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Human Computer Interaction: Lab Report # 04

This lab report discusses learnability in human-computer interaction. The student conducted an experiment to test learnability using a simulator they created in Microsoft Visual Studio. The experiment presented participants with pairs of letters, colors, or images and recorded their reaction time in indicating whether the items were the "same" or "different". Observations showed that reaction time was faster when items could be judged visually versus relying on name or memory. Graphs were displayed after each part of the experiment to analyze learnability. The lab helped the student learn about how information is coded and retained in short-term memory.

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0% found this document useful (0 votes)
33 views8 pages

Human Computer Interaction: Lab Report # 04

This lab report discusses learnability in human-computer interaction. The student conducted an experiment to test learnability using a simulator they created in Microsoft Visual Studio. The experiment presented participants with pairs of letters, colors, or images and recorded their reaction time in indicating whether the items were the "same" or "different". Observations showed that reaction time was faster when items could be judged visually versus relying on name or memory. Graphs were displayed after each part of the experiment to analyze learnability. The lab helped the student learn about how information is coded and retained in short-term memory.

Uploaded by

malik shahzaib
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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HUMAN COMPUTER INTERACTION

LAB REPORT # 04

Submitted To:

Ma’am Iram Abdullah

Submitted By:

Wajeeha Anum

Reg No:

17-CS-077

Dated:

October 17th, 2020


Lab #04

LEARNABILITY IN INTERFACES

Objectives:

• To learn about the concept of learnability in HCI.


• To create a simulator for testing learnability.
Software tools:

• Microsoft Visual Studio


Theory:
Short Term Memory:

Short-term memory (STM) is the capability of holding information in mind in active, readily
available state for a short period of time. The duration of short-term memory is in the order of
seconds.

Duration:

The contents in STM spontaneously decay over time. Thus to retain information for longer time,
the information must be periodically repeated or rehearsed.

Capacity:

Experiments have shown that STM has a limited capacity to remember 7+/-2 chunks of
information at a time. This limit is called memory span. In a memory span test, the experimenter
presents lists of items (e.g. digits or words) of increasing length. An individual span is determined
as the longest list length that he or she can recall in the given order for at least half of the times.

Chunking:
Chunking is a process by which you can expand your ability to remember things in STM.
Chunking means organizing information into meaningful groups. Average person can retain only
about four different chunks(units) in short-term memory at a time

Procedure:
Task 01:

Design an application that shows two alphabets side by side (see the figure below). User will be
asked to indicate by pressing a button whether the two alphabets are Same or Different. User’s
reaction time for pressing the button will be recorded.

Following table shows the correct responses

Condition Examples Correct


Response
Visual and name match A A Same
Name match A a Same
Visual and name mismatch A T Different
Visual and name mismatch A t Different

Observations to be noted

Your application will observe that the reaction time for the second condition ( A a ) will be more
than for the first ( A A ). This is because identical letters (A A) are judged by their visual
characteristics while letters having the same name but different shape (A a ) are compared by their
verbal characteristics. Thus the A A match was made on the basis of physical (visual
code) and so the response time is less. Thus coding of information in STM is first visual and
then based on name.

In case when alphabets


are shown after a time delay of few seconds the name coding takes over the visual co
ding and hence the difference in response time for A A and A a is very less.

The experiment has three sub parts.


(a) Character Set
(b) Color Set
(c) Image Set

A graph should be displayed after each sub-experiment.


a) Character Set:
b) Colors Set:
c) Image Set:
Conclusion:
In this lab we learned about learnability and we implemented a simulator that checks the users
learnability.

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