D&D5e - Adventurer's League - Rage of Demons - Pregen
D&D5e - Adventurer's League - Rage of Demons - Pregen
INSPIRATION
STRENGTH I idolize a Rillifane Rallathil, and constantly refer
18 +2 35 ft. to his deeds and example. Nothing can shake my
optimistic attitude.
-1 ARMOR
CLASS
+2 PROFICIENCY BONUS INITIATIVE SPEED
8 PERSONALITY TRAITS
SPELLCASTING CLASS
0 CANTRIPS 3 6
Sacred Flame
Guidance
Spare the Dying
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 2 7
EPAR
SPELL NAME
ED
PR
● Bless
● Cure Wounds 4
● Guiding Bolt
● Healing Word
SPELLS KNOWN
● Detect Magic
● Shield of Faith
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
CLASS & LEVEL BACKGROUND PLAYER NAME FACTION
INSPIRATION
STRENGTH
ARMOR
PROFICIENCY BONUS CLASS INITIATIVE SPEED
PERSONALITY TRAITS
SP
EP
GP
PP
SPELLCASTING CLASS
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
4
SPELLS KNOWN
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Fighter Criminal ●
CLASS & LEVEL BACKGROUND PLAYER NAME FACTION
● Halfling, Stout
RACE
True Neutral
ALIGNMENT EXPERIENCE POINTS
●
DCI NUMBER
CHARACTER NAME
INSPIRATION
STRENGTH I am always calm, no matter what the situation. I
15 +3 25 never raise my voice or let my emotions control
me.
-1 ARMOR
CLASS
+2 PROFICIENCY BONUS INITIATIVE SPEED I always have a plan for what to do when
things go wrong
8 PERSONALITY TRAITS
Halfling Nimbleness.
13 PASSIVE WISDOM (PERCEPTION) 2 short swords, 4 daggers, You can move through the space of any
CP studded leather armor, light creature that is of a size larger than yours.
crossbow, 20 bolts
Languages. Common, Halfling, Elven SP Stout Resilience.
common clothes including a hood You have advantage on saving throws against
backpack, crowbar, hammer, poison, and you have resistance against poison
Proficiencies: all simple and martial EP
10 pitons, 10 torches, tinderbox, damage.
10 days of rations, waterskin,
weapons, all armor, shields
50 feet of silk rope,
GP 20 Ball bearings (bag of 1,000)
Tools: Thieves tools
PP
● Grey
EYES
Ruddy
SKIN
Black
HAIR
CHARACTER NAME
Suggested names:
Male Names: , Cade, Merric, Milo,
Female Names: Euphemia, Nedda, Trym,
Family Names: Hilltopple, Tealeaf, Tosscobble,
●
Stop', a caravan way station halfway between Hillsfar and acts as your liaison to a network of other
Yulash, before they felt safe enough to start rebuilding their
livelyhood.
criminals. You know how to get messages to and
from your contact, even over great distances;
Some hundred years ago, the 'Great Law of Humanity' in specifically, you know the local
Hillsfar was relaxed, apparently to encourage the 'Great Law
of Trade'. Your family attempted to regain control of that little
messengers, corrupt caravan masters, and
tavern by the harbor in the city, but to little success until about seedy sailors who can deliver messages for you.
10 years ago.
You decided that your best bet was to enlist the help of the
local thieve's guild to run off the human "owners". Once that
was accomplished, you had one of your few human friends
take over as the public facing proprietor, and moved your
family in to the upper rooms.
All was going well until that city fell out of the sky on Myth
Drannor about 4 years ago. The new 'First Lord' Torin
Nomerthal took the opportunity to enact a second purge of all
nonhumans from the city. Your family was too late to get out,
and stayed hidden in the upper rooms of your tavern, now
become a prison.
Since that incident, you have worked more and more with the
thieve's guild, getting back at the human government
wherever possible. Most recently, you had the opportunity to TOTAL NON-CONSUMABLE MAGIC ITEMS
lift some weapons and armor that had been bound for the
arena, smuggling them out of the city and fencing them at The
●
Stop. You used the proceeds to purchase yourself some
more size-appropriate gear, and now plan your next move.
CHARACTER BACKSTORY
● TREASURE
TM & © 2014 WIZARDS OF THE COAST LLC IN THE USA AND OTHER COUNTRIES. PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE ONLY. 670B11828001
Rogue 1 Hillsfar Merchant
$-"44-&7&- #"$,(306/% 1-":&3/".& '"$5*0/
*/41*3"5*0/
453&/(5) I work hard and seldom make time for fun.
13 +2 25'
The Red Plumes caught me once. I hate them.
-1 "3.03
+2 130'*$*&/$:#0/64 $-"44 */*5*"5*7& 41&&%
8 1&340/"-*5:53"*54
)JU1PJOU.BYJNVN 12
-1 4USFOHUI
Business is in my blood. I seek to make the best
%&95&3*5:
● +4 %FYUFSJUZ deal possible.
+2 +3 $POTUJUVUJPO
*%&"-4
$633&/5)*510*/54
● +3 *OUFMMJHFODF
14 +2 8JTEPN
I work toward the day where all free peoples will
+1 $IBSJTNB be able to enter and trade in the City of Hillsfar.
$0/45*565*0/ 4"7*/(5)3084
5&.103"3:)*510*/54 #0/%4
+3
5PUBM 1d8
+2 "DSPCBUJDT %FY
46$$&44&4 I am a braggart. I promote myself shamelessly.
16
+2 "OJNBM)BOEMJOH 8JT
'"*-63&4
+1 "SDBOB *OU
)*5%*$& %&"5)4"7&4 '-"84
*/5&--*(&/$& -1 "UIMFUJDT 4US
+1 ● +3 %FDFQUJPO $IB
1d6 damage to one creature you hit with an attack if Stonecunning. Whenever you make an Intelligence
you have advantage on the attack roll. The attack (History) check related to the origins of stonework, you
● +4 1FSDFQUJPO 8JT
are considered proficient in the History skill and add
14 must use a finesse or ranged weapon. You don't need
+1 1FSGPSNBODF $IB
advantage on the attack roll if another enemy of the double your proficiency bonus to the check, instead of
target is within 5' of it, that enemy isn't incapacitated, your normal proficiency bonus. Thus, you make these
● +3 1FSTVBTJPO $IB
and you don't have disadvantage on the attack roll. checks with a +5 bonus.
$)"3*4."
+1 3FMJHJPO *OU
Dwarven Toughness. Your hit point maximum
+1 ● +4 4MFJHIUPG)BOE %FY
increases by 1, and it increases by 1 every time you
gain a level.
+2 4UFBMUI %FY
'BDUJPO3BOL '"$5*0/
$)"3"$5&3"11&"3"/$& "--*&403("/*;"5*0/4
$)"3"$5&3#"$,4503: 53&"463&
JC(&'*M?P7H:IE<J>;9E7IJBB9?DJ>;KI77D:EJ>;H9EKDJH?;I$F;HC?II?ED=H7DJ;:JEF>EJE9EFO<EHF;HIED7BKI;EDBO$,-&8''.(.&&'
CLASS & LEVEL BACKGROUND PLAYER NAME FACTION
INSPIRATION
STRENGTH
ARMOR
PROFICIENCY BONUS CLASS INITIATIVE SPEED
PERSONALITY TRAITS
SP
EP
GP
PP