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The Effects of Online Games Towards The Study Habits of Senior High School Students of Maryknoll High School of Asuncion Inc. Survey Questionnaire

The document discusses a survey given to senior high school students about the effects of online games on their study habits. The survey contains questions about online game addiction, emotional benefits, need for escapism, cognitive skills, motivation, self-discipline, time management, and study environment.
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0% found this document useful (0 votes)
2K views6 pages

The Effects of Online Games Towards The Study Habits of Senior High School Students of Maryknoll High School of Asuncion Inc. Survey Questionnaire

The document discusses a survey given to senior high school students about the effects of online games on their study habits. The survey contains questions about online game addiction, emotional benefits, need for escapism, cognitive skills, motivation, self-discipline, time management, and study environment.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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The Effects of Online Games towards the study habits of Senior High School

students of Maryknoll High School of Asuncion, Inc.

Name (Optional):
________________________________________________________________

To the rater;

Hereunder are the items concerning the effects of online games towards the
study habits of senior high school students of Maryknoll High School of Asuncion,
Inc.

Rest assured that whatever answer you indicate in this questionnaire will not
affect your grade in any subject and will not be used against you. The results of this
survey will be treated with utmost confidentiality.

Your honest and sincere assessment is needed in connection with the


researcher’s study entitled: The Effects of Online Games Towards the Study Habits
of Senior High School students of Maryknoll High School of Asuncion, Inc.

Part l.

Online Games

Directions: Check (/) the column provided beside each number, which you think
answers the statement that speaks about you as a student. Use this scale as a guide
in choosing your answers.

Rating Scale Descriptive Equivalent Interpretation

5 This means that the indicator


Strongly Agree embodied is observed or
performed all the time.

4 Agree This means that the indicator


embodied is observed or
performed most of time

3 Neither Agree or Disagree This means that the indicator


embodied is observed or
performed on some
occasions.
2 This means that the indicator
Disagree embodied is observed or
performed in a few instances..

1 Strongly Disagree This means that the indicator


embodied is never observed
or performed at all.

Online Games
Addiction to Playing Online Games
5 4 3 2 1
As a student…..
1. Finding ways to play online games is a must.

2. Spending my whole night playing online games

3. Spending a longer time playing online games is better


than studying or doing assignments.
4. Deliberating, and visualizing on playing online games
all day long
5. Playing online games can lead to forgetting or
neglecting important activities (e.g. class, study,
homework)
Emotional Benefits
As a student….

1. Mood management, enhance the positive feelings

2. Sources of inspiration and connectivity

3. Playing Increase commitment and achievement, and


higher self-esteem
4. Promote relaxation, and ward off anxiety

5. Dealing with frustration and anxiety in adaptive ways

Need For Escapism


As a student…
1. Playing games can avoid thinking about some of real-
life problems or worries
2. Playing games in order to relax from the day’s work
or study stress
3. Escaping from real world problem by playing games

4. Coping depression through playing games

5. Lessen loneliness by playing games

Cognitive Skills
As a student…

1. Faster and more accurate attention allocation

2. Allocate resources more efficiently

3. Filter out irrelevant information more effectively

4. Enhance memorization, analytical skills, past experience,


and intuitions

5. Improve problem-solving skills, collaboratively

Part II.

Study Habits
Directions: Check (✓) the column provided beside each number, which you think answers
the statement that speaks about you as a student. Use this scale as a guide in choosing your
answers.

Rating Scale Descriptive Equivalent Interpretation

5 Always This means that the item


embodied is observed at all
times.

4 Often This means that the item


embodied is observed most of
the time.

3 Sometimes
This means that the item
embodied is observed
sometimes.

2 Seldom
This means that the item
embodied is observed in a few
instances.

1 Never This means that the item


embodied is not observed at all

Study Habits
Motivation 5 4 3 2 1
As a student…..

1. I am motivated to prepare, train hard and make


personal sacrifices to achieve excellence.
2. I am motivated to prepare, train hard and make
personal sacrifices to achieve excellence.
3. It is beneficial in identifying life skills and determining
my career direction
4. It stimulated me because it developed my skills and
cognitive abilities.
5. Online gaming helps me to become physically and
mentally active that is why I like
Self- Discipline
As a student…

1. It helps me develop better time management skills

2. I became prepared thoroughly, show discipline and


stay with my plan
3. I became prepared thoroughly, show discipline and
stay with my plan
4. I possess strong principles, behave ethically and
show sportsmanship.
5. I became more responsible for my academic work

Time Management
As a student….

1. I prioritize my college works than other things/works

2. I spend more time in studying

3. I do assignments and study at home

4. I do advance reading during vacant time

5. I prepare assignments before the final submission time

Study Environment
As a students….

1. My place of study is clean and my supplies are within


reach
2. My place of study is quiet and comfortable

3. I study with radio, record player or TV.


4. I prefer to study alone.

5. I study continuously without standing, walking, taking


snacks, TV and phone calls/messages.

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