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SE Questions 1

Based on the burn-down graph provided: - The team planned to complete 45 story points worth of work during the iteration (the horizontal line at 45 points) - At the end of each day, the team has completed more work, reducing the remaining work (the downward sloping line) - At the end of the iteration, the remaining work line intersects 0 points remaining - This means that by the end of the iteration, the team completed all 45 planned points of work Therefore, the team finished the iteration on schedule according to their original plan. They were neither ahead nor behind schedule.

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AKSHAY MANCHEKAR
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0% found this document useful (0 votes)
51 views

SE Questions 1

Based on the burn-down graph provided: - The team planned to complete 45 story points worth of work during the iteration (the horizontal line at 45 points) - At the end of each day, the team has completed more work, reducing the remaining work (the downward sloping line) - At the end of the iteration, the remaining work line intersects 0 points remaining - This means that by the end of the iteration, the team completed all 45 planned points of work Therefore, the team finished the iteration on schedule according to their original plan. They were neither ahead nor behind schedule.

Uploaded by

AKSHAY MANCHEKAR
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 22

Multiple-Choice Questions:

1. What often-false assumption does the waterfall model made about requirements specifications?

a. Specifications are predictable

b. Specifications are stable

c. Specifications have low change rates

d. All of the above

e. None of the above

2. True or false? It is better to discover defects later in the development process. That way, you can have
more of the system finished before you worry about fixing things.

a. True

b. False

3. An empirical process model iterates between…

a. … feedback and adaptation

b. … design and implementation

c. … requirements gathering and design

d. … user studies and testing

e. None of the above

4. True or false? In iterative software development, it is recommended that iterations be 3 to 6 months in


length.

a. True

b. False
5. If your project has unstable requirements (i.e., that are prone to change), you should use a waterfall
process model.

a. True

b. False

6. In iterative development, how long should an iteration generally be?

a. 1 week

b. 2–6 weeks

c. 2–4 months

d. 6 months to a year

e. None of the above

7. Which of the following is meant by a software development process?

a. A running instance of a program; for example, a UNIX process is a softw. devel. process

b. Something developers do to accomplish a goal during a project; for example, planning poker
is a softw. devel. process for estimation

c. Something developers use to accomplish a goal during a project; for example, Subversion is a
softw. devel. process for configuration management

d. A structure imposed on the development of a software product; for example, developing it-
eratively and incorporating best practices might be ingredients in a softw. devel. process

e. None of the above

8. Which one of the these is a bad length for an iteration?

a. 1 week
b. 2 weeks
c. 4 weeks
d. 6 weeks
e. All of the above
9. Which one of these is appropriate in an agile and iterative development process?
a. Gather a complete set of requirements before designing/building anything.
b. Implement the backend of the system first—that is, before implementing the frontend func-
tionality with which users interact.
c. Generate and maintain complete, detailed design documents, which comprehensively model
all aspects of the design.
d. Implement the system incrementally, building it up bit by bit.
e. Test the code at the end, after the system has been completely implemented.

10. Which of the following is not an agile value?

a. Individuals and interactions over processes and tools

b. Working software over comprehensive documentation

c. Customer collaboration over contract negotiation

d. Responding to change over following a plan

e. None of the above (i.e., all are agile values)

11. Which of the following problems does iterative development directly address?

a. Design erosion

b. Unstable requirements

c. Program comprehension

d. All of the above

e. None of the above

12. Which type of process control model is appropriate for software development?

a. A “defined” process control model

b. An “empirical” process control model

c. A “remote” process control model

d. A “parallel” process control model

e. None of the above


13. In the _____ development process, the various phases of development are completed sequentially,
one after the other (e.g., gather all the requirements, then design the whole system, then implement
the whole system, and so on).

a. iterative

b. waterfall

c. agile

d. spiral

e. None of the above

14. True or false? In iterative software development, iterations should be 2 to 6 days in length.

a. True

b. False
Solutions:

1. d

2. b

3. a

4. b

5. b

6. b

7. d

8. a

9. d

10. e

11. b

12. b

13. b

14. b
Question:

Answer the following 3 related questions:

• What often-false assumption does the waterfall software engineering process make?
• Why does this false assumption cause considerable problems for waterfall?
• How does iterative development overcome these problems?
Solution:

Waterfall software development makes the false assumption that requirements are mostly stable and can
be known from the beginning.

This false assumption creates considerable problems for waterfall because the whole system may be de-
veloped before problems with the requirements are discovered. Furthermore, the later defects are discov-
ered in a software product, the more expensive they are to fix (the Defect Cost Increase (DCI) Principle).

Iterative development overcomes these problems by maintaining a tight feedback loop. That is, feedback
on the system is collected at regular intervals, revealing any problems early in the process when they are
less expensive to correct.
Multiple-Choice Questions:

1. Which of the following activities are not done by the developers?

a. US creation

b. US corrections

c. Set priorities of USs

d. Add Estimations

e. None of the above

2. In the agile development process taught in class, the development team estimates each user story and
decides the priority for each story.

a. True

b. False

3. Which of the following techniques is used for estimating effort?

a. Role playing

b. Blueskying

c. Planning poker

d. Observation

e. None of the above

4. T or F? The larger the estimate, the more likely it is to be accurate.

a. True

b. False

5. T or F? Planning poker uses the “wisdom of the single biggest expert” to estimate how long it will
take to implement user stories.

a. True

b. False
6. Who knows the value of a requirement and who knows the cost of implementing the requirement?
(The answer to this question motivates the need for certain developer-customer communications in
the development process covered in class.)

a. The developers know both the value and the cost of requirements

b. The customer knows both the value and the cost of requirements

c. The customer knows the value of requirements, and the developers know the cost

d. The developers know the value of requirements, and the customers know the cost

e. Both the developers and the customer know the value and the cost of requirements
Solutions:

1. c

2. b

3. c

4. b

5. b

6. c
Problem: Describe the process of iteration planning that we used in this course by writing 7 sentences.
Create each sentence by filling in 3 blanks with the following words/phrases. Fill in all blanks.

a. Blank #1: developer, customer


b. Blank #2: estimates, selects (for iteration), assigns (to developer), creates, prioritizes
c. Blank #3: tasks, user stories

__________________________ ________________________ ________________________ .

__________________________ ________________________ ________________________ .

__________________________ ________________________ ________________________ .

__________________________ ________________________ ________________________ .

__________________________ ________________________ ________________________ .

__________________________ ________________________ ________________________ .

__________________________ ________________________ ________________________ .


Solution:
Problem: All else being equal, which of the following USs most likely has the more accurate estimate?

Title: Animated Buttons Title: Review Flight


Description: Use jQuery to animate Description: A user will be able to
buttons. leave a review for a shuttle flight they
have been on.
Estimate: 2 days Estimate: 20 days
Solution:
Problem: What two things are wrong with the following series of steps?

1. First, the developers solicit user stories from the customer.

2. Next, the developers assign a priority level to each user story.

3. Next, the developers estimate the effort required to implement each user story.
Solution:
Problem: If your team planned to do 45 days worth of work, but it actually took them 50 days, what is
your team’s velocity?
Solution:
Problem: After your team chooses the USs to implement in an iteration, but before the team begins im-
plementing, what three things must the team do?
Solution:
Problem: Based on the following burn-down graph, did the team finish the iteration ahead of schedule,
behind schedule, or on schedule?
Solution:

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