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U3L1 Knowledgebuildup

This document discusses open-ended tools and productivity software applications that can be used for mathematics teaching and learning. It provides definitions of open-ended tools and productivity software. Five specific productivity software applications are cited for mathematics: GeoGebra, Fluidmath, Bookwidgets, Shapes 3D, and Photomath. Various process guides and graphic organizers are described that can be used in mathematics, including Venn diagrams, Frayer models, bubble diagrams, T-charts, fishbone maps, inductive towers, flowcharts, story maps, and 5W charts. Reliable sources on each tool are referenced.
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0% found this document useful (0 votes)
84 views5 pages

U3L1 Knowledgebuildup

This document discusses open-ended tools and productivity software applications that can be used for mathematics teaching and learning. It provides definitions of open-ended tools and productivity software. Five specific productivity software applications are cited for mathematics: GeoGebra, Fluidmath, Bookwidgets, Shapes 3D, and Photomath. Various process guides and graphic organizers are described that can be used in mathematics, including Venn diagrams, Frayer models, bubble diagrams, T-charts, fishbone maps, inductive towers, flowcharts, story maps, and 5W charts. Reliable sources on each tool are referenced.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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COLLEGE OF TEACHER EDUCATION

PAULINO, Sidjay A.

Technology for Teaching and Learning 2

PRODUCTIVITY SOFTWARE APPLICATIONS FOR MATHEMATICS TEACHING


AND LEARNING

1.) Define open-ended tools or productivity software applications.


 Open-ended tools or productivity soft wares are ICT tools, which help the
teachers and learners make their learning together as concrete, efficient,
encouraging, and meaningful as possible (Espique & Silva, 2021).
 The use of these tools plays an important role in shaping the ordinary
classroom set-up to an innovative one. The need of innovation in the field
of education is highly important, and with modern technology it aids good
education process.
 Productivity software is meant to boost the productivity of individuals and
teams. It does this by providing a space for users to keep track of tasks
(CompareCamp.com). Certain platforms even have features that enable
multiple team members to work simultaneously on a single document or
interface. It also allows users to keep project files together in one place.
They can either upload them to the system or integrate with other
solutions to make them accessible. There are communication tools
available, too. With these, collaborators can work seamlessly even if they
are far away from each other. 
 Computer productivity tools are software programs designed to make
computer users more productive as they work (Campbell, 2017).
Typically simple and easy-to-use, productivity tools range from web
browsing launchers to instant messaging shortcuts. Literally hundreds
of productivity tools are available to computer users.
 Synthesis: TO SUM IT UP, open ended tools/productivity softwares
are ICT tools that make instruction feasible and effective. Instead of
using traditional materials such as board, manila paper, chalk, we
use these open-ended tools to produce learning materials and
promote effective learning.

2.) Cite five (5) productivity software applications in your area of


specialization and how can they be used in teaching and learning

1. GeoGebra is a dynamic mathematical software program. It is made for every


level of education, from beginner to expert. This app combines geometry,
algebra, spreadsheets, graphs, statistics and analysis, calculus in one user-
friendly package. The community of GeoGebra is expanding very fast and
has millions of users worldwide. They are the number one provider of
dynamic mathematical software all over the world.
COLLEGE OF TEACHER EDUCATION

2. Fluidmath Students and teachers can create, solve, graph and animate math
and physics problems in their own handwriting in a very easy way. Teachers
can create dynamic instructional materials for the classrooms while students
can understand concepts in math.

3. Bookwidgets - BookWidgets offers a wide range of different widgets or


exercises you can create by yourself for your students. This way, depending
on the level of your students, you can make widgets that are very easy or
very difficult. You choose the content you put in.

4. Shapes 3D - Shapes 3D is an Ar app to teach geometry. You can create


prisms, pyramids, solids of revolution and Platonic solids. Pick an easy figure
to start with, and slowly build up until you reach the most complex figures.
This tool wants to improve the teacher’s capabilities and provide possibilities
to show things you cannot show with physical tools or within the classroom.

5. Photomath - This app will help you understand mathematical problems with
content to improve your math skills. Every month they solve and explain more
than 1 million math problems. By scanning your math problem, this app will
help you instantly with solving it. You can do this by using the camera on your
mobile device. After it finds out what your math problem is, the app gives you
a step-by-step explanation. Photomath explains you the calculation steps with
animations just like a teacher would do, in real life!

3.) Describe the following Process Guides and Graphic Organizers, make an
emphasis on how/when to use them in your area of specialization (cite five
reliable sources)
a. Venn Diagram
The Venn Diagram is one of the most common non-bullet slides you’ll find in
any given presentation, In most presentations, Venn Diagrams are used to
illustrate an "intersection" of two ideas. Also used to compare and
contrast two or more things and have their similarities. In mathematics
context, this is used in set theory to show the union, intersection, subset,
difference, and complement of a set.

b. Freyer Model

The Frayer Model draws on a student's prior knowledge to build


connections among new concepts and creates a visual reference by which
students learn to compare attributes and examples. This technique requires
students to (1) define the target vocabulary words or concepts, and (2) apply
this information by generating examples and non-examples.  This can be
used when doing mathematical investigations, especially when giving
examples and counter examples of a theory to be proven.
COLLEGE OF TEACHER EDUCATION

c. Bubble Diagram

A bubble diagram is a diagram which represents information visually in


the form of a series of bubbles. This type of diagram can be used to
present a wide variety of information for the purpose of activities like
presentations, planning out designs, and developing strategy.

d. T-Charts

T charts can be useful tools for comparing two related aspects or


components of one subject, object, event, or situation. Drawing your own
T chart will allow you to easily make your comparison in a readable and
organized way. In mathematics, this can be used to compare and contrast
two concepts. Example: the difference of mean, median, and mode.

e. Fishbone Map

Fishbone diagram (also known as Ishikawa diagram) was created with the
goal of identifying and grouping the causes which generate a quality
problem. Gradually, the method has been used also to group in categories
the causes of other types of problems which an organization confronts with.

f. Inductive Tower

Inductive tower can help students manipulate information to find meaning,


working from propositions at the concrete level to theoretical
propositions defining abstract relationships, hypotheses, or predictions
(Clarke, et. al,, 1989).

g. Flowcharts

A flowchart is a visual representation of the sequence of steps and


decisions needed to perform a process (Smartdraw.com). Each step in the
sequence is noted within a diagram shape. Steps are linked by connecting
lines and directional arrows. This allows anyone to view the flowchart and
logically follow the process from beginning to end. Flowchart can be used in
mathematical concepts that needs procedures such as the integration and
differentiation process, steps in finding the root of a polynomial, logics.

h. Story Map

Story mapping consists of ordering user stories along two independent


dimensions. The “map” arranges user activities along the horizontal axis in
rough order of priority (or “the order in which you would describe activities to
explain the behaviour of the system”). Down the vertical axis, it represents
increasing sophistication of the implementation.
COLLEGE OF TEACHER EDUCATION

Given a story map so arranged, the first horizontal row represents a “walking
skeleton“, a barebones but usable version of the product. Working through
successive rows fleshes out the product with additional functionality.

i. 5W’s Chart

Five W's diagrams are a type of graphic organizer that let the student think
about and list the "Who, When, Where, What, and Why" of a story or event in
a simple visual way. The why variable can be interpreted in many different
ways, including why the event happened or why the event was important,
Five W's diagrams are useful for examining the key points of a story or event. 

REFERENCES:

Ilie, G., & Ciocoiu, C. N. (2010). Application of fishbone diagram to determine the risk of
an event with multiple causes. Management research and practice, 2(1), 1-20.

Edwards, A. W. F. (2004). Cogwheels of the mind: the story of Venn diagrams. JHU
Press.

Clarke, J. H., Raths, J., & Gilbert, G. L. (1989). Inductive towers: Letting students see
how they think. Journal of Reading, 33(2), 86-95

Peters, C. W. (1974). A comparison between the Frayer model of concept attainment


and the textbook approach to concept attainment. Reading Research Quarterly, 10(2),
252-254.

What is a Bubble Diagram? (with pictures) (infobloom.com)

How to Make a "T" Chart: 8 Steps (with Pictures) - wikiHow

Flowchart - Process Flow Charts, Templates, How To, and More (smartdraw.com)

What is Story Mapping? | Agile Alliance

Five W's Graphic Organizer Printouts - EnchantedLearning.com

Best Productivity Software - 2021 List of Top 10 Productivity Tools |


CompareCamp.com

What Are Computer Productivity Tools? (bizfluent.com)

https://www.bookwidgets.com/blog/2019/02/how-these-20-mathtools-can-make-your-
lessons-more-exciting

https://photomath.net/en/

https://www.geogebra.org/?lang=nl
COLLEGE OF TEACHER EDUCATION

https://www.bookwidgets.com/

https://www.fluidmath.net/login

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