Secrets of The Mix Engineers - Robert Orton
Secrets of The Mix Engineers - Robert Orton
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Transatlantic number one 'Just Dance' was not only a breakthrough for Lady
Gaga, but also for her producer RedOne and mix engineer Robert Orton.
'Just Dance'
Written by Lady Gaga, RedOne and Aliaune
ThiamProduced by RedOne
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rough mix of 'Just Dance', and the label and Lady Gaga liked it very much. There was nothing Zoom LiveTrak L-8
wrong with it. I was simply asked to take it to the next level. January 2021
Tascam Model 12
"You get an idea of what you can do for a song fairly quickly. If you work hard enough on December 2020
something you can make it better, but you have to be careful that you don't lose what's good IO‑Instruments Sponde
December 2020
about the rough mix. So I rst will spend a lot of e ort on replicating all the important elements
Korg SoundLink MW-2408
from the rough mix, and in the case of 'Just Dance', one of the things that really stood out was
November 2020
the way the kick drum interacted with the snare, giving the impression of a four-on-the- oor in
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the rst half of the bar. That really makes you want to get up and dance. To keep and enhance
October 2020
that feeling was crucial. There were about 100 tracks, half of them were programmed drums
and keyboards, the other half were vocal tracks, by Lady Gaga, Colby and RedOne. Not least
because there were so many vocal tracks, I worked hard on making them sound as good and SIGN UP TO
up-front and present as possible.” SOS NEWSLETTERS
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Tidying Up
"In general, I spend a lot of time listening to the
vocals. The lead vocal is what people latch on
to, and when you can get that sounding as
good as possible, a lot of the other stu falls
into place. I'll start my mixes by laying out the
Session in the way that I like and colour‑coding
everything, so it's easier to orientate myself
and I intuitively know where things are. I'll then
solo the vocals, and will listen to them on their
Bad Musicians Need Good Engineers
own, paying attention to the sound, the lyrics,
3 weeks 16 hours ago.
the melody and the rhythm of the singing, and
Part of the Pro Tools Edit window for Robert Orton's
from that I'll work out what kind of e ects will
'Just Dance' mix.
work on the vocals. I often nd that when you
get the e ects right on the vocals, they will suit the other stu in the track. I'll rst work on the
sound of the vocals, seeing if they need EQ or compression, and once I feel that I have the right
sound, I'll start looking for delays and reverbs, that kind of thing. I'll try to accentuate rhythmic
aspects of the vocal. The vocal by itself, without the track, tells you a story, and other parts of
the track enhance that.
"Once I feel I've taken the vocals as far as I can without hearing the backing track, I'll mute them
and I'll work on the drums and then the bass, and will do my best to get those to work
together. I'll then get the vocals back in, and will work on getting the vocals to sit well with the 100 Years Of The Theremin | Podcast
drums and the bass, and after that I'll bring in the other elements one by one, building them 3 weeks 1 day ago.
around the vocals, bass and drums. Of course, I'll be going to and fro a lot then between all the
di erent elements to ne‑tune things. A delay that I added to the vocals may not work in the
track, and I'll take it back o , and so on. In the beginning of the mix process I'll be working
equally with the [Pro Tools] Edit and the Mix windows, using the Edit window to move things
about, changing the timing of things or tidying things up. Like in 'Just Dance', there was
a synthesizer that spilled over from the intro into the verse, and it had much more impact to
have a clean cut straight into the verse. Working in the Edit window can also be good because it
gives you a visual clue as to what's in the track while you're listening to things.
"Towards the end of the mix I'll spend a lot more time just with the Mix window. I'll send the
di erent elements in the Mix window to a series of VCA faders, which are like masters of Distant City Studios - A Drum Room With A Di erence
di erent groups. In the case of 'Just Dance', 'A' is Lady Gaga's vocals, 'B' is Colby's vocal, 'C' is 3 months 3 weeks ago.
RedOne's vocal, 'D' is the drums, 'E' is the bass, 'F' the main synths, and 'G' the rest of the
keyboards. I like working with VCA faders, because you can still in uence track levels post any
automation that you set on individual tracks, whereas with groups, once you've set the
automation on an individual track, it's xed. When I move the VCA fader, all the tracks that are
sent to it move. Working with VCA faders is also a way of simplifying the Session. Because I had
25 tracks of e ects returns, which you can see to the left of the VCA faders in the mix window, I
was working with a total of 122 tracks. A lot of the vocals were stacked, and with everything
organised in groups via the VCA faders, things were a lot easier to deal with and I was quite
happy to have that many tracks. You don't really need to see or deal with them all the time.”
VOCALS: URS EQ, Bomb Factory Fairchild 660, Waves Renaissance Vox & De-esser,
Digidesign Revibe, Lo-Fi & Digirack EQ, McDSP Filterbank E6, Sound Toys Echoboy, TC Works
Chorus-Delay.
"On Lady Gaga's lead vocal [the track labelled 'GgLdC'] I have: a URS EQ plug-in, adding a little
bit of top end to her vocal; the Bomb Factory Fairchild 660 compressor, which just takes out
some of the peaks; the Waves Renaissance Vox for some more gentle compression, levelling
everything out slightly; and the Waves De-Esser to take out some of the harder 'esses'. I put it
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towards the end, because the compression and the EQ bring up the 'esses' a little bit. There is
a vocal 'verb send to the Digidesign Revibe, set to a very short reverb, just to add a little bit of
space behind the vocal, ltered with the McDSP Filterbank E6, which brightens the reverb a bit
to give it some splash.
"As I said, the kick drum is one of the main elements in 'Just Dance', almost sounding like a
four-on-the- oor in the rst part of the bar, where it does three hits. The snare is on the second
hit, and you almost feel kick more than the snare, which then clears out and you have a regular
kick-snare pattern, in a two-bar loop. It was really important to emphasise that, and this was
done by automating the kick and the snare, by pulling down this rst snare a little bit.
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"'Kick 1' is the main kick, and it has a bit of ambient room sound to it, which is quite important. I
EQ'ed it with the Oxford EQ and then added a
little bit of Focusrite D3 compression, which
brings up the ambience a bit more. 'Kick 2' just
plays on one and three of each bar, and is
quite thin and pokey‑sounding and just helps
to get the kick to cut through the track a little
more. It's not adding weight or bottom, it's just
adding some mid/high frequencies. Like the
snare, I sent it to an outboard Distressor set to
an old-style 1176 setting, and this helps to
push the snare and the kick in the mix. I call
that e ect the Thwacker in the Mix window.
There was also a sub-kick with quite a lot of
bottom end on it, which only comes in for the
bridge.
"There was also an e ect ['drms'] that's a send from several drum tracks to a Digidesign Smack!
compressor. The output of that compressor is tucked in behind the entire drum mix.
Sometimes when the drums are not quite coming through in a mix I will copy the drum mix
onto a send that goes to a compressor, and I'll compress that quite hard and maybe brighten it
up a little bit, and mix that in behind the original drums. Not too loud, because it can wash the
drums out, but a little bit helps the drums cut through. That's what I did in this song.”
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SYNTHS: Bomb Factory Moogerfooger delay
& low-pass lter, Digidesign Digirack 7-band
EQ, D-Verb, Lo-Fi, Line 6 Echo Farm,
Chandler EMI TG12413, McDSP MC2000 &
Filterbank E6, Sound Toys Echoboy.
"There's also a synth sound ['RdOnsgntr'], which is a bit of signature sound of his [RedOne's]. It
has quite a long D-Verb reverb going into a quarter-note Echo Farm delay, set to 'MemoryMan'.
The whole thing is compressed with the Chandler EMI TG12413 limiter. 'Answerblp', just above
'RdOnsgntr', is a sort of answer to the main synth sound in the pre-choruses. It's a really cool
part, and I felt that it needed a little bit of help in the mix, so it has quite a few plug-ins on it.
I added some distortion with the Lo-Fi to give it more presence, after which it's going through a
Moogerfooger low‑pass lter, which is a really cool plug-in I use a lot, because it allows you to
change the envelope of the sound. I wanted this sound to be less direct and for it to swell more
in the pre-chorus. It's only there for a moment and adds the dynamic movement in the track.
It's then going through quite a bit of multi‑band compression with the McDSP MC2000, which
evens it out frequency‑wise. After that it again goes through a Moogerfooger low-pass lter, to
again sculpt the envelope, and nally there's a Trim plug‑in so I can have the fader in
a reasonable position.
"'Audiolnst8' is audio instrument 8. A track title like that is a sure- re sign that the song was
created in Logic, even though it was given to me as a Pro Tools le! It's a little gure in the
choruses. The plug-ins on it do very little, to be honest. There's the McDSP E6 Filterbank EQ,
just adding a bit of top end, the McDSP MC2000, the Lo-Fi, the Echoboy eighth-note delay, and
Digidesign's 7-band EQ. Normally my philosophy during mixing is to try and do as little as
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possible. It's really easy to think that you're improving things, whereas you're in fact making
them worse.”
Making A Di erence
"In general, I would say that my main challenge in doing this mix was to make sure that I didn't
spoil what was good in the rough mix, particularly the kick and snare relationship, which was
largely down to the SSL compression over the whole mix. I also added the Waves L2 over the
stereo mix bus, which is a kind of brickwall limiter. I don't like the loudness war thing, and I'd
much rather not have to compress my mixes too much, but the reality is that you're competing
against other mixes, and people will compare its loudness to that of other mixes. I need to be
mindful of that, but at the same time I won't go crazy with the limiter, because I do like my
mixes to sound good. Having said that, I don't nd sample rate that important. Most of the stu
I do ends up on MP3, so whatever sample rate I use doesn't make a big di erence. I used
44.1kHz/24-bit for 'Just Dance'; 96k does sound great, but the large le sizes are a hassle:
everything takes twice as long and it's a pain to do backups. There are other factors that make
a far bigger di erence to the sound than just the sample rate, and I prefer to focus on them.”
During his eight years with Horn, Orton's credits included Pet Shop Boys, Seal, Lisa
Stans eld, Elton John, Texas, Celine Dion, Kelly Rowland and Macy Gray. "I learned a lot
from working with Trevor,” the mixer elaborates, "like the importance of paying attention
to detail, and of knowing that if you can keep working on something you can probably
make it better. Most important of all, it's to never lose sight of the fact that it's music
you're working on. One of the biggest traps that many engineers fall into is thinking too
much about the technical aspects. Many times when mixing, you nd that the engineer
and the musician in you will be in con ict. It's important to realise that the musician
should nearly always win those con icts, within certain boundaries. Finding those
boundaries and knowing which ones you can push and how far is a key skill in mixing
that I learnt very much through working with Trevor.”
"I mix in the box entirely,” continues Orton. "For me, the quality I get is every bit as good
as when mixing on a board. You get a slightly di erent sound, perhaps, but it's certainly
not worse. In fact, I feel that I get a slightly more up-front sound from mixing in the box.
People say you don't get the same air when mixing on the board, but I nd that you can
get perfectly airy mixes in the box using plug-ins like Eiosis's Air EQ, URS's Fultec, and the
Abbey Road Brilliance Pack, which is amazing for adding air to the top end.
"I think that there's far too much emphasis placed on whether a mix is done on the
board or in the box. All that matters is nding a way to articulate the message in music,
so listeners can understand it. In the end it's about how you have learned your chops. If
you're used to working on an analogue board and you have your bag of tricks and
outboard gear with which you know how to make things sound great, you're going to
struggle in the box, because it's a totally di erent way of doing it. It works the same the
other way. I learned many of my chops from two of the freelance engineers Trevor used,
Steve MacMillan and Brad Gilderman — Steve has been at the forefront of Pro Tools
since its rst release as 'Sound Tools'. Even Trevor has become a complete convert to this
way of working. I'm totally comfortable with that way of working now, and with using a
trackball and a keyboard.”
Today, Orton owns his own "pretty large” Pro Tools HD system, which predictably is
"loaded to the teeth with plug-ins”. Not so predictably, he continues to prefer working in
a commercial studio, if possible Sarm Studio 3, where 'Just Dance' and the rest of The
Fame were mixed. "I have a couple of Distressors and I may occasionally run something
through those, or through an SSL, but the real reason I mix at Sarm 3 is because it is one
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of the best-sounding rooms in the world. I can't stress the importance of mixing in a
good-sounding room enough, and Sarm 3 is amazing. Particularly the bottom end is very
true, and when you're mixing in a room as good as that, you don't have to worry about
what the room is doing, and you can solely focus on the music. I move my rig back and
forth between my home, where I have some Quested VS2108 monitors and a pair of
NS10s, and Sarm and the other places where I sometimes mix, for recall or for projects
with smaller budgets.”
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