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Operator’s Manual
ha DECISION DATA
COMPUTER CORPORATION
A Guide to the Operation of
8001 DATA RECORDER
8010 INTERPRETING DATA RECORDEROperator’s Manual
A Guide to the Operation of
8001 DATA RECORDER
8010 INTERPRETING DATA RECORDER
> DECISION DATA °
100 WITMER ROAD, HORSHAM. PENNA, 19044ii
DECISION DATA
DATA RECORDER OPERATOR'S MANUAL
‘This manual is a comprehensive guide to the operation of the 80 column data recorders
manufactured by Decision Data: the 8001 Data Recorder and the 8010 Interpreting Data
Recorder. It is a basic reference to be used by all levels of personnel. The first chapter pro-
vides a description of the 8001 and 8010 Data Recorders and an overview of the functions.
also introduces the basic 80 column card format and information coding, which should be
of particular assistance to those individuals who have no prior keypunching experience.
Since all data recorders built by Decision Data have been specifically designed with the
operator in mind, we are confident that in a short time you will prefer the Decision Data
tunits over any Keypunches of verifies that you have used in the past. Each of our machines
will allow you to operate at maximum speed and efficiency. You will find that you will make
fewer errors, encounter fewer delays and that, overall, the Devision Data machines are easier
to operate.
If you have any questions about the operation of Decision Data machines after reading this
‘manual, please ask your Decision Data Customer Representative, He will be most happy 10
assist you,
© Decision Data Computer Corporation 1973TABLE OF CONTENTS
CHAPTER ONE: GENERAL DESCRIPTION
'0 Columa Data Recorders
#0 Column Card
(CHAPTER TWO: FUNCTIONAL SECTIONS.
Electonics Cabinet
Mechanism
Operator Panel
Keyboard Switches and’ Keys
CHAPTER THREE: OPERATOR PROCEDURES
‘General
Programming the Data Recorder
{Loaing the Program :
Punch Suppress Programming
Print Edit Programming
‘Ausliary Duplicate Data
CHAPTER FOUR: SUPPLEMENTAL OPERATIONS.
‘Motor TimeOut
Mode Clear
Sticker Overiow
Stacking Master aad Deial Cad
Loading the Hoppers
Feeding 4 Single Card
Hopper Reverse
ating Moe Tha On Protas
Program Levels 5, 6.7, 8
Gangs Prosan Lot
Changing Programmed Duplisaie Daia
Blank Colum Verification
Zero Fill Blank Fill
Erase a Word
Read a Master Card
‘Checking Card Registration
CHAPTER FIVE: REPRODUCE and INTERPRET FUNCTIONS -
Inteodction
Reproduce
Inverpret
Reproduce and Tatepiet Under rogram Control
Reproduce/Gang Punch
Blank Card Itertiing
CHAPTER Sik: OPERATOR RECOVERY PROCEDURES
General
Read Check
Hopper
Stacker ©02)
Feed Check (Card iam)
Stacker, Feed Check (Card Jam)
Punch Check
Error
Error Change
Change
Revenfy
All Lights Out
(CHAPTER SEVEN: OPTIONAL FEATURES
Seli-Checking Numbers
Production Statstice
Interspersed Gangpunching
Inerface
Punch Check
Eight Program Levels
5I'Colume Cards
“Ten Key Reverse Numeric Keyboard
CHAPTER EIGHT: OPERATOR MAINTENANCE
‘Cleaning the Data Recorder
Ink Careiige Replacement
ft geeeeegree apee
iti8001 Data Recorder
8010 Interpreting Data Recorder
The ultimate in Data Recorder performance and operator convenience.1/ceENERAL DESCRIPTION
‘80 COLUMN DATA RECORDERS
Decision Data Computer Corporation manufactures two 80
column Data Recorders.
‘The 8001 Data Recorder can be used to keypunch, verify,
‘gangpunch, interfile and reproduce 80 column cards.
‘The 8010 Interpreting data Recorder has the same capabil-
ities as the $001 plus the additional features of printing
and interpreting,
Both the Data Recorders are programmable. Four standard
program levels and a special PRINT EDIT memory are
available (0 the user 10 store individual programs. Pro-
‘grams provide the user with the ability 10 automatically
Control such functions as data formatting, duplicating,
punch suppressing, skipping and print editing (8010)
Alter program cards have been prepared, they are ead into
selected program storage areas to enable the operator to se-
lect a program to assist in controlling the format for keying,
punching and/or printing (8010)
For a general description of the Data Recorder operations,
assume the operator has set the mode control to the
PUNCH mode of operation to keypunch a specific job as-
signment using the 8010 Interpreting Data Recorder. The
operator selects the stored program to be used and key-
punching begins under program control.
‘A blank card is fed into the visible wait station ofthe Data
Recorder and the column indicator visually displays the
number of the first column to be keyed. The operator keys
each character into electronic memory and the data is
stored until an entire card image has been completed, The
card is then moved into the punch/print station and is
punched and printed with the data stored in electronic
memory. The Data recorder then releases the completed
card into an output stacker and another blank card is fed
into the visible wait station, Electronic storage is im-
mediately available for keying the next card while the
previous card is being punched and printed.
‘Since data is stored in electronic memory before it is
punched and printed into a card, operator sensed keying
errors can be easily rekeyed prior to actual punching
of the card,
‘After the cards have been Keypunched, it is often necessary to
verify them. Verification is a key mode operation, similar to
keypunching and is performed to check the accuracy of the
‘cards that have been keypunched
{In most instances, the same program that was used to key:
punch the cards ean also be used to verify them, For a
‘Beneral description of the verification process, assume the
‘operator has set the mode control switch to VERIFY using
the same program as used in PUNCH mode, The punched
cards are placed in the primary hopper. A supply of blank
cards is placed in the secondary hopper to permit the Data
Recorder to automatically make a new card when an in-
ly punched card is detected during verification,
‘A punched card is fed through the read station where each
‘column is read into electronic memory; the card stops in the
Visible wait station and Key verification begins. As the oper
stor keys each column, the Data Recorder compares the
‘operator's keystrokes with the data stored in electronic
memory. If the comparison for each column is correct
the Data Recorder moves the punched card into the punch/
print station where it is punched with 1wo verify correct
Punches. The card is then released tothe fist output stacker.
When an error is detected in the stored data, the operator
keys the correct data into electronic memory aund completes
verification for that card image, The Data Recorder then
moves the incorrectly punched card from the wait station
and releases it to the second output stacker, thereby separat-
ing it from the verify correct cards. At the same time, &
blank card is fed from the secondary hopper into the
punch/print station, The Data Recorder automatically
makes a new card by punching and printing (8010) the
blank card with the corrected card image stored in elec-
tronic memory. The card is also punched with one verify
correct punch and released to the frst output stacker 10
maintain file sequence of the cards verified
‘Verification can continue for the next punched card as soon
as it has been fed into the visible wait station,
In addition to the operational overview above, this chapter
also provides a general description of the features which are
standard on the 8001 and 8010 Data Recorders. The Aucxi-
‘ary functions which can be operated on the 8001 and 8010
are presented in Chapter S. The Optional Features for both
the $001 and 8010 Data Recorders are described in Chap-
ter 7.
STANDARD FEATURES
The 8001 and 8010 provide the user with a number of
standard features, some of which are unique, to enable
‘operators to achieve new levels in eard production.
Movable 64 Character Keyboard
The keyboard is connected by a cable to the operator
panel. This allows the operator to adjust its position for
convenience and comfort. There are 3 keyboard switches,
19 function Keys,and 35 data keys, The data keys con:
tain 64 different characters, An audible feedback is pro-
vided to. the operator for each successful keystroke.
[As each Key is depressed, a click sound tells the opera-
tor that the Keystroke was entered into buffer memory.
If-not heard, the operator will know to restroke. Color
coding is used to differentiate data keys from function
keys. The home keys, A, S, D, F, J, K, and L are deeper
in depth to provide a sense of touch which differentiates
them from the other rows of keys.
Backspace
‘The backspace key permits the operator to backspace one
column at a time or to backspace continuously, column-by-
column, until the fist column ofthe field, or card is reached
11Right Adjust
‘The RIGHT ADJUST key is used to shift the data (usually
‘numeric) in a partially filled field tothe rightmost column(s)
of the field. eg, A field consists of columns I-12. The sum
829 for instaice, is keypunched in columns 1-3 of the field,
‘When the RIGHT ADJUST key is depressed, the Data Re-
corder automatically shift the number into columns 10-12
of the field thereby right adjusting the data into the
rightmost columns of the field.
“RA
‘The MINUS RIGHT ADJUST key is used to cause the
same uction as the RIGHT ADJUST key, but indicates
‘negative number amount field
Input Hoppers
Two inpur hoppers are provided. The primary hopper has
the capacity to hold 600 cards and is used to hold blank
‘cards of punched cards. The secondary hopper has the
capacity to hold 400 cards and is used to hold blank cards.
‘The HOPPER indicator will light when a card does not
arrive atthe read station within a specified period of time
‘once a card feed has been initiated. This alert the operator
to an empty hopper condition or a card miscfeed from the
hopper.
Output Stackers:
Two output stackers with a capacity to hold 400 cards each
are provided, Stacker | is normally used for single file
‘operations and stacker 2 is normally used for error cards
and program cards. Cards are stacked, face forward, in
proper ascending file sequence, When either stacker
becomes full, the STACKER indicator will light to alert
the operator to remove the cards from the full stacker.
Data Recorder Desk
‘The movable keyboard can be adjusted on the spacious desk
top for maximum comfort and convenience while providing
sulfcient work space for documents from which eards are
punched
Visible Wait Station
The 80 column card moves into the visible wait station after
it has been released from the input hopper and read by the
Data Recorder. The face ofthe card is almost totally visible
to the operator when performing any Data Recorder func-
tion,
Four Program Levels
‘The Data Recorder is a programmable machine and
provides four standard program storage areas for programs
Prepared by the operator. A job may require the use of one
program storage area or all of them, Four additional
Program levels are available as an option. See Chapter 7.
Print Edit (8010)
‘This nique feature permits the operator, under program
control to edit the data to be printed on a card. A special
memory area has been set aside to store PRINT EDIT
Programs. See Chapter 3
Punch Suppress (8010)
A special program area s provided for specifying columns in
‘which itis desired to suppress punching but still permit prin-
ting at the top of the card for the suppressed columns. See
Chapter 3.
Blank Card Interfiling
‘This operation permits the operator to produce a deck of
cards with blank card automatically interfiled behind each
card. See Chapter 5.
File Reproduction
‘This operation permits the operator to reproduce a card fle
automatically. There are several variations. of card
‘reproduction as deseribed in Chapter 5.
Interpreting (8010)
This feature permits interpreting of pre-punched data. As
the punches are read, the data is interpreted and printed
slong the op edge of the card which correspond to the
punched columns below. See Chapter 5
80 Column Card
‘An understanding of the 80 column card format and how
information is coded in the card is necessary to fully master
the operation of the Decision Data 8001 and 8010 Data
Recorders. This section describes the 80 column card and
the way data is recorded (punched or printed) on it by the
8001 or 8010 Data Recorder.
Card Format and Information Coding
Figure 1 shows an 80 column card. The card consists of 80
individual columas; each containing twelve rows or punch
positions, The 80 column card can have 80 characters
Punched into it.
‘80 Column Card Terms
AA special vocabulary has evolved to provide communication
terms for those people working with the 80 column card and
the Data Recorder. Some of the more common terms and
their definitions, as used in this manual, are presented in
Figure 1.2COLUMN
(LEADING)
Dee
12 EDGE
DECTSTON DATA COMPUTER CONPORATTON bid
mer war ona one 12
angan222244
99Qo939992909939833333333893892998399899939999999999
Ace ececa teen naecl
jenna azz7z227227222222222922222 70MM 2222222922282 22922822222
SssssPosssssssssBsssssBssssssssssssBssssssssssssBsssssssssss
sessesnse
COLUMNS:
Figure 1.1. 80-Column Card
TERM
DEFINITION
RECORDOR
‘A card which contains data relevant to one complete segment of information, (.e., A punched card containing
UNIT RECORD: | employee's time card data for payroll information. A record would contain the date, the employee's name, the
‘department number, and the number of hours worked each day),
FIELD:
The portion ofa record which contains a specific item of information or a group of information. (ie., The date
+ a field; the employee’s name afield; the department number a field, etc).
COLUMN:
‘The individual position within a record that contains one character of punched data. (Le,,The date; each digit
of the date represents one column of data),
aT:
One of the 12 possible punch positions within a column. The character in @ card column is represented by &
combination of bits (punches) commonly called a code. (i, The letter “A” is the combination of bits
(punches) 12 and 1. Figure 1.3 illustrates the bit (punch) positions for numeric, alphabetic and special char-
acters. Chapter 3, Figure 3.3 provides a definition of the punch code functions,
LEADING EDGE: | The left edge ofthe card (column 1) when itis face up
bur:
‘Automatic entry of duplicate data
SKIP:
Fast spacing which means the automatic entry of blanks.
Figure 1.2. 80-Column Card Vocabulary
1-3PRINTED DATA,
PUNCH
POSITIONS
PRINTED DAT
PUNCH
POSITIONS
PRINTED DATA
PUNCH
POSITIONS
NUMERIC CHARACTERS. ROW
Era
2
oecacen
wine
aapenannaaz27n222222222222222222222222222222292222222222222222222222222222222222
SEEEECESESSSEESESESES ESS GEES CESS ESSE EEEGESES ESSE ESSE ESCESCGEESE
puvaayama aay vagy ya aa yaag yaaa yaaa yaa y yaaa yaa aay rag 11a ITNT TAIT
ne sueueneoues
aassagenapsagso gays
esa
ALPHABETIC CHARACTERS Row
SCDEFGNT IKLRWOPGRS TUVWATE
12
1 u
senssosacenecccceet Serer eee eeeeteeeeeaettt
Row
acoesoseovonsosscoges00e0s0000000
socoascccoooogog ENN soo coef osevcccocesccsa00e:
MUN gpriiatiaarieciagiearannr yay
Wevnn np ng 2772227222222 2822222222222222222222222222222222222222222222222222222
3o9239929939399992999033933339239992393399399999393993993993929239999993399323
saBececateeceecataa
SesPsssssBsssssssPsssssBssssssssssssssssassssssssssssssussssssssssssssssssasssss
SUeOMSSSeGESSESGESESESSGBESSESSSESSScESEESSEESGESEERSS SESS EESE
MNP IMD MMb AABN
NOTE: SPACE= NO PUNCH
(0-8-2 = PUNCH DOES NOT PRINT
Figure 1.3. Punch Combinations2/ FUNCTIONAL SECTIONS
‘The Data Recorder consists of four functional sections: the
Electronics, the Mechanical Mechanism, the Operator
Panel and the Keyboard. This chapter provides a description
of each functional section and its respective location for
operator reference
ELECTRONICS CABINET
The electronic circuitry controls the operation of the Data
Recorder and is located, for the most part, inthe cabinet
below the table top. It consists of the power supply, wiring,
and logie control circuits. Three items of interest on the elec-
tronics cabinet are shown in Figure 2-1; power ON/OFF
switch, circuit breaker and chip bos,
ON/OFF Switch
This switch is pressed ON or OFF to apply power to, oF
remove power from, the Data Recorder. When the power
OPERATOR PANEL,
STACKER
ONE
KEYBOARD
switch is moved from the OFF position to the ON position,
& general clear signal will clear the logic and clear all
‘memory areas to blank, Ifthe program control switch is in
the PROG position, program level I will be selected for stor-
ing of data and the keyboard will be set to UPPER SHIFT.
Circuit Breaker
A circuit breaker is located on the front caver to the let of
the power switch. In the event the Data Recorder loses all
power and the power switch is ON, the circuit breaker
Stitch is pressed to restore the power.
Chip Box
Punched chad (or chips) from the cards fall into the chip
box. Under average conditions the chip box holds the chad
from one week of card punching. It should be emptied,
however, as frequently as the Data Recorder usage dictates.
VISIBLE WAIT
STATION
PRIMARY
a HOPPER
‘SECONDARY
HOPPER
POWER
ON/OFF
AND
CIRCUIT
BREAKER
CHIP BOX
Figure 2.1. 8010 Interpreting Data RecorderMECHANISM
‘The mechanism is comprised of the electromechanical func-
tional parts that are necessary for data recording: two input
hoppers. a read station, a visible wait station, @ punch sta-
tion, a print station (8010), two output slackers and a card
‘transport system, See Figure 2-2.
Two Input Hoppers
‘The input consists of primary hopper which holds 600
cards and a secondary hopper which holds 400 cards. A
hopper should not be loaded when cards are feeding from it
Cards are placed in either hopper, face forward, with the
‘column I edge tothe left. The front card is always the first to
feed from the primary hopper and the rear card i always the
First to feed from the secondary hopper.
Read Station
‘When Data Recorder operations begin, a card selected from
one of the hoppers aulomatically moves through the read
station where itis read column-by-column,
Visible Wait Station
After the card is read, it waits in the visible station where
‘almost all of the card surface is visible to the operator. The
keying operation begins. As the operator keys data on the
keyboard, itis stored in memory
Punch Station
When keying is completed, the card is released into the
punch station For punching,
During PUNCH operations, the card advances through the
Punch station two columns at a time. The card slews over
Fields that are not punched,
fmmcano pari
During VERIFY operations, the card moves through the
punch station as far as column 81, The Verify punch is add-
ed into column 81. See Figure 3-7.
Print Station
‘The card moves from the punch station into the print station
for printing (8010). All characters are printed along the top
of the card; each character represents the data punched in
the card column directly below it,
Two Output Stackers
‘The Data Recorder releases the cards into the stackers face
forward. There are two output stackers: Stacker | is normal-
ly used for single file operations; stacker 2 for error cards
and program cards. When either stacker becomes full, the
STACKER indicator lights on the operator panel. See
Chapter 6, Operator Recovery Procedures
Note: Cards should never be removed from the stackers
while cards are being fed from the input hoppers.
Under certain conditions, the two stackers are capable of
‘operating in an overflow manner: When stacker | 1 full
‘cards will automatically feed into stacker 2. See Chapter 4,
Stacker Overflow:
Card Transport System
‘The card transport system moves each card through the
mechanism. The card transport drive motor turns off when
the indicators STACKER or FEED CHECK light (see
Chapter 6, Operaior Recovery Procedures) of when the
Keyboard has not been used for approximately 20 seconds,
The transport motor drive automatically turns on again
when the STACKER or FEED CHECK condition is cor-
rected and the START switch is pressed, or when operations
resume at the keyboard
PRIMARY
HOPPER
(600 CARDS)
PRINT.
STACKER? STACKER 1
(400 CARDS) (400 CARDS) Ci
STATION
VISIBLE
wait
STATION
PUNCH
STATION
SECONDARY
HOPPER
(400 CARDS)
Figure 2.2. Mechanism SchematicOPERATOR PANEL
‘This section describes the switches and indicators which con-
‘ol most of the major operations of the Data Recorder.
Figure 2-3 illustrates the location ofthe various switches and
indicators
‘Stop/Reset Switch
‘This switch serves two purposes: It resets error indicators
‘which light on the operator panel and stops the automatic
Feeding of cards when the mode switch has been set for
REPRODUCE or INTERPRET.
Start Switch
‘This switch is primarily used to start PROG LOAD, RE-
PRODUCE, INTERPRET or INTERSPERSED GANG
PUNCH and INTERPRET operations. It also serves the
purposes of: I)Contributing to operating the stackers in an
overflow manner, and 2) to operating the input hoppers in
hopper reverse condition: See Chapter 4, Stacker
Overflow and Hopper Reverse. In addition itis used to
initiate the ON-LINE mode, See Chapter 7, Interface.
Mode Control Switch
This rotary dial mode switch is used to select one of five
modes of operation, as listed below. A second purpose is to
‘cause & mode clear. See Chapter 4, Mode Clear
PROG LOAD
Program Load is used when a program control card is to be
read into a selected program storage area.
PUNCH
This mode is used to perform keypunching
VERIFY
This mode is used to verify Keypunched cards.
REPRODUCE
This mode is used when a card file is to be reproduced,
INTERPRET (8010)
This mode is used when pre-punched cards are tobe printed,
Punch Suppress Switch (8010)
‘This spring-return toggle switch activates a PUNCH SUP-
PRESS program previously loaded into a program memory
4 when the program control switch on the keyboard isin the
PROG position. The PUNCH SUPPRESS indicator will
light and punching of cards is prevented on a column-by-
‘column basis depending on the program contro
Print Control Switch (8010)
This rotary dial switch contains five dial positions and is
used to select a type of print control
PRINT
This position is effective during the PUNCH, VERIFY
(remade cards), REPRODUCE and INTERPRET modes
of operation. When the PRINT position is set, the top ofthe
card is printed with the characters as punched in the
associated card columns below.
6 See
paint conraos ewiren—]
MODE CONTROL swiTcH
Figure 2.3. 8001, 8010 Operator PanelVER PRINT
‘The Verify Print is selected when Key verifying unprinted
cards. Data punched or verified by the Data Recorder is
printed on the upper portion of the card with the characters
as punched in the associated card columns below.
PRINT EDIT
When a PRINT EDIT program has been loaded into
program storage, this postion is selected to control printing
fon a columa-by-column bass.
VER PRINT EDIT
‘The Very Print Edit position performs the same function
as PRINT EDIT when key verifying unprinted cards,
OFF
This position is selected to prevent printing on cards.
Master/Detall Switch (Optional Feature 8001,
8010)
This switch is used to activate the Interspersed feature. See
Chapter 7 for a description of this feature.
‘On-Line Switch (Optional Feature 8001, 8010)
‘This togele switch connects the Data Recorder to a com-
puter interface and is activated by pushing the switeh to an
up (ON-LINE) position. When it is OFF, the Data
Recorder functions as 2 stand-alone machine.
Program Revert Switch
‘This rotary switeh selects program levels | through 8 (5
thru 8 are optional) and includes 2 NONE position. When.
this switch is set to a program number (level) and the
"program control” switch on the keyboard isin the PROG.
position, the program level selection will revert to the pro-
‘Bram originally selected by the program revert switch when-
fever a card release function occurs.
‘The program revert switch, however, will be overridden
ia program level is selected on the keyboard, and the
column indicator displays any column within the last field
used, or displays column 80.
Zero Fill/Blank Fill Switch
‘The Zero Fill/Blank Fill switch is used to control punching
in the leftmost columns ofa right adjusted field. When inthe
ZERO FILL position, the Data Recorder will automatically
insert zero punches in the leimost columns of a right ad-
justed field during PUNCH mode. When in the BLANK
FILL position, the columns will not be punched. They will
remain blank.
Column Indicator
‘This two-digit indicator displays the current position ofthe
buffer storage area into which a character may be entered:
Columns OF through 80, It displays zeroes (00) when the
Data Recorder is performing automatic functions (PROG
LOAD, REPRODUCE or INTERPRET mode) or
waiting an instruction from the operator to fed a card into
the visible wait station
24
Keyboard Shift Indicators
‘The white NUMERIC, UPPER, or ALPHA indicator,
‘when lighted, tells the operator what type of character the
Data Recorder is ready to accept from the keyboard. If none
are lighted, the keyboard is inactive,
Program Level Indicators
‘These four white indicators display the program level that is
active when the program control switch is in the PROG
position. Ifnone light during machine operation, it indicates
program control is not in effect. There are four standard
program levels and an option available to obtain a total of
Eiht. See Chapter 7, Optional Features. When program
control is in effect:
PROG | displays the indicator 1
PROG 2 displays the indicator 2
PROG 3 displays the indicator 3
PROG 4 displays the indicator 4
PROG § displays the indicators 1 &
PROG 6 displays the indicators 2 &
3&
13
4
4
PROG 7 displays the indicators 3 & 4
PROG 8 displays the indicators 1, 3, & 4
Punch Suppress (8010)
‘This yellow indicator lights when the PUNCH SUPPRESS,
toggle switch is activated to show that the PUNCH SUP-
PRESS program storage area is in effect. It is reset
by setting the program control switch in the OFF position
(of by performing a mode clear. See Chapter 4, Mode
Clear.
Error
‘This ed indicator lights whenever a keyboard lockup occurs
a a result of an operstor error condition.”
Change
This_yellow indicator lights. simultaneously with the
ERROR indicator, during VERIFY mode after the second
attempt is made to key a character into memory, This tells
the operator an error condition exists and the data must be
changed.
‘The ERROR/RESET key is depressed and the next
keystroke performed causes a column of data to be changed
in the input-memory (either after the second verification
attempt or after the VER CORR key has been depressed) *
Reverity
During VERIFY mode, when an error in the card has been
detected and a column or field of the buffer memory has
been changed, the yellow REVERIFY indicator lights. This
tells the operator io REVERIFY the corrected columa or
field before resuming normal VERIFY operations.*
Stacker
‘This red indicator lights when a stacker full condition oc-
curs, This tells the operator to stop machine operations and
remove the cards from the stacker. When 2 STACKER jam
‘occurs, the STACKER and FEED CHECK indicators light.
This tells the operator to stop operations and clear a card
jams
"See Chapter 6, Operator Recovery Procedures.Hopper
‘The red HOPPER indicator lights when the Data Recorder
attempts to feed a card from an empty hopper or when @
imis-feed of a card occurs from either hopper.”
Feed Check
‘The FEED CHECK indicator lights when the machine cover
is lifted or when a jam or mis-feed in the punch, print or
slacker areas occurs. When the FEED CHECK and the
STACKER indicators light at the same time, it indicates @
card jam in the stacker area.*
Read Check
This ced indicator lights when an off-punched card has been
detected during a card tead operation.*
Ready (Optional Interface Feature 8001, 8010)
This green indicator lights when the Data Recorder is inter-
faced to a computer and the ON-LINE function has been
activated, It indicates that the Data Recorder is on-line with
the computer and is ready to receive commands from the
computer through the interface. See Chapter 7, Interface.
"See Chapter 6, Operator Recovery Procedures
Punch Check (Optional interface Feature 8001,
8010)
‘This red indicator is active only when the Data Recorder is
interfaced to a computer and the ON-LINE switch has been
Activated. It lights when an error has been detected at the
post-punch read station.*
KEYBOARD SWITCHES AND KEYS
The keybourd is a primary means of data entry, It consists
of three frequently used switches, data keys and function
keys,
‘The three keyboard switches are mounted in the upper left
portion of the keyboard. These two-position toggle switches
are ON jin the up position
‘The 35 data keys displayed on the keyboard consist of alpha,
numeric and special characters. Figure 2-4 displays the Data
Recorder keyboard.
(a) PROG
‘The Program switch, when in the PROG position permits
the operator to load & program and/or to utilize a program.
Programming will be ignored by the Data Recorder when
this switch is OFF.
OMOCMO-TOO FEET
OIG
WIG]
lee]
WOW OOOMOOAEEIA
d kK
|
Figure 2.4. Data Recorder Keyboard(b) AUTO REL
‘The Automatic Release switch is used in the PUNCH or
VERIFY modes only and is normally left in the AUTO
REL position, It causes a completed catd to be released into
‘an output stacker and a card to be fed from the input hopper
into the visible wait station, When OFF, the REL (release)
key must be manually depressed to perform this function.
(c) AUTOSK/DUP
The Automatic Skipping/ Duplicating switch is used with
the PROG switch and must be in the AUTO SK /DUP posi-
tion when automatic (programmed) skipping or duplicating
is desied. The switch i turned OF, to punch the first card
of a job after the program has been loaded into a storage
level. This allows the operator to key the data to be
‘duplicated into memory. After the first card is punched and
released, the switch i et in the AUTO SK/DUP position to
initiate the programmed automatic skipping and duplicating
of data,
(d) SPACE BAR
‘The space bar is used to punch or verify a single space in the
record, It also causes the columa indicator to advance tothe
next column in the card,
(e) UPPER SHIFT and LOWER SHIFT
The UPPER SHIFT key represents the numeric characters
and the special characters on the Keyboard which are located
fon the upper portion of each key.
The LOWER SHIFT key represents the alphabetic
characters which are located on the lower portion of each
key,
When the PROG switch is OFF and the keyboard is active,
the depression of the UPPER SHIFT or the LOWER
SHIFT key puts the keyboard into that specific shift. I
remains in that shift until overridden by another shift com-
‘mand, (An optional feature, which can be installed upon re-
(quest, is available to automaticaly return the keyboard to
LOWER SHIFT when the UPPER SHIFT key is released),
‘When the program control switch isin the PROG position,
and the keyboard is active, depression of either shift key
‘overrides the programmed Keyboard shift for as long as itis
held down,
Other uses of the LOWER SHIFT and UPPER SHIFT
keys are described in Chapter 4, Supplemental Operations.
(f) BACKSPACE
One depression ofthe backspace key causes the machine to
backspace one column and decrease the column indicator by
fone when in PUNCH mode,
When itis held down, backspacing continues until the key is
released or until the beginning of the field is reached,
When an error is encountered while in VERIFY mode and
the PROG switch is OFF, the backspace key can be used to
reverfy a single corrected column if depressed immediately
aller the column is changed. If this procedure is adhered 10
for each columa changed, reverification of the entire card is
rot necessary. See Chapter 3, Reverify.
26
(g) AUX DUP
‘When the program control switch isin the PROG position,
depression of the Auxiliary Duplicate key causes the data
stored in a specific field of the Auailiary Duplicate memory
tw be entered into the buffer memory for punching into the
card. See Chapter 3, Storing Auxiliary Duplicate Data.
(h) SKIP
‘When the program control switch isin the PROG position, a
single depression of this key causes the machine to
{space over columns until the fist column ofthe next fea
is encountered, When OFF, the machine will space column-
bby-column until the SKIP key is released.
(i) FLD ERASE
“The Field Erase key causes backspacing field-by-field when
the program control switch is in the PROG position. When
OFF, depression of this key causes backspacing to occur
colurna-by-column until the columa indicator OI is reached.
(i) HOME
Depression ofthe Home key returns the column indicator to
(01 (home) position. In addition, it causes any stored
Program change request to be cleared out. Tt also causes an
automatic skip or duplicate instruction, programmed in
column O1, to be inhibited.
(ky REL
If the automatic release switch on the keyboard is in the
AUTO REL position, the REL key, when depressed once,
will cause the Data Recorder to automatically skip to the
end of a card (if it was im any column other than 00), re-
lease the card into an output stacker, and feed another card
from an input hopper into the visible wait station,
Ifthe automatic release swith is in the OFF position, de-
pressing the REL key the first time will cquse the recorder
to automatically skip to the end of a card (if it was in any
column other than 00). Depressing the REL key a second
time releases the card into an output stacker, and feeds
wother card from an input hopper into the visible wait
‘When the program control switch and the AUTO SK/DUP.
switch are in the PROG and AUTO SK /DUP positions, in-
lervening duplicate fields will be recognized for all fields
‘of dats in the card when the REL key is depressed at a
column other than 00.
Depressing the REL key when the column indicator displays
(00 initiates the release Function and a card is fed from the
hopper into the visible wait station.
I the automatic release switch is in the AUTO REL,
position, the release function will be initiated auto-
matically whenever the column indicator has advanced from
column 80,
‘The release function performed depends upon the mode of
operation.
(!) RIGHT ADJUST
‘The keyboard PROG switch must be ON for the Right
Adjust key to function,
When in PUNCH mode, the RIGHT ADJUST key is used
to move the data in a partially filled field to the rightmost
columns of that field. See Chapter 1, Right Adjust. 1 thecolumn indicator isin the first column of afield, the RIGHT
ADJUST key is ignored, hence, at least one character (or
blank) must be keyed into a field before it can be right ad-
justed, Any blank positions which have been keyed will be
retained when the RIGHT ADJUST key is used, The let-
‘most positions of the field are filled with blanks or zeroes
depending on the position of the ZERO FILL/BLANK
FILL switch. See Chapter 4, Zero Fil/ Blank Fill
When in VERIFY mode, the RIGHT ADJUST key is used
to exit from a field which has been programmed as a right
adjust field. Failure to use the RIGHT ADJUST key at the
‘correct time will cause the ERROR indicator to light. See
Chapter 3: Keypunching Right Adjust or -RA and
Verifying Right Adjust or -RA.
(m) -RA
‘The Minus Right Adjust key right adjusts data in a field in
the same manner as the RIGHT ADJUST key. It also
causes a credit overpunch (an II-punch) to punch in the last
‘column of the field to indicate a negative amount when in
PUNCH mode.
When in VERIFY mode, the -RA key is used to exit from a
field which has been programmed as a right adjust field.
Failure to use the -RA key atthe correct time will cause the
ERROR indicator to light. See Chapter 3, Keypunching
Right Adjust or -RA and Verifying Right Adjust or -RA.
(n) PROG I, PROG 2, PROG 3, PROG4
Depression of one ofthe program level keys selects which of
the four program storage areas is to be used to store
program. The program control switch must be in the PROG
Position when program storage is requested; otherwise, the
Fequest will be ignored,
(0) VER CORR
‘The Verify Correct key is only active in the VERIFY mode.
When iti desirous to change the contents of a field during
verification, depression of this key automatically puts the
Data Recorder into the PUNCH mode on a field basis,
backspacing to the first column of that field. The Data
Recorder requires the corrected field to be reverified before
continuing normal VERIFY operations forthe first column
Of the next fel.
(p) READ
“The Read key is used in VERIFY mode to feed the frst card
to be verified from the hopper. When the key is depressed,
the card is fed from the primary hopper, ead, and stopped
in the visible wait station for operator verification,
With the automatic release switch in the AUTO REL posi-
tion and the column indicator at other than column 00,
4 depression of the READ key causes the card in the visible
wait station (a card which is not a read card) to be ad-
vanced into. the punch station, punched with the data
manually entered (and automaticaly entered if the AUTO
‘SK/DUP and the PROG switches are in the AUTO SK/
DUP and PROG positions), then printed at. the print
station and stacked in stacker #1. A card will then be
fed from the selected input hopper, read, fed through
the punch and print stations without punching or print-
ing and stacked in stacker 42 (unless overflow mode of
stacker control is active). The information from this card
is placed in duplicate storage without editing and is avail-
able for subsequent punch operations. A card is then fe from
the selected hopper, not read, and stoped in the visible
wait station. The column indicator wil be at column O1. If
the AUTO SK/DUP and the PROG switches are in the
AUTO SK/DUP and PROG positions, programmed SK/
DUP fields will be recognized.
With the automatic release switch in the OFF position
and the column indicator at column 00, a depression of
the READ key causes the card in the visible wait station
(card which is read card) to be fed through the punch
and. print stations without punching or printing and
stacked in stacker #2 (unless overflow mode of stacker
control is active). The information from this card is placed
in duplicate storage without editing and is available for
subsequent punch operations. A card is then fed from the
selected hopper, read, and stopped in the visible wait
station. The column indicator will be at column 00.
With the automatic release switch in the OFF position
and the column indicator at other than column'00, the
First depression of the READ key causes the Data Re-
corder to skip to the end of the card (column count 00),
‘The second depression of the READ key causes the card
in the visible wait station (a card which is not a read
card) to be advanced into the punch station, punched
with the data_manually. entered (and automatically
entered if the AUTO SK/DUP and PROG switches are
in the AUTO SK/DUP and PROG position), then printed
at the print station and stacked in stacker #1. A card
will then be fed from the selected hopper, read, and
stopped in the visible wait station, The column’ indi-
ator will be at column 00,
(a) DUP
‘When the program control switch isin the PROG position,
depression of the duplicating key automatically inserts the
same information that was in the same columa(s) of the
previous card into the buffer memory for the new card. The
data is transferred a field at atime fora single depression of
the key. It transfers data until the key is released. When not
under program control, it transfers data column-by-column
until the Key is released.
(r) MULT PUNCH
The Mult Punch key inhibits the column indicator from
advancing; hence two, or even more characters may be
entered into the buffer memory in the same columna position,
The resulting combination will be punched (or verified).
MULT PUNCH also overrides the programmed keyboard
shift forcing UPPER SHIFT. Chapter 3 discusses other
Junctions using the MULT PUNCH key,
(5) ERROR RESET
‘This key is used to reset indicators lighted on the operator
control panel when the Data Recorder is in PUNCH of
VERIFY mode.3/operator PROCEDURES
GENERAL
This chapter will primarily discuss the use of the Dats
Recorder in key mode operation: PUNCH and VERIFY. In
addition, it wil describe supplementary functions performed
by ‘the’ operator such as PRINT EDIT, PUNCH.
SUPPRESS and storing AUXILIARY DUPLICATE
DATA in memory.
A sample job is used to illustrate the PUNCH and VERIFY
‘operations. Although in most instances a program card will
already be prepared for the job to be performed, the chapter
example will assume that none exists so that the operator
will se how a program card can be created,
PROGRAMMING THE DATA RECORDER
‘The key mode operation requires a program card for most
jobs. The operator prepares the program by punching a card
with special codes that representa set of instructions or alist
of events to occur for each card processed during. the
Keypunch operation. See Figure 3-1
‘The operator enters the program card into one of the four
Program storage areas when needed for keypunch control
Nowe: A program code chart is provided for operator use
during actual operation and ts located under the front cover
of the Data Recorder as illusirated in Figure 3-2.
Program Storages
‘The Data Recorder operates, under program control, with
up to four standard program levels plus a special PRINT
EDIT memory.
PROGRAM CODES
a_i |
2
hive ski rito fas coun
'
2
Reco tron eo cero
‘ito overt 4st coun
neat
Figure 3.2. Data Recorder Program Code Chart
Program levels 1, 2, and 3 are normally used to store stand-
ard data formatting programs
Program level 4is used to store either a standard data for-
matting program, a PUNCH SUPPRESS program or
AUXILIARY DUPLICATE data. Only one type of pro-
tram control can be stored in program level 4 at one time.
A separate program storage area is set aside for PRINT
EDIT programs as discussed further in this chapter under
PRINT EDIT PROGRAMMING.
Four additional program levels are available to the user as
an optional feature. See Chapter 7, Eight Program Levels.
SELF-cHECK wuMBER
AUTO.OUP AUTO SKIP BLANK COUN LOWER SHIFT NUMERIC PUNCH AUCH ADJUST
FIELD FIELO. VERIFICATION
(apna SHIFT RIGHT ADJUST VERIFY
(quite (cumnes aemetrs
Figure 3.1. Program Card Example FieldsProgram Codes and Definitions
Figure 3-3 presents a Program Code Chart and the related functions resulting when the codes are punched into an 80 column pro-
gram card and loaded into memory.
‘There are three types of programs described in Figure 3-3, STANDARD DATA FORMATTING, PUNCH SUPPRESS and
PRINT EDIT.
FUNCTION
PUNCH FIELD LOCATION &
CODE
DEFINITION
MODE
TYPEOF
PROGRAM
LOAD
PROGRAM
LEVEL
FIELD
DEFINITION
Key a 12-punch in every column of the field except
the first, (& key, upper shift). Key the first column
with the appropriate function punch code. The
I2-punches define the length of the field. The
column following the end of a designated FIELD
DEFINITION is the first column of the next field
ALL
MODES
STANDARD.
PRINT
EDIT
1,23 0rd
PRINT
EDIT
MEMORY
AUTOSKIP
(Automatic Skip)
Key an 1-punch into the first column of the field,
(hyphen (2) key).Complete the field with FIELD
DEFINITION 12-punches to define the length of
the field. The | -punch instructs the Data Recorder
to skip or ignore the field. In the sample program
card in Figure 3.1, columns 14-24 are programmed
toautomatically kip.
ALL
MODES
‘STANDARD,
1230r4
‘AUTO DUP
(Automatic
Duplicating)
Key a zero (0) punch in the first column ofthe field
(0 Key, upper shift). Complete the field with
FIELD DEFINITION 12. punches, This causes
the data that was punched into each column of the
same field of the previous card to be duplicated
into the card being created. In Figure 3.1, columns.
1-13 have been programmed to automatically
duplicate the data into exch card.
ALL
MODES
‘STANDARD
1230r4
Key a zero (0) punch in the first column of the field
(0 key, upper shift). Complete the field with
FIELD DEFINITION 12 punches. This causes
the Data Recorder to repeat the printing of the
character found in that column. of ‘the print
memory which was initially loaded regardless of
the character punched.
ALL
MODES
PRINT.
EDIT
PRINT.
epIT
MEMORY
LOWER SHIFT
(Alpha Char-
acters)
Key a I-punch into the Grst column of the field
(1 key). Hold the MULT PUNCH key down and
key a I-punch and a 12-punch and release the
MULT PUNCH key. Repeat this in every column
to complete the field. This controls the keyboard
to enable the alpha characters embossed on the
lower half of the key-tops to be active for each
column containing a I-punch. In Figure 3.1,
columns 37-51 are programmed for LOWER
SHIFT.
PUNCH
&
VERIFY
STANDARD
1230r4
NUMERIC.
SHIFT (aumeric
Characters)
Key @ 2-punch into the first column of the field
@ key), Hold the MULT PUNCH key down and
key a 2-punch and a I2-punch and release the
MULT PUNCH key. Repeat this in every column
to complete the field. This controls the keyboard to
enable the numeric characters (0-9), hyphen (>)
and space bar to be active, In Figure 3.1, columns
52.62 are programmed for NUMERIC SHIFT.
PUNCH
&
VERIFY
‘STANDARD,
L23er4
Figure 3.9. Program Code Chart and Related FunctionsLoaD
PUNCH FIELD LOCATION & TYPEOF | PROGRAM
FUNCTION | CODE DEFINITION Move | PROGRAM | LEVEL
UPPER SHIFT If the keyboard isnot programmed to shift to either
(special char- a LOWER SHIFT or a NUMERIC SHIFT condi-
acters) tion, the DataRecorder assumes a command has
been given for UPPER SHIFT. ie., The characters
embossed on the upper half of the key-tops are
active during the PUNCH and VERIFY modes.
SELF. 3 | Key a 3:punch in the first column of the field [ PUNCH | STANDARD | 1.2.3, or 4
CHECKING G key). Complete the field with FIELD DEFINI-
NUMBER TION 12-punches. This identifies the field as one
that contains a seif-checking number as shown in
Figure 3.1, columns 63-80,
VERIFY RIGHT | 3 | Key a 3-punch in the frst column of a field to be | VERIFY | STANDARD | 1.2.3 or 4
ADJUST. Fight adjusted (3 key). Complete the field with
FIELD DEFINITION 12-punches. In Figure 3.1,
Columns 63-80 are programmed to RIGHT AD:
JUST.
BLANK Key FIELD DEFINITION 12-punches into every | VERIFY | STANDARD | 1,2 3 or 4
COLUMN, ‘column except the first column. The first column re-
VERIFICATION mains blank (no punches). It is used by the Data Re~
corder to identify the field as one for blank column
verification, See Chapter 4, BLANK COLUMN
VERIFICATION. In Figure 3.1, columns 25-36
have been programmed with blank columns,
PUNCH 1 | Key a I-punch into the desired column(s) or | PUNCH | PUNCH. 4
SUPPRESS field(s) (1 key). Ths instructs the Data Recorder to | & SUPPRESS
‘suppress (prevent) the punching of data into the | REPRO-
card for those columns or fields programmed with | DUCE
the PUNCH SUPPRESS code,
PRINT 11 | Key an 11-punch into the first column of the field, ALL | PRINT PRINT
SUPPRESS (hyphen (-) key), Complete the field with FIELD | Mobes | EDIT EDIT
DEFINITION 12-punches. This instructs the Data MEMORY
Recorder to inhibit (prevent) printing from occurring
on the top of the card for those columns programmed
with the PRINT SUPPRESS code.
u-BIT 1&0. | Key aero (0) punch in every column except the first | ALL | PRINT PRINT
ELIMINATE, and last columns of the field. The first column | MODES | EDIT EDIT
remains blank. Key an II-punch and a zero (0) MEMORY
into the last column while holding the MULT
PUNCH key down, This instructs the Data Recorder
to print the character that would result if an LI-punch
(negative sign bit) were not present in the punched
character, Hence, a punched character (L) would
print the numeric 3 and the punched character (R)
would print the numeric 9
‘SUPPRESS IN- 9 | Keya9-punch in the first columa ofthe field (9key). ALL | PRINT. PRINT
SIGNIFICANT Hold the MULT PUNCH key down and complete | MODES | EDIT EDIT
ZEROES the field with 12-punches and 9-punches. This MEMORY
instructs the Data Recorder to prevent printing of
‘the leading (insignificant) zeroes in field of numerics,Preparing the Program Card
AA program control card is prepared by punching control
codes into a blank card. More than one control bit (punch)
may be entered into @ column position by use of the MULT
PUNCH key. Data fields programmed to automatically
duplicate must at some time be entered by the operator. Ibis
best to include the desired keyboard shift code with the
duplicate code to enable the auto dup information to be
keyedsin_when the first card is keypunched. FIELD
DEFINITION codes should be included for all fields.
‘The example used in this section is typical of the work per-
formed by the Data Recorder operator: keypunching cards
from employee time cards for payroll information. Figure 3-
4 shows an example of the Weekly Time Card that will be
the source document for the sample job outlined in this
chapter. It also shows ihe areas ofthe time card to be punch-
fed and the names and card columns assigned to those areas
‘The pertinent information com the time card must be
punched into the columns that the computer has been in-
Structed to read. Each field must bein the proper location on
the card,
In order forthe operator to prepare & correct program card,
the locations assigned to the various fields must be known. A
list of the field names and the card columas they will be
punched into must be provided by the computer
Programmer or the keypunch supervisor. The instructions (0
key the program card are listed in Figure 35
EMPLOYEE NAME
(COLUMNS 7-32)
Punching A Program Card
Punching of the STANDARD program card for the sample
job is an example of punching a single card; one for which a
pre-punehed program card would not be utilized
1. Set the mode switch to PUNCH,
Set the automatic release switch in the AUTO REL
position; the AUTO SK/DUP and PROG switches
OFF.
5. Set the print mode switch to PRINT or OFF, as desired
(8010).
4, Place a blank card in the primary hopper.
5. Press the REL key. (The card feeds into the visible wait
station: the column indicator displays Ol andthe
keyboard becomes activ).
6. Key the program codes into the buffer. (See Figure 3-5,
Program Codes and Sample Punched Program Card)
‘The card is released from the visible wait station, punched,
printed (8010) and released into stacker I .
WEEK ENDING DATE
(COLUMNS 1-6)
EMPLOYEE NUMBER
INS 5:
3-40)
1~ DEPARTMENT
NUMBER
AM. ‘OVERTIME
(COLUMNS 41-44)
™ [ourl] m | our] w | our
mona |12.0|/2.0]|13.0|170|
rusoar [18.0 [12.0))3.01/"7.0)
‘MONDAY HOURS.
weonesoay If .O | /ed.O}1/3.01 170}
(COLUMNS 46-48)
TUESDAY HOURS.
(COLUMNS '50-52)
WEDNESDAY HOURS
7 (COLUMNS 54-56)
swunsoaY lg [12.0 301/70)
par [8.0 [12.0] 13.01 170)
‘saTunoay
‘sana
HURSDAY HOURS
(COLUNINS 58-60)
Sto
ES
FRIDAY HOURS
40. {COLUMNS 62°64)
SATURDAY HOURS
(COLUMNS 66~ 68)
INDAY HOURS,
(COLUMNS 70-72)
Figure 3.4, Assignment of Field Names
3-4‘COLUMN NUMBER(S)
& FIELD NAMES
ry
(Week Ending Date)
732
(Employee Name)
33.40
(Employee Number)
ana
(Department Number)
4s
lank)
f
46-48
(Monday Hours)
9
(Blank)
50-82
(Tuesday Hours)
3
(Blank)
54.56
(Wednesday Hours)
37
(Blank)
58-60
(Thursday Hours)
o
(Blank)
62-64
(Friday Hours)
6s
(Blank)
66-68
(Saturday Hours)
0-72
(Sunday Hours)
80
(Blank)
INSTRUCTIONS TO KEY
(Code for AUTO DUP. Key a zero (0) punch into column | and FIELD DEFINITION 12-punches
(& key) into columns 2-6. The zero-punch instructs the Data Recorder to auto dup the date (as all
the time cards in the sample batch will be for the same period) and the 12-punches define the length
ofthe field for duplication.
[Code for ALPHA SHIFT. Key a I-punch into column 7. To complete the field, hold the MULT
PUNCH key down and key in a I-punch and a 12-punch and release the MULT PUNCH key.
Repeat this in columns 8-32, This instructs the Data Recorder that this is an ALPHA CONTINUE
Field. Note: The alphabetic field can also be defined by holding the LOWER SHIFT key down while
keying in the alphabetic character “A” in columns 8-32,
[Code for NUMERIC SHIFT. Key a 2-punch (2 key) into column 33. This instructs the Data
Recorder that NUMERIC SHIFT 1s to be used so that numbers can be entered into the field, To
lcomplete the field, hold the MULT PUNCH key down and key in a 2-punch and a 12-punch and
Tease the MULT PUNCH key. Repeat this in columns 34-40 to instruct the Data Recorder that this
isa NUMERIC FIELD CONTINUE field, Note: The numeric field ean also be defined by holding
the LOWER SHIFT key down while keying in the alphabetic character "B” in columns 34-40,
Code for a NUMERIC SHIFT field. Key a 2-punch into column 41; hold the MULT PUNCH key
down and key a 2-punch and 12-punch into columas 42-44 to complete the field.
[Code for AUTO SKIP. This column is not assigned to a fied, Key in an 11-punch by use of the
hyphen (-) key
‘Code for a NUMERIC SHIFT field
Code for AUTO SKIP.
Code fora NUMERIC SHIFT field,
Code for AUTO SKIP.
‘Code for a NUMERIC SHIFT field
‘Code for AUTO SKIP.
‘Code for a NUMERIC SHIFT field
Code for AUTO SKIP.
Code for a NUMERIC SHIFT field,
Colle for AUTO SKIP.
Code for a NUMERIC SHIFT field
‘Code for AUTO SKIP.
Code for a NUMERIC SHIFT field
Code for AUTO SKIP. Key an II-punch in column 73 and FIELD DEFINITION 12-punches in
columns 74-80
Figure 3.5. Programs Codes and Sample Punched Card
3-5LOADING THE PROGRAM
When the program card has been prepared, load it into a
program storage area,
L. Select PROG LOAD with the mode switeh.
2. Place the program control card in the primary hopper.
3. Set the program control switch in the PROG position,
4. Select the desired program storage area (level: PROG
1, PROG 2, PROG 3, PROG 4.
5S. Press the START switch,
‘The program card is read, stored in the selected program
level and released into stacker 2.
PREPARING TO KEYPUNCH
‘Aher the program has been loaded, prepare to keypunch
the job,
1. Set the mode switeh to PUNCH.
2. Place a supply of blank cards in the primary hopper
3. Set the automatic release and the program switches in
the AUTO REL and PROG positions; the AUTO
Sk/DUP switch OFF.
4. Set the print mode switch to PRINT. (8010)
5. Press the REL key. (Feeds a card into the visible wait
station and the column indicator displays 01),
Keying the First Card
‘The first card of the job is keyed with the program control
switch in the PROG position; the AUTO SK/DUP switeh
OFF, The fields programmed to automatically duplicate
must be keyed for the fist card. Use the SKIP key to skip
‘over each field which will be programmed to automatically
skip. One depression of the key causes the entire fleld to
bbe skipped. The key entry for the source document is
shown in Figure 34.
1. Key the date, 041073, into columns 1-6
2. Key the employee's name, beginning with column 7,
(The Keyboard automatically shifted to LOWER
SHIFT and the ALPHA indicator turned on).
3. Press the SKIP key once to complete the field with
blanks since the employee's name does not fill the name
field. (The column indicator advances to column 33 and
the NUMERIC indicator lights.
4. Key the employee number and press the SKIP key to
complete the field. (The column indicator advances to
column 41),
5. Key the department number and press the SKIP key
to complete the field. (The column indicator advances
to column 45)
6, Press the SKIP key. (This column 45 is programmed to
automaticaly skip, but the dup and skip programming,
will be ignored until the AUTO SK/DUP switch is set
in the AUTO SK/DUP position.
7. Key the rest of the card; use the SKIP key to bypass the
blank fields
‘The card releases from the visible wait station and is
punched and printed (8010) and released into stacker 1
(A sample of the punched card is shown in Figure 3.)
‘sos 68 908 200 000
sooecuconnseas
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Figure 3.6. Example Punched and Printed CardKeypunching the Job
The routine entry of data begins after the first card of the
4job has been completed. Now that the fields programmed
to automatically duplicate have been keyed with the data
to be duplicated, set the AUTO SK/DUP switch in the
AUTO SK/DUP position.
‘Since the frst six columns of the card ate programmed to
duplicate the date, the column indicator displays 07 for the
sample job. This isthe first column to be Key entered. As the
data is keyed, it is stored into the buffer memory. When
entry is completed or 80 columns of data have been entered,
the Data Recorder punches and prints (8010) the data into
the card. The card is automatically released into stacker |
and a blank card is fed through the read station and stopped
im the visible wait station for keypunching the next time
card,
Keypunching Right Adjust or -RA
Any partial field of data ean be right adjusted, or minus
Fight adjusted and punched as a negative amount, during
PUNCH mode by use of the RIGHT ADJUST or —RA.
keys,
The RIGHT ADJUST key is used to cause the DATA Re-
ccorder to shifl the data in x partially filled field into the
rightmost columns of that field
The -RA key is used to perform the same function as
the RIGHT ADJUST key. In addition, it causes the Data
Recorder to automatically insert an II-punch over the
last digit entry of @ partially filled field to indicate a
negative amount
When a partial field of data is to be right adjusted or
minus right adjusted, the following steps are performed:
1. Key the data into the field beginning with the first
column of the Feld
2. Press the appropriate key, RIGHT ADJUST or —RA.
Ia field to be right adjusted contains keyed entry in
every column of the field, this represents a full field:
therefore, it is mot necessary to depress the RIGHT
ADJUST key
When a full eld of data must indicate negative
amount, the —RA key cannot be used, The following
steps are performed:
|. Key the data into the field with the exception of the
last digit,
2. Hold the MULT PUNCH key down and key the last
digit and an il-punch (—Key). Release the MULT.
PUNCH key,
Note: Any columns within a RIGHT ADJUST or -RA
‘field which have been keyed with blanks will be retained.
‘Also the lefimost columns of the field which have not been
keyed will remain blank uniess the ZERO FILL/BLANK
FILL switch is in the ZERO FILL position. When set in
the ZERO FILL position, the Data Recorder will auto-
‘matically fill the lefomost blank columns of the field with
zero punches. The switch is set in the ZERO FILL position
‘after’ performing Step 4. in PREPARING TO KEY.
PUNCH. If zero punches are not to be inserted, (leftmost
columns to remain blank), the switch remains in the
BLANK FILL position
VERIFICATION
Verification is a key mode operation similar to keypunch-
ing. Its performed to check the accuracy of cards that have
been keypunched by re-keying the data punched in each
‘card. The operator uses the same source document to verify
the cards that was used to keypunch the eards. When a card
has been correctly verified, the Data Recorder punches
two holes in column 81 of the card to signify that the card
hhas been verified as correct. When a new card is created
‘during verification to correct error conditions in the original
card it contains only one verify hole in column 81 of the
card. See Figure 3-7,
VERIFY HOLE IN ALL CARDS VERIFIED AND NOT REMADE:
VERIFY HOLE IN ALL VERIFIED CARDS:
Figure 3.
Location of Verify PunchesThe Verity Program Control Card
‘The same program card used to keypunch the deck of cards
may also be used to verify the cards with two exceptions
1. Right Adjusted fields.
2. A Self-Check Number field not right adjusted.
‘A new program control card must be prepared when either
fof these conditions exist since the same punch code (3-
punch) used in PUNCH mode to identify a Sel-Checking
Number fields also used in VERIFY mode to identify those
fields which have been right adjusted. (As discussed in
Keypunching Right Adjust, -RA, any field to be right ad-
justed during PUNCH mode is manually performed by use
of the Keyboard keys, RIGHT ADJUST or -RA).
‘Therefore, the following is performed to permit verification
of fields which have been right adjusted during PUNCH
‘mode and to permit verification ofa Self-Checking Number
field which has not been right adjusted. Prepare the program
control card using the same punch codes for each field as
used in PUNCH mode with the exception ofthe following:
1. Code the right adjusted field(s) with @ 3-punch in the
t column of the field and complete the field with
FIELD DEFINITION 12-punches.
2. Code the Self-Checking Number fleld which has not
been right adjusted with FIELD DEFINITION 12-
punches in every column but the first. The first column
Femains blank,
Load the program into memory and begin verification ofthe
‘cards. Refer to the chapier paragraph. Verifying Right Ad-
just or -RA and Chapter 7, Self-Checking Numbers,
Veritying The First Card
This procedure must be performed when verifying the first
card of a keypunch job,
1. Load the program control card. (Only if different from
the program used in PUNCH mode),
2. Set the mode switch to VERIFY.
3. Place the cards to be verified in the primary hopper.
44. Place a supply of blank cards in the secondary hopper.
5. Set the automatic release ad progam control switches
in the AUTO REL and PROG positions: the AUTO
'SK/DUP switch OFF, (First card only.)
6, Press the READ key. (The first card is fead and fed into
the visible wait station)
Key the data fields, including the programmed dup
fields.
‘card is verified, itis punched in two places in
and released into stacker I
Note 1: On the 8010, unprinted cards will not be printed in
VERIFY mode, unless the print control switch is set to VER
PRINT; however, remade cards will be printed ifthe switch
ts set for PRINT or PRINT EDIT.
Note 2: To verify zero punches in the leftmost columns of a
right adjusted field, the ZERO FILL/BLANK FILL switch
‘must be in the ZERO FILL position. If the leftmost
‘columns ofa right adjusted field are blank (no punches), the
switch remains in the BLANK FILL position
3-8
Veritying Right Adjust or -RA
Expanding Step 7. above, right adjusted fields are verified in
the following manner. :
1, Key the data into the fields beginning with the first
column of the field
2. Press the appropriate key, RIGHT ADJUST or -RA to
cenit from the field
Verifying The Job
‘The second card is automatically released from the primary
hopper, read and fed into the visible wait station for verifica-
tion.
1. Set the AUTO SK/DUP switch in the AUTO.
SK/DUP position
2, Key the data fields under program control
Each succeeding card will automatically be released, read,
and fed into the visible wait station for verification. The
‘cards are punched with two verily holes and released into
stacker I
ERROR CORRECTION
When the character(s) punched in the card does not agree
with the character(s) keyed, the ERROR indicator lights
‘and the keyboard locks. This means an e7ror condition has
been detected by the Data Recorder and must be manually
corrected by the operator.
Correcting a Column
‘When a column error is detected the ERROR indicator
lights.
Press the ERROR RESET key. (ERROR indicator
turns of?
2. Press the correct data key. (Both the ERROR
indicator and the CHANGE indicator light). Note:
I the error condition was the result of a mis-key by
the operator, the ERROR and CHANGE indicators
ddo not light and verifying ean continue
3. Press the ERROR RESET key. (The ERROR in-
dicator turns off and the CHANGE indicator remains
lighted to show that the next keystroke will change
memory).
4. Press the correct data key again. (The CHANGE it
dicator turns of).
The coreect characteris stored in the buffer memory and
verifying continues to the end. of the field; then the
REVERIFY indicator lights. When not ander program con-
two, the REVERIFY indicator lights aftr a ful card image
has been verified. The time the REVERIFY function is pet-
formed depends on the mode of operation as described in the
paragraph, Rever/ping a Column
Note 1: When a correction is required 10 only the last
character in a RIGHT ADJUST field which has a negative
value, the CHANGE indicator lights after two ERROR
indications
1. Hold the MULT PUNCH key down: key in the correct
‘number and key in an II-punch (+ key) in the column,
2. Reverify the keyed data
3. Press the -RA key 10 exit the fieldReveritying A Column
‘When information in the buffer memory has been changed,
it must be reverifed,
1. PROG switch ON—Under program control, the
‘operator corrects the column error and verifies the
balance of the columns in the field. At that time, the
REVERIFY indicator lights. ‘The Data Recorder
bbackspaces to the first column of the field and displays
it on the column indicator. The operator re-keys the
complete field to REVERIFY the changed columns).
‘The REVERIFY light turns off and verification of the
card can continue,
2. PROG switch OFF—When verifying is not performed
under program control and a change is made, the
REVERIFY indicator does not light until the eard has
been completed. This means the entire card must be
reverted.
In order to avoid having to reverify the entire card,
merely use the backspace key after a change has been
‘made to a column and re-key the changed data, This
permits reverifying only those columns that have been
changed.
Correcting A Field
[At times, itis easier to change an entire field, when errors
ceur, rather than change the columns individually. When
the ERROR indicator lights, the field may be changed by
use of the VER CORR (Verify Correct) key.
|. Press the ERROR RESET key. (ERROR indicator
turns off,
2. Press the VER CORR key. (The CHANGE indicator
lights andthe column indicator displays the frst
column of the field).
3. Reckey the field (The CHANGE indicator turns off,
the REVERIFY indicator lights and the column
indicator displays the first column of the field).
4. Re-key the field (The REVERIFY indicator turns off)
‘After the entire card has been verified, the Data Recorder
performs the Automatic Card Remake Cycle as described
In this chapter.
Correcting Right Adjust Or -RA Field On A Field Basis
When an error has been detected by the Data Recorder in @
RIGHT ADJUST or -RA field, the ERROR indicator
lights
1. Press the ERROR RESET key. (The ERROR in-
icator goes off
2. Rekey the data. (The ERROR and CHANGE in-
dicators light). Note: Ifthe error condition isa result of
a mis-key in verify, the ERROR indicator wil not light
and verifying continues
3. Press the ERROR RESET key. (The ERROR and
CHANGE indicators light).
4. Press the VER CORR key. (The ERROR indicator
‘goes off, the CHANGE indicator remains lighted and
the column indicator displays the first column of the
field).
5. Reckey the field
6. Press RIGHT ADJUST or -RA key, whichever ap-
plies. (The REVERIFY indicator lights and. the
CHANGE indicator goes of?
7. Rekey the data (REVERIFY).
8. Press RIGHT ADJUST or -RA key, whichever ap-
plies and continue to verify the remaining punches in
the card,
Note 1: When an alphabetic character is being verified as
the character in the righmost column of @ RIGHT
ADJUST field, hold the LOWER SHIFT key down (or
Program a LOWER SHIFT I-punch) while keying in the
‘alphabetic character, Press the RIGHT ADJUST key to
‘exit the field
‘Automatic Card Remake Cycle
When an error has been corrected and reverified and the
remaining punches of the card verified, the Data Recorder
‘automatically makes a new card
1, Places the error card in stacker 2 without punching a
verify hole.
2. Feeds a blank card from the secondary hopper.
3, Punches and prints (8010) the blank card with the cor-
rect data and other verified data.
4. Punches one verify hole in Column 81 of the remade
card indicating remade card,
Releases the remade card into stacker 1, reads the next
card from the primary hopper, and feeds it into the
visible wait station for verification
PUNCH SUPPRESS PROGRAMMING (8010)
Its often desirable to print data on a card ut not punch the
dala into the card, This is accomplished by use of the
PUNCH SUPPRESS program feature. A program card
‘must be punched and loaded into Program Level 4, See
Figure 3-3
Punching A Program Card
IL. Set the mode switch to PUNCH.
2. Set the automatic release switch in the AUTO REL
position; the AUTO SK/DUP and PROG switches
OFF.
Set the print mode switch to PRINT.
Place a blank card in the primary hopper.
ess the REL key; the card feeds into the visible wait
Station; the column indicator displays 01 and the
keyboard becomes active,
6. Key a I-punch into the columns where PUNCH
SUPPRESS is desire.
7. Press the REL Key; the card releases into stacker 1
Loading The Program
When the program card is completed, the data must be
stored in PROG Level 4 for the PUNCH SUPPRESS
Feature to be active.
1. Select PROG LOAD with the mode switeh,
2. Place the PUNCH SUPPRESS program control card
in the primary hopper.
3. Set the program control switch in the PROG position,
4. ress the PROG 4 key,
5. Press the START switch.
‘The card is read, stored into memory and released into
stacker 2. When the PUNCH SUPPRESS switch is ac-
tivated and Keypunching begins under program control, the
data with these columns coded for PUNCH SUPPRESS
will be printed on the cards but not punched in the cards,
a9Preparing To Keypunch
1 Set the mode switch to PUNCH.
2. Place a supply of blank cards in the primary hopper.
3. Set the automatic release and program control switches
in the AUTO REL and PROG positions; the AUTO
SK/DUP switch OFF.
4. Set the print mode to PRINT.
5. Move the PUNCH SUPPRESS togele switch upwards.
(Activates the PUNCH SUPPRESS program)
6. Press the REL key.
Key the first card and keypunch the job with the use of the
appropriate switch controls as described for the sample job,
Keypunching the First Card and Keypunching the Job.
Note: The PUNCH SUPPRESS feature is turned OFF by
Setting the PROG switch in the OFF position or by per-
forming a mode clear.
PRINT EDIT PROGRAMMING
‘The PRINT EDIT program feature has the specific func
tion of controlling the data to be printed on a column-by-
column basis on the cards to be processed
‘There are four functions which can be performed under
PRINT EDIT control
| PRINT EDIT, AUTO DUP
‘The Data Recorder can be programmed to print du-
plicate information on the 80 column cards regardless
ff the data punched in the associated card columns
below.
2. PRINT EDIT, PRINT SUPPRESS
‘The Data Recorder can be programmed to suppress
(prevent the printing of certain data on the 80 column
ceards on a field basis,
3. PRINT EDIT, 11-BIT ELIMINATE
‘The Data Recorder can be programmed to suppress
the printing of a negaive averpunch in a minus right
adjusted field, For example, if the number 123 were
‘minus right adjusted, the card would normally be
printed 121. as the character ““L" results from com-
bining the iI-punch with the 3-punch code. However,
ifthe Data Recorder is programmed with the 11-Bit
Eliminate punch code, the punched character “L”
will print as the digit 3
4. PRINT EDIT, SUPPRESS INSIGNIFICANT ZEROS
‘The Data Recorder can be programmed to suppress
the printing of leading (insigaificant) zeroes. ina
Field of numerics. When the field of data is released
for printing on the card, the leading (insignificant)
‘zeroes will not be printed
One or all four of the above functions can be effective
by punching and loading a program eard{s) into memory
using the PRINT EDIT punch codes as defined in Figure
3.3. However, only one program may be stored in PRINT.
EDIT memory at one time. Note: If a PRINT EDIT,
AUTO DUP program isto be effective, a Master card must
falso be prepared and loaded into memory which contains
3-10
the information to be duplicated for printing on the 80
‘column cards. The preparation of the Master card is de-
cribed further in this section,
Punching The Program Card
IL Set the mode switch to PUNCH
2. Set the automatic release switch in the AUTO REL
position: the AUTO SK/DUP and PROG switches
OFF,
3. Set the print mode switch to PRINT or OFF, as de-
sired,
4, Place a blank card in the primary hopper.
5. Press the REL key; the card feeds into the visible wait
station; the column indicator displays O and the key-
board becomes active.
6. Key the desired punch code(s) (Figure 3.3) into the
columns)
7. Press the REL key.
‘The card is punched and printed, then released into
stacker I.
Loading the Program
PRINT EDIT programs ate stored in a special program
Storage area which is separate from the four standard
program levels, Although one of the four program level
indicators will be lighted after loading the PRINT EDIT
program, the use of the MULT PUNCH key prevents the
‘card from reading into the displayed program level or any
of the other three standard program storage areas.
. Select PROG LOAD with the mode switch.
2. Place the PRINT EDIT program control card into
the primary hopper.
3. Set the program control switch in the PROG position;
the AUTO REL and AUTO SK/DUP switches OFF.
4, Hold the MULT PUNCH key down and,
5. Press the START switch,
‘The card is read, the data is stored in the special PRINT.
EDIT memory and the card is released into stacker 2.
Preparing and Loading The Master Card
If PRINT EDIT, AUTO DUP program has been loaded
into memory, the duplicate information must be punched
into a Master card and loaded into memory to enable the
Data Recorder to duplicate the printing of the information
fon the 80 column cards, To do this:
1, Set the mode switch to PUNCH.
2. Place @ blank card in the primary hopper.
3. Set the Keyboard switches in the AUTO REL posi-
tion: the AUTO SK/DUP and PROG switches
OFF.
Set the print switch to PRINT.
Press the REL key.
Key the information into the field(s) programmed to
duplicate.
7. Press the REL key. (The Data is read and stored
into memory and the card is punched and printed and
released into stacker 2)
8, Set the print switch to PRINT EDIT.
Peparing to Keypunch
[LSet the mode switch to PUNCH,
2. Place « supply of blank cards in the primary hopper.3. Set the automatic release and program control
‘witches in the AUTO REL and PROG positions; the
AUTO SK/DUP switeh OFF.
4. Set the print switch to PRINT EDIT. (Eliminate
this step’ if Step 8 has been performed in Pre-
paring and Loading the Master Card),
5. Press the REL key. (Feeds a card into the visible wait
station).
Key the first card and keypunch the job with the use of
the appropriate switch controls as described for the sample
keypunch job; keypunching the first card and keypunching
the job.
AUXILIARY DUPLICATE DATA
‘The Auailiary Duplicate memory is used when the operator
wishes to insert frequently used data in a specific field(s).
Rather than keying the data, a single depression of the AUX
DUP key will punch the data into the entire field
‘automatically. Program Level 4 is used to store Auxiliary
Duplicate data. Note: If Program 4 is stored with a
PUNCH SUPPRESS program, it cannot be used, at the
same time, to store a standard formatting program or
Auxiliary duplicate data. Program Level 4 will store only
‘ome program at one time
Storing Auxiliary Duplicate Data
|. Prepare a card with the Aux Dup data in the required
fla).
2. Set the mode switch to PROG LOAD.
3, Set the program control switch in the PROG position;
‘AUTO REL and AUTO SK/DUP OFF.
Place the Aux Dup data card in the primary hopper.
Press PROG 4 key.
Hold down the LOWER SHIFT key and,
Press the START switch,
‘The Data Recorder reads the cards, stores the data into
program level 4 for keypunch control and releases the cards
into stacker 2. Note: During the keypunch function, the
‘operator must depress the AUX DUP ke) to request the
ddata stored in the AUX DUP memory to be punched and
printed (3010) on the card
8. Load any other program memories as required.
ao4/suppLemeNTAL OPERATIONS
MOTOR TIME-OUT
When the power switch is ON and a Data Recorder opera-
tion is initiated, the motor will automatically turn on: The
‘motor will continue to run as long as the Data Recorder is
used, If the Data Recorder remains idle for approximately
20 seconds, the motor will time-out and stop. Motor time-
‘out merely miminizes wearing of the mechanical parts of
recorder. It does not affect operationmf the Data Re-
corder as there is no loss of the data that has been entered.
‘The motor will automatically restart as soon as he use
of the Data Recorder resumes
MODE CLEAR
'A mode clear is performed to clear the Data Recorder of
previous instructions received from the operator. The Data
Recorder is cleared by rotating the mode switch from one
setting to another,
‘Mode Clear is also used to recover from certain error con-
ditions. It causes the Data Recorder to complete a cycle
‘which may have been terminated early because of an error.
Mode Clear should be used as a general recovery operation
to reset the Data Recorder cycle,
STACKER OVERFLOW
During the PUNCH or REPRODUCE mode, itis possible
to direct stacker | and stacker 2 to act in an overflow
manner. All cards punched oF reproduced will first be re-
leased into stacker 1; when stacker 1 is full, cards will
automatically be released into stacker 2. The overflow co
dition can also be used during Interspersed operations when
both master and detail cards are stacked (merged) in the
same stacker or when interfling reproduced cards or blank
‘cards within a punched card file, Hold the MULT PUNCH
key down and press the START switch {0 cause the overflow
condition to occur
‘The Data Recorder is reset to normal stacker operation by
performing a mode clear.
‘STACK MASTER AND DETAIL CARDS
During the Interspersed operation, master cards are norm-
ally released into stacker I and devail cards are released
into stacker 2. When both master and detail cards are to
bee released (merged) into stacker 1, hold the MULT
PUNCH key down and then press the START switch. Now,
when stacker 1 is full, card overflow will automatically goto
stacker 2,
Perform a mode clear to reset the Data Recorder to normal
stacker selection
LOADING THE HOPPERS.
|. Jog the cards on all sides to even the deck.
2. Fam the cards two or three times tori the deck of foreign
matter and card dust.
43. Move the paddle to the back of the hopper and load the
deck, face forward, with the column I edge to the left
4. Ensure that the bottom edge of the deck of cards is
a Tar forward in the hopper as possible, ie. The cards
fare in a straight upright position and not slanting
Torward.
FEEDING A SINGLE CARD
Cards are normally fed from the primary hopper. When a
single card is to be fed from the secondary hopper during
PUNCH or VERIFY mode, hold the UPPER SHIFT key
down during the feed cycle. If the AUTO REL switch is
OFF, hold the UPPER SHIFT key down and press the REL
key.
HOPPER REVERSE
[A hopper reverse condition canbe initiated to automatically
feed cards from the secondary hopper rather than the
primary hopper during PUNCH, VERIFY, REPRO-
DUCE, or INTERPRET mode, Hold the UPPER SHIFT
key down and press the START switch. Feeding will now
automatically be done from the secondary hopper, Press
the UPPER SHIFT key down during the hopper reverse
feed eycle to select a card from the primary hopper.
‘The hopper reverse condition is cleared by performing a
mode clear
LOADING MORE THAN ONE PROGRAM
More than one program can be used to perform a keypunch
operation. There are four standard program storage areas.
Follow the steps below to load each program card into a
selected memory.
1. Select PROG LOAD with the mode switch.
2, Place the program control cards in the primary hopper.
3. Set the program control switch in the PROG positon,
4. Select the desired program storage area for the first card
PROG 1, PROG 2, PROG 3 or PROG 4.
5. Press the START switch. (The program contained in the
card will be stored into the program storage area selected
and the program card will be released to an output
stacker).
6. After the first program card has been released to the
stacker, repeat steps 4 and 5 above to load each subse-
‘quent program card
Note: Program control cards may be loaded from the secon-
dary hopper: press the UPPER SHIFT key and the START
switch in place of Step 5. above.
LOADING PROGRAM LEVELS §, 6, 7, 8 (Optional
FEATURE)
‘When selecting a program level higher than program level 4,
the LOWER SHIFT Key and the PROG 1, 2, 3 and 4 keys
are used in Step 4 above.
Select PROG level 5; press LOWER SHIFT and PROG | key
‘Sclect PROG level 6; press LOWER SHIFT and PROG 2 key
‘Selec PROG level 7; press LOWER SHIFT and PROG 3 key
‘Select PROG level 8 press LOWER SHIFT and PROG 4 key
a4CHANGING PROGRAM LEVELS
Program levels may be changed to perform a keypunch
‘operation by depressing the appropriate PROG. key.
However, there are conditions to observe:
1. Changing program levels when the column indicator dis-
plays zeroes (00) will cause a card in the wait station to be
processed and released into a stacker. At the same time, a
‘ard will feed from the hopper into the visible wait sta-
2. Program levels must be changed in the first column of
field, When a program level change is directed within 3
Field (not the frst column ofthe field) the change will not
‘occur until the first column of the next field,
3. Once program level has been selected (program
revert switch in the NONE position), the Data Recorder
will stayin that level until another PROG key is pressed.
(oF the PROG switch is turned OFF. When in the PROG.
position, the Data Recorder will automtically select
PROG level 1
CHANGING PROGRAMMED DUPLICATE DATA
PUNCH MODE—The contents of fields programmed to
duplicate may have to be changed occasionally within a job,
There are two ways to change duplicate field data
|, Turn the AUTO SK/DUP switch OFF and key the new
data into the field to be changed. Then set the keyboard
switeh in the AUTO SK/DUP position.
2, Press the READ key to tead the new data from a pre-
punched mastercard
VERIFY MODE—When data in an auto dup feld has been
changed during the PUNCH mode, (i.e. new batch of time
cards with different week ending date), the change will be
detected during the VERIFY mode. The ERROR indicator
will light and the column indicator will advance to the
column that was changed.
|. Turn the AUTO SK/DUP switch OFF.
2. Press the ERROR RESET key.
3. Key in the correct data and continue to reverfy the field
4, Set the AUTO SK/DUP switch in the AUTO SK/DUP
position.
5, Continue verifying the remaining data in the car.
BLANK COLUMN VERIFICATION
Blank columns can be verified without program control
(PROG switch OFF), on a columa-by-columa basis by
pressing the space bar or the SKIP key.
Blank columns can also be verified, under program control
(PROG switch ON), by preparing and storing a program
that defines the field(s) for blank column verification.
A program card is prepared by keying FIELD
DEFINITION 12 punches into every column ofthe field ex-
cept the first column. The first column must remain blank.
Tis used by the Data Recorder to identify the field as one
for blank columa verification. See Chapter 3, Figure 3-3
42
Note: Do not use the Auto Skip program code II-punch. If
used, the Data Recorder will Bypass the entire field without
verifying the blank columns.
‘After the program has been stored, perform verification of|
the card under normal program control but use one of the
following methods to verify blank column(s) or field(s).
|. Press the space bar to verify blank columns on a column-
by-columa basis.
2. Press the SKIP key to verify blank columns on a field
basis
3. Press the REL key to verify afield of blank columns ia
the remaining portion of the card (e.g. Columns 71-80).
‘The ERROR indicator will light when the Data Recorder
detects a non-blank column when verifying with of without
program control
ZERO FILL/BLANK FILL
‘The ZERO FILL/BLANK FILL switeh is used to control
punching in the leftmost columns of a right adjusted field
i.e. When in the ZERO FILL position, the Data Recorder
will automatically insert zero punches in the leftmost
columas of a right adjusted field during PUNCH mode.
‘When in the BLANK FILL position, the columns will not be
punched. They will remain blank
Note: If the switch i in the ZERO FILL position oF
BLANK FILL position during PUNCH mode, it must re-
‘main in the same position during VERIFY mode or an error
Condition will result
‘The setting of the switch is described in Chapter 3,
Keypunching RIGHT ADJUST or -RA.
ERASE A WORD
When it is necessary to perform a word erase, hold the
UPPER SHIFT key down and press the FLD ERASE key.
This causes the last word stored in memory to be erased
from the buffer and decreases the column indicator to the
‘column of the frst letter of the word erased,
READ A MASTER CARD.
‘A READ key operation is performed to read the infor-
mation contained in a Master card into the buffer memory.
For example, in punching the sample job described in
Chapter 3, the data to be automatically duplicated could
have been punched into a Master card instead of keying the
duplicate data into the first card of the job. The pre-
punched data in the Master card is read and stored in
memory by depressing the READ key. To prepare and
load a Master card into duplicate memory, the following
steps must be performed:
|. Place «blank card in the primary hopper.
2, Set the keyboard switches in the AUTO REL posi-
tion: the PROG and AUTO SK/DUP OFF.
3. Set the mode switch to PUNCH,
4, Press the REL key,
5. Key the data into the field(s) programmed to dupli-
wate6. Press the REL key. (The Master card is punched, printed
tnd released to Stacker 1.)
7. Place the Master card infront ofa supply of blank cards
in the primary hopper.
8, Set the PROG, AUTO SK/DUP, and AUTO REL key-
bboard switches in the ON’ position.
9. Depress the READ key. (The Master card is read
‘and released into stacker 2; a blank card is fed into the
Visible wait station.)
10. Commence the PUNCH operation, or set up for RE-
PRODUCE or INTERPRET operation.
Note: Perform only steps 7 through 10 when using a pre-
viously prepared Master card.
CHECKING CARD REGISTRATION
The Decision Data 8808 Card Gauge should be used
fonce exch day to check the punching registration of the
machines)
|. Continuously punch a test card with a 9-punch
and a 12-punch for 80 columns,
2. Place the test card, face up (12 edge to the top),
fagainst the guides at the top and right hand end of
the gauge,
3. If the edges of the punched holes ate outside of
the black areas, the supervisor should be advised,
When an off:punched card is detected during VERIFY,
REPRODUCE, INTERPRET or INTERSPERSED,
GANGPUNCH operations, reference should be made to
Chapter 6, READ CHECK Recovery Procedures
3445/ REPRODUCE AND INTERPRET FUNCTIONS
INTRODUCTION
This chapter is a supplement to Chapter 3, which provides
the details of the REPRODUCE and INTERPRET modes
of operation, Reproducing cards can be accomplished by
cither the 8001 or the 8010; however, interpreting (.e.print-
ing of pre-punched data) is restricted to the 8010,
‘The simple procedures for reproducing and interpreting 80
column cards are provided in this chapter. In addition,
‘operational variations are outlined which the operator may
incorporate as required by the type of processing to be ac-
complished
REPRODUCE
A simple reproduction of 80 column cards does not require a
program. In addition, printing can be included by the 8010
by setting the PRINT switch to the PRINT setting.
1. Turn all keyboard switches OFF
2, Set the MODE switch to REPRODUCE,
3. Load the primary hopper with the cards to be repro-
duced. (i.e. cards already punched).
4. Load the secondary hopper with blank cards
5. Press the START switch,
Cards are alternately fed from the primary and secondary
hoppers. Cards from the secondary hopper are punched (and
printed) on a one-for-one basis with the data extracted from
the primary hopper cards. Original cards from the primary
hhopper are released into stacker 1; duplicated cards are
released into stacker 2,
INTERPRET (8010)
‘This function is used to print the data on the top of the cards
which was previously punched into the cards, Characters are
inted, column-for-colurmn, according to the pre-punched
1, Set the MODE switch to INTERPRET.
2. Set the PRINT switch to PRINT.
3 Turn all keyboard switches OFF
4. Load the primary hopper withthe cards tobe interpreted
5. Press the START swith
Cards will be fed continuously, printed, and released into
stacker I
REPRODUCE AND INTERPRET (8010) UNDER
PROGRAM CONTROL
‘The various functions of the program card and the
mechanics of preparing it are provided in Chapter 3, The
purpose of this paragraph isto describe the variations possi-
ble with both the 8001 and the 8010 when used under
Program control. The program control variations of PRINT
EDIT (8010), SKIP COLUMNS and PUNCH
SUPPRESS can be selected for use in either the
REPRODUCE or INTERPRET modes.
1, Prepare the program and load it into the appropriate
program storage area. See Chapter 3,
2. Set the MODE switch to REPRODUCE or
INTERPRET as appropriate,
3. Load the primary and/or secondary hoppers.
4. Press the START switch
Cards will be fed continuously and will be processed under
program control
Note I: If @ PRINT EDIT program has been stored in
‘memory. set the print switch 10 PRINT EDIT after per-
forming Step 2. above
Note 2: Ifa PUNCH SUPPRESS program has been stored
in memory, move the PUNCH SUPPRESS togele switch
upwards to activate the PUNCH SUPPRESS: program
after performing Step 2 above. (This switch is spring-loaded
and will return to the down position}
REPRODUCE/GANG PUNCH
‘A field programmed for duplication can be used to replace
‘unwanted data in a group of cards. For example, a group of|
cards has been punched with an incorrect date. The operator
‘must prepare a up program with the correct date and load
it into memory for gang punching into the eards while the
deck is being reproduced. Then, during the
REPRODUCE/GANG PUNCH function, the deck of
ccards will be reproduced while the incorrect date is being
replaced with the correct date, The steps to perform are as
follows:
1. Prepare and load the program card. See Figure 3-3
(The program codes are the same as used for Standard
programming and are punched only in those fields to be
‘gang punched. e.g. Key a zero (0) punch in the frst
‘column of the field and Key the remaining columns of
the field with FIELD DEFINITION 12-punches),
Place two blank cards in the primary hopper.
3. Turn the AUTO SK/DUP and PROG keyboard
switches OFF.
4, Set the AUTO REL keyboard switch in the AUTO
REL position
5, Set the MODE switch to PUNCH.
6. Press the REL key to feed a blank cad,
7. Key the data into the field to be changed.
8, Press the REL key and punch the new dat
9, Set the MODE switch to REPRODUCE.
10, Remove the cards from the stackers.11, Set the AUTO SK/DUP and program control switches
in the AUTO SK/DUP and PROG positions.
12, Press the same program level key as used during PROG.
LOAD.
13, Place the cards to be reproduced into the primary
hopper.
14, Place @ supply of blank cards in the secondary hopper.
15, Press the START switeh,
[As cards are reproduced and gang punched, the original
‘card file is released into stacker 1; the duplicate card file
is released into stacker 2
BLANK CARD INTERFILING
‘This paragraph describes the steps necessary to interfile &
blank card behind each pre-punched card within a master
deck of cards,
1. Prepare and load a full skip program. See Figure 3-3.
(eg. Key an I -punch into column 1 and key the remai
ing columas through 80 with FIELD DEFINITION 12
punches).
2. Set the keyboard switches to PROG, AUTO REL and
AUTO SK/DUP.
3. Set the MODE switch to REPRODUCE.
4, Place the pre-punched cards into the primary hopper.
5. Place a supply of blank cards into the secondary hopper.
6, Hold the MULT PUNCH key down; press the START
switch,
All cards will follow one another as fed from the primary
tand secondary hoppers and will interfile into stacker 1.
‘When stacker I becomes full, the cards will continue to in-
terfile into stacker 2
Note: When cards are to be interfiled during a
REPRODUCE variation, as previously discussed in this
‘chapter, hold the MULT PUNCH key down and press the
START switch as the last step of the operation6/opeRATOR RECOVERY PROCEDURES
GENERAL
‘This chapter details the recovery procedures performed by
the operator when an indicator lights on the operator panel
during any mode of operation. If the Data Recorder does
not become functional after performing the appropriate re-
covery procedure to correct an indicator condition, your De-
cision Data Service Representative will be happy to assist
you.
Note: Some error conditions cause the Data Recorder to
stop before completing card eycle, Although the error con-
dition may have been corrected, the Data Recorder could
‘oP cover
tieteo
sracaen
Figure 6.1.
still be ina locked up condition because the card eycle is not
completed. As a general recovery procedure, perform a
made clear to clear the Data Recorder and reset the card cy-
ce,
Figure 6-1 identifies those areas of the Data Recorder
‘which are of importance to the operator when performing
the recovery procedures
Caution: When itis necessary to clear @ card jam from.
in the card transport system, the front cover must be
raised prior to lifting the top cover (described on the fol-
lowing pages) to avoid possible damage to internal machine
parts,
ato
STATION panasoun
priany
none
seconoany
noPreR
visiove wait
station WINDOW
8010 Interpreting Data Recorder (Top Cover Lifted)INDICATOR.
CONDITION
READ CHECK
CAUSE
Off-punched card detected during @
card read operation. Use the card
gauge 8808 to check off-punch con-
dition oF false error condition, Place
the card, face up, 12 edge tothe top,
‘against the guides at the top and right
hhand end ofthe gauge. Ifthe edges of
the punched holes are outside of the
black areas, the card must be re-
keyed. If not, eliminate the re-key
step written for the applicable mode
of operation
MODE
VERIFY
REPRODUCE
RECOVERY
Remove card from Stacker 2
Press STOP/RESET
Perform mode clear
‘Turn mode switch to PUNCH
Re-key card
Remove card from stacker 1 and place in
front of card file in primary hopper
Turn mode switch to VERIFY
Press READ key
Remove card from stacker 1
Press STOP/RESET
Turn mode switch to PUNCH.
Re-key card
[Remove card from stacker 1 and place in
front of card file in primary hopper
Turn mode switch to REPRODUCE
Press START switch
INTERPRET
Repeat steps 1-7 for REPRODUCE
above except select INTERPRET mode
in Step 6
INTERSPERSED
GANGPUNCHING
|. Turn mode
Place Master/Detail switch to OFF
position
Perform mode clear
Perform steps 1-5 REPRODUCE above
switch to PUNCH
Place Master/Detail switch to Master
or Detail position
Press REL key
HOPPER
Empty Hopper
PUNCH
Press STOP/RESET
Reload the Hopper(s)
Perform mode clear
rest REL key
VERIFY
Press ERROR RESET
Reload the Hopper(s)
Perform mode clear
ress READ key
REPRODUCE,
rest STOP/RESET
Reload the Hopper(s)
Press START switch
INTERPRET
Repeat as written for REPRODUCE-
Empty Hopper
Mis-Feed
PUNCH
2
3
4
Remove mis-fed card and place infront
‘of card file in primary hopper
Press ERROR RESET
Perform mode clear
ress REL key
VERIFY
L
2
3
ecform Steps -2 for PUNCH Mis-
Feed
>. Perform mode clear
Press READ keyINDICATOR
CONDITION | CAUSE MODE RECOVERY
HOPPER REPRODUCE, 1. Remove mis-fed card and place infront
(Continued) of card file in primary hopper
2. Press STOP/RESET.
3. Press START switch
INTERPRET 1. Perform Steps 1-3 for REPRODUCE
Mis-Feed
STACKER | Stacker Full PUNCH 1. Remove cards from stacker(s)
VERIFY 2. Press STOP/RESET.
REPRODUCE 3. Press START switch forall modes
INTERPRET to resume operation except VERIFY:
Press READ key
FEED CHECK | Card Jam in Read Station PUNCH 1, Turn Power OFF
(See Figure6.1) VERIFY 2, Raise front cover,
REPRODUCE 3. Remove Parabola (Push straight down
INTERPRET ‘while pulling the top towards the front)
4. Gently pul cards free
5. Replace Parabola securely with clamp
6. Close cover
7, Turn Power ON
8. Press STOP/RESET
9. Turn mode switch to PUNCH
10, Re-make damaged card(s)
Card Jam in Punch Station PUNCH |. Turn Power OFF
1See Figure 6-1) VERIFY 2. Raise front cover to open position
REPRODUCE 3. Raise top cover to vertical position
Note: The recovery procedure INTERPRET (The hinge is atthe left side lift from
ten includes the use of the Decision right end from the front of machine)
Data Card Removal Toot 9180 to 4 Rotate the knob on the top of punch
assist in the removal of a card jam
in the Punch Station. This tool has
been specifically designed for use in
the Punch Station and should not be
used in any other area of the ma-
chine. The Card Removal Tool has
‘shook on one edge which ean catch
‘on mechanical parts in the bottom
fof the Punch Station, To prevent
possible damage, excessive free
should not be applied in this area,
‘The Card Removal Tool should
coly be used if the jam cannot be
cleared after performing steps 5 and
6. IF the tool is then required, in-
clude steps 7-11 as part of the
recovery procedure
assembly until white mark is toward
front of machine
Remove the visible wait station win-
dow
Rotate the shaft located to the right
cof the chip chute: the card should
move into position to grasp for re-
movable
Remove the Post Punch Read
‘Station Parabola (if installed in ma-
chine)
Insert the Card Removal Too! into
the Punch Station along this card
path, and use a push-pull motion to
Femove the card pieces)
Manually push a card through the
Punch Station to ensure that all eard
pieces have been cleared
Replace the Visible Wait Station
Window into position (Ensure that
the window is flush against both top
magnets and is held by both lower
clamps)
Replace the parabola into position
Close top cover (Be sure it does not
catch the wires by the Read Station)
Close front cover
63INDICATOR
CONDITION | CAUSE MODE RECOVERY
FEED CHEC 1, Turn Power ON
(continued 15, Press STOP/RESET
16, Set mode switch to PUNCH
17, Resmake damaged card(s)
‘Card Jam in Print Station PUNCH 1. Turn Power OFF
(See Figure 6-1.) VERIFY 2. Raise front cover
REPRODUCE 3. Pull card free (Severe Jam—Follow
INTERPRET ‘Steps written for Card Jam in Punch
Station)
4. Closecover
5. Turn Power ON
6. Press STOP/RESET
7. Turn mode switch to PUNCH
8 Remake damaged card(s)
STACKER. ] Card Jam in Stacker Transport Sys- | PUNCH. 1. Repeat Recovery Procedure written for
FEED CHECK| tem(See Figure6-I.) VERIFY FEED CHECK—Card Jam in PUNCH
REPRODUCE Station
INTERPRET
PUNCH 1, Failure to pass the light/dark ON-LINE Punch Check recovery in an on-line mode
CHECK checks is a systems function and would be handled
‘A. Any of the photo transistors in
the Post Punch check read
station indicating a dark con-
dition in between cards
B. Any of the photo transistors in
the post punch read station in-
dicating 2 light condition be-
tween the leading edge of the
card and columa |
2. A misccompare of the column
data read at the Post Punch read
(information that was punched
into the card) and punch-check
memory (information from the}
system to be punched into the|
card plus information previously
punched in the card & retrieved
atthe read station),
by the systems software,
NOTE: Three cards are placed into stacker
2 for every punch check detected:
the first card being the detected
error card, The Data Recorder is
clear of a card in the visible waitINDICATOR
CONDITION
CAUSE
MODE
RECOVERY
ERROR
Incorrect Source Document
PUNCH SELF-
‘CHECKING
Press ERROR RESET
Re-key the Self-Check Number
Press ERROR RESET
Press SKIP key and complete the record
‘The card will not receive the “OK” punch
and the SelfCheck Number field will be
blank
Remove the card and source document
for correction
[Alpha Character Keyed in
INumeric Field
PUNCH
ress ERROR RESET
>. Press numeric key and continue or, insert
ALPHA character over. NUMERIC
character: Depress LOWER SHIFT,
hold and key ALPHA character.
IMis-Key of Data
VERIFY
Press ERROR RESET
2. Key correct character and continue
ERROR CHANGE|
CHANGE
REVERIFY
Incorrect Keyed Data
Press ERROR RESET
Key correct character
Press ERROR RESET
i. Key correct character again,
Key balance of field
Reverify
‘ALL LIGHTS
our
Power OFF/ON
‘All Modes.
(Check ON/OFF switch
I ON, press the circuit breaker located
tothe left of the power switch
Power OFF, turn ON
‘Check plug for insertion into wall outlet
If none of the above, turn the Data Re-
corder power switch to OFF and request7/optiONAL FEATURES
‘SELF-CHECKING NUMBERS
General Description
Transposition of digits within a number is a common key
entry error. The Sell-Checking features permit detection of
‘most such mistakes before the card is punched. Certain
kinds of numbers lend themselves to self-checking. Account
numbers and part numbers are two examples of numbers
that can be made self-checking. At the time the number is
created, the originator assigns a singledigit number to the
basic number; the single-digit number is called the check
digit and becomes the units (low order) position ofthe self-
checking number. The originator, or possibly a computer,
determines the check-digit by using a formulae to calculate
the basic number. Mod 10 Self-Checking Number (Feature
1023) und Mod 11 Self-Checking Number (Feature 1024)
have different formulae as described in the paragraph,
Calculating the Check Digit
Punching Self-Checking Numbers
A field containing self-checking numbers is programmed
with a 3punch in the Girst column of that field in the
program control card. The sel-checking feature is active
only in the PUNCH mode. When a card containing self-
checking numbers has been correctly keyed, it will receive an
‘OK punch. The OK punch isan I1-punch in column 81. See
Figure 7-1. 14 number does not pass the sel-checking test,
(che last digit of the number keyed does not match the check
digit that the machine has calculated), the ERROR in-
icator lights and the keyboard locks.
|. Press the ERROR RESET key. (The ERROR indicator
turns off, the column indicator displays the first column
‘of the sef-checking field and the keyboard unlocks)
2. Reckey the number. (Ifthe ERROR condition is a result
of a mis-key from the operator, the record can be com-
pleted normally and the card will receive the OK punch).
3. Ifthe ERROR indicator lights again and the operator is
satisfied that no keying errors were made, it can be
‘assumed that the number written on the source document
Press ERROR RESET.
Press the SKIP key and complete the record.
‘The card will not receive the OK punch and the field that
would have contained the selfchecking number will be
blank.
7. Separate the card and its source document from the rest
of the work so they can be corrected.
Veritying Self-Checking Numbers
‘A. 3-punch used in PUNCH mode to identify a Self
‘Checking. Number field is also used in VERIFY mode to
identify right adjusted fields. Therefore, the same program
‘control cannot be used in VERIFY mode unless the Self
‘Checking Number field has been right adjusted during
PUNCH mode,
If the Self-Checking Number field has not been right ad-
justed, a new program control card is prepared for VERIFY
mode using the same punch codes as used in PUNCH mode
withthe exception of the field containing the Self-Checking
Number. Code the SelfChecking Number field with
FIELD DEFINITION 12-punches in every column except
the first, The first column remains blank
Calculating The Check-Digit
‘The data recorder calculates the check-digit, but it does not
punch the result ofthe calculation: that is, the data recorder
000000000$0000000000000000000000000000000000000000000000000000000000000000000000
Wecmecceeer ren ecceeg ec reege deed e CEU PPE TETTTTEUL EET TELE TEE EEE
72222222222222222222222222222222222222222222222222222222222222222222222222222222
3039999333999993999999399999933999933939993999999939999993999999999993999999393
UMA ATA UAL EA ALATA AAMAS
SSSPSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS55SS5555555S555555555555555555
SSSSSCUSSSSSSESESSSCCOESSECESSSSCESESSECOSSSSCESSESSEESOSESSESSSSESSESSSSESESOSS
VUDD ATTY AMDT T TTT TT TTT ITT T ATTY TD TTT T TAIT TTT TT ITTY DDT DTAI ITT DTT ITT
aneesenssocanscssnooees Senseseessesoee
gagsangnssggnsaggaesaggaeassgaeasssaeassaaeesgzaeesy
Figure 7.1, Selt-Checking OK Punchis used omly to check the accuracy of the number and not to
originate it The following examples of check-digit
calculations are provided only as background information,
MOD 10 CHECK-DIGIT—Assume a basic number of
(042206017 is to be assigned as a charge account number
The check-digit is found as follows:
|. Beginning with the first (low-order) position
‘of the basic number, multiply it and every odd
position by 2.
Oe 2 06 0
x2 x2 x2 x2 x2
0 4 ° 0 1463)
If a product is greater than 9, add the two digits together
to arrive at a single-digit answer. In the example,
7X 2=14: add and 4 to give a result of 5.
2, Multiply the even posi
ns of the basie number by 1
Cs be
I
nr
3. Add the products of step (1) and step (2) together
(044404045 (step 1) 44424641 =22
4. Divide the sum by 10; find the remainder, 2210 #2 with
a remainder of 2
5. Subtract the remainder from 10. 10 - 2= 8. This is the
eheck-digit and becomes the units position of the self=
checking number
6. The self-checking number is 0422060178.
MOD 11 CHECK-DIGIT
1. Beginning with the low-order position of the basic
‘number, multiply each position by its weighting factor.
The factor for the units position is 2, the tens postion is
3, the hundreds positon factor is 4, the next position 5,
lc. If there are more than six positions to the basic
number, repeat the weighting factor sequence. That is
start with X2, X3, X4, XS, X6, X7, and repeat, X2,
X3...as necessary. Assume the example of a basic
number of 13859164807,
Dep eo ioe
X6 X35 X4 X3 X2 XI X6 XS Xd X3_X2
615 2 1 1 7 36 20 2 0 14
2. Add the products. 6415+ 324 154 1847436420432404
las 195
3. Divide the sum by 11, and find the remainder. 195-11 =
IT with a remainder of 8,
4. Subtract the remainder from L1 10 find the check digit
T= 82a check-dgit value of 3
5. The self-checking number is 138591648073,
Since the mathematics used to find Mod 11 check-
storage levels
the data recorder
program levels
progam fees 18 change 142
lower sit : Spud %
rin a
andard u
master /detail ae aad 2
card, 42 var . as
change programmed dup data
ini gpg 3 change pros °
switch : ht ‘combinations
mechanism ae nk Cae
mins i ds AY : = Pron
Keyes csssnsennnnnenneesciitiiiiiiiy ik 3 oe
Ce eee sees sa punch ce
vent Poe suppres
miscfeed 262 pant
mmivkoy of data ss programming
tod 10 mod li. a
trode our) il B
mode dear a read key 1242
motor sime-ou cocoon a fend a mae cid a
Imovable 6 characieykejboard t read check 1a
mut pone a read ston ee}teady oes esse pore ee
recovery procedures ..00000000.0000002 61
REL (release) key... ees 26
reproduce mode operation
agangpunch :
merge
print
print edit
punch suppress
reproduce
skip columns
reverily
hopper... 4
keyboard 2s
right adjust
error ee
key. it, 2-7
punch 2037
verily. 2738
secondary hopper 12, 22, 441
self-checking numbers
calculation check digit ra
mod 10 peers 72)
ad ee 12
general description rH
operation nm
skip
CUE oe eseesceeecenevsstseseeseeevees 32
ke 26
space bar 22222 : 26
stack master/detail eards eal
stackers
Wl oe eseeseeeeseeneeseesessenees 63
overfiow ss ‘i 41
stacker/feed check LO 63
standard features ere eres
INDEX (Cont)
start switch 23
station
print 22
punch 22
read 22
visible 22
status display indi 24,25
stop/reset 73
sore 36
store * +10
supplemental operations ad
suppress punching ...... 33,39
suppress insignificant zeroes 233
switches
Keyboard 2s
ON/OFF 2
‘operator panel 23
ten key reverse numeric keyboard seve 14
Upper shift Key ..sscsesesceseseereereeeseesens 26)
VER CORR key... ceteeesessesessesees BT
verify
* correct keystroke counter 2
change programmed dup data... 2
‘mode 8
notch <0. 1
punched cards...” 7
Fight adjust or -RA”.. 8
visible wait station 22
word erase
zero fill/blank fill... 24,37, 42
erolpanchice ee ene is742> DECISION DATA °
100 WITMER ROAD, HORSHAM, PENNA, 10044
p-159-114 Rev. 2 ™ 9749-02 Printed in U.S.A,