guineas 10)
~pounds 11)

NOTES:
CHARACTER RECORD
Name:
Skill Bonus Equipment:
Athletics -- 1)
Artifice -- 2)
Observation -- 3)
Intuition -- 4)
Communication -- 5)
Scholarship -- 6)
7)
Money: __pence 8)
_ _shillings 9)
__guineas 10)
_ _pounds 11)

NOTES:
CLUE SHEET
DA
OB
oc
OD
OE
OF
oG
OH
DI
OJ
DK--'------~---------
DL
OM----------------
ON
00
OP
oQ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __
OR
;." o -s
OT
DU
ov
ow----------------
ox ____________---"'"---
DY
oz
Decisions
D 1
D 2 ------------------
0 3 -------,-------------
0 4 ------------------
0 s ---------,----------
0 6 ------------------
0 7 ------------------
0 8 ------------------
0 9 ------------------
010 ---~-------------
Deductions
D 1 ------------------
0 2 ------------------
0 3 ------------------
0 4 ------------------
0 s ------------------
0 6 ------------------
0 7 ------------------
0 8 --------~-----------
0 9 -------------'------
0 10 - - - - - - - - - - - - - - - - - -
Results
D I _ _ _ _ _ _ _ _ _ _ _ _ _ __,;__ _;__
0 Il _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _---'-
0 III _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __

o IV------------------
0 v ______-:------------=---
oVI _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __;__
oVll _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __

o VIII

o IX - - - - - - - - - - - - - - - - - -
(1) 0 x ------------------·
AN INTRODUCTION TO
THE WORLD OF
SHERLOCK HOLMES
HOLMES AND WATSON
First appearing in "A Study in Scarlet" in
Beeton's Christmas Annual of 1887, Sherlock
Holmes -remains a remarkably vigorous and fasci-
nating figure for a man of such advanced years. The
detective's home and office at 221B Baker Street
are shrines now, not simply rooms in which Holmes
slept and deduced and fiddled with the violin when
he could not quite discern the significance of a clue
or put his finger on a criminal's twisted motive.
- We know both a great deal and very little about
Sherlock Holmes as a person. The son of a country
squire (and grandson of the French artist Vernet' s
sister), Holmes seems to have drawn little attention
to himself until his University days, where his
extraordinary talents for applying logic, observa-
tion and deduction to solving petty mysteries
earned him a reputation as something of a genius.
Taking the next logical step, Holmes set up a private
consulting detective service, probably in 1878.
Four years later, he met and formed a partnership
with a former military surgeon, Dr. John Watson.
Four novels and fifty-six short stories tell us every-
thing we know of the odd pair and their
extraordinary adventures.
Less a well-rounded individual than a collection
of contradictory and unusual traits, Holmes seldom
exercised yet was a powerful man of exceptional
w
speed of foot. He would eagerly work for days on a
case with no rest and little food, yet in periods of
idleness would refuse to get out of bed for days.
Perhaps his most telling comment appears in "The
Adventure of the Mazarin Stone:"
I am a brain, Watson. The rest of me is a mere
appendix.
Holmes cared little for abstract knowledge, once
noting that it mattered not to him if the earth circled
the sun or vice versa. Yet he could identify scores of
types of tobacco ash or perfume by sight and odor,
respectively. Criminals and their modus operandi
obsessed him; he pored over London's sensational
newspapers religiously.
A master of disguise, the detective successfully
presented himself as an aged Italian priest, a
drunken groom, and even an old woman! A flabber-
gasted Watson is the perfect foil to Holmes, who
seems to take special delight in astonishing his
stuffy if kind cohort.
In "The Sign of Four," Holmes briefly noted the
qualities any good detective should possess in
abundance (if possible, intuitively): heightened
powers of observation and deduction, and a broad
range of precise (and often unusual) knowledge. In
thisSherlock Holmes Solo Mysteries™ adventure,
you will have ample opportunity to test yourself in
these areas, and through replaying the adventure, to
improve your detective skills.
Although impressive in talent and dedication to
his' profession, Sherlock Holmes was by no means
perfect. Outfoxed by Irene Adler, Holmes readily
acknowledged defeat by "the woman" in "A Scan-
dal in Bohemia." In 1887, he admitted to Watson
that three men had outwitted him (and Scotland
Yard). The lesson Holmes himself drew from these
failures was illuminating:
Perhaps when a man has special knowledge
and special powers like my own, it rather en-
courages him to seek a complex explanation
when a simpler one is at hand.
So learn to trust your own observations and de-
ductions - when they make sense and match the
physical evidence and the testimony of trusted
individuals - don't rush to judgment, and if you
like and the adventure allows, consult Holmes or
Watson for advice and assistance.
VICTORIAN LONDON
When Holmes lived and worked in London, from
the early 1880's until 1903, the Victorian Age was
much more t~an a subject of study and amusement.
Queen Victoria reigned over England for more than
60 years, an unheard of term of rule; her tastes and
inhibitions mirrored and formed those of English
society. Following the Industrial Revolution of
roughly 1750-1850, England leaped and stumbled
her way from a largely pastoral state into a power-
ful, flawed factory of a nation. (The novels of
Charles Dickens dramatically depict this cruel,
exhilarating period of sudden social change.)
Abroad, imperialism planted the Union Jack (and
[!]
implanted English mores) in Africa,_India, and the
Far East, including Afghani~tan, where Dr. Watson
served and was wounded.
Cosmopolitan and yet reserved, London in the
late Nineteenth Century sported over six million
~nhabitants, many from all -over the world; it
boasted the high society of Park Lane yet harbored
a seedy Chinatown where opium could be pur-
chased and consumed like tea. To orient yourself,
Consult the two-page map of London on pages 8
and 9. You will see that Baker Street is located just
south· of Regent's Park, near the Zoological Gar-
dens, in the heart of the stylish West End of the city.
Railway and horse-drawn carriages were the pre-
ferred means of transport; people often walked, and
thieves frequently ran to get from one place to
another.
THE GAME'S AFOOT!
Now, match wits with the world's greatest con-
sulting detective. And have no fear - if you don't
complete!y succeed at first, just play again! It might
be wise to keep in mind Holmes' advice to Watson
and all would-be detectives: ·
"/Us an old maxim of mine," he said, "that
when you have eliminated the impossible,
_~whatever remains, however improbable, must
_be the truth."

GoQd luck and good hunting!-


THE SHERLOCK HOLMES
SOLO MYSTERIES™
GAME SYSTEM
THE GAMEBOOK
This gamebook describes hazards, situations, and
locations that may be encountered during your
adventures. As you read the text sections, you will
be given choices as to what actions you may take.
What text section you read will depend on the
directions in the text and whether the actions you
attempt succeed or fail.
Text sections _are labeled with three-digit num-
bers (e.g.,"365"). Read each text section only when
told to do so by the text.
PICKING A NUMBER
Many times during your adventures in this game-
book you will need to pick a number (between 2 and
12). There are several ways to do this:
1) Tum to the Random Number Table at the end of
this book, use a pencil (or pen or similar object),
close your eyes, and touch the Random Number
Table with the pencil. The number touched is
the number which you have picked. If your
pencil falls on a line, just repeat the process. or
2) Flip to a random page in the book and Joo}( at the
small boxed number in the inside, bottom comer
of the page. This number is the number which
you have picked. or
3) If you have two six-sided dice, roll them. The
result is the number which you have picked.
(You can also roll one six-sided die twice and
add the results.)
Oft~n you will be instructed to pick a number and
add a "bonus". When this happens, treat results of
more than 12 as "12" and treat results of less than 2
as "2".
INFORMATION, CLUES, AND
SOLVING THE MYSTERY
During play you will discover certain clues (e.g.,
a footprint, murder weapon, a newspaper article)
and make certain decisions and deductions (e.g.,
you decide to follow someone, you deduce that the
butler did it). Often the text will instruct you to do
one of the following:
Check Clue xx or Check Decision xx or
Check Deduction xx.
"xx" is a letter for Clues and a number for Deci-
sions and Deductions. When this occurs, check the
appropriate box on the "Clue Record Sheets" found
at the beginning of the book. You should also record
the information gained and note the text section
number on the line next to the box. You may copy
or photocopy these sheets for your own use.
Other useful information not requiring a "check"
will also be included in the text. You may want to
take other notes, so a "NOTES" space is provided at
the bottom of your "Character Record". Remember
that some of the clues and information given may be
meaningless or unimportant (i.e., red herrings).
EQUIPMENT AND MONEY
Whenever you acquire money and equipment,
record them on your Character Record in the spaces
provided. Pennies (1 Pence), shillings (12 pence),
guineas (21 shillings), and pounds (20 shillings) are
"money" and may be used during your adventures
to pay for food, lodging, transport, bribes, etc.
Certain equipment may affect your abilities as
indicated by the text.
You begin the adventure with the money noted on
the completed Character Record sheet near the front
of the bo,ok.

CHOOSING A CHARACTER
There are two ways to choose a character:
1) You can use the completely created character
provided at the beginning of the book. or
2) You can create your own character using the
simple character development system included
in the next section of this book.
STARTING TO PLAY
After reading the rules above and choosing a
character to play, start your adventures by reading
the Prologue found after the rules section. From this
point on, read the passages as indicated by the text.

CREATING YOUR OWN


CHARACTER-
If you do not want to create your own character,
use the pre-created character found in the front of
this book. If you decide to_create your own charac-
ter, follow the directions given in this section. Keep
track of your character on the blank Character
Record found in the front of this book. It is advis-
able to enter information in pencil so that it can be
erased and updated. If ne~essary, you may copy or
photocopy this Character Record for your own use.
As you go through this character creation proc-
ess, refer to the pre-created character in the front of
the book as an example.
m -
SKILLS
The following 6 "Skill Areas" affect your
chances of accomplishing certain actions during
your adventures. .
1) Athletics (includes ,fitness, adroitness, forti-
tude, pugnacity, fisticuffs): This skill reflects
your ability to perform actions and maneuvers
requiring balance, coordination, speed, agility,
and quickness. Such actions can include fight-
ing, avoiding attacks, running, climbing, riding,
swimming, etc.
2) Artifice (includes trickery, disguise, stealth,
eavesdropping): Use this skill when trying to
move without being seen ·or heard (i.e., sneak-
ing), trying to steal something, picking a lock,
escaping from bonds, disguising yourself, and
many other similar activities.
3) Intuition (includes sensibility, insight, reason-
ing, deduction, luck): This skill reflects your
ability to-understand and correlate information,
clues, etc. It also reflects your ability to make
guesses and to have hunches.
4) Communication (includes interviewing, act-
ing, mingling, negotiating, diplomacy): This
skill reflects your ability to talk with, negotiate
with, and gain information from people. It also
reflects your "social graces" and social adaptiv-
ity, as well as your ability to act and to hide your
own thoughts and feelings.
5) Observation (includes perception, alertness,
empathy): This skill reflects how much informa-
tion you gather through visual perception.
6) Scholarship (includes education, science,
current events, languages): This skill reflects
your training and aptitude with various studies
and sciences: foreign languages, art, history,
current events, chemistry, tobaccory, biology,
etc.
SKILL BONUSES
For each of these skills, you will have a Skill
Bonus that is used when you attempt certain ac-
tions. When the text instructs you to "add your
bonus," it is referring to these Skill Bonuses. Keep
in mind that these"bonuses" can be negative as well
as positive.
When you start your character, you have six"+ 1
bonuses" to ·assign to your skills.
You may assign more than one"+ 1 bonuses" to a
given skill, but no more than three to any one -skill.
Thus, two"+ 1 bonuses" assigned to a skill will be
a "+ 2 bonus", and three "+ 1 bonuses" will be a "+3
bonus". Each of these bonuses should be recorded
in the space next to the appropriate skill on your
Character Record.
If you do not assign any"+ 1 bonuses" to a skill,
you must record a "-2 bonus" in that space.
During play you may acquire equipment or inju-
ries that may affect your bonuses. Record these
modifications in the "Bonus" spaces. -
CAST OF CHARACTERS
Regimental Sergeant Major Peter Austin: Highestranking
non-commissioned officer _of the Prince of Wales Own Light
Horse regiment garrisoned at the Keep, Kingston-Upon-
Thames.
Major Stephen Dillon: RegimentaladjutantofthePrinceof
Wales Own Light Horse and subordinate to Colonel Sterling.
Lieutenant Neville Mores: FirstLieutenantofthefrigateHMS
Defiant.
Mr. Shawn O'Grady: Apseudonymusedbyaleaderofthe
Irish faction of the Dynamiters.
Gladys O'Keefe: Acharwoman.
Colonel Sir Edward Harrison Sterling, KB, OBE: Com-
mander of the Prince of.Wales Own Light Horse.
Chief Inspector Maxwell Stern: ScotlandYard,supervisorof
detectives.
Samuel Charles Watson: ALieutenantintheFifthNorthum-
berlandFussiliers(Dr. Watson's old regiment). You will play
his part in the story as you attempt to solve the mysterj of your
friend's death.
Jonathan Adams Wheeler: AmemberoftheBengallancers,
he is the victim of a bomb blast at Paddington station.
I

-
PROLOGUE
May of 1886 brings a cold, wet spring to London. Great-
coats and ulsters are everywhere, many smelling of mothballs,
their owners lulled into a false sense of security by a warming
April. However, the cold weather does not deter the commerce
of this great city, the heart of a great nation at its zenith. Iildeed,
fortune seems to favor Great Britain; Englishmen everywhere
are fond of saying the sun never sets on the British Empire.
Nearly everyone who matters in British society is satisfied
with his lot. Queen Victoria reigns at Buckingham Palace and
the country is at peace. Old ·suspicions of a Europe united
against England are at low ebb and relations with the old
enemy, France, are mostly amicable. The aggressions of the
European powers are focused not on each other but on the
backward areas of the world, nations rich with natural re-
sources but technologically inferior and unable to defend
themselves against the might of modem arms.
In London itself, the trappings of empire are everywhere.
Majestic buildings of marble and granite rise along the busy
avenues of the West End. Ornately carved and columned,
many bear the nautical influence of Britain's powerful fleets,
a tribute to the Empire's foundation. The crowded streets
reflect the farflung borders of British power, as saffron robes
. and white turbans float on a sea of dark-suited bankers and
lawyers. The poor are present too, but strangely invisible and
unacknowledged. Ragged street urchins dash among the
crowds and crippled beggars ply their trade in the shadow of
the grandeur all around them.
Thursday is cold and clear, bright sunshine driven home by
knife- sharp winds. The steady drizzle and gloom of the past
week is banished for the moment, but the bright sunlight
· seems inappropriate to the shouts of news venders hawking
their wares.
"Dynamiters strike again!" screams one:
"Carnage at Paddington Station!" cries another.
The outraged newspapers tell of yet another atrocity
committed by the Dynamiters, a loose-knit collection of
Victorian terrorists, legacy of diehard revolutionaries and
anarchists left over from the days of the French Revolution
nearly a century ago. Lately they have been joined by Irish
separatists attempting to force Britain out of Ireland to achieve
their dream of Irish independence. William Gladstone, the
British Prime Minister, is even now arguing for Irish home
rule as a compromise measure and has split his Liberal Party
as a result. The mood of the country is conservative, and the
home rule proposal appears headed for certain defeat. The
recent spate of bombings is popularly believed to be an
attempt by the terrorists to demonstrate the strength of their
resolve to achieve self-government in Ireland.
The attack which took place during the night is reported to
have leveled part of the Underground station at Paddington.
The newspapers tell of collapsed ceilings, buckled walls, and
seeping water that might take the entire line out of service for
several weeks. Fortunately, casualties were light, owing at
least in part to the lateness of the hour. Only two persons are
known to have died in the explosion. One is a young man,
Jonathan Adams Wheeler, a Lieutenant in the Royal Army.
The other is believed to be Gladys O'Keefe, an elderly
charwoman, whose habit it had been to seek shelter in the
station from the chill night air.
At The Keep, Kingston-upon-Thames, you, Lieutenant S.
Charles Watson of the Fifth Northumberland Fusiliers, are
just finishing your breakfast in the Officer's Mess of the
Prince of Wales Own Light Horse. You are away from your
own regiment on a two-year posting which has brought you to
Kingston for home service training.
The mirror on_the near wall catches your eye. As the mess
steward walks by, you find yourself looking at your own
reflection. You see a tall young man with broad shoulders
(which you know have not escaped the notice of the young
ladies at Holy Mount Church in the village). Your fair hair
seems an odd contrast to the deep tan of your skin, a testimo-
nial to your Indian upbringing which not even a year in
England has erased. Your open and honest face is creased on
the left cheek by a thin white scar which disappears into your
sideburns, the souvenir of an encounter with an Afghan bandit
some years ago. You are at the point of deciding whether to
have the mess steward prepare another pot of tea when the man
hesitantly approaches you with a newspaper in his hand.
From the newspaper you learn the sad news of Jonathan
Wheeler's death. At first, you are incredulous and stunned
with grief, but soon you begin to wonder about the circum-
stances of the tragedy. You and Jon a than had been friends for
years, first as roommates and constant companions at
Sandhurst and then, by a happy coincidence, both of you had
been assigned to the same regiment in Kingston for home
service. That coincidence had permitted you to renew your
friendship and you had become roommates once more.
You remember from the beginning you had helped Jon-
athan to conceal l_lis chronic asthma, a circumstance that might
have resulted in his dismissal from the service, had it become
known to his superiors. You are certain Jonathan would never
have willingly done anything to aggravate his condition, even
at the risk of returning to camp later than he should. It would
therefore niake no sense for him to use the Underground under
any but the most compelling circumstances and, most espe-
cially, not the Metropolitan line, which still uses old fashioned
coal-fired locomotives. And why Paddington, you ask your-
self? Paddington is the wrong rail station to catch the train to
Kingston. By all rights, Jonathan should never have been there
when the bomb exploded. You close your eyes to escape the
newspaper lying on the table in front of you, but the headline
seems imprinted- on your mind's eye. You find yourself
feverishly trying to make sense of it all, hoping the pain and
shock will abate if you can just discover some logic behind the
crime. What could Jonathan have been doing in that station at
that time of night? Perhaps he had a run-in with the Dynamit-
ers before the crime. Could he have come to a bad end
somewhere else and then been left at Paddington? Each
possibility you propose seems more bizarre than the last, and
none makes sense.
You come to the conclusion there are many unanswered
questions about the death of your friend, and you intend to get
to the bottom of the matter. You decide to visit Scotland Yard
to seek more information. You take with you a notebook and
pen, enough money to see you through the next week, your
pocketwatch and penknife, and the newspaper you got in the
messthismoming. Turn to 151.
100
You and Dr. Watson go to the police immediately. You
discover that whatever their hesitation had been in believing
you, it does not extend to your cousin.
Dr. Watson identifies himself at the desk and asks for
Athelney Jones. The sergeant, obviously impressed, has the
two of you shown upstairs to the detective's office.
At first, Jones is no more receptive to Dr. Watson than he
is to you, but when he has heard what you have to say, he treats
the matter seriously. He decides to attend to Major Dillon first
and wires instructions to Kingston to have both Dillon and his
wife placed in custody until he arrives. Then he invites and Dr.
Watson to accompany him, and the three of you depart for
Kingstonimmediately. Turn to 102.
101
The man is a new recruit and would not dare question an
officer, so he obeys immediately. Actually, you expected to
be let in, because it is not all that unusual for junior officers to
work on the weekends. The only forbidden areas in the
building are those floors above the ground level. Once inside,
you walk quietly up the stairs to Major Dillon's office. Turn
to509.
. 102
Arriving in Kingston, you find a cab to take you to Dillon's
house. When you arrive, you find a police constable standing
at the entrance. Getting out of the cab, Jones asks you and Dr.
Watson to wait and then goes over to a detective standing·on
the walk. He speaks with the man for several minutes and then
returns.
"Bad news, I am afraid," he begins. '~Major Dillon has been
murdered. His wife returned from visiting her sister and found
hiin lying dead on the floor. The detective here thinks he
returned late last night to find someone waiting for him."
"Yes," you reply, "Mores killed him under orders from the
council. Now they stand to regain the support he cost them.
This is truly bad news. Do you have any ideas?"
"I do not believe we shall catch your Lieutenant Mores. I
shall have all the ports and rail stations watched, of course, but
I suspect the birds have flown."
"Birds?" you ask. "I thought there was only one."-
"I wired to have your Regimental Sergeant Major arrested
as well," Jones answers. "The detective tells me he has not
been seen here in Kingston for two days. The Regimental
Commander intends to list him as a deserter."
"That leaves us one last alternative."
"Yes," Jones grimaces, "Sherlock Holmes."
Your investigation ends in a partial success. With the
evidence you have uncovered to date, Sherlock Holmes will
quickly solve the case. The plot against the realm, if one exists
in earnest, will fail, but there is no evidence with which to try
any plotters. The murderer, Dillon, is dead, but the reasons for
Jonathan's death will never become known. At the very least
you can write to Jonathan's father and tell that him his son died
honorably, refusing to betray his country.
•lfyoubeginthemysteryagain,turn to 308.
•Ifyou want to read the solution, turn to 430.

103
After bringing Sherlock Holmes up to date on the evidence
you have uncovered, he asks a series of penetrating questions,
then sits back in his chair thoughtfully. You are just beginning
'to squirm, afraid that he has forgotten you, w·hen he stirs and
clears his throat. ·
"I believe you should continue your investigation, Lieuten-
ant," he says. "I suggest visiting the scene of the crime next.
The police may have overlooked something critical to your
case."Turn to 240.
104
You decide nothing more will be gained tonight and wea-
rily make your way to Baker Street, where you tumble into
bed. You awaken early the next morning, shaving and
changing into the fresh shirt Dr. Watson has left for you. After
a hearty breakfast prepared by Mrs. Hudson, you set off for the
police station. You wish you had the opportunity to discuss
matters with your cousin and Mr. Holmes, but Mrs. Hudson
claims thatthey did not return last night. Turn to 520.
105
You fall in behind the crowd and make your way
undetected into the foyer. There you spy Dillon, standing
to one side talking animatedly to two of the members. You
stay as far back as you can, always keeping several people
between you. After a moment, he turns and walks toward
the bar.
•lfyoustaytowatchDillon,turn to 494.
•lfyou leavetowaitandfollowDillon,turn to 417.
106
The maid does not put up much of an argument when you
tell her that you are an out-of-town member staying in one of
the guest rooms. She allows you inside and asks you if you
would care for tea. When you refuse, she gratefully goes back
off to bed.
The club is deserted. Everyone is asleep, except for the
RSM and those to whom he is reporting. You cannot tell
which room he is in, so you settle down in a dark comer to wait.
Ten minutes later your patience is rewarded when you hear
the door to the meeting room close. The RSM comes down the
stairs, opens a panel closet, retrieves his hat, and lets himself
out.
•lfyoufollowtheRSM,turn to 214.
•Ifyou go upstairs to the meeting room, turn to 164.
107
You manage to swing around in time to take the blow of the
wooden club on your left shoulder. You feel it go numb, and
then you double over. The man comes at you again, and you
kick out, catching him in the chest. He stumbles. You take the
respite you have won to set yourself,. trying· to shield your
injured shoulder. Your assailant attacks again. Pick a
number and add your Athletics bonus:
•lf2-9,turn to 354.
•If10-12,turn to 264.
108
After nearly an hour's work, you succeed in breaking the
code. However, you are appalled at what you find. Turn to
112.

109
You find yourself in a small cellin the basement of Scotland
Yard. At first, you cannot understand it. You were certain that
you had managed to convince the Chief Inspector. The only
possible explanation is that you' succeeded too well. He did
believe you, and that is why you are here. The Chieflnspector
himself must be one of the council plotters, a member of the
Leonidas Club, and he has neatly trapped you!
You try to make conversation with your jailers, hoping to
get a message to Sherlock Holmes, but they ignore you and
you realize you are being held incommunicado in your cell.
Now it will be up to Sherlock Holmes to find out what this is
all about.
• Ifyoubeginagain,turn to 308.
•lfyoujustwanttoreadthesolution,turn to 430.
110
- You continue to work at the desk for nearly half an hour
after the sergeant has left. He must be suspicious and knows
his own man. After you feel a sufficient time has passed, you
p-ut away the papers and le~ve the building to return to your
quarters. Turn to 402.
111
Though you try for more than an hour, you are unable to
break the code. You are maddeningly close to deciphering the
message but you finally have to admit defeat.
•If you checked Result VIII, turn to 448.
•Otherwise, turn to 116.
112
The message is an order from the Council of Five, an
execution order. Mores, once he obtains the information the
council seeks from you, is directed to travel tO Kingston and
to assassinate Major Dillon. Apparently, Dillon's attitude,
coupled with his drinking problem, is considered fatal by the
council. This does present you with an opportunity, however.
Unbeknownst to the council, Mores will be unable to com-
plete his assignment, and you may be able to convince Dillon
to tum on his masters before the council realizes what
happened. Check Clue U.
•If you checked Result VIII, turn to 119.
•Otherwise, turn to 135.
113
You manage to tum Mores' wrist just as he fires the pistol. .
The bullet slams into the floor inches from your ear and you
are momentarily deafened. Mores uses the opportunity to pull
the pistol from your grasp and tries to level the other barrel.
You roll to one side but, instead of the expected report of the
pistol, you hear a grunt from your assailant as Dr. Watson's
walking stick comes down on his head with a sharp crack.
Mores staggers to his feet, blood streaming down his face
and the pistol dangling from his hand. Dr. Watson advances,
his stick drawn back, but Mores levels his weapon and pulls
the trigger. There is a click but nothing else, and you realize
the pistol has misfired. Mores then flings it at Dr. Watson and,
before you can recover, dives through the window into the
street.
You rush to the shattered window to see Mores has landed
on the top of a milk wagon, unhurt. The spy then leaps to the
ground and sprints off. Turn to 471.
114
You manage 'to find a hansom and promise the driver a
generous tip if he can deliver you to The Keep in twenty
minutes. A moment later, you regret your promise, as the
driver whips up his horse and the cab tears around comers on
one wheel! Still, you make it in record time and, thankfully,
alive. Turn to 398.
115
When you regain consciousness, you find yourself in a
small dark room smelling of potatoes and onions. It must be
a former storeroom in the basement of the Leonidas Club.
You pat your pockets for a match but, as you feared, someone
has been through your clothes and taken everything of use.
You feel your way around the walls and find the door. As
you expected, it is locked from the outside. There are no
windows; you must be patient until someone comes. Turn to
460.
116
You and Dr. Watson decide to take Mores to the police.
While he refuses to talk to you, you think it possible the police
may convince him to break his silence. Turn to 117.
117
It is early in the morning when you arrive at Scotland Yard.
The sergeant on duty recognizes Dr. Watson and has all three
of you shown up to Athelney Jones' office. Jones has just
arrived and seems surprised to see you. He is even more
surprised when he learns the purpose of your visit.
You explain why you have come and tum over Mores to
him. Jones, all business now that he has a suspect, grudgingly
accepts what you tell him and wires to Kingston to have Major
Dillon taken into custody and brought to London. In the
meantime, Mores is remanded to a holding cell since he shows
as much reluctance to speak to the police as he did to you.
Turnto477.
118
Without warning, Mores throws himself at you, all trace of
his injury gone. Your chair topples over backward and the two
of you grapple on the floor. A Small two-barrel pistol
suddenly appears in his hand. You grab at his wrist as he tries
to bring it to bear. Pick a number and add your Athletics
bonus:
•l/2-6,turn to 113.
•l/7-9,turn to 206.
•If10-12,turn to 185.
119
You take the next train to Kingston to confront Major
Dillon. It is early morning when you arrive at The Keep to find
Dillon has not yet reported for duty. You make your way to
his home, your stomach churning at the prospect of confront-
ing the man who murdered your best friend.
Dillon opens the door to your insistent knock. He is clad
only in a dressing gown and a foul mood. "What in bloody hell
do you want, Watson?" he snaps, wincing at the pain as he
attempts to shield his eyes from the morning sun.
"Your life, Major," you reply coolly, "and I very much
suspect someone will attend to that detail shortly."
Startled, he steps back from the door and you force your
way inside. "Here now. What's this?" he sputters. "What do
you mean, my life?"
"For the murder of Jonathan Wheeler," you answer, watch-
ing his reaction. ·
"What! Already?" He does not bother to deny your accusa-
tion. He is only surprised it has come so soon.
"You stupid sot! Here!" You hand him the council order
with the deciphered message written above the code. His face
pales as he reads it. "Well, are you going to go meekly like a
lamb to the slaughter or will you fight this like a man?" Pick
a number and add your Communication bonus:
•/f2-5,turn to 168.
•l/6-12,turn to 157.
120
You settle down to watch the meeting, but before it is well
begun, you feel someone's eyes on you. You scan the crowd
but see nothing. Still, you have the uneasy feeling that you are
being watched. Then you look to the side along the rear wall
and see three men walking toward you.
Reaching behind you, you casually open the door. The meri
walk faster. Swinging the door wide, you dart through, but
before you can get into the next room, something hard crashes
against the side of your head and you fall unconscious to the
floor.
•lfyoucheckedResultX,turn to 304.
•Otherwise,turn to 115.
121
You decide to search Major Dillon's house in Kingston,
hoping to find something to help you understand how Jon-
athan actually met his end. While you are certain Dillon will
not leave incriminating evidence lying around for h!s wife to
find, perhaps you will uncover clues to explain the mystery.
Are there others involved? What possible threat could Jon-
athan have posed to them? Jonathan's father is a powerful man
and would make a dangerous enemy, even from distant
Singapore. Dillon's motivation must have been powerful if
indeed he was involved. Turn to 177.
122
You hoped to find something in the wardrobe but you are
disappointed. Now you must decide whether to make another
search. The longer you stay, the darker it will get, forcing you
to use a light, and the more dangerous your task will become.
Should you risk another search?
•/fyou leave, turn to 284.
•Ifyou make another search, pick a number but
subtract 1 for each search you have made (you may
search the same item more than once).'.
•l/2-4,turn to 228 ..
•l/5-12,turn to 463.
123
Holmes continues in a didactic tone. "In any event. it is
doubtful whether pursuing the matter in Kingston will yield
useful information. It has been my experience that when
confronted with several possibilities in the investigation of a
crime, the most obvious method of resolution is to eliminate
alternatives one by one. Since only one alternative is clear at
present. I would suggest you concentrate on the Dynamiters."
Turnto427.
124
You accompany the sentry to the Sergeant-of-the-Guard's
office. where you repeat your story. The sergeant hesitates for
a moment, then decides the problem is beyond his authority.
He asks the sentry to summon the Provost Marshal. In what
seems to be a remarkably short time. you are summoned to the
Provost Marshal• s office, where you are politely asked to give
your account of the events. Pick a number and add your
Communication bonus:
•l/2-8,turn to 388.
•l/9-12,turn to 138.
125
The Colonel's face tightens in anger. "That is a transparent
fabrication, Watson! Do you t~ke me for a fool?" He turns to
the Sergeant-of-the-Guard. "Summon the Provost Marshal!"
Then he turns back to you, "Thought better of you, Watson.
Perhaps the Provost Marshal can find a way to loosen your
tongue."
The Provost Marshal arrives only moments later, after the
Colonel has left. He listens to the guards, then approaches
you. You tell him what you told the Colonel, but you try to be
moreconvincing. Pick a numberandaddyourCommunica-
tion bonus:
•l/2-9,turn to 235.
•/f10-12,turn to 492.
126
Since Major Dillon is not at The Keep, the only other
avenue of investigation is the Leonidas Club. You still have
time to leave before the dinner begins. You return to your
room, change clothes, and board the train to London. Turn to
174.

127
As you walk back from the Sergeant-of-the-Guard's office,
you reconsider. It is unlikely the RSM would be foolish
enough to incriminate himself in his own home. There must
be another alternative; the Leonidas Club is the only other
avenue of investigation open to you. Perhaps it would be
worthavisit. Turn to 174.
128
You pause to consider what course of action to take.
• If you checked Clue Mand/or Result III but not
Clue L, turn to 174.
•Otherwise.turn to 213.

129
You examine the buttons carefully but you do not see
anything untoward. Confused, you are about to walk away
when Major Dillon turns to order another drink. As he twists
around, his belt sash gaps open, revealing the button under it.
You feel your pulse begin to pound. You were right! There
rests the proof of your deductions, gleaming brightly and
brand new from under the sash.
Dillon is a crafty old fox. He did lose the button under his
crossbelt at Paddington Station, but he replaced it with an old
button from beneath his sash! As a result, all visible buttons
appear worn. The new button was sewn under the sash where
it would be out of sight. But what now? The button by itself
is certainly not enough evidence to convince the police of
anything. You must find supporting evidence, and the only
two places where you can think to look are in Major Dillon's
office (here at The Keep) and at his house in Kingston, where
he lives with his wife. Check Clue P.
•If you search Major Dillon's house in Kingston,
CheckDecisionlOandturn to 132.
•If you search Major Dillon's office in The Keep,
CheckDecision9andturn to 398.
130
After bringing Sherlock Holmes up to date on the evidence
you have uncovered, he asks a series of penetrating questions, ,1
then sits )lack in his chair to think. You are just beginning to
squirm, thinking he has forgotten you, when he stirs and clears
his throat.
"I believe your investigation has stalled, Lieutenant. I can
see no clear way to rescue it at present. I suggest retracing
your steps from the beginning. Alternatively, you may place
it in my hands, and I shall take up the case when time permits."
•/fyoubeginagain,turn to 308.
•Ifyou would like to read the solution, turn to 430.
131
The ticket jogs your memory but, maddeningly, the connec-
tion refuses to surface. You know the ticket might give you a
clue to Jonathan's whereabouts on the night of his death.
Hopefully, the answer will tum up during your investigation.
• If you ask around camp about the ticket,
CheckDecisionl andturn to 308.
•If you pursue alternate avenues of investigation,
CheckDecision2 and turn to 340.
132
You know where Major Dillon lives, having been to dinner
at his home with Jonathan several weeks previously. It is a
spacious dwelling on a quiet residential street in Kingston.
The rear of the house faces onto a small garden, lovingly
tended by Dillon's wife. It is through the garden you plan to
enter the house. The stone wall surrounding the garden is only
a hindrance, being less than five feet high. You climb over the
wall and, trying not to leave deep footprints in the flowerbeds,
creep over to a rear window. It is latched but not locked, and
you use your penknife to disengage the latch. Then you swing
the window open and climb inside. If you have not already
checkedDecisionlO,dosonow. Pick a numberandaddyour
Artifice bonus:
•I/2-7,turn to 178.
•/f8-12,turn to 278.
133
You find yourself in one of the furnished rooms the club
provides for its members when in London. There does not
appear to be anyone staying here at present. You cross over
to the door and open it a crack. There is no one in the hall and
you walk silently to the stairway. Making your way down the
stairs to a good vantage point, you find a meeting is about to
begin as a crowd files into the meeting hall. Turn to 487.
134
The steward passes by your hiding place, moving swiftly
but not running. You decide to see where he goes, so you
follow after him. Cautiously, you look down the hall to make
certain it is clear. Out of the comer of your eye, you see a
shadowy object rushing at you. You try to pull back, but too
late. You feel the impact of something very solid against the
back of your head and everything turns black.
•lfyoucheckedResultX,turn to 304.
•Otherwise,turn to 115.
135
Dr. Watson sends word to Athelney Jones that you have
uncovered important evidence of a plot against the realm. He
assures you that you have enough evidence to convince Jones
totakeyouseriously. Turn to 226.
136
You dash down the stairs and run to the back door, hearing
the sentry clattering down the stairs behind you. He is slowed
by his_rifle and equipment. You have a few seconds! You
throw the door open and dash down a side hall and enter one
of the first floor offices where you are permitted to work on
weekends. You close the door and snatch a handful of papers
from one of the desk drawers, scattering them in front of you.
Then you sit down behind the desk and, placing your shoes on
the floor beside you, bend over the papers with a pen and begin
writing. Turn to 452.
137
Once well away from the cottage, you double back to your
room. As you walk, you reconsider. It is unlikely that the
RSM would be foolish enough to incriminate himself in his
own home. Your only other alternative is to investigate the
Leonidas Club. Perhaps it would be worth a visit. Turn to
174.

138
The Provost Marshal accepts your account of events, but
you can tell that he remains suspicious. You will hear more of
this later, but fornow you can go. Turn to 353.
139
You present your evidence in as concise a manner as you
can. Jones sits back and listens, asking an occasional question.
You notice he becomes more and more serious as you speak.
Dr. Watson, sitting behind him, nods and smiles from time to
time to encourage you.
• If you checked Deductions 1, 2, 3, and 5 as well as
Clues A, B, N, Q, T, and either For G, turn to346.
•Otherwise.turn to 140.
140
"Sorry, Lieutenant," Jones answers after you have finished.
"That is not enough evidence to convict Major Dillon in a
British court. However, you have convinced me. The Major
will swing, I promise you, but at present I am more concerned
with foiling the plot devised by those traitorous scum at the
Leonidas Club. Do you have a suggestion about that?" Turn
to141.
141
"I would suggest arresting Major Dillon immediately to
protect his life," you say. "Then we should attempt to secure
his assistance in bringing down these traitors ...
"Might work, at that," the detective says approvingly.
Then. more decisively, "Yes. that is just what we shall do!"
Turnto179.
142
It is imperative for you to see and hear as much of what
happens here as possible. The success of your investigation
hinges upon it. Now that you have learned some sort of secret
society is housed in this club, you suspect that the issues may
be even larger than you suspected. Pick a number and add
your Artifice bonus:
•l/2-6,turn to 330.
•I/7-12,turn to 428.
143
The detective considers for a moment. "Sorry, Lieutenant.
Should like to help you, but this area is not open to visitors.
You must have the permission of the Chieflnspector for that."
"Quite all right, Mr. Carpenter. I understand," you reply,
turning to leave. You are unconcerned because you see that
the police will be leaving soon. Turn to 344.
144
The button did not come from Jonathan's uniform; might it
belong to someone involved in the events of last night?. You
pocket the button and stand, brushing the grime from your
trousers. Turn to 128. -
145 ~

You decide to ask the RSM, since he is probably the best


source of information in the camp.
"No, I do not know where Lieutenant Wheeler went last
night," the RSM replys flatly to your question. "And, to tell
the truth, I do not much care. He squirmed out of Duty Officer
commitments and left early," he continues in the same flat
tone. "My guess would be that he went to see a woman, and
not one you would want to take home to Mother." There is
hostility in his words that you suspect comes from long
standing differences of opinion. Jonathan had been some-
thing of a dandy, the kind of officer the RSM despises with
everyfiberofhisbeing. Pick a numberandaddyourlntuition
bonus:
• l/2-7,turn to 507.
• l/8-12,turn to 236.
146
You feel fortunate to find Sherlock Holmes at home, though
you are disappointed that Dr. Watson is absent. You tell
Holmes what you have discovered, knowing it is precious
little. Only moments later come the·words you dread to hear.
"Lieutenant, I believe your investigation has come to an
end. You have failed to uncover compelling evidence that will
prove the Dynamiters were not the culprits. The police will
not heed suspicions, as you have seen. Also, you have not
identified any other person or group who mighthave commit-
ted the crime. In conscience, I cannot encourage you to
continue your investigation further. You have failed, not
because of lack of effort, but rather a lack of experience. I
would suggest you begin again."
• Ifyoubeginagain,t~rn to 308.
•Ifyou want to read the solution, turn to 430.
147
You decide the opportunity to investigate the club is too
opportune to squander. Slipping out the door, you climb the
stairs. You know that clubs in London are often used by
members while they ate in the city. Rooms can be made
available at very attractive rates, provided arrangements are
made in advance. In this case, you are very interested in the
identity of any out-of- town members.
You discover that the second and third floors of the club
contain a number of guest rooms. None of them appears to be
equipped with locks, so you decide to have a look inside
severalofthem. Pick a numberandaddyourArtificebonus:
• 1/2-6,turn to 419.
• Jf7-12,turn to-302.
148
You pick your way through the damaged station, trying to
stay clear of the p01ice who are sifting through the last pile of
therubble. Pick a numberandaddyourObservationbonus:
• l/2-5,turn to 250.
•l/6-12,turn to218.
149
You realize that your best chance is to surprise the roughs
and prevent the entire group from rushing you. You must be
quick; the RSM has a sap in his hand. You throw yourself at
the two roughs on the left as you kick a small table in the path
of the two on the right. The men you attack are surprised and
go down in a welter of arms and legs, blocking the RSM's
path. You lash out at the larger of the remaining two, catching
him on the point of the chin. He crashes to the floor like a
felled tree.
The other man, smaller and less robust becomes wary and
backs off, a coward now that he does not have the backing of
his friends . .You leap though the door and race down the stairs,
rush across the antechamber and, tearing open the door, dash
out into the street.
After nearly a block, you look behind you to find no one in
pursuit. Now you must decide what to do. From what you saw
in the club, a meeting is about to commence, one that may shed
light on the mystery surrounding Jonathan's death. Should
you try to get back into the club, perhaps by entering a
window, try to eavesdrop, or should you go directly to Sher-
lock Holmes and place the information in his hands?
•If you try to get back into the club, turn to 234:
•Ifyou visit Sherlock Holmes, turn to 43 5.

150
You place the pistol in your coat pocket, hoping it will not
be too visible. Check Clue R .
.• If you have not previously examined the stationery box,
turnto348.
• Othe1wise,turn to 350.
151
You are off duty for the time being, so you decide to act
immediately on your impulse. Walking to the train station in
Kingston, you board the first train to London; the trip takes
just a little over an hour, but you are too husy thinking to
admire the lush green countryside and the clusters of small .
villages that huddle in London's shadow.
Arriving at Waterloo Station, you hail a hansom cab and
instruct the driver to take you to Scotland Yard.
"Right you are, Lieutenant," the cab driver replies, and you
realize that you have forgotten to change out of your uniform.
Arriving at your destination, you quickly pay the man and
stride briskly up the stairs to Great Scotland Yard. You notice
that the old building still shows the marks of the bomb the
Dynamiters set off there nearly two years ago, a grim reminder
of your mission. Inside, you see a uniformed police sergeant
and you call to him.
"Sergeant, a moment of your time, if you please."
The man looks up and straightens a little as he sees your
uniform. "Yes, Sir. What can we do for her majesty's army
today?" he asks.
"Just some information, Sergeant," you reply, "about the
bombing at Paddington last night. I wish to inquire into the
circumstances of Lieutenant Wheeler's death." Pick a num-
ber and add your Communication bonus :
• If 2- 7, turn to 470.
•If 8-12, turn to 377.
152
You wait until the next watch, hoping that shift will be less
wary. You now make another attempt and return to Major
Dillon's office without incident in spite of the increased
alertness of the sentries. You set about continuing your
search.
•If you search the desk, turn to 489.
•If you search the wardrobe, turn to 481.
•I/you search the bookcase, turn to 341.
•If you search the file cupboard. turn to 475.
153
After bringing Sherlock Holmes up to date on the evidence
you have uncovered, he asks a series of penetrating questions,
then sits back in his chair thoughtfully. You are just beginning
to squirm, afraid that he has forgotten your presence, when he
stirs and clears his throat.
"I believe you should continue your investigation, Lieuten-
ant," he declares. "You have already done remarkably well
for someone untrained in detective work. I suggest visiting the
scene of the crime next. The police may have overlooked
something. And one other thing, Lieutenant," he continues as
you rise to leave, "I should be chary of going back to the police
until you know where this leads. I believe your suspicions are
wellgrounded."CheckResultfl. Turn to 240.
154
After checking the afternoon newspapers to be certain that
the Dynamiters have not laid claim to the blast, you leave 221-
B Baker Street. You now wear boots, heavy cotton trousers,
a checked, open-necked shirt and a scuffed, black felt hat. You
feel underdressed for polite company, as indeed you are, but
you look the part of the American laborer Holmes has con-
vinced you to play.
You travel by Underground to the East End, a part of
London you have never seen. The buildings here are small and
mean, with crumbling fronts and sagging roofs; gone is the
elegance and grace of the West End. Here the predominant
architectural feature is decay. The same sun which never sets
on the British Empire apparently never rises on the dark alleys
and slums of the East End. Figures of broken men slump in
sagging doorways; ragged children are everywhere. Black
soot and despair hang heavy in the air.
Eventually, you find the Shamrock, marked more by the
group of hopeless men crowding the doorway than by the
faded sign above the entrance. You push your way through the
crowd and approach the bar.

-[I]
"An what'll ye be havin'?" the barkeep asks.
"I'd like a Whiskey," you say in your best American accent.
"American, are ye?" he asks.
"Yes, I am," you answer, "born and raised in New York
City. But my name is Patrick O'Keefe all the same."
"An Irishman!" he crows with delight, reaching for his most
expensive bottle of rye whiskey. After getting a drink, you
wander about the pub looking over the clientele, trying to
select a likely candidate to approach. Finally, you decide that
since you do not have Sherlock Holmes' eye, the barkeep will
do as well as any. You have decided to tell him that your aunt
is the charwoman, Gladys O'Keefe, who was killed in the
same explosion which killed Jonathan. You hope to thereby
drawhimintoadiscussionoftheDynamiters. Pick a number
and add your Artifice bonus:
•l/2-6,turn to 343.
•l/7-12,turn to 521.
155
You continue to work at the desk for nearly half an hour
after the sergeant has left. You know he is suspicious, as your
version of events is a bit thin. After you feel sufficient time has
passed, you put away the papers and leave. Returning to your
room, you change into more proper attire and leave for
London to investigate the Leonidas Club. Turn to 366.
156
For a moment a connection nearly surfaced, something you
have seen just recently. But then it is gone. Undoubtedly, it
will come to you later. Turn to 311.
157
"Fight?" he asks, "how do you mean?"
"These men have broken faith with you," you say. "You
owe them no loyalty."
"Perhaps not," he replies, a defeated look in his eyes, "but
how do you propose to fight them? I have no idea of their
identities though I know many among the general member-
ship. Besides, I believe in their goals. I swore an oath."
"Yes, the oath," you reply, knowing you have very little
time to ·get him to see things your way, "but they are the ones
who have betrayed the oath, not you. They have bartered your
blood for political gain!" You see your shot hit its target. Turn
tol70.

Nearly half an hour passes before he returns, red-faced and


chastened. He asks you to accompany him to the Chief
Inspector's office. Turn to 204.
159
You are unable to prevent Major Dillon's death but you still
have the RSM. Pulling Dillon's body into an alley, you find
a cab. You push the RSM inside and, giving the driver
instructions to head for Scotland Yard, settle back to keep a
wary eye on the RSM. He remains quiet during the trip but you
are fairly certain you is no longer unconscious, though you
doubt that he has any real idea what is happening.
When you arrive, you tell the constable on duty at the desk
that you have apprehended one of the men you believe
responsible for the bombing at Paddington Station. In mo-
ments, a detective appears and ushers you into an office while
a doctor is summoned to attend to the RSM. The detective
asks you to explain.
"I would prefer to speak with Mr. Athelney Jones," you
reply. "He knows me, and it will save time."
"Mr. Jones is away overnight on another case," the detec-
tive says. "But Chieflnspector Stem has been informed and
will see you shortly." You try not to show your concern. "And,
Lieutenant," the detective continues in a flat tone, "I ought to
warn you; the man you brought in denies he had anything to
do with the bombing. He claims that in a fit of anger he saw
you murder one Major Stephen Dillon."
At that moment Chief Inspector Stem comes through the
door. Check Result VII. Turn to 325.
160
You strain to hear what Dillon says but cannot understand
enough to make sense. From the little yo\l can hear and see,
the major is apparently accused of something by the council
spokesman, something to which he takes exception. The
leader becomes angrier as he speaks, and Dillon appears more
defiant. Finally, Dillon says something to the leader and stalks
out the way he came.
You watch as he leaves, then tum back to have another look
at the hooded council leaders. But as you do, you feel the sharp
crack of something striking you on the back of the head. You
passout. Turn to 115.
161
While you know it is imperative to learn as much as possible
here, you feel you should not jeopardize your investigation by
calling attention to your presence. You decide that the safer
course is to stay where you are and gather as much information
as you can.
The ceremony continues, for that is the drama unfolding
before you: a membership ceremony. As you watch, candi-
dates are instructed by the masked figures on the dais and then
asked to swear an oath. You do not hear the exact words of the
oath, but from what you do pick out, it sounds as though it
involves treason to the realm!
The candidates are backed by sponsors carrying naked
swords in their hands, evidence of the fate which may have
lain in store for those who answered improperly in the past.
You suspect that the implied threat is only ritual now, because
the sponsors handle their swords self-consciously, and these
blades are not razor-sharp battle weapons, but dull dress
sabers.
One of the candidates appears to balk at something de-
manded of him, and the room is suddenly electric with tension.
But, after a harsh whisper from his sponsor, the candidate
completes the response; you can hear the collective sigh of
relief from all around you.
The man's recalcitrance stirs something within you, almost
a memory of an event you never witnessed. You can imagine
Jonathan here, dressed in his mess uniform, proudly about to
join this prestigious club. Bui Jonathan, stubborn as he was,
would never have sworn an oath he could not accept, regard-
less of the consequence. And you know the consequence to
have been his life! You are suddenly certain beyond doubt that
you are very close to solving the mystery.
The leader of the masked figures then confers membership
on the candidates. At his command, they tum to face the
audience, who welcome them into the club with an enthusias-
tic round of applause. A moment later, the new members are
shown to seats in the front row, and the leader addresses the
gathering in earnest tones, announcing that they must now
turn their attention to grave matters. Then he gives a signal,
and the double-doors swing wide once more. Out of the bright
light, marches the familiar figure of Major Stephen Dillon.
Turn to 311.

162
"Quite right, sir," he answers, opening the door wider and
allowing you to enter. "May I take your hat, sir?" he holds out
his hand and you give him your hat, hoping you will have time
to collect it before you leave. He opens a panel door, asking
you to wait as he puts the hat away.
While he is gone, you take the opportunity to look around.
The modest antechamber gives way to a foyer paneled in oak,
the rich color and grain of the wood proudly proclaiming its
Canadian origin. A wide marble double-staircase winds
around either side of the room; along the walls are hung
massive portraits of military heroes in guilded frames. Some
you recognize, such as Wellington and Nelson, but others are
unfamiliar. A few have foreign-sounding names, but most are
English, and most died young. A moment later, the steward
reappears.
"May I show you to the bar, sir?"
"Yes, thank you." You follow him up the winding marble
staircase to the first floor. He opens another door, just as the
bell rings downstairs.
"Another guest," the steward says apologetically, showing
you into the room. "Would you mind showing yourself into
the bar, sir? Just through there." He indicates a door on the far
side of the room.
"Very well," you answer.

The steward closes the door behind you and goes down-
stairs to answer the door. You walk across the room to the far
door and put your ear to it, hoping to get an idea how many
guests are present at the bar. Will they notice a stranger in the
crowd? You hear nothing. It is as quiet as a tomb.
Curious, you put your hand on the door handle and twist.
Nothing. The door is locked. You begin to suspect something
is dreadfully wrong. Quickly, you cross over to the other door,
the one you came through. Locked. You cast around for a
window, as you are only one floor above street level, then
stride quickly across the polished wood floor and throw back
the drapes. They cover a blank wall. There are no windows!
This is an elegantly furnished prison cell, and you are trapped!
Turnto321.
163
You make it down the stairs and into your unit office
without being detected. The sentry opens the door just as you
settle behind a desk.
He comes to attention then asks, "Sir, did you hear anyone
run down the corridor? There is an intruder about."
"No, I did not, Private," you reply, getting up from behind
your desk. "Did you alert the Sergeant-of-the-Guard?"
"Not yet, sir."
"Do so, then. The intruder must have gotten past you."
Hesalutesandleaves. Turn to 368.

164
Silently, you go up to the first floor, find a hiding place, and
wait to see who comes out of the meeting room. After five
minutes, you decide that no one is going to come out. You
walk over to the door and put your ear to it. Silence. Turn to
447.
165
The spokesman for the council apparently gives Dillon
permission to speak, but now his voice is lower, and you can
barely make out anything more than occasional words. Pick
a number and add your Intuition bonus:
•l/2-7,turn to 160.
•/fB-12,turn to 216.
166
"Now, tell me more of your talk with Colonel Sterling,"
Holmes says as you hand him the folder. "Leave nothing out."
You tell him everything in as much detail as you can
remember. "I know the evidence is weak," you finish lamely,
"but I believe he is lying. Even so, I cannot accuse him. He
is my superior officer, after all."
"As you say," Holmes remarks after you finish, "the evi-
dence is weak to justify your belief that Colonel Sterling may
know something of Lieutenant Wheeler's death that he is not
sharing with us. I would have to ~ide with the police at this
juncture; there is no cogent evidence to the contrary, although
it could be as you claim. Lieutenant Wheeler may have met
a bad end through some other circumstance _and evidence of
that crime obscured by the explosion. Just such a deception
occurred in the Heist case in Potsdam in '41 and again in '78,
in the Rossovitch affair in Moscow. But here, I believe the
weight of evidence points to a hapless encounter with a
Dynamiter's bomb." Turn to 123.
167
You are close enough to D11lon when he exits the pub nearly
an hour later to hear him give the driver instructions to take -
him to Waterloo Station. You surmise that he is going home.
The RSM follows him out of the pub a moment later and
dashes down the street to the only other cab in sight. Now you
have a problem. You will not be able to lceep up with the cabs
on foot, and there are no others in the vicinity.
You do, however, know their destination. You walk
quickly to the nearest Underground station and take the train
to the stop closest to the Waterloo line. There you are lucky
enough to find a cab to take you the rest of the way. You
actually arrive before either Dillon or the RSM! Turn to 3 69.
168
"Lieutenant Watson," he replies, surrounding himself with
as much dignity as he can muster in a nightshirt. "If you know
this much, you know I have given my life to this organization.
If my death will advance our cause even a day, then freely do
I give it!"
You try but you know it is pointless. The stiff-necked fool
has made his decision and will die for it. You depart feeling
defeated, leaving the field to the police and Sherlock Holmes.
Your investigation ends in partial success. With the evi-
dence you have uncovered to date, Sherlock Holmes will
swiftly solve the case. The plot against the realm will fail but
there is no evidence to try the council leaders. The murderer,
Dillon, will die, but the reasons for Jonathan's death will never
become known. At the very least you can write to Jonathan's
father and tell him that his son died honorably, refusing to
betray his country.
•If you try to solve the mystery more completely, turn
to308.
•Ifyou only want to read the solution, turn to 430.
169
You dash down the stairs the way you came. Once out of
sight of the steward, you double back and hide in a recess
under the stairs, allowing him to run past you. Hopefully, he
will thinkthatyouranoutthefrontdoor. Pick a number and
add your Intuition bonus:
•/f2-6,turn to 134.
•lf7-12,turn to 454.

170
"Can you call a special meeting of the membership?" you
ask.
Dill~n nods. "Of course. No more complicated than a
notice in The Standard. I can also notify the steward to raise
the meeting pennant."
"Do so, then," you say. "I have something in mind the
Leonidas Club will appreciate."
"What would that be, Lieutenant?"
"Another Greek invention," you reply. "The Trojan
Horse."Turn to 239.
./ 171
The constable asks you to follow him as far as the inner
barricade where he asks you to wait as he goes off to fetch the
detectives. From what you can see the damage is not as severe
as the newspapers reported. It seems the station will be back
in operation by morning. Soon, the constable returns with
Athelney Jones.
•lfyoucheckedResultl,turn to 360.
•Otherwise,turn to 336.
172
You are certain that this stationery with its mysterious crest
is a clue critical to the success of your investigation. The
crown and sceptre usually represent the monarch and the
shield is emblazoned with an ancient symbol of the British
military, often carried by English knights in the crusades. But
what do the initials "CV" mean? What is the overall meaning
of the letterhead? The very fact it was hidden in a secret,
locked, and trapped compartment is an indication of its
extreme importance. Turn t.o 502.
173
Boarding a train for Kingston, you and Athelney Jones lay
your plans. If Jones succeeds in arresting Major Dillon, the
entire treasonous plot will be placed in jeopardy. With Dillon
in custody, they will hesitate to act, and the ensuing investiga-
tion will bring down the Leonidas Club. You know that
treason needs dark places to hatch and grow into maturity.
The daylight you intend to bring into the affair will expose the
Conquerorsanddestroytheirplot! Turn to 405.

174
You decide to pay a visit to the Leonidas Club since it may
provide some answers to Jonathan's activities. You know
very little about this club, but most of the better clubs in
London are for the exclusive use of their very restricted
membership. Deciding to try, you hail a cab and drive up to
the entrance, Like many others, the Leonidas Club is not
imposing from the outside, conveying an image of genteel
dignity and understated elegance. It nestles between a hotel
and a private residence. all rising three stories above the street.
Only the small brass plaque below the bell pull identifies it as
the Leonidas Club. Check Result X.
•I/you wish to question the club steward, turn to 320.
•I/you decide to bluffyour way inside,turn to 473.
•lfyoubreakintotheclub,turn to 276.
175
Angered by the attitude of the police, you ponder your next
move. Jones, in his haste to blame the Dynamiters for
Jonathan's death, is reluctant to accept any information con-
trary to his preconceived notions. Ifhe will not listen, perhaps
Sherlock Holmes will! CheckDecision8. Turn to 404.

176
You are more concerned with the RSM at present, as he
represents an immediate threat to your life. He lies stretched
upon the ground, unmoving. You hear Dillon choking and
know he will die unless you attend to him. You hear what
could only be a death rattle in his throat and desperately tum
to attend him. You are too late! He has choked to death and,
when you tum back to the RSM, you find him gone.
Your only recourse now is to go to the police, but you decide
nothing more can be gained tonight. Wearily, you make your
way to Baker Street, where·you tumble into bed.
You rise early the next morning. shaving and changing into
the fresh shirt Dr. Watson left for you. After a hearty breakfast
prepared by Mrs. Hudson, you set off for Scotland Yard. You
wish you had the opportunity to discuss- matters with your
cousin and Mr. Holmes, but Mrs. Hudson claims that they did
notretumlastnight. CheckResultVII. Turn to 520.
177
You wonder how to explain the past day's escapades to
Colonel Sterling. He will never believe you without convinc-
ing evidence. Dillon has served the regiment for years and has
been a loyal subordinate to Colonel Sterling for the last five
years. In fact, among the junior officers it is said that should
the colonel be promoted to brigadier, he will owe much to
Major Dillon. From what you know of Colonel Sterling,
however, he has no difficulty in taking credit for the accom-
plishmentsofotliers. Turn to 132.
178
You find yourself standing in a small parlour and listen
carefully, hearing nothing. As you begin to move toward the
front of the house, a voice transfixes you.
"Hello, is there someone there?" It is Mrs. Dillon in the next
room. "Please," she calls, "Is someone there?"
You back into the parlour and climb back through the
window, moving quietly but quickly. You regret having
frightened the poor woman but want to be well away from
there if she raises the alarm. Turn to 393.
179
You accompany Athelney Jones on the next train to King-
ston. Together, you make your way to Dillon's home, your
stomach churning at the prospect of confronting the man who
murdered your best friend.
Dillon opens Jhe door to your insistent knock. He is clad
only in a nightshirt gown and a foul mood. "What in bloody
hell do you want, Watson? And who is this?" he snaps,
glancing over yq_ur shoulder at Jones, attempting to shade his
eyes from the morning sun.
"Your life, Major," you reply cooly, "and I very much
suspect someone will attend to that detail soon enough. May
I present Mr. Athelney Jones of Scotland Yard? He is here to
arrest you."
Startled, he steps back from the doorway and you force your
way inside. "Here now. What's this?" he sputters. ''Arrest
me! Under what charge?"
"For the murder of Jonathan Wheeler," you answer, watch-
ing his reaction.
"Knew it was only a matter of time," he says, deflating in
resignation. "It no longer matters. ·The council is done with
me. They will kill me anyway~ you know."
"I know." You hand him the council order with the deci-
phered message written above the code. His face pales as he
reads it. "Well, are you going to go meekly, like a lamb to the
slaughter, or will you fight like a man?"
"Fight?" he asks, "how do you mean?"
"These men have broken faith with you," you say. "You
owe them no loyalty."
"Perhaps I do not," he replies, a defeated look in his eyes,
"but how do you propose to fight them? I have no idea of their
identities, though I know many among the general member-
ship. Besides, I believe in their goals. I swore an oath."
"Yes, the oath," you reply, knowing you have very little
time to get him to see things your way, "but they are the ones
who have betrayed the oath, not you. They have bartered your
blood for political gain!" You see your shot hit home. "Can
you call a special meeting of the membership?" you ask.
Dillon nods, "Of course, no more complicated than a notice
in The Standard. I can also notify the steward to raise the
meeting pennant."
"Do so, then," you say. "I have something in mind the
Leonidas Club will appreciate."
"What would that be, Lieutenant?" asks Athelney Jones.
"Another Greek invention," you reply, with a tight smile.
"TheTrojanHorse." Turn to 501.
180
. You trip as you try to get back down the stairs. Grabbing
for the rail, you lose your balance and tumble down the rest of
the flight. Everything goes black. When you awaken, Colonel
Sterling is standing over you.
"Watson," he demands coldly. "What were you doing
above the first floor? You know very well the upper floors are
off-limits after hours by my express order."
Thinking as fast as you can under the circumstances, you
reply. "It is about Lieutenant Wheeler, sir. I know his father
would want to have the cricket trophy which has his name on
it. I was packing away his other things and I did not want to
disturb you. I lost my footing coming up the stairs." Pick a
number and add your Communication bonus:
•l/2-7,turn to 125.
•l/8-12,turn to 524.

181
You see doubt in Jones' face and realize that he is struggling
with the concept of a superior in league with conspirators and
criminals. But, in-the end, your arguments win him over, and
he orders you released. Together, you leave the building and
setofffortherailstation. Turn to 173.
182
"Sorry, Lieutenant. Out of the question, I am afraid. This
is an active investigation!"
"Quite all right, sir," you reply. "Thank you anyway." You
can afford to be unconcerned because you see that the police
arealmostfinishedanyway. You can wait. Turn to 344.
183
With Major Dillon's help, you have no trouble getting past
the door. Once inside, you separate and Dillon precedes you
into the meeting hall. You choose a seat to one side with a
good view of the front, but in the shadow of one of the ceramic
pillars. Sitting, you look over the membership with some
interest. The last time you were here, you were so intent on
events, you had no time for gauging the sort of men capable of
the heinous crimes of which the Leonidas Club stands ac-
cused.
The men around you appear perfectly normal; the sort of
men one might find in a queue at a fashionable men's shop on
Jerymn Street or shopping with their wives at Covent Garden.
Their treachery does not show, and you are somehow
disappointed. Turn to 189.
184
As the guard comes down the hallway, he stops to unlock
each door and peers inside. You watch him long enough to
establish that he is checking rooms on both sides of the hall.
You return to Dillon's office and quickly tidy up. Then you
close the door quietly, lock it, and replace the key. You take
off your footgear and, looking around the comer to see when
the guard steps inside the next room, take the opportunity to
creep across the hall to the stairs. Pick a numberandaddyour
Artifice bonus:
•l/2-6,turn to391.
•l/7-12,turn to 335.
185
You manage to tum Mores' wrist just as he fires the pistol.
The bullet slams into the floor inches from your ear, and you
are momentarily deafened. Mores uses the opportunity to pull
the pistol from your grasp and tries to level the other barrel.
You roll desperately to one side but, instead of the expected
report of the pistol, you hear a grunt from your assailant as Dr.
Watson's walking stick comes down on his head with a sharp
crack.
Mores staggers to his feet, blood streaming down his face,
and the pistol dangling from his hand. Dr. Watson advances,
his stick drawn back, but Mores levels his weapon and pulls
the trigger. There is a click but nothing else, and you realize
the pistol has misfired. Mores flings it at Dr. Watson and turns
to flee, but by then you have recovered and throw yourself
upon him. You hit him hard in the midriff with your shoulder
and he flies back against one of Holmes' bookcases. His head
hits the comer of the bookcase with a solid thud and he
collapses.
In moments, you have him securely trussed. He comes to
just as you finish tying the final knot. Turn to 3 8 6.
186
You no sooner get in the door than you run into your
Regimental Sergeant Major, Peter Austin, who is acting as
Sergeant-at-Arms for the society. He advances upon you.
Turnto191.
187
Stunned, you almost let the four-wheeler get away. The
coach rounds the comer before you are jarred out of your
trance. Quickly, you race down the street, arriving just as a
hansom clatters into the intersection. The driver is clearly
headed home but you convince him to carry one more fare and,
together, you set off to follow Dillon and the RSM. Turn to
241.
188
You are unable to find a telltale, if there is one.
•lfyouexaminethebox,turn to 484.
•lfyouexaminethepistol,turn to 247.
•Ifyou shut the drawer and leave, turn to 518.
189
Moments later, the other members enter and find their seats,
buzzing with curiosity over the reasons for this special meet-
ing. Major Dillon advances to the front, takes a folded sheet
of paper from his pocket, unfolds it and lays it carefully on the
podium. He clears his throat to get the member's attention.
Then he begins: "Good evening, Brothers. It was I who called
this meeting in my capacity as secretary of the society. I have
something to show you." He takes up the piece of paper and
holds it for all to see. "This is an official council order," he
continues. "It is an order for my execution."
The hall erupts into bedlam as several members spring to
their feet shouting at Dillon. A commotion breaks out in the
rear, but from your vantage point you cannot see what causes
it. When you tum back to the front, you find Dillon sur-
rounded by the Council of Five. They have appeared from
nowhere. YOU wonder if they might have been sitting in the
front row and used the uproar to don their masks.
"Stop!" the council spokesman roars. "We will have order
here, Brothers." The members quiet at his command. Then a
voice comes from the back of the room.
"Is it true, Leader? Did you order this brother's death?"
Turntol94.

190
You decide to visit Sherlock Holmes for advice. Mrs.
Hudson answers your knock, informing you that Mr. Holmes
is upstairs in his sitting room. You climb the stairs and find
him at loggerheads over his own case and quite pleased to get
his mind off it for a time. He asks you to tell him what you have
found. You relate your findings in great detail and wait to hear
what he has to say.
"May I see the button?" he asks. You dig it out of your
pocket and hand it to him. "Give me a full description of the
regiment's mess uniform," he demands rather peremptorily.
You know he is not being impolite; rather, his brusque manner
masks an intense interest.
You describe the uniform as much detail as you can remem-
ber. When you finish, he takes out his magnifying glass, a
compass, pen and paper. As you watch, he makes measure-
ments on the face of the button and then writes furiously,
referring to a mathematics text from time to time. You wonder
what he is doing. "Hah!," he crows at last. "I have it!"
"What do you mean Mr. Holmes?" you ask apprehensively.
"Have what? Did I make a mistake in my deductions?"
"No," he replies. "Your deductions were fine, as far as they
went, but I have carried them a step further. Observe. Note
the wear marks on the face of the button. Here, use my glass,"
he laughs as you squint trying to see the marks. "They are
faint, but they are there." Now that he has pointed them out,
you can see them. "Those marks are from an officer's silver-
edged cross belt," he continues. "They lie at a precise angle,
permitting an estimate of the height of the wearer. The
relatively large angle from the vertical points to a man of less
than average height, and the slight arc in the diagonal marks
indicates that he is a man of some girth. Also, the button is
worn, suggesting the owner has seen many years of service. In
sum, the man you are looking for is just over five feet four
inches in height, weighs approximately 170 pounds, and has
at least twenty years of active service. Do you know anyone
who fits that description?" Check Clue N.
• lfyoucheckedC/ueH,turn to 379.
• Otherwise:
•lfyoususpecttheRSM,turn to 482.
•lfyoususpectMajorDillon,turn to 432.
•lfyoususpectColone/Sterling,turn to 222.
191
You grab for the pistol Jones gave you for protection. You
manage to level it before the RSM can get to you, then you
hold him off while you back out the door. Turn to 286.
192
You dash down the stairs three at a time and run out the back
into the woods. Slowed by the equipment he carries, the guard"
trails far behind you. Exhausted from the chase and the
tension, you huITy to your room, hoping that the guard did not
recognize you.
•IfyoucheckedResultIX,turn to 283.
•Otherwise,pick a number and add your Artifice
bonus:
•/f2-7,turn to 272.
•I/8-12,turn to 522.
193
The light from the police constable's lantern blinds you;
you have difficulty getting up the stairs.
•If you continue the investigation on your own, turn to425.
•If you visit the police, Check Decision 6 and turnto390.
•Ifyou visitSherlockHolmesforhelp,turn to 404.

194
"It is true, Brother," the spokesman says then, holding up
his hands to quell the rising questions, he continues, "and with
good reason. This brother," he points at Dillon, "has dishon-
ored us all by his rashness and, worse, imperiled our cause.
Yet, he is unrepentant. He ·has become unstable; his depend-
ence on alcohol is growing and his ability to reason is dimin-
ishing. There will be other incidents, you can be sure. He will
be the death of our cause! We must act now to defend the cause
to which we are all sworn!"
•Ifyoustayquiet,turn to 433.
• lfyouconfrontthecouncil,turn to 196.
195
Your investigation comes to an end. Even Sherlock
Holmes admits that it was not a bad effort for an amateur. You
have caught Jonathan's murderer and exposed a treasonous
plot in the bargain! The fact that the plot leaders, the Council
of Five, escaped is the only unfortunate aspect of the case.
•If you try to solve the mystery more completely,
turn to308.
• If you want to read the full solution, turn to 430.
196
..Then you have no reason to killMajor Dillon," you cry in
a loud voice, standing to face the council, "for your plot is
already · exposed!" You hear a collective gasp from the
members. You address the council spokesman. "Just what did
you hope to gain by all this?" Pick a number and add your
Observation bonus:
•If 2-7, turn to 208.
• lf8-12, turn to215.
197
As you stand up and brush yourself off, you see the police
have finished their work and are leaving. The sergeant comes
over to you. "We are leaving now, Sir. Will you be coming
with us?"
"Not just yet, Sergeant," you reply. "I should like to poke
around a bit more."
"Very well, sir," he answers. "Just move the barricade back
when you leave, if you would."
"Certainly, Sergeant," you agree, relieved they have not
forced you to leave with them. Turn to 148.
198 '
You decide that the ticket stub you found in Jonathan's
cloak might convince the police to widen the scope of their
investigation. You hail a hansom and drive to Scotland Yard,
hoping you still have time to catch the detective, Athelney
Jones, before he goes home. When you arrive, you find the
building just as busy as the last time you were here. You tell
the constable at the front desk that you have infonnation
which might be of interest to the detectives investigating the
bombing at Paddington station. He directs you to a room on
the first floor, one flight up. Locating the room, you rap on the
door and enter. You find Jones seated at a cluttered desk,
sorting through a pile ~f papers.
"Here, what's this?" he cries. "Not another visitor just as
I was preparing to leave."
"I am afraid so," you reply as you enter, closing the door
behind you. "Sorry," you extend your hand. "You may not
remember me, Mr. Jones, though we have met. I am Lieuten-
ant Charles Watson, Royal Anny, and I am here to see you
about the bombing at Paddington Station. You are the
detective assigned to the case?"
"Why, of course I am," he replies, shaking your hand.
"What is it you wanted to see me about, Lieutenant?" Turn to
254.
199
You lift the pistol out of the drawer and smell the barrel. It
has been fired recently! Was this the weapon used to kill
Jonathan?
•lfyoutakethepistol,turn to 150.
•I/you/eave thepistol,iurn to 361.

f 200
You accompany the sentry to the Sergeant-of-the-Guard's
office, where you repeat your story to him. To your utter
amazement, the man accepts your account of the affair. He
apparently has a childlike trust in his superior officers, a trust
you have dishonored tonight. You know your investigation
servesahigherend,butrightnowyoufeelsoiled. Turn to 127.
201
The couricil spokesman appears to be as stunned as you.
But he recovers. "Well, Brother, perhaps you are right," he
purrs, appearing to consider Dillon's point. "Let us permit the
membership to decide. Sergeant-at-Arms, will you come
forward?" You look to the rear of the assemblage to see your
Regimental Sergeant Major, Peter Austin, striding pur-
posefully forward. "Take this brother into custody," orders
the spokesman.
•Ifyou give a signal to the police now, turn to 231.
• lfyouconfrontthecouncil,turn to i48.
202
You wait for the sentry patrolling the outside to go around
the comer, leaving the rear unguarded. You walk quickly to
one of the rear doors which has a broken lock. Opening the
door, you close it quietly behind you and climb silently up the
stairs toMajorDillon'soffice. Turn to 509.
203
Members begin leaving just before midnight, but the rush
does not come until nearly two o'clock. After that, there is
only the occasional straggler. It is nearly four o'clock before
you admit to yourself that either Dillon has decided to stay the
night at the club or you have somehow missed him in the
crowd. Since you now know these men are plotting treason,
you feel you can no longer keep what you have learned to
yourself. It is time you bring the police in on the matter, even
if you have not gathered enough evidence to allow the mem-
bers to be broughtto trial. Turn to 104.
204
The Chief Inspector stands as Athelney Jones ushers you
.into his office. "Ah, yes, do come in, Lieutenant Watson," he
says with a smile that shows too many teeth. "A pleasure to
have you take an interest in this case. Always delighted when
a member of the public takes an interest in police matters."
You find yourself disliking him intensely for no apparent
reason.
As the meeting progresses, you come to the inescapable
conclusion the Chief Inspector is very subtly suggesting you
are somehow in league with the terrorists. This could be
disastrous to your investigation! Check Result /. Pick a
number and add your Communication bonus:
•l/2-7,turn to 445.
•l/8-12,turn to 342.
205
After a wait of several hours, you see Dillon weaving his
way out of the club to hail a four-wheeler coming down the
street. The night air has become cold and, once inside the cab,
he raises the windows before leaning out the other side to give
the driver instructions. Pick ti numberandaddyourObser-
vation bonus:
•l/2-7,turn to 217.
•l/8-12,turn to329.
206
You manage to tum Mores' wrist just as he fires the pistol.
The bullet slams into the floor inches from your ear, and you
are momentarily deafened. Mores uses the opportunity to pull
the pistol from your grasp and tries to level the other barrel.
You roll desperately to one side but, instead of the expected
report of the pistol, you hear a_grunt from your assailant as Dr.
Watson's walking stick comes down on his head with a sharp
crack.
Mores staggers to his feet, blood streaming down his face
and the pistol dangling from his hand. Dr. Watson advances,
his stick drawn back, but Mores levels his weapon and pulls
the trigger. There is a click but nothing else and you realize
the pistol has misfired. Mores then flings it at Dr. Watson, but
by then you have recovered and throw yourself upon him.
You hit him in the midriff with your shoulder but much harder
than you intended and he flies back against one of Holmes'
bookcases. His head hits the comer of the bookcase with a
solid thud and_he collapses. In moments, Dr. Watson confirms
your fears. Mores is dead. Check Result VIII. Turn to 495.
207
You walk into Kingston, hoping the darkness will cover
your actions. You dislike what you are about to do, but the
stakes are high, perhaps even higher than you know. If Dillon
is implicated in Jonathan's death, you not only want him to
pay for the Joss of your friend, but you also want to foil
whatever scheme Dillon wished to have protected by the
action. Turn to 132.
208
You hear one of the council members whisper something
butcannottell what it was. Turn to 267.
209
You wait several minutes, then go up to the door and pull
the bellcord. After a moment, the door is opened by a maid in
a housecoat. You decide to bluff your way inside, sensing that
sheissleepyandnotinclinedtoargue. Pick a number andadd
your Artifice bonus:
•lf2-5,turn to 225.
•l/6-12,turn to 106.
210
You are taken to your cell and thrown to the floor. The door
slams shut and the sound of retreating footsteps comes
through the door. You roll painfully over and your hand
touches a body. There is someone in the cell with you! As your
eyes gradually adjust to the dim light, you see a man's body
huddled in a comer. YOU pull yourself over to the Still form
and·, shaking the him gently, are rewarded with a low groan.
At least he is.not dead, you think. You shake his shoulder a
:;. little more insistently. He groans louder.
"Are you awake?" you ask.
"God, I rather hope not." comes the answer, delivered in a
low groan. ·
"Well, I'm afraid you an~," you reply grimly. "I am
Lieutenant Charles Watson, Fifth Northumberland Fusiliers."
"Neville Mores, First Lieutenant, HMS Defiant," he says.
"Cannot say I am pleased to make your acquaintance. If it is
all the same to you, I would rather be on one of the Pacific Isles
I left two months past."
"And I would like to be with you,".you reply, smiling in
spite of the pain it causes. "But that is not the case, unfortu-
nately. Tell me how you came to be here "
"I was brought here by my captain several nights ago. It is
impossible to be certain how long ago as it is always dark
down here. Thursday, it was. There was a ceremony," he
stops and coughs.
You prompt him to continue.
"There were five of us, all candidates for this club. A fine
club, I was told! One of the_besLin Londqn. An_honor to be
asked to join. Do you know what they· did?" he asks in a
choked voice and then continues before you can answer.
"They killed him! Shot him dead right in front of us! Oh God!"
"What happened then?" you prompt.
"Oh, they hurried us out, right enough. But not before
demanding our oaths. That was all I could stomach, I can tell
you. Refused them, I did." ·
"And then?"
"They beat me," he replies. "Hurt my leg. I can barely
stand. Not broken though; just twisted."
"I was in here just a shorl time ago," you comment curi-
ously. "I made a careful search of the room and I am sure you
were not here then. Is this a different cell? It looks and smells
the same."
"I cannot say where you were before," he replys, "I can only
say I was brought here after seeing one of the council leaders.
They persist in asking me questions that make no sense and
strike me when I do not answer to their satisfaction. I believe
they intend to kill me just as they did-that other chap. But,
Watson, what about you? Why are you here?"
•I/you confide in him, tum to 312.
•I/you tell him little, turn to 233.
211
You believe the evidence you possess is enough to con-
vince the police to widen the scope of their investigation. You
ask for Mr. Athelney Jones, the detective assigned to head the
investigation. From the first, it is evident that he does not
· believe you. He pays little attention to your evidence and
theories; his only interest is in your description of the terrorist
leader you know as Sean O'Grady. Angry, you leave as soon
as you can.
•Ifyou continue the investigation on your own, tum
to359. ·
•If you visit Sherlilck Holmes, turn to 175.
212
You find yourself suddenly suspicious of Mores. It seems
a little too much of a coincidence that he appeared in your cell
immediately after it became apparent to the council spokes-
man you would not reveal the names of your friends. On the
other hand, you must admit that he does"' not appear very
interested in your investigation. He did not ask any questions
designed to draw you out. You begin to think you are seeing
enemies behind every door. Turn to 263.
213
You must seek Holmes' assistance!
•If you checked Clues I, J, and K but not Clue L,
Check Result Ill and turn to 287.
•If you checked Clue L, turn to 190.
• Otherwise,· turn to 255.
214
You follow the RSM from the club to the train station where
he boards the train to Kingston. You decide not to follow him
t>ecause you have business with the pPlice tomorrow. Wea-
rily, you make your way to Baker Street where you tumble into
bed.
You awaken early the next morning, shaving and changing
into the fresh shirt Dr. Watson left for you. After a hearty
breakfast prepared by Mrs. H\1ason, you set off for Scotland
Yard. You wish you had theopportunity to discuss the matter
of the RSM and Dillon with,y_nur cousin and Mr. Holmes, but
Mrs. Hudson claims that they ,went out and di9 not return last
night. Turn to 520.

2-15 - . -
You hear one of the hooded council leaders whisper your
name. Pick a numberandaddyourlntuitionbonus:
•lf2-7,turn to 251.
•l/8-12,tur!' to 253.
216 -
You strain t_o hear what Dillon says and, from what you can ·
understand of the conversation~ the council spokesman ac-
cuses Dillon of acting preemptorily in killing Lieutenant
Wheeler! He is concerned there might be repercussions over
the incident. Dillon, fo ·_. part, defends his actions and
claims it was his duty, as sponsor, to dispose of Wheeler when
he refused the oath. There is- then some allusion to Dillon
having placed an entire cause in jeopardy: The leader demurs,
and you gather the matter is far from over. The conversation
becomes more and more heated, and Dillon finally throws his
hands in the air and stalks out. Check Clue T. Turn to 382.
217.
As you leave your hiding place, you spy movement in the
shadows further down ~be street. You look again but see
nothing; the poor light must be playing tricks on your eyes.
•Ifyou hop on the back ofDillon's cab, turn to 3 6j. -
•Ifyou go to the p~lice »:'ith the evidence, turn to 104~
218
You search doggedly through rubble of the damaged sta-
tion. Just when it appears that your efforts are to no avail, a
glint of gold catches your eye. You bend down to see what it
is, trying to reconstruct the same light angle. At first you see
nothing, but then the object catches the lantern light, reflecting
brightly. Something is wedged under the debris from the
shattered stairs. It is tightly wedged and you have to work to
extract it. Carrying it overto one of the lanterns, you ~xamine
the object: it is a gold button from an army officer's mess
uniform, one belonging to the Prince of Wales Own Light
Horse! Check Clue L. Pick a number and add your Intuition
bonus:
• If 2 -6, turn to 144.
•If 7-12, turn to 349.
219
You manage to get a cab and, loading the plump major in,
you head for Scotland Yard. Dillon remains quiet during the
trip but you are fairly certain he is no longer unconscious,
though you doubt he has any real idea what is happening.
When you arrive, you tell the constable on duty at the desk
that you have apprehended the man who bombed Paddington
Station. In moments, a detecti_ve appears and ushers you into
an office while a doctor is summoned to attend to Dillon. The
detective asks you to explain.
"I would prefer to speak with Mr. Athelney Jones," you
reply. "He knows me and it will save time.'"
"Mr. Jones is away overnight on another case," the detec-
tive says. "But Chief Inspecter Stern has been informed and
will see you shortly." You try not to show your concern.. "And,
Lieutenant," the detective continues in a flat tone, "I ought to
warn you; the man you brought in denies he had anything to
do with the bombing. He claims you tried to murder him."
At that moment Chief Inspector Stern comes through the
door. Check Result VII. Turn to 325.
220
You dash down the stairs the way you came. Rounding the
corner in the hall, you try to find a place to hide when you run
into three men coming the other way. The four of you crash
to the floor and, before you can get away, the steward appears
and commands the men to hold you.
You lash out, catching one of them a glancing blow on the
cheek, but it is the last punch you will throw today. Out of the
corner of your eye, you see the man behind you raising a
wooden club. You pivot to face him but are too slow.
• If you checked Result X, turn to 304.
•Otherwise, tum to 115.
221
You thought there would have been something in the
bookcase but this time, at least, you will be disappointed. Now
you have to decide whether to make another search. The
longer you stay here, the darker it will get, forcing you to use
a light, and the more dangerous it will become. Should you
risk another search?
• If you leave, tum to 284.
• /fyou make another search, pick a number but
subtract I for each search you have made (you may
search the same item more than once): ·
•If 2-4, tum to 228.
•If 5-12, tum to 463.
222
Although Colonel Sterling does not match Holmes' de-
scription, he is the commanding officer, and you cannot
believe he could not be involved. You decide to put him under
the magnifying glass. Taking your leave of Holmes, you catch
the next train to The Keep.
•I/you observe Colonel Sterling at the mess, tum to 270.
•If you search Colonel Sterling's office, turn to 446.
223
The barkeep becomes suspicious as soon as you bring up
the name of Gladys O'Keefe. He claims that Gladys O'Keefe
was an only child. An angry crowd gathers. Several pull out
knives and clubs. Pick a number and add your Athletics
Bonus:
•If 2-7, turn to 237.
•If 8-J2, turn to 275.

224
You climb the steps behind the four men, who barely notice
you. They are concentrating on getting by the club steward,
a formal and forbidding figure who visibly disapproves of
their boisterous manner. You move close to the rear man in
time to hear the club steward ask: "Will you gentlemen be
staying for supper?" It is an odd question at this time of night,
well past the dinner hour. All the men of the group take out
cards, and you pull out your own. The man in front says
something to the steward you cannot hear and goes inside,
followed by the next man.
Fortunately for you, the next man is a little louder than his
companions and you hear what he says. "Tell the Greeks I am
here, guarding the way," he says. Now you have all the
information you need. When it is your tum, the steward looks
at your card and then at you. You repeat what you heard the
man in front of you say. He steps back and yqu enter the
Leonidas Club! 'furn to 378.
225
The maid does not put up much of an argument when you
tell her that you are an out-of-town member staying in one of
the guest rooms. She steps back and allows you to enter,
asking you if you would care for tea. When you refuse, she
leaves.
The club is deserted. Everyone is asleep, except for the
RSM and those to whom he is reporting. You cannot tell
which room he is in, so you decide to find a dark comer in
which to wait. After nearly ten minutes, you hear someone
coming from the back of the house. The maid appears with a
tray laden with tea and a cup and saucer, looking for you.
You walk over to her as she places the tray on one of the low
tables in the hall leading to the foyer.
"Your tea is readyy sir," she says as you walk up.
"But I did not want any," you protest, taking the cup she
hands you. You hear the rustle of cloth behind. you as
something hard crashes against your head and the world goes
dark.
•lfyoucheckedResultX,turn to 304.
•Otherwise,turn to 115.
226
It is almost two hours before Athelney Jones arrives at 221-
B Baker Street. You had hoped that Sherlock Holmes would
have arrived before now, because Jones is somewhat intimi-
dated by your cousin's friend. And in spite of what Dr. Watson
says, you think there is chance Jones will attempt to downplay
the importance of what you have learned. You do not expect
Mores to be of any assistance in the matter either.
As you expected, Jones begins by complaining he is too
busy to listen to your theories. You note with amusement that
he waited to complain until he was certain that Sherlock
Holmes was not present.
"Come, come now, Mr. Jones," Dr. Watson says sooth-
ingly. "Surely you have time to listen to the Lieutenant. I can
assure you the message I sent was in deadly earnest. Or is your
morning too busy to listen to evidence of plots against the
realm?"
Jones backs down immediately, just as you knew he would.
He may be a pompous fool at times but his instincts for self-
preservation are very keen. "No, no. Of course not, Doctor.
Be happy to listen to the young man," he answers, glaring at
you. Turn to 139.

227
You make a gallant struggle of it but, in the end, the weight
of numbers tells and you feel something hard crash into the
back of your skull! Your world goes dark as pitch. Turn to
115. .

228
You suddenly hear the scrape of a boot heel coming down
the hallway. The watch is changing, and there is no way to
explain your presence in the adjutant's office at this late hour.
The sentry has the keys to all the offices. You have time, but
you must leave now to avoid being caught. Check Result IV.
• If you desire to continue the search after avoiding the
guard,turn to 184.
•Ifyou leave to visit the Leonidas Club, turn to 284.
•If you have not checked Decision JO, you may leave
tosearchMajorDil/on'shouse. Turn to 280.
229
You decide that an examination of the items in the drawer
is not worth alerting Major Dillon that he is under suspicion.
Regretfully,youclosethedrawer. Turn to 518.
230
You decide to visit Sherlock Holmes. He will be able to tell
you if you have gathered enough evidence to -expose the
criminals at the Leonidas Club. He may also be able to help
you unravel their plans. There is still much you do not
understand about their ultimate aims and Athelney Jones, with
his shortsighted attitude toward quick justice, may well drive
the movement underground (with a public arrest) without
seriously disrupting the plot. After all, you have little direct
evidence to convict or even identify the society leadership.
It is early morning before you pull up outside 221-B Baker
Street. ¥ ou get out and, helping Mores from the cab, go over
to ring the bell. No one answers.
You are at the point of leaving when another cab pulls up,
and Dr. Watson gets out. Turn to 485.
231
You decide discretion is indeed the better part of valor in
dealing with this unbalanced lot.You stand and unobtrusively
make your way to the rear of the hall. Since nearly half the
membership is still on their feet, you have no great difficulty
leaving the room. Turn to 258.
232
It is fully dark when you reach Kingston. You hail a
hansom; it drops you a little more than two blocks from the
house. Turn to 132.
233-
You give Mores a brief summary of your investigation, but
you do not tell him all you have learned about the Leonidas
Club and do not reveal the part Sherlock Holmes and Dr.
Watson have played in your investigation. Pick a number and
add your Intuition bonus:
• If 2-7, turn to 269.
· • If 8-12, turn to 212.
234
You still do not have enough information to justify going
back to Holmes, much less bringing in the police and decide
to try to return to the club. Perhaps there is a way in through
the upper floors. You search for stairs or some other way to
the roof, walking down the block and keeping in the shadows.
It is well you did, for moments later two traps clatter down the
street and stop in front of the club. A gang of roughs come out
of the club, climb in the traps and clatter off in opposite
directions. You duck into a basement entrance as they pass.
Those men may be looking for you! All the better, because
now there will be fewer eyes to recognize you-if you can get
back into the club.
You continue along the street until you spy what you were
hoping to s-ee. One of the houses in this block is vacant, having
a "To Let'' sign in the window. You go to the end of the block
and then around into the mews, counting carefully until you
come to the right house.
Crossing the garden, you come to the back door. Finding
it unlocked, you push the door open and enter. The house
smalls musty; you estimate that it has been unoccupied for
months. At the front of the house, you see by the light of the
streetlamps coming in through the front windows and climb
the stairs to the top floor. Risking a match, you find the trap
door to the attic.
Pulling it open, you see a ladder which automatically
extends as you pull the trapdoor open. You climb the ladder,
hoping the attic will have a window facing out onto the roof.
It does! In moments you stand outside one of the attic windows
of the Leonidas Club. Climbing in that window, you make
your way to the stairs. Piek a n umber and add your Artifice
bonus:
•l/2-6,turn to 519.
• lf7-12,turn to 133.
235
The Provost Marshal does not believe you, not the least
because Colonel Sterling is already convinced you are guilty.
He orders you to your quarters to await proper investigation of
the matter. In effect, you are under house arrest and can no
longer conduct your own investigation. You have failed! Now
it is up to Sherlock Holmes to solve Jonathan's murder.
•lfyoubeginagain,turn to 308.
•Ifyou want to read the solution, turn to 430.
236
It seems_-the RSM, like the lady who protests too much, is
just a little too hostile. You wonder if perhaps he knows
something he is not willing to share with you. You cannot
question him more closely about it now. If the RSM wants you
to know, he will tell you; otherwise, red-hot tongs could not
dragitoutofh~m. CheckClueD. Turn to 340.
[}]
237
Casually, you start for the door, but the mob is ready for
you. They close in before you can cross the floor, blocking
your escape. You know they are spoiling for a fight and would
like nothing better than for you to resist. There are far too
many of them for you to fight, so you submit to capture. They
truss you tightly and carry you down to a darkened cellar,
where they leave you in the dark.
You wait, fearing the worst and knowing you have a chance
only if one of the leaders appears. But, from the looks of
things, that may not happen and you will be left to the mercies
of the cutthroats upstairs.
After a time, you hear the door at the top of the stairs creak
open, but then there is a great commotion, and the sound of
splintering chairs and breaking glass mixes with shouts of
angry men and cries of the injured. Then there is an ominous
silence.
Moments later, the door opens fully and a police constable
stamps down the stairs. The constable informs you that the
pub was raided as·part of the ongoing investigation into the
bombing at Paddington. After identifying yourself, you are
released and asked to come upstairs to make a statement. Piek
a number and add your Observation bonus:
•l/2-7,turn to 193.
•l/8-12,turn to 411.
238
Dillon proceeds to ·get very drunk and then eventually
leaves in another cab, followed by the RSM.
•lfyoufollowthem, turn to 167.
. •lfyougotothepolice,turn to 104.
239
Major Dillon makes all the necessary arrangements, and the
two of you depart for 221-B Baker Street to set your trap with
the assistance of Dr. Watson and the detective, Athelney
Jones. Turn to 501.
240
You make your way -through the busy rail station to an
Underground entrance inside Paddington Station. At a police
barricade, you find a constable preventing entry to the Under-
ground.
"Sergeant," you say, "I am Lieutenant Watson. I have been
charged by my commander to ensure that Lieutenant
Wheeler's personal effects have been recovered. I should like
to inspect the area."
"Cannot let you in on my authority, sir," the constable
replys, ''The detectives must do that." Pick a number:
•If 2-4, turn to 403.
•If 5-8, turn to 171.
• If 9-12, turn to 323.

241
In your hansom, you follow Dillon's cab to a pub not three
blocks away. You order your driver to pull over while you
watch Dillon weave his way into the pub. The RSM follows
him a moment later. Paying your driver, you go the window
of the pub and peer inside. Dillon is drinking whiskey at the
bar while the RSM is sitting across the room in a dim comer,
a mug in his hand. It looks to you as if the RSM is watching
Dillon, although you do not believe the major is aware of the
RSM's presence . . Turn to 238.
242
"I may be mistaken, but I believe this is a cloak check stub,
although I cannot say where it came from," you comment,
handing the ticket to Holmes.
"You would be right," Holmes replies approvingly. "I
published a monograph on ticket stubs just last year. The
police have already used it to solve a forgery. This one came
from the Leonidas Club, a gentlemen's club catering to high
ranking ~ military officers. Here," he continues, reaching
behind him and pulling out a folder to hand to you.
You tum to the entry detailing the Leonidas Club and find
that Holmes is correct. Check Clue B.
•lfyoucheckedClueC,turn to 166.
•lfyoucheckedClueD,turn to 413.
•lfyoucheckedClueE,turn to 331.
•Otherwise.turn to 281.
243
From the numbers present, you surmise that the meeting
hall must be filled to overflowing; everyone in the club
appears to be in the meeting. This presents a unique opportu-
nity for you.
• lfyouattendthemeeting,turn to 324.
•If you look around the club while the meeting is in
progress.turn to 147.
244
You. try to swing around to face the man behind you,
knowing you will be too late. Something hard crashes against
the side of your head, and you feel yourself falling to the
ground. It seems to take forever, and everything goes black.
•lfyoucheckedResultX, turn to304.
•Otherwise, turn to 115.
245
"I suppose it will be all right, Lieutenant. We are almost
finished," the detective says, turning. back to the constable.
"LettheLieutenantin,Sergeant." Turn to 449. ·
246
You stop in the shadows long enough to write your name on
the calling card you took from Major Dillon's desk. Then you
walk without hesitation to the door and pull the bellcord. In
seconds, the door opens to reveal a man as starched and formal
as his dress. This must be the steward, you realize.
"Good evening," you say, handing him the card you so
recently prepared. He looks at it intently, then at you, as if
searching his memory for your face. ·
"Good evening, sir," he replys finally. "Will you be staying
to dinner?"
"No," you answer, somewhat nonplussed by the question.
(It is well past the dinner hour.) "I will be here for only a short
period of time." You decide the best approach with this
particular door guard is a aggressive one, else he will surely
catch you in a mis~e. Check Deduction 3. Turn to 162.

247
You lift the pistol out ofthe drawer and smell the barrel. It
has been fired recently! Was this weapon used to kill
Jonathan? Pick a number.:
•/f2-6, turn to 444.
•/f7-12, turn to 486.
248
"Stay where you are, Sergeant Major," you command in a
loud voice, as you stand and pun out the pistol Athelney Jones
gave you for protection. "Your plot has failed." There is a
collective gasp from the members. You address the council,
"Just what did you hope to gain ~y all this?" Turn to 267.
249
You examine the buttons carefully but see nothing unto-
ward. The buttons are present, tarnished and worn. You are
confused; is it possible that Major Dillon is not your man?
That leaves you with only one other avenue to pursue, the
Leonidas Club. If you depart now, you still have time to
escape the dinner. Making your apologies, you leave. Turn
to265.
250
Though you search doggedly through the rubble, it appears
that the police have found everything of interest Check Result
Ill. Turn to 128.
251
The voice is familiar but in this setting you just cannot place
it Turn to267.
252
You climb into the window as silently as you can, holding
your breath as your foot comes down harder on the floor than
you would have liked. Fortunately, no one appears to have
discovered you. Carefully, you creep across the room and
open the hallway door. You hear voices downstairs and
decide to make your way down the stairs to investigate. On the
second floor, you 'have a clear view of the front door. Mem-
bers are arriving in droves, climbing the stairs to a meeting hall
on the first floor. Something important must be happening.
You descend the stairs and follow the crowd into the room.
Turnto243.
253
That voice! You have heard it -call your name a hundred
times before, but not in this setting. How very appropriate,
you think. Once or twice you wondered why he was not a
member here. Check Deduction 6. Turn to 271.
254 .
You tell Athelney Jones about the ticket stub you found in
Jonathan's pocket anq ment-ion that Sherlock Holmes has
confirmed the fact the stub came from the Leonidas Club. You
avoid mentioning your other suspicions.
"I know Mr. Sherlock Holmes," Jones replies when you
finish, "A brilliant theorist but not re~Hy a proper detective, is
he?. He confirmed it, you say? Does he also share your
reservations about the Dynamiter's involvement?"
"I must confess he does not," you answer. Jones muses over
your words for a moment. -You have the idea he is a bit more
impressed with Mr. Sherlock Holmes than he cares to admit.
"Well then," he says pronouncing final judgement, "I do
not believe this stub has anything to do with the killing. The
young man was something of a rakehell and may have visited
that club on many occasions. It is not significant. I am
convinced that the Dynamiters committed the crime and the
fact that your friend was a British army officer was only icing
on their cake. Now~ Lieutenant, if you will excuse me, I shall
finish what I was doing and go home to a cold ·su_pper." You
know when you have been dismissed. It seems to happen all
the time. You thank Mr. Jones and turn to leave, closing the
door behind you.
•If you visit tne scene of the crime, Chick Decision 3
and turn to 240.
•If you make the round of the East End pubs which are
suspected Dynamiter meeting places, turn to 306.
255 .
You decide to visit Sherlock Holmes for advice. Mrs.
Hudson answers your knock, informing you that Mr. Holmes
is upstairs in his sitting room. Turn to 146. ·
256
You realize that Dillon is choking and decide to clear his
air passage. You roll him over and open his mouth, managing
to get him breathing somewhat normally, though he is still
unconscious. When you tum to check the RSM, you find him
gone. Turn to219.
257
You wait for nearly an hour before the RSM comes back out
of the club. You hear him give the driver instructions to drive
to Waterloo Station and suspect that he is going back to
Kingston. Turn to 317.
258
You open the door and, taking the police whistle you had
secreted in your pocket, blow the signal for which Athelney
Jones is waiting. Once you see that the police are on their way,
you go back inside.
Entering the foyer, you note, several members have heard
the signal but do not yet know what it means. They are
standing in the doorway looking at you.
"What was that, Brother?" one of them asks.
"Just a pickpocket, Brother," you reply glibly, "He ran past
the club entrance with the police in hot pursuit." You reach the
meeting hall entrance just before Athelney Jones and half the
London police force storm through the front door.
''The police!" one panic-stricken member cries. Pandemo-
nium erupts in the hall. You try to push you way through, but
it is difficult as you are fighting the flow of traffic. Turn to
259.
259
As you push through the crowd, you catch glimpses of the
council members iii the front of the hall. Taking the revolver
Jones gave you from another pocket, you brandish it to clear
your way.
Though the members give you a wide berth, you can see that
you will be too late. The council meil)bers are leaving though
a secret passagew-ay at the front of the hall. That is how they
managed to appear and disappear right in front of your eyes.
One of the pillars is a clever1y design~d staircase leading
down! The last to descend is the RSM, who prods Dillon down
the stairs in front of him. ·
•Ifyoufollow them, turn to 442.
•Ifyou go back to get the police,turn -to 351.
260
Once again, you wonder ·at your chance · meeting with
Lieutenant Mores. He claims to be a First Lieutenant, but he
looks several years younger-than you. He also has a distinct
regional accenl, though you cannot place it precisely, and he
has none of the public schoormanners and diction you would
expect in a potential candidate for the Leonidas Club.
YOU also find it interesting that, by escaping with you, he
has achieved precisely whatthecourtcil spok~sman wanted-to
know. Should he be a spy forthe Leonidas Club, you have led
him straight to Dr. Watson and _Sherlock Holmes! You _d ecide
that the danger cannot be ignored~ Check Deduction 5. Turn
to511. -
-261 /

You suddenly find yourself very_unwelcome at the bar.


Several of the mob p~H out trtincheons and knives. You must
leave immediately.
•If you continue the investigation on your own, turn to 425.
•lfyougo to the police; CheckDecision ·6andturn to 390.
•Ifyou visit Holmes, turn tu 404. ·

262
You carefully examine the contents of the basket. Several
of the items catch your eye. One of the newspapers, a copy of
last Wednesday's Standard, has a box in the personal adver-
tisements circled. it is a notice announcing a general meml;>er-
ship meeting at the Leonidas Club. Also, you find the coin is
a cheap imitation of an ancient Greek coin, and in very small
letters on the back are the initials "L.C.". Finally, the cigar butt
has a gold band which has not been removed; and the same
initials "L.C." appear on the band. Check Clue M.
•lfyouleave,CheckResultl/landturn to 128.
•lfyoucontinuetolookaround,turn to 197.
263
Several hours go by before you hear footsteps coming down
the hall. The door swings open, and two men stand silhouetted
by the light of an oil lamp on a small table behind them. One
of the men is armed with a pistol, but your attention is focused
on the other, who is carrying a tray of food. You had forgotten
how long it has been since you have eaten.
He lays the tray on the floor and backs away carefully, all
the while covered by the man with the pistol. As they go out
the door, you see a handkerchief flutter from the man's pocket
and fall to the floor near the door.
The two of you make short work of the meal. You must
admit that the Leonidas Club does not stint on food. The meal
is one of the finest you have had in a long time, though it was
painful to chew and you are forced to eat it with your hands,
as your jailers are not about to give you silverware. You are
looking for something upon which to wipe your hands when
you remember the handkerchief the guard dropped.
You reach out for the handkerchief and find it caught in the
door. Pulling it toward you, the door swings open and you
realize the cloth prevented it from latching properly. You
have an opportunity to escape!
Then you are faced with another dilemma. Should you take
Mores with you? You may have to move fast, and Mores'
injured leg could slow you down. Perhaps you should go
alone and bring back help. On the other hand, if your jailers
find you missing, they might be tempted to vent their frustra-
tion on Mores.
•lfyou take Mores with you, turn to 355.
•Ifyou leave Mores behind, turn to 2 77.
264
You swing Dillon around, trying to throw him out of your
way. Unfortunately, the attacker's club strikes, and you hear
a sickening crunch as it strilfos Dillon's head. He goes limp,
falling into your assailant, who stumbles and falls. You are on
him in an instant. Lashing out with your fist, you catch him a
hard blow under the jaw, and he moans and falls quiet. Only
then do you realize the attacker is the RSM Peter Austin.
Dillon begins to choke.
•Ifyou turn your attention to Major Dillon, turn to 423.
•Ifyou concentrate on the RSM, turn to 176.
265
Returning to your room., you change clothes and hurry to the
trainstation. Turn to 174.
266
You decide to investigate the Leonidas Club in London,
hoping to find something to e,xplain why Jonathan was killed.
While you are certain that there will be no incriminating
evidence just lying around, perhaps clues exist to explain the
mystery. Are there others involved besides Dillon? If so, what
possible threat could Jonathan have posed to them?
Jonathan's father is a powerful man and would make a
dangerous enemy, even from distant Singapore. Dillon's
motivation must have been powerful, indeed. Turn to 296.

267
"If you would like to know our aims, I would be·most happy
to tell you," the spokesman breaks in smoothly. "I am
confident that you will not find them alien to your own views."
"Do not be so confident," you reply.
'Well, hear me out, Lieutenant, and then judge. I know you
are aware of the Dynamiters, those upon whom we attempted
to blame the unfortunate accident involving Lieutenant
Wheeler."
"Yes, I know that you tried to blame the murder on them,"
you correct him.
"Ah, yes. Well, murder is such a strong word, do you·not
agree?" Then, seeing your expression, he rushes on. "In any
e_vent, it is the Dynamiters and other criminals of that ilk
whom we oppose, creatures of mean streets and dark of night.
They create the atmosphere of terror in which we live. They
breed it, draw nourishment from it, and revel in it. They kill
randomly and wantonly, for the sheer pleasure of it. They care
not for their victims; women and children are just as much at
risk as any of us. They do not have the courage to fight in the
open like men.
"They are destroying the very fabric of British society," he
continues. "People are afraid to gather anywhere for fear of
them. We are the strongest and richest nation in the history of
the world and we dare not deal with a few criminals hiding in
our midst like wolves among _sheep.
"And do you know the reason we do not defend ourselves?"
He rushes on without giving you a chance to answer. "It is
because-of those cowards in Parliament! They tie the hands of
the polise. They bury the army and navy in mountains of
paper. And now the worst of them seeks to give away a very
part of the United Kingdom to appease these criminals! Give
it away! Can you imagine?
"What is needed is a firm hand. The firmness only a
monarch can wield, a monarch unfettered by parliamentary
rules designed to protect criminals at the expense of their
victims. That is what we intend. It is not treason; we intend
to place the matter into the very capable hands of the Queen.
We shall dissolve Parliament. Queen Victoria can deal quite
effectively with these animals if she no longer has to cater to
the whining demands of a pack of sniveling cowards. With the
full weight of the military behind her, she will know what to
do.''
You are chilled by his words. There is enough popular
-sentiment in Britain at the moment that this madman could
spark a civil war. "What about the Magna Carta?" you ask.
"It must be repealed," the spokesman replies smoothly.
"Temporarily, of course."
"ls the Queen a party to your plans?" you ask, your head
spinning with the audacity and scope of ·the plot.
"She is not," the spokesman admits, "but we are confident
she will do her part when the time comes."
"And what if she refuses?"
"Then she is not fit to wear the crown," the spokesman
replies with an unblinking stare, "and we shall find someone
who is." Turn to 268.

268
"No, I think not, gentlemen. I should not care to see
England ruled by the likes of you." You take the police whistle
from your pocket and sound the agreed signal.
"Stand easy, gentleman," you say, holding your pistol rock
steady. "Nothing would give me greater pleasure." You hear
thedoorscrashopen. Turn to 430.
269
Mores asks no further questions about your investigation.
Instead, he appears more concerned with the ultimate plans
the group has in store for each of you. Turn to 2 63.
270
It is the regimental custom for officers to wear formal dress
at the evening meal on Fridays; you return to your quarters to
change. When you enter the mess, the Colonel is speaking
with a group of senior officers.
"Oh, Watson," Colonel Sterling says as he sees you. "Did
you know Lieutenant Wheeler's family?"
"No, sir," you answer. "I have never met them, but there is
only the father and one older brother. I believe Lieutenant
Wheeler's mother died some years ago."
The Colonel turns to one of the majors, "That is what I told
the Brigadier, Stevens. You must have got it wrong." He does
not further explain the remark. The side conversation gives
you an opportunity to examine the Colonel's mess uniform
carefully. Turn to 372.
271
"Good evening, Colonel Sterling," you say. "I must say that
a mask and cape do not particularly suit you." Then, dis-
pensing with the sarcasm, you continue, "Colonel, just what
was it you hoped to gain by all this?" Turn to 274.
272
You return to your room and wait. Running is pointless and
would only throw the worst possible light on your activities.
Ten minutes later there is a knock at your door.
Apprehensively, you rise from your chair and open the door
to find the Provost Marshal standing there. "Lieutenant
Watson," he begins. "I believe you left this." He hands you
your hat which you left in the officer's mess in your haste to
depart.
"Thank you," you reply, trying not to let the relief show in
your voice. Then, taking the hat, you close the door. That was
close! Now you have a decision to make. What should you do
next?
• If you continue your search of the headquarters building,
turnto282.
•I/you visit the Leonidas Club, turn to 283.
273
You take a deep breath and the dash through the trees to the
back of the cottage. You pause in the shadow of the boxwoods
for moment, but no one raises an alarm. You breathe easier as
you reach out to try one of the rear windows. It opens at your
touch. You slip inside and make a quick but thorough search
of the house, trying best not to leave evidence of your
presence. The search proves fruitless, however. Just as you
are about to leave, you notice a newspaper lying on a side
table. Turn to 466.
274
"Ah, Lieutenant Watson," Colonel Sterling says, removing
his mask. "I suppose lno longer need this." He hands it to the
RSM. "I spoke with my colleagues about you just last night.
I told them you were persistent, but they thought you could be
dissuaded by Lieutenant Mores. I see that they were wrong."
"You have not answered my question, Colonel," you reply
coldly. "How do you justify treason?" Turn to 267.
275
You manage to bull your way through the crowd and out the
door. Several of them give chase but Wiggins suddenly
appears and leads you down one dark twisting alleyway after
another. In time, you no longer hear the sounds of the pursuit
but you keep running, following the elusive Wiggins. Finally,
when you are so winded you cannot run another step, you stop
and look around to get your bearings. You are astonished to
find yourself back in the West end, just off Oxford Street.
Wiggins, however, has disappeared.
• If you continue the investigation on your own,
tum to 425.
•If you visit the police, Check Decision 6 and
turn to390.
• If you visit Holmes for help, turn .to 404.
276
You find a pub with a view of the club and settle down to
wait until night has fallen. Once it is dark, you go around the
block and enter the mews which runs between the rear of the
buildings on either ~ide. Usually deliveries are made to the
kitchens and trash is picked up here, but tonight you hope it
will serve a different purpose. You look carefully at the wa:ll
which separates the club from the mews and then find the door
unlocked. Once through that obstacle, you manage to clamber
up a back staircase and find an unlocked window on the third
floor. Quietly, you slide it open and enter. Pick a number and
add your Artifice bonus:
•If 2-6, turn to 333.
• l/7-12, turn to 252.
277
You decide _to leave Mores behind and get help by going to
the police immediately. You explain your plan to your
companion who makes no prote·st, though his manner sug-
gests that he is disappointed in you. You slip out the door and
up the stairs to the foyer. You are fortunate enough to spot the
jailer backing out of the kitchen door while in conversation
with the cook in time to find a place to hide. After that, it is
only a matter of getting out of the club unobserved.
You decide your best course of action is to try and contact
Athelney Jo1ws at Scotland Yard, but you find you have to
walk nearly to Oxford Street before you can find a cab. It is
early morning before you pull up outside your destination.
You hop out and make your way to Jones' office, finding the
door locked. Jones has not yet arrived. You are at the point
of deciding what to do when Chief Inspector Stem rounds the
comer and sees you. Turn to 325.

278
You find yourself standing in a small parlour. You listen
carefully but hear no evidence of anyone in the house. Major
Dillon is evidently _not at home, _and his wife is probably
visiting relatives. You pull the curtains, light a candle, and
begin your search. After an hour, you are forced to admit
defeat. If there is evidence hidden here, you cannot find it.
You are about to leave when you see a copy of today's
Standard on a table in the front hall. It is open to the personals
and, scanning the page, you find a pencil mark next to an
announcement of tonight's general membership meeting at
the Leonidas Club. Turn to 458.
279
The regimental headquarters is not closely guarded but
entry will not be easy. In addition to the sentry at the front
door, another patrols the outside, and a third patrols the inner
corridors. If you are careful.you can get in without undue risk,
but remaining inside for more than a short time will be
dangerous. Pick a numberanda~dyourArtificebonus:
•l/2-5,turn to 305.
•I/6-12,turnto 202.
280
You decide that th~ only other logical place to search in
Kingston is Major Dillon's house. You hope no one is at
home. Turn to 207.
281
You tell Sherlock Holmes and Dr. Watson that you suspect
Jonathan was not killed in the explosion at Paddington. You
relate the fact of his asthma and his aversion to the Under-
ground trains which would ~ggravate the condition. Conclud-
ing, you say, "Other than the ticket stub, I have no real
evidence, only suspicions. I do not for a moment believe
Jonathan went into that station of his own accord. His asthma
was so bad, the smoke and soot might have killed him. It is
easier for me to believe he may have been killed or injured
elsewhere and then brought to Paddington. Unfortunately, I
have no idea how to pursue the matter further and I was hoping
you might be kind enough to advise me, Mister Holmes."
"The evidence does not support your theory, Lieutenant,"
replies Holmes after you finish. "At least not at this juncture.
I would have to side with the police for now, as you have not
presented any cogent evidence to the contrary. I do not dispute
that it could be as you claim, in spite of the lack of evidence.
Lieutenant Wheeler may have been killed in entirely different
circumstances and the crime deliberately obscured by the
explosion. Certainly, just such deception occurred in the
Heist case in Potsdam in '41 and again in '78 in the Rossovitch
affair in Moscow. But here I believe the weight of the
evidencepointstotheDynamiters."Turn to 123.
282
It is critical to uncover evidence which will convince the
police and, in particular, that pompous windbag, Athelney
Jones, to look elsewhere for Jonathan's murderers. You have
come to believe there must be something very sinister behind
the murder, something so important to the people involved
that they were willing to kill to protect it.
You know Jonathan was impetuous, often speaking out
when silence was the wiser and safer course. It had gotten the
pair of you into trouble before, and now that same trait might
just have gotten him killed. You resolve to be careful not to
make the same mistake. Convinced that the clues you need are
in Dillon's office, you must go back even if it is dangerous.
Piek a numberandaddyourArtificebonus:
•lf2-8,turn to 416.
•l/9-12, Jurnto 152.
283
The most important task you can accomplish is to gather
enough evidence to convince the police and, in particular, that
pompous windbag, Athelney Jones, to look elsewhere for
Jonathan's murderers. There must be some very sinister
secret behind the killing, something so important to the people
involved that they were willing to take a life to protect it.
Jonathan had been very impetuous at times, often speaking
out when silence had been the wiser, and safer, course. It had
gotten you both into trouble before, and now that trait might
just have gotten him killed. You resolve to be careful not to
make the same mistake, at least until you know just who the
enemy is. You are convinced that the clues you need are to be
found in the Leonidas Club and decide to go there
immediately. Turn to 314.
284
The headquarters building is too dangerous to search! Is
there something to be learned at the Leonidas Club in London?
hrn~a~ -
285
"I am Chieflnspector Maxwell Stem, Lieutenant," the man
begins, "May I be of some assistance?"
"As a matter of fact, you can, Chieflnspector," you reply.
"I have been charged by my Colonel to ensure Lieutenant
Wheeler's personal effects are gathered together for shipment
to his family. I would like to look around the area, if I may."
Pick a numberandaddyourCommunicationbonus:
•J/2-7, turn to 182.
•l/8-12, turn to 292.
286
Still holding the RSM at bay with the pistol, you take the
police whistle from your pocket and blow it. Athelney Jones
and half of the London police force spring out and rush the
club, blocking the exits. None of the members escapes, but
you were forced to spring your trap too early to have any
chance at the council leaders. You can only hope they are
amongthemembersyouhavecaptured. Turn to 195.
287
You find Sherlock Holmes in his sitting room when you
arrive and tell him what you discovered at Paddington. "The
cigar butt," he comments when you are done. "Did you
examine the band very carefully?" You admit that you did not.
"A shame, really," he continues. "I have researched that
subject very thoroughly. If you had looked more closely, we
may have been able to identify its origin. You must remember,
Lieutenant, that it is often the small things which are the most
important in the investigation of a crime." Turn to 174.
288
The Council of Five. That seems to ring a bell to you. You
look more closely at the ornate robes the leaders wear. Each
of them has a stylized "CV" worked in gold or silver thread on
the right breast. You have seen those initials before- on the
stationery! Certainly, the "C" stands for "Council", but per-
haps the "V" is for Roman numeral "five," and the initials
"CV" stand for "Council of Five," the leaders of this secret
society! CheckDeduction4. Turn to 311.
289
You slip in through the entrance and follow the stairs down
into the basement, finding a passage that runs toward the back
of the building. Ahead, you can make out the light of lanterns
bobbing up and down. Then the lanterns stop at an intersec-
tion, and you see the council leaders take one branch while the
RSM and Dillon another.
•lfyoufollowtheRSM and Major Dillon, turn to 300.
•lfyoufollowthecouncil,turn to 294.
290
When you return with the police, you find the door to the
secret staircase has closed. Pick a number and add your
Artifice bonus:
•lf2-6;turn to 309.
•l/7-12,turn to 303.
291
You return to your quarters to prepare for the officer's
regimental dinner. Entering the mess early, you stand where
you can watch the door, making polite conversation with other
junior officers. Just as the regimental trumpeters march in to
summon everyone to the table, you see him. Major Dillon has
entered by a side door and is standing at the bar, throwing
down a stiff drink. You walk over to him.
"Good evening, sir," you say in greeting. He nods to keep
from speaking, then downs another whiskey. You make no
further attempt to engage him in conversation, taking the time
insteadtoexaminehisuniform. Pick a numberandaddyour
Observation bonus:
•l/2-6,turn to 249.
•l/7-12,turn to 129.
292
"I suppose it will cause no harm," he replies, turning to the
constable behind him. "Let the Lieutenant in, Sergeant."
Turnto449.

293
Deciding you may as well go to the top, you return to the
headquarters building and ask to see Colonel Sterling. After
a short wait you are shown into his office.
"Yes," Colonel Sterling says irritably, in reply to your
salute, "What is it now, Watson?".
"Sir, I came across this in Lieutenant Wheeler's cloak
pocket." You hold out the piece of paper. "I thought it might
be important; perhaps it indicates where he went last night."
Colonel Sterling reaches out for the paper. "May I?" he
asks. He looks closely at it. "Have not seen one like this
before," he says. "Afraid I cannot help you. Is there anything
else?" he asks, handing the ticket back to you.
"No, sir," you reply.
"Then I might suggest that you leave the detective work to
the police. I understand they are quite skilled at it."
"Yes, sir," you say, recognizing the Colonel's impatience.
"Right. Get on with it then," the Colonel says, dismissing
you. You leave quickly, the back of your neck very warm from
the Colonel's criticism. You make a vow you will not ask to
see Colonel Sterling again soon if you can help it. Pick a
number and add your Intuition bonus:
•l/2-7, turn to 513.
•l/8-12, turn to 326.
294
You decide to follow the members of the council. The
capture of the RSM and Dillon are not as important as ·
discovering the identities of the council members. You
choose the correct passage and increase your pace. Turn to
480.
295
You start back for The Keep, realizing that you must be
quick! The regimental dinner will end soon, and you must not
beseen. Turn to 114.
296
You wonder how to explain the past day's escapades to
Colonel Sterling. He will never believe you without convinc-
ing evidence, and even then, it might not be enough. Dillon
has served the regiment for years and has been a loyal
subordinate to Colonel Sterling for the last five years. In fact,
among the junior officers it is said that, should the colonel be
promoted to brigadier, he will owe much to Major Dillon.
From what you know of Colonel Sterling, however, he has no
difficulty in taking credit for the accomplishments of others.
You find it curious that he does not belong to the Leonidas
Club or to a club like it. After all, he is the sort of member the
clubs actively recruit. Taking the next train to London, you
grimly set out on your mission. Turn to 174.

297
After a leisurely supper and a chat with Dr. Watson about
family matters, you turn in. Earlier, Holmes had gone out to
contact the mysterious street Arab, Wiggins, while you and
Dr. Watson had strolled to the telegraph office, to wire the
regiment that you would stay in London overnight on busi-
ness.
The next morning is cold and damp, gusts of wind ushering
in a blustery, grey dawn. You exit your room and climb the
stairs to meet Dr. Watson descending from the second floor.
You hear the front door slam shut and turn to find Sherlock
Holmes climbing the stairs behind you. Holmes has a news-
paper tucked under his arm.
"Good morning, my boy," Dr. Watson greets you cheerily.
"Did you sleep well?"
"Very well, thank you," you reply, lying through your teeth.
In fact, you had lain awake most of the night, trying to come
to grips with Jonathan's death, remembering the times you
had spent together, and only now appreciating what a good
friend he had been. The sagging, lumpy mattress had not
helped matters, but you know you would not have slept had
you lain upon the softest goosedown. You look at Sherlock
Holmes in time to catch his sardonic smile, having deduced
what Dr. Watson had not.

"Well, Holmes," the doctor says as you seat yourselves at


the table. "Will you keep us in suspense? What do the
newspapers say?"
"It seems the Lieutenant may be on to something after all.
There is no claim of responsibility in any of the morning
papers. The case begins to become interesting. Were I not so
absorbed by the other affair, I should be delighted to pursue
the matter further."
The three of you eat breakfast and then settle back to await
Wiggins's report. You have barely seated yourself in an
armchair to read the newspaper when you hear Mrs. Hudson's
voice raised in an unmistakable tone of dismay and, a moment
later, the sound of feet pattering up the stairs. A moment later
a ragged street Arab bursts in the door just seconds ahead of
Mrs. Hudson.
"It is all right, Mrs. Hudson," Holmes soothes his ruffled
landlady. "He works for me."
She throws a meaningful glance at you. "If you say so, Mr.
-Holmes," she replies in a doubtful tone, then turns to go
downstairs."
"Now then, Wiggins," Holmes addresses his small em-
ployee. "What is the meaning of this? I believe I told you to
ask for me at the door."
"She wam't goin' to let me in, guv'nor," the street urchin
-replies in a high piping voice.
"I see," Holmes replies. "Well, we must find a better way
to do this. Never mind that now. What have you found out?
Did you locate the gang?"
"No, sir, I hain 't. But I hear tell they can be found down to
the Shamrock most nights." You notice the dirty, ragged
youngster is standing at attention as he talks to Holmes.
"That is all, then. You can go, Wiggins," Holmes says with
satisfaction, handing him a few coins. The child scurries from
the room and, a moment later, you hear the front door slam.
You tum back to Holmes and find him bending over a map.
"The Shamrock is an East End pub frequented by Irishmen
who champion the homerule issue," he says, pointing at a
location well inside the East End. "The men you want are
undoubtedly among the clientele. I should have thought of it
myself.
"You should arrive after the drinking has been heavy for a
time," he continues, "late enough to blur their judgement a bit,
but not so late they have become quarrelsome. You must be ·
careful. I would not advise telling anyone you are a British
Army officer, if you wish to live through the night. In fact, it
might'help if you can pretend to be other than an Englishman
altogether. Are you good at accents?"
"I can do a passable American accent," you reply.
"That should work. _Many of the Americans are sympa-
thetic to the Irish home rule question. What about clothing?
You cannot go there looking so. Hmm," Holmes ponders for
a moment. "I believe I have something that will do nicely."
Turn to 154. '
298
You stand back and watch the entrance of the Leonidas
Club from the doorway of a pub down the street. As you
watch, two men drive up in a hansom and walk to the front
door. They pull the bellcord three times and wait. Shortly
after, the door opens and both men take something from their
pockets to show the steward. Then, exchanging greetings,
they enter the club. From your vantage point, it appears the
ringing of the bell three times might be a signal; the objects
they showed to the steward appeared to be calling cards
similar to the ones you found in Major Dillon's desk. They
might provide a means of entry. You take the card from your
pocket and carefully write your own name on it. Check
Deduction 3. Pick a number and add your Observation
bonus:
•If 2-6, tum to 392.
• 1/7-12, tum to 464.
299
You break for the trees and, once out of sight of the sentries,
change direction and trot away from camp, just like a thief.
The sounds of pursuit are growing behind you, but you know
this area better than your pursuers and succeed in making your
escape. Turn to 137.

300
You decide you have to follow the RSM and Major Dillon.
Since Dillon agreed to cooperate, you feel responsible for his
life, and you know that the RSM will kill him at the first
opportunity. It is up to you to save him, if only for the
hangman. Tum to 412.
301
You are convinced that the police should widen the scope
of their investigation. You go to Scotland Yard to meet with
Athelney Jones, the detective assigned to head the investiga-
tion. Jones allows you to speak for nearly a minute before
politely but firmly showing you out of his office, advising you
to leave these matters in the capable hands of the police.
• If you continue the investigation on your own, turn to 359.

•If you visit Sherlock Holmes, turn to 175.


302
You enter a room on the second floor at the back, closing the
door behind you. The room is large but obviously equipped
as a single residence. It is tastefully furnished; you can
imagine a member staying here might live very comfortably
indeed. Unfortunately, the room is currently unoccupied. The
next three rooms you check are also empty. You cannot risk
searching any more, for the chance of discovery is growing by
the minute. You must make a decision about what to do next.
•If you rejoin the member's meeting, turn to 324.
•If you visit Sherlock Holmes, turn to 435.
303
You search the column carefully, because you know there
has to be a mechanism for opening the door. Then. almost by
accident, you push in -on one of the triangular ceramic tiles
which cover the pillar and feel it give. You push harder and,
with a click, the door opens!
Followed by the police, you rush down the stairs until you
come to a passage that runs toward the rear of the building.
Hurrying down the passage, you come to an intersection. In
one direction you see the retreating figures of the council
members vanishing in the distance. In the other direction you
see the RSM shoving Major Dillon against a wall and raising
his pistol. You fire at the RSM. Pick a number and add your
Athletics bonus:
•If 2-6, turn to 367.
•If 7-12, turn to 357.
m
304
You come to consciousness just as a heavy door swings
shut. Staggering to your feet, you grope your way through the
darkened room to the door, only to find that it is locked from
the outside. You bang on it and, a moment later, a panel slides
open at eye level.
"I think we can keep you out of trouble until Scotland Yard
collects you, Lieutenant," growls RSM Peter Austin. "And
you can bloody well kiss your army career goodbye too!"
Dejected, you realize that it will be up to Sherlock Holmes
to solve the case now. He will ensure Jonathan's murderer is
brought to justice.
•If you begin again, turn to 308.
• If you want to read the solution, turn to 430.
305
You wait for the sentry patrolling outside the building to
round the comer, leaving the rear unguarded, then walk
quickly to the back and up the stairs to one of the rear doors
which you know has a broken lock. No sooner do you put your
hand on the door than the inside sentry enters the room and
sees you. You brazen it out, telling him you are here to finish
some work but he refuses you entry. Rather than make a scene,
you leave.
•If you checked Decision JO, turn to 174.
• Otherwise:
•If you visit the Leonidas Club, turn to 174.
•If you go to Major Dillon's house, turn to 132.
306
You travel by cab to the East End, a part of London you have
never seen. The buildings here are small and mean, with
crumbling fronts and sagging roofs; gone is the elegance and
grace of the West End. Here the predominant architectural
feature is decay. The same sun which never sets on the British
Empire apparently never rises on the dark alleys and slums of
the East End. Figures of broken men slump in sagging
doorways, and ragged children are everywhere. Black soot
and despair hang heavy in the air.
After several false starts and narrow escapes, you eventu-
ally find yourself in The Shamrock, an Irish pub marked more
by the group of hopeless men crowding the doorway than by
the faded sign above the entrance. You push your way through
the crowd and approach the bar.
"An' what'll ye be havin '?"the barkeep asks suspiciously.
"Whiskey," you say.
"An' what be an Englishman doin' here?" he asks, menace
creeping into his voice.
"English by training and on my mother's side," you answer,
thinking fast, "born and raised in London. But my name is
Patrick O'Keefe all the same."
"An Irishman, be ye?" His eyebrows climb into his reced-
ing hairline as he reaches for his most expensive bottle of rye
whiskey. "Ye'd do well not to wander around dressed like
that," he comments as he pours you a stiff drink then turns
away to wait upon another customer.
Taking your glass, you wander about the pub looking over
the clientele, trying to select a likely candidate to approach.
Finally, you decide the barkeep will do as well as any. You
have decided to tell him that your aunt is the charwoman,
Gladys O'Keefe, who was killed in the same explosion which
claimed Jonathan. You hope to thereby draw him into a
discussion of the Dynamiters. Pick a number and add your
Artifice bonus:
•If 2-6, turn to 223.
• 1/7-12, turn to 521.
307
At The Keep, you ask the sentry at the gate if the RSM is in
camp. He tells you that the RSM left for London nearly an
hour ago. Knowing that the RSM will be gone makes your job
easier, because you intend to search his house. You are certain
that he would not be so foolish to keep anything incriminating
in his office, since it is one of the busiest in the regiment. If
there is evidence to be found, it is likely to be in his home. The
RSM' s house is located on one side of the parade, a small stone
cottage set back into the trees. The trees will serve your
purpose tonight!

~
Back at your room, you change into dark clothing and slip
out, making your way through the green belt to the rear of the
cottage. You are familiar with the sentry patrol routes but the
RSM has a habit of changing guard posts from time to time to
keep the sentries alert. You hope that he has not made any
changes recently. Drawing a deep breath, you dart to the back
of the house. Pick a number and add your Artifice bonus:
•If 2-7, turn to 467.
•If 8-12 , turn to273.
.

308
You decide to ask around camp about the ticket, hoping that
someone might know where Jonathan had gone last night.
There are several people who might know the answer to your
questions, and among them is Colonel Sterling, whose office
you left such a short time ago.
Another likely source of information is the Regimental
Sergeant Major, Peter Austin. The RSM is a powerfully built
man, though not especially tall. His thick neck and massive
shoulders remind you of a wrestler, but his dark eyes are
hooded, and you suspect they mask great intelligence. You
think the RSM may just possibly be the most dangerous man
you have ever met.
The regimental adjutant, Major Stephen Dillon, is someone
else who might be able to identify the ticket stub. Major Dillon
is a short, florid-faced man with the red bulbous nose of a
heavy drinker. His small stature, dark beady eyes, and paunch
would, in many circumstances, present a comical figure. But
Dillon's devotion to his commander is almost legendary in the
regiment. At night, he is often in his cups but, to your
knowledge, his drinking has never affected the performance
of his duties.
The only other person you can think to ask is Corporal
Bosworth, the gate guard of the previous evening. Jonathan
might have mentioned where he was going to the corporal, as
he and Bosworth were on good terms, having worked together
on several projects.
•If you ask Colonel Sterling, turn to 293.
•If you ask the RSM Peter Austin, turn to 145.
•If you ask Major Stephen Dillon, turn to 504.
• If y(Ju ask Corpora/ Bosworth, turn to 399.
309
You search the column carefully because you know there
must be a mechanism for opening the door. But your frustra-
tion mounts as you are unable to find the latch. You continue
to work at it. Pick a number and add your Artifice bonus:
•If 2-7, turn to 315.
•If 8-12, turn to 303.

310
The four men show their cards to the club steward (just as
you expected) and after exchanging greetings, enter the club.
Now is a good time to enter as there are no other cabs on the
street. Turn to 246.
311
Major Dillon walks unsteadily toward the council leaders.
He stops in front of the masked group, stands to attention, and
in a loud voice says: "Brother Stephen Dillon requests the
indulgence of the Council of Five on the matter of events
previous to this evening." You have to strain to hear him in
spite of the loudness with which he speaks because of the
rising murmur of conversation among the members.
•If you move closer, turn to 383.
• If you stay where you are, turn to 165.
312
You tell him about Jonathan and your investigation, but you
leave out the fact that Sherlock Holmes and Dr. Watson have
helped you. It is not that you wish to take sole credit, but rather
you do not feel you have the right to involve them without their
consent. Also, there is something troubling you about this
whole situation. Pick a number and add your Intuition bonus:
•If 2-7, turn to 269.
•If 8-12, turn to 212.
313
As you speak, you notice that Dr. Watson is intent on what
you say. Indeed, he does not blink at some of the outlandish
events you describe but questions you closely about the
circumstances leading up to your capture and subsequent
escape. His questions lead you to believe that he finds the
carelessness which led to your escape difficult to accept. Turn
to 316.
314
You catch the train from the platform in Kingston. As you
search for a seat, you glance through the front window into the
next car and see Colonel Sterling sitting with one of his senior
staff officers. You wonder a bit apprehensively if the colonel
noticed your absence. Sherlock Holmes always says that
small details are often the most important, and you agree with
him, but not for the reasons he gave. Small actions can make
an army career, or in your case, break it. Turn to 174.
315
From below, you hear a muffled shot. You step back and
allow the police to batter down the door. Turn to 332.
316
"Lieutenant Mores," you say. "It occurs to me that I have
not properly introduced you to my cousin, Dr. Watson." You
turn to Dr. Watson. "Dr. Watson, may I present Lieutenant
Neville Mores, Royal Navy."
"Really!" Dr. Watson says with interest. "Always admired
the Royal Navy. What ship, Lieutenant?"
"HMS Defiance," Mores answers.
"Is that so?" Dr. Watson asks. "I was unaware the Royal
Navy had a warship by that name. Perhaps you mean the HMS
Defiant." Turn to 118.
317
You follow him as far as the station and watch him board the
train to Kingston. You decide not to follow because you have
business with the police tomorrow. Wearily, you walk to 221
Baker Street, where you tumble into bed. You awaken early
the next morning, shaving and changing into the fresh shirt Dr.
Watson left for you. After a hearty breakfast prepared by Mrs.
Hudson, you set off for Scotland Yard. You wish you had the
opportunity to discuss the matter of the RSM and Dillon with
your .cousin and Mr. Holmes, but Mrs. Hudson claims they
went out and did not return last night. Turn to 520.

318
"Thank you, Mr. Holmes," you reply. "I shall accept your
kind invitation." Turning to Dr. Watson, you ask: "Are you
certain Mrs. Hudson will not object to setting another place
for supper?"
"Of course not, my boy, of course not," Watson says,
beaming. "I shall see you to your room so you can wash while
Holmes sends word out to his irregulars. Holmes, you might
remind Wiggins not to bring the entire group up here. You
know what a state it puts Mrs. Hudson in."
Holmes nods distractedly as Dr. Watson ushers you to the
door. Turn to 297.
319
During the ride to Kingston you lay your plans. You know
that the officers of the regiment traditionally wear their mess
uniforms at the supper meal on Friday evenings. Perhaps you
will find that Major Dillon is missing a button on his jacket,
thus providing proof to back your deductions. Pick a number:
•If 2-8, turn to 352.
• l/9-12, turn to 291.
320
You stride to the entrance and give the bell a vigorous pull.
In seconds, the door swings open to reveal the starched and
unforgiving figure of the club steward.
"I am Lieutenant Charles Watson," you introduce yourself.
"One of the officers of my regiment was killed Thursday night
and I am appointed to gather his personal effects for shipment
to his family. I understand he may have been a member here."
"Certainly, sir," the steward's face softens a bit. "What was
the man's name?"
"Lieutenant Jonathan Wheeler."
The steward shakes his head regretfully. "I am sorry, sir,
but that name is unknown to me. The Lieutenant was not a
member of this club."
"I found a cloak check stub from this club in the pocket of
his cloak," you reply. "Perhaps he was a guest."
"I manage the guest register myself, sir. He was not a guest,
nor was he a member. I cannot think how he came by one of
our cloak check stubs, but he has never entered this club. Now
I must attend to my duties." He shuts the door firmly in your
face.
• If you break into the club, tum to 276.
•If you visit Sherlock Holmes, tum to 146.

321
You wait, growing more impatient and worried as time
passes. Finally, the door opens, and in walks RSM Peter
Austin with three stout roughs behind him. At the sight of you,
he stops and blinks. You are equally dumbfounded but
recover first.
"Sergeant Major," y-0u exclaim, "what are you doing here?"
"Lieutenant Watson! Are you the intruder the steward
reported?"
"The very same, Sergeant Major! But I have important
business here, and I am very happy to see a friendly face," you
declare, thinking the Sergeant Major's face does not really
look all that friendly. "Why did the steward lock me in this
room? Ifhe were that suspicious of me, why did he not just tum
me away?"
"You've made a fair cock-up of it this time, Lieutenant.
You were brought to this room because you showed a certain
card which you should nof have had, not being a member of
this club. It is my unpleasant duty to determine how you came
by that card."
"Which serves to remind me, you have not answered my
question. Just what are you doing here, -Sergeant Major? And
why should these people care about whether I have one-0f their
cards?"
"It is a temporary duty, Lieutenant, and performed on my
own time," the RSM growls. "Private lives are not restricted
to officers. Now, will you come peacefully? Or shall I be
forced to ask these men escort you?" ·
"I will not come peacefully, Sergeant Major," you declare
grimly. "Lieutenant Wheeler made that mistake, I believe.
You will not find me so easy." You set yourself for their rush.
Check Clue S. Pick a number and add your Athletics bonus:
•If 2-10, turn to 227.
•ff 11-12, turn to 149.

322
When you pick up the box, you see a small telltale set into
one comer of the drawer. Fortunately, you did not set it off.
Check Result V. Turn to 438.
323
The constable asks you to follow him as far as the inner
barricade, where he requests that you wait as he leaves to fetch
the detectives. From what you can see the damage is not as
severe as the newspapers reported. You estimate that the
station will be back in operation by morning. Soon, the
constable returns with a tall, thin detective .
.. Yes, Lieutenant," the man begins, "May I be of assistance?
I am Wilson Carpenter."
"As a matter of fact, you can, Mr. Carpenter,".you reply. "I
have been charged by my Colonel to ensure Lieutenant
Wheeler's personal effects are gathered together for shipping
to his family. I should like to look around the area, ifl may."
Pick a number and add your Communication bonus:
•If 2-6, turn to 143. · "
• l/7-12, turn to 245.

324
Making your way through the entrance as unobtrusively as
possible, you take an opportunity to look aro-und. The meeting
hall runs the full length of the building with one end opening
·onto the street and the other onto the garden. You estimate the
room to be more than one hundred feet long and well over fifty
feet wide. The arched ceilings and ceramic-tiled columns give
it a cathedral-like appearance. Heavy drapes are drawn over
the wiildows on either end, revealing heraldic symbols sewn
in heavy gold thread; countless battle flags line the walls like
dusty sentinels. Together, they cast the hall in deep shadow
and emphasize the solemnity of the occasion.
Many of the members are seated, awaiting the commence-
ment of the ceremonies. Others mill about exchanging pleas-
antries. You take advantage of the situation and find a dark
comer at the back with a good view. Pick a number and add
your Intuition bonus:
• /f 2-6, turn to 120.
•If 7-12, turn to 450.

325
"Good morning, Lieutenant," tbe Chieflnspector says with
a cheery smile. "How may I be of service today?"
"Actually, I came to see Mr. Athelney Jones, Chief Inspec-
tor," you reply a little nervously. "I have important informa-
tion to relate about the bombing."
The Chief Inspector's smile slips a little. "Well then,
perhaps you had better come with me," he says. "I have sent
Mr. Jones out of town on another case and I doubt that he will
return before noon."
You accompany the Chief Inspector to his office and, after
he has shown you to a seat and ordered an assistant to fetch you
a cup of tea, asks you to relate what you have learned. You tell
him about Dillon and the evidence you have uncovered in
Kingston and the Leonidas Club. As you speak, his face
becomes grave, and you know that he believes you. When you
have finished, he stands and, asking you to wait, leaves the
office for a moment. You finish your tea and are at the point
of asking the assistant for another when. the Chief Inspector
returns to his office with two burly constables in tow.
"Arrest that man," he orders, pointing at you.
• If you checked Result VII, turn to 109.
• Otherwise, Pick a number and add your
Communication bonus:
•If 2-6, turn to 109.
• lf7-12, turn to 371.
326
Something about the Colonel's manner disturbs you. He
appears far too casual for a commander who has just lost an
officer under his command, especially when the dead man's
family has such powerful connections in government. His
studied examination of the ticket stub seemed a bit overdone.
You have the feeling that he is concealing something, but you
also know that young officers who even indirectly insinuate
that a senior officer might be lying tend to have very short
careers. You must gather more substantial evidence before
voicing this particular suspicion. Check Clue C . ·Turn to 340.
327
Something Major Dillon says puzzles you but you cannot
put your finger on just what part does not ring true. Turn to
340.

328
"Sergeant," the man answers, "I did not see the Lieutenant
whert I checked this room ten minutes ago." You cannot fault
the man's intelligence; he is trying to mask his less than
adequate duty performance. Lax as he was, it is unlikely he
would have seen you, had you been there. You may have a
better chance with an officer.
"Sergeant," you say, drawing the man's attention back to
you and preventing him from thinking too much about what
the sentry said, "Why not send a man to fetch the Duty
Officer? I shall take up the matter with him."
"Very good, sir,_" the Sergeant agrees. "Right then, off you
go!" he says to a private. You wait. The man returns with the
Duty Officer, and you try yo r story on him. Pick a number
and add your Communication bonus:
• 1/2-8, turn to 337.
• 1/9-12, turn to 474.
!}]
329
As you leave from your hiding place, you detect movement
in the shadows further down the street. Looking closely in the
area between the next two streetlamps, you see the shadowy
figure of a man. You sink back further in the darkness and
remain motionless. As Dillon's cab passes, the man strides
swiftly into the street and hops onto the back of the four-
wheeler where the driver cannot see him. Just for a second, as
the cab passes under the light of the streetlamp, his face turns
toward you and you could swear it is RSM Peter Austin.
•If you follow in another cab, tum to 187.
• If you go to the police, turn to 104.
330
As you move closer to the front, your arms are pinned from
behind. An instant later, you feel the thud of a hard object
against your head. Everything is dark. Turn to 115.
331
"Now, tell me more of your conversation with Major
Dillon/' Holmes says as you hand him the folder. "And leave
nothing out. It has long been an axiom of mine that small
things are often the most important."
You describe the conversation in as much detail as you can
remember but, as you speak, you are overwhelmed with
doubts. In the presence of this great detective, your suspicions
do not sound very convincing, and so much of what you
suspect is further weakened by the fact that you deal with
Dillon only on an occasional basis. "I know the evidence is
weak," you finish lamely, "but I am certain he knows some-
thing more. "As you say," Holmes remarks after you finish,
"the evidence does not confirm your belief that perhaps
Lieutenant Wheeler was not killed in the explosion at Pad-
dington Station. I would have to side with the police at this
juncture; there is no cogent evidence to the contrary, although.
it could be as you claim. Lieutenant Wheeler may have met
a bad end through some other circumstance and evidence of
that crime obscured by the explosion. Just such a deception
occurred in the Heist case in Potsdam in '41 and again in '78,
in the Rossovitch affair in Moscow. But here, I believe the
weight of evidence points to a hapless ,run-in with a
Dynamiter's bomb." Tum to 123.
332
Once the police force the door open, you and Jones lead the
way down the stairs and into a passageway that runs toward
the rear of the building. You come to a cross corridor: one
branch leads to stairs back to the street level, but in the other
you find the body of Major Stephen Dillon. Both the RSM and
the council have escaped! Turn to 339.
333
As you climb silently in the window, you feel strong arms
grab you. Before you can regain your balance, something hard
crashes against your head, and everything goes black. Tum
to304.
334
You approach the sentry outside the front entrance, and in
an official tone of voice you order him to unlock the door. Pick
a number and add your Communication bonus:
• /f2-6, tum to 345.
• /f7-12, turn to 101.
335
- You are successful! The guard was inside the room when
you crossed the hall. Now you must find an open room on a
lower floor and wait until he has completed his rounds; then
you can resume your search. But by the time you return to the
office, it will be completely dark, and you must light a candle.
•If you return to Major Dillon's office to resume the
search, negative modifiers for earlier searches are reset
to zero. Turn to 463.
•If you leave to investigate the Leonidas Club, turn
to426.
336
"What are you doing here, Lieutenant?" the detective asks
as he strides toward you.
"I should very much like to come inside and have a look
around, Mr. Jones," you reply in your friendliest manner. "My
Colonel has appointed me to gather Lieutenant Wheeler's
personal effects, and I must satisfy myself nothing was left
behind."
"I suppose it will be all right," grumbles Jones turning to the
constable, he says: "Let the Lieutenant in, Sergeant." Turn to
449.
337
"Lieutenant Watsori, what is it you are doing here?" de-
mands the Duty Officer, a captain whom you know slightly.
"I was given to understand that Colonel Sterling had relieved
you of all other duties until you had settled Lieutenant
Wheeler's affairs."
"That, sir, is true," you reply, with a confidence you do not
feel. "However, responsibilities do not evaporate because one
does not attend to them. Captain Anderson expects these
training schedules to be completed when he returns from
Dorset tomorrow. Colonel Sterling notwithstanding. I de-
cided to leave the dinner tonight to finish them." It sounds
plausible to you. You just hope that the captain does not notice
that the papers you have in front of you are last month's supply
requisitions.
He turns to -the sergeant, "It is all right, Sergeant. I shall
assume responsibility." The sergeant takes his men and leaves
but the Duty Officer stays behind. "Watson," he says, meas-
uring you with a cool, detached look. "I do not know you well,
but I believe you were lying just now. I do not know what you
hope to accomplish by this deceit, but rest assured the matter
will not end here. In the meantime, there is no need to air our
soiled laundry in public, so consider yourself confined to
quarters until Colonel Sterling has time to see you."
You are confined to quarters and unable to continue your
investigation. Dejected, you return to your room. It will be up
to Sherlock Holmes to solve the case now.
•If you wish to begin again, turn to 308.
•If you only wish to read the solution, turn to 430.
338
You give him a full minute, then you follow him. You get
no farther than the door before you feel strong hands grab you
from behind. You try to swing around to get at your attackers
but something hard crashes against your head, and you feel
yourself falling. Turn to 115.

339
You are not pleased with the result. Though Dillon has paid
in kind for the murder of your friend, those ultimately respon-
sible have escaped. Their plot is smashed and the murder
solved, but the resolution still .leaves a bad taste in your mouth.
You find a moderate success a bitter pill when y9u were so
dose.
•If you try to solve the case more completely, turn to 308..
•If you want to read the solution, turn to 430.
340
You find yourself becoming increasingly frustrated. The
harder you work to obtain useful information about
Jonathan's death, the more uncertain you are that you have
discovered anything at all! You realize you will need help,
professional help, and the police have already demonstrated
that they intend to pursue the easy path in this investigation.
What you need is an independent expert to provide guidance
in how to fit together the pieces of this puzzle.
Suddenly, you remember something your father wrote in
his last letter to you. It seems you have a relative who, by
coincidence, lives in London. Your father had asked you to
pay your respects, but you have had little opportunity to do so.
Now is a particularly fitting time, as your second cousin is Dr.
John H. Watson, who shares rooms with the celebrated
consulting detective, Sherlock Holmes! Turn to 415.

341
The bookcase looms behind the Major's desk. You scan the
titles and find mostly military texts with a few historical works
on siege warfare. Nothing of importance there, and you do not
have time to pull the books off the shelves and go through each
one. You concentrate on the double-doored cabinet. Pick a
number and add your Observation bonus:
•If 2-7, turn to 510.
• If 8-12, turn to 221.
342
You manage to allay Chief Inspector Stem's suspicions,
but he requests you to allow the police to handle the investi-
gation without interference. As you leave, you wonder if the
Chief Inspector will have you followed.
•I/you defy the Chief Inspector and go to the scene of
the crime, turn to 240.
•If you visit Sherlock Holmes:
•I/you checked Clues F and Hand Decision 6,
tumtol53.
• /fyou checked either Clue G or Hand either
Decision 4 or 5, turn to 103. -
•Otherwise, turn to 130.
•If you visit the Leonidas Club, turn to 174.
343
The barkeep becomes suspicious as soon as you bring up
the name of Gladys O'Keefe. He claims Gladys O'Keefe was
an only child. An angry crowd gathers. Pick a number and
add your Com_munication Bonus:
•If 2-7, turn to 261.
•If 8-12, turn to 479.
344
You wait in a pub across the street until the police remove
their cordon and leave. Certain they are gone, you slip through
the barricades and walk into the damaged station. You
observe that the explosion caused more damage than you
could see from outside. The bomb apparently detonated near
the tracks, shattering several benches placed along the wall
and one of the wooden staircases leading down from the
upstairs railway station. Repairs have not yet begun on the
staircase, but there are several other entrances to the platform,
so it has not received more than cursory attention. More
serious damage was done by the gas lighting fixtures on the
ceiling, which were apparently blown out by the force of the
explosion and then ignited after a gas buildup, weakening the
roof supports. The efforts of the repair crews have been
focused here. Tum to 517.
Gl
345
"The Sergeant-of-the-Guard must authorize that, Sir," the
sentry replys. He is a new recruit and not about to loosely
interpret his orders. Actually, it is not that unusual for junior
officers to work on weekends. You could probably persuad~
the sergeant-of-the-guard to let you in, but that would mean
calling attention to yourself, something you would rather
avoid. Better-to handle this quietly and try to get in another
way. Turn to 279. ·
346
After hearing you out, :Jones sits back in his chair, silent for
once. Finally, he clears his throat. "Lieutenant, I believe I owe
you an apology and a debt of gratitude. You have gathered
enough evidence to convict Major Dillon of murder and
uncovered a nest of traitors in -the bargain."
"Mr. Jones," you re~ly. "Major Dillon is small game in
these waters. I believe we_must smash the plot and discover
the identities of the council members first, though it pains me
to say it."
"Right again, Lieutenant. What would you suggest?" Turn
to 141.
347
"Suppose it will be all right, sir," he says after looking
around to be certain the detectives have left. Turn to 396.

348
You decide that while the pistol is important to your case,
it is not particularly incriminating: Major Dillon may claim he
was target shooting and you cannot prove otherwise.
• If you have not prev~ously examined the stationery and
wish to, turn to 516.
•Otherwise, turn to 518.
i 349
Using the method -of deductive reasoning Holmes has
discussed with you, you reason that the button must have been
lying close to the bomb to have been wedged so tightly by the
force of the blast. Also, it must have been dropped shortly
before the explosion because, had it lain in the open during
high traffic hours, it would certainly have been claimed by an
alert passerby because of its gold content. The button did not
come from Jonathan's uniform because the buttons on the
mess uniform of the Bengal Lancers, Jonathan's regiment, are
very different from this one. This button, you are certain, is
one from the light horse regiment at Kingston. An officer of
that regiment must have been here last night!
Examining it closely, you reason the owner must have been
engaged in some heavy physical activity which tore the button
from his uniform. The threads on the back are snapped, not
frayed and worn thin. Further, the person~who lost it must have
been in a state of considerable agitation not to notice that such
an expensive item was missing from his uniform, especially
since the button must have lain in plain sight before it was
driven under the stairs by the explosion. Check Deduction 1.
Turn to 128.
350
It appears your job here is completed. You have carefully
examined all the obje.cts in the drawer and drawn your
conclusions. Turn to 518.
351
You decide you cannot risk going after six desperate men
by yourself, so you fire two shots into the ceiling to clear a path
through the crowd and dash to the foyer, blowing your whistle
again. Athel_ney Jones sees you and, bellowing orders to his
men, rushes the meeting hall with a long line of uniformed
constables in tow. Turn to 290.
352
You return to your quarters to prepare for the officer's
regimental dinner. Entering the mess early, you stand where
you can watch the door but~ by the time the regimental
trumpeters march in to summon everyone to supper, you
realize that Major Dillon will not attend. You make your
apologies and leave. Turn to 126.
353
Walking back from the Provost Marshal's office, you
reconsider. It is unlikely that the RSM would be foolish
enough to incriminate himself in his own home. There must
be another alternative; the Leonidas Club is the only other
avenue of pursuit you have. Perhaps it would be worth a visit.
Turn to 174.
354
You try to throw the drunken Dillon out of your way but
your plan comes to naught as he collapses against you, pinning
your legs and leaving you exposed to your assailant. The last
thing you see before the club crashes into your skull is the face
of RSM Peter Austin. Turn to 115.
355
You decide to take Mores with you and get help from
Sherlock Holmes. You explain your plan to your companion,
though you do not mention your destination. He protests
perfunctorily that his injured leg could make all the difference
between success and failure, suggesting you might want to
reconsider and leave him behind. You refuse to even consider
it.
Together, you slip out the door and up the stairs to the foyer.
You spot the guard backing out of the kitchen in conversation
with the cook and have time to find a place to hide. After that,
it is only a matter of getting out of the club unobserved.
Once outside the club, you try to find a cab. It takes nearly
an hour and by the time you find one,, Mores is spent from the
strain of walking on his injured leg.
Your earlier intent had been to drive to Baker Street, but
now you wonderif you should not just go straight to the police
at Scotland Yard._ With Mores to back your story, even that
dunderhead Jones would be forced to listen to you:
•I/you go to the police, turn to 409.
• If you go to Baker Street, turn to 230.
356
Now that you have disarmed the telltale, it is safe to
examine the objects in the drawer. Tum to 516.
357
Your lucky shot hits him in the shoulder, saving Dillon. The
police dose in on the RSM; you and Jones turn your attention
to the fleeing council members. Pick a number and add your
Athletics bonus:
• l/2-6, turn to 389.
• l/7-12, tum ~o 374.
358
You hoped to find something in the wardrobe but you are
disappointed. Now you must decide whether to make another
search. The longer you stay, the darker it will get, forcing you
to use a light, and the more dangerous your task will become.
Should you risk another search?
• If you leave, tum to 284.
• If you make another search, pick a number but subtract
1 for each search you have made (you may searcli the
same item more than once): -
•1/24, tum to228.
•If 5-12, turn to 463.
359
Angered by the attitude of the police, you ponder your next
move. Jones, in his haste to blame the Dynamiters for
.Jonathan's death, is reluctant to accept any information con-
trary to his preconceived notions. Perhaps he may have
overlooked otherevidence as well. You decide to continue the
investigation on your own. Check Decision 7. Turn to 425.
360
"What are you doing here, Lieutenant?" the detective
growls as he strides toward you. "You had better not let the
Chieflnspector see you", he adds, looking around anxiously.
"I should very much like to have a look around, Mr. Jones,"
you say, knowing what the answer will be.
"I cannot permit that! This is an official police investiga-
tion. We cannot have you tramping about, disturbing the
evidence."
"I quite understand, Mr. Jones," you reply agreeaply, see-
ing the police are finishing their work. "I will bid you good
day, then." You leave, estimating the police will be gone in an
hour. Turn to 344.
361
Replacing the pistol, you must decide what to do next.
Check Clue R.
• If you have not previously examined the stationery box,
tum to348.
• Otherwise, turn to 350.
362
The sergeant looks inquiringly at one of the detectives, who
shakes his head. "Afraid not, sir," he says. ~'The detectives are
the only ones who can authorize that." You tum back to your
inspection of the damaged station. Turn to 148.

363
When the cab passes you, you stride swiftly into the street
and hop onto the back where the driver cannot see you. Again,
you see movement in the shadows between the streetlamps but
then the cab rounds a comer and a building blocks your view.
Turnto429.
364
As the sentry turns to walk down the hallway, you tiptoe
toward Colonel Sterling's office. Unfortunately, you have
forgotten about the loose board on the top stair, and the sound
it makes is loud enough to wake the dead. You have no
authority to be on the second floor, so there will be awkward
questions if you ·are discovered. You decide to return to your
unit office where you will be safe. Pick a number and add
your Athletics bonus:
•If 2-7, turn to 180.
•If 8-12, turn to 163.
365
You stand back from the drawer and examine it closely.
You do not trust this desk. Some are trapped with telltales,
spring-loaded devices impossible to reset without a key. Pick
a number and add your Observation bonus:
•If 2-5, turn to 188.
•If 6-12, turn to 420.
366
You change into proper evening attire, something more
suitable for wear at a gentlemen's club. You have no hope of
getting past the front door if you do not dress properly. T~rn
to 174.
367
You miss, but the shot startles the RSM. The police close
in; you and Jones tum your attention to the fleeing council
members. Pick a number and- add your Athletics bonus:
• /f2-6, turn to 389.
• If7-12, turn to 374.
368
Now you only have one avenue of investigation left, the
Leonidas Club. You leave the building and start for the train.
Turn to 174.
369
Dillon's cab clatters up a few minutes later. He dismounts
unsteadily, pays the driver, and walks into Waterloo Station to
buy his train ticket. The RSM follows a moment later, still
keeping to the shadows.
Dillon then walks down to the proper gate, boards the train,
and settles himself in a compartment. The RSM watches and
when the train pulls out of the station, leaves and hails another
cab, a four-wheeler this time. Tum to 370.
370
You are very interested in discovering the identity of those
to whom the RSM will render his report. You hop on the back
of his cab and wait to ~ where it will take you, though you
can already guess. Sure enough, less than half an hour later,
the cab pulls up in front of the Leonidas Club, and the RSM
dismounts and goes inside.
•If you follow him inside, turn to 209.
• If you wait for him outside, tum to 257.
371
You find yourself in a small cell in the basement of Scotland
Yard. At first, you cannot understand it! You were certain that
you had managed to convince the Chief Inspector. The only
possible explanation is that you succeeded too well. He did
believe you, and that is why you are here. The Chief Inspector
himself must be one of the council plotters, a member of the
Leonidas Club, and he has neatly trapped you!
You make an effort get word to Sherlock Holmes, but your
jailers are under orders not to speak with you, and your pleas
are ignored. Finally, in desperation, you tell the man who
brings you your supper that you are ready to confess, but you
will only tell your tale to Mr. Athelney Jones, the famous
detective. The jailer snorts in derision but goes off to get
Jones.
A short time later, Jones arrives at your cell. He blinks at
you in surprise. "What is all this about a confession? A
confession to what? I am a busy man. I have no time for
pranks."
You tell him what you told the Chieflnspector. You can see
from Jones' face he appreciates the seriousness of the situ-
ation. Then you tell him of your suspicions concerning the
Chief Inspector. Pick a number and add your Communica-
tion bonus:
•If 2-7, turn to 395.
•If 8-12, turn to 181.
372
To your surprise, the buttons on Colonel Sterling's jacket
all match. You stay a moment more, then wander away. It
begins to look as if your choices are dwindling. One of the few
avenues of investigation remaining is the Leonidas Club. If
you leave now, you can still avoid the regimental dinner.
Alternatively, Colonel Sterling may have incriminating evi-
dence hidden in his office, something you could use to
convince the police. You leave the dinner unnoticed and
return to your room to change.
• If you go to the Leonidas Club, turn to 174.
•If you search Colonel Sterling's office, turn to 446.
373
You have eliminated one possibility, at least for tonight.
But there remains the Leonidas Club. You hurry for the train
station, trying to ignore the pounding of your injured head.
Turn to 174.

374
You find them stripping off their robes before they climb
the stairs to street level. Turn to 408.
375
You thought there must be something in the desk but this
time, at least, you will be disappoiitted. Now you must decide
whether to make another search. The longer you stay here, the
darker it will get, forcing you to nse a light, and the more
dangerous it will become. S_hotlla you risk another search?
• If you leave, turn to 284. .~
• If you make anotflet searl:h; pick a number but subtract
1 for each search you have matle (you may search the
same item more than once):
•If 24, turn to 228.
• /f 5-12, tum to 4631
376
You decide that the most important task you can accom-
plish is to gather enough eviaence to convince the police and,
in particular, that pompous windbag, Athelney Jones, to look
elsewhere for Jonathan's murderers. YOU have come to
believe there must be a sinister force behind the killing,
something so important to the people involved they were
willing to take a life to protect their secrecy. ·
Jonathan was very impetuous at times, often speaking out
when silence was the wiser, and safer, course. It had gotten the
pair of you foto trouble before, and now that same trait just
might have gotten him killed. You_resolve to be careful and
not to make the same mistake, at l~ast until_you know just who
the enemy is. Convinced the clues-you need are in Dillon's
house. you resolve to go there immediately. Check Result IV.
Turn to232.
The constable looks at_you questioningly, "From the same
unit, are you?" he asks. · At your nod, he continues: "Your
friend?" You nod again. "I thought so," he sighs kindly, "bad
business, that. Sorry, Lieutenant, but there's precious little to
tell. Nitroglycerine bomb, so the detectives tell me. Fair
leveled the place. Nothing solid yet. Typical Dynamiter
work, if you ask me. Nothing else to add." He looks at you a
moment. "Sorry about your friend," he says softly.
Just then two men enter and stand conferring in the lobby.
The sergeant leans forward conspiratorially. - "There's the
men to see. The stout one is Mr. Athelney Jones, the detective
assigned to the case." Looking in the direction he indicates,
you see a man tall and burly but beginning to run to fat. His
eyes bum small and bright, hidden behind swollen lids.
"Who is the other?" you ask, nodding toward the second
man who is of medium height, immaculately dressed, and
· with the air of a gentleman.
"Chief Inspector Maxwell Stem, Mr. Jones' superior -
and mine too." He straightens as Athelney Jones walks toward
you.
"Trouble, Sergeant?-" he asks.
"No, Sir," the sergeant replys. "The Lieutenant here came
for information about the bombing last night." You introduce
yourself, but it is readily apparent Jones has little interest in
helping you. He rather arrogantly informs you that the police
will not divulge information concerning an active investiga-
tion, then turns and walks away. Tum to 410.
ill]
378
You drift in with the crowd, trying not to gape at the oak
paneled antechamber or the marble double-staircase that
sweeps up to the first floor meeting hall where the ~embers
are assembling. You follow your newfound friends up the
stairs, one of whom is talking to you like a long-lost compan-
ion. Together, you enter the me~~i~g hall. Turn to 243.
379-_
"Yes," _you -say. awed. . "Major Dillon, the regimental
adjutant, fits the description perfectly;" Check Deduction 2.
Turn to 432. -
380
You listen quietly as the leader of the Irish faction expounds
on the rationale behind the activities of his groupt justifying
their crimes in the name of a greater good. After a time, he
stands and declares himself satisfied that you meant no harm
and says that you are free-to go.
• If you continue the investigation on your own, turn
to425.
•If you go to the police, Check Decision 6 and turn
to390.
• /fyou visit Holmes, turn to 404.
381
"Mr. Holmes," you say. "while 1 hold your opinion in these
matters in the greatest_esteem. I cannot in good faith sit by and
await the morning newspapers. I find it difficult to credit this
gang of terrorists with the sort of discipline you describe. I
believe I have other courses of action open to me. Thank you
for your generous offer of hospitality. but I shall take my leave
and allow you gentlemen an opportunity to eat your supper in
peace. Thank you both for your help and, Dr. Watson," you
continue as you rise from yol!r chair, "if you would be so·good
as to permit me to call upon you at some later date, I should
count it an honor."
"Yes, yes," replies Watson as he rises to see you out, "of
course, my boy. You must do what you believe is right in this
matter, although I do feel your actions in this instance are
somewhat impetuous. Holmes here may occasionally be a bit
harsh, but he is seldom wrong. I implore you to reconsider."
You shake hands with both of them as you take your leave.
"I regret that I cannot wait, Dr. Watson, but my commander
has given me little time to pursue this matter, and I fear he may
yet recant even on that." You reluctantly depart~ knowing that
while you have not exactly burned your bridges with Sherlock
Holmes, they do show definite scorchmarks.
•If you go to the police, turn to 198.
•If you visit the scene of the crime, Check Decision 3
and turn to 240.
• If you make the round of East End pubs which are
suspected Dynamiter meeting places, tum to 306.
382
The meeting ends on that confused note as the members
stand, looking after Dillon. You stand too, craning your neck
to see what has become of the council members, but by the
time you are able to see through the crowd, they have disap-
peared. The members begin to filter out of the hall.
You have what you came for. You know who killed
Jonathan! You heard it from the murderer's lips! But as much
as it pains you to admit it, Jonathan's death may not be the
central issue now. It seems this sinister group plots treason!
You could take your information to the police, but would
they believe you? Or would they demand more tangible proof
of what you have heard? Certainly, there are important people
here tonight, and the fact that the council leaders are masked
argues that they are well known. If it comes to a contest of your
word against all of theirs, yours will not count for much. Still,
you have a place to start and you intend to get the proof you
need. Pick a number and add your Artifice bonus:
• lf2-4, tum to 441.
•If 5-12, tum to 105.
383
"Brother," the council spokesman begins, "you have been
called here to discuss a grave matter, the matter of your
preemptory action in the death of Candidate Brother Wheeler.
Such action undertaken without council approval is cause for
censure. What say you?"
"Leader, it was I who proposed him for membership and it
was my responsibility to correct the error," replies Dillon.
"We must preserve the secrecy of the cause at all costs."
"Brother, it has been suggested that your judgement has
become clouded because of your heavy drinking," the leader
points out sternly. "It has been further suggested your poor
judgement in this matter is only the latest and the most
unfortunate example of many similar incidents in the past
year. Your fitness to remain at your post is now in question."
"Leader," Dillon answers, the back of his neck stiff with
anger, "my drinking is my own affair and should not be the
cause of anyone else's concern. It does not interfere with my
duties in any regard, as those who know me best can attest if
you but ask. Surely my loyalty to the cause is not at question
here. While I admit my error in this incident, it should not
reflect upon my past service; nor should it be taken as an
indication of my present abilities. I have loyally served this
cause for twenty years. This incident is of no lasting impor-
tance."
"How can you say that?" the leader asks, a note of rising
incredulity in his_voice. "Do you not know that we, as a group,
stand to lose the backing of certain very influential individuals
because of your precipitous action? That would be unmiti-
gated disaster for our cause! Lieutenant Wheeler's family has
powerful allies in government, allies we desperately need.
One of them in particular is calling for your head and I, for one,
am unconvinced we should not give it to him!"
"Leader," Dillon scoffs, not backing down, "we did well
enough before without all this political maneuvering. We do
not need it now. You and the council have neglected the very
reasons for our existence in your desire to embroil our society
in politics!"
"Hold your tongue, Brother!" the leader replies. "Though
you have not the vision to see, there is wisdom in our course.
Do you think we can stand alone against Parliament? If we do
not have the might to enforce our wishes, our heads will surely
decorate the Beefeater's pikes on the Tower wall!
"To many what we plan here would be treason!" he contin-
ues, "Though we are sworn by our ancient oath to destroy the
rot infesting our land, there will be opposition, powerful
opposition. We cannot permit you to add to those enemies
through unthinking acts. You will abide by the decisions of
the Council of Five or risk the censure!"
"And I say I did what was necessary!" DiUon maintains
stubbornly, his-ione harsh. "I will abide by council decisions
in other matters, and I take full responsibility for bringing the
traitor here! Since it was my sin, it was for me to correct it. Let
the retribution fall upon my head, if it must. The secrecy of the
cause must be preserved if we are to prevail!" With that he
spins on his heel and stalks from the room, every line of his
body screaming -defiance. Check Clue T. Turn to ~82.
384
"I may be mistaken, but I would say this is a cloak check
stub from the Leonidas Club," you comment, handing the
ticket to Holmes._
':And you would be right," Holmes replies approvingly. ''I
published a monograph on ticket stubs just last year. The
police have already- used it to solve a forgery. You have
potential, Lieutenant." He pulls a folder from the desk behind
him and hands it to you. Opening it, you confirm the origin _of
the tkket stub. ·
•If you checked Clue C, turn to 166.
•If you checked ClueD, turn to 413.
•If you checked Clue E, turn to 331.
• Otherwise, turn to 281. -
385
You walk away, wondering if Bosworth might be right.
Maybe the ticket is nothing more than the receipt from a ·c ab
company. If only you could be sure. Turn to 340.
[}]
386
You attempt to question Mores, but he only stares at you,
and you are unwilling to use the techniques employed by his
friends to loosen your tongue.
It is Dr. Watson who suggests you search him to ensure he
carries no more concealed weapons. The search yields no
weapons, but you do find a piece of paper folded into quarters
in his coat pocket. Unfolding it, you discover it is a message
written on stationery used by the Council of Five. It appears
to be in some sort of code as the words are all five letters long
and make no sense.
YOU have has some experience with _codes during your
service and think the cipher used may be one familiar to you.
You take the paper over to Holmes' desk and set to work. Pick
a number and add your Scholarship bonus:
• /f 2-6, turn to 111.
• /f 7-12, turn to 108.
387
The steward does not attempt to close the door and crush
your foot. Instead, he reaches to one side and pulls a bellcord
as he continues to block the door from the other side. The
impasse continues while you attempt to convince him to let
you in. He refuses to so much as answer, waiting patiently for
you to leave. Just as you are about to relent, you hear the sound
of footsteps in the hall. .
"Is there a problem?" inquires a man's voice, low and
gravely from the other side of the door.
"An intruder, Sergeant-at-Arms," the steward declares.
"He wishes to enter without an entry card. He asked to see a
Colonel Sterling on a matter of some urgency. I have in-
formed him that man is not a member of the club, yet he refuses
to leave."
"I will see to the matter, Steward. You may go about your
duties." The steward nods gratefully and steps back, allowing
the other man to come forward. The door swings fully open
to reveal the figure of RSM Peter Austin. You blink at each
other in surprise. He recovers faster. "Lieutenant Watson!"
"Hullo, Sergeant Major," you reply, a little embarrassed.
"Lieutenant, I do not understand your actions but l cannot
allow you to come inside. The club is for the private use of the
members. The steward is correct; Colonel Sterling is not a
member here. You should contact him in Kingston."
"But what are you doing here, Sergeant Major? I would
have thought this a bit below your dignity."
"Just temporary. Friend of mine was injured, and I am
replacing him at night until he can resume his duties." You
must admit defeat at this point, but find it curious that the RSM
bars your entrance. Check Clue S.
• /fyou decide to break into the Leonidas Club, turn to
234.
•If you visit Sherlock Holmes, turn to 435.
388
The Provost Marshal does not believe you and he orders
you to return to your quarters to await proper investigation of
this matter. In effect, you are under house arrest arid can no
longer conduct your own investigation. You have failed, and
now it will be up to Sherlock Holmes to solve Jonathan's
murder. ? -

•If you begin again, turn to 308.


• If you want to read the solution, turn to 430.
389
By the time you get to the chamber at the end of the passage,
you find that the members of the council have stripped off their
robes and masks, and have run up the stairs to the street level.
Turn to397.
390
You find a cab to take you to 221-B Baker Street. Asking
the driver to wait, you dash to the front door where you are
greeted by Mrs. Hudson. She informs you that Dr. Watson has
left fresh clothing for you, should you call. He has anticipated
your needs since he knew you did not intend to return to
Kingston today. After changing, you climb back into the cab
and instruct the driver to take you to Scotland Yard.
•If you checked both Clues F and H, turn to 497.
•If you checked Clue G or Clue F but not Clue H,
turn to 211.
• Otherwise, turn to 301.
391
As you dash across the hallway, the guard steps out of the
room, having made only a cursory inspection. He sees you and
raises the alarm. Undone by a sentry lax in the performance6f
his dutyt Pick a number and add your Athletics bonus:
•If 2-6, turn to 136.
•If 7-12, turn to 192.
392
You leave the pub and walk down the street to the club. A
four-wheeler passes, stops, and four men get out, climbing the
steps of the club jusrin front of you. They have apparently
been drinking.
• If you attempt to join them, turn to 224.
• If you stand back and allow them to precede you,
turn to 310.
393
Your choices have narrowed: you can either return to The
Keep and search Dillon's office, or you can go to London and
try your hand at the Leonidas Club.
• If you have not checked Result IV, and you return to
The Keep, turn to 295.
• If you checked Result IV, or if you go to London,
turn to 174.
394
You slip into the office without alerting the upstairs guard.
Pulling the drapes, you search the office carefully, but find
nothing. Turn to 407.
395
You see doubt in Jones' face and realize that it will take
more than your suspicions to convince him that his superior is
in league with criminals. You change your tactics, urging him
to investigate the evidence you have uncovered and to tell Dr.
Watson and Sherlock Holmes where you are. He agrees.
Far from satisfied with events, you know that nevertheless
there is still a chance the plotters will be foiled. Jones is on the
case with the evidence you have given ·him and, while that
does not instill great confidence in you, you have his word that
he will contact Holmes and your cousin. The council plotters
will not succeed with those two on their trail!
•If you begin the case again, turn to 308.
•If you want to read the solution, turn to 430.
396
You open the basket and sort through the contents. You find
a cigar butt (Clue I), tom fragments of five different newspa-
pers (Clue J), a briar pipe, a broken umbrella, a shoe, a coin
(Clue K), and what appears to be a wad of waste paper. Check
Clues/, J, and K. Pick a number and add your Scholarship
bonus: -
•If 2-7, turn to 462.
•If 8-12, turn to 262.
397
You are not pleased with the result of your actions. Though
Dillon will pay in kind for the murder of your friend, those
ultimately responsible have escaped. Their plot is smashed
and the murder solved, but the resolution still leaves a bad
taste in your mouth. You find a moderate success a bitter pill
when you were so close.
• If you begin again, turn to 308.
• If you want to read the Ju.II solution, turn to 430.
398
You decide to search Major Dillon's office before the light
goes; it will be very dangerous after dark. Besides, you have
a legitimate reason to be in the building, which is not the case
in Kingston. You still have a choice, however; if you want to
preserve the secrecx of your search, you must sneak into the
headquarters. Otherwise, you can enter openly, claiming
business related to Jonathan's death, which in a way it is. Still,
the sentry may deny you entrance, as it is after hours, and you
do not want the guard officer summoned to override the
sentry's orders. Ifyou have not already checked Decision 9, do
so now.
• If you openly enter the headquarters building,
tumto334.
• If you sneak in, tum to 279.
399
You decide to question Corporal Bosworth. "No, sir, most
tight lipped about it, he was," Bosworth replys to your ques-
tion. "And I did ask."
"Did you ever see Lieutenant Wheeler with one of these?"
You show him the ticket stub.
"No, sir, can't say I have. Cab ticket, most like. That wot the
initials stand for, sir? London Coach, Limited. Big cab com-
pany, maybe the biggest." You put the ticket stub back in your
pocket and, thanking the man, depart. Pick a number and add
your Intuition bonus:
•If 2-7, turn to 385.
•If 8-12, turn to 340.
400
The stationery must be for Dillon's personal use, probably
having to do with family matters, you decide. It is a good thing
you were not misled about the importance of the matter. You
believe this is a classic example of what Sherlock Holmes
might call a false trail. Turn to 496.
401
After tidying the office, you return to your room to change
into clothing more presentable for the Leonidas Club, then
hurry to Kingston to catch the train. Turn to 174.
402
You change into dark but respectable clothing and start for
Kingston, hoping Major Dillon and his wife will not be at
home, affording you an opportunity to make a proper search.
Turn to 132.
403
The constable asks you to follow him as far as the inner
barricade, where he requests that you to wait as he leaves to
fetch the detectives. From what you can see the damage is not
as severe as the newspapers reported. You estimate that the
station will be back in operation by morning. A short while
later the constable returns with Chief Inspector. Max well
~rn! .
•If you checked Result/, turn to 406.
• OtheTWise, turn to 285. ·
404
You arrive at 221-B Baker Street to be greeted at the door
by Mrs. Hudson. You go upstairs to find Sherlock Holmes.
•If you checked Clues F and Hand Decision 6,
turn to 153.
• /fyou checked Cfues G or Hand either Decisions 4 or 5,
turn to 103. · ·
• OtheTWise, turn to ·J3!J.
405
Jones commandeers a cab to take both of you to Dillon's
house, but upon arrival, you find police already ·present.
Getting out of the cab, Jones asks you to wait and then walks
over to the detective standing in the doorway. He speaks with
the man for several minutes and then returns.
"Bad news, I am afraid;" he begins. "Major Dillon has been
murdered. His wife returned from visiting her sister and found
him lying dead with a pistol in his hand. From the condition of
the house, the detective here thinks he returned late last night
and surprised a robber. However, I suspect we know the real
truth."
"Yes," you reply, "They have killed him because he was a
risk. Now they stand to regain the support he cost them. This
is truly bad news. Do you have any ideas?"
"I do not believe it will avail us to pursue the matter at
Scotland Yard," Jones answers slowly. "I am not ready to face
the Chief Inspector. My own position is in jeopardy for
releasing you."
"That leaves us one last alternative."
"Yes," Jones grimaces, "Sherlock Holmes." Turn to 493.
406
"Why are you here, Lieutenant?" the Chief Inspector
demands angrily. "I believe I made myself quite clear earlier
today. You are to stay well away from this investigation. Can
'.
you tell ~e why I should not have you arrested for obstruction
of justice?"
"Yes, Chieflnspector," you grate angrily, "I believe I can!
It is my opinion your investigation of this crime has been
bungled from the start. Instead of letting the evidence guide
you toward a solution, you have settled upon a solution,
ignoring anything that does not fit your theory. I intend to
write to Lieutenant Wheeler's father," you continue in an icy
tone, "and tell him of the outright ineptitude of the police in
uncovering the truth regarding his son's death. Mr. Wheeler is
not without connections in government and will undoubtedly
pursue the matter with all the resources and influence he can
bring to bear. Does that answer your question?" Pick a
nll.mber and add your Communication bonus:
•If 2-9, turn to 488.
• If 10-12, turn to 455.
407
You make your way out of the office and then the building.
You have eliminated one alternative. Now for the Leonidas
Club! You must hurry to the train station. Turn to 174.

408
You step into the chamber, leveling your pistol at the
unmasked members of the Council of Five. How very appro-
priate, you think. "Stop right there, Colonel Sterling, if you
please," you command. "And you other gentlemen, stand
easy. You have an appointment with Scotland Yard, and I do
not believe it will be in your office, Chief Inspector Stem."
Turn to506.
409
You decide that it is imperative to bring in the police before
more mischief can be done by the membership of the Leonidas
Club. You have no real direct evidence to convict or even to
identify the leadership yet, but quick action will at least net
you a murderer and foil their plans. You are willing to leave
the rest to the police. After all, they are trained to ferret out
such things, as they insist upon reminding you.
Together, you take a cab to Scotland Yard, arriving there
just after dawn. You go inside to ask after Athelney Jones,
leaving Mores to sleep in the cab outside. Making your way to
Jones' office, you find the door locked. A passing constable
tells you Jones has not yet arrived. You decide to go back
outside, pay off the cab, and bring your companion inside.
When you exit the building, you find both the cab and Mores
gone. You are at the point of deciding what to do when Chief
Inspector Stem gets out of a cab in front of the building and
sees you. Turn to 325.
410
You make your way back to Kingston, realizing that the
police will not answer your. questions for some time, if ever.
You have just entered your room when the regimental
commander's orderly knocks on the door.
"Colonel Sterling's compliments, Sir," the man says, "Will
you be good enough to come to his office just now?"
You nod, taking a swipe at your boots with the boot black
brush, and start for the regimental headquarters. The building
is a brown block two-story with a red-shingled roof that you
have never liked. Having lived most of your life in India, you
are more at home with the open, spacious architecture of
colonial Britain. This great mound of block has always
seemed to brood over the parade, dark and foreboding as a
prison.
You enter the Colonel's office, snapping to attention and
saluting in your most professional manner. (You know Colo-
nel Sterling is something of a stickler for proper form and can
be merciless when observing minor infractions.)
"There you are, Watson," Colonel Sterling says, looking
out the window as he negligently returns your salute with the
riding crop he holds in his hand. "Could not think where you
had gotten to." ·
"Sorry, Sir," you reply. "I went into the city to make
inquiries about Lieutenant Wheeler."
"Ah, yes. That is precisely what I wanted to see you about,"
Colonel Sterling says as he turns to face you. Tall and lean,
Colonel Sir Edward Harrison Sterling, KB, QBE epitomizes ·
the worst aspects of British aristocracy. His cold blue eyes and
grey hair bestow an aloof dignity, and his depreciating attitude
toward subordinates has always made him unapproachable. "I
wonder if you would be good enough to take on the job of
settling Wheeler's affairs, Watson. Gathering up his personal
effects and sending them off to his family and such. I have
already written to his father of the matter."
"Of course, Sir," you reply, knowing this is the Colonel's
method of giving orders. "When shall I begin?"
"Immediately, if you please. I have already informed the
Regimental Sergeant Major that you are to have ·no other
duties until this one is completed. Do you think a week will be
sufficient?"
"Certainly, Sir," you reply, faintly surprised that he has
given you that long.
Later that night you sort through Jonathan's clothing,
including the dress cloak to his mess uniform which, curi-
ously, you found lying across his bed when you returned to the
room. You suddenly remember Jonathan had worn the cloak
the previous night. Puzzled, you reach over and pull it toward
you. As you do, a small piece of red cardboard tumbles from
an inside pocket. You pick it up to examine it more closely. It
is rectangular, longer than it is wide, and tom across its shorter
dimension. On the bottom of the untom end are the letters
"L.C., Limited" and, higher up the numbers "1104". Check
Clue A. Pick a number and add your Scholarship bonus:
• 1/2-10, turn to 131.
•If 11-12, turn to 440.
411
The light from the police constable's lantern illuminates the
cellar and you notice a piece of paper lying on a beer barrel
next to the remains of a cheap candle. You pick it up and
discover it to be a draft of a communique from the Dynamiters
to the police denying responsibility for the attack on Padding·-
ton Station. You stuff it in your pocket and go upstairs. Check
Clue G.
•If you continue to investigate on your own, turn
to425.
•If you visit the police, Check Decision 6 and turn
to390.
•I/you visit Sherlock Holmes for help, turn to 404.
412
Ahead you see the faint outlines of Peter Austin pulling
Dillon down the passageway. They reach a small rocky
chamber, and the RSM stops to light a candle. You slow down
to keep from alerting him and, pulling out your pistol, ad-
vance.
Suddenly, the RSM swings Dillon around, throwing him
against a wall. Then he snarls something you cannot hear and
draws a pistol, cocking the trigger with one quick motion. He
raises the pistol. You cannot shoot because Dillon is in your
line of fire.
You shout to distract the RSM, telling Dillon to throw
himself to the floor. Pick a number and add your Athletics
bonus:
• l/2-7, turn to 418.
•If 8-12, turn to414.
413
"Now, tell me more of your conversation with the Regi-
mental Sergeant Major," Holmes says as you hand him the
folder. "And leave nothing out. It has long been an axiom of
mine that small things are often most important."
You tell him in as much detail as you can remember about
the conversation but, as you speak, you are overwhelmed with
doubts. In the presence of this great detective, your suspicions
do not sound very convincing, and so much of what you
suspect depends on dealing with the RSM on a daily basis. "I
know the evidence is weak," you finish lamely, "but I am
certain he knows something. It may be nothing in itself, but
together with everything else, it may be significant."
"As you say," Holmes remarks after you finish, "the evi-
dence does not confirm your belief that Lieutenant Wheeler
was not killed in the explosion at Paddington Station. I would
have to side with the police at this juncture; there is no cogent
evidence to the contrary, although it could be as you claim.
Lieutenant Wheeler may have come to a bad end through
some other circumstance and evidence of that crime obscured
·by the explosion. Just such a deception occurred in the Heist
case in Potsdam in '41 and again in '78, in the Rossovitch
affair in Moscow. But here, the evidence points to a hapless
encounter with a Dynamiter's bomb." Turn to 123.

414
The RSM snaps off a shot at you which screams past your
ear. Seeing Major Dillon dive for cover, you fire your own
pistol. Your aim ·is true. Your shot catches him high in the .
shoulder, sending his pistol flying across the chamber, and
throwing him to the rock floor. You walk over and retrieve the
pistol and settle down to wait for Athelney Jones. Turn to 422.
OJ
415
Returning to your room, you rummage through your desk
untilyoufindyourfather's letter. You open it and quickly scan
the contents. "There it is," you say to yourself, "the address is
221-B Baker Street, near St John's Wood." You calculate
furiously for a moment. The next train from Kingston will get
you to Waterloo Station close to 4pm. You can reach your
cousin's residence by dusk, well before the dinner hour. You
promise yourself not to overstay your welcome, but sincerely
hope that Dr. Watson will spare the time to listen to your tale.
Changing into your civilian clothes, you hurry off to the
station. Fortunately for you, the train is running nearly ten
minutes behind schedule, and you reach the station just as it is
pulling in. As you board, you notice Major Dillon, also in
civilian clothes, climbing into another car up the track. He
doesn't see you. You decide that nothing will be gained by
going forward to see him.
After an uneventful trip, you reach Waterloo Station and
manage to find a hansom to drive you toiJaker Street. Your
earlier calculations prove correct; the sun is just setting as your
cab pulls up to your cousin's residence. Checking your pock-
etwatch, you are confident that there is time for a visit, so you
walk up the stairs and knock on the door.
After a moment, the door opens to reveal the figure of an
older woman who waits for you to state your business. When
you tell her you are here to see your cousin, Dr. Watson, her
attitude softens considerably. She identifies herself as Mrs.
Hudson.

"I thought you might be another of those people to see Mr.


Holmes," she sniffs, letting you in. "You could never imagine
the riffraff that climbs these stairs. The second door at the top,"
she points, turning to walk back to the kitchen, shaking her
head and muttering to herself. You climb the stairs and rap on
the door.
The door is opened by a tall, slender man wearing a
lounging jacket. It is his eyes that arrest you, as intense and
piercing as those of a bird of prey, a comparison emphasized
by his long, aquiline nose. For a moment you feel as though a
spotlight has shown full upon you and then, just as quickly, the
sensation passes. He favors you with a slight but friendly
smile, throws the door wide, and extends his hand in greeting.
"Welcome, Lieutenant Watson," says he. "I am Sherlock
Holmes. Do come in. The good doctor will be quite pleased by
your visit. He has been out of sorts all day."
You feel your knees sag. How does this perfect stranger
know your name? "Good afternoon, Mr. Holmes," you reply,
shaken. "I hope I am not intruding." You walk into the room
and look around. It is large and airy, well-lighted, and com-
fortably furnished.
"Good Heavens, Holmes!" you hear someone exclaim as
another man rises from an armchair near the fireplace. "Did
you say Lieutenant Watson?" He is not as tall as Holmes but
more sturdy and sports a bushy mustache. This must be your
cousin, Dr. Watson.
"Yes, I did," replies Holmes. "Lieutenant Watson, allow
me to present your cousin, Dr. Watson. I see the Lieutenant
belongs to your old regiment, -Doctor."
"Well met, well met," says Dr. Watson, striding over to
pump your hand vigorously. Then, noting your confusion, he
continues with a smile, "Never mind Holmes. He does that all
the time."
"Yes, but how?" you ask, still shaken. "To my knowledge,
I have met neither of you before today."
"You will have to ask Holmes," Dr. Watson says, shaking
his head. "He astounds me every time."
"It is not as difficult as it sounds, Lieutenant," ~omments
Holmes as he walks over to the breakfront to begin filling his
pipe. "If I tell you, you will think it commonplace, as indeed
it is. In fact, it is often more difficult to put into words than to
actually accomplish the deed. Most of us look at people
without really seeing them; I try to see them, then deduce what
I can from that observation."
"Yes," you say, "but I do not understand how that process
allowed you to identify me with such certainty. I was not
aware that my father had written Dr. Watson about me."
"If he has, I did not know it, nor did I need to." Holmes
pauses for a moment while he lights his pipe, then continues.
"It is relatively simple, really. You bear a strong family
resemblance to the good doctor, which is more evident to an
outsider that it is to either of you. On the third finger of your
left hand, you wear a ring witfi the Watson family crest. The
good doctor has previou-sly told me that he has no relatives
living in England, but that does not preclude relatives living
abroad. Your skin is tanned, though you have not had close
acquaintance with the sun lately. That, together with the saber
scar on your cheek, points to the Afghan War and your service
in India. You wear the regimental tie of the Fifth Northumber-
land Fusiliers, the mark of an officer, and, by your age, you
would be a lieutenant. Since I know Dr. Watson has no
nephews matching your description, you must be a cousin. As
I said, it is quite simple."
"Now that you explain it, it does sound simple," you
comment. "But I doubt that understanding the deduction in
retrospect is a feat equal to the accomplishment of the deed."
"Possibly," admits Holmes. "It is certainly true that few are
willing to concentrate on an object, a person, or a situation
long enough to see what is there to be seen."
"Enough of this," Dr. Watson interrupts, "We are forgetting
our manners, Holmes. Please join us at the fire. You will stay
to dinner, of course. Mrs. Hudson sets a fine table. It is
woodcock tonight, unless I am very much mistaken."
"I would be pleased to join you," you accept gratefully, "but
I am afraid this is not entirely a social call. I come for your
advice regarding a grave matter, one in which you may not
wish to involve yourselves."
"Pray, go on," encourages Dr. Watson, concern in his voice.
Holmes remains silent but you realize he had already dis-
cerned something is troubling you and was only waiting for
you to speak of it.
"You may have heard of the bombing last night at Padding-
ton Station," you begin and, at their nods, continue. "One of
the victims was Lieutenant Jonathan Wheeler, my best friend.
I have come to believe that the official version of events may
be incorrect and that the police are too quick to pin the blame
on the Dynamiters." You outline what you have learned so far
and conclude by pulling out the ticket stub.
•I/you checked Clue B, turn to 384.
• Othe1Wise, turn to 242.
416
You wait until the next watch, hoping that the duty shift will
be less wary. You then make an attempt to get back into
Dillon's office. You get in the door and up the stairs success-
fully but, as fonune would have it, the corridor guard spots you
and again raises the alarm. You run once more, swearing you
will never again play the thief in the night. Certainly, it goes
against your morals; but with your luck, your career would be
short anyway! Check Result IX. Turn to 192. (Subtract 1 from
any bonus on your next die roll.)
417
You make your way outside and walk across the street to
find a dark spot between streetlamps. Then you wait for Major
Dillon to come out. If you can get him alone, you may be able
to get the proof you need. Pick a number and add your
Observation bonus:
• /f 2-7, turn to 203.
•If 8-12, turn to 205.
418
The RSM snaps off a shot at you which screams past your
ear. Seeing Major Dillon dive for cover, you fire your own
pistol. Your aim is no better than the RSM' s, but the report of
your pistol startles him, and you have time to get off another
shot. Pick a number and add your Athletics bonus:
• l/2-6, tum to 434.
• l/7-12, turn to 457.
419
You enter a room on the second floor at the back, closing the
door behind you. The room is large and obviously equipped as
a single residence. It is tastefully furnished; you can imagine
a member staying here might live very comfortably indeed.
Unfortunately, the room is currently unoccupied.
You leave as quietly as you came, drawing the door care-
fully closed behind you. Just as it latches, you look up to find
the steward watching you. He raises the alarm; you must run!
Pick a number and add your Athletics bonus:
•If 2-7, turn to 220.
•If 8-12, turn to 169.
420
Handling the items in the drawer very carefully, you shift
their weight. Just as you thought! Having moved the box to
one side, you see a small telltale set into one comer of the
drawer. Fortunately, you did not set it off. Pick a number and
add your Artifice bonus:
•If 2-7, turn to 499.
• If8-I2,turnto431.
421
"Yes, Sergeant, I saw him," the man answers eagerly, afraid
to admit that he is uncertain. You can only hope that he does
not later recant his lie. In any case, you will have no more
opportunities to investigate here tonight. You must decide
what to do now.
•If you go to the Leonidas Club, turn to 155.
•If you have not checked Decision 10, you may go to
Kingston to search Major Dillon's house. Check Result
N. Turn to 110.
422
While you wait, you ask the RSM questions about his part
in the affair, but he refuses to answer, preferring to glare
hostilely at you. You doubt that even Scotland Yard will be
able to force him to speak. Turn to 195.
423
You realize that Dillon is choking to death. He will die
unless you can help him! Pick a number and add your
Scholarship bonus:
•If 2-6, turn to 159.
• If7-12, turn to 256.
424
When you picked up the stationery box you heard a faint
snap which you ignored until now. Lifting the box out out of
the drawer, you see a small spring-loaded telltale set into one
corner. Unfortunately, you set it off and it can only be reset
with a key you do not have. Dillon will know someone has
been here! Check Result VI. Turn to 438.
425
You find a cab to take you to 221-B Baker Street where you
are greeted at the door by Mrs. Hudson. She informs you that
Dr. Watson has left fresh clothing for you, should you call. (He
has anticipated your needs since he knew you did not intend
to return to Kingston today.) After changing, you hail another
cab and set off for the scene of the crime. Turn to 240.
426
You arrive at the station just as the train is pulling out! You
dash down the platform to leap up into the last car. With good
fortune you will arrive in London in less than two hours. Turn
to 174.

427
"Unfortunately," continues Holmes, "I will not be able to
assist you in your endeavor as my energies are presently
consumed by another case."
"Come now, Holmes," Dr. Watson interrupts. "Surely, you
can spare some time for the young man. He is my cousin, after
all."
"Just SO, Doctor," replies Holmes. "I shall do so to the best
of my ability, but I do not have the time to devote days or even
hours to the Lieutenant. You know very well the case I am
presently pursuing is a race I must run to the end. Though I
may disappoint you, I must decline.''
"But, Holmes, surely you can at least agree to consult upon
the matter should Charles discover further evidence. It is your
profession, your duty!" argues Dr. Watson.
"Certainly, I can do that," he agrees, "provided it does not
interfere with my own investigation. Well, then," Holmes
continues decisively, having set his limits, "to business! I
would suggest you begin with the Dynamiters. You should
speak with them. Ah, I see you already have a question," he
pauses as you lean forward in your chair.

"Mr. Holmes," you begin, "I do not mean to be impertinent,


but I must confess I find myself somewhat bewildered by your
advice."
"How do you mean?" Holmes asks.
"I mean, sir, how is it you expect me to contact a secret
society that Scotland Yard has been singularly unable to
penetrate in years of intensive investigation?"
"Ah, that," replies Holmes. "You should realize, Lieuten-
ant, that when attempting to enter a rabbit warren, it is best not
to have the scent of the hounds upon you."
"If I take your meaning, you believe I will have an advan-
tage over the police. I do not see how that is so, Mr. Holmes.
I have no training in activities of this sort, and I have no idea
where to begin."
"Lieutenant, at least a part of the answer is obvious." To
your dismay you sense a touch of irritation creeping into
Sherlock Holmes' voice. "If the Dynamiters are responsible
for this heinous act, they will quickly claim credit for it. That
is their practice. The morning newspapers should contain their
statement. If they are not responsible, these criminals may
claim the credit, but the confusion in their own ranks should
prevent them from doing so quickly. In that case, their state-
ment might not appear for several days. Finally, these terror-
ists may not have been responsible and, for reasons of their
own, may decide to deny it altogether.
"In the first instance, it would be dangerous to approach
them," he continues, "but the newspapers should warn you of
that eventuality and remove any real need to pursue the matter
further. In the second, quick action might secure the truth of
the matter before all members of the band have been con-
sulted. In the final' instance, the terrorists might actually
welcome an opportunity to deny responsibility to the right
person, provided their cause would gain by it.
"The first case will be resolved in a few hours and requires
no action on your part. The second and third possibilities
require making direct contact with the terrorists. They will,
therefore, involve an element of personal risk and some
difficulty in establishing contact. I believe I can be of assis-
tance in the latter possibilities."
"How so, Holmes?" asks Dr. Watson anxiously.
"The Baker Street division of the detective police force, of
course," declares Holmes, with a faint smile.
"What?" you ask, feeling out of your depth.
"Street Arabs,' Dr. Watson answers, nodding. "Holmes
sometimes employs them to gather information."
"Quite right, Doctor,'' Holmes adds. "They often have
access where I do not. I shall instruct their leader, Wiggins, to
arrange a meeting with one of the principals of the Dynamiters
tomorrow. You can spend the night, Lieutenant. Mrs. Hudson
has a spare room which will suit you nicely."
•I/you checked Clues C, D, or E, turn to 318.
•Othe1Wise, turn to 381.
428
You edge forward through the crowd at the back of the hall,
muttering apologies. The men you pass are so intent on the
ceremony, that they barely notice you. Finally, you are close
enough to hear the words spoken by the participants.
The ceremony continues, for that is what you are witness-
ing: a membership ceremony. As you watch, the candidates
are instructed by the masked figures at the front and then asked
to swear an oath. The candidates are backed by sponsors
carrying naked swords in their hands, evidence of the fate
which must have lain in store for those who answered improp-
erly in the past. You suspect the implied threat is only ritual
now because the sponsors handle their 'swords self-con-
sciously, and the blades are not razor-sharp battle weapons,
but dull dress sabers.
The spokesman begins: "Know ye then, that we are the
Conquerers, by whose blood the kings of this land purchase
their glorious victories, the instrument of their terrible will. It
is our fate to serve in the capacity we know best, to ride as the
Four Horsemen of the Apocalypse upon any who seek to
ravage those we are sworn to protect. It is our fate to shield the
nation we hold dear from the savages at the gate. As Leonidas,
the Agiad king of Sparta, who held fast at Thennopylae, we
shall not allow them to pass!"
Another of the leaders intones: "We are of ancient pact, The
Conquerers. We spring from the days of the Crusades, when
brother knights sought to hold back the onrushing darkness
with the only means at their disposal, their blood upon the
sacred ground. When king fought with king in petty quarrels
over events of no import and spent the lives of their liegemen
like wastrels, heedless of their sacrifice, then a pact was
formed among the hosts."

SALMON"S

TEA
A third masked leader takes up the ritual. "Kings we shall
follow, but not blindly. Where they lead upon the high road to
England's destiny, then shall we follow, loyal and with
unquestioning obedience. But when kings tum their back
upon the vows they have sworn to God and England, then shall
we betray our higher trust? No! For our duty is the higher
course, and it lies in service to the land. We shall not betray
that trust. And even kings we shall not permit tO pass."

Then a fourth requests the vows of the candidates: "Do you


swear allegiance to the higher course, the trust purchased by
the blood of your brothers?"
"We do," the answers of the candidates come in a chorus.
"Do you stand ready to sacrifice your lives in service to the
land?"
"We do."
"Do you swear to follow our sovereign who rules by divine
right, so long as she honors the best interests of the nation?"
"We do."
"And do you swear allegiance to the Council of Five in all
matters in which the interests of the nation are paramount?"
"We do," comes the ragged response from most of the
candidates. But the naval officer hesitates, clearly troubled by
the vow. The room is suddenly electric with tension. But after
a harsh whisper from his sponsor, the young man completes
the ritual, and a collective sigh of relief rises from the gather-
ing.
It begins to come . together for you now. You can see
Jonathan here, dressed in his mess uniform, proudly set to join
this prestigious club. But Jonathan, stubborn as he was, would
never have sworn an oath he could not accept, regardless of the
consequence.You know he would never have sworn this oath;
the consequence of his refusal was death.
The leader of the masked figures then ceremoniously con-
fers membership on the candidates. At his command, t~ey tum
to face the audience, who welcome them into the club with an
enthusiastic round of applause. A moment later, the new
members are shown to seats in the front row and the leader
addresses the membership in earnest tones, announcing that it
is time to discuss a tragic event. Then, he gives a signal and the
double-doors swing wide once more and, out of the bright
light, marches the familiar figure of Major Stephen Dillon.
•If you checked Clue Q, pick a number and add your
Intuition bonus:
• fl2 -6. turn to 156.
•If 7-12 , turn to 288.
•Otherwise, turn to 311.
429
The cab travels no more than three blocks before it stops at
a muffled order from its drunken occupant. It has pulled up
opposite a pub, one still open in spite of the recent early
, closing laws. Dillon dismounts, pays the driver, and begins to
weave his way into the pub. This is your chance. You stride up
swiftly behind him. "Just a moment, Major Dillon," you say,
swinging him around.
He peers blearily at your face for a moment and is about to
say something when his eyes shift to stare at something over
your right shoulder. Pick a number and add your Intuition
bonus:
• If 2 -6. turn to 244.
• lf7-12. turn to 107.
430
It is nearly a week before you have an opportunity to visit
221-B Baker Street. The occasion is a victory dinner, a
veritable feast prepared in your honor by Mrs. Hudson. After
supper, you follow Sherlock Holmes and Dr. Watson back to
their sitting room, where you witness the most elaborate pipe-
filling ritual you have ever seen. Finally, the pipe is stoked to
Holmes' satisfaction, and the three of you settle into armchairs
near the fireplace. Dr. Watson hands you a brandy snifter. You

! :!
sit back looking at yournew friends, tobacco smoke wreathing
them like angel hair. Then, as your thoughts turn to Jonathan,
you raise your glass in a toast. "To absent friends," you say, as
Holmes and Dr. Watson follow your example. "May they rest
in peace." There -is a moment of respectful silence before Dr.
Watson speaks. -
"So you were right all along. The bombing was not perpe-
trated by the Dynamiters. I can imagine it is not often those
fellows are innocent of the crimes of which they are accused!
Very astute of you, do you not agree, Holmes?"
"Yes, quite," Sherlock Holmes replies. "An instinct for the
hunt. And it just goes to prove an old saying of mine that it is
the little things that determine the success or failure of an
investigation."
"The button and the ticket stub," you agree. "Yes, you are
correct. Without the button it would have been difficult indeed
to identify Major Dillon as the murderer. And without the
ticket stub I would never have learned of the Leonidas Club
and its secret society."
"They led you to the Council of Five," comments Dr.
Watson, "and their plot to overthrow Parliament. Remark-
able, just remarkable."
"I do have a question, Mr. Holmes," you say. "I do not
understand how this organization came to believe they could
actually accomplish their ends. It would seem a foolhardy plan
to me. At best, they could spark a civil war."

"An atmosphere of terror provides opportunities for ambi-


tious men," Sherlock Holmes replies. "In quieter times, their
plan would have been madness. The good doctor can expand
on that; he follows the political issues more closely than I."
"Yes," Dr. Watson replies. "It is true; politics is in large
measure responsible for the plot."
"How so?" you ask.
"When Mr. Gladstone proposed home rule for Ireland,
many of his own party became disaffected with his leadership.
Some defected to the Tories but, as we know, a few had other
plans. Did you know that the council spokesman was actually
Stuart Blackpool, a minister without portfolio in the govern-
ment?" ·
"No," you reply, "I did not. I have never had much interest
in politics."
"Hear! Hear!" agrees Sherlock Holmes, with a slight bow
in your direction.
"Nevertheless," continues Dr. Watson, unperturbed, "it
was politics that provided the motivation for this crime. The
refusal of a small number of ambitious and cunning men to put
their trust in the democratic process. I fear they came closer to
succeeding than either of you credit."
"That may be, Doctor," says Holmes, "but I notice the
newspapers did not mention the danger of civil war."
"A telling point, in my opinion," rejoins Dr. Watson.
"Ah yes," you comment, noticing the thoughtful look in
Holmes' eye. "You may very well be right. I must admit I did
not think of it that way." ·
"Still, in all, a very fine investigation," comments Sherlock
Holmes. "You have the makings-Of a detective! I hope you are
not too disappointed that Athelney Jones is enjoying all the
credit in the newspapers," he smiles wryly. "The price of
success, I am afraid. But if I know Dr. Watson as well as I
think, I would wager he is already at work on a pamphlet to
place the credit where it truly belongs."
You know you have just received the highest compliment
which Sherlock Holmes is capable of bestowing. It almost
causes you to miss Dr. Watson's reply.
"True, I was working on piece, but I doubt that it will see
print for a long time."
"How so, Doctor?" Holmes asks.
"I must confess I have been withholding information from
you both," Dr. Watson answers. "I was waiting for the proper
moment." He carefully places his pipe on the stand next to his
chair and walks over to a bookcase, where he takes a package
from behind a row of books. He hands it to you and returns to
his chair. Retrieving his pipe, he_sontinues. "I had a visitor this
afternoon. That is why I know f shall not be permitted to
publish the case of the Dynamiters now, if ever."
"And what is this?" you ask, examining the small, plainly-
wrapped parcel in your hands.
-"It is for you," he replys, a smug look on his face. You look
at Holmes for a clue but, for once, he appears as much at sea
as you. Shrugging, you open the package. Under the wrapping
is a small velvet-covered box: Opening it, you find a rolled
parchment lying on top of a medal, a medal you have rarely
seen. The Victoria Cross! On the back, it is inscribed with
your name. With shaking hands, you unfold the parchment. It
reads:
To Our faithful servant:
Lieutenant Samuel Charles Watson,
It has come to Our attention you have rendered a
most valuable service to the Crown. It grieves Us
you shall not receive public recognition for your
brave and unselfish acts, but Our ministers have
advised against a ceremonious presentation in these
unsettled times. In the future, these matters may
become public knowledge but, in the interim,
perhaps it will be of some comfort for to you to
know your Queen appreciates your efforts on Her
behalf.
Victoria
R
By the grace of God,
Queen of the United Kingdom of
England and Ireland
THE END
431
You carefully lift the box just enough to examine the
telltale's trigger. You notice a small hole, just big enough for
a pin. This is obviously how Major Dillon disarms it when he
needs to open the drawer. You open another desk drawer,
looking for the pins the British army commonly employs to
fasten together sheets of paper. Sure enough, you find one and
use it to disarm the telltale. Check Result V.
• If you examine the contents of the box, turn to 356.
•If you examine the pistol, turn to 199.
432
You are certain in your heart that Major Dillon is an
important and sinister key to this case, but you need proof to
convince the police. Also, you still have no clue as to the
circumstances surrounding Jonathan's death. Taking your
leave of Holmes, you catch the next train to Kingston. If you
have not already checked Deduction 2, do so now. Turn to
319.
433
"And I say you do not have the authority to do that on ycur
own, Leader!" Major Dillon snaps. Then turning to the
members, he continues, "I tell you, Brothers, our cause is
already doomed if the Council of Five is permitted to take such
action against a brother without the consent of the entire
membership." You find Dillon's argument interesting. His
life may hinge on this debate, yet he is not contesting whether
he deserves to die, but rather the mechanism by which his
execution is to be effected. Turn to 201.
434
You throw yourself to the floor and fire again. Your shot
misses once more, and rock chips fly from the wall near the
RSM's head. Then his pistol replies. Pick a number and add
your Athletics bonus:
• If 2-5, turn to 451.
•If 6-8, turn to 443.
• Jf9-12, turn to 436.

IT!
435
Having gathered enough information to whet Holmes'
appetite, you should be able to convince him now that you are
dealing with a very serious matter. You travel by cab to 221-
B Baker Street where Holmes himself answers you·r knock!
He invites you upstairs, and you swiftly tell him all you have
learned. You were right; Holmes is fascinated. His eyes fairly
sparkle with interest as he asks you one excited question after
another. The questions he asks elicit information you were
unaware you had. Finally, Holmes sits back in his chair and
takes a pipe from the rack, filling and lighting it. Streams of
smoke curl toward the ceiling as he thinks over what you have
told him.
"You were quite right to come to me, Lieutenant Watson,"
he begins. "You have worried this case like an English
bulldog, and a most singular case it is too. 'Pon my word, but
you have sparked my interest.,
"I believe that Lieutenant Wheeler's death is connected to
some even larger issue, though I cannot yet say what that is,"
the great detective continues. "However, you have compro-
mised yourself and can no longer act freely, as the schemers
know your identity. You must stay here. Do not go out into the
street. Do not show yourself at the window. And, above all, do
not speak with anyone. I shall complete your investigation and
bring the villai,ns to justice."
• If you wish to begin again, turn to 308.
• If you wish to read the solution to this case,
turn to430.
436
You twist to the side and feel the bullet whiz past your
cheek. You shoot again, remembering to squeeze the trigger
instead of jerking it this time. Fate guides your hand. Pick a
number and add your Athletics bonus:
• /f2-4, turn to 453.
•If 5-I2, turn to 459.
437
You spring out of your cab, paying the driver with alacrity
as you attempt to convey to unseen onlookers the impression
of a man on an important mission. You stride quickly to the
entrance and give the bell a vigorous pull. In seconds the door
swings open to reveal the starched and unforgiving figure of
the club steward.
"Quickly, man!" you say. "I must speak to one of your
members. It is a matter of the utmost urgency."
"And with which member did you wish to speak, sir?" the
steward asks frostily.
"Colonel Sterling," you declare, risking a ranging shot.
"That name is unknown to me, Sir," the steward replies,
beginning to close the door.
"Well, he must be here," you lie. "I am quite sure I saw him
enter not five minutes ago. I must see him. The matter is
urgent!"
"Colonel Sterling is not a member, sir," the steward replies
firmly. "Now if you will be so good as to leave." You put your
foot between the door and the jam, preventing the steward
. from closing it.
"I really must insist," you say, grim determination in your
voice. Turn to 387.

438
As you pick the calling cards up from out of the stationery
box, the bottom one falls to the desk in front of you. It has
Major Dillon's name on it.
•If you believe the stationery is central to solving the case,
turn to 172.
• If you believe the stationery is unimpol'tant,
turn to 400.
439
Again, the terrorist leader stiffens in his chair, but this time
a
he vents his anger. "You, sir, are fool!" he hisses very
quietly. "An arrogant English fool! It is probably a mistake for
me to allow you to live but I shall do so because your pursuit
of this investigation can only serve our ends. But do not
mistake me on this, sir; come here rio more or I shall not be
responsible for your life.•• He stalks out, leaving you alone in
the cellar.
•If you continue the investigation on your own, turn
to 425.
•If you visit the police, check Decision 6 and turn
to 390. ·
•If you visit Sherlock Holmes, turn to 404.
440
The ticket jogs your memory. You remember that Jonathan
had been dressed in his mess uniform when he left, rather
formal attire (even for him). He had been evasive about his
plans, but you recall that his father had belonged to an
exclusive men's club in London, one named for some ancient
Greek hero. Your knowledge of Mycenaean Greece is frag-
mentary but you make the connection with Leonidas, the
Agiad king of Sparta who died heroically at Thermopylae.
The initials might stand for the Leonidas Club. Check Clue B.
Turn to308.
441
You get no farther than the door before you feel strong
hands grab you from behind. You try to swing around to get
at your attackers but something hard crashes against your
head, and you feel yourself falling. Turn to 115.
442
You decide you cannot wait for the police. The council may
escape. You dash to the secret entrance before it closes and,
stopping long enough to wedge the door open, follow them
down the passage. Turn to 289.
443
You feel a shock as the pistol is tom from your hand. You
reel for a second, then throw yourself at the RSM before he can
get off another shot. Pick a number and add your Athletics
bonus: ·
• l/2-6, turn to 468.
• l/7-12, turn to 46~.
444
Picking up the pistol, you heard a faint snap which you
ignored until now. Lifting the pistol completely out of the
drawer, you see a small spring-loaded telltale set into one
comer of the drawer. Unfortunately, you set it off, and it can
only be reset with a key you do not have. Check Result VI.
•If you take the pistol, turn to 150.
•If you leave the pistol, tum to 361.
445
You attempt to allay the Chief Inspector's suspicions, but
his attitude hardens. "Lieutenant," he says coldly, "you may
well be just what you say, but it occurs to me that you are at
the very least providing aid and comfort to a very dangerous
band of criminals by interfering with our investigation. I shall
give instructions to have you watched. For your own good, of
course. Now, good day."
• If you go to the scene of the crime, turn to 240.
•If you visit Sherlock Holmes:
•If you checked Clues F and Hand Decision 6,
turn to 153.
• /fyou checked either Clue G or Hand either Dec-
ision 4 or 5, turn to 103.
• Otherwise, turn to 130.
•If you visit the Leonidas Club, turn to 174.
446
You are known to the sentry at the building entrance. He
allows you to enter without challenge when you claim to have
business in the building. Instead of going to your unit office,
as the sentry assumed, you creep up the stairs and attempt to
get past the upstairs guard unseen. Pick a number and add
your Artifice bonus:
•If 2-6, turn to 364.
• If 7-12, turn to 394.
447
Carefully, you open the door and enter the room. It is empty.
That puzzles you, because from your vantage point outside,
you could see both exits. Did the RSM leave a note to
someone? You turn up the oil lamp a little and risk lighting one
of the gas lamps, but you can find no evidence of a message.
You tum off the lamps and leave the room. Leaving the
Leonidas Club, you decide that nothing more will be gained
tonight and wearily make your way to 221 Baker Street where
you tumble into bed.
You awaken early the next morning, shaving and changing
into the fresh shirt Dr. Watson left for you. After a hearty
breakfast prepared by Mrs. Hudson, you set off for Scotland
Yard. You wish you had the opportunity to discuss the matter
of the RSM and Dillon with your cousin and Mr. Holmes, but
Mrs. Hudson claims that they went out and did not return last
night. Turn to 520.
448
You decide to wait for Holmes to return.You feel certain he
will be able to break the cipher. In the meantime, Dr. Watson
asks if you would mind if he has a go at it. In an embarrassingly
few minutes he breaks the code. Then he turns to you with a
twinkle in his eye, "I must confess I had some experience with
ciphers in Afgha!listan." Turn to 112.
449
The early afternoon sunlight disappears as you descend into
the dimly lit gloom of the Underground station. Oil lanterns
placed by the repair crews provide the only illumination,
throwing the area into stark relief. The work places are·
brightly lighted, but elsewhere the station is cast in deep
shadow.

After a moment the detectives leave you to your own


devices and you stroll around the area. You observe that the
explosion did more damage than you could see from outside.
The bomb apparently detonated near the tracks, shattering
several benches placed along the wall and one of the wooden
staircases leading down from the upstairs railway station.
Repairs have not yet begun on the staircase, but there are
several other entrances to the platform, so it has not received
more than cursory attention. More damage was done to the gas
lighting fixtures on the ceiling, which were apparently blown
out by the force of the explosion and then ignited after a gas
buildup, causing damage to the roof supports. The efforts of
the repair crews are focused here. As you walk across the
station, you see the police are packing away what appears to
be an evidence basket.
• If you ask to exarn.ine the evidence basket, turn to 461.
•If you look around by yourself, turn to 148~

450
Moments after you have settled yourself, you discover that
the meeting is about to begin. The members still standing
either move to the rear, partially obstructing your view, or find
their seats. The sound of conversation dies, and the hall grows
very quiet. The gathering faces a dais such as one might find
in a church. A table sits on the dais covered by a white
tablecloth and, lying on the table are objects which you are too
far away to see. The light in the hall dims as the gas lamps are
extinguished, leaving only the shadowy light of massive
standing candelabra on either end of the room and sconces
along the walls.
The hush deepens as high double-doors along one wall
swing open. Six men march in, four of them in the mess
uniforms of the most prestigious regiments in the British
army. The remaining two are naval officers, also in dress
uniform. They march down the center aisle, past you, and
toward the front of the hall.
Your eyes are drawn to the table at the center of the dais.
There are men quietly standing behind the table, five men who
were not there just seconds ago, masked and wearing long
ornately embroidered and jewel-studded capes. The capes
gleam red and blue as rubies and sapphires reflect the light of
the candles. The images on the capes are difficult to see from
where you sit, but you make out the shapes of Crusader crosses
and family crests of some of the most noble lines in Britain.
The marching men come to a halt just in front of the masked
figures. Six boot heels crash to the floor as they stand to rigid
attention.
You hear a low murmur from one of the masked figures and
see his mouth move as he speaks to the uniformed group in
front of him.
"Wedo,"answerthreeofthesix in loud voices. You are too
far back to hear both sides of the conversation.
•I/you attempt to move forward, turn to 142.
• If you stay where you are, turn to 161.
451
You feel a shock as the bullet strikes you in the shoulder.
The world tilts crazily as you sink the floor. Turn to 476.
452
The door flies open with a crash; you look up to see the
Sergeant-of-the-Guard standing there, backed by several of
his men.
"Yes?" you say, feigning irritation. "What is it, Sergeant?"
"An intruder," the man replys. "How long have you been
here, sir? I was not told there was anyone in the building."
"I have been here for nearly an hour, Sergeant. I saw the
guard there," you point at the inside sentinel, "make his check
nearly ten minutes ago. Surely he saw me."The Sergeant turns
to the guard. You hope the man's laziness will work for you
now instead of against you. Pick a number and add your
Communication bonus:
•If 2-6, turn to 328.
• If7-12, turn to 421.
453
Your shot blasts the pistol from his hand, and you back him
against the wall until help comes. Tum to 422.
454
Once you hear the steward open the front door, you know you
are safe for the moment. He cannot be certain you are still in the
building. This will give you time to slip out the back door and
make your escape through the mews to tell Sherlock Holmes
what you have found. Alternatively, you can rejoin the mem-
bers, hiding in the crowd.
•If you rejoin the meeting, turn to 324.
•If you visit Sherlock Holmes, turn to 435.
455
To your utter amazement, Chieflnspector Stem backs down.
True, he does it graciously and subtly, but he backs down all the
same. You are allowed inside. Turn to 449.
456
You start to run but before you can take more than a few
steps, another sentry appears from around the other comer.
Even worse, this man knows you! You decide to bluff your way
past him.
"Lieutenant Watson!" the sentry says in astonishment.
"Quick, man," you reply. "Did you not see him run past
you?"
"Run past? Who, sir?"
"The intruder trying to break into the RSM's cottage. I saw
him through the trees there," you point to the trees where you
were seen by the other sentry. "I was just in the act of rushing
down upon him when the shout came and he fled into the trees.
Surely you must have seen him!"
"No, sir, I did not," he replys doubtfully. "Would you
accompany me to see the Sergeant-of-the-Guard, sir? He may
know what to do."
You repeat your story to the Sergeant-of-the-Guard. Pick a
number and add your Communication bonus:
• lf2-7, turn to 124.
•If 8-12, turn to 200.
457
You throw yourself to the floor and remember to squeeze
the trigger instead of jerking it. Turn to 525.
458
Leaving the way you came, you ponder what to do next.
You could search Dillon's office at The Keep or go into
London to investigate the Leonidas Club.
•If you investigate the Leonidas Club, turn to 174.
•If you search Major Dillon's office, turn to 398.
459
Your shot lifts him off his feet, throwing him against the
wall like a ragdoll. For a moment you think he is dead. Then
he groans and tries to sit up. Turn to 422.

460
They are not long in coming. There are three men, big and
looking for trouble. They take you to another room in the
basement. This one is larger and well-lighted. There is a man
wearin~ a mask seated at a table behind an oil lamp.
"Come in, Lieutenant Watson," he says. "I am the spokes-
man for the Council of Five. We are very interested in you, but
most of all we would like to know why you are so interested
in us."
"Because Lieutenant Wheeler was my friend," you answer.
"I thought as much," he replies, unruffled. "A personal
matter. But you have come too far, and you know too much,
for someone inexperienced in investigative work. You have
had help; and I want to know the names of your friends."
"I had no help," you lie. "It was not as difficult to penetrate
your maze as you think. There was a wealth of evidence to
lead me to you. I had but to follow it."
"I think not," the spokesman comments abstractedly. "But
we shall see.
What follows is painful and unpleasant, but you have
suffered beatings before. These men are experts and do no
lasting damage. You tell them nothing. At last the leader sighs
in disappoint and tells the roughs to take you back to your cell.
Turn to210.
461
"Sergeant," you say, "would you mind if I had a look in the
basket?" Pick a number and add your Communication bonus:
•If 2-7, turn to 362.
•If 8-12, turn to 347.
462
You examine the contents of the basket, but nothing seems
out of the ordinary. It is nothing more than the rubbish found
in any rail station.
•If you leave, Check Result Ill and turn to 128.
•If you decide to stay and look around further, turn to 148.
463
You decide to chance another search. Which item will it be?
(You may search an item more than once.)
•If you search the desk, turn to 489.
• If you search the wardrobe, turn to 481.
• If you search the bookcase, turn to 341.
•If you search the filing cupboard, turn to 475.
464
After a time, you notice that in addition to the cards the
guests show at the door, each of the callers says something to
the steward. Obviously, a code of some kind, but how will you
acquire it? You watch several parties enter ·and see the same
procedure repeated. Then your patience is rewarded as a noisy
group in a four-wheel growler pulls up in front of the club. It
is well past the dinner hour, and this group of late arrivals has
had a little too much to drink. They are boisterous and should
not make any objection if you join them. It also presents you
with an excellent opportunity to learn the code. Turn to 224.
465
You manage to grab him before he can fire another shot.
Twisting the pistol from his hand, you throw him against the
wall and hold him until help arrives. Turn to 422.
466
You tum the newspaper over and find that it is today's issue
of the Standard. By the light of a match, you leaf through it,
finding a pencil mark in the personals next to a notice an-
nouncing tonight's general membership meeting of the Le-
onidas Club. You wonder why the RSM would take an
interest in a posh gentlemen's club. Resolving to find out, you
set off for the train station. Turn to 174.
467
No sooner have you reached the back of the house than you
hear a shout. You have been discovered! You must get away
before being identified. Pick a number and add your Athletics
bonus:
• 1/2-6, turn to 456.
•If 7-12, turn to 299.
468
He partially avoids your rush, but you knock the pistol from
his hand before he can fire again. While you scramble for his
pistol, the RSM uses the opportunity to escape through a door
on one side of the chamber, wedging it tight from the other
side. Turn to 195.
469
You steel yourself to hear the snap of the device, hoping the
trigger you spotted is nothing more dangerous than a simple
telltale. An alarm would be disastrous right now! You move
the pistol and hear the faint snap of a telltale springing into
place. You breathe a sigh of relief. Perhaps by the time Major
Dillon sees the indications you have been here, you will have
enough evidence to bring in the police.
You lift the pistol out of the drawer and smell the barrel. It
has been fired recently! Was this the weapon used to kill
Jonathan? Check Result VJ.
• If you take the pistol, turn to 150.
•If you leave the pistol, turn to 361.
470
The constable looks at you for a moment, then regretfully
shakes his head. "Sorry, Sir," he says gruffly, "I cannot
comment about ongoing investigations. The Chief Inspector
would have my head if I did." Then he appears to reconsider
for a moment. "Lieutenant," he continues in a kindlier tone.
"Come back in a few days and ask for Mr. Athelney Jones.
He's the detective assigned this case. He may be able to help
you."
Just then two men enter and stand conferring in the lobby.
The sergeant leans forward conspiratorially, "There's the man
to see. The stout one is Mr. Athelney Jones." Looking in the
direction he indicat~s. you see a man tall and burly but
beginning to run to fat. His eyes bum small and bright, hidden
behind swollen lids.
"Who is the other?" you ask, nodding toward the second
man who is of medium height, immaculately dressed, and
with the air of a gentleman.
"Chief Inspector Maxwell Stem, Mr. Jones' superior -
and_mine too." He straigh~ens as Athelney Jones walks toward
you.
"Trouble, Sergeant?" he asks.
"No, Sir," the sergeant replys. "The Lieutenant here came
for information about the bombing last night." You'introduce
yourself, but it is readily apparent Jones has little interest in
helping you. He rather arrogantly informs you that the police
will not divulge information concerning an active investiga-
tion, then turns and walks away. Turn to 410.

471
After Mores' escape, you stand and, brushing yourself off,
look over at Dr. Watson at the window.
"Are you all right, Doctor?"
"Yes, yes, my boy, never better," he declares, carefully
fingering the broken window glass.
"I shall be happy to pay for the breakage, Dr. Watson," you
say, feeling very foolish. "It is the least I can do."
"No, no, not necessary at all. Not your fault. He fooled me
as well. ·I dare say had Holmes been here, the fellow would be
sitting trussed as neat as a Christmas goose right now."
"I must insist on paying for the breakage," you say. "I was
foolish enough to bring him here. And the worst of it is that
he knows who you are now. When he reports to his masters,
both you and Mr. Holmes will be in danger." You go back
across the room to right the toppled chair when you note a
piece of paper lying on the floor.
"Hello, what have we here?" you ask, picking it up. Turn-
ing it over, you discover a piece of stationery used by the
Council of Five. It has Major Dillon's name and address in
Kingston written on it.
"What do you make of this, Dr. Watson?" you ask, handing
it to him. "It must have fallen out of Mores' pocket during the
struggle."
He looks at the paper for a minute and then comes to the
same conclusion you did. "I believe this fellow Mores is a spy
and possibly an assassin for the Council of Five," he answers.
"And I think he has been .given an order to kill Major Dillon
as soon as he completes his assignment concerning you."
Turn to 100. ·
472
You decide the next logical step is to visit the Leonidas Club
and now have good reason to-believe that it may be the key to
solve the mystery.
As for the Leonidas Club itself, you know very little about
it. Most of the better clubs in London are for the exclusive use
of their very restricted membership. Joining such clubs is
accomplished by invitation only, and many have long waiting
lists. Some are so sought after they are passed from father to
son, along with the family estate.
Like many others, the Leonidas Club is not imposing from
the outside, conveying an image of quiet dignity and under-
stated elegance. It nestles between a hotel and a private
residence, all rising three stories above the street. Only the
small brass plaque below the bell pull identifies it as a club.
• If you attempt to bluff your way inside, turn to 437.
•If you use the card from Major Dillon's desk to get in,
turn to246.
•If you stand back_and watch the entrance, turn to 298.
473
You spring from your cab, paying the driver with alacrity
as you attempt to convey to unseen onlookers the impression
of a man on an important mission. You stride quickly to the
entrance and give the bell a vigorous pull. In seconds the door
swings open to reveal the starched and unforgiving figure of
the club steward.
"Quickly, man," you say. "I must speak to one of your
members! It is a matter of the utmost urgency!"
"And with which member did you wish to speak, sir?" the
steward asks frostily.
"Colonel Sterling," you declare, risking a ranging shot.
"That name is unknown to me, Sir," the steward replies,
beginning to close the door.
"Well, he mustbe here," you lie. "I am quite certain I saw
him enter not five minutes ago. I must see him."
"Colonel Sterling is not a member, sir," the steward replies
firmly. "Now if you will be so good as to leave." He pushes
the door shut.
•If you attempt to break into the club, turn to 276.
•If you visit Sherlock Holmes, turn to 146.
474
"Lieutenant Watson, what are you doing here?" demands
the Duty Officer, a captain whom you know slightly. "I was
given to understand that Colonel Sterling had relieved you of
all other duties until you had settled Lieutenant Wheeler's
affairs."
"That,. sir, is true," you reply with a confidence you do not
feel. "However, responsibilities do not evaporate because one
does not attend to them. Captain Anderson will expect the
training schedules when he returns from Dorset tomorrow,
Colonel Sterling notwithstanding. I decided to leave the
dinner tonight to finish them." It sounds plausible to you. You
just hope the captain does not notice that the papers you have
in front of you are last month's supply requisitions. Fortu-
nately for you, he does not appear to be interested in them.
He turns to the sergeant. "It is all right, Sergeant. I shall
assume responsibility." The sergeant takes his men and
leaves, but the Duty Officer s·tays behind. "Watson," he says,
measuring you with a cool, detached look. "I do not know you
well, but I believe you were lying just now. I do not know what
you hope to accomplish by this deceit, but rest assured that the
matter will not end here. In the meantime, there is no need to
air our soiled laundry in public."
"Yes, sir," you reply, knowing there is very little you can
say. He departs, leaving you with a decision to make.
•If you have not checked DecisiOn 10, you may search
Major Di/km' s house. Check Result Wand turn
to 121.
•If you investigate the Leonidas Club, turn to 266.
475
The filing cupboard is to one side of the desk, blocking
entrance behind the desk on that side. It is nearly as big as the
wardrobe, and nearly as ugly. You open it and begin going
through the contents. Pick a number and add your Observa-
tion bonus:
•If 2-7, turn to 508.
•If 8-12 , turn to 491.
476
You wake up in hospital, your chest and shoulder heavily
bandaged. Later, you learn that Attielney Jones found you
lying next to the body of Major Dillon. The RSM has escaped.
Turn to 195.
477
That afternoon Dillon is brought in from Kingston and
taken to Athelney Jones' office. You explain to Dillon what
you know and tell him of Mores' mission, showing him the
coded message. At first; Dillon appears unruffled and refuses
to discuss the matter, but then asks for an opportunity to
consider what you have told him. Jones agrees, and Dillon is
taken away.
You are discussing strategy with Dr. Watson and the Jones
when a.constable knocks at the door and informs the detective
that Major Stephen Dillon has been found dead in a holding
cell in the basement. Subsequent questioning reveals that by
an unfortunate accident Dillon was placed in the same cell as
the erstwhile Lieutenant Mores. And now Mores has disap-
peared. For a moment you wonder if the plotters have
managed to subvert Scotland Yard, but then you dismiss the
thought as ludicrous.
"That leaves us one last alternative," you comment to
Athelney Jones.
"Yes," Jones grimaces, "Sherlock Hol!Jles."
Your investigation ends in partial success. With the evi-
dence you have uncovered to date, Sherlock Holmes will
swiftly solve the case. The plot against the realm will fail, but
there is no evidence to try the council plotters. The murderer,
Dillon, is dead, but the reasons for Jonathan's death will never
become known. At the very least you can write to Jonathan's
father and tell him that his son died honorably, refusing to
betray his country.
•If you begin the mystery again, turn to 308.
•If you only want to read the solution, turn to 430.
478
Going through the drawer on the left pedestal, you notice
that it is shallower than would make sense. You take a stack
of file folders from the drawer and put them on the desk. Then
you examine the inside of the drawer more carefully. Sure
enough,.you discover a false bottom to the drawer. Carefully, ·
you pry it up with your penknife and look inside. Lying in the
exposed secret compartment are a service revolver and a
stationery box!
•If you open the stationery box, turn to 484.
•If you examine the pistol, turn to 247.
• If you examine the objects without touching them,
turn to 365.
•If you shut the drawer and leave, turn to 518.
479
You convince the barkeep you read about the account of the
bombing in the newspapers and only wanted more informa-
tion to share with your Irish relatives back in America. He
watches you closely but appears satisfied. Turn to 521.
480
You race down the passageway, pursuing the fleeing fig-
ures. By now you hear the police far behind you as Athelney
Jones bellows your name. You do not reply for fear of alerting
your quarry.
ITl
Then, from behind you and ve.ry distant, comes the sound
of a gunshot and a faint cry. You guess the police have caught
up with the RSM and Dillon. The sound of the gun makes you
wonder if the council members are armed. Turn to 490.
481
The wardrobe looms along one wall like a massive mahog-
ony beast, frowning -disapprovingly. You are certain this
piece is government-owned, for you could never imagine
anyone buying such a monstrosity for personal use. It is not
locked, so you pull it open and find spare uniforms, an
umbrella, boots, and an oilcloth coat. There are two drawers
below, and you go through them carefully. Pick a number and
add your Observation bonus:
•If 2-7, turn to 358.
•If 8-12, turn to 122.
482
While the RSM does not fit Holmes' description, you
believe that very little occurs at The Keep without the Ser-
geant Major's knowledge. Indeed, it is quite conceivable he
is the spider at the center of this web of intrigue, controlling
even his superior officers. Deciding to have a closer look, you
thank Holmes and catch a train to Kingston. Turn to 307.

483
You steel yourself to hear the snap of the device, hoping the
trigger you spotted is nothing more dangerous than a simple
telltale. An alarm would be disastrous now! You move the
box, hearing a faint snap of the telltale springing into place,
and breathe a sigh of relief. Perhaps by the time Major Dillon
sees the indications you have been here, you will have enough
evidence to call in the police. Check Result VI. Turn to 516.
[1]
484
You reach inside the desk drawer and pull out the stationery
box. Carefully, you open it and look inside. You let out your
breath in a long sigh of disappointment, unaware you had been
holding it in. It is only a box of stationery. Curious, you pick
up a sheet of the paper, leaving the notecards undisturbed.
There is an interesting symbol embossed at the top of the
sheet. It depicts a crown and sceptre borne up on a shield
emblazoned with a lion rampant. To the right, in small gothic
script are the letters, "CV". In addition to the letter-sized
sheets, there are notecards and small blank calling cards, all
with the strange crest. Check Clue Q. Pick a number:
•If 2-7, turn to 424.
•If 8-12, turn to 322.
485
You follow Dr. Watson into the house and, helping Mores
upstairs, settle him in a comfortable chair_while your cousin
bustles about fixing a pot of tea.
"Now then," Dr. Watson declares, "I have left a note for
Mrs. Hudson to prepare a hearty breakfast when she returns.
But in the meantime, I shall examine your companion's
injuries and then your own, my boy."
"Really, Doctor," Mores demurs, "I have no need of your
ministrations just now. There was no lasting damage done,
and all I truly need is rest. The tea, a good breakfast, and a
sound sleep will restore my health, thanks to Lieutenant
Watson."
Dr. Watson gives him a sharp look, then shrugs and settles
himself in a chair opposite yours and asks how you came by
your injuries. You begin to tell the tale, finding it more and
more fantastic as you speak. As you relate your capture and
subsequent escape, you find yourself questioning the chain of
events which have led you here. Pick a number and add your
Intuition bonus:
•If 2-7, turn to 313.
•If 8-12, turn to 260.
486
When you pick up the pistol, you see a small telltale set into
one comer of the drawer. Fortunately, you did not set it off.
Check Result V.
•If you take the pistol, turn to 150.
•If you put the pistol back, turn to 361.
487
Waiting until most of the members have entered the hall,
you walk purposefully down the stairs, going around to the bar
on the far side. You enter that room and walk sWiftly to the
door on the opposite wall. Opening the door, you find it opens
onto the meeting hall as you expected. You enter just as the
meeting is about to begin. Turn to 243.
488
Chief Inspector Maxwell Stem hardly shows the anger he
must be feeling as he turns -to the constable behind him,
"Arrest this man," he says and then turns back to you.
"Perhaps you will find the time to write your letter from inside
Newgate Prison."
You find yourself about to be cast into jail where you will
be confined for weeks, unable to continue your investigation.
You curse yourself as you realize that it will be up to Sherlock
Holmes to solve the case now.
•If you start over, turn to 308.
•If you would like to read the solution, turn to 430.
489
You decide to search the desk, a massive piece of furniture.
It has two pedestals with three locked drawers in each and a
wider drawer in the center, also locked. It is unlikely that there
will be a spare key, as since Dillon keeps one on his watch
chain. You must break the lock and take your chances.
You slip the blade of your penknife under the lock and push
down, hearing a click; the.middle drawer opens! The lock, old
as it is, no longer properly engages, and the drawer comes free
before the lock snaps. There is no damage to the lock or the
desk, and there will be no visible sign of forced entry. You
open the center drawer and find a key inside: will it open the
drawers in the pedestals? Yes! Quickly, you search through
them. Nothing! Pick a number and add your Observation
bonus:
•If 2-5, turn to 375.
•If 6-12, turn to 478.
490
You hear voices ahead, snatches of hurried conversation.
You slow to a walk and begin to move carefully toward them.
You get as close as you can without revealing yourself, trying
to get a good look at them in the light of the lantern. Pick a
number and add your Observation bonus:
•If 2-6, turn to 512.
•If 7-12, turn to 505.
491
You thought there must be something in the file cupboard,
but this time, you will be disappointed. Now you must decide
whether to make another search. The longer you stay here, the
darker it will get, forcing you to use a light, and the more
dangerous it will become. Should you risk another search?
• If you leave, turn to 284.
• If you make another search, pick a number but
subtract 1 for each search you have made (You may
search the same item more than once.):
• If 2-4, turn to 228.
•If 5-12, turn to 463.
492
Somehow you manage to convince the Provost Marshal
that you are not lying, even though you are. He tells you that
he will take responsibility for explaining the situation to the
Colonel, and you are free to go. Turn to 523.
493
Your investigation ends in partial success. With the evi-
dence you have uncovered to date, Sherlock Holmes will
swiftly solve the case. The plot against the realm will fail, but
there is not enough evidence to try the plotters. The murderer,
Dillon, is dead, but the reasons for Jonathan's death will never
become widely known. At the very least you can write to
Jonathan's father and tell him his son died honorably, refusing
to betray his country.
•If you begin the case anew, turn to 308.
•If you only want to read the solution, turn to 430.
494
You wait several minutes, then follow Dillon into the bar.
Pushing through the crowd, you find a small table against the
far wall where you can see him. The major stands at the bar
by himself, as if no one dares to be seen with him. He tosses
down a whiskey, the strain beginning to show on his face.
Finally. he straightens and, turning around very deliberately,
navigates his way to the door. Turn to 338.
495
For a moment you are too stunned to think. You have killed
a man. True, you did not intend to kill him though he certainly
sought your life. You have never killed before. Even the faded
scar on your cheek from years before could have been
avoided, had you shot the man instead of attempting to capture
him. Dr. Watson tells you he will take it upon himself to deal
with the police, but you barely hear him.
It is Dr. Watson who suggests you search the body for clues.
The search yields no weapons, but you do find a piece of paper
folded into quarters in his coat pocket. Unfolding it, you
discover it is a message written on stationery used by the
Council of Five. It appears to be in some sort of code as the
words are all five letters long and make no sense.
You have had some experience with codes during your
service and think the cipher used may be one familiar to you.
You take the paper over to Holmes' desk and set to work. Pick
a number and add your Scholarship bonus:
•If 2-6, turn to 111.
•If 7-12, turn to 108.
496
You are convinced that there is little to be gained by
continuing here. You must find a way to get to the center of
this maze and are beginning to be convinced that path lies
through the very heart of the Leonidas Club. You decide to
leave the building and take the next train to London. Tum to
174.

497
You believe that the evidence you possess is enough to
convince the police to widen the scope of their investigation.
You ask for Mr. Athelney Jones, the detective assigned to
head the investigation. At first, he is somewhat reluctant to
believe you, but you win him over. He decides to inform his
superior, Chieflnspector Maxwell Stem, and asks you to wait.
Turn to 158.

498
As you leave the room, you wonder what it was about the
conversation you had with Major Dillon that disturbs you.
You are certain he knew something about the ticket stub,
something he kept to himself. You are also certain that the
sight of the ticket stub startled him. Could he be lying? You
can hardly accuse a superior officer of dissembling without
good reason. Still, you will bear it in mind. Check Clue E .
Turn to340.
499
You shift the box just a little to get a better look at the telltale
trigger. Unfortunately, you cannot see it well enough to
determine how to disarm it. If you proceed, the telltale may
snap into its closed position, and you very much doubt there
will be any way to reset it without marring the drawer and warn
Major Dillon. ·
•I/you proceed to examine the box anyway, turn
to483.
• If you proceed to examine the pistol anyway, turn
to469.
• If you decide not to touch the drawer, turn to 229.
500
"Mr. O'Gtady," you say ~ again risking his ire, "while I
understand your people have severe problems, I have only a
short time to deal with my own. I find myself believing you,
but I need something more than your word that you were not
responsible for the bombing, evidence that might convince the
police." Pick a number and add your Communication bonus:
•If 2-6, turn to 439.
• l/7-12, turn to 503.
501
You will be setting off for the council meeting with a pistol
and police whistle provided by Jones. In addition, you know
that the club will be surrounded by concealed constables at the
ready.
At the appointed hour, you and Major Dillon take a hansom
to the Leonidas Club. There is always the possibility you will
be recognized by someone you know, but you must take that
chance if you are to solve this crime and bring all the villains
to justice. Accompanied as you are by Major Dillon, you
should at least have no problems with the club stewa~d.
You time your arrival to occur shortly before the scheduled
meeting. When you arrive, there are members streaming in
and the staff, busy as they are, will have little time to devote
individual attention to any one person. Together, you and
Dillon approach the door. Pick a number and add your
Artifice bonus:
•If 2-4, turn to 186.
•If 5-12, turn to 183.
502
It is now time for some quick deci~ions.
• If you take one of the calling cards and leave, turn
to 472.
• If you put the stationery box back the way it was and
leave, turn to 518.
503
The leader of the terrorists stiffens, then relaxes once more.
"You are persistent," he laughs. "You may very well pene-
trate this labryinth, and that can only serve to advance my
cause.
"Well then, I believe I can give you the proof you seek," he
continues. "You see, Gladys O'Keefe was one of our own.
Not a leader, mind you, but one who had given good and
faithful service over the years. It was her job to watch the night
trains at Paddington, watching who and what they carried, and
even occasionally arranging a quick escape for members of
our band pursued by the police.
"She was on her station Wednesday night when she saw a
group of men wearing dark greatcoats decamp from a late
train. They carried the body of a man, a young man, clothed
in a bright uniform, his chest stained with blood. They
propped him on a bench and went to work constructing a
device she could not see.
"She had to scurry out at one point to prevent discovery and
used the opportunity to report the occurrence to her superior
before returning. The rest you know."
"Was she able to describe any of them?" you ask.
"They wore masks, I am afraid," O'Grady says and then,
touching his own, "It must be the season for them."
"Was there anything else?" you persist.
"As a matter of fact, yes. She reported one of the men
addressed the leader of the group as 'Major'." Check Clue H.
•If you continue the investigation on your own, turn
to425.
•If you visit the police, Check Decision 6 and tum
to390.
•If you visit Sherlock Holmes, turn to 404.

504
You decide to question Major Stephen Dillon, the regimen-
tal adjutant. Major Dillon would know if Jonathan had been
invited to attend an official function, which might explain why
he wore his mess uniform. The Major's office is in the
regimental headquarters at the back of the building, across
from Colonel Sterling's. Passing through the small antecham-
ber where the Major's clerks sit, you enter his office. Dillon
is hard at work at his desk, and you must wait until he
acknowledges your presence. Finally, Dillon looks up.
"Yes, yes, what is it, Watson?" he asks distractedly.
··sorry to disturb you, sir," you begin, "it is about Lieuten-
ant Wheeler."
"What about him?" Dillon asks, favoring you with his full
attention.
"Well, I found this in his cloak," you show him the ticket
stub. "I thought it might explain why he wore his mess
uniform last night. Do you know of any official function he
might have attended?"
"No, I do not," he states emphatically. "I am hardly
responsible for Lieutenant Wheeler's off duty hours, Watson.
I am afraid I can shed no light on the matter." He begins to
shuffle the papers on his desk and then looks up, as if surprised
to see you still there. "Was there something else?" he asks.
"No, sir," you reply, taking the cue and turning to leave.
"Watson," Dillon calls as you walk toward the door. You
tum back to face him. "Shut the door behind you, will you?"
Pick a number and add your Intuition bonus:
•If 2-7, turn to 327.
•If 8-12, turn to 498.
sos
How very appropriate, you think. And once or twice you
even wondered why he was not a member here. "Stop right
there, Colonel Sterling, if you please," you command, level-
ing your pistol. "And you other gentlemen, stand easy. You
have an appointment with Scotland Yard, and I do not believe
it will be in your office, Chief Inspector Stem." Turn to 506.
S06
You hold the leaders of the plotters until Athelney Jones
arrives, out of breath and just a little miffed that you made the
capture. As he looks at the unmasked prisoners, his eyes
nearly bulge from his head. He looks over to you, as if to
confirm what he sees. You nod with grim satisfaction, looking
forward to your next meeting with Sherlock Holmes. Turn to
430.
507
The RSM's attitude bothers you a little, but you cannot put
your finger on just what he told that rings false. Turn to 340.
508
You thought there must be something in the file cupboard
but this time, at least, you will be disappointed. Now you have
to decide whether to make another search. The longer you stay
here, the darker it will get, forcing you to use a light, and the
more dangerous it will become. Shou,ld you risk another
search?
• If you leave, tum to 284.
• If you make another search", pick a number but
subtract I for each search you have made (you may-
search the same item more than once):
• If 2-4, turn to 228.
•If 5-12, turn to 463.
509
You enter the clerk's antechamber between the hall and
Major Dillon's office. Walking quietly across the small room,
you try the door to Dillon's office but find it locked. Thinking
furiously, you reason that Dillon, foggy as he must be early in
the morning, undoubtedly forgets his key from time to time.
Therefore, there must be a spare key in the outer office. The
clerks would hide it where it would be within easy reach,
because Dillon has a tendency to be surly when he has made
a mistake.
You sit down at the clerk's desk and look about. You lift the
desk pad, but find nothing. The flowerpot on the comer of the
desk proves fruitless, as does a quick search of the desk
drawer. Then you notice a small, crossed flags display on the
bookcase behind the desk. You pick it up. Yes! As you
suspected, it is hollow, and underneath it lies the key. Taking
the key, you get up from the desk and unlock the door.
Dillon's office is small and bare. There are only four items
of furniture in it. An enormous desk, a wardrobe for clothing,
a bookcase with a small double-doored compartment, and a
small file cupboard. The light is fading rapidly; you only have
time to search one item before you will have to light a candle.
There are no genuine drapes, only decorative ones on either
side of the window; lighting even a small candle will increase
your chances of drawing t~e attention of-the sentries.
• If you search the desk, turn to 489.
• If you search the wardrobe, turn to 481.
• If you search the bookcase, turn to 341.
• If you search the file cupboard, turn to 475.
510
You thought there must be something in the bookcase but
this time, at least, you will be disappointed. Now you must
decide whether to make another search. The longer you stay
here, the darker it will get, forcing you to use a light, and the
more dangerous it will become. S~ould you risk another
search?
• If you leave, turn to 284.
• If you make another search, pick a number but
subtract I for each search you have made (you may
search the same item more than once):
•If 2-4, turn to 228.
•If 5-12, turn to 463.
511
"Lieutenant Mores," you say. "It occurs to me that I have
not properly introduced you to my cousin. Dr. Watson, may
I present Lieutenant Neville _Mores, Royal Navy."
"Really!" Dr. Watson says with interest. "Always admired
the Royal Navy. What ship, Lieutenant?"
"HMS Defiance," Mores answers.
"Lieutenant Mores," you reply, with a sinking feeling in the
pit of your stomach. "I am quite certain you told me that your
ship was the HMS Defiant." Turn to 118.
512
"Stand where you are, gentlemen," you command. Then
you freeze in momentary shock at what you see. How very
appropriate, you think. Once or twice you even wondered
why he was not a member of the Leonidas Club. "Stop right
there, Colonel Sterling, if you please," you command, level-
ing your pistol. "And you other gentlemen, stand easy. You
have an appointment with Scotland Yard, and I do not believe
it will be in your office, Chief Inspector Stem." Turn to 506.
513
Colonel Sterling's attitude irritates you. He has just lost a
young officer under his command and does not appear to be at
all concerned. Is it just another example of the contempt in
which he holds his subordinates? Turn to 340.

514
"Impossible!" cries Watson, reaching for his revolver.
Turn to 626.

515
"That's it!" cries Holmes, jumping to his feet. Turn to
611.
516
You reach inside the desk drawer and pull out the stationery
box. Carefully, you open it and look inside. You let out your
breath in a long sigh of disappointment, unaware you had been
holding it in. It is only a box of stationery. Curious, you pick
up a sheet of the paper, leaving the notecards undisturbed.
There is an interesting symbol embossed at the top of the
sheet. It depicts a crown and sceptre borne up on a shield
emblazoned with a lion rampant. To the right, in small gothic
script are the letters, "CV". In addition to the letter-sized
sheets, there are notecards and small blank calling cards, all
with the strange crest.
As you pick up the calling cards, the bottom one falls to the
desk in front of you. It has Major Dillon's-name on it. Check
Clue Q.
•If you believe the stationery is central to solving th~ case,
turn to 172.
• If you believe the stationery is unimportant, turn to 400.
517 .
You move through the damage, starting every time you hear
a noise and trying to keep your concentration focused on your
examination of the area. Pick a number and add your
Obsenation bonus:
•If 2-5, turn to 250.
• /f 6-12, turn,to 218.
518 -
You feel that there is no-thing more to be gained by search-
ing here. You must decide what to do next.
• If you have not checked Decision 10, you may search
Major Dillon's house. Check Result IV and turn to
132.
•I/you investigate -the Leonidas Club, turn to 401.
519
You find yourself in one of the furnished rooms the club
provides for its members when in London. There does not
appear to be anyone staying here at present. You cross to the
door and open it a crack. There is no one in the hall, and you
walk silently to the stairway. As you look over the railing and
down onto the next floor, something hard crashes into the back
of your head and blackness fills your mind. Turn to 115.

520
You find a hansom to drive you to Scotland Yard and, as the
cab bumps along over the cobblestones, you consider your
next move. It will be tricky to convince the police that you are
both serious and sane. You are not overly impressed with any
of the detectives with whom you have dealt. According to
Sherlock Holmes, Athelney Jones is a pompous condescend-
ing braggart, and Chieflnspector Maxwell Stem is even worse
(for all his urbane manners). You decide you will choose
Jones, as he is the lesser of two evils.
The cab pulls up in front of Scotland Yard, and you jump out
and hurriedly make you way up to Jones' office. You find the
door locked and a passing constable informs you that Jones
has not yet arrived. You are at the point of deciding what to
do next when Chieflnspector Stem rounds the comer and sees
you. Turn to 325.
521
The barkeep responds to your overtures and seems willing
enough to answer your questions. From time to time, he walks
along the bar, filling orders and talking to customers. Finally,
you manage to steer the topic of conversation to the subject of
the Dynamiters and ask him if he knows any of the terrorists
himself. He looks around theatrically, then leans slowly
across the bar to whisper to you. "And what would you be
wantin' to know for?" he asks. The bar becomes very still.
"Because I would like to talk with a representative of the
Irish faction," you reply, knowing that you have irrevocably
committed yourself.
"Well,justspeak up then," he replies with a sneer. "They're
all around ye." You look up and find the bar is no longer
crowded. Many of the customers have drifted away, replaced
by big, mean-looking roughs who do not appear to be well-
disposed toward you. The barkeep was apparently doing more
than taking orders. He has cleared the bar of noncombatants.
The only customers left are members of the gang, and they
have you trapped!
.. I did not come here to address the membership," you say
with as much dignity as you can muster...I wish to speak with
a leader."
..Too good to talk with the likes of us, is that it, sir?" the
barkeep demands sarcastically, no trace of friendliness left in
his voice .
..That is correct," y_ou say, standing your ground.
"Then follow me," he replies, lifting up a section of the bar.
He walks over to the door that down into the winecellar and,
opening it, motions you through. You make your way care-
fully down the darkened winding staircase, your eyes slowly
adjusting to the dim light. Against one wall you see a beer keg
turned on its end. A single candle sputters fitfully on its keg
top, brightening the gloom but not banishing it entirely. In a
chair on the far side of the candle sits a man, masked and robed .
..Over here." The man's voice is cultured ·and pleasant. He
speaks with an Oxford accent and sta.nds as you approach ... I
will not offer to shake your hand. We both know it would be
an empty gesture. Just as I do not offer my hand, I do not offer
my name. However, you may call me Sean O'Grady, if you
like. I have used it on occasion."
You sit down uneasily. "I assume not telling me who you
are increases my prospects of emerging from this meeting
alive." 'I...

"That is correct," the silken voice replies, "if I am satisfied


in other respects. Now tell me why you have come."
You abandon your pose and tell the man of your doubts
about the bombing. You do not mention any of your other
suspicions.
"And have yo"u been to the police with this information?"
.. I have," you reply.
"And what was their reaction?"
"They refused to believe me," you admit.
"I thought as much," he sighs. "It would be pointless for us
to deny it. We shall get the blame anyway. We may as well
accept the credit."
"Mr. 0 'Grady, do I understand you to say you did not bomb
the station?"
"That is correct. We did not do it."
"Is it possible that another faction of your group did?" you
persist.
"I have made inquires," he replies, "and I believe not."
"Mr. 0 'Grady," you begin, finding yo_urself unable to resist
asking a question that has been bothering you. "You seem to
be a reasonable and educated man. Why is it you and the other
members of your band persist in these wanton attacks?"
Immediately, you feel you have overstepped yourself. The
_man you know as Sean 0 'Grady stiffens; his eyes bore into
yours with such anger as you have never seen. You remind
yourself that you are dealing with a leader of the most vicious
terrorist band in the land. His manner may be civilized but in
his breast beats a murderous heart. After a long moment, he
relaxes and leans back in his chair.
"I think it is ignorance rather than arrogance," he says softly
to himself. "And English ignorance is what I am about.- Tell
me, have you ever been to Ireland?"
"I have not," you reply. "I was born and raised in India and
have only been in England a year. My understanding of
Ireland's problems is thin at best. I nave heard it is very
beautiful, however."
"Ireland's beauty is not the issue," O'Grady answers with
a hint of ex11speration. "It is the people of Irefand I want you
to know. Do you believe in slavery?"
"Of course not," you reply indignantly. "No civilized man
does. It is illegal nearly everywhere."
"Yet in Ireland, many of my people are bought and sold
with the land, just as in medieval times. They are owned just
as surely as any slave by absentee landlords who live in a
foreign land. They are kept in grinding poverty by a church to
which they do not belong. Is it any wonder we wish to be free
of you?"
"What! Surely, you are exaggerating," you reply. "England
is not a foreign land. Ireland is a part of the United Kingdom,
after all."
"There speaks the conqueror," he replies grimly. "You
would see it differently, had Ireland her foot on your English
throat." You realize that you have allowed the conversation to
drift from the central issue. Check Clue F.
• If you allow the terrorist leader to continue, check
Decision 4 and tum to 380.
• If you demand proof that the Dynamiters were not
involved in the bombing, check Decision 5 and
tum toSOO.
522
You return to your room and wait, knowing that if you were
recognized, any attempt to run would be pointless. It would
only cast the worst possible light on your activities. So you
wait. After nearly an hour. you seem to be safe. Now you have
another decision to make. What should you do next?
• If you try to get back into the building, tum to 282.
•If you have not checked Decision JO, you may search
Major Dillon's house. Check Result Wand turn to 376.
•If you visit the Leonidas Club, tum to 283.
523
You marvel at your luck, though you are also somewhat
disturbed at how easily you lie. On the negative side, you
know that you·wm be unable to pursue the investigation here,
at least for tonight. But there remains the Leonidas Club! You
hurry for the train station. trying to ignore the pounding of
your injured head. Tum to 174.
524
The Colonel relaxes after hearing your explanation.
"Thought it must be something like that. Still, Watson, strictly
against the rules. Get permission next time or it will go hard
with you at your next fitness report." Turn to 373.
525
Your aim is true. Your shot catches him lVgh in the
shoulder, sending his pistol flying across the chamber, and
throwing him to the rock floor. You walk over and retrieve the
pistol and settle down to wait for Athelney Jones. Tum to 422.
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----------
RANDOM NUMBER TABLE

I. 11 8 9 7 5 6 9 8 5 7 3

I 4 10 6

7
3 12 7

4 8 5
2 10 8

6 9
4

7 10 8
11

9 6 5

8 5 7 3 6 11 8 9 7 5 6 9

10 8 4 11 7 4 10 6 3 12 7 2

9 7 10 8 9 6 5 7 4 8 5 6

7 5 6 9 8 5 7 3 6 11 8 9

3 12 7 2 10 8 4 11 7 4 10 6

4 8 5 6 9 7 10 8 9 6 5 7

6 11 8 9 7 5 6 9 8 5 7 3

7 4 10 6 3 12 7 2 10 8 4 11

9 6 5 7 4 8 5 6 9 7 10 8

8 5 7 3 6 11 8 9 7 5 6 9

10 8 4 11 7 4 10 6 3 12 7 2

9 7 10 8 9 6 5 7 4 8 5 6
A GAME where YOU
play the detective!

THE DYNAMITERS
by Milt Creighton
In May of 1886, London's Paddington Station is rocked
by a bombing attack. Investigating the incident, you take
a special interest, for your best friend was killed in the
explosion. Suspicion centers upon "the Dynamiters," a
band of anarchists with ties to Irish Separatists.
As you immerse yourself in the plot, your investigation
becomes more complex and dangerous. The web of
treachery could culminate in the collapse of Parliament!
With the assistance of Baker Street's immortal sleuth,
you must solve this heinous crime before time runs out!
YOU are the detective in this intriguing fifth book of the
SHERLOCK HOLMES SOLO MYSTERIES™.

In SHERLOCK HOLMES SOLO MYSTERIES™ you can


• Play a ready-to-go detective-hero
• Create your own n---~~--~-~~~~'-'-<-'CK
HOLMES SOLO Happy Hi;turiun - S3.00
• Make your own d
• Solve the mystery llllllllHllllllllllllllllllllllllllllll lllll
123518519
The Dynamiters
Printed in U.S.A.
1111 ;::, oa.1111,,. uvvl\. 1S an

10908 original work. It is not


the work of Sir Arthur
Conan Doyle. Grateful
ack nowledgement to
Dame Jean Conan Doyle
for permission to use the
Sherlock Holmes char-
acters created by Sir
0 10599 00295 8 Arthur Conan Doyle.

l Copyright© 1988 IRON CROWN ENTERPRISES INC.

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