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Stands Awakening Auto Farm, Get All Items & More!

The document contains code for a Roblox script that creates a GUI with buttons and toggles to control player abilities. It loads a library to create the GUI. Buttons are added to collect all nearby items or bring them to the player. Toggles are added for auto-farming items, increasing speed, and increasing jump power. Drag bars are included to control speed and jump power.

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0% found this document useful (0 votes)
734 views2 pages

Stands Awakening Auto Farm, Get All Items & More!

The document contains code for a Roblox script that creates a GUI with buttons and toggles to control player abilities. It loads a library to create the GUI. Buttons are added to collect all nearby items or bring them to the player. Toggles are added for auto-farming items, increasing speed, and increasing jump power. Drag bars are included to control speed and jump power.

Uploaded by

ReferToAE
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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local library =

loadstring(game:HttpGet('https://raw.githubusercontent.com/Enxquity/bad-script-
yes/main/shit%20library'))()

local NewUI = library.createNewUI("Xenon", true)


local NewTab = library.NewTab(NewUI, "Main", true)

NewTab:NewButton("Bring All Items", true, function()


bringAllItems()
end)

NewTab:NewButton("Collect All Items", true, function()


local oldPos = game.Players.LocalPlayer.Character:GetPrimaryPartCFrame()
for i,v in pairs(workspace:GetChildren()) do
if v:IsA("Tool") then
local thing = v:FindFirstChild("Handle")
if thing then
game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(thing.CFrame)
end
wait()
end
end
game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(oldPos)
end)

function getAllItems()
for i,v in pairs(workspace:GetChildren()) do
if v:IsA("Tool") then
local thing = v:FindFirstChild("Handle")
if thing then
game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(thing.CFrame)
end
wait()
end
end
end

function bringAllItems()
for i,v in pairs(workspace:GetChildren()) do
if v:IsA("Tool") then
local thing = v:FindFirstChild("Handle")
if thing then
thing.CFrame =
game.Players.LocalPlayer.Character:GetPrimaryPartCFrame()
end
wait()
end
end
end

local autofarm = {}
autofarm.enabled = false
autofarm.oldpos = nil

NewTab:NewToggle("Autofarm Items", false, function()


autofarm.enabled = true
autofarm.oldpos = game.Players.LocalPlayer.Character:GetPrimaryPartCFrame()
while autofarm.enabled do
if not autofarm.enabled then break end
getAllItems()
end
end, function()
autofarm.enabled = false
game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(autofarm.oldpos)
end)

local speedEvent;
local jumpEvent;

local cache = {}

NewTab:NewToggle("Speed", false, function()


cache.oldSpeed = game.Players.LocalPlayer.Character.Humanoid.WalkSpeed
speedEvent = game:GetService("RunService").RenderStepped:Connect(function()
local speed = library:GetBarFill("Speed")
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = speed;
end)
end, function()
if speedEvent then speedEvent:Disconnect() end
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = cache.oldSpeed;
end)

NewTab:NewDragBar("Speed", 500, 16, function() --set 500 to the max speed


--legit do nothing;
end)

NewTab:NewToggle("Jump", false, function()


cache.oldJump = game.Players.LocalPlayer.Character.Humanoid.JumpPower
jumpEvent = game:GetService("RunService").RenderStepped:Connect(function()
local jump = library:GetBarFill("Jump")
print("update", jump)
game.Players.LocalPlayer.Character.Humanoid.JumpPower = jump;
end)
end, function()
if jumpEvent then jumpEvent:Disconnect() end
game.Players.LocalPlayer.Character.Humanoid.JumpPower = cache.oldJump;
end)

NewTab:NewDragBar("Jump", 500, 50, function()


--legit do nothing;
end)

NewTab:SetPrimaryTab()

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