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Unkillable Character Build Guide

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100% found this document useful (2 votes)
567 views5 pages

Unkillable Character Build Guide

Uploaded by

Jeffrey Witty
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Unkillable

D&D Character Build Guide

A 1st-20th level build guide


suitable for any level of play

Not for resale. Permission granted to print or photocopy this document for personal use only. UNKILLABLE 1
Unkillable
D&D Character Build Guide

A 1st-20th level build guide suitable for any level of play

Writing: Doug Vehovec


Editing: Doug Vehovec
Layout and Design: Doug Vehovec

DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers
League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their
distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized
use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast.

©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe,
4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK.

2 UNKILLABLE Not for resale. Permission granted to print or photocopy this document for personal use only.
Proficiencies
They can't be stopped! Armor: None
Adventuring is a dangerous vocation. Facing ter- Weapons: Daggers, darts, slings, quarterstaffs,
rible monsters and nefarious villains puts heroes light crossbows
in life or death situations on the regular. This un-
killable adventurer takes advantage of every trick Tools: None
they can to keep the grim reaper at bay. Saving Throws: Constitution, Charisma
Skills: Arcana, Persuasion
— Nerdarchy
Languages: None
Start to finish
Step 3 — Ability Scores
We know how rare it is to complete a 1st-20th STR DEX CON INT WIS CHA
level campaign and how often players partici- 8 (-1) 14 (+2) 11 (+0) 11 (+0) 14 (+2) 14 (+2)
pate in one shots and campaigns that might only
reach 10th level or so. When we create these
guides we focus on making them fun, interest-
Step 4 — Background
ing, useful and effective from the start. You won't
find characters who only "get good" at certain Acolyte
levels — these CBGs hit the adventuring road Skills: Insight, Reigion
with the abilities they need to thrive and quickly
Languages: Elvish, Dwarvish
develop a reliable collection of features that only
continue to get better as they gain experience.
Something instilled intense curiosity about the
afterlife in this character well before they became
Step 1 — Race an adventurer. Seeking answers to questions
about life and death led them to explore several
Half-orc faiths to gain different perspectives and points of
When it came to choosing a race there were only view.
two possibilities. One of them mitigates some
damage. The other one gets a free death ward
effect. This is the unkillable character's whole
Step 5 — Class and Level Progression
schtick right off the bat so the half-orc was a no Choice options that are of particular importance
brainer. But we can use this to inform the char- to this character’s effectiveness are in bold.
acter's journey too. What forces keep this adven- Level Class Gains
turers going and stubbornly refuse to let them
1 Sorcerer Sorcerous Origin — Shadow
pass on?
Magic, Eyes of the Dark,
Strength of the Grave,
Spells
Proficiencies
2 Cleric Divine Domain — Grave,
Skills: Intimidation Circle of Mortality, Eyes of the
Languages: Common, Orc Grave, Spells
3 Cleric Channel Divinity — Path to
the Grave
Step 2 — Class
4 Cleric
1st level
5 Cleric Ability Score Improvement —
Start with Sorcerer
Wisdom +2
This character gets things started with a con-
6 Cleric
nection to the balance of life and death extend-
ing beyond their natural relentlessness to sur- 7 Cleric Sentinel at Death's Door
vive and into the dark realm of the Shadowfell. 8 Cleric Spell — Death Ward
More than sheer ferocity keeps this adventurer
9 Monk Martial Arts, Unarmored
on their feet. But this same arcane power gives
Defense
them a glimpse of the grave and from here they'll
seek out further answers to the mysteries of life 10 Monk Ki, Unarmored Movement
and death.
Not for resale. Permission granted to print or photocopy this document for personal use only. UNKILLABLE 3
11 Monk Monastic Tradition — Way of D&D Encounters
the Long Death, Deflect • The Roper Wrangler Monster BFF Series
Missiles
• Kobold Cavalry Encounter
12 Monk Slow Fall, Ability Score
Improvement — Constitution +2 • The Hag's Apprentice Encounter

13 Monk Extra Attack, Stunning Strike • Druid Circle from the Beyond

14 Monk Hour of Reaping, Ki-Empowered Other Character Guides


Strikes • Mind Breaker Paladin Character Build Guide
15 Monk Evasion, Stillness of Mind • Zen Archery Master Character Build Guide
16 Monk Ability Score Improvement — • Sewer Ninja Tortle Character Build Guide
Wisdom +2
• Nature Possessed Warforged Character Build Guide
17 Monk Unarmored Movement
• Scaled Skald Character Build Guide
Improvement
• Quick Strike Character Build Guide
18 Monk Purity of Body
• Night Parade Character Build Guid
19 Monk Mastery of Death
• Combat Medic Character Build Guide
20 Monk Ability Score Improvement —
• Ultimate Duelist Character Build Guide
Wisdom +2
• Path of Justice Barbarian Character Build Guide
• Ultimate Spell Duelist Character Build Guide
Conclusion • Extreme Adventurer Character Build Guide

A selection of useful abilities coupled with magic • Whirling Devish


and martial prowess ensure this character sticks • Library Agent Character Build Guide
around for a long, long time. It would take a seri-
• Shadow-Haunted Rogue
ous concerted effort to put this unkillable adven-
turers down for the count. But the bigger ques- • Flesh Render Character Build Guide
tion is what drives and motivates this character • Stealer of Souls (Hexadin) Character Build Guide
to seek out every disclipline they can to ward off
• Spell Savant Character Build Guide
death?
• Master of Undeath Character Build Guide

Final Ability Scores • Champion of the Wild Characters Build Guide


• Adopted Trash Panda Character Build Guide

STR DEX CON INT WIS CHA • Illusion Warrior Character Build Guide

10 (+0) 14 (+2) 14 (+2) 11 (+1) 20 (+5) 14 (+2) • Storm Herald Character Build Guide
• Hell's Enemy Character Build Guide
• Purveyor of Peace Character Build Guide
Proficiencies
• Beast Binder Character Build Guide
Armor: Light Armor, Medium Armor, Shields
• Ultimate Gladiator Character Build Guide
Weapons: Shortsword, Simple Weapons
• Slayer of Evil Character Build Guide
Tools: None
• Witch Doctor Character Build Guide
Saving Throws: Constitution, Charisma
• Drunken Tactician Character Build Guide
Skills: Arcana, Insight, Intimidation, Persuasion,
• Centaur Templar Character Build Guide
Relgion
• Real Heal Bot Character Build Guide
Languages: Common, Dwarvish, Elvish, Orc
• Holy Paragon Character Build Guide

Further Resources
• Mystic Seer Character Build Guide
• Indomitable Defender Character Build Guide
We discuss character creation, roleplaying tips • Hypnotist CBG
and more in a video on the Nerdarchy YouTube
channel here. In the video description, you can • Mage Slayer of the Fey Court CBG
find a link to this character build on D&D Beyond. • Deadshot Sniper CBG

• Tiniest Wrestler CBG

4 UNKILLABLE Not for resale. Permission granted to print or photocopy this document for personal use only.
For Dungeon Masters
Cursed or Blessed? The gods chose this half-orc
for some mysterious purpose. Is it for amuse-
ment? Cruelty? The Unkillable sought a fair and
honest death but divine interference refuses to
let them move on.

Unkillable
Medium humanoid (half-orc), any alignment
Armor Class 23 (plate armor)
Hit Points 204 (24d8 +96)
Speed 30 ft.

STR DEX CON INT WIS CHA


18 (+4) 10 (+0) 18 (+4) 11 (+0) 20 (+5) 15 (+2)
Saving Throws CON +10, WIS +11
Skills Insight +11, Intimidation +8, Relgion +6
Damage Immunities Poison
Condition Immunities Disease, Poisoned
Senses passive Perception 14
Languages Common plus up to two other languages
• The target must succeed on a DC 19 Strength
Challenge 17 (18,000 XP)
saving throw or drop one item it is holding (Unkill-
Proficiency Bonus +6 able's choice).
• The target must succeed on a DC 19 Dexterity sav-
Legendary Resistance (2/Day). If the Unkillable fails a ing throw or be knocked prone.
saving throw it can choose to succeed instead. • The target must succeed on a DC 19 Constitution
saving throw or be stunned until the end of the
Unkillable’s next turn.
Unkillable Defense. The Unkillable's AC includes its
Wisdom modifier.
Reaction
Unkillable Endurance (1/Day). When the Unkillable is re- Unkillable Resilience (Recharge 5-6). When the
duced to 0 hit points it can drop to 1 hit point instead. Unkillable takes damage, it can use its reaction to roll
a d12. Add its Constitution modifier to the number
rolled, and reduce the damage by that total.
Unkillable Fortitude. If damage reduces the Unkillable
to 0 hit points, it must make a Constitution saving
throw with a DC of 5 + the damage taken, unless the Legendary Actions
damage is from a critical hit. On a success, the Unkill-
able drops to 1 hit point instead. The Unkillable can take 2 legendary actions, choosing
from the options below. Only one legendary action
option can be used at a time and only at the end of
Actions another creature’s turn. The Unkillable regains spent
legendary actions at the start of its turn.
Multiattack. The Unkillable attacks three times using
its unarmed strike.
Quick Step. The Unkillable moves up to its speed
without provoking opportunity attacks.
Unarmed Strike. Melee Weapon Attack: +10 to hit,
reach 5 ft., one target. Hit: 12 (1d10 + 4) bludgeoning
damage. If the target is a creature, the Unkillable Unarmed Strike (Costs 2 Actions). The Unkillable
can choose one of the following additional effects: makes one unarmed strike.

Not for resale. Permission granted to print or photocopy this document for personal use only. UNKILLABLE 5

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