A New Toy Story Stem Unit Plan Yr 3 42
A New Toy Story Stem Unit Plan Yr 3 42
STEM Understanding
STEM Learning design refers collectively to the science, technology and mathematical learning areas, engineering as a process to design, construct and maintain systems,
and a cross-disciplinary approach to learning that increases student disposition in STEM related fields and their development of skills collaborative problem solving, creative
thinking and critic al analysis.
A STEM Learning approach provides opportunities to investigate science, technology, engineering and mathematical concepts and thinking in a range of contexts and
combinations, and the skills, dispositions and processes needed to refine, produce and share ideas.
STEM Learning challenges traditional delivery and assessment methods, exploring new ways of sharing content and identifying evidence of learning.
STEM Learning Design – adapted from the resource provided by Project Officers Yvette and Peter on HLG STEM Day 1
By the end of Year 3, students recognise the By the end of Year 3, students use their Year 3/4 Achievement Standard
connection between addition and subtraction understanding of the movement of Earth, By the end of Year 4, students explain how
and solve problems using efficient strategies materials and the behaviour of heat to suggest products, services and environments are
for multiplication. They model and represent explanations for everyday observations. They designed to best meet needs of communities
unit fractions. They represent money values in group living things based and their environments. They describe
various ways. Students identify symmetry in the on observable features and distinguish them contributions of people in design
environment. They match positions on maps from non-living things. They describe how they and technologies occupations. Students
with given information. Students recognise can use science investigations to respond to describe how the features of technologies can
angles in real situations. They interpret and questions. be used to produce designed solutions for each
compare data displays. Students use their experiences to identify of the prescribed technologies contexts.
Students count to and from 10 000. They questions and make predictions about scientific Students create designed solutions for each of
classify numbers as either odd or even. They investigations. They follow procedures to the prescribed technologies contexts. They
recall addition and multiplication facts for collect and record observations and suggest explain needs or opportunities and evaluate
single-digit numbers. Students correctly count possible reasons for their findings, based on ideas and designed solutions against
out change from financial transactions. They patterns in their data. They describe how safety identified criteria for success,
continue number patterns involving addition and fairness were considered and they use including environmental
and subtraction. Students use metric units for diagrams and other representations to sustainability considerations. They develop and
length, mass and capacity. They tell time to the communicate their ideas. expand design ideas and communicate these
nearest minute. Students make models using models and drawings including
of three-dimensional objects. Students conduct annotations and symbols. Students plan and
chance experiments and list possible sequence major steps in design and
outcomes. They conduct production. They identify
simple data investigations for categorical ***Alternative science focus can be to appropriate technologies and techniques and
variables. investigate the properties of materials used for demonstrate safe work practices
toys, with links to sustainability and the use of when producing designed solutions.
plastics.
By the end of Year 4, students choose By the end of Year 4, students apply Year 3/4 Achievement Standard
appropriate strategies for calculations involving the observable properties of materials to By the end of Year 4, students explain how
multiplication and division. They recognise explain how objects and materials can be used. products, services and environments are
common equivalent fractions in familiar They describe how contact and non-contact designed to best meet needs of communities
contexts and make connections forces affect interactions between objects. and their environments. They describe
between fraction and decimal notations up to They discuss how natural processes and contributions of people in design
two decimal places. Students solve simple human activity cause changes to Earth’s and technologies occupations. Students
purchasing problems. They identify and explain surface. They describe relationships that assist describe how the features of technologies can
strategies for finding unknown quantities in the survival of living things and sequence key be used to produce designed solutions for each
number sentences. They describe number stages in the life cycle of a plant or animal. of the prescribed technologies contexts.
patterns resulting from multiplication. Students They identify when science is used to Students create designed solutions for each of
compare areas of regular and irregular shapes understand the effect of their actions. the prescribed technologies contexts. They
using informal units. They solve problems Students follow instructions to identify explain needs or opportunities and evaluate
involving time duration. They interpret investigable questions about familiar contexts ideas and designed solutions against
information contained in maps. Students and make predictions based on prior identified criteria for success,
identify dependent and independent events. knowledge. They describe ways to conduct including environmental
They describe different methods investigations and safely use equipment to sustainability considerations. They develop and
for data collection and representation, and make and record observations with accuracy. expand design ideas and communicate these
evaluate their effectiveness. They use provided tables and column graphs to using models and drawings including
Students use the properties of odd and even organise data and identify patterns. Students annotations and symbols. Students plan and
numbers. They recall multiplication facts to 10 x suggest explanations for observations and sequence major steps in design and
10 and related division facts. Students locate compare their findings with their predictions. production. They identify
familiar fractions on a number line. They They suggest reasons why a test was fair or appropriate technologies and techniques and
continue number sequences not. They use formal and informal ways to demonstrate safe work practices
involving multiples of single digit numbers. communicate their observations and findings. when producing designed solutions.
Students use scaled instruments to measure
temperatures, lengths, shapes and objects.
They convert between units of time. Students ***Alternative science focus can be to
create symmetrical shapes and patterns. They investigate the properties of materials used for
classify angles in relation to a right angle. toys, with links to sustainability and the use of
Students list the probabilities of everyday
plastics.
events. They construct data displays from
given or collected data.
Can some toys be played with by everyone? (Use example of lego- Can o Students compare the graph they have with the person next
any gender or age play with this toy?) to them. Does the person next to you have any information
you need to your graph to make sense?
Collect old toys from second-hand shops. Deconstruct the toys to o Create a list of features that graphs should have.
explore how they work.
Create a bar graph together as a class.
Students independently create a bar graph. Analyse graph: What
does the graph tell us? What doesn’t the graph tell us? eg. Does
the graph tells us how many people were surveyed in the class?
Does the graph tell us how many people were away on that day?
Science – Friction
Experiment: roll balls made from different materials down a slide.
Students write a hypothesis, record the time it takes for the ball to
reach the end of the slide. Discuss what the data shows. Pose the
question: Why did some balls roll faster down the slide than others?
Detergent on gloves
STEM skill focus: critical and creative thinking
For each game, tell students to rub their hands together and describe
how it feels. Students compare the friction of their bare hands,
disposable gloves and detergent on gloves.
Revisit the question that was posed last lesson: Why did some balls
roll faster down the slide than others?
Students use words and diagrams to explain how forces (including
friction) affected the speed of the rolling balls.
3 Research, connections to Aboriginal and Torres Strait Islander history Maths- analysing product research data
and cultures (Australian Curriculum Cross Curriculum Priority): Analyse graphs through comparing different data sets of product
Last week we discussed what toys have in common and how they are research. For example, different groups could have collected data for
different. different year levels or different classes. Students identify the
o How do you think toys have changed over time? similarities and differences between the data sets and explain how
o Will some toys always be popular or are some toys a ‘gimmick’? the results can inform their product design.
o Do you play with the same toys as your parents did?
o Have kids always played with toys? Science- identify forces and friction used in toys
o What about kids who lived 50,000 years ago did they play with Students play games in groups, then rotate to the next group.
toys?
Some games could include:
Students go on the following website and answer questions: Marbles, dominos, ten pin bowling, soccer, cricket, lego (cars and
https://australianmuseum.net.au/australian-aboriginal-toys blocks).
http://www.samuseum.sa.gov.au/collections/digital-
collections/australian-aboriginal-culture Students explain at least one example they observed for each of the
See appendix 3 for recording sheet. following:
push force
STEM skill focus: critical and creative thinking pull force
gravity
friction
Designed by: Brianna Laxton www.briannalaxton.blog
7
4 Develop possible solutions: Science- further explore devices that can enable toys to have moving
Each student comes up with 3 ideas for a toy. Each idea has: parts.
1. Labelled diagram
2. Appropriate for children aged: Students explore and ‘play’ with pneumatics (syringes and tubes),
3. How will it be used? magnets and pulleys. While students are doing this activity, they need
to consider:
STEM skill focus: Problem Solving 1. What forces are being used?
2. How could this device be used to create a moving toy?
5 Select a promising solution Science- forces in students’ toy design, Summative Assessment
In groups of 3, students share their ideas. Students need to decide on In the STEM in Action lesson, students worked in groups to decide on
one shared design. It must include one idea from each person. a toy design.
7 Evaluate, Redesign Further STEM enabling lessons may occur, stimulated by students’
Students provide peer feedback. Students have post-its of two questions, misconceptions revealed in the STEM design process, or to
different colours. develop skills or knowledge required for their toy design.
Colour 1: What is good about the toy/design?
Colour 2: How could the toy/design be improved?
Continued:
Teacher takes observational notes to inform final assessment, with a
focus on student participation, student understanding of the purpose
of the technology (ie. what ‘need’ is the toy meeting and how) and the
target audience/consumer, as well as collaboration and team work
skills.
8 Build: Complete building of prototype Further STEM enabling lessons may occur, stimulated by students’
questions, misconceptions revealed in the STEM design process, or to
Continued: develop skills or knowledge required for their toy design.
Teacher takes observational notes to inform final assessment, with a
focus on student participation, student understanding of the purpose
of the technology (ie. what ‘need’ is the toy meeting and how) and the
Designed by: Brianna Laxton www.briannalaxton.blog
9
Appendices
Appendix 1
Thailand Sweden
Malaysia India
Morocco Nicaragua
Egypt Zambia
Lebanon Australia
Zanzibar Zanzibar
Mexico Italy
Indonesia USA
Appendix 3
Did you make any changes to your initial design during the ‘building’ stage? What were the changes? Why did you make those changes?
Are you using any of the ideas from your peer feedback in your re-design?
It Works!
Toy works how it is meant to. A child would easily be able to understand how the
toy is used.
Meets Purpose
Toy meets a need and helps a child to learn and/or experience enjoyment.
Attractive
Toy is extremely well-put together. It looks like a professional and/or
manufactured toy, with no obvious weaknesses or mistakes. A child would want
to play with this toy.
Age Appropriate
A child who was given this toy in the age range could successfully use this toy.
Collaborative Thinking
I listened to other group members ideas and shared my ideas. Our toy design
includes ideas from all group members.
Team Work
I did my share of the workload. I communicated clearly with the other group
members. I had a positive attitude and was encouraging towards other group
members.
Appendix 8 continued
Australian Academy of Science (2012) Primary Connections: Smooth Moves Physical Sciences Year 4, Australian Academy of Science, Canberra.
Favourite Pets of Students in Room 24, Favourite Pets of Students in Room 24,
The Pines School. The Pines School.
1 cake = 1 student
4
Number of Students