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Aljabar Linier

This document provides an overview of linear algebra concepts and their applications. It discusses how linear algebra is used in computer vision, gaming, and cryptography. For computer vision, it explains that images can be represented as matrices. In gaming, it describes how vectors are used to store positions, directions, and velocities. For cryptography, it shows how linear algebra is applied to encrypt and decrypt messages using matrices. The document also outlines topics that will be covered in the linear algebra course, such as vectors, matrices, elementary transformations, determinants, and linear systems. Evaluation will consist of assignments, a midterm, and a final exam. Academic honesty is stressed, and there are policies regarding attendance, late assignments, and plagiarism.

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0% found this document useful (0 votes)
64 views18 pages

Aljabar Linier

This document provides an overview of linear algebra concepts and their applications. It discusses how linear algebra is used in computer vision, gaming, and cryptography. For computer vision, it explains that images can be represented as matrices. In gaming, it describes how vectors are used to store positions, directions, and velocities. For cryptography, it shows how linear algebra is applied to encrypt and decrypt messages using matrices. The document also outlines topics that will be covered in the linear algebra course, such as vectors, matrices, elementary transformations, determinants, and linear systems. Evaluation will consist of assignments, a midterm, and a final exam. Academic honesty is stressed, and there are policies regarding attendance, late assignments, and plagiarism.

Uploaded by

ALZ
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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ALJABAR LINIER

ALZENA DONA SABILLA, M.Kom


 Email : [email protected]
 No. HP : 085640756799
 Pendidikan :
 D3 Teknik Informatika Polines
 S1 Teknik Informatika USM
 S2 Sistem Informasi Undip
Linear Algebra is the branch of Mathematics concerning

• linear equation such as 𝑎1 𝑥1 + ⋯ + 𝑎𝑛 𝑥𝑛 = 𝑏


• Linear function such as 𝑥1 , … , 𝑥𝑛 ↦ 𝑎1 𝑥1 + ⋯ + 𝑎𝑛 𝑥𝑛

And their representation through matrices and vector space


LINEAR ALGEBRA IN COMPUTER VISION

All images can be represented as matrix format

In the case of a 256x256 pixel gray scale


image, the image is stored as a 256x256 matrix,
with each element of the matrix being a whole
number ranging from 0 (for black) to 225 (for
white)

The color pictures for example in RGB scale


have three values for each pixel, which means
it becomes a three dimensional array.
LINEAR ALGEBRA IN COMPUTER GAMING

In games, vectors are used to store positions, directions, and velocities. Here are some 2-
Dimensional examples:

• The position vector indicates that the man is standing two meters east of the origin,
and one meter north.
• The velocity vector shows that in one minute, the plane moves three kilometers up,
and two to the left.
• The direction vector tells us that the pistol is pointing to the right.
Example of Mario jumping.
He starts at position (0,0). As he starts
the jump, his velocity is (1,3) -- he is
moving upwards quickly, but also to
the right. His acceleration throughout
is (0,-1), because gravity is pulling him
downwards. Here is what his jump
looks like over the course of seven
more frames. The black text specifies
his velocity for each frame.
LINEAR ALGEBRA IN CRYPTOGRAPHY

 Encryption and decryption require the use of some


secret information, usually referred to as a key
 Example let the message be:
PREPARE TO NEGOTIATE
 We assign a number for each letter of alphabet
 The message becomes

P R E P A R E * T O * N E G O T I A T E

16 18 5 16 1 18 5 27 20 15 27 14 5 7 15 20 9 1 20 5
P R E P A R E * T O * N E G O T I A T E

16 18 5 16 1 18 5 27 20 15 27 14 5 7 15 20 9 1 20 5

For example, we are using a 3 × 3 matrix, we break the enumerated


message above into a sequence of 3 by 1 vectors:
16 16 5 15 5 20 20
18 1 27 27 7 9 5
5 18 20 14 15 1 27

By multiplying encoding 3 × 3 matrix to the message, we will encrypt the


−3 −3 −4 16 16 5 15 5 20 20
message
−122 −123 −176 −182 −96 −91 −183
0 1 1 18 1 27 27 7 9 5 = 23 19 47 41 22 10 32
4 3 4 1 18 20 14 15 20 27 138 139 181 197 101 111 203

Now, to decrypt the message we have to multiply this matrix to inverse of


encoding matrix
Materi Penilaian

Aturan Kejujuran
MATERI

 Konsep Vektor dan Skalar (Vektor vs Skalar, Operasi Vektor dan Skalar)
 Konsep Matriks (Sifat, Jenis, dan Operasi)
 Konsep Transformasi Elementer (Transformasi Elementer Baris dan Kolom,
Invers Matriks dengan Transformasi Elementer, Ekuivalensi Matriks)
 Determinan Matriks (Ekspansi Kofaktor, Sifat Determinan dan Reduksi Baris,
Aturan Crammer)
 Sistem Persamaan Linier (SPL dengan Inversi dan Transformasi Linier)
 Ruang Vektor (Ruang Vektor, Sub Ruang, Ruang Baris dan Ruang Kolom)
 Vektor Bebas Linier vs Vektor Bergantung Linier
MATERI

 Kombinasi Linier
 Basis dan Dimensi Ruang Vektor
 Transformasi Linier antar Ruang Vektor, Matriks Ruang Vektor,
Perubahan Basis Ruang Vektor
 Ortogonalisasi Basis Ruang Vektor
 Eigen Value dan Vector
 Similaritas Matriks Transformasi Linier
 Diagonalisasi Matriks Transformasi Linier
BOOK

Anton, H., Elementary Linear Algebra


Gilbert Strang.2005. Linear Algebra
and Its Applications (4ed)
Aturan

 Jumlah sks : 2 sks (@ 50menit)


 Jumlah Perkuliahan :
 Term 1 : 7 pertemuan + 1 UTS
 Term 2 : 7 pertemuan + 1 UAS
 Berpakaian rapi, sopan, dan memakai sepatu
 Toleransi keterlambatan 30 menit
 Keterlambatan pengumpulan tugas dikenakan sanksi berupa pemotongan
nilai sebesar 5 poin per hari
 Jika anda memiliki alasan yang bisa diterima terkait dengan keterlambatan
pengumpulan tugas, maka bisa disampaikan sebelum deadline waktu
pengumpulan tugas
Kejujuran

 No Plagiarism dalam seluruh komponen penilaian


 Apabila ditemukan adanya plagiarism maka nilai akan dikurangi 50%
 Tidak diperbolehkan titip absen
Penilaian

 Tugas : 30% (incl. Quiz)


 UTS : 35%
 UAS : 35%

Bobot Nilai
Rentang Nilai Angka Nilai Huruf
Huruf
≥ 80 A 4,00
70 – 79,99 B 3,00
60 – 69,99 C 2,00
51 – 59,99 D 1,00
≤ 50,99 E 0,00
TERIMA KASIH

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