local library =
loadstring(game:HttpGet('https://raw.githubusercontent.com/Enxquity/bad-script-
yes/main/shit%20library'))()
local NewUI = library.createNewUI("Xenon", true)
local NewTab = library.NewTab(NewUI, "Main", true)
NewTab:NewButton("Bring All Items", true, function()
bringAllItems()
end)
NewTab:NewButton("Collect All Items", true, function()
local oldPos = game.Players.LocalPlayer.Character:GetPrimaryPartCFrame()
for i,v in pairs(workspace:GetChildren()) do
if v:IsA("Tool") then
local thing = v:FindFirstChild("Handle")
if thing then
game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(thing.CFrame)
end
wait()
end
end
game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(oldPos)
end)
function getAllItems()
for i,v in pairs(workspace:GetChildren()) do
if v:IsA("Tool") then
local thing = v:FindFirstChild("Handle")
if thing then
game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(thing.CFrame)
end
wait()
end
end
end
function bringAllItems()
for i,v in pairs(workspace:GetChildren()) do
if v:IsA("Tool") then
local thing = v:FindFirstChild("Handle")
if thing then
thing.CFrame =
game.Players.LocalPlayer.Character:GetPrimaryPartCFrame()
end
wait()
end
end
end
local autofarm = {}
autofarm.enabled = false
autofarm.oldpos = nil
NewTab:NewToggle("Autofarm Items", false, function()
autofarm.enabled = true
autofarm.oldpos = game.Players.LocalPlayer.Character:GetPrimaryPartCFrame()
while autofarm.enabled do
if not autofarm.enabled then break end
getAllItems()
end
end, function()
autofarm.enabled = false
game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(autofarm.oldpos)
end)
local speedEvent;
local jumpEvent;
local cache = {}
NewTab:NewToggle("Speed", false, function()
cache.oldSpeed = game.Players.LocalPlayer.Character.Humanoid.WalkSpeed
speedEvent = game:GetService("RunService").RenderStepped:Connect(function()
local speed = library:GetBarFill("Speed")
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = speed;
end)
end, function()
if speedEvent then speedEvent:Disconnect() end
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = cache.oldSpeed;
end)
NewTab:NewDragBar("Speed", 500, 16, function() --set 500 to the max speed
--legit do nothing;
end)
NewTab:NewToggle("Jump", false, function()
cache.oldJump = game.Players.LocalPlayer.Character.Humanoid.JumpPower
jumpEvent = game:GetService("RunService").RenderStepped:Connect(function()
local jump = library:GetBarFill("Jump")
print("update", jump)
game.Players.LocalPlayer.Character.Humanoid.JumpPower = jump;
end)
end, function()
if jumpEvent then jumpEvent:Disconnect() end
game.Players.LocalPlayer.Character.Humanoid.JumpPower = cache.oldJump;
end)
NewTab:NewDragBar("Jump", 500, 50, function()
--legit do nothing;
end)
NewTab:SetPrimaryTab()