CRITICAL HITS
‘The tables and rules in this booklet may be
used to supplement or replace the ones given Warhammer FRP
in the Warhammer Fantasy Roleplay cule- Critical Hits Credits
book. The rules for critical hits on page 16 pe i Sa
have been updated slightly from the original play Cea Stem
Graeme Deli Babes
Sharp Hand Weapons _ pages 2-3 Sa ea ene ae
Blunt Hand Weapons pages 4-5 sed na rpee Deal 98,
‘Teeth and Claws pages 6-7 i is designed by
Arrows and Bolts pages 8-9 io corollaries
parearis) pases nots eae
Falling and Crushing _ page 12 Dan eyes
cee eae ad in White ar #91 an
elastics pages 14-15 fle ee etepaion ad
Critical Hit Rules Gage 16 faitng i this books by
Copy-editing, design, layout and
‘coordination by James Wallis.
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\4/ PUBLISHING WeepSharp Hand Weapons
Arm
Your blow grazes your opponent's arm, causing them to drop
anything held in that hand,
‘Your blow skins your opponents knuckles, painfully but not se-
riously. The arm may be used normally, but anything held in the
hand is dropped.
Your blow opens a small cut on your opponent's forearm, inca-
pacitating the hand forthe next ound and eausing anything held
Inthe hand to be dropped
Your blow slices into the back of your opponent's hand. Any-
‘thing held inthe hand is dropped, and the hand i incapacitated
for the next Ds rounds. Until medical atention s received, any
actions attempted with this arm suffer a-10 penalty.
‘Yourblow gashes your opponent's forearm, Anything held inthe
hhand is dropped, and the arm is incapacitated for the next D6
rounds. Until medical attention s received, any actions attempted,
‘with this arm suffer a-20 penaley.
‘Your blow jabs painfully nto your opponent's shoulder, slipping.
berseen any pieces of armour worn there, Anything held in the
hhand is dropped, and the arm i incapacitated for the next D6
rounds, Unt medical attention is received, any actions atempted,
‘with this arm sufler a -20 penalty
Your blow opens a deep wound in your opponent's forearm,
Anything held in the hand is dropped, and the arm is incapaci-
tated until medical attention is received
‘Your blow carves into your opponent’s shoulder, laying it open
tothe bone. Anything held in the hand is dropped, and the whole
arm is incapacitated until medical attention is received.
‘Your blow cuts deeply into your opponent's ower arm, break
Ing the bones there. Anything held inthe hand is dropped, and,
the arm is incapacitated until medical attention is received,
Your blow cuts deeply into your opponent's upper arm, break-
ing the bones there. Anything held in the hand is dropped, and.
the arm is incapacitated until medical attention is received
Your blow strikes your opponent's hand, severing D3 fingers,
Anything held in the hand is dropped, and the hand is incapaci-
tated until medical atention is received. Your opponent's Dex-
terityis permanently reduced by5 points per finger los, and any
future Dexterity advances are +5 rather than +10. The GM may
‘decide to impose additional penalties vo tests relating wo manual
slalls, depending on the navure ofthe skill
Your blow cuts off your opponent's hand atthe wrist, and blood
gushes from the wound at the rate of D4 Wounds per round,
‘until staunched, Anything held in the hand is dropped, and your
‘opponent falls to the ground unconscious, The loss of one hand
hhalves Dexterity permanently, and means that all future Dexter-
iyadvanees are +5 instead of + 10. The GM may impose further
penalties to tests relating to manual skills, according to the ci-
‘cumstances and the nature of the skill
Your blow severs your opponents arm atthe elbow, and blood
gushes from the wound at the rate of D4 Wounds per round,
‘ntl staunched. Your opponent fills tothe ground unconscious,
‘The loss of the lower arm halves Dexterity permanently, and
_means that all future Dexterity advances are +5 instead of +10.
‘The GM may impose further penalties to tests relating to manual
sal, according tothe circumstances and the nature of the ski
‘our blow severs your opponent's arm at the shoulder, and blood,
‘eascades from the wound at the rate of D6 Wounds per round,
until staunched. Your opponent fallsto the ground unconscious.
‘The loss of an arm reduces Dexterity by 60% permanently, and
_means that all future Dexterity advances are +5 instead of +10,
‘The GM may impose further penalties to tests relating to manual
stalls, according tothe circumstances and the nature ofthe ski
Your blow severs a major artery Death from shock and blood,
Joss is instantaneous.
Your opponent's arm drops to the ground in a welter of blood.
‘Your opponent staggers backward for DS yards, and falls dead.
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Head
‘Your opponent ducks as your weapon whistles past at head
height, losing nothing but the tp of an ear or a helmet plume
[Next round, your opponent is off-balance and may do nothing
‘except parry
glancing blow stuns your opponent, who may do nothing ex:
‘cept parry for the next ound
‘Acut to the side ofthe head stuns your opponent, who may do
rothing except parry forthe next Di rounds,
‘Ablow to the head stuns your opponent, who may do nothing
for the next round,
Asolid blow co the head stuns your opponent, who may do noth-
{ng for the next D4 rounds.
[Ablow to the head stuns your opponent, who is knocked to the
ground, dropping any hand-held items. Your opponent counts,
as prone for the next round, and may do nothing except parry
for Dé rounds afer that.
‘Your blow opens a flesh-wound in your opponent's scalp, cause
ing blood to flow down into your opponents eyes. Alltests which,
require the use of vision (including ‘to hit rolls) are made at a
penalty of-10 until medical atention is received,
‘Your blow shears into your opponent's jaw, breaking the jaw:
bone and knocking out several teeth. Your opponent can do
nothing except parry for the next round; the necessity to keep
spiting out blood and rooth fragments causes your opponent 10
attack 2t-10 for the rest ofthe combat. It will eave an impressive
sear, modifying the character's Leadership and Fellowship tests,
by +/-10 at the GM's option, according tothe circumstances.
‘Your opponent loses an eye (determine which one randomly if
necessary). Your opponent may do nothing the next round, nd
attacks at 10 until medical attention is received. Any sight-
related skills are ost, including Night Vision bonuses, and Balis-
tie Skills reduced by 20 points, subject to a minimum score of 5.
Your opponent is concussed, and slumps to the ground unable
to move. Unconsciousness last for D4 hours or until medical at-
tention is received
Your opponent is severely concussed, and is unconscious for DIO.
hhours oF until medical attention is received. On regaining con-
sciousness, your opponent must make a successful Toughness
test of lose 10 points from each percentage characteristic a5 a
result of lasting brain damage.
Your blow severs your opponent's carotid artery drenching both
of you ina fountain of blood. Your opponent collapses, and wil
bleed to death in D4 rounds unless medical attention is receive.
Your blow cleaves open your opponent's skull, causing them 10
collapse instanty. Your opponent will die in D4 rounds unless
‘medical attention is received, and must make a successful Tough-
‘ness test ata -20 penalty or lose D3 x 10 points from each per-
centage characteristic as a result of peemanent brain damage.
Your blow cuts deeply into your opponent's skull. Your oppo-
nent dies almost instantly
‘Yourblow slices your opponent's skull almost completely i haf
and unless you make a successful Weapon Skill test it will take
you the whole of the next round to pull it fee. Death is instant.
‘Your opponent's head Mes off in a random direction, handing
26 feet away.Body
1 Your blow nicks your opponent's chest, bt not seriously. Your
‘opponent is winded by the force ofthe blow, and may only parry
for the next round.
2. Your blow makes a shallow cut in your opponent's groin. Dou-
bled up in agony, your opponent may do nothing for the next
round,
3 Your blow cuts into your opponent’ chest, jarring a 1ib. Your
‘opponent is knocked to the ground, and may only parry for the
hnext Dé rounds until he regains his fect
4. Your blow makes 2 painful cut into your opponent's abdomen,
By some miracle you miss any vital organs, but your opponent
collapses in pain, dropping any hand-held items, and may do
‘nothing (except parry with a shield if applicable) forthe next Di
rounds until he regains his feet
5 Your blow cuts your opponent deeply aeross the ibs, throwing
hhim D3 feet backward and knocking him to the ground. Your
‘opponent is stunned and counts as prone for Dé rounds, and
thereafter may only parry for D4 rounds until back on his feet
(6. Your blow breaks some of your opponents ribs. Your opponent
_may take no action for the next found, and thereafter suffers 2
“10 penalty to allatacks (and to other actions at the GM's discre-
ton) until medical attention is received,
7 Yourblow snaps your opponent's collarbone. The pain reduces
all characteristics by 1 oF 10 points as appropriate, until medical
attention is received.
'8 Your blow cuts deeply into your opponents side, severing mus:
‘les and sinews. The pain reduces all characteristics by 1 or 10
points as appropriate, until medical atention is received. Your
‘opponent is knocked to the ground and remains prone for Di
rounds, and must make a successful Initiative test every round,
thereafter or remain prone; passing the test means that your op
ponent may only parry for the next Dé rounds while regaining
his feet. All movement and agility based skills are lost until medi
cal attention is received
9 Yourblow cuts deeply into your opponent’s abdomen, and your
‘opponent collapses unconscious, losing 1 Wound per round 10
{ternal bleeding until medical attention is received.
Your blow slides between your opponent's ibs and punctures a
Jung, causing it to collapse. Your opponent falls unconscious,
losing D4 Wounds per round until medical atention is received.
Even then, your opponent will be totally incapacitated fora least
10 weeks, and loses 1 point of Toughness permanently
Your blow pierces your opponent's abdomen, causing internal
Injuries. Your opponent falls tothe ground in agony, only able to
parry, and must make a Toughness test each round or pass out
Medical attention will llow movement at half the cautious rate
and all physical characteristics are halved for 3D6 weeks. Any
stalls involving movement of any kind are lost until a full recov-
ery is made,
Your blow bites ito your opponent's spine. Your opponent falls
to the ground, unable to do anything until medical atention is,
received, and must make a succesful Toughness test or be pee
‘manently paralysed from the waist down. Ifthe test is successful,
recovery is 28 for result 11 above.
‘Your blow pierces your opponent’ abdomen, causing internal
bleeding, Your opponent fills to the ground in agony, only able
to parry, and must make a Toughness test each round or pass
‘out, In addition, your opponent loses D4 Wounds per round 10
Internal bleeding until medical attention is received. Recovery
takes 10 weeks, but is otherwise a8 for result 11 above
Your blow slips bewween your opponent's ribs, piercing the heart,
and causing death in a matter of seconds
15 Your opponent is disembowelled, and dies instantly
16 Your opponent falls to the ground in two separate places. Death
{s instantaneous
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Leg
[Aglancing blow to the caf makes your opponent stumble, drop
ping any hand-held object unless a successful Dexterity test is
made,
[Aglancing blow unbalances your opponent, who may only parry
forthe next round
Your blow causes 4 flesh-wound to your opponents cal. Your
‘opponent is knocked to the ground, dropping any hand-held,
object unless a successful Dexterity tests made. Your opponent
‘may only parry forthe next D4 rounds until upright again, pro=
vided he is stil holding something to parry with
Your blow causes a shallow but painful cut. Your opponent's
“Movement allowance and Initiative are halved for D4 rounds,
Your blow cuts into your opponent’ ankle, damaging the ham-
string and requiring an I west vo avoid being knocked down asin
Fesult 3 above. Movement allowance and I are halved until med
cal attention is received.
Your blow cuts into your opponent's hip, damaging muscles and
tendons and requiring test against half Iniviative co avoid being
knocked down as in result 3 above. Movement allowance and
Initiative are halved until medical attention is received
Your blow strikes your opponent’ cal, severing the hamstring
‘Your opponent s knocked down (see result 3 above), and move-
ment allowance and Initiative are halved until medical attention
is received.
Your blow opens a deep wound in the leg, severely damaging
muscle tendons and blood vessels, Your opponent is knocked
down (see result 3 above), and loses 1 Wound per round to heavy
bleeding until medical atention is received.
Your blow cuts deeply into your opponent's thigh, severing a
major blood vessel. Your opponent is knocked down (sce result
3 abore), and loses D4 Wounds per round to heavy bleeding
until medical atention is received
‘Your blow opens 2 gaping wound in your opponents leg almost
cuttingitoff Your opponents knocked down (see result 3 above),
and loses Dé Wounds per round to heavy bleeding until medical
attention is received, Medical atention will allow movement at
half the cautious rate and all physical characteristics are halved
for 306 weeks. Any shlls involving movement of any kind are
lost until a full recovery is made,
‘Your opponent stares for 2 second at blood gushing from the
stump of an ankle, before falling to the ground unconscious,
losing D4 Wounds per round until medical attention i received.
Loss of afoot halves Movement and Initiative permanently. The
cost of advances to those characteristics, and of movement-e-
lated skills, is doubled.
Your blow lops off your opponents leg atthe knee. Your oppo-
‘nent collapses, losing D4 Wounds per round from bleeding until,
‘medical atention is received. Loss of the lower leg imposes the
‘same penalties a in result 11 above.
‘Your blow amputates your opponent's leg tthe hip. Your oppo-
nent collapses, losing D6 Wounds per round from bleeding until
‘medical attention is received. Lost of the leg halves Movement
and Initiative permanently. The cost of advances to those charac-
teristics i tripled, and the character loses all movement related
skils and may not cegain them
Your blow severs your opponent's femoral artery, showering,
blood over a wide area. Death from blood loss is almost instant.
‘Your blow amputates your opponent's leg, and your opponent,
‘collapses, hitting his head on the ground or on some protruding
‘object with enough force to cave in the skull. Death is instant
‘Your blow amputates your opponent's leg, and carsies on into
the groin. Death from shock, blood loss and internal damage is
almost instantaneous.
a
Sharp Hand WeaponsBlunt Hand Weapons
Am
‘Your blow bruises your opponent's arm, making them drop any-
thing held in that hand
‘Your blow skins your opponent’ knuckles, painfully but not se-
riousl. The arm may be used normaly, bt anything held in the
hand is dropped.
‘Your blow jars your opponent’ forearm, incapacitating it forthe
nest round and making them drop anything held in the hand.
Your blow smashes into the back of your opponent's hand, Any:
thing held in the hand is dropped, and the hand is incapacitated
for the next DS rounds. Until medical atention is received, any
actions attempted with this arm suffer a-10 penaly.
Your blow severely bruises your opponent's forearm. Anything
held in the hand is dropped, and the arm is incapacitated for the
‘next D6 rounds, Until medical attention Is received, any actions
attempted with this arm suffer a-20 penaly.
Your blow smashes painfully into your opponent's shoulder.
Anything held in the hand is dropped, and the arm is incapack-
‘ated for the next D6 rounds. Until medical attention is received,
any actions attempred with this arm suffer a-20 penaly.
‘Your blow smashes into your opponent's forearm, dislocating
the bones there. Anything held in the hand is dropped, and the
arm is incapacitated until medical attention is received.
‘Your blow smashes into your opponent's shoulder, distocating
It Anything held inthe hand s dropped, and the arm sineapaci
tated until medical attention is received,
Your blow smashes into your opponent's lower arm, breaking
the bone. Anything held in the hand is dropped, and the arm is
incapacitated until healed. Broken bones take D6-+6 weeks 10
heal, and ifnot set by a character with medical skil, they have a
50% chance of setting crooked, reducing the characters Dexter.
ity by up to half at the GM's discretion,
Your blow smashes into your opponent's upper arm, breaking
the bones there. Anything held in the hand is dropped, and the
arm is incapacitated until healed, asin result 9 above
‘Your blow strikes your opponent's hand, breaking D3 fingers,
Anything held in the hand is dropped, and the hand is incapack
tated until healed, a in result 9 above.
Your blow shatters your opponent's hand, Splinters fone sever
arveres and poke through the skin, losing blood atthe rate of 1
‘Wound per round until treated. Anything held ia the hand is
‘dropped, and your opponent may do nothing until teated, The
hand is useless until the bones heal, The severe damage imposes
2-20 modifer to all medical reatment rolls; failure means that
the hand is useless, and failure by more than 30 points means i
‘must be amputated. The loss of one hand halves Dexterity per-
‘manently, and means all future Dexterity advances are +5 in-
stead of +10, The GM may add further penalties to manual sal,
tests, according to the circumstances and the nature ofthe skill.
‘Your blow shatters your opponents arm at the elbow, causing a
‘compound fracture which bleeds at Di Wounds per round until,
‘reated. Your opponent can do nothing until treated, and medi
cal reatment has a-20 modifier from the severity of the fracture
‘The lower arm is incapacitated until the bones heal, asin 9 above
Failed medical treatment results n a permanently uscless arm,
Your blow shatters your opponent's shoulder and upper arn
Compound fractures cause imernal bleeding at the rate of DS
‘Wounds per round until medical attention is received. Your op
pponent can do nothing until treated. Medical treatment has a-20
‘modifier from the severity ofthe fracture. The arm is incapac
tated until the bones heal, and failed medical treatment results
{na permanently useless arm asin result 12 above.
Your blow shatters bones, and a shaep fragment severs a major
artery. Death from shock and blood loss is instantaneous.
‘Your blow smashes your opponent's arm and drives the wreck:
age into their chest cavity, destroying intemal organs. Your op-
ponent is thrown D3 yar by the blow, and falls dead
Head
‘Your opponent ducks as your weapon whistles past at head-
height, barely making contact. Next round, your opponent i of
balance, and may do nothing except parry
glancing blow stuns your opponent, who may do nothing ex:
‘cept parry forthe next round,
Ablow to the side of the head stuns your opponent, who may do
nothing except parry forthe next D4 rounds
{Ablow to the head stuns your opponent, who may do nothing
for the next round.
‘Asolid blow tothe head stuns your opponent, who may do noth-
ing for the next D4 rounds.
Ablow to the head stuns your opponent, who is knocked to the
ground, dropping any hand-held items. Your opponent counts
as prone for the next ound, and may do nothing except parry
for D4 rounds after that.
‘Your blow slighty dazes your opponent. All tess (including ‘to
hit’ rolls) are made at a -10 penalty until medical attention is
received.
‘Your blow smashes your opponent's jaw, breaking the jawbone
and knocking out teeth. Your opponent can do nothing except
parry forthe next round: the necessity to keep spitting out blood,
and tooth fragments causes your opponent to attack at -10 for
the rest ofthe combat. This wound will leave an impressive scar,
‘modifying the character's Ld and Fel tests by +/-10 a the GM's
‘option, according 1 the circumstances
Your opponent loses an eye (determine which one randomly, if
necessary). Your opponent may do nothing the next round, and,
attacks at -10 until medical attention is received. Any sight-e=
lated skills ae lost, including Night Vision bonuses, and BS is,
reduced by 20 points, subject o a minimum score of 5
‘Your opponent is concussed, and slumps tothe ground unable
to move, Unconsciousness last for D4 hours of until medical at.
tention is received,
Your opponent i severely concussed, and is unconscious for D10,
hours or until medical attention is received. On regaining con:
sciousness, your opponent must make a successful Toughness
test oF lose 10 points from each percentage characteristic a8 a
result of lasting brain damage.
Your blow fractures your opponent's skull, eausing a brain
hhaemmorage. Your opponent collapses, and will bleed to death,
in D4 rounds unless medical awention is received. On regaining
consciousness, your opponent must make a successful Tough:
ness test of lose 10 points from each percentage characteristic as
4 result of lasting brain damage
Your blow smashes your opponents skull, causing them to col-
lapse instandy. Your opponent will die in D4 rounds unless medi
cal attention is received, and must make a suecessil Toughness
test at a-20 penalty of lose D3 x 10 points from each percentage
characteristic as a result of permanent brain damage.
‘Your blow snaps your opponent's neck. Your opponent dies al-
‘most instantly
‘Yourblow shatters your opponent's skull spattering both of you
with blood and brains. Death is instantaneous.
‘Your opponent’s head flies off in a random direction, landing
206 feet away,
‘ ssBody
1 Your opponent is winded by the force of your blow, and may
‘only parry for the next round,
2 Yourblow lands in your opponent's groin. Doubled up in agony,
your opponent may do nothing for the next round.
3 Your blow his your opponent’ chest, bruising a few ribs, Your
‘opponent is knocked to the ground, and may only parry forthe
next Dé rounds until he regains his feet.
4 Your blow smashes into your opponents abdomen. Your oppo-
rent collapses in pain, dropping any hand-held items, and may
do nothing (except parry with a shield ifapplicable) forthe next
Dé rounds until he regains his feet
5 Yourblow severely winds your opponent, throwing him D3 feet
backward and knocking him to the ground. Your opponent Is,
stunned and counts as prone for D4 rounds, and thereafter may
only parry for Di rounds nul back on his feet
6 Your blow breaks some of your opponent's ribs. Your opponent
‘may take no action forthe next rotind, and thereafier must suf-
fer -10 penalty to all attacks (and to other actions atthe GM's
discretion) until medical autention Is received,
Your blow snaps your opponent's collarbone. The pain reduces
all characteristics by 1 0F 10 points as appropriate, until medical
attention is received
8 Your blow smashes into your opponents side, breaking ribs and
‘bruising internal organs. The pain reduces all characteristics by
110 10 points as appropriate, until medical attention is received.
‘Your opponent is knocked (othe ground and remains prone for
Dé rounds, and must makea successful Initiative test every round,
thereafter oF remain prone; passing the test means that your
‘opponent may only parry for the next D4 rounds while regain-
ing his fect, All movement and agiliy-based skills are lost unt
medical attention is received.
9 Your blow smashes into your opponent's abdomen, and your
‘opponent collapses unconscious, losing 1 Wound per round t0
internal bleeding until medical attention is received.
‘Your blow fractures one of your opponent's ribs and drives a
bone splinter into a lung, causing it to collapse. Your opponent
falls unconscious, losing D4 wounds per round until medical
attention is received. Even then, your opponent will be totaly
{neapacitated for at least 10 weeks, and loses 1 point of Tough
‘ness permanently.
11 Your blow causes severe internal injuries. Your opponent falls to
the ground in agony, only able to parry, and must make a Tough-
ress test each round oF pass out. Medical attention will allow
‘movement at half the cautious rate and all physical characteris:
Us are halved for 3D6 weeks. Any sill involving movement of,
any kind are lost until a full recovery is made.
Your blow smashes into your opponent's spine. Your opponent,
falls to the ground, unable to do anything until medical atten
tion is received, and must make a successful Toughness test oF
be permanently paralysed from the waist down. Ifthe tests suc
cessful, recovery is a for result 11 above
13 Your blow smashes into your opponent's abdomen, rupturing 3
kidney and causing severe internal bleeding. Your opponent falls
tothe ground in agony, only able to parry, and must make a Tough-
ness test each round or pass out. In addition, your opponent
loses D4 Wounds per round to internal bleeding until medical
attention is received. Recovery takes 10 weeks, but is otherwise
48 for result 11 above
14 Your blow caves in your opponent’ chest, bursting the heart
and causing death in a matter of seconds
‘Your opponent's abdomen is reduced to pulp. Death from mult:
ple organ failure and massive internal bleeding i instantaneous.
Your opponent's spine is shattered. He falls to the ground,
twitches for a second, and is sil
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Leg
glancing blow to the calf makes your opponent stumble, drop
ping any hand-held object unless a successful Dexterity testis
made,
‘Aglancing blow unbalances your opponent, who may only parry
for the next round.
Your blow lands heavily on your opponent's foot. Your oppo
nent’s Movement and Initiative are halved for the next round,
and he may only parry (and hop and curse) for that time.
‘Your opponent is knocked to the ground, dropping any hand:
held abject unless a successful Dexterity test is made. Your op-
ponent may only parry forthe next D4 rounds until upright again,
provided he is still holding something to parry with.
‘Your blow hits a nerve centre, deadening the leg. Your oppo
nent’s movement allowance and Initiative are halved for D4
rounds,
Your blow dislocates your opponent's ankle, requiring an Initia
tive testo avoid being knocked down a in result 4 above. Move-
‘ment allowance and Initiative are halved until medical axention
is received
Your blow dislocates your opponent's knee, requiring a test
against half Inidative w avoid being knocked down as in result 4
hove. Movement allowance and Initiative ae halved until medi
fal attention is received,
Your blow dislocates your opponent's hip, requiringa test against
half Initiative to avoid being knocked down as in result 4 above.
‘Movement allowance and Initiative are halved until medical at-
tention is received
Your blow strikes your opponent's shin, breaking the bones of
the lower leg Your opponent is knocked down (see result 4
bore), and the legis incapacitated until the bones heal. Broken
bones take D6+6 weeks to heal, and if not attended by a charac-
ter with medical ski, they have a 50% chance of setting crooked,
reducing the character's Movement and Initiative by up to half at
the GM's diseretion,
‘Your blow breaks your opponent's femur. Your opponent is,
knocked down (ee result 4 above), and loses 1 Wound per round
to heavy bleeding until medical attention is received. The le is
incapacitated until the bone heals, as in result 9 above.
‘Your blow shatters the bones of your opponent’ foot, with shards
cofbone piercing several blood vessels and causing internal bleed
ing. Your opponent fills to the ground unconscious, losing D4
‘Wounds per round until medical attention is received. The bones
heal asin result 9 above, but ifthey do not set well the foot and
ankle will be fused rigid, reducing Movement and Iniiaive 10
three-quarters of their former values permanently. The cost of
advances to those characteristics, and of movement-related sills,
is doubled.
‘Your blow smashes your opponent's knee. Your opponent col.
lapses, losing D4 Wounds per round from internal bleeding un-
til medical attention is received. The bones heal asin result 11
above.
‘Your blow shatters your opponents hip. Your opponent collapses,
losing D6 Wounds per round from internal bleeding until med-
cal attention is received, The bones heal 3s in result 11 above.
‘Your blow smashes your opponents femur and pelvis, driving a
sharp bone fragment into your opponent's femoral artery Death
from shock and internal bleeding is almost instant
Your blow smashes your opponent's leg, and your opponent
collapses, iting his head on the ground or on some protruding,
‘object with enough foree to cave in the skull. Death i instants
‘Your blow smashes through your opponent’s leg, and carries on
Into the groin. Death from shock, blood loss and internal dam-
age is almost instantaneous.
a
Blunt Hand WeaponsTeeth and Claws
Am
‘The attack grazes the vieim’s arm, causing them to drop any-
thing held in that hand.
‘The attack scratches across the victim's knuckles, painfully but,
not seriously Anything held in the hand is dropped.
‘The vitim’s forearm is heavily scratched, incapacitating the hand,
forthe next round and causing anything held in 0 be dropped.
‘The vietim’s hand and waist are heavily scratched. Anything held
in the hand is dropped, and the hand is incapacitated for the
‘next D4 rounds, Until medical attention is received, any actions
attempted with this arm suffer a-10 penalty.
The attack causes several deep scratches on the victim's forearm,
Anything held in the hand is dropped, and the arm is incapact
tated for the next D6 rounds. Until medical atention is received,
any actions attempted with this arm suffer a -20 penaly.
6 The victim’s shoulder is mauled. Anything held in the hand is
dropped, and the arm is incapacitated for the next D6 rounds
‘Until medical attention is received, any actions attempred with
this arm suffer a-20 penalty.
‘The vitim’s forearm is mauled. Anything held in the hand is
<éropped, and the arm is incapacitated until medical atention is,
received,
18 The attack shreds the flesh ofthe victim's shoulder, laying it open
to the bone. Anything held in the hand is dropped, and the arm
is incapacitated until medical atention is received,
9) The victim's lower arm is seriously mauled. Anything held in the
hhand is dropped, and the arm is incapacitated until medical 3t-
tention is received
‘The victim’s upper arm is seriously mauled. Anything held in the
hhand is dropped, and the arm is incapacitated until medical 3t-
tention is received
‘The vitim’s hand and west are badly mauled or chewed, result
{ng in the loss of D3 fingers. Anything held in the hand is dropped,
and the hand is incapacitated until medical attention is received
“The victim's Dex is permanently reduced by 5 points per finger
lost, and any fare Dex advances are +5 rather than +10, The
GM may decide to impose additional penalties to tests relating
to manual skills, depending on the nature ofthe sil.
‘The Witim’s hand is either shredded by claws or bitten off a the
“wrist Blood gushes from the wound at the rate of D4 Wounds
per round until staunched. Anything held in the hand is dropped,
and the victim falls to the ground unconscious. The loss of one
hand halves Dexterity permanently, and means that all fusure
Dexterity advances are +5 instead of +10, The GM may impose
farther penalties to tests relating to manual sills, according 10
the eireumstances and the nature ofthe skill
‘The vietim’s arm is completely shredded below the elbow, and
blood gushes from the wound a the rate of D4 Wounds per round
‘until staunched. The victim falls the ground unconscious, The
loss of the lower arm halves Dexterity permanently, and means
‘that all future Destery advances are +5 instead of +10, The
‘GM may impose further penalties to ests relating to manual sls,
according tothe circumstances and the nature ofthe skill
‘The vietim’s shoulder is so badly mauled thatthe arm is torn of,
Blood cascades from the wound atthe rate of DG Wounds per
round until stunched. The view falls to che ground uncon
scious. The loss of an arm reduces Dexterity by 60% permanent,
and means that all furure Dexterity advances are +5 instead of
+10. The GM may impose further penalties to tests relating to
‘manual skills, according to the circumstances and the nature of
thes
‘A major artery is clawed or bitten through. Death from shock
and blood loss is instantaneous,
‘Awelter of blood pumps from the ruins ofthe victim's arm, The
ctim staggers backward for D3 yards, and then falls dead,
10
3
“4
15
16
a
10
n
2
8
“
Head
‘The victim ducks away from a snap or a slash, losing nothing but,
the tip ofan ear ora helmet plume. Next round, the victim is of
balance, and may do nothing except parry.
‘glancing blow (or fetid breath) stuns the vieim, who may do.
‘nothing except parry forthe nest round.
‘Acuffto the side ofthe head (or the biting off ofan ear) stuns the
victim, who may do nothing except parry for the next Df rounds.
‘Araking blow to the head stuns the vitim, who may do nothing
for the next round,
‘A solid blow to the head stuns the view, who may do nothing
for the next Dé rounds.
Ablow to the head stuns the victim, who is knocked tothe ground,
dropping any hand-held items. The victim counts as prone for
the next round, and may do nothing except party for Di rounds
after that.
‘The attack opens a series of flesh-wounds in the victim's scalp,
‘causing blood to low down into the victim's eyes. All tests which
require the use of vision (including to hit’ rolls) are made at a
10 penalty until medical attention is received.
‘The victim's jaw is broken, and several teeth are knocked ou.
‘The victim can do nothing except parry forthe next ound; the
necessity to keep spitting out blood and tooth fragments causes
the vitim to attack a -10 fr the rest ofthe combat. This wound,
‘will leave an impressive sear, modifying the character's Ld and,
Fel tests by +/-10 at the GM's option, according to the cicum-
‘The vietim loses an eye (determine which one randomly, f nec
essary). The viem may do nothing the nest round, and attacks
at-10 until medical atention is received. Any sight-related skill
are lost, including Night Vision bonuses, and BS 4s reduced by.
20 points, subject to a minimum seore of 5
“The view is concussed, and slumps to the ground unable to
‘move. Unconsciousness last for Di hours of until medical atten:
tion is received,
‘The vitim is severely concussed, and is unconscious for D10
hours of until medieal attention is received, On regaining con.
‘sciousness, the victim must make a successful Toughness test oF
lose 10 points from each percentage characteristie asa result of
lasting brain damage.
‘The atack slashes or ites open the vitim’s carotid artery, drench:
ing both combatants ina fountain ofblood, The victim collapses,
and will leed to death in Dé rounds unless medical attention s,
received
-Acrushing blow orbiteeracks open the victim's skull. The victim
collapses, dying in D4 rounds unless medical atention is receive,
and must make a successful Toughness test at a-20 penalty or
lose D3 x 10 points from each percentage characteristic asa re-
sult of permanent brain damage.
‘The victim's throat is utterly shredded. Death is almost insanta
‘The victim's neck is clawed or bitten right through, crushing the
vertebrae of the neck and breaking the spinal cord. Death i in
‘The victims head is clawed or bitten right off Death is inseanca-Body
1 The attack rakes across the victim's chest, but not seriously, The
victim is winded by the force ofthe blow, and may only parry for
the next round.
2 The attack strikes the victim's groin, drawing blood but causing.
no serious damage. Doubled up in agony, the victim may do noth
ing forthe next round.
3. The attack tears into the victim's chest, stopped only by a ib.
The victim is knocked to the ground, and may only parry for the
next D4 rounds until he regains his feet.
4 The attack slashes into the vitim’s abdomen. By some miracle
‘no vital organs are hit, but the victim collapses in pain, dropping,
Any hand-held items, and may do nothing (except parry with a
shield ifapplicable) for the next D4 rounds unl he regains his
feet
5. The atack cuts the victim deeply across the chest, throwing him
'D3 feet backward and knocking him to the ground. The victim is
stunned and counts as prone for Dé rounds, and thereafter may
only parry for Di rounds until back on his feet.
6 The attack causes a deep wound in the victim's side, grazing a
kidney. The victim may take no action for the next round, and.
thereafter suffers -10 penalty to all attacks (and to other actions,
at the GM's discretion) until medical attention is received,
7 The attack misses the throat by inches, but the victim's shoulder
is severely mauled and the collarbone is broken, The pain re-
‘duces all characteristics by 1 oF 10 points as appropriate, until
medical attention is received.
8 The victim's abdomen is badly mauled, shredding muscles and.
sinews. The pain reduces all characteristics by Lor 10 points as
appropriate, until medical atention is received. The victim is
knocked to the ground and remains prone for Dé rounds, and
‘must make a successful Initiative test every round thereafter or
remain prone; passing the test means that the victim may only
parry for the next Dé rounds while regaining his feet. All move
‘ment and agility-based skills are lost until medical attention is,
received,
9 Several deep wounds are opened in the vctim’s abdomen. The
victim collapses unconscious, bleeding for 1 Wound per round
until medical attention is received.
The attack snaps one of the vietim’s ribs and drives a splinter of
bone into a lung, causing it to collapse. The victim falls uncon:
scious, losing D4 wounds per round until medical atention is
‘received. Even then, the victim will be totally incapacitated for at
least 10 weeks, and loses 1 point of Toughness permanent
11 The attack crushes the victim's abdomen, causing internal injue
ries. The victim fils to the ground in agony, only able to parry,
and must make a Toughness test each round or pass out, Medi
‘alattention allows movement at half the cautious rate All physi
‘al characteristics are halved for 3D6 weeks. Any skills involving
‘movement of any kind are lost until a full recovery is made.
‘The attack smashes into the victim's spine, crushing several ver-
tebrae. The victim falls © the ground, unable to do anything
‘until medical attention is received, and must make a successful,
“Toughness estor be permanently paralysed from the waist down,
Ifthe testis successful, ecovery is a8 for result 11 above.
‘The attack lays open the vieim’s abdomen, rupturing organs and,
causing internal bleeding. The vietim falls tothe ground in agony,
only able to parry and must make a Toughness test each round,
fr pass out. In addition, the victim loses D4 Wounds per round,
to internal bleeding until medical attention is received. Recov-
ey takes 10 weeks, bu is otherwise as for result 11 above,
The atack smashes through the victim's ribs, tearing out the heart
and causing death in a matter of seconds,
‘The victim's abdomen is ripped open, spilling viscera onto the
‘ground. Death is instantaneous,
“The victim is clawed o¢ bitten i hall, and falls to the ground in
to separate places. Death is instantaneous,
2
B
“
15
16
10
B
“
15
16
Leg
A light scratch across the calf makes the victim stumble, drop
ping any handheld object unless a succesful Dexterity test Is
made.
‘A glancing blow unbalances the victim, who may only parry for
the next round.
‘The attack causes aflesh-wound to the victim's cal The vitim is
knocked to the ground, and will drop any hand-held object un-
Jessa successful Dexterity ests made. The victim may only parry
{or the next Dé rounds until upright again, provided he still
holding something to parry with
‘The attack draws blood from the victim's thigh. The victim's
‘movement allowance and Initiative are halved for D4 rounds.
‘The victim’s ankle is mauled, damaging the hamstring and re
‘Quiring an Initiative test to avoid being knocked down as in e-
sult 3 above. Movement allowance and Initiative are halved until
‘medical attention is received.
‘The victim's hip is mauled, damaging muscles and tendons and
requiring a test against half Intative to avoid being knocked
down as in result 3 above. Movement allowance and Initiative
are halved until medical attention is received.
The attack shreds the tendons of the victim's leg. The victim is
knocked down (sce result 3 above), and movement allowance
and Initiative are halved until medical attention i received
‘The victim's leg is badly mauled. The vietim is knocked down,
(sce result 3 above), and loses 1 Wound per round to heavy bleed-
ing until medical attention is received,
‘The attack rips into the victim's thigh, severing a major blood
vessel. The victim is knocked down (See result 3 above), and
loses D4 Wounds per round to heavy bleeding until medical at-
tention i received.
The attack reduces the victim's leg toa bleeding nin. The victim
{is knocked down (see result 3 above), and loses D4 Wounds per
round to heavy bleeding until medical attention is received.
Medical attention will allow movement at half the cautious rate
and all physical characteristics are halved for 3D6 weeks. Any
skills involving movement of any kind are lost until a full recov:
ery is made.
‘The vietim’s foot is clawed or bitten off at the ankle. The wietim
falls to the ground unconscious, losing D4 Wounds per round
‘until medical attention is received. Loss ofa foot halves Move-
‘ment and Initiative permanently. The cost of advances to those
characteristics, and of movement-elated skills is doubled,
‘The victim's leg is utterly shredded below the knee, and i is
not already bitten off it will have to be amputated. The victim
collapses, losing D4 Wounds per round from bleeding until medi
‘al attention is received. Loss ofthe lower leg imposes the same
penalties asin result 11 above.
‘The victim's hip is reduced to bloody tatters, and nothing islet
to hold the leg onto the body. The victim collapses, losing D6
‘Wounds per round from bleeding until medical attention is re-
ceived. L088 of the leg halves Movement and Initiative perma
rently. The cost of advances to those characteristics is tripled,
and the character loses all movement related skills and may not
regain them.
“The victim's femoral artery is shredded, showering blood over a
‘wide area. Death from blood loss i almost immediate
“The vitim’s leg is clawed or bitten completely off, and the rest of
the vietim’s body is thrown to one side, hitting his head on the
‘ground or on some protruding object with enough force to cave
in the skull. Death i instantaneous.
“The attack crushes the bones of the victim's leg, sending sharp.
fragments into major organs and blood vessels in the leg and
‘goin. Death from shock, blood loss and internal damage is al-
nF
Teeth and ClawsArrows and Bolts
10
2
13
“4
5
16
Am
‘Your shot nicks the back ofthe hand slightly, causing your target
to drop anything held in it
Your shot opens a cut on your target's hand, causing no serious,
damage but forcing anything held in the hand to be dropped.
‘Your shot strikes your target's hand, causing a superficial flesh
‘wound. Any object held in the hand is dropped and the hand is
incapacitated for the next round only.
Your shot cuts your target's hand badly. Anything held in the
hhand is dropped and the hand is incapacitated until medical st
tention is received
Your shot ransfixes your target's hand. Anything held in the hand,
is dropped and the hand s incapacitated until medical attention,
is received,
Your shot strikes your opponent's arm, grazing the bone and.
severing nerves. The arm is incapacitated for D6 rounds, due 0
extreme pain
Your shot tears into your target's shoulder, ripping the ligament.
The arm is incapacitated until medical attention is received.
‘Your shot transfixes your target's arm, poking out on the other
side. Anything held in the hand is dropped, and the arm i inca
pactated until medical attention is received. A failure on any
‘medical treatment rol to remove your missile results in an addi
tonal Dé damage,
‘Your shot strikes your targe's forearm, slicing through ligaments,
Anything held in the hand is dropped and the arm below the