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a] LLTEA ae‘Sometimes kill teams willbe led into battle by great hero, a high-ranking officer or even the warlord of a whole
army.
absolutely critical for mission
INCLUDING COMMANDERS
You can only include a Commander in your kill te
Teams.
if you are playing a mission that says, in the
section, that your kill tam can include a Commander.
Unless stated otherwise, a kill eam can never include
nmander.
When you add a Commander to your killteam or
‘command roster, you must choose their varg
the same wayas you would for any other model. A
‘Commander’ wargear options areall described on
their datasheet and, ior the purposes of Battle-forged
Kill teams, the points values for these options are found
bhelow each detashect. This book includes forty-ene
datasheets for Commanders for (pg 32-95), from
the Death Guard’ noxious Foul Bl
monstrous Tyranid Prime,
ntspawn to the
ich individuals are only committed to action in this way when their
ue skills and experience are
Each Commander must havea specialism - this dacs
not count towards the maximum number of spetialists
your can include ina kill team. The specialisms they ean,
choose from are listed on their datasheet — note that
some of these are specific to Commanders, and the ten
specialisms found on the datesheets in this book are
detailed in this section (pg 20-29). A ill team canstil
aly include one of each kind of specialist
A sadistic and of Drukhari Wyches bursts from the shadows ofa burned-out refinery to fall pon skill team of
Skitarii Rangers, who respond witha desperate fusllade from their galvanic rifles.ComMANDER Tactics
mmanders haveaccess to specific Tactics, Each is
‘ddemified ether asa Commander Tactic or a-
Tactic, where is the name ofa ditasheet. The
second kind of Commander Tactic is restricted to
‘Commanders chosen from the named datasheet, Your
mmander mustbe on the battlefield and not shaken
in order to use them.
COMMANDER UPGRADES
Not all Commanders are created equal, When you
Inelude a Commander in your kill team, in addition to
theirweaponry, you can choose Commander upgrades
for them, inthe form of Commander Levels and
Commander Traits List the upgrades a Commander has
on their datacard,
Commander Levels
‘When you first includea Commande in your kill team,
you must choose whether that Commander is a Level
1 Level 2, Level 3 or Level 4 Commander. The different
levels ofeach Commander have individual points costs
for the purposes of Batle-forged kill teams, es detailed
below that Commanders datasheet. "The evel of
‘Commander determines the Tactics they can use and
the abilities they have (ee pages 66-67 of the Kill eum:
Core Manual), Some Kill Team expansions provide
rales for Commander specialisms that vary from this
system. Where this is the case, they will explain how to,
determine the abilities of your Commander.
Commander Traits
Different Commanders employ different tacts orhave
preferred styles of waging war. When you first include a
Commander in your kil team, you can purchase up to
three diflerent Commander Thats for them from those
listed on the following page. Each hasa different potats
cost for the purposes of Batle-forged kill teams, as
shown on the folowing page
COMMANDERS AND CAMPAIGNS
Ifyou are playing a Kill Team campaign, and you are incorporating Commanilrs, then use the follow
additional rules:
+ Your command roster cannot include more than 1 of
‘any particular Commander model
+ Commanders de not gain experience points ike
the other members of your killteam, Instead,
when you first include s Commanderin your kill
team, you can purchase Commander upgrades
for them (Commander Levels and Commander
Tats, see above). You cannot purchase additional
upgrades for your Commander during the course of
the campaign.
+ Ifa Commander takes an enemy specialist out of
action, teat any lls of 8 made for that model’:
subsequent Casualty roll as a Hard Knocks result
instead. That model has faced one of the deadliest
foc in their enemys army and lived to tell the tale
+ A specialist gains one experience point after a
mission if one of its attacks or psychic powers took
an enemy Commander out of action. Similarly, a fire
team gains one experience point afer « mission if
one ofits models’ attacks or psychic powers took an
‘enemy Commander out of setion.
Ifa player's Commander was taken out of action
during a mission, the playerloses one Morale atthe
end of that mission, regardless ofthe outcome of the
battle itself
Ifa player's Commander was taken out of action
during a battle, roll on the table below for them
at the end ofthe mission, instead of the normal
‘Casualty Rolltable:
Leadeship characteristic by 1 fort
45 _Contwsion: This Commander starts your next mision with one flesh wound
6-10 Full Recovery: Your Commande makes ful recovery and canbe asd in your nextmisson
Serious Injury This Commander stars your next mission with ones wound, ane yt mut edceits Mov, Attacks
{eadeship, Weunds and Strength characteristic by | forthe duration of tha: mission.
“Mino Injury: This Commande starts your next mission with one desh wound and you mustreduce its Move, Attacks andCOMMANDER TACTICS
Ttisno easy task to command in battle, Such an
individual must inspire devotion among
be able to make spit-second decisions and be counted
the troops,
‘upon to hold theirown in deadly combat against the
‘most dangerous foes the enemy can muster. While
Jeaders in the 41st Millenaium are often amongst
the most sklled of warriors
iis not enough 19
simply outight a foe. Being able to out-think and
utmanocuvre the enemy is equally important, and can
often spell the difference between glorious triumph and
fgnoble death.
DUEL OF HONOUR y
Commander Tactic
Use this Tactic at the start ofthe Fight phase, Your
Commander can only target enemy Commanders
this phase, but you can reroll filed hit and wound
rolle for your Commander’ attacks until the end of
the
i 1 COMMAND POINT.
COMMANDER TRAITS
When you first indude a
HEROIC INTERVENTION i
Commander Tactic
Use this Tactic at the end of the Movement phase
if there are any enemy modes within 3° of your
Commander and your Commander did not
‘Advance, Fall Back, Retreat or makea charge attempt
this phase. Your Commander can immediately make
a pile-in moveas described inthe Fight phase.
’ 1 COMMAND POINT
LOOK OUT, SIR! y
‘Commander Tactic
Use th
your Commander ifthere ieanother model from
your kill team within 2" of them (excluding shaken
models) Rolla D6: an a 2+ the damage is inflicted
‘on thet model instead of your Commander
Tactic when you fail a saving throw for
i 1 COMMAND POINT
nmander in your kill team, you can upgrade them to have up to three different
‘Commander Traits. Writeany traits a Commander hason their datacard. Note that the Generalistand Mester
Specialist traits are only available to Level 4 Commanders.
@ STONG HERO
Conniander Trait
SB TRON WILL
oreiatdar tet
This miodel wuitematically passes Nerve tests,
& DESTINED BY FATE
Coimmaider Trait
Rolla D6 each time this moda suffers a mortal
wound Ona 6,that wourd ie not los
@ ‘GENERALIST
Level 4 Commander Trait
Tnstead of choosing the Level 4 ability from thei
speciilisms ability tree, you can choose a Level
ability for this mndel fromm a-dfferent specialism,
listed on their datasHieet. Their specialism docs
not clang,
Tguore the penalty tothis ods
flesh wounds it has suffered.
TACTICAL PLANNER
Commander Trait
Atthe start ofthe fst battle round you gain D3
‘Command Ppints
@ MASTER SPEGIALIST
Level 4 Commander Frait
Instead of ibising en ability for this model noe
already chosen ftom their specialisms ability tree
(For Bein
already chosen from their specialisms ability tee,
Level 4), you can choose two abilitée notPSYCHIC POWERS
‘The battle psykers of the A1st Millennium are amongst the deadliest adversaries to fight, for each is capable of
unleashinga myriad of warp-born powers that can dominate any military engagement.
Any Commanper Psrker can choose toexchange
Paybolt andior any other powers they know for one of
the psychic powers listed here. Todo so, you can either
roll 2 D6 to generate the powers randomly (re-roll any
duplicate results), or you can select the psychi powers
you wish the psyker to have.
D6 RESULT
1 IRON ARM 5 ENFEEBLE
Bytransmuting thir lsh nt ving metal, the As the poker chamels ther powers, tendrils of
Pople cob nade hroughlenemy fir umcathed meee el ne Ree vea so ceae
ard pup sll with ther bare ts sapping strength and vitality from their body.
Iron Armas a warp charge value of 71 Enfecblohas a warp charge value of7.1¢
‘manifested, then until the start of the next sessile as eter roel
Paychic phase, add 2 tothe psyker’ Strength 12" of and visible tothe poykee, Until the stat
and Toughness characteristics. of the next Psychic phase, your opponent
must subtract I from hit and wound rolls for
2 FOREWARNING the target models close combat attacks.
‘The payker’ prophetic powers render them
al but immune to bullet and bolt, blade 6 MISFORTUNE
and bombardment ‘he pyker twist fate so that the bullets and
bons oftheir ales punch through the weakest
Fatcparttiy his uveary charges of pares Gee le hartcertoed
if manifested, then until the stat of the
et Pepe pbawe the pepe ie de 1isbrisnahes evap thargeralonol S1E
invulnerable save manifested, select an enemy model within
12" of and visible tothe poyker. Until the start
3. FIRE SHIELD othe next Psychic phese, improve the AP
With a sweep oftheir arms, the pyker throws characteristic of any weapon that targets that
upa towering wal of lane to protect ther ally ‘model by 1 (forexample, an APO weapon
becomes AP.)
Fite Shield has a warp charge vlue of 6. If
manifested, picka friendly model within
ofthe psyker. Unt the start ofthe
next Psychic phase, that model countsas
tees otlSren lay re Coceple ly RE
tothe fring model
4 PSYCHIC SHRIEK
The payer breathes in deeply the power ofthe
orp before emiting a banshee howl of psychic
nary thet harraws their enemy
Psychic Shrek has a warp charge value of 5. 1f
‘manifested, select an enemy model within
12’ of and visbleto the psyker. That model
‘must immediately ake « Nerve test as fit
were the Morale phase.ADDITIONAL RULES
Commanders bring a new level of tactics and strategy to your missions, and the rules on this page explain
the effect this has on your games of Kill Team.
AURA TACTICS
Kill Teara: Commanders includes a new type of Tactic,
called Aurs Tactics Aura Tactics are ‘passive’ abilities
(ie. they havea constant effect once they are used),
that affect certain models within a given distance for
4 specific duration of time - most commonly until the
tend of the phase in which the Aura Tactic was used, or
theend of the battle round.
Unkss the Aura Tactic in question says otherwise,
the mod that used the Aura Tactics always within.
range ofits effects. For example, an Adeptus Astartes
or Deathwatch Primaris Captain can use the Ri
Batle Aura Tactic (sce right), which affects all friendly
‘models vithin 6” of him, As the Primaris Captsin isa
friendly model, he benefits from the Aura Tactic as well
of
effectively leadingby example
KILL TEAM: COMMANDERS TOKENS
The Kill Tam: Commanders box and Kill Team:
Commander Se: expansion boxes each come with
tokens for use in your games of Kill Team. Some
othe are similar tothe tokens found in the Kill
Team Starter Set and the Kill Team Fection Starter
Set boxes, but aze suitably more impressive versions
worthy of the mighty Commander leeding your kill
team to hatte. The new counters are designed to help
| you keep track of the powerful new skills and abilities
| your Commander brings to the battlefield
‘You do not need these tokens to play Kill Team, but
ifyou nave a set, you'l find the tokens shown here to
bea very useful way of keeping track of what actions
n in each battle round,
your Commander has
ens are
‘The corerrules explain when many of these
‘used, end what significance they have, whilstthe new
tokens are introduced here.
Adeptus Astartes/Deathwatch Tactic
Primaris Captain Aura Tactic
Use this Tactic at the start ofthe Shooting phase if
your kill team includes a Primanis CaPraty, That
‘model gains the following aura ability until the end
of the battle round:
As long as this model is not shaken, you can re-
roll hit rolls of | for friendly models within 6" of
this model
in batle place the appropriate wound marker next
to their model to showhow many wounds they
have suffered,
Aura Tactic Tokens: Ifyou spend
‘Command Points to use any of your
‘Commander's Aura Tactics, place an
& Aura Tactic token next to their model
asa reminder that it sin effet.
Psychic Power Tokens: If you use
any psychic powers that have an
“ongoing effect, place a Psychic Power
token next tothe affected model as
a reminder.STANDARD DEPLOYMENT
Some Kill Team missions say that they use the Standard
Deployment rules. Where a mission states this, usethe
following rules when deploying your kill teams.
The players each roll 2D6. The highest score: has the
greatest strategic advantage in this mission, the next
highest gets the second greatest advantage and so on.
‘Any players who roll the sane result roll their diceagain
todetermine which of them has a greater advant
The players then take itin turn, in the order of grestest
toleast advantage, to choose their deployment zone
The players then take itin turn, in the order of least
togreatest advantage, to deploy one model from their
Kul team, Models mustbe set up wholly in their own
deployment zone, Onceall players have set up one
model, they do so again in the same order, and so on. If
a player rans out of models to setup, skip them. Once
the players have set up all of their models, deployment
‘ends and the firs battleround begins
VARIABLE BATTLE LENGTH
Some Kill Team missions last fora variable number
‘of turns (in some cases, they may last fora variable
number oftturns unless some other conditions met,e.g.
there is only one unbroken kill am on the battlefield),
Where a mission states that it uses the Variable Battle
Length rules, use the follow
the battle ends. Fach mission that uses th
you which player makes she rol,
grulestodetermine when
e ules tells
Ifthe battle docs uot end otherwise, at the end of
battle round 4, rolla D6, The battle continuesona 34,
otherwise the battle ends Ifthe battle does not end
otherwise, atthe end of battle round 5,roll a D6. This
time the batle continues on a 44, otherwise the battle
‘ends. The battle automatically ends at the end of battle
round 6.
In the midst ofa vicious firefight with leet-footed Asldari warriors, an Ork Painboy seeks to test out some of his more
‘unpleasant surgical techniques upon the unwilling flesh of his nemesis, a Saim-Hann Farseer,Shees, unchecked fury can be a powerful weapon
for any warrior. A mad.
battle slathered in the bloed of ther foes isa fearsome
sight to behold, striking teror into the hearts ofeven
veteran soldiers as they bellow their terrible war cries.
These ferocious killers live only for the sensation
cof gore splatering across their skin, and the fed of
their weapons biting deep into flesh. Driven byan
uncontrollable rage, they shrug off all but the most
sgrievous wounds, striking back at their foes with
frenzied blows that cleave heads and crush spines. Even
‘hen mortally wounded some berserkers are capable
of entering a murderous frenzy, butchering thei foes in
cone list surge of vielence before death takes them,
MURDERLUST
Level 1 Ferocity Tactic
Use this Tactic when its your turn tomove in the
Movement phase. A Ferocity specialist from your
killteam that is not shaken can makea charge
attempt against an enemy model within 15" of
them, andyou can add D3 to their charge roll
COMMAND POINT.
BELLOW OF WRATH
Level 2 Ferocity Tactic
Use this Tactic atthe start ofthe Morale phase
In this phase, your opponent(s) must reroll
successful Nerve test taken for enemy models
within 6” ofa Ferocity specialist of Level 2 or
higher from your kill team that is not shaken,
2 COMMAND POINTS
FURY UNLEASHED 7
Level 3 Ferocity Tactic
Use this ‘acticin the Fight phase, befor
With a Ferocty specialist of Level 3 or higher fx
tacking
yourkill team. Add 1 to Injury rolls you make
when resolving attacks for this model inthis phase,
A 2 COMMAND POINTS:
FEROCITY LEVEL 1
Bloodlest: You an
reroll ied charge rolls
You make or his node!
Peet Wace
Sober trom
rolls foratace hat
‘azget ths modal nthe
"et phase during @
Safle ound in wh
iteharged
Coren gy
Berserker Sire
‘fom wound lls
for tacks tha target
thismodl nthe
gh phase
ability tree that you have not yet chosen for thi
Counter ttack: This mod:
casaliaysbe chose to ight in
the Harmer of Weath setin of
the Fight pase eve they
‘et chargein that ate round
Ignore Pain: This
modal attacks donot
safer any penal to thele
ells rem les wound)
inthe Fight phase
Death Frenzy
(he mndel i fken
Fight phase, you can
tnumedately ght with
them belo emer
the model from the
bated event they
Thavealready been
‘hose to Reh in
‘hat phase.
Indignant Rempage
Add D3 thie model,
‘Attacks charscteritic
gat phase ii has,
les than half ofits
‘wounds remaining
faisSome commanders are legendary not only for thei?
combat sill, bur for their ability to dismiss pain and
fight resolutely on through ths most horrendous
injuries. These iton-tough, utterly unyielding warriors
rofise to give in even when all seemslost. Impossible
‘odds arenothing to these heroes, They deny the enemys
ery attack with sheer stubbornness and strength of
will, spitting defiance in the fece oftheir foes, Such utter
ccontemp! for danger insp
fights alongside, lending
those the commander
them portion of their lesder’s
implacable resolve,
PAIN IS FOR THE WEAK! j
Level 1 Fortitude Tactic
Use this Tactic when an opponent makesan Injury
roll for a model from your kill team that s within
3" of afriendly Fortitude specialist (use this Tactic
before the Injury roll is made). Subtract 1 from all
dice relled as part ofthat Injury rol.
1. COMMAND POINT
TS JUST A SCRATCH
Level 2 Fortitude Tactic
Use this Tacticat the start of the Morale phase
Roll a D6 for exch flesh wound that a Fortitude
specialist of Level 2 or higher from your kill team
has suffered. On a 5+, that flesh wound is removed,
1 COMMAND POINT
REFUSAL T0 FALL
Level 3 Fortitude Tactic
Use this Tactic when your oppor
Injury roll for @ Fortitude specialist
int makesan
higher from yout kill tam (use the Tactic before
the Injury rll is made). Apply a -2 modifier to thet
Injury roll.
2 COMMAND POINTS
FORTITUDE LEVEL 1
Hardy Constitution: Rll D6 sach tims this
mode! loses a noind. On a6 tat wound isnot
lost ismodel
dyno ah ably witha sla
fect (sich ax Disgustngly Resin, sou
choose which a
pois, and retols when
‘making inese rls
opponetrellan fy ol
‘ribs ode!
ding Wi Tis
deny one pyc per
ineach Prchie phase
Ifa en already dose
can make on additonal
attempto denya
paehic power in each
Psychic phase
Feet NoPain
Opponetis) most
bea Ir
Injury ols made for
this med
aya
1 Kill Halve the
Pieces
‘weapon wsedto attack this
fre}
Tue Grit Add tothis
odels Toughness
Character
Iron Constittion:
Ada to this models
Wounds charoctestic
Conner nn eRe Te eeeThis a rare and invaluable gifto inspire true loyalty in
‘our command, Those leaders who de
those under
aan unbreakable bond with their charges can motivate
them toaccomplish trily hetoie deeds. With their force
‘of personality and charismatic drive they can forge a
rigtag squad of specialists into a band of heroes whose
the course ofa battle Wi
actions can chen
as much a weapon for these commanders as blad
cor bolters, With an exhortation of zealous fury ora
passionate speech amidst the carnage of batl, they fill
the hearts oftheir warriors with resolve, driving them.
to stand defiant in the face of impossible odds, fulilling
their mission even when horrendously outgunned
SECOND IN COMMAND
Level 1 Leadership Tactic
Use this Tactic at the tart ofthe b
the end ofthe batle round, your Kilt
e round. Until
mis Leader
can use any of your Commander's Aura Tactics,
When they do so, they are the medel thet gains the
aura ability, rather than your Commander
1 COMMAND POINT.
op
BRING THEM DOWN!
Level 2 Leadership Tactic
Use this Tactic tthe tart ofthe Shooting phase
Pick an enemy model that is visibleto a Leadership
‘c higher from your kill team,
lly mod
the model
specialist of Level
You can re-rol hit rolls ofl for fri
attacks made in this phase that ta
1 COMMAND POINT
INSPIRATIONAL ORATORY 7
Level 3 Leadership Tactic
scticat the tart of the Morale phase
3 a Leadership specialist of Level3 or
higher from your kill tam ison the battlefield and
not shaken, all friendly models on the batleield
‘automatically pass Nerve tests made in this phase
2 COMMAND POINTS,
PVN aac)
Symbol of Courage: As longas ths model
iWon the bated and not stake, subtract
"rom Neve test for friendly model
Increase therange ofall
‘Aue Tatcs wey hi
modelby 3
Beets ieee
this model is onthe
bated and zoe
aes you gale
isiontl Comeand
Point atthe at of
sch ie rin
This Command Foint
fan only be used or
(Consmander Tacs,
Master of War: Each
tim thismede usesan
‘Aisa Tactic olla Ds
‘Ona 3+ you regain}
On Rue eC eee cae
Inspiring Friendly
adel within 3 of
this model ~ a8 eog
ists net shaker =
Sutomatealy pss
Nenetet
LEVEL 3
Tenacious: This
model seas centro,
anobjetive markerit
itis within ? of even
‘there te more enemy
odes within2" of
that objective natker
Tran enemy model
soa meaty is
‘also within that
objective marker neither
sbity fas oft for
‘either mode,
aim Deerminato:
Seapets
ures
ecu ae
Pe cent)
pete tg
parasIisa universal truth thatthe moce prepaced warrior
has the advantage - the ability to produce the right
an for any strategic situation can turn the tide
equips
of abattle in a moment, Logistics specialists know this
‘well and ensure that their warriors enter battle equipped
for any possible eventuality, whether that means they
carry armour-piersing slugs for bringing down towering
foes or rangefinde
OF cours
supply of
copes for precision, long-range kilS.
‘one cannot always rely on having a seady
iitions at hand, and so mi
xy logistical
experts master theart of scavenging and improvisation,
GRAV-CHUTE
Level 1 Logistics Tactic
Use this Tactic atthe start of the first battle rou
before the Initiative phase. Pick a model from
your kill team. For the duration of the battle, that
‘model never suffers falling damage, and never falls
on another model. [fit would, instead place that
rmiodel as close as possible to the point whereit
would have lanced, This can bring it within 1" of
amy mode,
1 COMMAND POINT.
ARMOUR-PIERCING AMMUNITION.
Level 2 Logistics Tac
Use this Tactic inthe Shooting phase when a
Logistics specialist of Level or higher fom
your kill team
kes a shocting attack with an
‘Assault, Rapid Fire, Heavy or Pistol weapon.
When resolving the attacks, increase
Strength characteristic by 1, and improve its AP by
1 (eg. APO becomes AP-1),
1. GOMMAND POINT
REFRACTOR FIELD ,
Level 3 Logistics Tactic
Use this Tactic at the start of the fist battle round,
before the Initiative phase. Pick a model fom your
ill team; forthe duration of the batt, thet model
hhas a5+ invulnerable save
1 COMMAND POINT.
LOGISTICS LEVEL 1
Extra Armour: proce AP
eloracteriies of -1 or atachs
that target this mode
(Quartermaster: the pode sin yourkil eas
and not oatf action aera Casualty rls have
been made ster mision in which yos lose any
[Matti lla D6 fer each pent you bse. Ons
2 tht point ot Materiel pot et
Scavenger fis
‘models in your kl
Seales
scion afer ll Cavalty
rolls hive been made
afleeamiaion lls DS
‘and ada the number of
enemy model that were
‘out of ction at the end
‘ofthe mission before
any Casualty eal). On
74, yu gain | Materiel
Master of Sabotage:
TE this model tia your
Kall eam and m9 ut of
sctonafterall Casualty
rolls bave bees made
Sera mission, roll
Ds fr each opponent
that payed that sion.
Ona: the player
being rolled fer oss
1 Materid
Chooseany ability from this ability tree that you have not yet chosen for this model.
hale
“Armed tothe Teeth: n each Shooting hase,
Insend of aly «gl horde Gor yr ll
team being abl to fie Grenide weapon, tis
‘model andl one other move! your kl tars
smayeach fires Grepate weapon they a ame
with stead offing anyother weapons
Rangeinder Scope:
iat enw of the models
‘scl, Rapid Fe,
Heavy o: Bist wepons
ners the Range
arate that
weapon by 6 and reroll
Talo en
model makes shooting
ack wth that weapon
Master Artisan: Pick
‘one ofthis mols
weapons, AGS 1
tothat weapons
Damagecharaterst
LEVEL 4True mastery of
thos
1 Dade takes a lifetime, but for
e commanders who devote themselves tothe arts
martial the rewards are great indeed, Pe
these champions wild theirweapons as ifthey were
extensions of their own flesh. To even land blow upon
them seems all but impossible. They fight with almost
preternatural grace, carving their foes apart with precise
their biadewer
morethan ablur. Though the
ripostesand counterstik
inislitle
0 swift
. champions
favour precision over blunt savagery, they are notabove
sing less subtle tactics in order to achieve victory. A
swift haymaker or pommel strike can le
dazed and reeling, perfect prey for 2 killing strike
STUNNING BLOW.
Level 1 Melee Tactic
Use this Tactic when a Melee spe
kul team makes an attack that ta
alist from your
ts an enemy
(use the Tactic before the
hit rll is mede). Ifthat attack hits (whether or not
‘model in the Fight phase
must
subtract | from that models hit rolls forthe res of
the battle round,
the wound rol is successful), your opponent
; 1 COMMAND POINT.
Expert Fight
Warrior Born Re-roll ht and
ound lls of br this model in
the Fight phace
recon Strike
Esch inte ou mae
wound roll of 6 for
this models attadein
has Fighephoes ie
‘unter of metal
woundson the target
tal othe weapons
Damage characteristic
the tick sequence
then end
Dualit Ralls Doach
tise youre the Dae
ot Honour Commander
Tactic on fi mod
Ona you gina
Comonand a
HAYMAKER
Level 2 Melee Tactic
Use this Tactic when a Melee specialist of Level 2
or hig
targets an enemy model inthe Fight phase (usethe
your kill team makes an attack that
Tactic before the hit roll is made). Ifthat attack is
successful, any damage inflicted is doubled.
1 COMMAND POINT.
FIGHT DIRTY
Level 3 Melee Tactic
se this Tactic when an enemy model makes any
attacks that targ
a Melee specialist of Level 3
or higher from your kill team in the Fight phase
use the
factic before any hit rolls are made). F
the est of the battle round, he enemy models
controlling player must subtract 2 from hit rolls for
that model’ attacks.
i 2 COMMAND POINTS
MELEE LEVEL 1
Ad to this
Swift Parry: Opponents must re-ollhit
rollsof for attack that target this model in
the Fight poe
LEVELS
Tightsing Refexes:
Rolla De eich tine this
eadeinesaroned
In the ight phe On
15+ that ound i ot
lost. fe mol lca
has abiity with
asimlarefen (eg.
Disgustingly Resend),
youcan choosewhich
ce agibes tnd
recoll s when baking
there
Impenetrable Detence
bt from the
tacks characteristic
(ecmtmren ator
allenemny model within
Tofthismodel when
they igh in the Bight
inser ural the ed of
‘thephase,
yeePsyker commanders wield the devastating power of the
‘warp, channelling psychice
ges in order to bolster
theirallies snd oblit.
ate their foes. These imposing
figures dominate the battlefield, summoning aetheric
storms that melt armour and searflesh even as they
‘weave complex protective wards to deflect incoming
fire. In ordesto fend off the corrupting influence of the
immaterium these figures have developed formidable
‘mental focus, and are capable of manifesting multiple
psychic powers at ance, To meet such a fearsome
‘opponent upon thebattlefeld isto risk not just death,
but complete annihilation of the soul
MENTAL FOCUS
ic
manifesting the Psybolt
Level 1 Psyker T:
Use this Tactic aft
psychic power with a Psyker specialist from your
Kail team. You can attempt to manifest Psybolt
second time this phase, This Tactic costs 1
‘Command Point unless the specialist can normally
attempt to manifest only one psycl
power
ineach Psychic phase, in which case itcosts 2
Command Points instea.
1-2. COMMAND POINTS,
Student ofthe
tothe mot
Payehie Onslaught Ada 1 this models
Poyghic ests fr eich payee poe they
‘manifoted carer in thebatl rnd.
Ommniscience Ifyou
payehiepower with this
‘model you ca target
ny sie enery eel
‘witha 18" of hem
instead ofthe doses
PsionicPoteney: Ifyou
amie the Pol
psychic power wi thi
model, he rangeofthe
powerls 24 nead
of.
LOREMASTER ,
Level 2 Psyker Tactic
Use this Tactic atthe tart ofthe Psychic phase
You can exchange one psychic power that a Psyke
specialist of Level 2or higher from your kill
team knows (other than Psybolt for a new power
generated from the Psychic Powerslist (pg 17).
2 COMMAND POINTS
PSYCHIC BARRAGE
Level 3 Psyker Tactic
Use this Tactic when you choose a Payker specialist
‘of Level 3or higher from yout kill team to
manifest a psychic power in the Psychic phase.
That model can attempt to manifest one additional
psychie power in this phase that it has not already
attempted to manifest in this phase.
6 2. COMMAND POINTS,
PSYKER LEVEL 1
LEVEL 2
Warp Drain: Add
roth models Deny the
Witch test
Protective Wards:
iiiemrilnites
Perl ofthe Warp cll
{16 foreach mest
wound they sie, On
{hh that wound » not Witehbanes This model
lox Ife mode! aleady an make one ational
hasan city wih a Deny the Witch temp
similar lect Such as ‘nach battle nd
Resin!)
ose which
re-rol Iswhen making
‘these rlsst sharpshooters and gunslingers in the galaxy
‘can end a war with a single
st shot, To these expert
marksmen, the irspossible is ordinary. Whether they
‘pt to wield heavy rifles or pistols, they mow down thei
foes with uncanny accuricy. To the enemy it seems as
ire from many opponents at once, so
ing isthe intensity of the assault, Heavily
ifthey areund:
overwh
armoured foes are slain by pinpoint shots that breach
minuscule weaknesses in their defences, Even those
who hunker down behind seemi
cover are not safe ~ the sharpshooter’s bolts orlas-blasts
ly impenetrable
find them still, bursting heads and burning vital organs
tosh, Some ofthese ranged-combat specialists have
dedicated time to mastering the use of grenades, hurling
these weapons seemingly impossible distances with the
same unerring accuracy displayed in their shooting
ITCHY TRIGGER FINGER
ctic
Level I Shooting Ta
Use this Tacticat the srt of the Shooting phase to
immediately Ready a Shooting specialist from your
kill eam that is neither shaken nor within 1 of an
enemy model
i 1 COMMAND POINT,
LUCKY HIT
Level 2 Shooting Tactic
Use this Tactic when a Sheoting specialist of
Level or higher from your kill team makes an
attack that hits an enemy model in the Shooting
Tactic before the wound roll
), Do not make a wound roll = itis
automaticaly successful
1 COMMAND POINT.
IMPOSSIBLE SHOT
Level 3 Shooting Tactic
Use this Tactic when a Shoot
3 or higher from your kill eam makes an attack
ng specialist of L
that targets an enemy model in the Shooting phise
before the hit rolls made). Do not
(use the Tact
make a hit
cannot use this Tactic in the same battle round 2
bolt rifle © Hery1 S 2%
Power sword! Melee Melee User 1
Fraggrenade 6 Grenade D6 3 0 1
al gre
WARGEAR OPTIONS
6 Grenade 6 D:
+ This model may replace its master-crafted auto bolt rile wih a master-cralted stalker bolt rile
«This model may takea power sword
[ABILITIES And They Shall Know No Fear: You can rel failed Nerve tests fortis model
Ion Halo: This mode! has 4s invulnerable ave
‘Transhuman Physiology: Ignore the penalty to this models hit roll from one flesh woun
‘SPECIALISTS Ferocity, Fortitude, Leadership, Logistics, Melee, Shooting, Stealth, Strategist, Strength
FACTION KEYWORD _Apeprus Asrantss
KEYWORDS IMPERIUM, COMMANDER, INFANTRY, PRIMARIS, CAPTAIN
RITES OF BATTLE
Adeptus Astartes/Deathwatch Tactic
Primaris Captain Aura Tactic
Priniaris Captain (Level 1)
Primaris Captain (Level 2)
Primaris Capnin (Level 3)
Use this Tactic at the start ofthe Shooting phase if aaa nesceETt
your kill eam includes a Parwanis Carats, That
model gins the following aura ability until the end.
ofthe battle round:
4s longas this model is not shaken, you can re
roll hit rolls of | for friendly models within 6” of
this model.
Be
Bolt pstol
Brag grenades
Krak grenades
‘Master crafted ato bole rifle
Master-crafed stalker bolt rife
Power sword
1 COMMAND POINT.Primaris Lieutenant
UE SSA
Com 4 4 58 4 8 oT
“This model is armed with a matercrah
Thad Bolt oil bali pista, fay grenades ana ral grenades
Bolt pistol 2 Pistol 40d
Master-rafted auto 5 5 ,
aes 28 Assaut2 oo
Master-cafted stalker >
ene 36" Heavy 402
Power sword Melee Melee User 31
Frag grenade 8 Grenade D6 x0
Krak grenade é Grensde 1 AEDS
WARGEAR OPTIONS» This model mayceplace ts master-raied auto bolt rife with apower sword or master-crafedsalkerbolt rifle
TBILITES “And They Shall Know No Fear: You can re-roll filled Nerve teas for this model
ot the penalty to he mods it lls fom one eh wound thas eufeed
‘SPECIALISTS Ferocity, Fortitude, Leadership, Logistics, Melee, Shooting Stealth, Strategist, Strength
FACTION KEYWORD AbrPTus Astaer
KEYWORDS IMPERIUM, CONMANDER, INFANTRY, PRIMARIS, LIEUTENANT
Adeptus Astartes Tactic
Primaris Lieutenant Aura Tactic
Usethis Tactic atthe start ofthe Shooting phase if
your kill team inchides a Prratanis LiroreNayr.
‘That mode gains the following aura ability until
the end of the battle round:
Aslong as this model is not shaken, you can re-roll
‘wound rolls of 1 for friendly models within 6" of
thismodel.
Primaris Lieutenant (Level 1) 46
Primaris Lieutenant (Level 2) a
| Primaris Lieutenant (Leva 3)
Primaris Lieutenant (Level 4)
sane ae
Power swordPrimaris Chaplain
M ows BS S$ T W A Id Sy Max
3d
om 44
This model is armed with acroziusarcanum, abselvor bl pistol frag grenadesand kak grenades.
WEAPON RANGE TYPE SAPD ABILITIES
Absolvor bo pistol 6 Pistol 1 it
Crozis arcanum Melee!) Melee aa
Frag grenade 6 GrenadeD 3 0 1
| Krakgrenade 6 Grenade: EDS
ABILITIES And They Shall Know No Fear: You can rell failed Newe tests for this model
Rosarius: This model has a4+invulnerablesav.
Transhuman Phystology Ignore the penalty to this modets hit rll from one fesh wound it hes suffered,
SPECIALISTS Ferocity, Fortitude, Leadership, Melee, Shooting, Strength
FACTION KEYWORD ADEPrus AsTaRres
KEYWORDS IMPERIUM, COMMANDER, INFANTRY, PRIMARIS, CHAPLAIN
LITANIES OF HATE on
Adeptus Astartes/Deathwatch Tactic
Primaris Chaplain Aura Tactic
Use this Tacticat the start of the Fight phase if your
Kill team includes a Paroanis Citarzats, That
model gains the following aura ability until the end
of the battle round:
As longas thismodelis not shaken, you can re:
roll filed hit rolls inthe Fight phase for friendly
models within 6" of this model
& 1 COMMAND POINT
SPIRITUAL LEADER wy
Adeptus Astartes/Deathwatch Tactic
Primaris Chaplain Aura Tactic
at the start ofthe Movement phase
Use this Tati
ifyour kill eam includes a Paranis CHAPLAIN.
ain the following aura ability until
That model
the end of the battle round:
As longas this model s not shaken, friendly
models within 6” ofthis model can use this models
Leadership characteristic insead of their own,
py 1 COMMAND POINT
ADEPTUS ASTARTES se
une, —_PORTS PER oD]
Primaris Chaplain (Level 1)
Primaris Chaplain (Level 2)
Primaris Chaplain (Level 3)
Primaris Chaplain (Level)
‘Absolvor bolt pistol
(Crosius arcanium
6
7%
93
118)UMAGA
Bolt pstol 1 Pisol 4 V
Force sword Melee Mdee User D3
Frag grenade ° Grenade Do 3 0 1
Krak grenade 6 Grnadet 6
ABILITIES ‘And They Shall Know No Fear: You can re-oll led Nerve tests for this model
Psychic Hood: You can add I to Deny the Witch teis you take for this model against enemy Psvxens within 12"
s Transhuman Physiolog, to thismodetshit roll from one flesh wound it has suf
PSYKER This model can attemp to manifest two psychi powers and deny one psychic power in each Psyshic phase.
knows the Psybolt psychic power as well as two psychic powers generated from the Librarius discipline (see below).
SPECIALISTS Fortitude, Melee, Payker, Shooting, Strength
FACTION KEYWORD ADEPrus Asranres
KEYWORDS: IMPERIUM, COMMANDER, INFANTRY, PRIMARIS, PSYKER, LIBRARIAN
LIBRARIUS DISCIPLINE
‘To generate psychic powers from the Librarius discipline, you can ether roll D3 to generate them randomly (re-rall
D3. RESULT
1 VEIL OF TIME
‘The psyker projets hs wil Beyond the regular
passage of time, taking in the strands of fate
before returning tothe present to sway the tide
of battle.
Veil of Time has a warp charge value of 5. IF
‘manifested, picke friendly model within 18" of
the psyker. Until the start of your next Psychic
phase, you can re-rll charge rolls and Advance
rolls for that model, and they can always
be chosen to fight in the Hammer of Wrath
section ofthe Fight phase, even ifthey did not
rake a charge move that battle round.
2 MIGHT OF HEROES
‘The payker cages tho insmense power ofthe
Jmmateriuon within his target, and the
the Emperor’ vengeance made manife
become
Might of Heroes kas a warp chazge value of 6
fmanifesed, pick a friendly model within
12" of the psyker. Until the start of the next
Psychic phase, add 1 to that model’ Sirength,
Toughness and Attacks characteristics
«duplicate results), or you can Select those you wish the psyker to have. Do so before each battle.
3) NULL ZONE
“The psyker unleashes the full might of his
‘mind to cast down his opponents defences,
both technological and mystical, rondering
them vulnerable tothe retribution of the
Adoptus Astartes:
‘Null Zone has a warp charge value of 8. If
‘manifested, then until the start of the next
Psychic phase, while they are within 3" of the
psyker, enemy models cannot take invulnerable
savesand must halve the result of any Psychic
tests (rounding up) that they take.
Primatis Librarian (Level 1)
Primeris Librarian (Level 2)
Primeris Librarian (Level 3)
Primaris Librarian (Level 4)
Bolt pistol
Foreesword
Frog grenade
Krak grenadesDEATHWATCH COMMANDERS
‘When youadal a Primaris Captain (pg 32), Primaris
Chaplain (pg 34) or Primaris Libratian (pg
command roster (and creat its datacard) youcan
‘choose forit to have the DearHwarcH Faction keyword
instead of the Apsprus AstartEs Faction keyword.
Ifyou do so it gains the Special Issue Ammunition
ability, but you must use the points values below for its
5) to your
ranged weapons,
‘Special Issue Ammunition: When this model fires a
guardian spear, absolvor bole pistol, bolt pisto, master-
crafied auto bolt rifle or master-crafted stalker bolt rifle,
youcan choose one kind of ammunition from the table
to the right and apply the corresponding modifier.
SPECIAL ISSUE AMMUNITION
Dragortice bit Sid 11013 lls for this wapan when
Dragonfirebolt sgsting« model hati obscured
Helfreround This weapon aways wound on 2+
‘Ald wo the range ofthis weapon it isa
Pistol ~ or othenvise ad improve the AP
ofthe etek (ean AP of becomes
1), toa maximum AP of
Kraken bolt
Sebi front mnge thy pepo
itisa Pata - oF 6 otherwie ~andimprove
the AP ofthe attack by 2 (eg. an APof0
Vengeance round
A RUS
NAME M WS Seal
Watch Master Oo m& % 4 4
This model is armed with a guardian spear, frag grenades and krak grenades,
WEAPON
Guardian spear
RANGE TYPE s
Overwatch with this weapon, we’
Ranged 24" Rapid Fire 4
Melee Melee Melee
6 Grenade D6
6 Grenade 6
ae
This weapon can be used asa ranged weapon and a mel
he ranged profile; when makin
ABILITIES
* weapon. When making shooting attack or fring
close cembat attacks, ese the melee profile
D3
1
Ds
ABILITIES Special sue Ammunition (e above) Tron Halo: Thismodel has a 4+ invulnerable wave
And They Shall KnowNo Fea: You can re-roll fled ‘Transhuman Physiology: Ignore the penalty to this
ere tests for his move models ht rollefrom ane lsh wound it hae sfred
SPECIALISTS Fortitude, Leadership, Logistics, Melee, Shooting, Strategist, Strength
FACTION KEYWORD Drarnwarox
KEYWORDS: IMPERIUM, ADEPTUs ASTARTES, COMMANDER, INFANTRY, WATCH MASTER
SWASTER OF BATTLE a
Deathwatch Tactic
Watch Master Aura Tactic
Use this Tactic atthe stat ofthe Shooting phase
ifyour kill eam includes a Ware Masten, That
model geins the following aura ability until the end
ofthe batle round
Aslong 2s this model is not shaken, you can re
failed hitrolls fer friendly models within 6” of
this model
2 COMMAND POINTS:
([DEATAWATGH
Watch Master (Leve! 1)
‘Watch Master (Level)
‘Watch Master (Level 3)
‘Watch Master (Level)
Absolvor bolt pistol 0
Bolt pistol 0
| rag grenades 0
‘Guardian spear 0
Krak grenades 0
‘Master-crafed auto Bol ile 0
Master-crafted stalker bolt rileBae Th tT
Brotherhood Champion 6" 2+ * # A BH
This melel is armed wit
storm bolter 24 ‘Rapid Fire2 4 0 1
Nemesis force sword Melee Melee User 3 D3
Frag grenade ° Grenade Do 3 0 4
Krak grenade 6 Grenade 1 6 4a 3D
Each ime you roll ahit oll of 6+ for this weapon when
yk-out grenade 6 Grenade D3 2 0 1 targeting a PsyxeR or DaBnton, the target suffers 2
‘mortal wound instead of the normal damage
ABILITIES ‘And They Shall Know No Fear:You canre-olifailed "The Perfect Warrior: At the start ofeach Fight phase,
Nerve tests for this model you must choose a combat stance for this model to
‘adop! for the duration ofthat phase either the Sword.
Daemon Hunters Ifthismodel stacks ny DAEMONS Strike stance or the Blade Shield stance Ifyou choose
inthe Fight phase, you can re-rol failed wound rolls for the Sword Stike stance, add 1 to woand rols for this
those attacks, model attacks for that phase. Ifyou choose the Blade
Shield stance, add 1 o this models ving throws for
that phase,
Heroic Sacrifice: If this model itaken ost of acion in
the Fight phase, you can immediately fight with them
before removing the model from the batlefild, even if Rites of Banishment: When this medel manifests
they havealready been chosen tofight that phase. the Pybolepyehic power it has range of 1 I the
Psybalt psychic power is successfully manifested, ard
Ten Hale The noo vue mrehientic mye Me eres Gea ee oacuee tas tops eae
mortal wounds, evenfthe result ofthe Psychic test was
not 11.
SPECIALISTS: Fortitude, Leadership, Melee, Psyker, Shooting, Strength
| PSYKER This model can atempt to manifest one psychie power and deny one psychic power in each Psychic phase. Ik
knows the Psybalt psychic power as wells the Hanmerhand psychic power (see below
FACTION KEYWORD Grey Kxrcurrs
KEYWORDS IMPERIUM, ADEPTUs ASTARTES, COMMANDER, INFANTRY, PSYKER, BROTHERHOOD CHAMPION
HAMMERHAND
Focusing the maging power of his mind, the psyker
‘augynents the strength of his comrades tothe point where prstherhond Champion (Level
they can crush flesh and bone with a single blow sail Chimaplea oa
Brotherhood Champion (Level 3
Hammerhand bas a warp charge value of 5 If See aan teed
‘manifested, pick a friendly model within §" of the
Dyker. Add 1 co wound roll you make for that models
Melee weapons until the start of the next Psychic phase, | Fg grenades:
Krak grenades
Nemesis force sword
Psyk-out grenades
Storm bolter
‘Ihe Daemon has many forms. You must know them all. You must te the Daemon from his disguise
and root him out from the hidden places. Trust no one. Trust not even yourself. It is better to die in vain
than to live in abomination. The zealous martyr is praised for his valour; the craven and the unready are
justly abhorred?
Excerpted from the First Book of IndoctrtnationsCOMMISSAR/LORD COMMISSAR
Commissar ou & 3 3
Bolt pistol 12 Pistol 1 4
Plasma pistol
dard 12 Pistol
Supercharge 1 Pistol 8
Power fst Melee Melee 2
Niles Melee User
panerwerd
‘When attacking with this weapon, choose one of the prailes below.
ot
BH
‘On an unmodified hit roll of 1, the bearers taken out
of acon,
3 p3__ Whenattacking this weapon, you must suberact 1 fom
the bt roll
aay
| WARGEAR OPTIONS This model may replace its bolt pistol with a plasma pistol
this model may take a power fst and/ara power sword
ABILITIES Refractor Field: A Lord Commissar hasa 5+ invulnerable save
‘SPECIALISTS Fortitude, Leadership, Logistics, Melee, Shooting, Strategist
FACTION KEYWORD Asrea Mrurrarum
KEYWORDS: IMPERIUM, OFFICIO PREFECTUS, COMMANDER, INFANTRY, COMMMISSAR/LORD COMMISSAR
Astra Militarum Tactic
Commissar/Lord Commissar
Aura Tactic
Use this Tactic at the start of the Movement phase
if your kill team inchudesa Commissar or Lop
‘Commissar, That model gains the followin,
ability until the end of the battle round:
Aslongas this model is not shaken, friendly
models within 6" of this model can use this model's
Leadership characteristic instead of their own, and
automatically pass Nerve tests
{Commissar (Level 1)
Commissar (Level 2)
Commissar (Leva 3)
‘Commissar (Level 4)
Lord Commissar (Level 1)
Lord Commissar (Level 2)
Lord Commissar (Level 3)
ord Commissar (Level)
Bolt pistol
Plasma pistol
Poiter sword
prMRE eT Ne
PT ay
Platoon Commander 6’) HH
CompanyCommander 6" 3+ #33
This model is armed with a laspistol and frag grenades.
WEAPON RANGE TYPE SAPD _ ABILITIES
Bolt pistol 12 Pistol 4 0 41
Boltgun 2 Rapid Fite i So
Laspistol 12 Pistol 3 0 1
Plasma pistol ‘When attacking with this weapon, choose one ofthe prfiles below.
Standard 12 Pistol 7 8
es ay, Jae ee (Onan unmediiehit lof the Barris taken out
Gina Sais ee user 91 Eaehtime the bearer fights it can make 1 addtional
attac with this wespon.
‘When attacking this weapon, you must subtract 1 from
Power fist Meke Melee mn a
Pover sword Mele Melee er 3
| rag grenade _ 6 Grenade 6 aaa
WARGEAR OPTIONS «This model may tke achainsword, power sword or power fist
{This model may replace its laspstol witha boltgun, bot pistol or plasma pistol :
ABILITIES ‘Voice of Command (see the Kill Team Core Manual)
Refractor eld This miodel has 5+ nvalnerable sve
Sentor Officer: A Compary Commander may use the Voice of Command ability twice each battle rund. Resolve
the fects ofthe fist order before issuing the second order
SPECIALISTS. Leadership, Logistics, Shooting, Stealth, Strategist
FACTION KEYWORD Asta MantaRom ‘
KEYWORDS Imperium, COMMANDER, INFANTRY, OFFICER, PLATOON COMMANDER/COMPANY COMMANDER
Astra Militarum Tactic
Platoon Commander/Company
Commander Tactic
Use this Tactic at the startof the Shooting
Phtoon Commander (Level 1)
Piatoon Commander (Level 2)
Platoon Commander (Level 3)
Pintoon Commander (Level 4)
‘Company Commander (Level 1)
phase before issuing an order with a PLatooN
COMMANDER oF COMPANY COMMANDER ff0m,
your kill team (see the Kill Team Core Manual).
‘When you iste that order, it affects all ther
friendly models within 6” ofthat model that are
not shaken and have not heen issued another arder
in this battleround. A model may still only be
affected by one order per battle round,
(Company Commander (Level 2)
‘Company Commander (Level 3)
‘Company Commander (Level 4)
Balt pistol
Laspistol
Plasma pistol
Power fist
Pawer swordSTOR PRIME
NAME M WS BS S T W A ld Sv Max
‘Tempestor Prime Ee ee ee ee ee |
This model is armed with a hot shot lanpistl, rag grenades and krak grenades
WEAPON RANGE TYPE SAPD ABILITIES
Bolt pisiol Pistol 40 1
Hot-shet laspstol 6 Pistol 2 il
Plasma pistol ‘When attacking with this weapon, choose one ofthe profiles below.
Standerd 2" Pistol 7 os 4
supet args el wear 52 Shasunmoied telat thebearer stake ot
(Chainsword Melee Melee user 0 1_Eachtime the beater fights, ican make 1 additional
attack with this weap
a cas Side 32-3 pa__ Whenattacking this weapon, you mast subtract 1 from
the ht roll
Power sword Melee Melee ver 31
rag grenade é Grenade Dé 304
Krak grena « Grenade 1 6a
‘WARGEAR
= This model maytake a chatnswerd, poner sword or power fiat
+ This model may replace its hot-shot laspstol wih a Terapestus command rod, bolt pistol or plasma pistol
ABILITIES Voice of Command (see the Kill Team Core Manual)
‘Tempestus Command Rod: A model witha Tempestus command rod may use the Voice of Command ability
tyce in eath batle round, Resolve the effects ofthe frst order before issuing the second order.
SPECIALISTS: Leadership, Logistics, Shooting, Stealth, Strategist ey |
FACTION KEYWORD Asrea Murranum
KEYWORDS IMPERIUM, MrtTaRUM TeMPESTUS, COMMANDER, INFANTRY, OFFICER, TEMPESTOR PRIME
‘COVERING FIRE! /ASTRAWITARM
a prea Milita came Tactic ‘Tempestor Prime (Level 1)
‘Tempestor Prime Aura Tactic
Use this Tactic atthe start ofthe Movement phase
if your kill eam includes a Tempestor PRIME.
That mode! gains the following aura ability until
the end of he battle round:
‘Tempestor Prime (Level 2)
Tempestor Prime iLevel 3)
“Tempestor Prime iL.evel 4)
Bolt pistol 0
Chainsword 1
when friendly ‘Frog grenades 0
‘models within 6” ofthis model ice Overwatch, Hot shot hspisiol °
they succesfull hit on a oll ofS or 6 Krak grenades °
i Plasma pial 3
& COMMAND POINT | ?ore" 3
‘ Bower sword 2
TempestuscommandrodThis modelis armed with «laspistol, Omnissian ake and servo-arm,
| WEAPON RANGE TYPE SAPD ABILITIES
Laspstl 1 Pistol 3 ot
‘Omnissia axe Melee Melee ay
Each servo-arm can oniy be used to make oneattack
Melee Melee x2 2-3 each time this model fights. When a model attacks with
this weapon, you must subtract | from the hit rll.
ABILITIES CCantiles ofthe Omnissiah (Gee the Kill Team Core Manual)
Bionics: This model has a6+ invulnerable sve
| SPECIALISTS Fortitude, Leadership, Logistics, Shooting, Strategist, Strengih
FACTION KEYWORD Aerrus Mecnanicus
KEYWORDS IMPERIUM, CULT MECHANICUS, COMMANDER, INFANTRY, TECH-PRIEST, ENGINSEER
‘REPAIR ARTISAN |
Adeptus Mechanicus Tactic
‘Tech-Priest Enginseer Aura Tactic
Use this Tactic at the stat of
phase ifyour ill eam includes a TreH-Prussr
Enorsten. That model gains the fllowing aura
abiity until the end ofthe battle round:
As ong as this model is not shaken, roll a D6 each
time a friendly model within 3" of this model loses
a wound. On 26 that woundis not lst. Ifa model
already has anability witha similar:
choose which effect applies, and re
making these rolls,
fect, you can
rll 1s when.
‘1 COMMAND POINT
re
( ADEPTUS MECHANICUS
| Tech-Priest Enginseer (Level 1)
"Tach Driest Engiasacr (Level 2) 33
‘Tech-Priest Enginseer (Level 3)
"Tech: Driest Eriginsoor (Level 4)
Laepital
(Onnissian axe
Servo-arm °SU ah Tey
‘Tech-Priest Dominus os mw 4 4 5 38 8m
This model is armed with a voite Blaser Omaissian ane and macrontubber
1k from this weapon that targ eat oF
Pearson te Hews D3 é ¥ tess are resolved with an AP of -4 and a Damage of D3.
Macrostabber DY Pistols aa
Phenphoc seen * seca 1 1 Attacks made with this weapon do not sulle: the
penalty to hitrolls for the target being obscured.
ach time you makea wound roll of6+ for this weapon,
Heavy 3 6 0 1 the target sues a mortal wound in addition to any
ther daiege
Yolkite blaster
Omnissian axe Melee Melee 422 _|
WARGEAR OPTIONS ~ This model may replace ks vollke blaster with an eradication ry
__« This model may replace its macrostubber with a phosphor serpenta
ABILITIES ‘Canticles of the Omnissish (see the Kill Team Core Manna)
Masterwork Bionies: At the beginning ofeach battle round, this model regains D3 lost wounds
Refractor Field: This model has a+ invulnerable save.
SPECIALSTS Fortitude, Leadership, Logistics, Shooting, Strategist, Strength
FACTIONKEYWORD—_ AbeprusMrcanicus 7
KEYWORDS ImpERIUM, CULT MECHANICUS, COMMANDER, INFANTRY, TECH-PRIEST, DoMINUS
Tech-Priest Dorlas (Level 1)
Tech: Priest Dominus (Level 2) 130)
Tech-Priest Domims (Level 3) 170
Tech-Priest Domimns (Level 4)
Adeptus Mechanicus Tactic
‘Tech-Priest Dominus Aura Tactic
Use this Tactic at the start ofthe Shooting phase if
yourkill team inclides a Tecu-Paiest Dominus,
That model gains the following aura ability until
the end of the battle round
Eradication ray 1
Macrontabber ©
‘Omnissian axe 0
As long as this model is net shaken, you can re-rll
hit rolls of1 in the Shooting phase for friendly
models within 6” ofthis model
Phosphor serpenta 4
Volkite blasterNAME M ows BS S T W A Id Sy Max
Bualted Champi coe & © 4 4 & 8 om 1
This model is armed with a chainsword, bolt pistol, frag grenades and krak gienad
WEAPON RANGE TYPE SD ABILITIES
Bot pistol 1 Pistol 40 1
Boitgun 20° Rapid Fire 1 ae!
Plasma pistol ‘When attacking with this weapon, choose one ofthe profiles below.
Saandard 1 Pistol 7 3° 4
sopsseaee er 8-3-2 Qnamunmiedit rll, the bearers taken out
i tee a Each time the bearer fight it can make Y additional
Chainsword Meee Melee C0 a ies
Power axe Meee Melee a a
ae amen x2 -2_ps__Whenattacking with this weapon. you mast subir
porerns beset 2-2 PS from the hitrol.
Power sword Melee Melee User 3 1
rag grenade 6 Grenade D6 Can
Krak gremde 6 Grenade 1 6-1 DB
WARGEAR OPTIONS This model may tke a baligun
+ This model may replace its bolt pistol witha plisma pistol
A + This mode may replaceitschaiasword witha power axe, power fist or power sword
‘ABILITIES Death to the False Emperor: Ifa model with this ability makesan attack in the Fight phase that targets an
Impentum model, cach time you roll hitrollof6+ you may make an additional attack with the same weapon
against the same target. These attcks cannot themselves generate any farther attacks
For the Dark Gods: You can re-rll failed hit ols for this mode ithe target isan enemy ComMANDEN.
am, yeu can choose
F you can choose
Mark of Chaos: When you add a model with the keyword to your kil
to replace it with one ofthe following keywords: KHORNE, TzEENTCH, NURGLE oF SLAANESH,
for ito have no mark. Ifyou choose a mark, note this on the model’ datacard
‘Transhuman Physiology: Ignore the peralty to this model’ hit ols from one flesh wound itas suffered.
SPECIALISTS. Forocit
FACTION KEYWORD Heretic Astarres
KEYWORDS (CiA0s, , CommANbER, INFANTRY, EXALTED CHAMPION
Fortitude, Leadership, Logistics, Melee, Shooting, Stealth, Strategist, Strength
HERETIC ASTARTES:
“ASPIRE TO GLORY
Honore Tate Exalted Champion (Level 1)
Exalted Champion Aura Tactic Eealied Chelona 2)
Eaalted Champion (Level 3)
Use thie Tate atthe startof the shooting phase | basa Chapel Getta)
your kill team includes an Exatrep CuaMProx
‘That model gains the following aura ability until
the end of the battle roune: Et ie
Bokgun
\s long as this model is not shaken, you can re-roll Chainswerd
‘wound rolls of 1 for friendly models within 6” of Frag grenades
this mode Kiak prenaes
se Phsma pol
camo P=
Power fist
Power swordSorcerer oo 4 4 48 8 ed
Bolt pis Pistol + 0
Force sve Mae Melee aS
Force sword Melee Melee User -3 DB
Frag grenade © Grenade Ds ia
Krak grenade © Grenade 6-1 _bs a
WARGEAR OPTIONS: + This model may replace its force sword with a force stave. :.
"ABILITIES Death tothe False Emperor: Ifa model with this ability makes an attack inthe Fight phase tht targets an
Intpznius model cach tine youroll hit roll of$+ you may make an additional attackwwiththe same weapon
“Mark of Chaos: When you add a model with the keywordto yourkil eam, you can choose
to eplace with ane ofthe following keywords: KHORN, TZEENTCH, NURGLE Or SLAANESH, oF Youcan choose
forit to are no mark. Ifyou choose a mack, notethis onthe models datcard.
= ‘Transhuman Physiology:lgnore the penalty to this moet hit lls from one flsh wound it has sufered
PSYKER This modelcan attempt to manifeat two paychic powers and deny one paychie power in each Pychic phase. Knows
the Pybol psychic powers wells two psychic powers generated from the Dark Heretics discipline (se blo)
SPECIALISTS Fortitude, Melee, Poyker, Shooting, Strength
FACTION KEYWORD Hexeric Astaxres
‘KEYWORDS (CHAOS, , COMMANDER, INFANTRY, PSYKER, SORCERER
DARK HERETICUS DISCIPLINE
‘To generate prychic powers from the Dark Hereticus discipline, you can either roll a D3 to generate them randomly
(e-roll any duplicate results), or you can select those you wish the psyker to have. Do so before each battle
D3
1
‘RESULT 3 DIABOLIC STRENGTH
DEATH HEX The unholy energies of Chaos course though the
The Sorcerer places adr hex upon is enemies. recipient, swelling his frame with the strength to
Wands and energised shilds flicker an fa, tear a tain te
leaving the fo exposed
Diabolic Srengthhas a warp charge value of 6.
Death Hexhus a warp charge vale of 7. Ifmanifesed, sect a friendly model within
manifested, select an enemsy mol within 12 ofthe psyker, Unite starcofthe next
ofthe psyker and visible to him, Until the start Payehic phase add 2 to that models Strength
take invulnerable saves.
PRESCIENCE
By focusing hts warp-sight the psyker can Sorcerer (Level 1) ra
guide the aim of sales, bringinga swiftand | Goncerer (Level) a
merciless death to their foes. Sonera Cals)
Sorcerer (Level 4) 120
Prescience has a warp charge value of 6. If
manilested, select ariendly model within
8 of the pspker. You can add 1 to hit rolls
‘made or that model until the star‘ of the next
Psychic phase
Bok pistol
Force stave
Fore sword
Frag grenades
Krak grenades
cr