Shin Megami Tensei Persona (Inglés)
Shin Megami Tensei Persona (Inglés)
https://www.sceapubsupport.com
1/8" BLEED ZONE
PRINT/TEXT ZONES
6.688"
©2009 ATLUS
SHIN MEGAMI TENSEI, SMT, and Persona are registered trademarks of Atlus U.S.A., Inc.
www.atlus.com/persona
3.375" 3.375"
6.75"
For safe use of this product, carefully read the following section of this manual and the Precautions section of
the instruction manual supplied with the PSP ® (PlayStation ® Portable) system before use. Retain both this
software manual and the instruction manual for future reference.
WARNING: PHOTOSENSITIVITY/EPILEPSY/SEIZURES
A very small percentage of individuals may experience epileptic seizures or blackouts when exposed to certain
light patterns or flashing lights. Exposure to certain patterns or backgrounds on a screen or when playing video
games may trigger epileptic seizures or blackouts in these individuals. These conditions may trigger previously
undetected epileptic symptoms or seizures in persons who have no history of prior seizures or epilepsy. If you,
or anyone in your family, has an epileptic condition or has had seizures of any kind, consult your physician
before playing. IMMEDIATELY DISCONTINUE use and consult your physician before resuming gameplay if you
or your child experience any of the following health problems or symptoms:
• dizziness • disorientation
• altered vision • seizures
• eye or muscle twitches • any involuntary movement or convulsion
• loss of awareness
RESUME GAMEPLAY ONLY ON APPROVAL OF YOUR PHYSICIAN.
__________________________________________________________________________________
Use and handling of video games to reduce the likelihood of a seizure
• Use in a well-lit area and keep a safe distance from the screen.
• Avoid prolonged use of the PSP® system. Take a 15-minute break during each hour of play.
• Avoid playing when you are tired or need sleep.
__________________________________________________________________________________
Stop using the system immediately if you experience any of the following symptoms: lightheadedness, nausea,
or a sensation similar to motion sickness; discomfort or pain in the eyes, ears, hands, arms, or any other part of
the body. If the condition persists, consult a doctor.
__________________________________________________________________________________
Do not use while driving or walking. Do not use in airplanes or medical facilities where use is prohibited or
restricted. Set the PSP® system’s wireless network feature to off when using the PSP® system on trains or in
®
other crowded locations. If used near persons with pacemakers, the signal from the PSP® system’s wireless
network feature could interfere with the proper operation of the pacemaker.
• This disc is PSP® (PlayStation®Portable) format software and is intended for use with the PSP® system only. If
the disc is used with other devices, damage to the disc or to the device may result. • This disc is compatible for
use with the PSP® system marked with FOR SALE AND USE IN U.S. AND CANADA ONLY. • Depending on the Basic controls 02
software, a Memory Stick Duo™ or Memory Stick PRO Duo™ (both sold separately) may be required. Refer to Story 04
the software manual for full details. • If paused images are displayed on the screen for an extended period of
time, a faint image may be left permanently on the screen. • Do not leave the disc in direct sunlight, near a Characters 06
heat source, in a car or other places subject to high heat and humidity. • Do not touch the opening on the rear Starting the game 10
of the disc (recording surface of the disc; see drawing). Also, do not allow dust, sand, foreign objects or other
types of dirt to get on the disc. • Do not block the opening with paper or tape. Field 12
Also, do not write on the disc. • If the opening area does get dirty, wipe gently Commands 14
with a soft cloth. • To clean the disc, wipe the exterior surface gently with a soft “PlayStation”, “PS” Family logo, and “PSP” are registered trademarks and “UMD” is a trademark of Sony Computer
cloth. • Do not use solvents such as benzine, commercially-available cleaners not Status 20
Entertainment Inc. “Memory Stick Duo” and “Memory Stick PRO Duo” are trademarks of Sony Corporation.
intended for CDs, or anti-static spray intended for vinyl LPs as these may damage Battle 24
the disc. • Do not use cracked or deformed discs or discs that have been repaired
with adhesives as these may cause console damage or malfunction. • SCE will not
Recording surface Updating the PSP® (PlayStation Order and Type®Portable)32system
be held liable for damage resulting from the misuse of discs.
Fusion 35
Updating the PSP® system software
Ejecting the disc
This UMD™ includes the latest update data Facilities
for the PSP system. If a screen 38
®
prompting you to
Press the right side of the disc until it is in the position shown in the
drawing and then remove it. If excess force is applied this may result in
update the system software is displayed when Fusion youchart
start the UMD™, you must 40perform an update
to start the software title contained on the UMD™.
damage to the disc.
Storing the disc Performing the update
When you insert the UMD™, an icon (as shown on
Insert the bottom side of the disc and then press on the top side until it
clicks into place. If the disc is not stored properly, this may result in the right) is displayed under [Game] in the home
damage to the disc. Store the disc in its case when not in use and keep in menu. Select the icon, and then follow the on-screen
instructions to perform the update. PSP® Update ver X.XX
a place out of the reach of children. If the disc is left out this may result in
warping or other damage to the disc. Before starting the update:
• Fully charge the PSP® system battery.
• Connect the AC adaptor to the system and plug it
into an electrical outlet.
During an update:
• Do not remove the AC adaptor, turn off the system or remove the UMD™.
If an update is canceled before completion, the system software may become damaged, and the
system may require servicing to repair or exchange.
Front view
MEMORY
STICK POWER
Disc cover DC OUT connectors indicator
DUO™
access
indicator
Volume HOLD
WLAN indicator
access
indicator
Right speaker
IR port USB OPEN latch Analog stick START button
connector Strap holder SELECT button
Left speaker Sound button
Set up your PSP® (PlayStation®Portable) system according to the HOME button Display button
instructions in the manual supplied with the system. Turn the system
Battle Controls
on. The power indicator lights up in green and the home menu is
Directional buttons / Analog stick Select command
displayed. Press the OPEN latch to open the disc cover. INSERT L button Display ally status
Shin Megami Tensei: Persona disc with the label facing away from the R button Analyze
system, slide until fully inserted and close the disc cover. From the z button Cancel
PSP® system’s home menu, select the Game icon and then the UMD x button Confirm
icon. c button N/A
A thumbnail for the software is displayed. Select the thumbnail and v button N/A
press the ≈ button of the PSP® system to start the software. Follow START button Toggle animation skip ON/OFF
the on-screen instructions and refer to this manual for information
on using the software. Dungeon
Up button Step forward
NOTICE: Do not eject a UMD™ while it is playing. Down button Step backwards
Left button Turn 90 degrees left
Memory Stick Duo™ Right button Turn 90 degrees right
Warning! Keep Memory Stick Duo media out of reach of small children, as the L button Sidestep left
media could be swallowed by accident. R button Sidestep right
To save game settings and progress, insert a Memory Stick Duo into x button Examine
the memory stick slot of your PSP® system. You can load saved game z button Hold down and move to run
data from the same memory stick or any Memory Stick Duo containing c button Command menu
previously saved games. v button Automap
02 03
Story
hool
rmelin High Sc
om e to M ik ag e, home of St. He da ys . It’ s a town rich
Welc onist, spend yo
ur
u, th e pr ot ag of th e to wn stand
where yo ru in s and shrines
ou gh th e am ing new
with history, th res. One such gle
ntra st to th e modern structu SE BE C, er ec ted
in co e office of
high-tech Mikag
building is the
s ago. ndori’s
about 10 month oblivious to Ka
echo an ist , yo u ar e one of those St . He rmelin,
e name seems to As the protag on ur second year
at
company whos rumors e m id dl e of yo cla ss mates
But as befits a th ere ar e da rk
schemes. You’re
in th life alongside
nt Eg yp tia n crocodile god, Ka nd or i, the young gh sc ho ol , lea ding an ordinary un g an d so m ewhat
ancie and Takahisa a private hi yo
ab ou t SE BE C er ations. kin o, Na nj o... and Maki, the d ha s be en
circulating e Mikage op such as Mark, Yu constitution an
ch pr es id en t overseeing th en se en al l over town, l wh o wa s bo rn with a weak
br an be bitter gir
s m en in bl ack suits have ry ec hoes in the for the past year
.
Suspici ou
de rg round machine in the hospital
the eerie clank in g of un ack has been dents
a girl clad in bl drifts by... the stu
of ni gh t, an d the ghost of th e ru mors, the di na ry lif e, th eir brief youth s, an d an xie ties
dead
er in g th e of fic es... But despite nd ori’s twisted
In this or
gr as p on th eir dreams, hope ga m e
n
seen wand
e don’t have an
inkling of Ka have only a hazy this climate that
the divinatio
re
pe op le of M ik ag ac ef ul to wn . fu tu re . It’ s in se e yo ur fu tu
glares down at
the pe for the ws you to
ambition as he supposedly allo try playing the
“Persona,” which n yo u and the others
la rit y. W he ena, and
self, gains popu strange phenom
” ga m e, it sp arks a series of se lve s— th e power of
“Persona po we r of their hidden
of th e
the awakening
their Personas.
ndori’s grand
vis it M ak i at the hospital, Ka e group is
nt s e into chaos. Th
Just as the stude n, throwing Mikag ent with
in to m ot io eir in vo lve m
plan goes cly sm ic events, and th
e ca ta
caught up in th them forever...
ent will change
the SEBEC incid
04 05
Protagonist
A second-year student in Class 4
of St. Hermelin High. He acts as
the player’s alter ego.
Masao Inaba
Nickname: Mark
Son of the owners of Inaba Dry Cleaning
Maki Sonomura in town. Thanks to his mother's
pampering, he's a spoiled young man
A kind, polite girl whose repeated, who doesn't listen to anyone. He hates
lengthy hospital stays have sheltered her that his mother still calls him by his
from the world. She’s currently confined childhood nickname of "Massy," so he
to her hospital bed, where she’s been for makes his friends call him Mark. His
the past year. According to classmates desire to get away from being a mama's
who visit her often, she seems to be boy leads him to conspicuously rebel
doing better lately, and some think she against her whenever possible.
may be able to return to school soon.
06 07
Hidehiko Uesugi
Nickname: Brown
Yuka Ayase
He’s a shifty guy who’s bold around
A frivolous girl who tries to act like a
timid classmates, and timid around bold
stereotypical high school girl in real
classmates to the point that he’d never
life. She doesn’t bother thinking about
defy them. His skill at getting ahead in
anything difficult, and insists on living
the world makes him well-liked by his
for the moment, but she wonders inside
teachers, but since he devotes himself
if that’s really the best way. Though she
so totally to projecting an image of
has a sharp tongue, it’s hard to hate
strength, he’s terrified people will learn
of his weaknesses.
her, even though she tends to make Yukino Mayuzumi
trouble for those around her. A reformed girl gang leader whose
frank personality and strict manner of
speech lead other students to rely on
her as a sort of big sister. Her part-time
work has given her a maturity and level-
headedness that other students lack,
but when it comes to her most admired
Kei Nanjo and idolized teacher, she has a hard
time keeping her cool.
The extremely self-confident heir to the
wealthy Nanjo family. He’s very smart,
but his arrogant, pragmatic demeanor
acts as a wall between him and his
friends. His butler Yamaoka, rather than
his distant parents, was his biggest
Saeko Takami
emotional support when growing up, as The homeroom teacher of Class 4 at St.
well as the chief source of his current Hermelin, which seems to be a collection
confidence. of “problem” students, including the
protagonist and his friends. Her spirited
nature has won their admiration; she has
them firmly in hand, but is understanding
and warm towards them as well. She’s
also a graduate of St. Hermelin High.
Eriko Kirishima
Nickname: Elly
A student who recently returned from a
stay in America. Her striking features, Takahisa Kandori
due to her one-quarter American
The talented young branch president of
heritage, and her elegant demeanor
SEBEC, which set up shop in Mikage recently.
make her popular enough at school
But dark rumors circulate around both the
that there isn’t a student at St. Hermelin
growing company and Kandori himself. In
who doesn’t know her. She’s slightly
Mikage, the company has a reputation for
eccentric in her fearlessness and keen
being shadowy and secretive, and people
interest in the occult.
are highly distrustful of Kandori.
08 09
STARTING THE GAME
Press any button during the opening movie to bring up the title menu. Select a LOAD GAME
game mode from the menu, and then press the x button to confirm.
Load a saved game. Select a file to load,
and press the x button to confirm.
CONTINUE
Continue from the suspend save. Once you
load this data, the suspend data will be
automatically deleted.
NEW GAME
This will start the game from the beginning of
the story. Before starting, you must select
one of three battle difficulty settings. This
setting cannot be changed once the game
begins.
MOVIE MODE
Watch any movie scenes that have been seen
For players who are used to role-playing games. You will be able to in-game. Select a movie to watch, and press
NORMAL
enjoy the distinct tension of Persona’s battles. the x button to confirm.
BEGINNER Players unused to forming battle strategies may choose this option,
which is easier than the NORMAL battle difficulty.
EXPERT For advanced players and series veterans. The battle difficulty is
higher in this mode compared to NORMAL.
Select a save slot and then press the x button to confirm. If you select a slot
Input Controls with a saved game in it already, that save will be overwritten. A Memory Stick
Directional buttons / Analog stick Move the cursor in the character selection column Duo™ or Memory Stick PRO Duo™ with at least 144KB of free space is required
L button / R button Move the cursor of where the characters are being entered to save your game.
c button Switch between input areas >> Do not remove the Memory Stick Duo™ or turn off the power while saving
z button Delete character or loading.
v button Switch between tabs
x button Confirm
10 11
FIELD Room Map
When the party enters buildings on the town map and specific areas of dungeons,
there will sometimes be rooms to enter, which are shown in an isometric
viewpoint. Rooms may contain various facilities or events. Enemies do not appear
You will progress through the story by in the room maps.
going in and out of the town map, room
maps, and dungeon view. ➊ ➌
➋
Town Map
➍
After exiting a building, you will move about the city on the town map, where you
may encounter enemies. Places where the area name is displayed can be entered.
➊ Area name ➌ Current moon phase
➊ ➋ ➋ Indicates the x button can be ➍ The room’s exit
pressed to examine an object or
➌ talk to someone
➊ ➎
➋ ➏
➌
➍
➌ ➍ ➎ ➏➐
Skills
➋
Use skills outside of battle. Select the ➊
character that will be using a skill and
press the x button to confirm. Next,
select a skill from the list. If you wish to
use a recovery skill, select who to use it
on and press the x button to use the skill ➊ Attack range ➋ Equipment type ➌ Equipment name
on that character.
➍ Attack (weapon) / Defense (armor)
➎ Hit rate (weapon) / Evade rate (armor)
Items
➏ Number of times the weapon hits per attack
View and use items in your inventory. ➐ Any added effects a weapon has
Press the left and right buttons or analog
stick to switch between item types, and
press the x button to confirm. Once [ Manual ]
you’ve selected your item type, press the Choose a character’s equipment by
up and down buttons or analog stick to moving the cursor to the equipment
select the item you wish to view. type you want to change and pressing
the x button to confirm. Next, select
an item to equip from the list and
Item Menu Controls confirm again.
v button Display item description (Spell Card only)
c button Discard item (Spell Card only) [ Optimal ]
x button Confirm, Use item When you choose this option, the
strongest items that character can
equip will be displayed in yellow. If you
are satisfied with that equipment setup,
press the x button to confirm. Press
the z button to cancel.
[ Remove ]
Remove a currently equipped item. Select what you would like to remove and
press the x button to confirm.
14 15
Persona Status
Change the Persona that each character View each character’s detailed status here.
has assumed. After selecting the character Press the v button in the status screen to
and confirming with the x button, select switch between displays, and press the L
the Persona you would like to assume. and R buttons to toggle between characters.
Press the v button to view the Persona’s Refer to p.20 for more details on the status
detailed status. screen.
• Edit formation
[ Personas and character status ] Select the formation you wish to edit, and
The Persona a character assumes affects his or her stats. If the Persona’s stats press the v button to enter the editing
are higher than the character’s, they will be added to the character’s stats. Spell screen. You can save up to four formations.
strength and spell defense can also be supplemented by assuming a Persona. When you are finished, press the v button
to end editing.
X button: Select the character you want to move and press the x button to
confirm. Then select where you want to move the character, and press the x
button to place him or her.
L button, R button: Toggle between each character’s attack methods to see his
or her attack range.
[ Persona growth ]
The more you invoke a Persona in battle, C button: Press to reverse the entire formation. Useful when creating a formation
the stronger it becomes. By using it effective against back attacks.
more, the Persona’s rank may increase,
at which time it may learn new skills. A
given Persona costs a fixed amount of SP
to invoke, no matter which skill you use.
16 17
[ Auto Settings ] System
Change each character’s in-battle auto
settings. Select a character to change, Adjust various game settings, load saved
and select an action from the Weapon, games, and suspend your game here.
Gun, Guard, and Manual options. These
auto settings can also be changed during
battle.
[ Analyze ]
View the status of enemies you’ve defeated [ Message Speed ]
in combat. Use the directional buttons or Adjust how quickly messages appear during the game. (Slow/Normal/Fast)
the analog stick to switch between Orders
of demon, and then select the demon you
want to view from the list. Press the v [ Upward Movement Orientation ]
button to change what’s displayed on the Set the direction you prefer the character moves. (Upper Left/Upper Right)
status screen. *See p.13 for details on the room maps.
[ Minimap Bearings ]
Set whether the minimap in dungeons rotates as you move or stays fixed.
(Synchronize/Absolute)
About moon phases
There are nine stages for the moon’s phase, from new moon to full moon. As the
party moves around, the moon’s phase will change 1/8 at a time. The moon’s phase [ Battle Cursor Memory ]
affect such things as: Set whether or not the game remembers the cursor's last position after each
command is entered. (On/Off)
>> Demons’ attack patterns in battle
(new and full moon only)
[ Battle Command Confirmation ]
>> The demons’ reactions during
Set whether or not to perform a final confirmation after each member’s actions
negotiation
have been entered. (On/Off)
>> Items on sale at gem exchange
shops, and others
[ Load Data ]
Load a saved game. See p.11 for more details.
[ Suspend Game ]
Create a suspend save and suspend the game. Select “CONTINUE” from the
title screen menu to continue from a suspend save.
18 19
Status Conditions
STATUS
Each condition causes either a penalty or a bonus for an ally or demon. There are three
categories: temporary conditions, severe conditions, and beneficial conditions.
[ Freeze ]
How To Read The Status Screen
You will be unable to act when frozen, and you will be weak to electric
❾ attacks such as Zio. If the condition worsens, you will become very weak
❶ ❼
❿ to electric attacks. Sustaining fire attacks will cause you to recover more
❽ ⓫ quickly.
❸ ❹ ⓬
⓮
❷ [ Shock ]
❺
⓭ You will be unable to act or evade when shocked, and you will be weak to
❻ ice attacks such as Bufu. If the condition worsens, you will become very
weak to ice attacks.
❶ Name and nickname. [ Panic ]
❷ HP and SP, displayed as current out of maximum. When panicking, you will behave unpredictably and may attack allies. If the
❸ Character's level, total EXP, and amount of EXP needed to advance to the condition worsens, you may switch positions as well.
next level.
❹ Persona level, EXP, and amount of EXP needed to advance to the next [ Charm ]
Persona level. When charmed, you will attack your allies. If the condition worsens, you
❺ Current condition. See p.21 for details on status conditions. will do more damage to your allies.
20 21
[ Mute ]
Beneficial Conditions
When mute, actions that require SP may fail. If the condition worsens, the
effect of successful actions will be decreased by half; in the end, actions [ Cloak ]
have a 100% failure rate.
When cloaked, enemies will not target you, though you will sustain
[ Guilt ] damage if caught in an area-wide spell. You will be weaker to spell
attacks and cannot invoke your Persona. Recovers after three turns or
You will become too guilty to attack. If the condition worsens, you won’t
after battle.
be able to act at all.
[ Fury ]
[ Blind ]
When infuriated, your attack strength and hit rate increase, but you are
Deteriorating eyesight causes your hit rate and evasion rate to suffer. If the incapable of doing anything but weapon attacks. If there is no enemy
condition worsens, your hit rate and evasion rate suffer greatly, and in the within weapon range, you do nothing. Recovers only with a cast of
end, you won’t be able to perform any actions that require SP. Balzac.
[ Terror ]
[ Puppet ]
When terrified, you may flee from battle. If the condition worsens, you will
be unable to act, with a high likelihood of fleeing from battle. When KOed, you will be controlled by your allies as a puppet, who will
not be targeted by enemies. A puppet is free to act, but not to use its
Persona. As with KO status, you will recover with 1 HP after battle.
Severe Conditions
[ Poison ] [ Berserk ]
When poisoned, attack strength is halved and you sustain 1/16th of your Your Persona will go berserk, causing your magic attack and hit rate
maximum HP in damage each turn. This condition persists after battle and to increase, but you will be unable to control it. Recovers only with a
you will lose 1 HP for every two steps you take. cast of Mador.
[ Paralyze ] [ Counter ]
You will be unable to act or evade attacks, and you will lose 1/16th of your When physically attacked, you will counterattack with your weapon. If
maximum SP each turn. Recovers after battle. the attacking enemy is out of range, the counter does not take effect.
A counterattack does not count as a character's action in a turn.
Recovers after battle.
[ Stone ]
[ Beast ]
When petrified, you cannot act or evade enemy attacks, your defense suf-
fers, and you will sustain more critical hits. Recovers after battle. As a beast, your stats are affected by the moon's phase. The closer it
is to full moon, the more your stats will increase, but the closer it is to
new moon, the more your stats will suffer.
[ Sick ]
When sick, you will sustain 1/16th of your maximum HP in damage each
turn. This condition persists after battle and you will sustain 1/8th of your
maximum HP for every four steps you take.
[ KO ]
When knocked out, you are entirely out of commission in battle. After
battle, you will recover with 1 HP. You can recover from KO during battle
with skills or items.
22 23
BATTLE Battle Commands
[ Fight (p.27) ]
How To Read The Screen Select this to battle the demons. After
selecting Fight, you may issue individual
➋ commands to each character: Attack,
Shoot, Skill, Persona, Item, and Guard.
➊ ➍
➐
➎
[ Contact (p.28) ]
➌ Enter into negotiation with the enemy.
➏ By making good use of each character’s
specific negotiation skills, you can gain
➊ Battle commands (p.25) the necessary Spell Cards to fuse Personas,
as well as various items.
➋ Current moon phase
➌ Your party. The lineup can be changed in the Formation screen
➍ Enemy party [ Analyze ]
➎ The battlefield View the enemy's stats, skills, attack
ranges, and other data. Press the v
➏ Shown if animation skip is ON button in the details screen to toggle the
➐ Attack range. If an enemy is within the area shown in red, you may use the information on display.
currently selected action
24 25
[ Auto ] About the Fight Command
When you choose auto-battle, combat
When you select the Fight command, each character can perform one of the following
will proceed automatically until the battle
six actions.
ends or you cancel it by pressing the z
button. The party's behavior during auto-
battle depends on the type of auto-battle • Attack
and each character's auto settings. If a Attack with the character's chosen weapon,
character's auto action cannot be carried such as a sword. If the character has no
out, he or she will automatically guard. weapon equipped, the character will use
These are the types of auto-battle his or her bare hands. This command cannot
available: be selected if there are no enemies within
weapon range.
• Replay
Each character performs the same action as the last turn. • Shoot
Attack with the equipped gun. This command
• Weapons cannot be selected if there is no gun or
Everyone will attack with their weapons. ammunition equipped, or if there are no
enemies within shooting range.
• Guns
Everyone will attack with their guns.
• Auto-Act • Skill
Each character will carry out the actions indicated in their Set Actions. Use one of the currently assumed
Persona's skills. After selecting the skill,
• Set Actions choose a target, or a central point for an
Set the actions each character will take when Auto-Act is selected, from Attack, area-effect skill. Some skills may not be
Gun, or Guard. For characters that are set to Manual, you may enter that selectable if there are no targets within
character’s battle commands at the end of the turn. the range of effect.
• Persona
[ Escape ] Change Personas. Choose the Persona
Flee from battle. If you fail to escape, the that you want to assume from the list of
enemy will have one turn of free attacks. Personas you have taken on. If you select
this command, you will not be able to
perform any other actions during the
turn.
• Item
Use an item from your inventory. Select
an item to use from the item list, and
Use Caution When Escaping confirm with the x button. Only items
It is harder to escape from enemies if their levels are higher than your party's. If all that are useable in battle will be displayed
party members are afflicted with status ailments that prevent them from acting, you in the item list.
will be unable to escape.
• Guard
A guarding character's defense and evasion
rate will increase for one turn, but he or
she can perform no other actions for that
turn.
26 27
Contacting Enemies Step 4 Check the Demon's Mood
By choosing Contact, you can negotiate When the demon reacts, the mood display in
with enemy demons. Depending on how the upper left of the screen will be updated. For
the negotiation proceeds, the demon’s example, if the demon becomes angry, the red
mood will change. Master the negotiation "Angry" gauge will grow towards the center of the
skills to manipulate the demon's mood graph. The stronger demon's emotion, the larger the
and obtain Spell Cards and other items. gauge will grow. If there is no change, its reaction
was minimal or they are uninterested.
Mood Display
Every party member has four distinct negotiation skills, each with its own effect Step 7 Negotiation Results
on certain demon personality types. Demons will react to a negotiation skill When one or more of the demon’s
with a change in their overall mood. Select a demon and check the displayed emotions peaks, that emotion’s color
personality type to deduce which negotiation skill would work best on it. will fill the entire graph. This will bring
about various results, depending on
which emotion peaked. If the results
Step 3 The Demon Reacts are good, you can ask the demon for
After deciding on a negotiation skill, it a Spell Card or items.
will play out in the message window.
The demon will react with either Some outcomes will result in enemies and allies being affected by various status
eagerness, happiness, anger, or fear. conditions. If the average level of all your party members is lower by a certain
amount than the negotiating demon’s level, it will not give you a Spell Card even
if you request one.
28 29
End of Battle [ Game Over ]
When the entire party is suffering from
If you defeat all enemies onscreen, get a game over, succeed in negotiations, or status ailments such as Paralyze, Stone,
make your escape, the battle will end. If you defeated all the enemies, you will see or KO, the game is over.
the experience, money, and items gained on the Results screen. Experience points
go into both your normal level and your Persona level.
[ Character Growth ]
Once a character gains a certain amount
of experience points, he or she will level
up. When the protagonist gains a level,
you may spend 3 points on raising
individual stats; other characters' stats
will be raised automatically.
[ Distributing Points ]
Gaining Experience Points When the protagonist levels up, press the
up and down buttons to select a stat, and
The amount of experience gained press the right button or the x button to
depends on how much that character distribute points. If you want to reallocate
was active in the battle. Be careful, distributed points, press the left button
since a character unable to act for or the z button.
several turns due to a status ailment
will receive fewer experience points.
30 31
ORDER AND TYPE
There are a total of 22 Orders of Persona. A Persona's Type dictates what sort of There are a total of 20 Orders for demons. The Class column refers to an Order's parent
spells it uses (p.34). category. A demon's Class affects fusion (p.40), and is not displayed in-game.
32 33
Spell Types FUSION
The spells that Personas and demons use are divided into categories called Types,
and broken down further into Subtypes.
Demon fusion is handled by Igor in the
Velvet Room. You need at least two Spell
Type Subtype Cards (you can carry a maximum of 12)
and an open Persona slot in the Velvet
Normal Normal Room (which can stock a maximum of
Element Fire / Ice / Wind / Earth 16) to fuse a new Persona.
Force Electricity / Nuclear / Gravity / Blast
Dark Death / Nerve / Occult / Curse
Persona Order
Holy Expel / Prayer / Bless / Miracle
There are a total of 22 Orders of Persona. A Persona's Type dictates which skills
Personas and demons have main Types of spells they use, but some can use secondary it uses.
Types as well.
Creating New Personas, Step by Step...
• All spells fall into one of the above Types. During battles, all combatants have
strengths and weaknesses to particular Types and Subtypes. Step 1 Obtain Spell Cards in battle
• Element and Force Types oppose each other, as do Dark and Holy Types. Within First, negotiate with demons during
Subtypes, the pairs Fire and Ice, Wind and Earth, Electricity and Nuclear, and battle and gain two or more Spell Cards.
Gravity and Blast oppose each other. Refer to p.28 for details on negotiating
with demons.
• Attacking with an opposite Type is more effective and deals more damage, but
attacking with the same Type is less effective and deals less damage.
If the Persona you wish to create is over 10 levels higher than the protagonist's
Persona level, Igor will not carry out the fusion. You cannot create Personas that
are already stocked.
34 35
Step 4 Stock the Created Persona • Using Items in Fusion
If you have items in your inventory, Igor will
The created Persona is stocked in the ask if you want to add an item to the fusion.
Velvet Room. It can only be used if you Adding an item can have various effects on
"take on" the newly created Persona. the resulting Persona.
• Skill Inheritance
Personas born from fusion may inherit
Step 5 Have Each Character Take On a Persona a skill from the demons used. There are
specific rules governing skill inheritance,
When you select the character to take but if you use them to your advantage,
on a Persona, the screen to the right you may be able to create powerful Personas.
will appear. Select a slot to place it, and
then select a Persona from the stock.
• Persona Stock
If all members of your party take on 3
Personas, that makes 15 Personas; if you
One character can take on up to three Personas at once. You can choose which add to that the maximum of 16 Personas
Persona to assume with the Persona command while on the field or during that can be stocked in the Velvet Room,
battle. you can have as many as 31 Personas at
once. If you want to make a new Persona
Step 6 Use the Persona on the Field and During Battle and the maximum number of Personas
has been reached, press the v button
You can invoke the assumed Persona during battle and in the field, which costs from the Take On a Persona menu to
SP. The SP cost varies with each Persona, but each of a Persona's skills costs the delete one.
same amount of SP no matter which skill you use.
Deleting Personas
36 37
FACILITIES Casino
Throughout the game, you will encounter various important facilities such as
shops, healing springs, and the Velvet Room.
Shops
Poker Code Breaker
At the secret casino JUDGMENT 1999 in the shopping mall, you can play the five
games with coins or Metal Cards. To play a game, stand in front of it and press
the x button. You can trade the coins you win for items at the prize redemption
counter.
You may encounter other shops besides the four listed above. Depending on your At recovery facilities, you can treat everyone in the party for a fixed fee, which
place in the storyline, you may find that a shop's stock has changed or you may restores all HP, SP, and status conditions. The fee differs from location to location,
not be able to buy certain goods. but there are some that will treat you for free.
• Buy/Sell
Select what you wish to buy or sell and confirm with the x button. Then press the
Agastya Tree
up and down buttons to adjust how many you wish to buy or sell before confirming
with the x button.
These trees are scattered throughout
• Equip Mikage, allowing you to save your game.
You may equip items inside the shop. (See p.15) (See p.11)
Velvet Room
38 39
FUSION CHART
Night Yoma Fairy Angel Fallen Snake Drake Flight Raptor Beast Wilder Femme Brute Jirae Jaki Haunt Spirit Grave Foul
Night --- Empr Mgic Love Devl Sun Jgmt Mgic Just Hmit Sun Pris Star Just Deth Love Hang Mgic Empr
Yoma --- --- Mgic Love Love Empr Empr Sun Just Empr Tper Just Empr Love Empr Tper Love Love Tper
Fairy --- --- --- Pris Mgic Hmit Moon Hmit Eprs Pris Hmit Mgic Hier Tper Char Jgmt Hmit Mgic Hang
Angel --- --- --- --- Jgmt Jgmt Devl Mgic Sun Pris Pris Hier Fort Wrld Deth Hier Hang Jgmt Pris
Fallen --- --- --- --- --- Tper Moon Jgmt Wrld Hmit Twer Moon Strg Epris Tper Moon Mgic Strg Moon
Snake --- --- --- --- --- --- Pris Char Eprs Wrld Char Eprs Hier Hier Just Twer Wrld Sun Wrld
Drake --- --- --- --- --- --- --- Wrld Char Just Twer Just Char Strg Hier Wrld Char Wrld Hier
Flight --- --- --- --- --- --- --- --- Sun Star Hang Hmit Eprs Eprs Just Just Love Jgmt Love
Raptor --- --- --- --- --- --- --- --- --- Pris Wrld Eprs Fort Empr Sun Sun Moon Moon Jgmt
Beast --- --- --- --- --- --- --- --- --- --- Char Tper Strg Char Hier Tper Char Tper Mgic
Wilder --- --- --- --- --- --- --- --- --- --- --- Sun Fort Strg Sun Hmit Empr Jgmt Twer
Femme --- --- --- --- --- --- --- --- --- --- --- --- Eprs Pris Eprs Moon Eprs Tper Pris
Brute --- --- --- --- --- --- --- --- --- --- --- --- --- Hier Just Deth Moon Hmit Hier
Jirae --- --- --- --- --- --- --- --- --- --- --- --- --- --- Star Hmit Wrld Star Strg
Jaki --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- Sun Char Wrld Fort
Haunt --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- Deth Jgmt Moon
Spirit --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- Wrld Love
Grave --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- Star
Foul --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- ---
[ Making the Persona ] Sound Director Character Animation Project Support Engineer
Shoji Meguro Itsune Sugiyama (Wonderium) Atsushi Yagi
The second Class used in a fusion determines the special Hideyuki Harano (Wonderium)
skill's effect. In addition to the standard Classes on page Sound Designers Special Thanks
Kenichi Tsuchiya Key Animators Katsura Hashino
33, there's a ninth Class we'll call "Unholy" that consists of Atsushi Kitajoh Hiroyasu Oda Kazuhisa Wada
the Drake, Raptor, Wilder, Brute, Haunt, Spirit, Ryota Kozuka Eri Ogawa Shigenori Soejima
Grave, and Foul Orders. To yield an effect in Hirokazu Tohyama
Chief Planner Animation Production Manager Megumi Shiraishi
battle, this Persona must be above rank 6 and Hideaki Uratani Takayuki Sasaki Akiyasu Yamamoto
equipped on someone who has the Best Shogo Isogai
affinity with it. Planner Animation Producer Shuji Fukazawa
Yoshiaki Kuramae Kaori Satake Masakatsu Suzuki
Teppei Kobayashi
Chief Designer Animation Executive Producer Mumon Usuda
[ Using the Persona ] Sachie Tousuji Junpei Mizusaki Yukinobu Miyashita
Rei Akemine
The likelihood of a Persona's special skill Map Designer Animation Movie Yoshinori Asakura
Kotaro Aramaki KAMIKAZEDOUGA Takaaki Ikeda
triggering is increased as you lose HP. Your Kimiyoshi Ishihara
HP must be at least down to 25%, some- Background Designer Opening Song Keiichi Ueda
times lower, before it can happen. There Hanako Uchibe "Dream of Butterfly" Mumon Usuda
Lyrics: Shigeo Komori Satoshi Ooyama
are many possible effects—special Akira Odagaki
Designers Composer: Shoji Meguro
attacks, recovery, special defenses— Yoshiaki Kuramae Arrangement: Shoji Meguro Miho Obara
which vary depending on the second Yuko Ooyoshi Song: Yumi Kawamura Hitomi Kakiuchi
Hiromi Kominato Sawao Katoh
Class used in the fusion as well as Daisuke Kanada
Yuka Yamamoto Ending Song
the phase of the moon when the "Voice" Takayoshi Kawase
skill is triggered. Chief Programmer Lyrics: Shigeo Komori Hiroshi Koshimura
Tomoaki Kasuya Composer: Shoji Meguro Kenichi Gotoh
Arrangement: Shoji Meguro Teppei Kobayashi
Programmer Song: Yumi Kawamura Rieko Kobayashi
Yudai Horikawa Yuki Shindo
Kazuhiko Sugiyama Background Music Singers Masayoshi Sutoh
Takafumi Isawa Yumi Kawamura Mitsutaka Tamari
[ Increasing Stats] Yukiaki Mukai Junichi Nozawa (Satomi Tadashi) Ryoichi Nanbu
Arata Hanashima
One particularly noteworthy effect is the revival Outsourcing Production Background Music Writers Makoto Hiura
skill. If an Unholy demon was used as the second Director Reiko Tanaka Yuji Himukai
Taichi Fujisawa Shigeo Komori Sumito Hirota
Class and it's a new moon, or if a Raptor was used as Shuji Fukazawa
the second Order and it's a full moon, there's a 25% Outsourcing Production Recording Masanobu Fujita
chance that the Persona will revive its user upon KO. ITL Junnosuke Sato (Lantis) Naoya Maeda
ONKIO HAUS Hirotaka Mizuno
(KO upon Recarmdra, Binal Strike, repel damage, or Animation Director SOUND ARTS Yoko Mitoh
end-of-turn damage such as poison or Hama will not Takanobu Mizuno Yukinobu Miyashita
trigger the skill.) When this happens, the Persona's rank Test Play Cooperation Mai Yamamoto
Animation Unit Director DIGITAL HEARTS CO., LTD. Yukari Yokoro
will return to 1 and it will forget its learned skills—but its Toshihisa Yokoshima
stats will remain the same. With some effort, dedicated players Test Play Cooperation Executive Producer
can take advantage of this phenomenon... Animation Art Design DIGITAL HEARTS CO., LTD. Shigeru Igari
Rie Suzuki
Tomoe Nakano Project Manager General Manager
Hitoshi Sadakata Kozo Itagaki
Animation Character
Modeling Package Artwork Cs Division Manager
Naoto Oishi Masao Nagashima (FIX Inc.) Atsushi Morita
Yuta Matsumoto
42 43
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Yoshikazu Yamaki
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Naomi Kaneda Executive
Ejecting Producer
the disc Presented by ATLUS Updating the PSP® system software
This UMD™ includes the latest update data for the PSP® system. If a screen prompting you to
PressShinichi
the right Suzuki
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Persona Graphic Effect Design drawing and then remove it. If excess force is applied this may result in
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Map Event Mode Planning Storing the disc Performing the update
Kazuki Fujioka When you insert the UMD™, an icon (as shown on
InsertDirector
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Kazunori Sakai Project instructions to perform the update. PSP® Update ver X.XX
a place out ofLead
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Yu or
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Hiroyuki Tanaka • Connect the AC adaptor to the system and plug it
Map Graphics OP/ED CG into an electrical outlet.
Masakatsu Suzuki Translators During an update:
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44
ULUS 10432
number of the update, the update was successful.