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System Language for Modeling Dynamics

This document proposes a "system language" (SL) for modeling systems in a general framework. SL would consist of lexical elements representing system components, a syntax for describing system structure and behavior, and semantics based on systems theory. It suggests that human thinking and perception are based on an internal "system language" or "mentalese" that represents the world based on systems principles. The document discusses developing an "upper ontology" of basic terms mapping to systems attributes, as a starting point for identifying the lexicon of this proposed universal "systemese" language of systems thinking.

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Rodrigo Calhau
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100% found this document useful (1 vote)
152 views28 pages

System Language for Modeling Dynamics

This document proposes a "system language" (SL) for modeling systems in a general framework. SL would consist of lexical elements representing system components, a syntax for describing system structure and behavior, and semantics based on systems theory. It suggests that human thinking and perception are based on an internal "system language" or "mentalese" that represents the world based on systems principles. The document discusses developing an "upper ontology" of basic terms mapping to systems attributes, as a starting point for identifying the lexicon of this proposed universal "systemese" language of systems thinking.

Uploaded by

Rodrigo Calhau
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
You are on page 1/ 28

SYSTEM LANGUAGE: UNDERSTANDING SYSTEMS

George Mobus 1

University of Washington Tacoma, Institute of Technology, 1900 Commerce St. Tacoma


WA, 98402
Kevin Anderson
University of Washington Tacoma, Institute of Technology, 1900 Commerce St. Tacoma
WA, 98402

ABSTRACT
Current languages for system modelling impose limitations on how a system is described.
For example system dynamics languages (e.g. Stella) assume that the only concern in
modelling a system is its dynamics which can be expressed in stocks, flows, and
regulators only. A language for describing systems in a general framework provides
guidance for the analysis of real systems as well as a way to construct models of those
systems suitable for simulation. The language being developed, system language (SL) for
lack of a catchier name, consists of:

• A set of lexical elements, terms that represent abstractions of components and


entities that are found in all dynamic, complex systems to one extent or another -
e.g. regulator, process, flow, boundaries, interfaces, etc.
• A syntax for constructing the structure of a system including:
o describing the boundary and its conditions (including expansion of
boundaries as needed)
o describing the hierarchical network of connections and relations (e.g.
system of systems)
o describing interfaces and protocols for entities to exchange flows
o describing the behaviour of elements in the system (e.g. functions)
o providing specific identifiers naming the abstract lexical elements (e.g.
electrical power flow)
o providing a set of attributes appropriate to the nature of the element (e.g.
voltage, amperage, etc.)
• A semantics that establishes patterns of connectivity and behaviour including:
o distinction of material, energy, and message (communications) flows
o laws of nature to be observed, e.g. conservation principles and second law
of thermodynamics
o imposes process-oriented abstraction on subsystems (similar to
object-oriented modularization)
o establishes rules for interfacing entities through flows
o provides higher order organization and functions such as:
§ adaptivity (a capacity to vary behaviour in response to
environmental changes within limits)

1
Corresponding author: [email protected]

1
System Language

§ agency (an ability to make decisions – operational, logistical,


tactical, or strategic in the framework of a hierarchical cybernetic
governance system)
§ evolvability (an ability to add or modify functionality either
through foresight or by chance)

The language pragmatics is drawn from general systems theory as explicated in a set of
principles of systems science. The language is formal and imposes rules of expression
and construction that assure the resulting descriptions correspond with the nature of real
systems in the world.

It is proposed that SL can capture the essence, structure, and dynamics of any real
physical system. For example the first author has used this language to describe the
human brain and its relation with the body and environment meta-system. The
construction involves analysing the brain as a hierarchical cybernetic governance system
(HCGS) that manages the internal operations of the body (operations and logistical
management) and its near-term interactions with the environment (tactical management).
The human brain has been additionally shown to provide strategic management
(coordination with a world that might be in the future!) A very similar analysis has been
applied to organizations and their management.

A recent survey of existing modelling languages has revealed only a limited capacity for
these languages to support the SL framework. Existing languages generally support basic
system dynamics and/or agent based (e.g. for explorations of emergent behaviour)
approaches. Some are extensible through additional programming in languages like Java
but do not directly address some of the more important features of SL. These results
indicate that a new language should be developed to provide native support for SL
directly. One immediate advantage of doing so is that the development approach can
include support for massive multi-processing so that extremely large systems models can
be developed. Modelling the human social system (HSS) would be an obvious target to
help us understand our apparent predicament from a systems perspective.

Keywords: System modelling, formal systems science, system ontology, modelling


language, system dynamics, agent-based modelling, language of thought, systemese

INTRODUCTION
Why can everyone with a healthy brain perceive, and agree among themselves, objects
that have behaviours and interact with other objects in their environment? Why can
people having different native natural languages learn to speak other languages and
translate concepts from one language to another (not necessarily easily)? Many linguists
and philosophers of mind assert that the human brain ‘speaks’ an internal, private
language referred to as Language of Thought (LoT) or mentalese (Fodor, 1975; Pinker,
1997; Schneider, 2011). They consider LoT to be universal, having a basic ontology that
is the basis of thinking, manipulation of LoT symbols in working memory, and through
the attachment of somewhat arbitrary abstract symbols, words, the production of a public

2
System Language

language. The attachment of abstract symbols, which are themselves patterns in


prefrontal cortex of the human brain, to the LoT ontological elements is accomplished
through learning in the context of a cultural setting (native language).

To posit the existence of a common mentalese, however, is not sufficient to explain the
universal aspect of human perceptions. What is needed is a clearer understanding of what
the mentalese ontology really is. One of us (Mobus) in a forthcoming work has advanced
the thesis that the mentalese ontology is actually systems ontology. That is, the human
brain is predisposed architecturally to communicate within itself in what we will call
‘systemese.’ In other words, all humans think, subconsciously, in a systems-based LoT.
Under the premise that the world is composed of systems of systems and that all systems
share certain principles of organization, function, and behavioural outputs regardless of
their material composition, it then follows that evolution would select for brain
processing that allowed the formation of internal representations matching the world’s
nature.

Given this thesis, it makes sense then to ask what is this system ontology and in what
form should we consider the lexicon, i.e. the symbols used in the language, and issues of
syntax? The first case is one of finding what amounts to an ‘upper ontology’ for systems,
2

a set of words (e.g. in English) that map to a basic set of symbolic terms that are to be
found universally in all languages and consist of patterns that conform to systems theory.
The idea that there might exist such a common ontology has been explored by Anna
Wierzbicka and Cliff Goddard (Wierzbicka & Goddard, 2014) in terms of a minimal set
of semantics that are common across ‘all’ natural languages and are used as a base set of
terms to define other terms in a language . They have identified a set of terms, called
3

“semantic primes,” that they claim are common to all investigated languages (meaning
that cross language interpretation is straightforward) . 4

Work such as this lends credence to the notion that there are a set of basic terms which
can be used to describe fundamental concepts that are universal in human thinking (and
thus in language symbols). The claim that we make is that there is a set of terms that map
to the attributes of systems and that this set is the basis for human perception of what
exists and works in the world. In this paper we will introduce an approach to identifying
what those terms might be (in English) as an approach to systemese as mentalese with the
idea of developing a universal language of systems that can be understood in any natural
language and thus form the basis for rigorous systems thinking for everyone.

2
Upper ontologies are explored in computer science, especially in domains of knowledge for the purposes
of tagging on-line resources to improve searches within that domain. See Wikipedia article:
https://en.wikipedia.org/wiki/Upper_ontology
3
See the Wikipedia article: Natural Semantic Metalanguage
https://www.griffith.edu.au/humanities-languages/school-humanities-languages-social-science/research/nat
ural-semantic-metalanguage-homepage
4
C.f. the Chart of Semantic Primes (in English)
https://www.griffith.edu.au/__data/assets/pdf_file/0005/636890/NSM_Chart_ENGLISH_v16_05_2015_Gr
eyscale.pdf

3
System Language

Language allows agents to share concepts. Natural languages evolved in human beings to
provide a way for humans to share complex concepts about situations in their lives and
projections about future situations (Deacon, 1997; Tomasello, 2014). Linguists have long
analysed the forms and functions of human languages looking for commonalities among
categories of languages (e.g. Aryan or Sino-Tibetan). There is some deep structure shared
by all languages that allows humans from one culture to grasp concepts from another
culture. We posit that there exists this deepest form of language that contains constructs
(lexical primitives and syntax) that describes the world in a fundamental way and that
that description is of systems (semantics).

There is another complementary approach to consider. By examining a wide variety of


systems and system types to see what commonalities we might find we derive a set of
principles that provide a framework for situating our language semantics (Mobus &
Kalton, 2014, and see below). Guided by these principles and clues from
psycholinguistics, neuroscience, and biological science one of us (Mobus) developed a
formal structure, reported herein, for a definition of system. That, in turn, provides a
means of identifying ontological elements along with the syntax required to develop a
formal language of systems.

In this paper we review the basic concepts involved in developing a language that can be
used to describe systems models so that a wider array of non-domain experts can
appreciate the structures and functions as well as allow the simulation of the models to
see their dynamics. We then introduce a formal structure definition of a general system
which we claim provides the structure of system ontology – a framework in which the
lexicon can be used to describe any general system and which captures the description in
a formal structure that lends itself to computer simulation.

BACKGROUND

The Justification for a Language of System and its Need in Human Communications
A Universal Language that Describes Real Systems and is the Basis for Interpersonal
Communications

Human beings share ideas about the world primarily through symbolic language . The 5

vast majority of this sharing comes through the naturally evolved forms of what we
therefore call natural language.

Some of what we share is in the form of a formal language. Mathematics and logic are
the premier examples. They have strict rules for the use of symbols (even the construction
of symbols is rule based) and the meaning of conclusions arrived at by their rule-based

5
This is as opposed to simpler indexical (pointing) and iconic (pictograms and pantomime) expression.
Symbolic language has the additional property of being recursively constructed, i.e. sentences can contain
sub-sentences or sentential phrases (c.f. Tomasello, 2014).

4
System Language

manipulations. Formal languages are unambiguous (if you know how to properly use the
symbols).

A natural language, by contrast, only vaguely seems to have a formal structure. Some
linguists argue for a universal innate grammar (Chomsky, 1965; Pinker, 1997) as a
built-in (i.e. genetically determined) propensity that is actualized with experience in
development in one’s native culture. But the actual syntactical practices can obscure this
built-in grammar. For example, the order of noun-verb-noun, or agent-action-patient can
vary among different ‘species’ of languages. Certainly the sounds employed for various
terms (words), including syllabic emphasis, tone, and prosody, vary considerably even
within language families. Still there are patterns of similarity across natural languages.
There are nouns, verbs and other categories of words that function similarly in all
languages. This would suggest strongly that all human brains are wired to recognize and
vocalize aspects of reality that are fundamental to human experience. Were it otherwise
translations between natural languages would not be possible. Moreover, an evolutionary
argument would conclude that since language has become our primary path to fitness
(through cooperation within groups) it must be based on some framework that gives
individuals a basis for common experience and expression otherwise we would not be
here. Our assertion is that the structure of reality is systemness (Mobus & Kalton, 2014,
Chapter 1). Thus the human brain is evolved to perceive and think systems. It is likely
that the scope of systems thinking is still limited (Mobus, in preparation). People appear
to perceive discrete objects as systems (simple and complex alike) even when they cannot
directly perceive internal operations. They generally can perceive connections between
objects that are contiguous in time and space (e.g. causal relations: Mobus, 1999). Many
seem capable of finding more tenuous relations between objects, especially more
complex objects, that are more distal from one another and the observer. For example
most people grasp the relation between rain and plant growth from observing what
happens in a drought compared with what happens in a wet season.

However, many more people have difficulty dealing with much more complex systems
(like the economy) and their interrelations. They have difficulty perceiving all of the
relevant objects (subsystems) and their interrelations as well as having difficulty
projecting long-term complex phenomena (e.g. what happens when the population grows
and the consumption of a fixed, finite energy source does likewise). Science, may have
been “invented” to circumscribe the difficulties individuals have with perceiving systems
of great complexity and time/space scope. But even the sciences have tended to restrict
themselves to related sets of phenomena owning to the apparent need for individual
scientists to specialize in order to make progress. Science has made considerable progress
in its various disciplines when formal languages are used. The perception and
communications of systems, though a natural aspect of human thinking could use the
same approach.

A language that can capture the descriptions of system structures and functions seems
obviously to require some formality. At the same time such a language needs to relate to
natural languages in a way that allows any such language to express the nature of systems
in a way that can be appreciated even by non-mathematicians. One of us (Mobus) has

5
System Language

argued elsewhere that the natural process of thinking (both conscious and sub- or
pre-conscious) involves that of transitions of mental states (the holding of concepts in
working memory) that conform to the syntax of systemese. This applies to the case of
bottom-up construction from perception to conception and to top-down conception
driving recall of perceptions (processing ideas in systemese). The temporal arrow of
causality enforces the sequential symbol processing-like train of thinking and language
production as things like the actor-action-patient relations are encoded by reinforcement
of that ordering among systems. Neurons and neuronal networks are evolutionarily
designed to capture just this relation (Mobus, 1994).

The claim is that systemese is the most fundamental language, applicable to all aspects of
the sensible universe, and that the brain has evolved to use it as its private and
subconscious mentalese. That, in turn, is the underlying architecture of natural and formal
languages. This is the reason that human beings can grasp the organization of the world
and share their conceptions with one another.

A System Language as a Guide to Analysis

Philosophers of mind may assert that the language one speaks (natively) guides and
constrains the kinds of thoughts one can have. Indeed a strong claim is that the language
affects perception itself.

A language based on systemness, if reasonably complete, should allow one to formulate


thoughts about the world they observe that are true statements . The language should help
6

one think about the world forming veridical statements about it. Systemese should be a
general purpose language that helps speakers formulate descriptions of the world that
capture the truth of phenomena.

In particular the use of systemese to analyse systems helps analysts deconstruct the
details of a complex system ensuring the capture of the essential elements, their relations,
their dynamics, and their evolution over time. This follows from the nature of systems in
that they are recursively complex, i.e. have internal structure comprised of subsystems
that can themselves be similarly analysed. Sentences formed in all languages have this
internal complexity and human thinking always seems to be curious about what must be
inside of something that makes it work! With a formal structure forming the framework
for valid statements in systemese, the thinking process is made explicit. The analyst is
guided in forming questions about internal structures and relations and guided in
discovering what those are. The collection of true statements about a system and its
composition (as well as dynamics) constitutes a formal knowledgebase and model of the
system.

Building Models

6
When we say ‘true’ we will generally mean a ‘fuzzy true’, that is, a statement has a degree of truth or
falsity in the general case. Statements in formal systems that admit to the excluded middle and other
requirements of logics simply resort to the ordinary sense of truth (or false).

6
System Language

The synthesis in the systems approach is to construct models of the systems we have
analysed. Mathematical and computational models allow us to simulate a system and vary
the conditions (environment, internal variables, etc.) to see what happens to the system,
its behavior, under those conditions and at some future time. These are what we call
formal models and, as with all models, are necessarily abstractions of the real systems.
7

To construct these models requires formal languages, mathematics and computer


programming languages, for example.

Human beings construct mental models of systems in the world. These are implemented
in mental representations encoded in neuronal networks in the neocortex of the brain.
These mental models are expressed in natural language, at least the “public” expressions
are. But as mentioned above, the actual internal expression, which includes subconscious
ones, is in terms of mentalese. As with formal models being abstractions of the real
systems, mental models are also abstract. Here the reason is both that of computational
capacity and of perceptual limits. When perceiving objects and actions in the world, the
real system provides its own set of perceptual details as is cogent to the perceiver. But
when recalling and exercising a mental model only the vague outlines of the objects and
actions will be available, at least casually.

A language of systems, as developed below, provides a way to construct (express) models


of real systems in both a formal way and in mentalese (quasi-formal). In both cases the
veracity of the model (how true its predictions are) depends on the competency of the
modeller but not on any constraints of the language.

Compiling the Knowledgebase

The use of a system language that contains symbols and syntax that reflect how the world
is constructed and works, that is it has terms for all of the meaningful aspects of the
world and rules for constructing true statements, provides the basis for constructing
statements that capture that reality. Using it to guide deconstruction (analysis) helps to
ensure the discovery of all relevant elements (if followed rigorously). Statements thus
captured constitute a knowledgebase for the system of interest along with links to the
entities in the environment that matter.

Simulation and Experimentation

With the formal model and the knowledgebase assembled, it is possible to compile those
statements into executable computer codes. With these and sufficiently powerful
computers it is possible to run faster than real-time simulations in which we can do
experiments under varying conditions to make predictions (or at least anticipations) about
the future behavior of the system should those conditions come to pass.

7
The necessarily abstract, meaning losing some supposed unnecessary details, arises from the constraints of
computational resources. No model ever quite replicates the details of the real system. What we seek is the
replication of the essential behavior of the real system as seen in the dynamical changes in critical
variables.

7
System Language

Even the mental models are useful; we call it thinking about the future. Mental models
are tricky things. Most of our thinking (model processing) actually takes place
subconsciously, and may have a degree of efficacy of which we are not completely aware
(Mobus, in preparation). Our intuitions and judgements are largely affected by the
operation of subconscious models (what is also called our “tacit” knowledge). Some
people have better modelling capacity than others and so have unusually good intuitions.
The most dramatic forms of subconscious models producing good results are those
so-called aha experiences, sudden insights that seem to come out of nowhere but are
actually the result of our subconscious mind working on the problem.

All of these “benefits” could be realized with the “right” language. To summarize, the
overarching claim is that the Universe is a system of systems and that systemness (or
systemicity) is a set of properties and conditions that can be identified by a science of
systems. A consequence of this systemness is that living brains evolved to be able to
model systemness in degrees of detail commensurate with their complexity (i.e. human
brains can perceive more details about larger more complex systems than worms). That is
brains and their capacity to represent the real world are a reflection of the very
systemness of the world in which they evolved. The language of mental models is the
language of systems. From an evolutionary point of view this results from the simple fact
that the more competent a brain is in representing the systems it encounters in the world
the more fit it is to survive and replicate.

What we seek is to identify and formalize that language and derive all of the above stated
benefits. We are hardly the first. As mentioned above a number of researchers have
sought a language of systems that could fulfil this role. However, we are not convinced
that there has been an adequate language yet developed.

Examples of the Limits of Current Modelling Languages


The limits of modelling a complex system involving multiple kinds of flows with a
language like system dynamics (SD) became apparent to one of us (Mobus) when he
attempted to build a model of a complete energy production system based on a renewable
source, the sun. Solar photovoltaic panels are touted as potential replacements for fossil
fuel-based electrical generation. Solar energy is clearly renewable insofar as the time
scale of human civilization is concerned. If it is possible to capture solar energy
efficiently it is possible, in theory, to convert our economy to this “green” source of
energy that is not a source of carbon pollution and global warming.

But every energy source that we employ must produce a net positive amount of power
after taking into account the power consumed to extract/convert the energy from a “raw”
source. Fossil fuels can be converted to considerable power via heat engines where the
energy released through combustion (oxidation) is extraordinary and can drive massive
machinery, for example electrical generators, to do useful work – the basis of our
material economy. Such engines produce much more power than was consumed in the

8
System Language

process of extracting the fuels and refining them for use in the engines. Thus the net
energy return is generally quite high . 8

The purpose of Mobus’ modelling attempt was to consider the net energy production of
solar photovoltaic production of electricity. Along with several graduate students he
attempted to build models using the SD language Stella and it became clear very early on
that the nature of the problem did not resolve easily in the language of SD. We were
trying to model the flows of materials and energies separately and this required
considerable effort to keep track of how both moved through the system (a manufacturing
and installation system that used photovoltaic energy to run the operations while
providing export of sufficient electricity to satisfy a social need). Because of the need to
account for all forms of energy and material (e.g. emergy and exergy as well as raw
inputs) the models soon became extraordinarily complex. But the real problem was an
inability to represent processes as subsystems and abstract them so that their details could
be ignored (until needed) . 9

The real problem with various modelling languages is that they are modelling languages!
That is, they were developed for purposes within a domain of interest to model
phenomena that the developers thought were important. For example DYNAMO , an 10

SD-based language, was developed initially by Jay W. Forrester to answer questions


about the dynamic properties of systems that were essentially free of adaptive or
evolutionary capabilities. All agency in these models is covered by straightforward
control equations. Some would argue this isn’t even agency as it is understood in the
agent-based modelling world. We will briefly address this in the section below on
semantics.

8
However, the work needed to extract resources that are increasingly difficult, i.e. deeper wells and mines,
means that more energy is needed to recover each unit of energy for the economy. When oil was first being
extracted, the energy return on energy invested (EROI) was roughly 100:1. The EROI on shale oil is
estimated at < 15:1 and tar sands extract is even less. So even fossil fuels are providing less net energy to
the economy today. Hall, et al (2012) have estimated that it takes an EROI of 20:1 to provide adequate net
energy to society just to maintain our technological lifestyle.
9
Subsequent to Mobus’ efforts the SD-based modeling language Simile was released. It boasts an ability to
encapsulate sub-models based on the same approach used in object-oriented computer languages
(specifically Java). This would seem to answer one of the problems but one of us (Anderson) is still
working on resolving the issue.
10
c.f. https://en.wikipedia.org/wiki/DYNAMO_(programming_language)

9
System Language

Figure 1. A model of a renewable energy production system requires encapsulating


sub-processes. This model shows how a system language based on process semantics
and differentiation of material/energy flows can simplify the design. Further
deconstruction of the sub-processes (ovals) would explicate the complete model.

Modelling is an important aspect of systems science, unquestionably. But should a


language developed just to do modelling also be used for other purposes in systems
science? Specifically, should the language designed for modelling guide the deeper
thinking about a system as a phenomenon? Borrowing from Abraham Maslow’s Law of
the Instrument, “…if the only tool you have is a hammer, to treat everything as if it were
a nail, ” we assert that a language of systems must come from the principles of what
11

makes systemness itself. The experience with trying to make SD work for an alternative
energy system model acted as a wakeup call that the language of systems must be
developed from the principles of systems science so as to be general enough to capture
the essence of every kind of system. The questions a modeller might want to ask cannot
be the basis for such a language. On the other hand, the language must allow modellers to
ask the questions in which they are interested. Thus the approach to SL is to ask what is
true for all systems in terms of components (lexicon), and how the components interact
(syntax), and what does it all mean vis-à-vis systemness (semantics). Rather than invent a
language that satisfies certain modelling requirements Mobus sought to find a language
that expressed systemness itself and that could also serve to build models of systems.

Dynamics

Real systems are structured as hierarchies of subsystem and sub-subsystems, in which the
lower-level systems often operate on shorter time scales than higher-level ones. For
example the low-level operations of a manufacturing company work in real-time with
time constants of minutes, whereas the accounting system gathers and summarizes data
from operations on daily or even weekly time constants. Most SD-based languages for

11
See the Wikipedia article: https://en.wikipedia.org/wiki/Law_of_the_instrument

10
System Language

modelling only support a single Dt (lowest-level) and so spend inordinate amounts of


simulation time processing conditions at higher levels in the hierarchy that hardly change
from time step to time step.

Agents

SD modelling languages do not directly support the construction of decision processes


except through functions written as extensions. They do not have a built-in model of an
agent so the modeller is forced to construct any agency by writing functions that emulate
agency. Nor is there a way to create populations of agents, often used in social system
modelling, though the general desire is to see what the dynamics of a population look
like. Agent-based modelling languages are actually not much better since there is not a lot
of agreement on what agency entails. Some support rule-based agent decision makers.
Some provide a framework for implementing adaptive agents. But none have
acknowledged the fact that there are perfectly good and consistent models of agents in the
form of complex adaptive systems (CAS).

In part the problem stems from varying definitions of adaptivity itself. For example the
literature is rife with conflation of adaptivity and evolvability. In part this can be
attributed to the fact that biological evolutionist talk about adaptations in species referring
to the fact that a species is “adapted” to a given environment, the econiche. But the word
adaptive applies to the capacity of any individual in a species to alter its internal states in
response to relatively minor changes in the environmental conditions, for example being
able to adapt to lower temperatures by increasing shivering, or adapting to increased
stresses by increasing response capacity (Mobus, 1994). Evolvability (and subsequent
evolutionary process) speaks to the changes in the genotype that are reflected in the
phenotype capacity to adapt. For example a variant on a gene that allows a possessor to
adapt to an even lower temperature than its conspecifics would become more widespread
if the average temperature went down so that the environment would select for
individuals with this variant. A number of writers in the past have treated adaptivity as a
kind of evolvability leading to the confusion between the two. The result is that many
“adaptive” agents are actually the product of evolution as opposed to being merely
adaptive.

Adaptive agents have to have a realistic capacity to learn (Mobus, 1999) based on their
on-going experiences. Their decisions have to show modifications based on what they
have learned and not be merely a result of a genetic algorithm.

Higher-order Models

Some languages support extension libraries for specific model constructions (such as the
agent model discussed above). These are usually sub-model constructions that can be
imported into a larger model. Some languages, such as Simile, follow the object-oriented
language approach of ‘inheritance’ in which a base module can be inherited and modified
as needed for particular functionality. However, most of these libraries address common

11
System Language

sub-models. For example a model may import a population growth model, modifying the
parameters according to the actual population characteristics.

SYSTEM LANGUAGE
We now present an abbreviated description of SL, its theoretical basis and the
fundamentals of its lexicon, syntax, semantics, and pragmatics. SL is being developed as
part of a larger project to provide a holistic method for doing systems analysis. SL
provides the guidance for constructing descriptions of analysed systems that are suitable
for compiling to a computer model for simulation.

A Mathematical Structure Defining a System


A formal language is based on the existence of a formal structure into which elements of
the language fit (see Pragmatics section below). For example a computer programming
language is based on a formal structure involving arithmetic, logic, and conditional flow
control (e.g. IF-THEN). These are realized in an actual computer architecture based on
the theory of computation (e.g. the Turing Machine formalism and the von Neumann
architecture).

The following definition is excerpted from Mobus (in preparation, 2). The development
of this approach was inspired by Klir (1969). However, the purpose of this approach is to
provide a structure for “holding” the details of a system description.

A system S is an 8-tuple:
i,l

𝑆",$ = 𝐶",$ , 𝑁",$ , 𝑆𝑟𝑐",$ , 𝑆𝑛𝑘",$ , 𝐺",$ , 𝐵",$ , 𝑇",$ , 𝐻",$ , ∆𝑡",$ (Eq. 1)

where i and l are indexes. i is a subsystem index and l is the level of organization. Both
are 0 for the initial system of interest.

C is a set of components along with membership functions in the event the set is fuzzy,
i.e. the components may have partial inclusion.

𝐶",$ = 𝑐".3,$ , 𝑚".3.$ , 𝑐".5,$ , 𝑚".5.$ , 𝑐".6,$ , 𝑚".6.$ , ⋯ 𝑐".8,$ , 𝑚".8.$ , ⋯ 𝑐".9,$ , 𝑚".9.$ $
(Eq.
2)

is the set of components at level l and i is the component index from the level above (if
any). The components of C , e.g. (c ,m ) use the dotted integer index that keeps track of
i,l i.k,l i.k,l

the lineage of a component. That is, i.k is the k component belonging to the i component
th th

in the level above (i.e. l-1). The m are membership functions for fuzzy sets. A
i.k,l

component might be a member of a given system only partially or only part of the time. If
the set is crisp then all m are equal to 1.
i.k,l

Components of a system may themselves be subsystems, i.e. having sufficient complexity


to warrant further deconstruction. That is:

12
System Language

𝑐",$ = 𝑆",$:3 (Eq. 3)

is the i component treated as a new system of interest at the l+1 level. Equation 3
th

describes the recursive structure of system hierarchies.

The recursion cannot go on forever, obviously. What stops it? We have identified several
stopping conditions, some semi-formal, others a matter of choice by the analysts. As an
example of semi-formal stopping rules we use the simplest process rule. This means that
a component, c , l >> 1, needs no further deconstruction because it is either merely
i.l

combining two inputs to produce a single output (has a simple transformation function),
or it is splitting one input into two outputs. This applies to material, energy, and messages
alike. It also requires that there are no internal decision rules beyond the transformation
function. A third simple component is a “raw” stock being used simply as a buffer and
without regulating controls.

Informal stopping conditions include a judgment that the component’s inner workings are
already well known and specified outside of the system deconstruction. For example
transistors do not need further deconstruction as components since their specifications are
given. Similarly, an organic molecule in a biophysical system need not be further
deconstructed. Figure 2 depicts a system deconstruction tree resulting from the recursion.

𝑁",$ = 𝐶",$ , 𝐸",$ (Eq. 4)

is a graph with vertices, 𝑐".8,$ , 𝑚".8.$ ∈ 𝐶",$ , and directed edges, (𝑒".8,$ , 𝑐𝑎𝑝".8,$ ) ∈ 𝐸",$ .
Edge e is the vertex pairs, (c , c ), where k ≠ o and the direction is assumed from k to o.
i.k,l i.k,l i.o,l

cap : C × C → ℝ , is a capacity function describing the flow rates. The actual function
i.k,l i,l i,l ∞

will be generally complex in that flows are usually fluctuating as a function of several
different factors. Alternatively cap may simply provide the max flow rate possible.
i.k,l

N is a flow network graph that describes the flows of material, energy, or messages (or
directed forces) between all of the internal components of the SOI at a given level. In
implementation N is an augmented graph, meaning that its labels are actually tables of
attributes and values.

13
System Language

Figure 2. A system can be seen to be a tree structure of subsystem. Here subsystem 1


at level 1 has been deconstructed into three sub-subsystems (note the dotted
numbers used for identification). Sub-subsystem 1.3 (level 2) is further
deconstructed into a larger number of sub-sub-subsystems. One of these, 1.3.3, is
further deconstructed into a set of components that do not need further
deconstruction. The process of deconstruction is recursive, but can be pursued in
either a depth-first or breadth-first manner.

G is a tri-partite flow graph defined as:

𝐺",$ = 𝐶′",$ , 𝑆𝑟𝑐",$ , 𝐶′′",$ , 𝑆𝑛𝑘",$ , 𝐹",$ (Eq.


5)

where:
𝐶′",$ , 𝐶′′",$ Ì 𝐶",$ , are the subsets of components within C that receive inputs from the i,l

source elements e Î Src and send outputs to the sink elements e Î Snk respectively.
i.k,l i,l i.j,l i,l

F is the set of directed flow edges as was the case for N above. Edges are of the form:
i,l

(𝑓".8,$ , 𝑐𝑎𝑝".8,$ ) ∈ 𝐹",$ (cap is the capacity function from above). Edge f is the vertex
i.k,l i.k,l

pair, (e , c ), e Î Src and c Î Cʹ , or (c , e ), e Î Snk and c Î Cʹ ʹ . As above,


i.k,l i.o,l i.k,l i,l i.o,l i,l i.o,l i.k,l i.j,l i,l i.o,l i,l

k ≠ o and the direction is assumed from k to o. Nodes e specify those in the environment i.k,l

(sources and sinks) relative to the SOI.

B is also a multi-set describing the boundary conditions of the system. For example B
includes a listing of the interface objects that connect external sources and sinks to
internal processes and stocks. An interface is a very special kind of sub-process that
“penetrates” the boundary providing a channel for the passage of flows or a
reception/production of a force. Interfaces often involve some kind of “protocol” or
mutual signalling mechanism that allows sources, systems, and sinks to interact in a
systemic way. Interfaces, being processes in their own rights, can involve complexities of

14
System Language

their own. What makes interfaces special is that they cross the boundary of the larger
system and that of a sub-process that is generally involved with either acquiring an input
resource or pushing out a product/waste.

The boundary, B, at level l, then is a set, P, of properties and a set of interfaces, I. That is:

𝑩",$ = 𝑃",$ , 𝐼",$ (Eq. 6)

where P is the set of properties and the second set is the set of interfaces. The exact form
of P is still an object of research. At present it includes such properties as porosity (0
being completely non-porous) and “fuzziness”, meaning the degree to which it is easily
perceived (0 being able to identify and locate in space the separator between inside and
outside).

By analogy with the set C above, the interfaces are components in a subsystem and
themselves subsystems. That is, every r Î I is an S itself but modified by a protocol
i,l i,l

object. That is:

𝑟",$ = 𝑆",$:3 , 𝜑 (Eq. 7)

There is a reason for treating interfaces as different from other system components due to
their special role in crossing boundaries. Interfaces do not typically alter the flow, i.e. do
not transform the substances as a process does to create products. In the case of interfaces
as subsystems, the φ parameter is called a protocol which is an algorithm for letting the
flow across the boundary in an ordered fashion.

The sets T and H are more difficult to describe within the scope of this paper.

T is the set of transformation rules for the subsystems in S. That is, for each c Î C there
i,l i,l

is a formula, t , that describes the transfer function of that component for transforming
i,l

inputs to outputs. These may be expressed in any suitable form, such as ODEs or
computer codes.

H is a super complex object that records the history of the system, or its record of state
transitions, especially as it develops or evolves. For example, brains learn from
experience and as such their internal micro-structures change over time. This is called
memory and the current state of T is based on all previous states. Some simple systems,
like atoms for example, may have a NULL H; that is there is no memory of past states.
As just mentioned, on the other hand, brains (and indeed all biological systems) have
very rich memories. H is an augment for T and all variables associated with elements in
N and G. The most succinct explanation of H is that it is the time series data of all state
variables of the system averaged over some appropriate time window. This too is an area
of research to pursue. The best model for H would be the human brain, particularly the
neocortex, where memories are encoded, stored, and retrieved for use.

15
System Language

Finally, the last element in S is Δt, a time constant relevant to the level of the system of
interest. In general, higher levels in the hierarchy of organization have larger time
constants; the activities take longer than those at lower levels. Δt is generally an integer
multiple of the lowest level time constant. In discrete time simulation it is the time step
over which the model of that level is computed.

Figure 3 shows graphically what a system definition entails.

Figure 3. A graphical representation of a system formal definition shows the


elements of each of the members of the S 8-tuple (except H). C is the set of
components. N is the internal map of the flows (connections) between components. G
is the network of flows (connections) between external entities and the components
with which they are connected. B is a set that contains descriptors of the interfaces
through which flows pass and of the boundary itself, e.g. “porous”. T is the set of
transformation formulas.

By having a formal definition such as this it is now possible to apply a great many
mathematical tools to analyse many aspects of the system.

Lexicon
The fundamental symbols in the language constitute the lexicon. As with natural
languages this is the set of words that are used to construct sentences in the language.
These sentences describe the structures and functions of systems. They do so in a
hierarchical fashion reflecting the fact that subsystems are component parts of systems
and vice-versa, systems are components in larger super-systems. In the system language
the frame of reference for all sentences is the system of interest (SOI) and its immediate
environment of interacting sources and sinks. Figure 4 shows a set of lexical elements in
SL. In the sections below on syntax and semantics we provide some examples of
constructs in the language. This set of lexical elements includes primitives and derived
elements. The primitive elements are sources/sinks (elements that are part of the
environment, processes/systems, flows, and stocks. Some of these elements were adopted
by Forrester as part of the SD language, namely stocks, flows, sources/sinks. Some are

16
System Language

adapted from Odum’s energy language, e.g. processes like producers and consumers
(Odum, 2007). SD also models information flows as separate from other flows and its use
in regulating flows. In SL we consider message flows (which may or may not
communicate information, Mobus & Kalton, 2014, Chapter 7) as in the same way as
material and energy flows.

Figure 4. These are a number of iconic representations of elements forming the


lexicon of the system language.

As can be seen in figure 4 the lexicon of SL is much richer than in most implementations
of system dynamics or the energy language. One of the requirements of SL is that the
flows and stocks of “stuff” are differentiated into material, energy, and messages. This is
because each of these kinds of stuff obey different rules when it comes to how they move
through the system. Material may degrade to garbage but all of the molecules are
accounted for throughout the flow (conservation rule). Energy, on the other hand,
degrades to a non-usable form, waste heat, as work is done in the various transformations
that occur throughout the system (second law of thermodynamics rule). This
differentiation figured prominently in the work of Odum (2007, see Semantics below) but
is not taken into account in SD or most agent-based languages.

Many of these elements, e.g. an actuator, are derived from a more primitive element (i.e.
process) in much the same way that more specialized objects are derived from more
general objects in object-oriented languages like C++. Forrester’s selection of lexical

17
System Language

elements to support SD models was inspired by his seeking a way to demonstrate


physical systems dynamics. Constrained by computer memory sizes and speeds, the idea
to model using the most primitive constructs, putting emphasis on the use of difference
equations and time steps, allowed for the modelling of reasonably complex systems
insofar as their dynamic behavior was concerned. This approach has dominated the field
ever since.

The objective of SL is to expand the lexicon to include elements that have special
behaviours. Figure 5 shows this derivation for a few of the lexical elements considered.
Starting with the same four primitives listed above, we derive special elements for three
of them (we do not derive special versions of sources and sinks since these are technically
un-modelled and outside the boundary of an SOI).
12

Figure 5. The lexical elements in SL are derived from four basic primitive types,
sources/sinks, flows (material, energy, and messages), process, and stocks.

The behaviours of the derived elements are built into the language. For example the
behaviour of a flow regulator is given as a process that receives messages that cause the
flow to be increased or restricted dependent on the pressure differential between the inlet
and outlet sides. Examples are actual valves, variable resistors, and interference RNA
molecules (RNAi) that influence the expression of genes by acting on messenger RNA
(mRNA). The precise influence of the regulator is contained within its transformation
formula (the t Î T from above.) The modeller need only designate the use of a regulator
i,l

object (on a flow) and then specify its transformation formula (also called the transfer
function). The base process receives a flow (of some kind) and a message input. Then,
according to the formula, the message opens or closes down the flow rate. Both linear and
nonlinear transfer functions can be implemented.

By un-modelled we mean that these elements are assumed to be systems/processes in their own rights.
12

However the modeler does not have access to the details of how they work. The only characteristics
provided for modeling purposes is the out/in-flows from these objects.

18
System Language

The decision/computation process is a special case of a process that takes multiple


message inputs and computes an output message. This can be as simple as a
transformation formula, an algorithm, or a complex agent decision requiring neural-like
(or statistical) decision processing (Mobus & Kalton, 2014, see chapter 8).

These lexical elements are English terms that represent primitive systemese concepts. In
SL provisions are made for these terms to be used as function types and specific public
language names to be used in representations. For example a process object is given a
name such as “Producer” so that the meaning of the term is understood in the context of
the actual system being constructed. The underlying code of “Producer” need not concern
the modeller at an abstract level but is implemented as a process with an associated
transfer function.

Syntax
The syntax of SL gives rules for the construction of descriptions of both structures and
functions. These constructions conform to the formal definition of systems above and are
captured in a database, the structure of which, models the definition. The SL support tools
should not allow the simulation model to be compiled until these rules are all met.

For example, the language requires that a flow have a source and a sink. These can either
be environmental sources/sinks, which are minimally modelled (as explained in footnote
5), or a stock, or other processes. The rules of connectivity ensure that a source for energy
is not hooked up to a material interface to a process, a stock, or a sink. Figure 6 shows a
first-step model of a system of interest after identification of all of the relevant
environmental sources and sinks, along with the flows (or forces) associated with them.
Each object in the figure (which corresponds to a graphical frontend for SL) has a K
element, an augment table containing names, system id numbers, and other attributes that
are relevant to the type of object (e.g. flow rates in appropriate units for the time constant
at this level).

19
System Language

Figure 6. A system is identified by virtue of its inputs and outputs. Here the SOI is
opaque as the starting point of a systems analysis using SL.

Even at this level of deconstruction the language compiler will check these attributes to
ensure that what goes into the system is accounted for in what comes out (in the long
run).

Figure 7 provides a “cartoon” depiction of the next level of deconstruction (when l goes
to 1).

The figure shows the mapping of elements of a system in which several stocks are
employed. The work processes are still abstractions, that is they are subsystems that are
still opaque and will be deconstructed at the next level down (l = 2). The process
identified as a “coordinator” is an information processing and decision making process or
agent, described below in the section on semantics.

Again, as above, all of these elements are coded and fit into the definition-based database.
Sub-processes are coded with a dotted numbering scheme that provides ready indexing
into the database. For example the starting SOI is given an id of S0 (process zero). The
five sub-processes shown in the above figure would be numbered S0.1, S0.2, S0.3, etc.
Similarly the stocks would be coded S0.Stk1 and S0.Stk2. The same strategy applies to
all elements within the transparent view of the SOI.

20
System Language

Figure 7. Deconstruction of the SOI in figure 6 (partial) shows how the lexical
elements of SL are used to construct the structural description of the internals
(transparent view). Note the use of interfaces receiving and emitting flows to/from
the SOI. Internal energy distribution is not shown to avoid clutter, however there is
a subsystem that captures and distributes energy to all of the work processes,
similar to that shown in figure 1.

Representations and Simulation Translation

The graphical representations of a system, as in figure 7, provides a user-friendly


interface in which systems analysts and modellers will be able to draw the system. This
graphical front-end has two modes. The construction mode allows analysts/modellers to
capture the structure and define the functions of elements of a system. The simulation
mode provides an animation of the system as it is being simulated by the simulation
engine.

The graphic representation captured in the first mode is translated to the database
representation (based on the above formal definition) and a related XML markup
language representation (for portability between platforms). The simulation engine
extracts model information from the database and writes simulation results (dynamics
traces and system state snapshots) to XML files that can be further processed for data
analysis.

A third representation provides a human readable text file that makes programming-like
statements in SL. This file can also be translated to the XML/database format for loading
into the simulation engine. Figure 8 shows a sample of statements in SL that establish the
environment for a system of interest.

21
System Language

One of us (Anderson) has developed a proof-of-concept simulation engine and


XML/database translation model using a subset of SL. We intend to release a codebase in
an open source project as soon as the full specification for SL is completed . 13

Figure 8. An example of SL statements shows the definitions of a system


environment, capturing the characteristics of various sources and sinks. The list of
parameters pertain to the object definitions as related to the formal definition of
system given above, and entered into the database.

Semantics
A major difference between SD as an example language and SL is that in the latter the
key semantics (see below) form around the concept of a process. All systems are
processes and vice versa (Mobus & Kalton, 2014). Thus the blue oval in figure 4 acts to
contain a system comprised of the other elements in the language. An example is shown
in figure 7.

The process semantics is similar to H. T. Odum’s energy/material circuit language


(Odum, 2007, see Chapter 2). Odum also identified the need to treat energy and material
flows separately including the rules pertaining to those flows. Producers were his
processes that brought energy and material together to produce a product that would get
consumed downstream. Consumers are, of course, also work processes that consume
energy in the process. In SL a process is treated as a primitive concept. It is a point at
which materials, energies, and messages (which generally convey information) combine
or dismantle the inputs to transform them into usable outputs. The details of the
transformation are contained in the T set in Eq. 1. Many additional elements as shown in
figure 5 are derived from the process primitive. That is predefined transforms are
provided due to their importance in developing descriptions of very complex systems.

The semantics of SL derive from the constructions built out of the lexical elements in
syntactically correct form. Process semantics basically say that a system performs
internal work on inputs to produce outputs with the language support making sure that all
inputs and outputs are accounted for physically (volume, weight, and time). Eventually
the internals of a process at the lowest level of deconstruction specify the actual work that

By “full specification” we mean full enough to produce a complete model. We expect SL will be
13

extensible in the same way other programming languages have been. The specification itself is extensible to
allow for the fact that we probably have not quite defined a complete language.

22
System Language

gets done on the inputs. For example a process can be a “combiner”, it takes several
inputs and combines them into a product with the appropriate amount of exergy and heat
loss (similar to Odum’s producers). Another process is a splitter, taking a complex
material input and splitting it into several material outputs, using an appropriate exergy
input and heat output (as with Odum’s consumers). In addition to work processes (on
materials and energies) there are computational-decision making processes that use
models (e.g. computer programs or decision trees), take input as data from sensors, and
produce messages as outputs to regulators or other processes.

SL has the expressive power to describe any real system since all systems are composed
of the structures and functions contained in the lexicon and syntax. We do not claim that
SL is yet complete in its current state; there may be found some system elements that we
have not yet considered. However, the language has an extensible lexicon and syntax to
allow additions (as in figure 5). All languages, formal and natural, evolve over time so it
might be expected of SL as well.

What about things that are often treated as systems but are not, at first glance, physical
embodiments? For example, one might consider a system of concepts, such as
mathematics and claim that such a system is not compatible with the definition or SL.
Our position is this. Conceptual systems are still real enough in the sense that their only
real existence is in the brains of those who think about them. Mathematics comes to life
in the minds of mathematicians, not in the textbooks. The latter are only temporary
recordings of the state of mathematical systems for transmission to other minds. The
systems themselves are embodied in the neural networks of mathematical thinkers. These
networks are every bit as physical as the ordinary notion of systems as we have been
discussing. Conceptual systems are real systems in every way that fits our definition. The
fact that such systems can be copied into new brains makes them as subject to
evolutionary process as any other physical system. The explication of conceptual systems
in brain tissues (neocortex) is described in Mobus & Kalton (2014) in asides called
“Think Boxes.”

Pragmatics
The context of SL is the nature of systems as embodied in a set of principles (Mobus &
Kalton, 2014). Table 1 provides a brief of these principles as described in the reference.
The formal definition of system given in the section above attempts to incorporate all of
these principles. Simple systems may only embody the first several principles. Complex,
adaptive and evolvable systems are covered by the full set. Additionally it should be
noted that there is no claim that the set is exhaustive. Indeed Mobus and Kalton (2014)
have identified several sub-principles in several instances.

23
System Language

Table 1. Principles of Systems Science (from Mobus & Kalton, 2014). Highlighted
terms provide reference to the main features of the principle. Note that many
principles interrelate.

Figure 8 shows a relational map of the principles relative to several overarching aspects.

Figure 8. The principles for Table 1 are organized according to overarching aspects.

24
System Language

The green oval in the figure show the core principles that apply to all systems, even
simple ones. The blue oval includes those plus operational principles, those that include
higher-order patterns that derive from the core principles and lead to systems that have
duration and resilience. The outer, purple, oval includes the major organizing principles
of auto-organization, emergence, and evolution. The left side of the figure addresses
structural aspects of organization while the right side addresses functional aspects. This
means that principles, such as knowledge (epistemological aspects), hierarchies, and
networks are primarily concerned with how systems are structurally organized. Principles
such as dynamics, processes, and information are concerned with the functions of
systems, with how they behave and operate.

SL embodies these principles either directly or indirectly. The inner oval, the core
principles, are directly embodied in the lexicon and syntax. The operational principles are
supported in built-in models, for example of agents. The organizing principles are
supported by lexical, syntactic, and semantic aspects but require a working simulation
environment to be realized. For example, any lexical element in the model can be
“tagged” as “evolvable”, meaning that during a simulation run that element’s
characteristics might be changed according to a probabilistic model, e.g. a flow rate
might be increased or decreased within an allowed probability distribution during the
simulation run. This applies to both the system of interest internals and to the
environmental entities. In other words, the environment may be scheduled to change (be
non-stationary) in order to test either adaptability of the system or its evolutionary
competence. Currently if a modeller wants to change a model in response to a changed
environment it is necessary to reconfigure the model and recompile it for simulation.
There is no on-the-fly way to test system responses to changing environments.

DISCUSSION
The purpose of a system language is to provide a way to communicate, meaningfully, the
nature of any kind of system regardless of the domain of interest. The system language
provides a lexicon and syntax that links to actual objects and actions in any kind of
system. The semantics describe systemness in all of these domains.

The approach taken here is to provide a language that captures the formal structure of
systemness while allowing ordinary people (non-mathematicians) to express their
thoughts (systemese) in a public way. We envision a graphical frontend to the analysis
tool which will allow anyone who is familiar with the workings of a system to ‘draw’ a
map of it using lexical icons. This tool will check the syntax on-the-fly so as to make sure
the model is syntactically correct. It is still up to the modeller to make sure the system is
correct.

If the hypothesis that everything in the Universe is a system, and/or a component in a


system is valid then every such system should share common properties in structure and
function. The system language is an attempt to capture these commonalities in a highly
generalized set of terms and rules of expression. This, in turn, provides a kind of
language primitive that might apply to all areas of human knowledge.

25
System Language

Systems biology, chemistry, sociology, etc. represent evolution within those fields toward
this idea of a fundamental description of nature in all of these domains. By the end of the
twentieth century researchers and administrators of research had become aware of the
importance of conducting inquiry on complex phenomena from multiple disciplinary
perspectives. An initial response involved interdisciplinary approaches, bringing
researchers from multiple disciplines together in hopes of understanding phenomena that
involved aspects of these disciplines. The results have been mixed. The notion of
bringing disparate disciplinarians together proved somewhat problematic. The more
distant the disciplines, or in other words, the more specialized the disciplines, the greater
the difficulty the participants have had in understanding each other’s specialized
language. The reliance on such special languages put up communications barriers.
Through the first decade of the twenty-first century attempts have been made to find the
right way to mix disciplines in order to tackle the increasingly complex phenomena that
desperately need understanding. Interdisciplinarity transformed into multi-disciplinarity,
cross-disciplinarity, and other variants, still not achieving the ideal of fluid translation
between disciplinary languages.

Transdisciplinarity (Rousseau & Wilby, 2014) is the latest and most promising attempt to
provide a means for disciplinary researchers to talk to each other and be understood. In
the model presented by Rousseau and Wilby transdisciplinarity is achieved by there
existing a common language of description of scientific phenomena which can be spoken
by researchers from any discipline with a means of translation to other disciplines. They
propose a language based on systems principles as a candidate approach. In this paper we
have proposed SL as just such a language.

CONCLUSION and FUTURE WORK


We are entering unexplored territory in framing a language of system in a formal
definition. Klir (1969) provided an insightful start toward such a definition. System
modellers such as Forrester and Odum developed languages for immediate purposes
based on their domains of interest rather than starting explicitly from a general systems
theory. Both identified very important system modelling concepts and the union of their
lexical sets does indeed cover the basis of an atomic lexicon. But the route by which
either came to select the particular elements they did appears largely determined by their
individual conceptions of systems in their domains of interest.

With SL (systemese) we are attempting to start from system theory and identify the
elements, lexicon, syntax, and semantics based on the pragmatics of systems principles.
Those principles, we claim, apply to all systems as shown above (in Table 1 and Figure
8). Based on those principles we have developed the formal structure definition with
process semantics, including recursive structure that recognizes the hierarchical nature of
systems and their subsystems, and derived additional lexical elements using rules of
variation on the atomic elements. This approach is in concert with object-oriented
programming languages such as C++ where generalized classes are defined and more

26
System Language

specialized classes are derived from them, adding special functionality to the general
functions.

The central claim of this paper is that SL will provide much greater ability to be used in
analysis and design of complex systems of all sorts. If we got the ontology right it is a
universal language that will allow disciplinarians to speak to one another across domains
since any descriptions of models of domain-specific systems can be translated into SL.
The language can further be translated into a simulation model.

We invite feedback on the concepts covered in this paper. We are currently planning to
advance our proof-of-concept simulation engine to a prototype suitable for open-source
development. The visual frontend tool for supporting systems analysis and design, as well
as providing a simulation animation tool, needs to be researched and developed. The
intermediate representations and database designs follow from the maturity of the engine.
Our plan is to work with researchers in specific domains, such as organizational entities
and biologists, to develop models of complex systems from those domains to test our
platform.

REFERENCES
Chomsky, N. (1965). Aspects of the Theory of Syntax, The MIT Press, Cambridge MA.
Deacon, T. (1997). The Symbolic Species: The Co-evolution of Language and the Brain,
W. W. Norton & Company, New York.
Fodor, J.A. (1975). The Language of Thought, Harvard University Press, Cambridge MA.
Klir, G. (1969). An Approach to General Systems Theory, Van Nostrand Reinhold, New
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