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BGiME RotK

Battle Games in Middle Earth Magazine

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0% found this document useful (0 votes)
287 views24 pages

BGiME RotK

Battle Games in Middle Earth Magazine

Uploaded by

NLenjoyer
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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Sy roa tas — WARNES AIG QA NN BATTLE Cy sa ime UMN CeCe THE FORCES OF MORDOR ASSAULT MINAS TIRITH! NEEL OVNNISce —— in Middle-earth —— Pm Guide to Middle-earth | SS Learn how, after years of self-imposed exile from Pee Ac ear CR Cran mCoRe LUT Phe Eee Curae Ue RR om Battle Game vA With the walls of Minas Tirith breached, the defenders must fight desperately to survive. Will they be able omens ted BTA Cid 2) heal OTe Se eC a Pee neal the techniques you will need to use. NEW LINE CINEMA www.the-ring.net GUIDE TO MIDDLE-EARTH The Return of the King Aragorn has returned to the lands of Gondor to claim his birthright. Wielding the great sword Andiril, forged by the Elves from the shards of Narsil, Isildur’s heir prepares to lead the people of Gondor in their final struggle against Sauron. ragorn is descended from a long line of great Men - the blood of the kings of Gondor flows strong in his veins. Wise and courageous, Aragorn willingly volunteers to protect Frodo on his perilous quest to destroy The One Ring. It is this decision that sets him on a path leading back to the lands of Gondor and the heritage he had long ago left behind. As the armies of Sauron descend upon the White City in their thousands, Aragorn’s destiny becomes clear to him and he sets off to aid his people. However, with the defenders of Minas Tirith hopelessly outnumbered by the hordes of Mordor, Elrond advises Aragorn to take a different path to his homeland and, in the process, recruit some unlikely allies. It is While following the Paths of the Dead that Aragorn faces his first real test as King — calling to account those warriors who long ago b i forswore their oaths to his line. Aragorn leads They will answer sve Amy of the Dead wo the sid of the 5 beleaguered defenders, turning the tide to the King of pr the Wyre itd saving altipeorte y In thls special Pack of Bartle Games Gondor! in Midde-grt we presenta feature: length Battle Report, ‘Assault on ELROND™ Minas Titith’. Here we recreate the dramatic siege of Minas Tirith, with Richard and Owen pitting the forces afGondor and Mordor each other to determine the fate of the White City. ionally, in the Painting Workshop, you a learn how to palne your mounted Afaporh miniature. A> KING ELESSAR, Aragorn recurs to Gonder i is ‘our of ned claiming the thane and ending the rule of he Stevan, BATTLE GAME Like a tide of darkness, the forces of Sauron have stormed Minas Tirith. Under the stern leadership of Gandalf, the defenders desperately try to stem the flow of attackers. In this special Battle Report, Owen's and Richard's forces fight for the White City. illed with his unquenchable hatred of the Free Peoples, Sauron thas urtleashed his vast army upon Gondor. After many long years of marshalling his forces, the Dark Lord is ready to strike — his massive armies hungry for battle. The huge horde of warriors has fallen upon Minas Tirith, shattering mighty gates and entering the city itself. Led by Gandalf, the defenders bravely battle against the hordes of Orcs, Trolls and even the dreaded Nazgiil However, despite their bitter resistance, the city’s defences are beginning to crumble and, without reinforcements, Minas Tirith will surely fall In this special scenario, we present a Battle Report ‘here Richards forces of Good must try to hold ‘out against the overwhelming numbers of Owen's Evil warriors. Richards only hope is that his relief force will arrive in time to save them and the city from the armies of Sauron. > THE WHITE CITY Minas Tih sands on the brink of destruction ‘ In this points match Battle Game, the Opposing players choose their b armies from the range of Good s ‘and Evil forces lists. As the Evil Player, Owen has 1000 points With which to: choose his force. Richard, playing the forces of Good, has 500 points to spend, of his city garrison, as well as an ‘additional 500-points to spend ‘on a relief force to arrive later, as described in the Relieving the Siege special rule. “~ TIDE (OF ORCS (Once they are ‘ile, the Orc models ren ‘rom the abe ede, Deployment In this game, the forces of Evil deploy anywhere outside the first Minas Tirith wall. The Good models in the city: garrison force are placed anywhere on the board either on or behind the first wall. The relief force arrives on the short table edge in front of the first wall at the start of ‘Turn 10, Desperate to help their comrades, the relief force ~ may charge in the turn they arrive, WINNING THE GAME © The Evil player wins if he completely wipes out the city garrison force within 24 turns. © The Good player wins if a model from the city garrison force starts the Fight phase in base contact with a model from the relief force. If either model is ‘engaged in combat, they do not count as being in base contact. © The Good player will also win if, at the start of, Turn 25, at least one model from the city garrison force remains on the board. Defences of Minas Tirith from the Mordor assault. At the start of the game, the gate in the first wall is broken and cannot be closed, while the. gate in the second wall stands open. A single model: may © during its move, open or close the second gate from. . inside. Doing so ends the model’s move and prohibits it from using magic or shooting. Additionally in this Battle Game, BATTLE GAME Battle Report ~ In this Battle Report, Richard plays the forces of Good defending the City of Minas Tirith, while Owen commands the fiendish hordes of Mordor. Before the battle could begin, both players needed to gather their warriors for the coming war. City GARRISON Denethor 15 points Gandalf the White 200 points, Pippin in armour 25 points Warrior of Minas Tirith 32 points with banner 8 Warriors of Minas Tirith & points with bows 8 Warriors of Minas Tirith 64 points with swords and shields 5 © 6 Warriors of Minas Tirith 54 points With shields and spears 4 Guards of the Fountain Court 40 points Toral: 494 points RELIEF FORCE j Aragorn 270 pois. Hane aon 11 Knights of Minas Tirith - 143 points 3 Toral: ‘ “498 points Alternative Approach Different Forces = "While both Richard and Owen chose their forces “around the themes of Mordor and Gondor, there are “many. other. troops that would have been appropriate the battle. tn the Good relief force you might include wartiors suchas the Army of the Dead or a — , oice of Rohirrim cavalry. Alternatively you might like 46 include-troops that did not appear during the siege = sof Minas Tirith. Motia Goblins swarming over the walls ‘or Urukhal bonib teams rushing forward with their Geeta evices would both add an interesting sion to your games. zie Richard ~"When choosing forces for this game, had two main objectives to take into consideration = keeping as many of the city gartison alive for as Jong as I could and reaching them with the relief force as quickly as possible. The garrison force needed t0 be both resilient and mumerous. Warriors of Minas Trith with shields are perfect for this, possessing a high defence value and a relatively low points cost. The archers would hopefully allow me to inflict casualties on Owen's forces without the risk of sustaining any on my side.t chose Gandalf the White to lead the gartison, knowing that his magic would prove a valuable asset. My remaining points ete spent on Pippin and Denethor. While not incredibly effective as warriors | felt they would add character to the selection. For the relief force, | chose Aragorn and Faramin, backed up by Knights of Minas Tirith. With any luck, this fast and hard-hitting force ‘would tear Its'way through the attackers {in time to reach the garrison’ > STEWARD ‘OF GONDOR Denethor rile with «broken mind. ‘A FROM BEYOND ATTHE RED DAWN, ‘THE GRAVE The brave Robi The Waris of the Deod lop sift. 0 the ‘are to full their oath. ai of Gonder, ' % Evi Force Witch-king on Fell Beast 200 points 2 Mordor Orc Captains 90 points 2 Mordor Orcs 60 points with banners 14 Mordor Orcs 70 points with two-handed weapons 14 Mordor Orcs 84 points ~ with hand weapons and shields 15 Mordor Orcs, 90 points ith spears 12 Mordor Ores 84 points bows Moror Troll Captain 140 points 2 Mordor Trolls 180 points Total: 998 points hee Great winged beasts risen from the dark pits of the world, the Fell Beasts are horrors from a forgotten age. Ridden solely by the Nazgil, these terrifying creatures herald. the coming of the armies of Evil. VRUUY an ke De Wargear: Claws and Teeth (hand weapon) Special Rules: Charging Winged Beast Terrifying The Fell Beast Monstrous Mount: Fell Beasts count as mounts, which can only be ridden by Ringwraiths. When resolving a fight, roll the Ringwraith’s attacks at the same time as those of the Fell Beast. If the Fell Beast and Ringwraith win the Fight, treat them as separate models for striking at the enemy, rolling each of their dice individually. When shooting at a Fell Beast, roll a dice for each successful hit. On a 14 the creature is hit and on a 5:6 the rider is hit. ‘Once you have determined who has been hit, roll to wound as normal: Fell Beast (Points Value: 60) © Moe WM W 3 2Bem/i2" - Monstrous Mount ASSAULT ON MINAS TIRITH™ Owen - ‘Choosing the right forces for this battle would be vital if | ‘was to inflict enough damage on the defenders before the relief force arrived. The obvious choice ‘was a sizeable horde of Orcs. These foot soldiers of Evil form the backbone of pretty much any Mordor army and ultimately end up doing the important legwork. Of course, without good leaders and some heavy hitters no amount of Orcs would be enough to defeat the likes of Gandalf or Aragorn. With this in mind, | added a couple of Orc Captains ~ cheap but effective - and some Mordor Trolls, including a Troll Chieftain. Trolls are a great asset to the Mordor force, as they can match the prowess of most Good Heroes, as well as providing some serious fighting power against rank-and-file troops. Finally, | added the Witch-king mounted on his Fell Beast, This powerful character is a potent spell-caster and would give me a way of getting over the walls straight away, thanks to the Fell Beasts ability to fly’ Charging: If a Fell Beast wins a fight in the same turn in which ic thas charged, then it will knock its enemies to the ground in the same way as a cavalry model. Note that due to the immense size of the Fell Beast i can also knock down horses and wargs in this way. Winged Beast: Fell Beasts can move 28cm/12" in the move phase. In addition, they may freely pass over terrain and other models. ‘Terrifying: The Fell Beast is a horrifying creature of nightmare and a stich causes Terror, as described in Pack 10's Playing the Game. BATTLE GAME ‘Storm the Gates! ay The forces of Mordor crash against the battered walls of the White City, as the defenders fight defiantly to hold them back. Richard knows he must hold the shattered gate for at least a few turns if he is to have any hope of victory. Battle for the Gate |~~ oe The game began with swarms of Ores setting ladders against the walls to assail the defenders, while the Troll Chieftain led the charge toward the gatehouse. With only a handful of Warriors of Minas Tirith to hold the broken gate against the Evil horde, Richard moved Gandalf Up {0 support them. The White Wizara’s magic immediately proved its worth as the Troll Chieftain was Immobilised. Seizing the advantage, the Good warriors charged into the breach but, despite their best efforts, falled to wound the beast. The Witch-king Attacks Astride his keening beast, the Witch-king swooped. over the walls of the White City. The Nazgal lord's mobility made a mockery of the city’s defences and he set about killing the defenders, opening the way for the rest of the army. Landing atop the walls, the Witch-king casually despatched an archer before gliding down into, the courtyard only inches away from where Gandalf’s magic held the attacking Trolls at bay. The arrival of the Ringwraith, however, meant that Gandalf would soon be fighting enemies on both sides and would have to retreat or risk becoming surrounded and trapped. ASSAULT ON MINAS TIRITH™ Along the walls, dozens of Orcs struggled up ladders in an all-out assault. Even outnumbered, the Warriors of Minas Tirith were proving to be stubborn defenders, pushing back the Mordor forces again and again. However, the Orc warriors continued to come. For every one that was cut down or fell screaming to his death, another charged onto the table to take his place. Meanwhile the Orc archers sent a storm of arrows raining into the city in an effort to kill the Warriors defending the broken gate. Several of the Gondorian soldiers were cut down by. this bow fire, but some Orcs were caught by stray arrows, too ~ one of these errant shafts even managing to wound the Witch-king's Fell Beast! With the appearance of the Witch-King, Gandalf and his soldiers ~ Pippin included = began to fall back toward the second gate. Free of the gatehouse, the Trolls proceeded to hound the defenders as they retreated, slaying all in their path. In an effort to clear the way for Gandalf, Pippin and several Warriors of Minas Tirith attempted to charge the Witch-King, but most were driven back by his Terrifying Aura. Only Pippin and a single Warrior passed their Courage tests and bravely tried to fend off the frightening Nazgil and his fearsome beast. In the ensuing combat, Pippin suffered a wound and was forced to use both his points of Fate to stay alive, knowing the next time he would not be so lucky. BATTLE GAME Battle in the Strats =, Led by terrifying Mordor Trolls, the Evil forces spill into the city of Minas Tirith, Despite their valiant efforts, the defenders seem powerless to stop them. Richard’s only chance for survival is to withdraw his forces to the second tier. With the Evil army pouring in through the first gate, Gandalf continued his retreat towards the second gate. Once again, the White Wizard's magic proved its worth as the Witch-king was Immobilised, giving the Good side precious time to flee. Presented with such a perfect target, all of the Good archers trained thelr bows on the dreaded NazgGi. The flurry of arrows ‘managed to score a second wound on the Fell Beast, but failed to damage the seemingly invulnerable Witch-king. Outside the city, Orcs continued to assail the walls. However, with the first gate clear, hordes of them were also swarming inside. The Orcs began to attack the defenders of the walls from behind, eager to spill the blood Of the hated Gondorians on the battlements. With enemies (on both sides, the Warriors of Minas Tirith were spread thinner and thinner until, inevitably, Ores began to surround the defenders. What was once a determined defence rapidly became a desperate last stand as the Warriors of Minas Tirith struggled to survive the onslaught. Several of the defenders tried to slip past the attackers and attempt a retreat. However, even if these warriors escaped the walls, they still had to face a city full of enemies. ASSAULT ON MINAS TIRITH™ eet the ‘As more and more Evil troops entered the city, the warriors defending the first gate hhad scattered and fallen back towards the ramps leading up to the second tier. Their retreat quickly became a fully fledged flight as, hot on their heels, groups of Ores aided by several hulking Trolls thundered in pursuit. Among these, the Troll Chieftain displayed his awesome strength, catching and hacking down Gondorian. soldiers as they dodged around the ruined buildings. t seemed that all organised resistance in the first tier had well and truly collapsed. In close pursuit of the retreating Good warriors, the Motdor Trolls rapidly closed in on the ramp leading up to the second gate, with one of the mighty monsters getting dangerously close to Gandalf and his fleeing companions. Coming to the aid of the White Wizard, the archers on the second wall shot the ‘roll full of arrows, managing to wound the great beast. Taking advantage of the archers’ lucky shooting, Gandalf brought his own formidable ower to bear, hurling a Sorcerous Blast into the creature and slaying it where it stood. With the threat of the Troll removed, Gandalf, Pippin and the remaining warriors in his group could continue their dash to the second gate unmolested, BATTLE GAME The Return of the King Turn 10-12 With the battle turning against the defenders in every quarter, Aragorn, Faramir and the Knights of Minas Tirith arrive to relieve the beleaguered city. However, first they must fight their way through the hordes of Mordor. irgel ES Cavalry Charge! _ ‘Sweeping onto the board, Aragorn, Faramir and the Knights of Minas Tirith charged into the mass of Orcs. Almost immediately the relief force found itself ‘swamped by the sheer number of their foes. Aragorn proved unstoppable, hacking his way through any Orcs foolish enough to oppose him. However, even the King himself was finding it slow going as the ‘Endless Horde” special rule ensured every Orc slain reappeared the following turn. Nevertheless, with Warriors of Minas Tirith still alive on the walls, the game could all be over ina single turn if Aragorn could fight his way free to the defenders waiting inside the walls. a The Fell Beast Falls_ | Within the city, the Witch-king continued to menace the defenders. With the courtyard clearing, the Witch-King presented a tempting target for the Good archers. Taking careful aim, the Warriors of Minas Tirith sent a hail of arrows towards the beast and its insidious rider, scoring no less than five hits, four of which struck the Fell Beast. Though the Witch-king remained unscathed yet again, the attack proved too much for his mount, taking its remaining wound and sending the Witch-king crashing to ground. With the Ringwraith grounded, things were looking up for the forces of Good. S TIRITH™ ASSAULT ON MINA, With the Troll Chieftain, a second Troll and a dozen or more Ores almost upon them, Gandalf and his warriors rushed through the second gate, barring it in their wake. The sound of the great portal losing echoed across the city like a death knell for those poor warriors trapped on the other side. Their ‘only hope now was that Aragorn and his relief force could reach them before they fell prey to the hordes ‘of Mordor that freely roamed the first level of the city. This also meant that the Good force had now been effectively cut in half and many of the warriors were {00 far away to come fo each other's aid. Massed around the closed gate, the Evil forces gathered behind the bulk of the indefatigable Troll Chieftain. The great beast began pounding at the gate in an effort to break his way through to his enemies. Meanwhile, Gandalf and Pippin ascended to the gatehouse parapet and joined the Gondorian archers in their efforts to kill the attackers. However, unlike his previous attempts, Gandalf's magic failed to have an impact on the waiting Trolls. It would only be a matter of time before the gate fell and, with It, the hopes of the defenders. BATTLE GAME Minas Tirith Overrun! tn: 13-15 With Aragorn struggling through the mass of Orcs that are clogging the first gate and Gandalf holding the second from the relentless assault of the Mordor Trolls, time is rapidly running out for the forces of Good. é : “Creature of Evil a] bes Stalking through the ruined city, the Witch-king moved to intercept the remaining defenders of the first wall. Plunging into combat, the Nazgal brought down the two remaining survivors. The death of these warriors meant that victory would be that much harder for the Good side, while the forces of Evil were closer to triumphing. After several turns of bitter combat, ‘Aragorn was close to breaking through the masses of Orcs gathered around the gatehouse. Unfortunately, many Of the riders who had arrived with him had now fallen, leaving the King with only Faramir and a single knight in support. Unperturbed, Aragorn used his free point of Might to call a Heroic combat, smashing through his remaining foes. Astride thelr steeds, the three brave warriors could now ‘outdistance the pursuing Orc horde and gallop to the aid of Gandalf and those few Warriors of Minas Tirith stil alive ASSAULT ON MINAS TIRITH™ Even though the attackers had reached the second gate, it seemed that it would take some time for them to break through its heavy, iron-bound timbers. However, the safety offered ¥ by the gate proved false as, for the first time in 5 the game, Richard failed to make Denethor’s é Courage test, sending the Steward deeper into. £ madness. With Denethor under his control, ‘Owen immediately used him to open the gate z for the forces of Evil. All Richard could do was look on in horror as the Trolls and Ores breached the second gate. Things had suddenly become considerably more dire for the defenders of the White City, Racing towards the ramp leading to the second gate, Aragorn’s path took him past the Witch-king: Without hesitating, the Good Hero charged into combat, eager fo finish off this foul creature that continued to pose a threat to the forces of Good. The two powerful warriors met in a mighty display of arms. Atop. his warhorse and wielding the deadly sword Anduril, Aragorn had an advantage over the Witch-king, but the Nazgail proved to be a stubborn enemy. It was only through the narrowest of margins that Aragorn won the fight and dispatched the Ringwraith, sending the dark general's spirit back to his master. BATTLE GAME / ey With only a scant handful of Good warriors still alive, the hopes of the Good side rested on Aragorn and Gandalf. Could these great Heroes survive long enough to be united, or would the forces of Mordor extinguish all hope? i male | With the forces of Evil inside the second wall, Denethor and the remaining Warriors of Minas Tirith retreated to the walls to escape the Trolls. However, this was little defence against the Ores and ferocious battles erupted around the ladders, with both Good and Evil models falling prey to the raging combat. Meanwhile, Gandalf and the remaining archers blasted and shot the Troll and Troll Chieftain, well aware that when Aragorn and Faramir arrived they would have to deal with the beasts. Faramir and'the remaining Knight of Minas Tirith reached the second gate first, the young Captain fearlessly charging through to confront the two Mordor ‘Trolls. Initially the combat went well for Faramir, as he and his companion each managed to score a wound. on a Troll. However, their good luck was shortdived as they were then beaten and slain by the Trolls, with combined total of six Strength 7 attacks. The following tum, Aragorn charged through the gates and into the waiting Trolls. For a. moment it looked grim, as the Trolls won the fight and’dealt two wounds to the King. However, proving what a Hero he truly is, Aragorn won the next turn’s combat and felled both monsters at once! ASSAULT ON MINAS TIRITH™ tis While Aragorn was struggling with the Trolls, more Orcs had made it up onto the second wall-Clinging. to his sanity, Denethor fought side by side with his warriors. However, with so few defenders left, they had little hope against the Orc attackers and Denethor soon, found himself alone against the foe. Fighting to the bitter end, the Steward was finally overcome and slain by Orcs, who now had control of the second wall. Only Gandalf, Pippin and a single Warrior of Minas Tirith remained sheltering on the gatehouse parapet. With these three models standing between the forces of Evil and victory, ‘Owen moved his Ore warriors in for the kill, With the forces of Evil dominating the board and both gates breached, things were looking grim indeed for the forces of Good. With so few models leff, the chances of the defenders surviving to Turn 25 looked slim, which meant Richard would have fo get Gandalf or Pippin into contact with Aragorn If he was to win, Surrounded by enemies, Gandalf and Pippin had little hope of making it off the gatehouse parapet and down the ladders to Aragorn. Likewise, it would take the King far too long to fight his way to their aid. Taking a drastic course of action, Richard left Pippin to hold the parapet against the Orcs; while Gandalf leapt from the wall! Surviving the fall, Gandalf was quickly joined by Aragorn and, with no Ores close enough to intercept, Richard's audacious ‘move meant victory for the forces of Good! BATTLE GAME Conclusions As the dust settles over the White City, Owen and Richard reflect on the outcome of the battle. This is an important part of any game, as it lets you take a look at what went right for you and, often more importantly, what went wrong... THE Forces oF Evil | Owen — ‘What a battle! There was so much ‘carnage on both sides that it wasn’t until near the end thar I had any Idea who would win, Even then there was a twist in the final turn!” Not-so-broken Defences “I think | underestimated the Miitas Tirith walls. With so few defenders compared to. my endless horde of Ores, added to the fact that the main gate was already breached, | thought getting into the city would be a matter of only one oF ‘two turns. However, the reality was that my ‘Ores on ladders could only attack one at a time, negating their numbers, while the gateway became a bottleneck defended by Gandalf and a handful of warriors” | © ACTERRIFYING WIZARD Whe sited wari the Witch-king’s true might ‘ies in his sorcerous powers. ~< DEFEATED Owen fe the forces of dariness pans te White Ci “< NONE SHALL PASS Gandalf and fs than haf ‘a donen Warriors of Minas Tri do a good job holding Killing is Hard Work “The thing that turned out to be the greatest challenge in this game was actually Killing all of the models in the cley garrison force. While initially this seemed well within my reach, I quickly found my efforts confounded as | chased one models around the board and struggled to bring my ‘numbers to beat. This, combined with my underestimation Of the city’s defences, were the deciding factors in the battle’ the broken pte Might and Magic ‘In this game | was very impressed with the performance of my Trolls. ‘The Chieftain especially layed a callous disregard for life, scoring more kills than any other model in my force. It was the Trolls that hounded Gandalf to the second gate and dispatched Faramir. They almost claimed victory, save for the fortuitous arrival of Aragorn. However, although I felt | really used my Trolls well, { failed to utilise the Witch-king’s full potential. In hindsight, the Witch-king’s true strength lies in his magic and not his strength in combat. However, too often I threw him into fights with mediocre results.’ > TERRIFYING Trolls are among te worst things 0 warcor can foe. ASSAULT ON MINAS TIRITH™ “~ DEADLY ‘Another problem was with the attempt of MONSTERS, the relief force to break through the rear of The Mordor Trolls crash the enemy lines. Although Aragorn ploughed through the gates of the through the attackers without batting an White Cy eyelid, the rest of the Knights got bogged down in the sea Of Ores crowded around the gateway. While very effective ‘on an open battlefield where they have room to manoeuvre, Knights seem to be less devastating when fighting Ina restricted space’ > LOST MOMENTUM The Koighs sugele to break through the enemy lines “A further problem was the way | utilised the gartison force, Rather than making 2 concerted effort to hold off the attackers ar the first wall, or retreating my entire force to the relative safety of the second wall, I dithered > somewhere between the two, allowing Owen to pick - off my forces piece by piece. Overall, in order to secure a more convincing victory, 1 think the best approach would have been to withdraw the garrison force to the second wall, behind the closed gate, a few turns into the game. Hopefully this would have served to draw the enemy into the courtyard, where they would be > KING more spread out, providing an easier target for ‘OF BATTLE, the relief force when they. arrived and giving the ‘Avago leads his Knights more-room to manoeuvre.” people to victory. 18 PAINTING WORKSHOP Aragorn Elessar After the Battle of Pelennor Fields, Aragorn assumes his rightful title of King of Gondor and leads his armies to the Black Gate in a final effort to defeat Sauron. Here, we show you how to paint this mighty warrior, mounted on his trusted steed, Brego. Painting Essentials Before painting your model, you first need to assemble it. Aragorn and Brego form a single model, as the rider and mount are sculpted as one piece. Begin by using a file to smooth down the surfaces where the two halves of the horse's body will meet. Next, glue the two halves of the horse together using superglue. You may find that there are some places where the sections still do not meet up neatly. If this is the case, you can fill any gaps with a small amount of putty or plasticine. Once the model is assembled, you will need to undercoat the model. Although you can do this with a brush and ‘Chaos Black paint, we recommend using black spray paint, as this will greatly speed up the process. e AZ. King of Gondor, is one of the mightiest warriors in all Middle-earth. Now he is fully ‘quipped for war, wearing heavy armour bearing the White Tree emblem of Gondor. He also caries into battle Andiil, Flame of the West - a mighty blade reforged from the shards of Nar the sword of Aragorn’ ancestor Elendil Although your Aragorn model is ornately clad and equipped, you can achieve impressive results with careful application of a limited palette of colours. To paint Aragorn, you will require the folowing Citadel Colour paints ~ Codex Grey, Chaos Black, Vermin Brown, Scorched Brown, Chestnut ink, Graveyard Earth Fortress Grey, Skull White, Boltgun Metal, Mithril Silver Blue ink, Black ink Scab Red, Blood Red, Red ink, Dwarf Flesh, Bestal Brown, Elf Flesh, Kommando Khaki, Brown ink, Shining Gold, Shadow Grey, Burnished Gold and Bleached Bone. “~< MAJESTIC PRESENCE Aragon lead the Fee Peoples Ino bane agcins the forces of Mordor. Fil ay gps with paty using the end ofa coctall ‘ick o Bane pencil > Once the mo haies of the mode are semble ou can give (on Aragor’s sword arm. ARAGORN" THE KING Painting Your Miniatures “< Pointing hard-to-reach cares eat on, such as ‘eevee the legs, means you don't have to worry about axcidentaly geting paint on the rest ofthe model @ Painting Brego Once your model is undercoated, the first stage Is to paint Aragorn’s horse. Sart by lightly dry-brushing the mane and tail with a mix of Codex Grey and a litte Chaos Black. Next mix Vermin: Brown with Scorched Brown and apply this to all the visible areas Of the horse, apart from the muzzle, mane and ‘Once this is dry, thin down some Chestnut ink with a little water and apply this as a wash to all the brown areas. The ink will run into the recessed areas of the model, creating the effect of shading. You find that the wash will also darken the overall colour of the horse. To reset the brown base colour, apply the original colour again to all the parts of the horse, except the deepest recesses. To pick out the prominent areas, add highlights using Vermin Brown. The horse's muzzle is a mealy, greyish colour. Begin by painting it with a mix of Graveyard Earth and Chaos Black, then highlight it using Graveyard Earth. For the pale ‘socks’ above the tear hooves, begin with a mix of Graveyard Earth and Fortress Grey. Highlight > Aophig bihlhs | this first with Fortress Grey, then with a mix of ‘dds definition tothe Fortress Grey and Skull White. horse's muscle race, : @ Armour and Weaponry you need to dry-brush before any surrounding areas. Once you have finished, itis easy to tidy up \ these areas by simply going ‘over any stray paint with Chaos Black. TOP TIP Begin by painting Aragorn’s armour, sword and the armout, or ‘chanfron’, protecting the horse’s head with Boltgun Metal. Once this has dried, dry-brush When dry-brushing, you may them with Mithril Silver. Next, to give the metal a steely blue sheen, mix Blue find that paint wi and Black inks, thinned down with a little water and apply as a wash to all the onto areas surrounding those ‘metallic areas. To finish off the metal, apply a final, light dry-brush of Mithril you are actually painting. Silver to further emphasise the detail. For this reason, it is a good | idea if possible to paint areas { > Diy-brusing i parca effective for picking out the eal on heavily textured ers, such as chanel, ‘A Wich Aragorn’s amour and horse completed, you are ready to move (on to panting hs clothing. 19) PAINTING WORKSHOP © The Inner Robes Aragomn’s inner robes and the lining of his cloak are a deep shade of red. Begin by painting both with several thin layers of Scab Red mixed with Blood Red. This will serve as the base colour. Add shading to the cloth with a thinned-lown wash, mixed from equal amounts of Red and Chestnut Ink. To prevent the overall colour being too dark, you will need to reset the base colour in the same way as on the horse. Repaint all the areas of cloth with your original base colour, except A To get a smooth base The ink wash acts depth A Careful highlighting il the folds where most of the ink has collected. colour, apply several chin tothe colour of the robes. emphasise the contours of Once this is done, you can highlight the layers, ming for each to the cloth. raised folds of the cloth using Blood Red. Ary before aplyng the nex = Reet 1 be @ Dark Cloth sparing withthe sey So that the overall Aragorn’s outer robes, cloak and the caparison colour ofthe cloth that covers most of the horse's body are all remains Block, painted black. Black is one of the trickiest colours to highlight you have to be careful not to make the overall colour too grey, while still emphasising the raised areas of the cloth. Additionally, you cannot add shading to black, since there Is no darker colour. The way to achieve the best results is to sparingly apply small, sharp highlights. For the first stage of highlighting, mix equal amounts of Chaos Black and Codex Grey and apply this to the raised folds of the cloth, ‘To further emphasise the texture of the cloth, you can add a second highlight using just Codex Grey. However, be careful to keep this neat and fine. If ‘you feel the cloth is starting to look too light, A The ink wash wil lock ‘you can darken it down by painting over any ack the hihls ond Keep superfluous highlights with Chaos Black. Even when ‘te clot looking Back. being careful with your application of highlights, it is likely the overall effect will still be quite grey and chalky. To reduce the harshness of the highlights and deepen the black, you can thin ‘down some Black ink and apply this as a wash over all the cloth areas. < Your Aragorn model now nearing compleion ARAGORN’ THE KING > The darter base colour and wash provide wo cliferene layers of shading for Aragom's face. © The Hands, Face and Hair Begin by painting Aragorn’ face and hands with Dwarf Flesh. Once you have done this, apply a wash of Bestial Brown to the flesh, thinning it down enough so that it runs into the recessed areas. When this is dry and you have reset the base colour, accentuate the raised areas by applying highlights using Dwarf Flesh mixed with a litte Elf Flesh. Further emphasise the most prominent parts of the face with a final highlight of Elf Flesh. Paint Aragorn’s hair and beard with Scorched Brown. Highlight this with a dry-brush of Scorched Brown mixed Tok ses work pricy jth Kommando Khaki. Finally, apply a wash of well en wed tad defrion ightly thinned Brown ink. This will run into to tetra res tke hac the recessed areas and add shading to the hair. © Clothing Decoration Pick out the Gondorian tree emblem on, ‘Aragorn’s chest and the decoration on his forearms using Mithril Silver, applied with a fine brush, The edges of his robes and collar can be painted with a thin line of Shining Gold. If you make any mistakes, simply tidy them up using Chaos Black. < Patience and a steady hand «ae required for fn deals such «the emblem on the chest. @ Finishing Details Paint the reins and edging on the caparison with a mix of Graveyard Earth and Scorched Brown, then highlight them with a thin line of Graveyard Earth at the edges. The metal parts ‘on the reins, caparison edging and Aragorn’s scabbard can be picked out with Boltgun Metal and highlighted with Mithril Silver. You can paint the decorative cloth on the reins in the saine way as the red areas of Aragorn’s robes. Then paint a triangle at each end ushig Shadow Grey. Highlight the triangles with a mux of Shadow Grey and Fortress Grey. Paint the raised decorations on the caparison The ue and red and the edging on the reins with Fortress Grey decoration onthe relas adds and highlight them with Skull White. Finally, an elemen of vibrant colour paint the top of the chanfron with Shining. to the predominantly dark Gold. Apply a wash of thinned-down Chestnut look ofthis model, ) Ink, then dry-brush it with Burnished Gold. The base is comipleted by gluing sand to the top surface and then, once this is dry, painting it Bestial Brown. A A Your completed Aragorn dry-brush of Bleached Bone, followed by the application ‘model, ready 0 lead the forces of a little flock or static grass will finish the model. of Gondor inc bare. 21 (ORD SRINGS Battle Games in Middle-earth is just one part of The Lord of The Rings tabletop gaming hobby. Pictured below are just a few items from the extensive and ever-growing range. |] | | | 1 I] | olprivaalosevet Wl

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