HUMAN COMPUTER INTERACTION
LAB REPORT # 04
Submitted To:
Ma’am Iram Abdullah
Submitted By:
Wajeeha Anum
Reg No:
17-CS-077
Dated:
October 17th, 2020
Lab #04
LEARNABILITY IN INTERFACES
Objectives:
• To learn about the concept of learnability in HCI.
• To create a simulator for testing learnability.
Software tools:
• Microsoft Visual Studio
Theory:
Short Term Memory:
Short-term memory (STM) is the capability of holding information in mind in active, readily
available state for a short period of time. The duration of short-term memory is in the order of
seconds.
Duration:
The contents in STM spontaneously decay over time. Thus to retain information for longer time,
the information must be periodically repeated or rehearsed.
Capacity:
Experiments have shown that STM has a limited capacity to remember 7+/-2 chunks of
information at a time. This limit is called memory span. In a memory span test, the experimenter
presents lists of items (e.g. digits or words) of increasing length. An individual span is determined
as the longest list length that he or she can recall in the given order for at least half of the times.
Chunking:
Chunking is a process by which you can expand your ability to remember things in STM.
Chunking means organizing information into meaningful groups. Average person can retain only
about four different chunks(units) in short-term memory at a time
Procedure:
Task 01:
Design an application that shows two alphabets side by side (see the figure below). User will be
asked to indicate by pressing a button whether the two alphabets are Same or Different. User’s
reaction time for pressing the button will be recorded.
Following table shows the correct responses
Condition Examples Correct
Response
Visual and name match A A Same
Name match A a Same
Visual and name mismatch A T Different
Visual and name mismatch A t Different
Observations to be noted
Your application will observe that the reaction time for the second condition ( A a ) will be more
than for the first ( A A ). This is because identical letters (A A) are judged by their visual
characteristics while letters having the same name but different shape (A a ) are compared by their
verbal characteristics. Thus the A A match was made on the basis of physical (visual
code) and so the response time is less. Thus coding of information in STM is first visual and
then based on name.
In case when alphabets
are shown after a time delay of few seconds the name coding takes over the visual co
ding and hence the difference in response time for A A and A a is very less.
The experiment has three sub parts.
(a) Character Set
(b) Color Set
(c) Image Set
A graph should be displayed after each sub-experiment.
a) Character Set:
b) Colors Set:
c) Image Set:
Conclusion:
In this lab we learned about learnability and we implemented a simulator that checks the users
learnability.
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