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OotDL - Adapting The Odyssey Anthology

The document adapts content from the Odyssey Anthology for use in the Thylea setting. It summarizes 3 islands from the first volume: Ánokáto, the upside down floating island now home to undead; Phaistyn, a combination of shipwreck islands ruled by the harpy Esmeralda; and Triandría, merged into the Golden Heart island and home to the protective Three Sisters nymphs. Mechanics and locations are adapted to fit Thylea's history and lore.

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100% found this document useful (2 votes)
655 views18 pages

OotDL - Adapting The Odyssey Anthology

The document adapts content from the Odyssey Anthology for use in the Thylea setting. It summarizes 3 islands from the first volume: Ánokáto, the upside down floating island now home to undead; Phaistyn, a combination of shipwreck islands ruled by the harpy Esmeralda; and Triandría, merged into the Golden Heart island and home to the protective Three Sisters nymphs. Mechanics and locations are adapted to fit Thylea's history and lore.

Uploaded by

gemma
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Adapting the Odyssey Anthology

The Odyssey Anthology is a series of three documents, each of which contains new mechanics
for use in a Greek inspired setting, along with ten islands to explore and use in games.
Originally intended for the Theros setting, this document aims to adapt the three volumes for
use in Thylea.

The Odyssey Anthology


Volume 1 - In Callaphe’s Wake
Volume 2 - At Thassa’s Mercy
Volume 3 - In Arixmethes’ Clutches

Volume 1
● Anoktato, the Upside Down Island, by Ashton Duncan
● Phaistyn: The Isle of Splinters, by Olobosk
● Triandría, the Island of Three Sisters by Kaleton Martinson
● Amvenitos, Seat of Affliction by Zeke Gonzalez
● Aramos, The Island of Thread and Dye by Bayley Gillier
● Dece, An Island on the Brink by V.J. Harris
● Robaetys, Bacchanal Bloodbath by Wyatt Trull
● Sherydis, The Slumbering Maw by Carlos Cisco
● Illion, the Archipelago of Eternal Night by Nemo Bueno
● Navagos, Isle of Wrecks by Frederic Walker (Kor-Artificer)

Volume 2
● Arinos, The Coral Throne by Darren Kenny
● Minuvos, the Ashen Vineyard by Frederic Walker (Kor-Artificer)
● Armonía, The Isle of Eternal Harmony by Michael Haney
● Cynyrea, Isle of Miasma and Monsters by Jesse Byrd
● Karpea, Spire of the Oracle by Green Bird RPGs
● Laegros, Cannibal Arena by David Berg
● Larynthia, Oracular Conclave by Sven Truckenbrodt
● Memnos, Island of Slaughter by Jayme Craig
● Ifaísteius, Island of Creation by Richard Jeter
● Khelosari, Eelbrood's Prison by Zeke Gonzalez

Volume 3
● Kru'vouras, Haven of Crabs, by Matthew Graydon
● Nisí Ergaleíon, The Clockwork Island, by Iam Pace
● The Gale Cliffs, Isle of Hidden Harpies, by E.R.F. Jordan
● Hámytera, The Eternal Harvestland, by Sean Shannon
● Anphagos, The Island of the People Eaters, by Timothy McCown Reynolds
● Anuraphanos, Isle of Frogs, by Frederic Walker (Kor-Artificer)
● Arixmethes, Slumbering Kraken, by Grady Wang
● Koreios, Underworld's Song, by Mercury Natis
● Phaeros, Shunned by the Gods, by Brian Foster
● Pemphobos, Edge of the World, by Zeke Gonzalez

Adapting “In Callaphe’s Wake”

Ánokáto, the Upside Down Island

In the Odyssey Anthology: A thriving merfolk community dwells on the underside of a floating
island, while above them undead roam the bleached coral-beds out of the water, guarding a
secret of Erebos, God of the Dead.

Adapting it to OotDL: During the First War, Ánokáto was the staging grounds for Estor’s
assault against the islands of the Cerulean Gulf and the Forgotten Sea. As the Dragonlords
made numerous victories against the forces of the Titans, Sydon decided to destroy the island.
The sea boiled, and a massive wave tipped the island. Still, this did not stop the Ultros, which
escaped the destruction. To prevent the Dragonlords from returning, Lutheria unleashed terrible
necrotic energy onto the island, transforming all those who drowned in Ánokáto’s destruction
into undead.

The Captain. Many years later, one of Estor’s original thanes thought to commit mutiny most
foul upon the Ultros. He failed, and Estor marooned him on Ánokáto, his former base. If the
traitor wished to rule over something, let him rule over corpses and ruin, Estor thought. The
thane still ‘lives’ on in undeath so long as his suffering continues to amuse Lutheria, or until
Estor himself has been destroyed.

Phaistyn: The Isle of Splinters

In the Odyssey Anthology: Ruled by the harpy-queen Esmeralda, a clamour of blood-toll


harpies roost in jagged rock spires, capturing sailors from passing ships, who they keep in their
shipwreck-nests in preparation to sacrifice their captives to Uro, the Titan of Nature's Wrath.
Adapting it to OotDL: Rather than making this island a full on destination that one would use
the Antikythera Device to reach with a constellation attached to it, I would have this ‘island’ be a
unique Encounter for sea based travel (I’ll still include a constellation in case though). Beyond
that, I think we should combine Phaistyn with Navagos as they’re both pretty similar (being
‘islands’ mostly made of ship debris).

The party could come across it as they are sailing through the Cerulean Gulf (as that is where
most shipwrecks occur, merely because most ships hug the coastline of the mainland). Any
mariner amongst the party (such as one with a background tied to sea travel such as sailor,
fisher, mariner, etc. or a party member that has navigator’s tools or other sufficient reason) could
know about Phaistyn, the Isle of Splinters. NPCs with the party (such as Samuel) could also tell
them about it.

A DC 10 History check reveals that many shipwrecks, including those of Mytrosian and Aresian
vessels, often drift towards this location, becoming a massive junkyard of debris built around the
bones of a sea creature that once thought to defy Sydon, having been slain for its impudence
and allowing its corpse to be desecrated by mortal shipwrecks.

The Constellation: The Trireme. The constellation attuned to Phaistyn is the Trireme. This island
should be placed in the Cerulean Gulf.

“The line of stars to the north? That’s the Trireme, the stars lining it are its oars, and above its
sails in the cosmic wind. The Trireme tells the story of Kentimane and Sydon’s defence of the
Lost Lands from the outside world. Thylea is a land of beauty and plenty, and outsiders have
always brought change to it. As such, the Titans jealously defend the land. Any ship of
non-Thylean design that enters the waters of the Forgotten Sea and sees the star of Praxys in
the distance knows immediately that they are trespassing in a sacred place, before they are
assaulted by Sydon’s storms, and find themselves in the towering shadow of the Hundred
Handed One.”

Going to Phaistyn. As the ship approaches the vicinity of Phaistyn, Sydon could send a horrible
gale to force them into the Isle of Splinters (a sacrifice could stop this effect, but otherwise the
party will need to navigate around it).

Otherwise, the party could end up in Phaistyn if they fail the checks during the Lord of Storms
event (OotDL, pg 21) or another hurricane effect, rather than destroying their ship. If this occurs,
the party wakes to find themselves in the Prisons of the harpies, and the Ultros caught amongst
the wreckage of Phaistyn. They will need to escape and free the Ultros to leave the Isle of
Splinters behind.

Esmeralda. Esmeralda could be a harpy that is in fact ancient enough to recall the day that she
was a siren, when she and her brethren lived in the City of Sirens - she cannot recall its name,
as part of the curse laid on the city, and was not present for its destruction. She was, instead,
captured alongside many of her people by Lutheria, brought to Praxys to ‘commemorate’ the
construction of Sydon’s glaive.

She is a hateful creature that is caught in the throes of madness from her time in Praxys and the
curse laid upon her by Lutheria; she hates the Titans, but still seeks their approval. Sydon and
Lutheria find her prayers to them, despite what they’ve done to her, incredibly amusing.

Uro. Any mentions of Uro can be replaced with Sydon. Esmeralda still, having the ancient desire
of the sirens to be acknowledged and loved by her supposed creator, seeks to please him. The
Storm Stones are charged with energy from Sydon’s storms.

Using Content from Navagos, Isle of Wrecks. We’re just combining these two islands into one,
use whichever name you prefer, but for simplicity's sake I’ve stuck with using Phaistyn for this
document. The cages of the harpies and their roosts are largely situated outside of the maze of
wrecks, and entering the maze is largely optional - it should be shown that there are doubtless
treasures inside the maze, to better entice players into venturing inside.

The ships present in the maze of wrecks could include designs from ships that are foreign to
Thylea, that were destroyed by Sydon or Kentimane when they entered the waters surrounding
the Lost Lands.

The shipwreck of the pentekontor belonged to Xander rather than Callaphe, and Sydon keeps it
here as a trophy rather than an enshrined keepsake. The Arrow of Slaying is either of Celestial,
Fey, or Giant Slaying.

Triandría, the Island of Three Sisters

In the Odyssey Anthology: A trio of nymphs protect an idyllic pastoral island of white beaches
and Nyx-blessed forests - natural orchards where enchanted golden apples grow. Should
characters treat the island with respect, they will be welcomed by the nymphs - well aware of
much greater threats to the island on the horizon...

Adapting it to OotDL: It’s easier to merge this island with the Golden Heart rather than make it
its own secondary paradise island in the Cerulean Gulf.

In this case, the island does not have any settlers present (so there are no leonin, and there are
no villages on the shores, as the Golden Heart is meant to be unsettled), and no satyrs or
centaurs live here (unless you wish to revisit this island after the end of the Oath of Peace,
wherein people may have decided to move to paradise and settle the isle, but for the purpose of
this adaptation, we’re just gonna remove that stuff).
The Three Sisters. The Three Sisters are not blessed by the Theran Gods, but instead are
ancient nymphs that serve the Mother Goddess, and defend the island of her sacred tree. No
creature can reach the Garden of the Mother Goddess without either defeating the Three
Sisters, or gaining their approval. Otherwise, those that attempt to travel towards the tree find
themselves lost in the forests of the island.

On the Island. Upon arriving at the Island of the Golden Heart, the Three Sisters greet the party,
and tell them that they have entered a sacred paradise. To despoil it is to face their wrath. The
party is welcome to partake in the wonders of this island and enjoy its spoils, but unchecked
greed will earn them the animosity of the island. The Sisters say that if they wish to make a
pilgrimage to the sacred tree, the party must prove themselves.

Gaining the approval of the Three Sisters could be done by completing one of the four quests in
The Island in Peril (in this case, On Distant Shores or Herding Death are the most appropriate to
use, depending on the level of your party), or by navigating the island and showing the Sisters
that the party is respectful of the paradise and is not seeking to plunder it, but rather to honour
Thylea.

In the case of the former, see The Island in Peril, otherwise the party is first invited by Iphigenia
to comb the beach with her and to swim with her and her dolphins. Iphigenia can answer
questions the party may have about the island and the ‘rules’ the Three Sisters have. She
reiterates that they are welcome to the bounty of the island, but warns against taking too much,
and asks that more than anything, they are careful about hunting, as she does not wish to give
the island’s wildlife a reason to fear mortals.

Afterwards, the party can explore more of the island. When they reach the forests, Thalia invites
them to join her for tea and meditation by her birth tree. She asks after the nature of good and
evil, and wonders what heroics and what misdeeds the party has committed, both in their
quests, and before they began them (this effectively should inform the DM about the response
of the pegasi that live on the island to the party, as they typically will only bond with creatures
that are pure of heart).

When meeting Galatea, she invites the party to join her on a hunt. This should begin something
of a chase or a skill challenge to track down a Golden Ram. Galatea has asked this creature to
aid her in testing the party. She watches to see how the party treats their quarry, the methods
they use to hunt it, and whether or not they will slay it (which would provoke her ire) or merely
shear it for its wool, which it will allow.

Once the party has impressed the Three Sisters, either by aiding in a situation described in The
Island in Peril or by traveling the island for social encounters, they will convene and lead the
party to Thylea’s sacred tree.
Amvenitos, Seat of Affliction

In the Odyssey Anthology: A rocky outcrop girded by waterfalls, Amvenitos is a jungle island
overgrown with flora and fauna that can be used to brew both poisons and cures, under the
stewardship of three Medusa devotees of Pharika, the god of Affliction.

Adapting it to OotDL: Amvenitos doesn’t actually require a great deal of work to adapt to
OotDL. Rather than serving a Theran God, these medusae are caretakers of a ‘poison garden’
they cultivate in honour of Lutheria. On occasion, Lutheria comes to Amvenitos to collect
samples from the jungle for her own garden in Hypnos.

The medusae, despite being worshippers of Lutheria, are not necessarily hostile to the party,
unless they are keen to desecrate or plunder their garden temple to the Titan.

The Constellation: The Serpent. The constellation attuned to Amvenitos is the Serpent. This
island can be placed in either the Cerulean Gulf or in the Forgotten Sea.

“Observe how the stars spin and twist and coil in that group there? That’s the serpent, and the
stars bunched above it are meant to resemble a lovely flower. Legend says this constellation
tells the tale of Lutheria, the Mad Titan. Many mere mortals, great heroes, and even gods
themselves have fallen prey to Lutheria’s tricks and schemes. She disarms with quick wit and
her incredible force of personality, or otherwise beguiles with her dark beauty. She embodies an
old saying that if one wishes to manipulate others, they must look like beautiful flower, but be
the serpent hiding beneath it.”

Gambling with Lutheria. (See Gambling with Pharika) The medusae, as worshippers of Lutheria,
love games and delight in testing the party. They attempt to broach Guest Friendship, but are
not deterred in having the party partake in their test even if the party refuses their hospitality.

Crafting on the Island. To better fit the theme of the island being one devoted to cultivating flora
for Lutheria, you may wish to add more poisons to replace the potion options. This can be done
merely by changing the results on the Potion Crafting Table. For example, you could change a
Potion of Healing to a Potion of Poison or any other poison you wish.

Aramos, The Island of Thread and Dye

In the Odyssey Anthology: An island famous for producing fabrics and dyes, Aramos thrives
on sea-going trade. Yet when the ruler's daughter begins to weave with the threads of destiny
itself and draw the ire of Klothys, God of Destiny, the people of the island are put in terrible
danger.
Adapting it to OotDL: I recommend either using this island in a ‘sequel campaign’ where a new
party is exploring Thylea’s seas, or after Sydon’s defeat and the time skip, wherein the mortal
races begin to expand and settle the islands of the Cerulean Gulf. Otherwise, if you wish to use
this during the main campaign of Odyssey of the Dragonlords, have Aramos either on the
mainland, or on an island that is very close to the mainland of Thylea.

Instead of angering Klothys, Spindol has offended the Fates by attempting to recreate their
great Loom of Fate. They watch on closely, and threaten to curse all of Aramos if she is not
stopped - though simultaneously, they wonder if they could corrupt her into another hag. Their
sick fascination has them torn between wanting her slain or brought before them.

Remove mentions of Nyx. Instead, Spindol is merely a capable mage that has found a way to
replicate the methods used by the Fates.

The Constellation: The Loom. The constellation attuned to Aramos is the Loom. This island
should be placed in the Cerulean Gulf.

“That wheel of stars above? That’s the Loom, the otherworldly tool that spins the threads of
destiny, plucked, strung, and cut by the Fates, who sit around in their weaving circle, making
mockeries of mortal lives for their own amusement. Legend says that a hero once ventured to
the Fates in their domain, and attempted to reason with them, to advocate for the plight of
mortals. The Fates smiled and gave the man a strange device, a bronze wheel that could alter
fate when spun, granting men the opportunity to change their fates. What the hero did not know
was that the Wheel of Fortune was a cruel invention, designed to grant great highs and terrible
lows, made to bestow boons and wicked curses alike, all while making its user addicted to
spinning the wheel, ever attempting to change their fate in vain.”

Adventure on Aramos. Heroes that come to Aramos may be invited to dine with the King, see
Adventure section in this island, which plays out similarly, with the difference being that no
Nyxborn agent was present, but rather a strange fortune teller that has come to Aramos is
investigating (Moira Disera is instead a Warlock of the Fates, and could use warlock of the
great old one stats (VGtM) to represent her instead of a mage statblock).

The tapestry in Spindol’s worship features Thylea instead of Nylea, Volkan instead of
Purphoros, and Mytros instead of Heliod.

Once the party has reduced Spindol to a low enough amount of HP, Moira will appear, if she is
not already present, or will reveal her true purpose on Aramos to the party - the Fates wish for
Spindol to be brought to them. If the party allows it, Moira will take Spindol and disappear with
her. Spindol pleads to be left to the King’s justice.

If Spindol is simply slain by the party instead, Moira will be annoyed, but the Fates are satisfied.
The King’s response is the same as in the island description in this result.
If Spindol is taken by the Fates, the King responds similarly, but grieves for his daughter. At your
discretion, Spindol will either be slain and eaten by the Fates, or turned into a hag by them
(either use her statblock as is presented in the anthology, changing her creature type to fey, or
use a dusk hag to represent her new form), becoming a new sister in the Coven.

If Spindol is spared and left to the King’s justice, she is imprisoned for endangering Aramos and
incurring the ire of the Fates. A DC 20 Persuasion check is required to convince Moira that this
result is satisfactory, otherwise she turns on the party in Spindol’s Workshop.

Regardless, Spindol’s workshop is merely shuddered instead of converted to a temple, and the
King goes on to make several sacrifices to the Fates in hopes of appeasing them.

Otherwise, the party could side with Spindol against the Fates. Moira turns against the party and
summons a woe strider to aid her in slaying the party and Spindol. Once the party has
defeated Moira, they will know that they have made an enemy of the Fates, and they must kill
the coven before they unleash a plethora of curses both on Aramos and the party themselves.
Spindol overthrows her father and becomes Queen of Aramos, and awards the party
with 5000 gp, several sets of fine clothing, and at your discretion, also gives them sets of
glamerweave (Eberron: Rising from the Last War) clothing and potions of possibility (Explorers
Guide to Wildemount) that have pieces of thread floating in the liquid to aid them in slaying the
Fates. She could also be persuaded to join the party for their trip to the Island of the Fates to aid
in slaying the hags.
Spindol represents another character other than Versi and the Doomed One that can
use the Loom of Fate item.

Dece, An Island on the Brink

In the Odyssey Anthology: The island of Dece is home to two warring factions - the soldiers of
Dece and Pirates of Nikea. When characters arrive on the island, both sides see an opportunity
to gain the upper hand in the battle to decide the fate of the island.

Adapting it to OotDL: This is an island I suggest using in a sequel campaign where Sydon has
been defeated and the islands of the Cerulean Gulf and Forgotten Sea have begun to be settled
by the mortal races. In this case, Lasthena defeated Peritas, who was a gygan warlord that still
revered Sydon, instead of an archon. The islanders of Dece do not revere Lasthena as a god,
but as a great hero. The island otherwise requires little adaptation in terms of its story and what
there is to do here.

The Constellation: The Banner. The constellation attuned to Dece is the Banner. This island
should be placed in the Cerulean Gulf.

“A
Robaetys, Bacchanal Bloodbath

In the Odyssey Anthology: A tranquil island thrown into merry turmoil by the arrival of a band
of satyr revellers. Though the celebrations seem innocent at first, a local Nymph has plans to
drive the satyrs into much more violent delights...

Adapting it to OotDL: This is an island I suggest using in a sequel campaign where Sydon has
been defeated and the islands of the Cerulean Gulf and Forgotten Sea have begun to be settled
by the mortal races. Alternatively, have the humans on Robaetys be survivors of shipwrecks -
potentially sailors from the outside world whose ships have been destroyed by Kentimane; you
may wish to drastically reduce the population of the island in this scenario and have the town
and port instead be more of a survivor camp with a small fishing port, as Sydon doesn’t allow
them to sail far from shore.

Nastilia is a particularly devoted priestess of the Lutheria, and the satyrs arrived on a barge that
Lutheria convinced Sydon to allow to sail to Robaetys, such that they can aid Nastilia in
tormenting the mortals on the island, and in holding a great bacchanal in her honour.

The Constellation: The Satyr. The constellation attuned to Robaetys is the Satyr. This island
could be placed in either the Cerulean Gulf or the Forgotten Sea.

“A

Sherydis, The Slumbering Maw

In the Odyssey Anthology: Sherydis appears first as a whirlpool, but only in the depths of the
ocean is the truth revealed - that Sherydis is an ancient, slumbering kraken, the only escape
from which is a journey through its digestive system, with the cryptic aid of another past survivor.

Adapting it to OotDL: The Ultros is honestly just too large for this island to work. The premise
here is largely that the player’s ship gets destroyed and… that just isn’t okay to do with the
Ultros. Instead, you could have the party enter Sherydis while they’re sailing in the rowboats,
otherwise Serydis might work better in a campaign where the players don’t have access to a
ship like the Ultros. The adventure is otherwise easy enough to adapt, as there’s little lore that
needs changed. You can change, unless you don’t like the Ravnica references, in which case
you can just change Cyd to be of a different race, using a different sort of ship that survived
entering Sherydis.
Illion, the Archipelago of Eternal Night

In the Odyssey Anthology: Far from the Theran mainland, Illion lies shrouded in night, and out
of sight of the gods. Shielded from their wrath, a nyxborn pirate takes shelter from the god he
wronged, though even he does not know the extent of secrets this island holds.

Adapting it to OotDL: While I do really like this island… I have no idea what to do with it right
now. I’ll revisit it later.

Navagos, Isle of Wrecks

In the Odyssey Anthology: A mass of shipwrecks piled upon shipwrecks between the bones of a
long-dead kraken, Navagos is a labyrinth of twisted wood, guarded by undead amalgamations of
crew and wreckage, at the center of which lies a shipwreck once sailed by the legendary mariner
Callaphe, stocked with enchanted provisions.

Adapting it to OotDL: See Phaistyn, Isle of Splinters for advice on running Navagos, as I
recommend combining those two islands as their premises are similar enough. If you don’t want
to do that, just run Phaistyn as being a location with the harpies and the rocks around their
nests, and run Navagos as is presented in the anthology book, changing Thassa out for Sydon.

Adapting “At Thassa’s Mercy”

Arinos, The Coral Throne

In the Odyssey Anthology: A pillar of rock floats in the air above the Theran ocean, adorned
with a ruined temple of Phenax, God of Deception. Ascending the rocky climb leads to further
mystery, the island's ruins hinting at more to it than meets the eye - water-filled cavern system,
home to one of Phenax's ardent followers: the Coral Queen.

Adapting it to OotDL: The merfolk present are instead tritons. They are worshippers of Sydon,
and have raised the coral throne in honour of the Lord of Storms. The Queen is a devoted
priestess and consort of Sydon, and as such, the inhabitants of Arinos are likely going to be
hostile to the party, given the threat they represent to the Titans. The Coral Queen is, much like
her patron deity, proud and capable of being persuaded by offers of gifts and praises sung to
her and Sydon.
The Constellation: The Mermaid. The constellation attuned to Arinos is the Mermaid. This island
should be placed in the Cerulean Gulf.

“See how the stars drape down from the rest there? That’s the mermaid and her tail. Legend
says the merfolk are among Sydon’s favourite creations, as he delighted in their beauty, being
enraptured by their songs, and astounded by the cities they built in the depths of his seas. So
entranced was Sydon that his sister-wife Lutheria became jealous, and to teach her husband a
lesson, she took one of his favourite mermaids and transformed her into a hideous creature
whose appearance tread the line between comedic and horrific: the first of the ichthys, a
tormented beast with the upper body of a human and the lower body of a crab, whose every
movement causes it incredible pain, like dancing on swords.”

Minuvos, the Ashen Vineyard

In the Odyssey Anthology: A volcanic island rich in fertile soil and vineyards, which produces
some of the finest wine on Theros, but the excessive, luxurious lives of the island's rich
landowners have been disrupted by an ash-wreathed haunting, soon to be joined by other
consequences of their greed, callousness and cruelty the last time the island erupted...

Adapting it to OotDL: A

The Constellation: The Amphora. The constellation attuned to Minuvos is the Amphora. This
island should be placed in the Cerulean Gulf.

“A

Armonía, The Isle of Eternal Harmony

In the Odyssey Anthology: An island where mortals live in harmony with the Returned,
gold-masked undead escapees from Theros's underworld. While the Returned live peacefully,
filling the same roles as farmers, fishers, craftspeople and merchants that they had in life, a
threat looms over this island's harmony - an agent of one of the gods, who seeks to bring the
Returned back to their rightful place in the Underworld.

Adapting it to OotDL: I can’t really see Lutheria allowing a community like this to exist as
written. She would much prefer to have the undead torment the living. An idea could be:
Cynyrea, Isle of Miasma and Monsters

In the Odyssey Anthology: River channels, hot springs and caverns dot the lush and swampy
landscape of Cynyrea, making the foggy island an ideal habitat for many of Theros's monstrous
creatures. Unbeknownst to the folk of Zantharos, the island's polis, the fog obscuring the
island's coast is not natural, and tracing its source to inland ruins half-submerged in the swamps
reveals a terrible threat to the island.

Adapting it to OotDL: A

Karpea, Spire of the Oracle

In the Odyssey Anthology: An enraged Thassa imprisoned her former lover, the human oracle
Teis, on this storm-wreathed spire of stone. Far-seeing Teis, blessed by Kruphix will still provide
her oracular wisdom to those who visit her, though they must navigate the raging storms,
survive the island's giant crabs, and solve the riddle of Teis' guardian to have any hope of
meeting the oracle.

Adapting it to OotDL: Marge with Larynthia, Oracular Conclave? Revisit this later.

Laegros, Cannibal Arena


In the Odyssey Anthology: The small population of farmers who dwell on the rocky island of
Laegros have been brought under the iron fist of a small cult of cannibalistic worshipers of
Kroxa, Titan of Eternal Hunger. The cult's leader, Anastaeus, delights in having visitors to the
island, inviting them in to dine with him then forcing them to face him in the arena - a dreadful
challenge, for as long as he touches the ground, he is touched by a portion of the titan's
monstrous power.

Adapting it to OotDL: A

Larynthia, Oracular Conclave

In the Odyssey Anthology: A lauded oracle of Thassa dwells on Larynthia, surrounded by


three bands of followers, each with their own ideas of how to best honour her wisdom. To reach
the oracle, characters must impress each faction through debate, revelry and stargazing

Adapting it to OotDL: Merge with Karpea, Spire of the Oracle? Revisit this later.

Memnos, Island of Slaughter

In the Odyssey Anthology: Tension has been mounting for years between the two cities of
Memnos - the Heliod-blessed polis of Arctosia, and the Erebos-following city of Mesembra. But
as the characters arrive, tensions boil over, with the disappearance of Helen, princess of
Arctosia, assumed by her father to have been kidnapped by Mesembra. But all may not be as it
seems, with Mogis casting his bloodthirsty gaze over the island, eager to enjoy the impending
slaughter that his followers seek to bring.

Adapting it to OotDL: A

Ifaísteius, Island of Creation

In the Odyssey Anthology: The fervent craftspeople of the volcanic isle Ifaísteius devote their
lives to creating masterworks worthy of their patron god Purphoros, God of the Forge. If
characters visiting the island intend to leave freely, they too must create a masterpiece, or aid a
poet in writing a new epic.

Adapting it to OotDL: A
Khelosari, Eelbrood's Prison

In the Odyssey Anthology: A well-known myth speaks of Khelos, a mortal who stole Thassa's
bident to bend the sea to his will, only for the sea god to take her revenge by transforming
Khelos's family into eels. The truth behind the myth is out in the Theran sea, where a strange
upturned island hangs from chains above the ocean, home to strange human-eel hybrids, and
Khelos himself, who also underwent his own transformation...

Adapting it to OotDL: This doesn’t require a great deal of work outside of its lore (see below).
This island acts as something of an optional boss fight for higher level parties; have Versi
predict that it is a challenge and shouldn’t be undertaken lightly depending on party level and
composition.

The Constellation: The Eel. The constellation attuned to Khelosari is the Eel. This island should
be placed in the Forgotten Sea.

“Look! Over there, to the right. That slithering spiral of stars is known as the Eel. There’s an old
tale amongst sailors about a man named Khelos who once stole Sydon’s glaive from Praxys.
The Titan watched on, curious to see what the mortal would do with his great weapon. He
observed as Khelos struck down his enemies with the power of the glaive, and used it to carve
out a home for him and his family on a beautiful island. With a trail of bodies behind him, Khelos
finally returned the glaive, and set sail for home. When he returned, he found that his entire
family, and everyone who dwelt on the island he now called home, had been turned into eels.
Sydon then appeared, with his glaive in hand, and destroyed Khelos’ ship, dooming him to live
amongst his eel-brood on that forsaken island until the end of his days.”

Adapting “In Arixmethes’ Clutches”

Kru'vouras, Haven of Crabs

In the Odyssey Anthology: A safe harbour on the Theran seas, Kru'vouras is a bountiful,
forest-blanketed island home to dozens of species of crabs, both in the sea and on the island. A
lone seafarer lives stranded on the island, seeking to, with the party's help, decipher an ancient
prophecy written in the shells of the island's crabs

Adapting it to OotDL: The island doesn’t require too much to adapt. Change references to the
Theran Gods to a Thylean Oracle (either Versi the water nymph, or Versi the First, one of Sydon
and Lutheria’s siblings). Marlee is a follower of either of these figures. In the case of the former,
Marlee was on a journey to recover tools or knowledge of this island that may have been useful
for refining Versi’s sight, but was shipwrecked when the kraken attacked his vessel and ate his
crew. In the case of the latter, this island was once sacred to Versi the First, and the Horror of
Kru’vouras was a creature she created to defend the pool where she once performed rituals of
divination.

The Constellation: The Crab. The constellation attuned to Kru’vouras is the Crab. This island
can be placed in either the Cerulean Gulf or the Forgotten Sea, though its low level adventure
makes it better suited to the Cerulean Gulf.

“A

Nisí Ergaleíon, The Clockwork Island

In the Odyssey Anthology: An ancient mechanical bastion, forged by the bronze-blooded god
Purphoros in preparation for a war between the gods, has broken loose from its moorings on the
seabed, and risen to the surface. Can the party cross the island's mechanical defenses and
prevent it sinking once more, and save its mysteries from being lost to the seabed?

Adapting it to OotDL: I had two ideas for adapting this island.

The first is that this island was created by Volkan as a staging ground for the First War against
the Titans, and was used by the Dragonlords and the crew of the Ultros and the rest of the
Dragonlords’ fleet. In this concept, Volkan sends word to the party by way of a keledone, telling
them he left tools that could be of use to him at the Mithral Forge, ‘ingredients’ for constructing
objects at the forge, or treasure in general.

The second idea is that this island can be used in a sequel campaign. It was constructed by
Theo, Volkan’s apprentice, who went on to become a great smith after the first campaign
(alternatively, Nisí Ergaleíon is the workshop of a PC from the first campaign if they became a
God of the Forge domain).

The Constellation: The Gear. The constellation attuned to Nisí Ergaleíon the Gear. This island
can be placed in either the Cerulean Gulf or the Forgotten Sea, though its low level adventure
makes it better suited to the Cerulean Gulf.

The Gale Cliffs, Isle of Hidden Harpies


In the Odyssey Anthology: A colony of peaceful harpies make their home on this windswept
isle, with their vertical dwellings hewn into the wind-carved rock gullies. But the island's winds
have an ancient origin, born from Thassa's jealousy of another deity's power - a deity who
remains now only known to the harpies of the Gale Cliffs.

Adapting it to OotDL: The Gale Cliffs could be used in several ways. One option is to make it a
settlement of harpies, as written, wherein the harpies are either allied with the Titans (making
the city more of a dungeon than anything) or are neutral or opposed to the Titans, making it a
place the party can potentially resupply. Alternatively, the Gale Cliffs could be a settlement
formed by Sirens as a new homeland - something that could be undertaken by a Siren PC after

The Constellation: The Harpy. The constellation attuned to the Gale Cliffs is the Harpy. This
island can be placed in either the Cerulean Gulf or the Forgotten Sea.

Hámytera, The Eternal Harvestland

In the Odyssey Anthology: An island of rich, Karametra-blessed farmland is tended by


minotaurs who worship the god of the harvest, raising cattle to trade with neighbouring islands.
Beneath the farmlands, however, lie the remnants of something the minotaurs of Hámytera
would sooner forget - the time a "hero" came to the island, to slay the "monsters" who inhabit it.

Adapting it to OotDL: This island could be made into part of the mainland, using its subplot for
the settlement of Minos, where the minotaur curse originated from. Either way, having this be an
island that still suffers the scars from a raid by Estor Arkelander and his crew seems fitting. The
maze inhabitant could be one of Estor’s thanes that was left behind on the island.

Anphagos, The Island of the People Eaters

In the Odyssey Anthology: Deadly currents draw seafarers to the shores of Anphagos, where
the monstrous people-eaters lurk among the boughs of the trees: twisted humanoids with eyes
in their chests and mouths where their stomachs should be. A few humanoids have survived
this long, though each new wreck seems to lead to more monsters, coming from a tower of
stone overlooking the island.

Adapting it to OotDL: A

Anuraphanos, Isle of Frogs


In the Odyssey Anthology: Far from the Theran mainland, an island inhabited by frogfolk was
forever changed with a visit from the legendary seafarer Callaphe. When the characters arrive
on the island, they are mistaken for Callaphe and her crew making their triumphant return, and
caught in the whirlwind of events as the islanders seek to make the best of Callaphe's return, in
this adventure inspired by Aristophanes' play The Frogs.

Adapting it to OotDL: Replace references to Callaphe with Xander Huorath. He and the
Dragonlords drove Empuseia away from the island, and the frogfolk now anticipate not the
return of Xander himself, who is five centuries dead, but instead are elated to see the return of
the Ultros, heralding the coming of new Dragonlords.

Consider replacing Empuseia with one of Sydon and Lutheria’s children (Young Empyrean)
while maintaining the mechanics for the greaves. I recommend using Taleius, as he is petty
enough to bully the frogfolk. If you do so, try and ensure he escapes to be used again in Praxys.
If you don’t mind having the Young Empyrean die before Praxys or the Battle at Mytros,
consider Goloron, who doesn’t appear in the main plot and instead only appears in Encounters
while the Ultros is sailing.

Alternatively, grant Empuseia the additional ability for Storm Giants from Storm King’s Thunder.

Constellation: The Frog: The constellation attuned to Anuraphanos is the Frog. This island
should be placed in the Forgotten Sea.

“See that pattern of stars, the one with leaping legs that hops over the second star to the right?
That's the Frog. Legend says that a ship full of seamen from the outer world came to Thylea
long ago, but these were no ordinary sailors - they all were cursed by some foreign power from
beyond the Forgotten Sea, such that they turned into horrible, bestial rats by night. Their ship
was attacked by Kentimane, and they washed ashore on an island inhabited by frogmen! The
two sides fought a vicious war. It's unclear who won, but a lot of people croaked.”

Arixmethes, Slumbering Kraken

In the Odyssey Anthology: Legends tell of the polis of Arixmethes, which was cast down into
the ocean by one of the gods. In truth, the city was built on the back of a truly titanic kraken, the
largest living thing on Theros. Upon landing on the slumbering kraken, characters will join two
other legendary heroes, drawn to the ancient beast in search of the monsters and treasures
hidden in the lost city on the back of the kraken.

Adapting it to OotDL: A
Koreios, Underworld's Song

In the Odyssey Anthology: On an island-sanctuary dedicated to the chthonic gods Erebos,


god of the dead, and Athreos, god of passage, a lone bard plays a song of longing among the
mourners and pilgrims. He yearns for his lost love, dreaming that he may one day return her
from the underworld, despite earning the disdain of the island's followers of Erebos. With the
characters' help, however, the lovers separated by death might stand a chance at being finally
reunited.

Adapting it to OotDL: Could be made into an island for the Nether Sea, with a quest mirroring
Orpheus and Eurydice. Adapt to part of the Psychopomp Epic Path? Revisit this later.

Phaeros, Shunned by the Gods

In the Odyssey Anthology: Phaeros was once a beacon of Heliod's worship - until he did not
answer the island's champion in her time of greatest need. When she drew upon the power of
an ancient archon, Heliod cursed damned her and cursed the islanders for her doing so, leaving
the once-proud city to fall to ruin around the fallen champion. Yet in the ruin, the champion's
lover and companion remains, knowing that with the characters' help, there is some way yet to
free her from the archon's grasp, and the island from its curse.

Adapting it to OotDL: Tie to the angel from the Sunken City? Revisit this later.

Pemphobos, Edge of the World

In the Odyssey Anthology: A vibrant tropical archipelago of coral-wreathed islands inhabited


by merfolk and shipwrecked sailors lies in the misty waters at the edge of the world, where the
sea falls away into the endless starfield of Nyx. Yet something dark has begun to overshadow
the island's incredible natural beauty - the Returned walk among the citizens, monsters of the
underworld stalk the outermost islands, and the clinking of great chains all herald the
underworld converging with the realm of mortals over the islands, and with it, a titan reaches for
freedom from its ancient prison.

Adapting it to OotDL: Not entirely certain what to do with this island just yet, but I like the
concept of it being the farthest island in the Forgotten Sea that ships can reach before just
getting shredded by storms and whirlpools. Maybe there’s a vantage point from which people
can see storms and whirlpools raging, supernaturally keeping Thylea separate from the outside
world. Revisit this later.

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