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DD-159-114 8001 8010 Operators Man 1973

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80 views53 pages

DD-159-114 8001 8010 Operators Man 1973

Uploaded by

Yarni Samad
Copyright
© © All Rights Reserved
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Operator’s Manual ha DECISION DATA COMPUTER CORPORATION A Guide to the Operation of 8001 DATA RECORDER 8010 INTERPRETING DATA RECORDER Operator’s Manual A Guide to the Operation of 8001 DATA RECORDER 8010 INTERPRETING DATA RECORDER > DECISION DATA ° 100 WITMER ROAD, HORSHAM. PENNA, 19044 ii DECISION DATA DATA RECORDER OPERATOR'S MANUAL ‘This manual is a comprehensive guide to the operation of the 80 column data recorders manufactured by Decision Data: the 8001 Data Recorder and the 8010 Interpreting Data Recorder. It is a basic reference to be used by all levels of personnel. The first chapter pro- vides a description of the 8001 and 8010 Data Recorders and an overview of the functions. also introduces the basic 80 column card format and information coding, which should be of particular assistance to those individuals who have no prior keypunching experience. Since all data recorders built by Decision Data have been specifically designed with the operator in mind, we are confident that in a short time you will prefer the Decision Data tunits over any Keypunches of verifies that you have used in the past. Each of our machines will allow you to operate at maximum speed and efficiency. You will find that you will make fewer errors, encounter fewer delays and that, overall, the Devision Data machines are easier to operate. If you have any questions about the operation of Decision Data machines after reading this ‘manual, please ask your Decision Data Customer Representative, He will be most happy 10 assist you, © Decision Data Computer Corporation 1973 TABLE OF CONTENTS CHAPTER ONE: GENERAL DESCRIPTION '0 Columa Data Recorders #0 Column Card (CHAPTER TWO: FUNCTIONAL SECTIONS. Electonics Cabinet Mechanism Operator Panel Keyboard Switches and’ Keys CHAPTER THREE: OPERATOR PROCEDURES ‘General Programming the Data Recorder {Loaing the Program : Punch Suppress Programming Print Edit Programming ‘Ausliary Duplicate Data CHAPTER FOUR: SUPPLEMENTAL OPERATIONS. ‘Motor TimeOut Mode Clear Sticker Overiow Stacking Master aad Deial Cad Loading the Hoppers Feeding 4 Single Card Hopper Reverse ating Moe Tha On Protas Program Levels 5, 6.7, 8 Gangs Prosan Lot Changing Programmed Duplisaie Daia Blank Colum Verification Zero Fill Blank Fill Erase a Word Read a Master Card ‘Checking Card Registration CHAPTER FIVE: REPRODUCE and INTERPRET FUNCTIONS - Inteodction Reproduce Inverpret Reproduce and Tatepiet Under rogram Control Reproduce/Gang Punch Blank Card Itertiing CHAPTER Sik: OPERATOR RECOVERY PROCEDURES General Read Check Hopper Stacker ©02) Feed Check (Card iam) Stacker, Feed Check (Card Jam) Punch Check Error Error Change Change Revenfy All Lights Out (CHAPTER SEVEN: OPTIONAL FEATURES Seli-Checking Numbers Production Statstice Interspersed Gangpunching Inerface Punch Check Eight Program Levels 5I'Colume Cards “Ten Key Reverse Numeric Keyboard CHAPTER EIGHT: OPERATOR MAINTENANCE ‘Cleaning the Data Recorder Ink Careiige Replacement ft geeeeegree apee iti 8001 Data Recorder 8010 Interpreting Data Recorder The ultimate in Data Recorder performance and operator convenience. 1/ceENERAL DESCRIPTION ‘80 COLUMN DATA RECORDERS Decision Data Computer Corporation manufactures two 80 column Data Recorders. ‘The 8001 Data Recorder can be used to keypunch, verify, ‘gangpunch, interfile and reproduce 80 column cards. ‘The 8010 Interpreting data Recorder has the same capabil- ities as the $001 plus the additional features of printing and interpreting, Both the Data Recorders are programmable. Four standard program levels and a special PRINT EDIT memory are available (0 the user 10 store individual programs. Pro- ‘grams provide the user with the ability 10 automatically Control such functions as data formatting, duplicating, punch suppressing, skipping and print editing (8010) Alter program cards have been prepared, they are ead into selected program storage areas to enable the operator to se- lect a program to assist in controlling the format for keying, punching and/or printing (8010) For a general description of the Data Recorder operations, assume the operator has set the mode control to the PUNCH mode of operation to keypunch a specific job as- signment using the 8010 Interpreting Data Recorder. The operator selects the stored program to be used and key- punching begins under program control. ‘A blank card is fed into the visible wait station ofthe Data Recorder and the column indicator visually displays the number of the first column to be keyed. The operator keys each character into electronic memory and the data is stored until an entire card image has been completed, The card is then moved into the punch/print station and is punched and printed with the data stored in electronic memory. The Data recorder then releases the completed card into an output stacker and another blank card is fed into the visible wait station, Electronic storage is im- mediately available for keying the next card while the previous card is being punched and printed. ‘Since data is stored in electronic memory before it is punched and printed into a card, operator sensed keying errors can be easily rekeyed prior to actual punching of the card, ‘After the cards have been Keypunched, it is often necessary to verify them. Verification is a key mode operation, similar to keypunching and is performed to check the accuracy of the ‘cards that have been keypunched {In most instances, the same program that was used to key: punch the cards ean also be used to verify them, For a ‘Beneral description of the verification process, assume the ‘operator has set the mode control switch to VERIFY using the same program as used in PUNCH mode, The punched cards are placed in the primary hopper. A supply of blank cards is placed in the secondary hopper to permit the Data Recorder to automatically make a new card when an in- ly punched card is detected during verification, ‘A punched card is fed through the read station where each ‘column is read into electronic memory; the card stops in the Visible wait station and Key verification begins. As the oper stor keys each column, the Data Recorder compares the ‘operator's keystrokes with the data stored in electronic memory. If the comparison for each column is correct the Data Recorder moves the punched card into the punch/ print station where it is punched with 1wo verify correct Punches. The card is then released tothe fist output stacker. When an error is detected in the stored data, the operator keys the correct data into electronic memory aund completes verification for that card image, The Data Recorder then moves the incorrectly punched card from the wait station and releases it to the second output stacker, thereby separat- ing it from the verify correct cards. At the same time, & blank card is fed from the secondary hopper into the punch/print station, The Data Recorder automatically makes a new card by punching and printing (8010) the blank card with the corrected card image stored in elec- tronic memory. The card is also punched with one verify correct punch and released to the frst output stacker 10 maintain file sequence of the cards verified ‘Verification can continue for the next punched card as soon as it has been fed into the visible wait station, In addition to the operational overview above, this chapter also provides a general description of the features which are standard on the 8001 and 8010 Data Recorders. The Aucxi- ‘ary functions which can be operated on the 8001 and 8010 are presented in Chapter S. The Optional Features for both the $001 and 8010 Data Recorders are described in Chap- ter 7. STANDARD FEATURES The 8001 and 8010 provide the user with a number of standard features, some of which are unique, to enable ‘operators to achieve new levels in eard production. Movable 64 Character Keyboard The keyboard is connected by a cable to the operator panel. This allows the operator to adjust its position for convenience and comfort. There are 3 keyboard switches, 19 function Keys,and 35 data keys, The data keys con: tain 64 different characters, An audible feedback is pro- vided to. the operator for each successful keystroke. [As each Key is depressed, a click sound tells the opera- tor that the Keystroke was entered into buffer memory. If-not heard, the operator will know to restroke. Color coding is used to differentiate data keys from function keys. The home keys, A, S, D, F, J, K, and L are deeper in depth to provide a sense of touch which differentiates them from the other rows of keys. Backspace ‘The backspace key permits the operator to backspace one column at a time or to backspace continuously, column-by- column, until the fist column ofthe field, or card is reached 11 Right Adjust ‘The RIGHT ADJUST key is used to shift the data (usually ‘numeric) in a partially filled field tothe rightmost column(s) of the field. eg, A field consists of columns I-12. The sum 829 for instaice, is keypunched in columns 1-3 of the field, ‘When the RIGHT ADJUST key is depressed, the Data Re- corder automatically shift the number into columns 10-12 of the field thereby right adjusting the data into the rightmost columns of the field. “RA ‘The MINUS RIGHT ADJUST key is used to cause the same uction as the RIGHT ADJUST key, but indicates ‘negative number amount field Input Hoppers Two inpur hoppers are provided. The primary hopper has the capacity to hold 600 cards and is used to hold blank ‘cards of punched cards. The secondary hopper has the capacity to hold 400 cards and is used to hold blank cards. ‘The HOPPER indicator will light when a card does not arrive atthe read station within a specified period of time ‘once a card feed has been initiated. This alert the operator to an empty hopper condition or a card miscfeed from the hopper. Output Stackers: Two output stackers with a capacity to hold 400 cards each are provided, Stacker | is normally used for single file ‘operations and stacker 2 is normally used for error cards and program cards. Cards are stacked, face forward, in proper ascending file sequence, When either stacker becomes full, the STACKER indicator will light to alert the operator to remove the cards from the full stacker. Data Recorder Desk ‘The movable keyboard can be adjusted on the spacious desk top for maximum comfort and convenience while providing sulfcient work space for documents from which eards are punched Visible Wait Station The 80 column card moves into the visible wait station after it has been released from the input hopper and read by the Data Recorder. The face ofthe card is almost totally visible to the operator when performing any Data Recorder func- tion, Four Program Levels ‘The Data Recorder is a programmable machine and provides four standard program storage areas for programs Prepared by the operator. A job may require the use of one program storage area or all of them, Four additional Program levels are available as an option. See Chapter 7. Print Edit (8010) ‘This nique feature permits the operator, under program control to edit the data to be printed on a card. A special memory area has been set aside to store PRINT EDIT Programs. See Chapter 3 Punch Suppress (8010) A special program area s provided for specifying columns in ‘which itis desired to suppress punching but still permit prin- ting at the top of the card for the suppressed columns. See Chapter 3. Blank Card Interfiling ‘This operation permits the operator to produce a deck of cards with blank card automatically interfiled behind each card. See Chapter 5. File Reproduction ‘This operation permits the operator to reproduce a card fle automatically. There are several variations. of card ‘reproduction as deseribed in Chapter 5. Interpreting (8010) This feature permits interpreting of pre-punched data. As the punches are read, the data is interpreted and printed slong the op edge of the card which correspond to the punched columns below. See Chapter 5 80 Column Card ‘An understanding of the 80 column card format and how information is coded in the card is necessary to fully master the operation of the Decision Data 8001 and 8010 Data Recorders. This section describes the 80 column card and the way data is recorded (punched or printed) on it by the 8001 or 8010 Data Recorder. Card Format and Information Coding Figure 1 shows an 80 column card. The card consists of 80 individual columas; each containing twelve rows or punch positions, The 80 column card can have 80 characters Punched into it. ‘80 Column Card Terms AA special vocabulary has evolved to provide communication terms for those people working with the 80 column card and the Data Recorder. Some of the more common terms and their definitions, as used in this manual, are presented in Figure 1.2 COLUMN (LEADING) Dee 12 EDGE DECTSTON DATA COMPUTER CONPORATTON bid mer war ona one 12 angan222244 99Qo939992909939833333333893892998399899939999999999 Ace ececa teen naecl jenna azz7z227227222222222922222 70MM 2222222922282 22922822222 SssssPosssssssssBsssssBssssssssssssBssssssssssssBsssssssssss sessesnse COLUMNS: Figure 1.1. 80-Column Card TERM DEFINITION RECORDOR ‘A card which contains data relevant to one complete segment of information, (.e., A punched card containing UNIT RECORD: | employee's time card data for payroll information. A record would contain the date, the employee's name, the ‘department number, and the number of hours worked each day), FIELD: The portion ofa record which contains a specific item of information or a group of information. (ie., The date + a field; the employee’s name afield; the department number a field, etc). COLUMN: ‘The individual position within a record that contains one character of punched data. (Le,,The date; each digit of the date represents one column of data), aT: One of the 12 possible punch positions within a column. The character in @ card column is represented by & combination of bits (punches) commonly called a code. (i, The letter “A” is the combination of bits (punches) 12 and 1. Figure 1.3 illustrates the bit (punch) positions for numeric, alphabetic and special char- acters. Chapter 3, Figure 3.3 provides a definition of the punch code functions, LEADING EDGE: | The left edge ofthe card (column 1) when itis face up bur: ‘Automatic entry of duplicate data SKIP: Fast spacing which means the automatic entry of blanks. Figure 1.2. 80-Column Card Vocabulary 1-3 PRINTED DATA, PUNCH POSITIONS PRINTED DAT PUNCH POSITIONS PRINTED DATA PUNCH POSITIONS NUMERIC CHARACTERS. ROW Era 2 oecacen wine aapenannaaz27n222222222222222222222222222222292222222222222222222222222222222222 SEEEECESESSSEESESESES ESS GEES CESS ESSE EEEGESES ESSE ESSE ESCESCGEESE puvaayama aay vagy ya aa yaag yaaa yaaa yaa y yaaa yaa aay rag 11a ITNT TAIT ne sueueneoues aassagenapsagso gays esa ALPHABETIC CHARACTERS Row SCDEFGNT IKLRWOPGRS TUVWATE 12 1 u senssosacenecccceet Serer eee eeeeteeeeeaettt Row acoesoseovonsosscoges00e0s0000000 socoascccoooogog ENN soo coef osevcccocesccsa00e: MUN gpriiatiaarieciagiearannr yay Wevnn np ng 2772227222222 2822222222222222222222222222222222222222222222222222222 3o9239929939399992999033933339239992393399399999393993993993929239999993399323 saBececateeceecataa SesPsssssBsssssssPsssssBssssssssssssssssassssssssssssssussssssssssssssssssasssss SUeOMSSSeGESSESGESESESSGBESSESSSESSScESEESSEESGESEERSS SESS EESE MNP IMD MMb AABN NOTE: SPACE= NO PUNCH (0-8-2 = PUNCH DOES NOT PRINT Figure 1.3. Punch Combinations 2/ FUNCTIONAL SECTIONS ‘The Data Recorder consists of four functional sections: the Electronics, the Mechanical Mechanism, the Operator Panel and the Keyboard. This chapter provides a description of each functional section and its respective location for operator reference ELECTRONICS CABINET The electronic circuitry controls the operation of the Data Recorder and is located, for the most part, inthe cabinet below the table top. It consists of the power supply, wiring, and logie control circuits. Three items of interest on the elec- tronics cabinet are shown in Figure 2-1; power ON/OFF switch, circuit breaker and chip bos, ON/OFF Switch This switch is pressed ON or OFF to apply power to, oF remove power from, the Data Recorder. When the power OPERATOR PANEL, STACKER ONE KEYBOARD switch is moved from the OFF position to the ON position, & general clear signal will clear the logic and clear all ‘memory areas to blank, Ifthe program control switch is in the PROG position, program level I will be selected for stor- ing of data and the keyboard will be set to UPPER SHIFT. Circuit Breaker A circuit breaker is located on the front caver to the let of the power switch. In the event the Data Recorder loses all power and the power switch is ON, the circuit breaker Stitch is pressed to restore the power. Chip Box Punched chad (or chips) from the cards fall into the chip box. Under average conditions the chip box holds the chad from one week of card punching. It should be emptied, however, as frequently as the Data Recorder usage dictates. VISIBLE WAIT STATION PRIMARY a HOPPER ‘SECONDARY HOPPER POWER ON/OFF AND CIRCUIT BREAKER CHIP BOX Figure 2.1. 8010 Interpreting Data Recorder MECHANISM ‘The mechanism is comprised of the electromechanical func- tional parts that are necessary for data recording: two input hoppers. a read station, a visible wait station, @ punch sta- tion, a print station (8010), two output slackers and a card ‘transport system, See Figure 2-2. Two Input Hoppers ‘The input consists of primary hopper which holds 600 cards and a secondary hopper which holds 400 cards. A hopper should not be loaded when cards are feeding from it Cards are placed in either hopper, face forward, with the ‘column I edge tothe left. The front card is always the first to feed from the primary hopper and the rear card i always the First to feed from the secondary hopper. Read Station ‘When Data Recorder operations begin, a card selected from one of the hoppers aulomatically moves through the read station where itis read column-by-column, Visible Wait Station After the card is read, it waits in the visible station where ‘almost all of the card surface is visible to the operator. The keying operation begins. As the operator keys data on the keyboard, itis stored in memory Punch Station When keying is completed, the card is released into the punch station For punching, During PUNCH operations, the card advances through the Punch station two columns at a time. The card slews over Fields that are not punched, fmmcano pari During VERIFY operations, the card moves through the punch station as far as column 81, The Verify punch is add- ed into column 81. See Figure 3-7. Print Station ‘The card moves from the punch station into the print station for printing (8010). All characters are printed along the top of the card; each character represents the data punched in the card column directly below it, Two Output Stackers ‘The Data Recorder releases the cards into the stackers face forward. There are two output stackers: Stacker | is normal- ly used for single file operations; stacker 2 for error cards and program cards. When either stacker becomes full, the STACKER indicator lights on the operator panel. See Chapter 6, Operator Recovery Procedures Note: Cards should never be removed from the stackers while cards are being fed from the input hoppers. Under certain conditions, the two stackers are capable of ‘operating in an overflow manner: When stacker | 1 full ‘cards will automatically feed into stacker 2. See Chapter 4, Stacker Overflow: Card Transport System ‘The card transport system moves each card through the mechanism. The card transport drive motor turns off when the indicators STACKER or FEED CHECK light (see Chapter 6, Operaior Recovery Procedures) of when the Keyboard has not been used for approximately 20 seconds, The transport motor drive automatically turns on again when the STACKER or FEED CHECK condition is cor- rected and the START switch is pressed, or when operations resume at the keyboard PRIMARY HOPPER (600 CARDS) PRINT. STACKER? STACKER 1 (400 CARDS) (400 CARDS) Ci STATION VISIBLE wait STATION PUNCH STATION SECONDARY HOPPER (400 CARDS) Figure 2.2. Mechanism Schematic OPERATOR PANEL ‘This section describes the switches and indicators which con- ‘ol most of the major operations of the Data Recorder. Figure 2-3 illustrates the location ofthe various switches and indicators ‘Stop/Reset Switch ‘This switch serves two purposes: It resets error indicators ‘which light on the operator panel and stops the automatic Feeding of cards when the mode switch has been set for REPRODUCE or INTERPRET. Start Switch ‘This switch is primarily used to start PROG LOAD, RE- PRODUCE, INTERPRET or INTERSPERSED GANG PUNCH and INTERPRET operations. It also serves the purposes of: I)Contributing to operating the stackers in an overflow manner, and 2) to operating the input hoppers in hopper reverse condition: See Chapter 4, Stacker Overflow and Hopper Reverse. In addition itis used to initiate the ON-LINE mode, See Chapter 7, Interface. Mode Control Switch This rotary dial mode switch is used to select one of five modes of operation, as listed below. A second purpose is to ‘cause & mode clear. See Chapter 4, Mode Clear PROG LOAD Program Load is used when a program control card is to be read into a selected program storage area. PUNCH This mode is used to perform keypunching VERIFY This mode is used to verify Keypunched cards. REPRODUCE This mode is used when a card file is to be reproduced, INTERPRET (8010) This mode is used when pre-punched cards are tobe printed, Punch Suppress Switch (8010) ‘This spring-return toggle switch activates a PUNCH SUP- PRESS program previously loaded into a program memory 4 when the program control switch on the keyboard isin the PROG position. The PUNCH SUPPRESS indicator will light and punching of cards is prevented on a column-by- ‘column basis depending on the program contro Print Control Switch (8010) This rotary dial switch contains five dial positions and is used to select a type of print control PRINT This position is effective during the PUNCH, VERIFY (remade cards), REPRODUCE and INTERPRET modes of operation. When the PRINT position is set, the top ofthe card is printed with the characters as punched in the associated card columns below. 6 See paint conraos ewiren—] MODE CONTROL swiTcH Figure 2.3. 8001, 8010 Operator Panel VER PRINT ‘The Verify Print is selected when Key verifying unprinted cards. Data punched or verified by the Data Recorder is printed on the upper portion of the card with the characters as punched in the associated card columns below. PRINT EDIT When a PRINT EDIT program has been loaded into program storage, this postion is selected to control printing fon a columa-by-column bass. VER PRINT EDIT ‘The Very Print Edit position performs the same function as PRINT EDIT when key verifying unprinted cards, OFF This position is selected to prevent printing on cards. Master/Detall Switch (Optional Feature 8001, 8010) This switch is used to activate the Interspersed feature. See Chapter 7 for a description of this feature. ‘On-Line Switch (Optional Feature 8001, 8010) ‘This togele switch connects the Data Recorder to a com- puter interface and is activated by pushing the switeh to an up (ON-LINE) position. When it is OFF, the Data Recorder functions as 2 stand-alone machine. Program Revert Switch ‘This rotary switeh selects program levels | through 8 (5 thru 8 are optional) and includes 2 NONE position. When. this switch is set to a program number (level) and the "program control” switch on the keyboard isin the PROG. position, the program level selection will revert to the pro- ‘Bram originally selected by the program revert switch when- fever a card release function occurs. ‘The program revert switch, however, will be overridden ia program level is selected on the keyboard, and the column indicator displays any column within the last field used, or displays column 80. Zero Fill/Blank Fill Switch ‘The Zero Fill/Blank Fill switch is used to control punching in the leftmost columns ofa right adjusted field. When inthe ZERO FILL position, the Data Recorder will automatically insert zero punches in the leimost columns of a right ad- justed field during PUNCH mode. When in the BLANK FILL position, the columns will not be punched. They will remain blank. Column Indicator ‘This two-digit indicator displays the current position ofthe buffer storage area into which a character may be entered: Columns OF through 80, It displays zeroes (00) when the Data Recorder is performing automatic functions (PROG LOAD, REPRODUCE or INTERPRET mode) or waiting an instruction from the operator to fed a card into the visible wait station 24 Keyboard Shift Indicators ‘The white NUMERIC, UPPER, or ALPHA indicator, ‘when lighted, tells the operator what type of character the Data Recorder is ready to accept from the keyboard. If none are lighted, the keyboard is inactive, Program Level Indicators ‘These four white indicators display the program level that is active when the program control switch is in the PROG position. Ifnone light during machine operation, it indicates program control is not in effect. There are four standard program levels and an option available to obtain a total of Eiht. See Chapter 7, Optional Features. When program control is in effect: PROG | displays the indicator 1 PROG 2 displays the indicator 2 PROG 3 displays the indicator 3 PROG 4 displays the indicator 4 PROG § displays the indicators 1 & PROG 6 displays the indicators 2 & 3& 13 4 4 PROG 7 displays the indicators 3 & 4 PROG 8 displays the indicators 1, 3, & 4 Punch Suppress (8010) ‘This yellow indicator lights when the PUNCH SUPPRESS, toggle switch is activated to show that the PUNCH SUP- PRESS program storage area is in effect. It is reset by setting the program control switch in the OFF position (of by performing a mode clear. See Chapter 4, Mode Clear. Error ‘This ed indicator lights whenever a keyboard lockup occurs a a result of an operstor error condition.” Change This_yellow indicator lights. simultaneously with the ERROR indicator, during VERIFY mode after the second attempt is made to key a character into memory, This tells the operator an error condition exists and the data must be changed. ‘The ERROR/RESET key is depressed and the next keystroke performed causes a column of data to be changed in the input-memory (either after the second verification attempt or after the VER CORR key has been depressed) * Reverity During VERIFY mode, when an error in the card has been detected and a column or field of the buffer memory has been changed, the yellow REVERIFY indicator lights. This tells the operator io REVERIFY the corrected columa or field before resuming normal VERIFY operations.* Stacker ‘This red indicator lights when a stacker full condition oc- curs, This tells the operator to stop machine operations and remove the cards from the stacker. When 2 STACKER jam ‘occurs, the STACKER and FEED CHECK indicators light. This tells the operator to stop operations and clear a card jams "See Chapter 6, Operator Recovery Procedures. Hopper ‘The red HOPPER indicator lights when the Data Recorder attempts to feed a card from an empty hopper or when @ imis-feed of a card occurs from either hopper.” Feed Check ‘The FEED CHECK indicator lights when the machine cover is lifted or when a jam or mis-feed in the punch, print or slacker areas occurs. When the FEED CHECK and the STACKER indicators light at the same time, it indicates @ card jam in the stacker area.* Read Check This ced indicator lights when an off-punched card has been detected during a card tead operation.* Ready (Optional Interface Feature 8001, 8010) This green indicator lights when the Data Recorder is inter- faced to a computer and the ON-LINE function has been activated, It indicates that the Data Recorder is on-line with the computer and is ready to receive commands from the computer through the interface. See Chapter 7, Interface. "See Chapter 6, Operator Recovery Procedures Punch Check (Optional interface Feature 8001, 8010) ‘This red indicator is active only when the Data Recorder is interfaced to a computer and the ON-LINE switch has been Activated. It lights when an error has been detected at the post-punch read station.* KEYBOARD SWITCHES AND KEYS The keybourd is a primary means of data entry, It consists of three frequently used switches, data keys and function keys, ‘The three keyboard switches are mounted in the upper left portion of the keyboard. These two-position toggle switches are ON jin the up position ‘The 35 data keys displayed on the keyboard consist of alpha, numeric and special characters. Figure 2-4 displays the Data Recorder keyboard. (a) PROG ‘The Program switch, when in the PROG position permits the operator to load & program and/or to utilize a program. Programming will be ignored by the Data Recorder when this switch is OFF. OMOCMO-TOO FEET OIG WIG] lee] WOW OOOMOOAEEIA d kK | Figure 2.4. Data Recorder Keyboard (b) AUTO REL ‘The Automatic Release switch is used in the PUNCH or VERIFY modes only and is normally left in the AUTO REL position, It causes a completed catd to be released into ‘an output stacker and a card to be fed from the input hopper into the visible wait station, When OFF, the REL (release) key must be manually depressed to perform this function. (c) AUTOSK/DUP The Automatic Skipping/ Duplicating switch is used with the PROG switch and must be in the AUTO SK /DUP posi- tion when automatic (programmed) skipping or duplicating is desied. The switch i turned OF, to punch the first card of a job after the program has been loaded into a storage level. This allows the operator to key the data to be ‘duplicated into memory. After the first card is punched and released, the switch i et in the AUTO SK/DUP position to initiate the programmed automatic skipping and duplicating of data, (d) SPACE BAR ‘The space bar is used to punch or verify a single space in the record, It also causes the columa indicator to advance tothe next column in the card, (e) UPPER SHIFT and LOWER SHIFT The UPPER SHIFT key represents the numeric characters and the special characters on the Keyboard which are located fon the upper portion of each key. The LOWER SHIFT key represents the alphabetic characters which are located on the lower portion of each key, When the PROG switch is OFF and the keyboard is active, the depression of the UPPER SHIFT or the LOWER SHIFT key puts the keyboard into that specific shift. I remains in that shift until overridden by another shift com- ‘mand, (An optional feature, which can be installed upon re- (quest, is available to automaticaly return the keyboard to LOWER SHIFT when the UPPER SHIFT key is released), ‘When the program control switch isin the PROG position, and the keyboard is active, depression of either shift key ‘overrides the programmed Keyboard shift for as long as itis held down, Other uses of the LOWER SHIFT and UPPER SHIFT keys are described in Chapter 4, Supplemental Operations. (f) BACKSPACE One depression ofthe backspace key causes the machine to backspace one column and decrease the column indicator by fone when in PUNCH mode, When itis held down, backspacing continues until the key is released or until the beginning of the field is reached, When an error is encountered while in VERIFY mode and the PROG switch is OFF, the backspace key can be used to reverfy a single corrected column if depressed immediately aller the column is changed. If this procedure is adhered 10 for each columa changed, reverification of the entire card is rot necessary. See Chapter 3, Reverify. 26 (g) AUX DUP ‘When the program control switch isin the PROG position, depression of the Auxiliary Duplicate key causes the data stored in a specific field of the Auailiary Duplicate memory tw be entered into the buffer memory for punching into the card. See Chapter 3, Storing Auxiliary Duplicate Data. (h) SKIP ‘When the program control switch isin the PROG position, a single depression of this key causes the machine to {space over columns until the fist column ofthe next fea is encountered, When OFF, the machine will space column- bby-column until the SKIP key is released. (i) FLD ERASE “The Field Erase key causes backspacing field-by-field when the program control switch is in the PROG position. When OFF, depression of this key causes backspacing to occur colurna-by-column until the columa indicator OI is reached. (i) HOME Depression ofthe Home key returns the column indicator to (01 (home) position. In addition, it causes any stored Program change request to be cleared out. Tt also causes an automatic skip or duplicate instruction, programmed in column O1, to be inhibited. (ky REL If the automatic release switch on the keyboard is in the AUTO REL position, the REL key, when depressed once, will cause the Data Recorder to automatically skip to the end of a card (if it was im any column other than 00), re- lease the card into an output stacker, and feed another card from an input hopper into the visible wait station, Ifthe automatic release swith is in the OFF position, de- pressing the REL key the first time will cquse the recorder to automatically skip to the end of a card (if it was in any column other than 00). Depressing the REL key a second time releases the card into an output stacker, and feeds wother card from an input hopper into the visible wait ‘When the program control switch and the AUTO SK/DUP. switch are in the PROG and AUTO SK /DUP positions, in- lervening duplicate fields will be recognized for all fields ‘of dats in the card when the REL key is depressed at a column other than 00. Depressing the REL key when the column indicator displays (00 initiates the release Function and a card is fed from the hopper into the visible wait station. I the automatic release switch is in the AUTO REL, position, the release function will be initiated auto- matically whenever the column indicator has advanced from column 80, ‘The release function performed depends upon the mode of operation. (!) RIGHT ADJUST ‘The keyboard PROG switch must be ON for the Right Adjust key to function, When in PUNCH mode, the RIGHT ADJUST key is used to move the data in a partially filled field to the rightmost columns of that field. See Chapter 1, Right Adjust. 1 the column indicator isin the first column of afield, the RIGHT ADJUST key is ignored, hence, at least one character (or blank) must be keyed into a field before it can be right ad- justed, Any blank positions which have been keyed will be retained when the RIGHT ADJUST key is used, The let- ‘most positions of the field are filled with blanks or zeroes depending on the position of the ZERO FILL/BLANK FILL switch. See Chapter 4, Zero Fil/ Blank Fill When in VERIFY mode, the RIGHT ADJUST key is used to exit from a field which has been programmed as a right adjust field. Failure to use the RIGHT ADJUST key at the ‘correct time will cause the ERROR indicator to light. See Chapter 3: Keypunching Right Adjust or -RA and Verifying Right Adjust or -RA. (m) -RA ‘The Minus Right Adjust key right adjusts data in a field in the same manner as the RIGHT ADJUST key. It also causes a credit overpunch (an II-punch) to punch in the last ‘column of the field to indicate a negative amount when in PUNCH mode. When in VERIFY mode, the -RA key is used to exit from a field which has been programmed as a right adjust field. Failure to use the -RA key atthe correct time will cause the ERROR indicator to light. See Chapter 3, Keypunching Right Adjust or -RA and Verifying Right Adjust or -RA. (n) PROG I, PROG 2, PROG 3, PROG4 Depression of one ofthe program level keys selects which of the four program storage areas is to be used to store program. The program control switch must be in the PROG Position when program storage is requested; otherwise, the Fequest will be ignored, (0) VER CORR ‘The Verify Correct key is only active in the VERIFY mode. When iti desirous to change the contents of a field during verification, depression of this key automatically puts the Data Recorder into the PUNCH mode on a field basis, backspacing to the first column of that field. The Data Recorder requires the corrected field to be reverified before continuing normal VERIFY operations forthe first column Of the next fel. (p) READ “The Read key is used in VERIFY mode to feed the frst card to be verified from the hopper. When the key is depressed, the card is fed from the primary hopper, ead, and stopped in the visible wait station for operator verification, With the automatic release switch in the AUTO REL posi- tion and the column indicator at other than column 00, 4 depression of the READ key causes the card in the visible wait station (a card which is not a read card) to be ad- vanced into. the punch station, punched with the data manually entered (and automaticaly entered if the AUTO ‘SK/DUP and the PROG switches are in the AUTO SK/ DUP and PROG positions), then printed at. the print station and stacked in stacker #1. A card will then be fed from the selected input hopper, read, fed through the punch and print stations without punching or print- ing and stacked in stacker 42 (unless overflow mode of stacker control is active). The information from this card is placed in duplicate storage without editing and is avail- able for subsequent punch operations. A card is then fe from the selected hopper, not read, and stoped in the visible wait station. The column indicator wil be at column O1. If the AUTO SK/DUP and the PROG switches are in the AUTO SK/DUP and PROG positions, programmed SK/ DUP fields will be recognized. With the automatic release switch in the OFF position and the column indicator at column 00, a depression of the READ key causes the card in the visible wait station (card which is read card) to be fed through the punch and. print stations without punching or printing and stacked in stacker #2 (unless overflow mode of stacker control is active). The information from this card is placed in duplicate storage without editing and is available for subsequent punch operations. A card is then fed from the selected hopper, read, and stopped in the visible wait station. The column indicator will be at column 00. With the automatic release switch in the OFF position and the column indicator at other than column'00, the First depression of the READ key causes the Data Re- corder to skip to the end of the card (column count 00), ‘The second depression of the READ key causes the card in the visible wait station (a card which is not a read card) to be advanced into the punch station, punched with the data_manually. entered (and automatically entered if the AUTO SK/DUP and PROG switches are in the AUTO SK/DUP and PROG position), then printed at the print station and stacked in stacker #1. A card will then be fed from the selected hopper, read, and stopped in the visible wait station, The column’ indi- ator will be at column 00, (a) DUP ‘When the program control switch isin the PROG position, depression of the duplicating key automatically inserts the same information that was in the same columa(s) of the previous card into the buffer memory for the new card. The data is transferred a field at atime fora single depression of the key. It transfers data until the key is released. When not under program control, it transfers data column-by-column until the Key is released. (r) MULT PUNCH The Mult Punch key inhibits the column indicator from advancing; hence two, or even more characters may be entered into the buffer memory in the same columna position, The resulting combination will be punched (or verified). MULT PUNCH also overrides the programmed keyboard shift forcing UPPER SHIFT. Chapter 3 discusses other Junctions using the MULT PUNCH key, (5) ERROR RESET ‘This key is used to reset indicators lighted on the operator control panel when the Data Recorder is in PUNCH of VERIFY mode. 3/operator PROCEDURES GENERAL This chapter will primarily discuss the use of the Dats Recorder in key mode operation: PUNCH and VERIFY. In addition, it wil describe supplementary functions performed by ‘the’ operator such as PRINT EDIT, PUNCH. SUPPRESS and storing AUXILIARY DUPLICATE DATA in memory. A sample job is used to illustrate the PUNCH and VERIFY ‘operations. Although in most instances a program card will already be prepared for the job to be performed, the chapter example will assume that none exists so that the operator will se how a program card can be created, PROGRAMMING THE DATA RECORDER ‘The key mode operation requires a program card for most jobs. The operator prepares the program by punching a card with special codes that representa set of instructions or alist of events to occur for each card processed during. the Keypunch operation. See Figure 3-1 ‘The operator enters the program card into one of the four Program storage areas when needed for keypunch control Nowe: A program code chart is provided for operator use during actual operation and ts located under the front cover of the Data Recorder as illusirated in Figure 3-2. Program Storages ‘The Data Recorder operates, under program control, with up to four standard program levels plus a special PRINT EDIT memory. PROGRAM CODES a_i | 2 hive ski rito fas coun ' 2 Reco tron eo cero ‘ito overt 4st coun neat Figure 3.2. Data Recorder Program Code Chart Program levels 1, 2, and 3 are normally used to store stand- ard data formatting programs Program level 4is used to store either a standard data for- matting program, a PUNCH SUPPRESS program or AUXILIARY DUPLICATE data. Only one type of pro- tram control can be stored in program level 4 at one time. A separate program storage area is set aside for PRINT EDIT programs as discussed further in this chapter under PRINT EDIT PROGRAMMING. Four additional program levels are available to the user as an optional feature. See Chapter 7, Eight Program Levels. SELF-cHECK wuMBER AUTO.OUP AUTO SKIP BLANK COUN LOWER SHIFT NUMERIC PUNCH AUCH ADJUST FIELD FIELO. VERIFICATION (apna SHIFT RIGHT ADJUST VERIFY (quite (cumnes aemetrs Figure 3.1. Program Card Example Fields Program Codes and Definitions Figure 3-3 presents a Program Code Chart and the related functions resulting when the codes are punched into an 80 column pro- gram card and loaded into memory. ‘There are three types of programs described in Figure 3-3, STANDARD DATA FORMATTING, PUNCH SUPPRESS and PRINT EDIT. FUNCTION PUNCH FIELD LOCATION & CODE DEFINITION MODE TYPEOF PROGRAM LOAD PROGRAM LEVEL FIELD DEFINITION Key a 12-punch in every column of the field except the first, (& key, upper shift). Key the first column with the appropriate function punch code. The I2-punches define the length of the field. The column following the end of a designated FIELD DEFINITION is the first column of the next field ALL MODES STANDARD. PRINT EDIT 1,23 0rd PRINT EDIT MEMORY AUTOSKIP (Automatic Skip) Key an 1-punch into the first column of the field, (hyphen (2) key).Complete the field with FIELD DEFINITION 12-punches to define the length of the field. The | -punch instructs the Data Recorder to skip or ignore the field. In the sample program card in Figure 3.1, columns 14-24 are programmed toautomatically kip. ALL MODES ‘STANDARD, 1230r4 ‘AUTO DUP (Automatic Duplicating) Key a zero (0) punch in the first column ofthe field (0 Key, upper shift). Complete the field with FIELD DEFINITION 12. punches, This causes the data that was punched into each column of the same field of the previous card to be duplicated into the card being created. In Figure 3.1, columns. 1-13 have been programmed to automatically duplicate the data into exch card. ALL MODES ‘STANDARD 1230r4 Key a zero (0) punch in the first column of the field (0 key, upper shift). Complete the field with FIELD DEFINITION 12 punches. This causes the Data Recorder to repeat the printing of the character found in that column. of ‘the print memory which was initially loaded regardless of the character punched. ALL MODES PRINT. EDIT PRINT. epIT MEMORY LOWER SHIFT (Alpha Char- acters) Key a I-punch into the Grst column of the field (1 key). Hold the MULT PUNCH key down and key a I-punch and a 12-punch and release the MULT PUNCH key. Repeat this in every column to complete the field. This controls the keyboard to enable the alpha characters embossed on the lower half of the key-tops to be active for each column containing a I-punch. In Figure 3.1, columns 37-51 are programmed for LOWER SHIFT. PUNCH & VERIFY STANDARD 1230r4 NUMERIC. SHIFT (aumeric Characters) Key @ 2-punch into the first column of the field @ key), Hold the MULT PUNCH key down and key a 2-punch and a I2-punch and release the MULT PUNCH key. Repeat this in every column to complete the field. This controls the keyboard to enable the numeric characters (0-9), hyphen (>) and space bar to be active, In Figure 3.1, columns 52.62 are programmed for NUMERIC SHIFT. PUNCH & VERIFY ‘STANDARD, L23er4 Figure 3.9. Program Code Chart and Related Functions LoaD PUNCH FIELD LOCATION & TYPEOF | PROGRAM FUNCTION | CODE DEFINITION Move | PROGRAM | LEVEL UPPER SHIFT If the keyboard isnot programmed to shift to either (special char- a LOWER SHIFT or a NUMERIC SHIFT condi- acters) tion, the DataRecorder assumes a command has been given for UPPER SHIFT. ie., The characters embossed on the upper half of the key-tops are active during the PUNCH and VERIFY modes. SELF. 3 | Key a 3:punch in the first column of the field [ PUNCH | STANDARD | 1.2.3, or 4 CHECKING G key). Complete the field with FIELD DEFINI- NUMBER TION 12-punches. This identifies the field as one that contains a seif-checking number as shown in Figure 3.1, columns 63-80, VERIFY RIGHT | 3 | Key a 3-punch in the frst column of a field to be | VERIFY | STANDARD | 1.2.3 or 4 ADJUST. Fight adjusted (3 key). Complete the field with FIELD DEFINITION 12-punches. In Figure 3.1, Columns 63-80 are programmed to RIGHT AD: JUST. BLANK Key FIELD DEFINITION 12-punches into every | VERIFY | STANDARD | 1,2 3 or 4 COLUMN, ‘column except the first column. The first column re- VERIFICATION mains blank (no punches). It is used by the Data Re~ corder to identify the field as one for blank column verification, See Chapter 4, BLANK COLUMN VERIFICATION. In Figure 3.1, columns 25-36 have been programmed with blank columns, PUNCH 1 | Key a I-punch into the desired column(s) or | PUNCH | PUNCH. 4 SUPPRESS field(s) (1 key). Ths instructs the Data Recorder to | & SUPPRESS ‘suppress (prevent) the punching of data into the | REPRO- card for those columns or fields programmed with | DUCE the PUNCH SUPPRESS code, PRINT 11 | Key an 11-punch into the first column of the field, ALL | PRINT PRINT SUPPRESS (hyphen (-) key), Complete the field with FIELD | Mobes | EDIT EDIT DEFINITION 12-punches. This instructs the Data MEMORY Recorder to inhibit (prevent) printing from occurring on the top of the card for those columns programmed with the PRINT SUPPRESS code. u-BIT 1&0. | Key aero (0) punch in every column except the first | ALL | PRINT PRINT ELIMINATE, and last columns of the field. The first column | MODES | EDIT EDIT remains blank. Key an II-punch and a zero (0) MEMORY into the last column while holding the MULT PUNCH key down, This instructs the Data Recorder to print the character that would result if an LI-punch (negative sign bit) were not present in the punched character, Hence, a punched character (L) would print the numeric 3 and the punched character (R) would print the numeric 9 ‘SUPPRESS IN- 9 | Keya9-punch in the first columa ofthe field (9key). ALL | PRINT. PRINT SIGNIFICANT Hold the MULT PUNCH key down and complete | MODES | EDIT EDIT ZEROES the field with 12-punches and 9-punches. This MEMORY instructs the Data Recorder to prevent printing of ‘the leading (insignificant) zeroes in field of numerics, Preparing the Program Card AA program control card is prepared by punching control codes into a blank card. More than one control bit (punch) may be entered into @ column position by use of the MULT PUNCH key. Data fields programmed to automatically duplicate must at some time be entered by the operator. Ibis best to include the desired keyboard shift code with the duplicate code to enable the auto dup information to be keyedsin_when the first card is keypunched. FIELD DEFINITION codes should be included for all fields. ‘The example used in this section is typical of the work per- formed by the Data Recorder operator: keypunching cards from employee time cards for payroll information. Figure 3- 4 shows an example of the Weekly Time Card that will be the source document for the sample job outlined in this chapter. It also shows ihe areas ofthe time card to be punch- fed and the names and card columns assigned to those areas ‘The pertinent information com the time card must be punched into the columns that the computer has been in- Structed to read. Each field must bein the proper location on the card, In order forthe operator to prepare & correct program card, the locations assigned to the various fields must be known. A list of the field names and the card columas they will be punched into must be provided by the computer Programmer or the keypunch supervisor. The instructions (0 key the program card are listed in Figure 35 EMPLOYEE NAME (COLUMNS 7-32) Punching A Program Card Punching of the STANDARD program card for the sample job is an example of punching a single card; one for which a pre-punehed program card would not be utilized 1. Set the mode switch to PUNCH, Set the automatic release switch in the AUTO REL position; the AUTO SK/DUP and PROG switches OFF. 5. Set the print mode switch to PRINT or OFF, as desired (8010). 4, Place a blank card in the primary hopper. 5. Press the REL key. (The card feeds into the visible wait station: the column indicator displays Ol andthe keyboard becomes activ). 6. Key the program codes into the buffer. (See Figure 3-5, Program Codes and Sample Punched Program Card) ‘The card is released from the visible wait station, punched, printed (8010) and released into stacker I . WEEK ENDING DATE (COLUMNS 1-6) EMPLOYEE NUMBER INS 5: 3-40) 1~ DEPARTMENT NUMBER AM. ‘OVERTIME (COLUMNS 41-44) ™ [ourl] m | our] w | our mona |12.0|/2.0]|13.0|170| rusoar [18.0 [12.0))3.01/"7.0) ‘MONDAY HOURS. weonesoay If .O | /ed.O}1/3.01 170} (COLUMNS 46-48) TUESDAY HOURS. (COLUMNS '50-52) WEDNESDAY HOURS 7 (COLUMNS 54-56) swunsoaY lg [12.0 301/70) par [8.0 [12.0] 13.01 170) ‘saTunoay ‘sana HURSDAY HOURS (COLUNINS 58-60) Sto ES FRIDAY HOURS 40. {COLUMNS 62°64) SATURDAY HOURS (COLUMNS 66~ 68) INDAY HOURS, (COLUMNS 70-72) Figure 3.4, Assignment of Field Names 3-4 ‘COLUMN NUMBER(S) & FIELD NAMES ry (Week Ending Date) 732 (Employee Name) 33.40 (Employee Number) ana (Department Number) 4s lank) f 46-48 (Monday Hours) 9 (Blank) 50-82 (Tuesday Hours) 3 (Blank) 54.56 (Wednesday Hours) 37 (Blank) 58-60 (Thursday Hours) o (Blank) 62-64 (Friday Hours) 6s (Blank) 66-68 (Saturday Hours) 0-72 (Sunday Hours) 80 (Blank) INSTRUCTIONS TO KEY (Code for AUTO DUP. Key a zero (0) punch into column | and FIELD DEFINITION 12-punches (& key) into columns 2-6. The zero-punch instructs the Data Recorder to auto dup the date (as all the time cards in the sample batch will be for the same period) and the 12-punches define the length ofthe field for duplication. [Code for ALPHA SHIFT. Key a I-punch into column 7. To complete the field, hold the MULT PUNCH key down and key in a I-punch and a 12-punch and release the MULT PUNCH key. Repeat this in columns 8-32, This instructs the Data Recorder that this is an ALPHA CONTINUE Field. Note: The alphabetic field can also be defined by holding the LOWER SHIFT key down while keying in the alphabetic character “A” in columns 8-32, [Code for NUMERIC SHIFT. Key a 2-punch (2 key) into column 33. This instructs the Data Recorder that NUMERIC SHIFT 1s to be used so that numbers can be entered into the field, To lcomplete the field, hold the MULT PUNCH key down and key in a 2-punch and a 12-punch and Tease the MULT PUNCH key. Repeat this in columns 34-40 to instruct the Data Recorder that this isa NUMERIC FIELD CONTINUE field, Note: The numeric field ean also be defined by holding the LOWER SHIFT key down while keying in the alphabetic character "B” in columns 34-40, Code for a NUMERIC SHIFT field. Key a 2-punch into column 41; hold the MULT PUNCH key down and key a 2-punch and 12-punch into columas 42-44 to complete the field. [Code for AUTO SKIP. This column is not assigned to a fied, Key in an 11-punch by use of the hyphen (-) key ‘Code for a NUMERIC SHIFT field Code for AUTO SKIP. Code fora NUMERIC SHIFT field, Code for AUTO SKIP. ‘Code for a NUMERIC SHIFT field ‘Code for AUTO SKIP. ‘Code for a NUMERIC SHIFT field Code for AUTO SKIP. Code for a NUMERIC SHIFT field, Colle for AUTO SKIP. Code for a NUMERIC SHIFT field ‘Code for AUTO SKIP. Code for a NUMERIC SHIFT field Code for AUTO SKIP. Key an II-punch in column 73 and FIELD DEFINITION 12-punches in columns 74-80 Figure 3.5. Programs Codes and Sample Punched Card 3-5 LOADING THE PROGRAM When the program card has been prepared, load it into a program storage area, L. Select PROG LOAD with the mode switeh. 2. Place the program control card in the primary hopper. 3. Set the program control switch in the PROG position, 4. Select the desired program storage area (level: PROG 1, PROG 2, PROG 3, PROG 4. 5S. Press the START switch, ‘The program card is read, stored in the selected program level and released into stacker 2. PREPARING TO KEYPUNCH ‘Aher the program has been loaded, prepare to keypunch the job, 1. Set the mode switeh to PUNCH. 2. Place a supply of blank cards in the primary hopper 3. Set the automatic release and the program switches in the AUTO REL and PROG positions; the AUTO Sk/DUP switch OFF. 4. Set the print mode switch to PRINT. (8010) 5. Press the REL key. (Feeds a card into the visible wait station and the column indicator displays 01), Keying the First Card ‘The first card of the job is keyed with the program control switch in the PROG position; the AUTO SK/DUP switeh OFF, The fields programmed to automatically duplicate must be keyed for the fist card. Use the SKIP key to skip ‘over each field which will be programmed to automatically skip. One depression of the key causes the entire fleld to bbe skipped. The key entry for the source document is shown in Figure 34. 1. Key the date, 041073, into columns 1-6 2. Key the employee's name, beginning with column 7, (The Keyboard automatically shifted to LOWER SHIFT and the ALPHA indicator turned on). 3. Press the SKIP key once to complete the field with blanks since the employee's name does not fill the name field. (The column indicator advances to column 33 and the NUMERIC indicator lights. 4. Key the employee number and press the SKIP key to complete the field. (The column indicator advances to column 41), 5. Key the department number and press the SKIP key to complete the field. (The column indicator advances to column 45) 6, Press the SKIP key. (This column 45 is programmed to automaticaly skip, but the dup and skip programming, will be ignored until the AUTO SK/DUP switch is set in the AUTO SK/DUP position. 7. Key the rest of the card; use the SKIP key to bypass the blank fields ‘The card releases from the visible wait station and is punched and printed (8010) and released into stacker 1 (A sample of the punched card is shown in Figure 3.) ‘sos 68 908 200 000 sooecuconnseas CVC eMC CC Te E CETTE Tee EET annnnn22WannaWaa2nn222222222202222022222220222222222222222222200222222002222222 Sanaa aagaaysaggayygygga03y5330333323053533393333993 5333993333399 030029003309099 CULE CUE EEOC SOSSSSSSSSSSSSMSSSS55555855995555H555555N5 5555595555595 5 5555555 55ssssg5sssssssss SSSESSOOSESSEOOESSEOSOSECCOOSESSECEEESESSOSEECOOSSSESEOOESESESOSSEES OES SSSSREGE Dav Maa ay aMy yaaa yaaa ayaa aaa ayaa aay aay yaaa yyy TTT yyy yaaa aT aaa TTT TTT seseMecaMecoMaceMseaMengs ssusssssusseags Susssagassussasssssegggsssssgassussgggggs Figure 3.6. Example Punched and Printed Card Keypunching the Job The routine entry of data begins after the first card of the 4job has been completed. Now that the fields programmed to automatically duplicate have been keyed with the data to be duplicated, set the AUTO SK/DUP switch in the AUTO SK/DUP position. ‘Since the frst six columns of the card ate programmed to duplicate the date, the column indicator displays 07 for the sample job. This isthe first column to be Key entered. As the data is keyed, it is stored into the buffer memory. When entry is completed or 80 columns of data have been entered, the Data Recorder punches and prints (8010) the data into the card. The card is automatically released into stacker | and a blank card is fed through the read station and stopped im the visible wait station for keypunching the next time card, Keypunching Right Adjust or -RA Any partial field of data ean be right adjusted, or minus Fight adjusted and punched as a negative amount, during PUNCH mode by use of the RIGHT ADJUST or —RA. keys, The RIGHT ADJUST key is used to cause the DATA Re- ccorder to shifl the data in x partially filled field into the rightmost columns of that field The -RA key is used to perform the same function as the RIGHT ADJUST key. In addition, it causes the Data Recorder to automatically insert an II-punch over the last digit entry of @ partially filled field to indicate a negative amount When a partial field of data is to be right adjusted or minus right adjusted, the following steps are performed: 1. Key the data into the field beginning with the first column of the Feld 2. Press the appropriate key, RIGHT ADJUST or —RA. Ia field to be right adjusted contains keyed entry in every column of the field, this represents a full field: therefore, it is mot necessary to depress the RIGHT ADJUST key When a full eld of data must indicate negative amount, the —RA key cannot be used, The following steps are performed: |. Key the data into the field with the exception of the last digit, 2. Hold the MULT PUNCH key down and key the last digit and an il-punch (—Key). Release the MULT. PUNCH key, Note: Any columns within a RIGHT ADJUST or -RA ‘field which have been keyed with blanks will be retained. ‘Also the lefimost columns of the field which have not been keyed will remain blank uniess the ZERO FILL/BLANK FILL switch is in the ZERO FILL position. When set in the ZERO FILL position, the Data Recorder will auto- ‘matically fill the lefomost blank columns of the field with zero punches. The switch is set in the ZERO FILL position ‘after’ performing Step 4. in PREPARING TO KEY. PUNCH. If zero punches are not to be inserted, (leftmost columns to remain blank), the switch remains in the BLANK FILL position VERIFICATION Verification is a key mode operation similar to keypunch- ing. Its performed to check the accuracy of cards that have been keypunched by re-keying the data punched in each ‘card. The operator uses the same source document to verify the cards that was used to keypunch the eards. When a card has been correctly verified, the Data Recorder punches two holes in column 81 of the card to signify that the card hhas been verified as correct. When a new card is created ‘during verification to correct error conditions in the original card it contains only one verify hole in column 81 of the card. See Figure 3-7, VERIFY HOLE IN ALL CARDS VERIFIED AND NOT REMADE: VERIFY HOLE IN ALL VERIFIED CARDS: Figure 3. Location of Verify Punches The Verity Program Control Card ‘The same program card used to keypunch the deck of cards may also be used to verify the cards with two exceptions 1. Right Adjusted fields. 2. A Self-Check Number field not right adjusted. ‘A new program control card must be prepared when either fof these conditions exist since the same punch code (3- punch) used in PUNCH mode to identify a Sel-Checking Number fields also used in VERIFY mode to identify those fields which have been right adjusted. (As discussed in Keypunching Right Adjust, -RA, any field to be right ad- justed during PUNCH mode is manually performed by use of the Keyboard keys, RIGHT ADJUST or -RA). ‘Therefore, the following is performed to permit verification of fields which have been right adjusted during PUNCH ‘mode and to permit verification ofa Self-Checking Number field which has not been right adjusted. Prepare the program control card using the same punch codes for each field as used in PUNCH mode with the exception ofthe following: 1. Code the right adjusted field(s) with @ 3-punch in the t column of the field and complete the field with FIELD DEFINITION 12-punches. 2. Code the Self-Checking Number fleld which has not been right adjusted with FIELD DEFINITION 12- punches in every column but the first. The first column Femains blank, Load the program into memory and begin verification ofthe ‘cards. Refer to the chapier paragraph. Verifying Right Ad- just or -RA and Chapter 7, Self-Checking Numbers, Veritying The First Card This procedure must be performed when verifying the first card of a keypunch job, 1. Load the program control card. (Only if different from the program used in PUNCH mode), 2. Set the mode switch to VERIFY. 3. Place the cards to be verified in the primary hopper. 44. Place a supply of blank cards in the secondary hopper. 5. Set the automatic release ad progam control switches in the AUTO REL and PROG positions: the AUTO 'SK/DUP switch OFF, (First card only.) 6, Press the READ key. (The first card is fead and fed into the visible wait station) Key the data fields, including the programmed dup fields. ‘card is verified, itis punched in two places in and released into stacker I Note 1: On the 8010, unprinted cards will not be printed in VERIFY mode, unless the print control switch is set to VER PRINT; however, remade cards will be printed ifthe switch ts set for PRINT or PRINT EDIT. Note 2: To verify zero punches in the leftmost columns of a right adjusted field, the ZERO FILL/BLANK FILL switch ‘must be in the ZERO FILL position. If the leftmost ‘columns ofa right adjusted field are blank (no punches), the switch remains in the BLANK FILL position 3-8 Veritying Right Adjust or -RA Expanding Step 7. above, right adjusted fields are verified in the following manner. : 1, Key the data into the fields beginning with the first column of the field 2. Press the appropriate key, RIGHT ADJUST or -RA to cenit from the field Verifying The Job ‘The second card is automatically released from the primary hopper, read and fed into the visible wait station for verifica- tion. 1. Set the AUTO SK/DUP switch in the AUTO. SK/DUP position 2, Key the data fields under program control Each succeeding card will automatically be released, read, and fed into the visible wait station for verification. The ‘cards are punched with two verily holes and released into stacker I ERROR CORRECTION When the character(s) punched in the card does not agree with the character(s) keyed, the ERROR indicator lights ‘and the keyboard locks. This means an e7ror condition has been detected by the Data Recorder and must be manually corrected by the operator. Correcting a Column ‘When a column error is detected the ERROR indicator lights. Press the ERROR RESET key. (ERROR indicator turns of? 2. Press the correct data key. (Both the ERROR indicator and the CHANGE indicator light). Note: I the error condition was the result of a mis-key by the operator, the ERROR and CHANGE indicators ddo not light and verifying ean continue 3. Press the ERROR RESET key. (The ERROR in- dicator turns off and the CHANGE indicator remains lighted to show that the next keystroke will change memory). 4. Press the correct data key again. (The CHANGE it dicator turns of). The coreect characteris stored in the buffer memory and verifying continues to the end. of the field; then the REVERIFY indicator lights. When not ander program con- two, the REVERIFY indicator lights aftr a ful card image has been verified. The time the REVERIFY function is pet- formed depends on the mode of operation as described in the paragraph, Rever/ping a Column Note 1: When a correction is required 10 only the last character in a RIGHT ADJUST field which has a negative value, the CHANGE indicator lights after two ERROR indications 1. Hold the MULT PUNCH key down: key in the correct ‘number and key in an II-punch (+ key) in the column, 2. Reverify the keyed data 3. Press the -RA key 10 exit the field Reveritying A Column ‘When information in the buffer memory has been changed, it must be reverifed, 1. PROG switch ON—Under program control, the ‘operator corrects the column error and verifies the balance of the columns in the field. At that time, the REVERIFY indicator lights. ‘The Data Recorder bbackspaces to the first column of the field and displays it on the column indicator. The operator re-keys the complete field to REVERIFY the changed columns). ‘The REVERIFY light turns off and verification of the card can continue, 2. PROG switch OFF—When verifying is not performed under program control and a change is made, the REVERIFY indicator does not light until the eard has been completed. This means the entire card must be reverted. In order to avoid having to reverify the entire card, merely use the backspace key after a change has been ‘made to a column and re-key the changed data, This permits reverifying only those columns that have been changed. Correcting A Field [At times, itis easier to change an entire field, when errors ceur, rather than change the columns individually. When the ERROR indicator lights, the field may be changed by use of the VER CORR (Verify Correct) key. |. Press the ERROR RESET key. (ERROR indicator turns off, 2. Press the VER CORR key. (The CHANGE indicator lights andthe column indicator displays the frst column of the field). 3. Reckey the field (The CHANGE indicator turns off, the REVERIFY indicator lights and the column indicator displays the first column of the field). 4. Re-key the field (The REVERIFY indicator turns off) ‘After the entire card has been verified, the Data Recorder performs the Automatic Card Remake Cycle as described In this chapter. Correcting Right Adjust Or -RA Field On A Field Basis When an error has been detected by the Data Recorder in @ RIGHT ADJUST or -RA field, the ERROR indicator lights 1. Press the ERROR RESET key. (The ERROR in- icator goes off 2. Rekey the data. (The ERROR and CHANGE in- dicators light). Note: Ifthe error condition isa result of a mis-key in verify, the ERROR indicator wil not light and verifying continues 3. Press the ERROR RESET key. (The ERROR and CHANGE indicators light). 4. Press the VER CORR key. (The ERROR indicator ‘goes off, the CHANGE indicator remains lighted and the column indicator displays the first column of the field). 5. Reckey the field 6. Press RIGHT ADJUST or -RA key, whichever ap- plies. (The REVERIFY indicator lights and. the CHANGE indicator goes of? 7. Rekey the data (REVERIFY). 8. Press RIGHT ADJUST or -RA key, whichever ap- plies and continue to verify the remaining punches in the card, Note 1: When an alphabetic character is being verified as the character in the righmost column of @ RIGHT ADJUST field, hold the LOWER SHIFT key down (or Program a LOWER SHIFT I-punch) while keying in the ‘alphabetic character, Press the RIGHT ADJUST key to ‘exit the field ‘Automatic Card Remake Cycle When an error has been corrected and reverified and the remaining punches of the card verified, the Data Recorder ‘automatically makes a new card 1, Places the error card in stacker 2 without punching a verify hole. 2. Feeds a blank card from the secondary hopper. 3, Punches and prints (8010) the blank card with the cor- rect data and other verified data. 4. Punches one verify hole in Column 81 of the remade card indicating remade card, Releases the remade card into stacker 1, reads the next card from the primary hopper, and feeds it into the visible wait station for verification PUNCH SUPPRESS PROGRAMMING (8010) Its often desirable to print data on a card ut not punch the dala into the card, This is accomplished by use of the PUNCH SUPPRESS program feature. A program card ‘must be punched and loaded into Program Level 4, See Figure 3-3 Punching A Program Card IL. Set the mode switch to PUNCH. 2. Set the automatic release switch in the AUTO REL position; the AUTO SK/DUP and PROG switches OFF. Set the print mode switch to PRINT. Place a blank card in the primary hopper. ess the REL key; the card feeds into the visible wait Station; the column indicator displays 01 and the keyboard becomes active, 6. Key a I-punch into the columns where PUNCH SUPPRESS is desire. 7. Press the REL Key; the card releases into stacker 1 Loading The Program When the program card is completed, the data must be stored in PROG Level 4 for the PUNCH SUPPRESS Feature to be active. 1. Select PROG LOAD with the mode switeh, 2. Place the PUNCH SUPPRESS program control card in the primary hopper. 3. Set the program control switch in the PROG position, 4. ress the PROG 4 key, 5. Press the START switch. ‘The card is read, stored into memory and released into stacker 2. When the PUNCH SUPPRESS switch is ac- tivated and Keypunching begins under program control, the data with these columns coded for PUNCH SUPPRESS will be printed on the cards but not punched in the cards, a9 Preparing To Keypunch 1 Set the mode switch to PUNCH. 2. Place a supply of blank cards in the primary hopper. 3. Set the automatic release and program control switches in the AUTO REL and PROG positions; the AUTO SK/DUP switch OFF. 4. Set the print mode to PRINT. 5. Move the PUNCH SUPPRESS togele switch upwards. (Activates the PUNCH SUPPRESS program) 6. Press the REL key. Key the first card and keypunch the job with the use of the appropriate switch controls as described for the sample job, Keypunching the First Card and Keypunching the Job. Note: The PUNCH SUPPRESS feature is turned OFF by Setting the PROG switch in the OFF position or by per- forming a mode clear. PRINT EDIT PROGRAMMING ‘The PRINT EDIT program feature has the specific func tion of controlling the data to be printed on a column-by- column basis on the cards to be processed ‘There are four functions which can be performed under PRINT EDIT control | PRINT EDIT, AUTO DUP ‘The Data Recorder can be programmed to print du- plicate information on the 80 column cards regardless ff the data punched in the associated card columns below. 2. PRINT EDIT, PRINT SUPPRESS ‘The Data Recorder can be programmed to suppress (prevent the printing of certain data on the 80 column ceards on a field basis, 3. PRINT EDIT, 11-BIT ELIMINATE ‘The Data Recorder can be programmed to suppress the printing of a negaive averpunch in a minus right adjusted field, For example, if the number 123 were ‘minus right adjusted, the card would normally be printed 121. as the character ““L" results from com- bining the iI-punch with the 3-punch code. However, ifthe Data Recorder is programmed with the 11-Bit Eliminate punch code, the punched character “L” will print as the digit 3 4. PRINT EDIT, SUPPRESS INSIGNIFICANT ZEROS ‘The Data Recorder can be programmed to suppress the printing of leading (insigaificant) zeroes. ina Field of numerics. When the field of data is released for printing on the card, the leading (insignificant) ‘zeroes will not be printed One or all four of the above functions can be effective by punching and loading a program eard{s) into memory using the PRINT EDIT punch codes as defined in Figure 3.3. However, only one program may be stored in PRINT. EDIT memory at one time. Note: If a PRINT EDIT, AUTO DUP program isto be effective, a Master card must falso be prepared and loaded into memory which contains 3-10 the information to be duplicated for printing on the 80 ‘column cards. The preparation of the Master card is de- cribed further in this section, Punching The Program Card IL Set the mode switch to PUNCH 2. Set the automatic release switch in the AUTO REL position: the AUTO SK/DUP and PROG switches OFF, 3. Set the print mode switch to PRINT or OFF, as de- sired, 4, Place a blank card in the primary hopper. 5. Press the REL key; the card feeds into the visible wait station; the column indicator displays O and the key- board becomes active. 6. Key the desired punch code(s) (Figure 3.3) into the columns) 7. Press the REL key. ‘The card is punched and printed, then released into stacker I. Loading the Program PRINT EDIT programs ate stored in a special program Storage area which is separate from the four standard program levels, Although one of the four program level indicators will be lighted after loading the PRINT EDIT program, the use of the MULT PUNCH key prevents the ‘card from reading into the displayed program level or any of the other three standard program storage areas. . Select PROG LOAD with the mode switch. 2. Place the PRINT EDIT program control card into the primary hopper. 3. Set the program control switch in the PROG position; the AUTO REL and AUTO SK/DUP switches OFF. 4, Hold the MULT PUNCH key down and, 5. Press the START switch, ‘The card is read, the data is stored in the special PRINT. EDIT memory and the card is released into stacker 2. Preparing and Loading The Master Card If PRINT EDIT, AUTO DUP program has been loaded into memory, the duplicate information must be punched into a Master card and loaded into memory to enable the Data Recorder to duplicate the printing of the information fon the 80 column cards, To do this: 1, Set the mode switch to PUNCH. 2. Place @ blank card in the primary hopper. 3. Set the Keyboard switches in the AUTO REL posi- tion: the AUTO SK/DUP and PROG switches OFF. Set the print switch to PRINT. Press the REL key. Key the information into the field(s) programmed to duplicate. 7. Press the REL key. (The Data is read and stored into memory and the card is punched and printed and released into stacker 2) 8, Set the print switch to PRINT EDIT. Peparing to Keypunch [LSet the mode switch to PUNCH, 2. Place « supply of blank cards in the primary hopper. 3. Set the automatic release and program control ‘witches in the AUTO REL and PROG positions; the AUTO SK/DUP switeh OFF. 4. Set the print switch to PRINT EDIT. (Eliminate this step’ if Step 8 has been performed in Pre- paring and Loading the Master Card), 5. Press the REL key. (Feeds a card into the visible wait station). Key the first card and keypunch the job with the use of the appropriate switch controls as described for the sample keypunch job; keypunching the first card and keypunching the job. AUXILIARY DUPLICATE DATA ‘The Auailiary Duplicate memory is used when the operator wishes to insert frequently used data in a specific field(s). Rather than keying the data, a single depression of the AUX DUP key will punch the data into the entire field ‘automatically. Program Level 4 is used to store Auxiliary Duplicate data. Note: If Program 4 is stored with a PUNCH SUPPRESS program, it cannot be used, at the same time, to store a standard formatting program or Auxiliary duplicate data. Program Level 4 will store only ‘ome program at one time Storing Auxiliary Duplicate Data |. Prepare a card with the Aux Dup data in the required fla). 2. Set the mode switch to PROG LOAD. 3, Set the program control switch in the PROG position; ‘AUTO REL and AUTO SK/DUP OFF. Place the Aux Dup data card in the primary hopper. Press PROG 4 key. Hold down the LOWER SHIFT key and, Press the START switch, ‘The Data Recorder reads the cards, stores the data into program level 4 for keypunch control and releases the cards into stacker 2. Note: During the keypunch function, the ‘operator must depress the AUX DUP ke) to request the ddata stored in the AUX DUP memory to be punched and printed (3010) on the card 8. Load any other program memories as required. ao 4/suppLemeNTAL OPERATIONS MOTOR TIME-OUT When the power switch is ON and a Data Recorder opera- tion is initiated, the motor will automatically turn on: The ‘motor will continue to run as long as the Data Recorder is used, If the Data Recorder remains idle for approximately 20 seconds, the motor will time-out and stop. Motor time- ‘out merely miminizes wearing of the mechanical parts of recorder. It does not affect operationmf the Data Re- corder as there is no loss of the data that has been entered. ‘The motor will automatically restart as soon as he use of the Data Recorder resumes MODE CLEAR 'A mode clear is performed to clear the Data Recorder of previous instructions received from the operator. The Data Recorder is cleared by rotating the mode switch from one setting to another, ‘Mode Clear is also used to recover from certain error con- ditions. It causes the Data Recorder to complete a cycle ‘which may have been terminated early because of an error. Mode Clear should be used as a general recovery operation to reset the Data Recorder cycle, STACKER OVERFLOW During the PUNCH or REPRODUCE mode, itis possible to direct stacker | and stacker 2 to act in an overflow manner. All cards punched oF reproduced will first be re- leased into stacker 1; when stacker 1 is full, cards will automatically be released into stacker 2. The overflow co dition can also be used during Interspersed operations when both master and detail cards are stacked (merged) in the same stacker or when interfling reproduced cards or blank ‘cards within a punched card file, Hold the MULT PUNCH key down and press the START switch {0 cause the overflow condition to occur ‘The Data Recorder is reset to normal stacker operation by performing a mode clear. ‘STACK MASTER AND DETAIL CARDS During the Interspersed operation, master cards are norm- ally released into stacker I and devail cards are released into stacker 2. When both master and detail cards are to bee released (merged) into stacker 1, hold the MULT PUNCH key down and then press the START switch. Now, when stacker 1 is full, card overflow will automatically goto stacker 2, Perform a mode clear to reset the Data Recorder to normal stacker selection LOADING THE HOPPERS. |. Jog the cards on all sides to even the deck. 2. Fam the cards two or three times tori the deck of foreign matter and card dust. 43. Move the paddle to the back of the hopper and load the deck, face forward, with the column I edge to the left 4. Ensure that the bottom edge of the deck of cards is a Tar forward in the hopper as possible, ie. The cards fare in a straight upright position and not slanting Torward. FEEDING A SINGLE CARD Cards are normally fed from the primary hopper. When a single card is to be fed from the secondary hopper during PUNCH or VERIFY mode, hold the UPPER SHIFT key down during the feed cycle. If the AUTO REL switch is OFF, hold the UPPER SHIFT key down and press the REL key. HOPPER REVERSE [A hopper reverse condition canbe initiated to automatically feed cards from the secondary hopper rather than the primary hopper during PUNCH, VERIFY, REPRO- DUCE, or INTERPRET mode, Hold the UPPER SHIFT key down and press the START switch. Feeding will now automatically be done from the secondary hopper, Press the UPPER SHIFT key down during the hopper reverse feed eycle to select a card from the primary hopper. ‘The hopper reverse condition is cleared by performing a mode clear LOADING MORE THAN ONE PROGRAM More than one program can be used to perform a keypunch operation. There are four standard program storage areas. Follow the steps below to load each program card into a selected memory. 1. Select PROG LOAD with the mode switch. 2, Place the program control cards in the primary hopper. 3. Set the program control switch in the PROG positon, 4. Select the desired program storage area for the first card PROG 1, PROG 2, PROG 3 or PROG 4. 5. Press the START switch. (The program contained in the card will be stored into the program storage area selected and the program card will be released to an output stacker). 6. After the first program card has been released to the stacker, repeat steps 4 and 5 above to load each subse- ‘quent program card Note: Program control cards may be loaded from the secon- dary hopper: press the UPPER SHIFT key and the START switch in place of Step 5. above. LOADING PROGRAM LEVELS §, 6, 7, 8 (Optional FEATURE) ‘When selecting a program level higher than program level 4, the LOWER SHIFT Key and the PROG 1, 2, 3 and 4 keys are used in Step 4 above. Select PROG level 5; press LOWER SHIFT and PROG | key ‘Sclect PROG level 6; press LOWER SHIFT and PROG 2 key ‘Selec PROG level 7; press LOWER SHIFT and PROG 3 key ‘Select PROG level 8 press LOWER SHIFT and PROG 4 key a4 CHANGING PROGRAM LEVELS Program levels may be changed to perform a keypunch ‘operation by depressing the appropriate PROG. key. However, there are conditions to observe: 1. Changing program levels when the column indicator dis- plays zeroes (00) will cause a card in the wait station to be processed and released into a stacker. At the same time, a ‘ard will feed from the hopper into the visible wait sta- 2. Program levels must be changed in the first column of field, When a program level change is directed within 3 Field (not the frst column ofthe field) the change will not ‘occur until the first column of the next field, 3. Once program level has been selected (program revert switch in the NONE position), the Data Recorder will stayin that level until another PROG key is pressed. (oF the PROG switch is turned OFF. When in the PROG. position, the Data Recorder will automtically select PROG level 1 CHANGING PROGRAMMED DUPLICATE DATA PUNCH MODE—The contents of fields programmed to duplicate may have to be changed occasionally within a job, There are two ways to change duplicate field data |, Turn the AUTO SK/DUP switch OFF and key the new data into the field to be changed. Then set the keyboard switeh in the AUTO SK/DUP position. 2, Press the READ key to tead the new data from a pre- punched mastercard VERIFY MODE—When data in an auto dup feld has been changed during the PUNCH mode, (i.e. new batch of time cards with different week ending date), the change will be detected during the VERIFY mode. The ERROR indicator will light and the column indicator will advance to the column that was changed. |. Turn the AUTO SK/DUP switch OFF. 2. Press the ERROR RESET key. 3. Key in the correct data and continue to reverfy the field 4, Set the AUTO SK/DUP switch in the AUTO SK/DUP position. 5, Continue verifying the remaining data in the car. BLANK COLUMN VERIFICATION Blank columns can be verified without program control (PROG switch OFF), on a columa-by-columa basis by pressing the space bar or the SKIP key. Blank columns can also be verified, under program control (PROG switch ON), by preparing and storing a program that defines the field(s) for blank column verification. A program card is prepared by keying FIELD DEFINITION 12 punches into every column ofthe field ex- cept the first column. The first column must remain blank. Tis used by the Data Recorder to identify the field as one for blank columa verification. See Chapter 3, Figure 3-3 42 Note: Do not use the Auto Skip program code II-punch. If used, the Data Recorder will Bypass the entire field without verifying the blank columns. ‘After the program has been stored, perform verification of| the card under normal program control but use one of the following methods to verify blank column(s) or field(s). |. Press the space bar to verify blank columns on a column- by-columa basis. 2. Press the SKIP key to verify blank columns on a field basis 3. Press the REL key to verify afield of blank columns ia the remaining portion of the card (e.g. Columns 71-80). ‘The ERROR indicator will light when the Data Recorder detects a non-blank column when verifying with of without program control ZERO FILL/BLANK FILL ‘The ZERO FILL/BLANK FILL switeh is used to control punching in the leftmost columns of a right adjusted field i.e. When in the ZERO FILL position, the Data Recorder will automatically insert zero punches in the leftmost columas of a right adjusted field during PUNCH mode. ‘When in the BLANK FILL position, the columns will not be punched. They will remain blank Note: If the switch i in the ZERO FILL position oF BLANK FILL position during PUNCH mode, it must re- ‘main in the same position during VERIFY mode or an error Condition will result ‘The setting of the switch is described in Chapter 3, Keypunching RIGHT ADJUST or -RA. ERASE A WORD When it is necessary to perform a word erase, hold the UPPER SHIFT key down and press the FLD ERASE key. This causes the last word stored in memory to be erased from the buffer and decreases the column indicator to the ‘column of the frst letter of the word erased, READ A MASTER CARD. ‘A READ key operation is performed to read the infor- mation contained in a Master card into the buffer memory. For example, in punching the sample job described in Chapter 3, the data to be automatically duplicated could have been punched into a Master card instead of keying the duplicate data into the first card of the job. The pre- punched data in the Master card is read and stored in memory by depressing the READ key. To prepare and load a Master card into duplicate memory, the following steps must be performed: |. Place «blank card in the primary hopper. 2, Set the keyboard switches in the AUTO REL posi- tion: the PROG and AUTO SK/DUP OFF. 3. Set the mode switch to PUNCH, 4, Press the REL key, 5. Key the data into the field(s) programmed to dupli- wate 6. Press the REL key. (The Master card is punched, printed tnd released to Stacker 1.) 7. Place the Master card infront ofa supply of blank cards in the primary hopper. 8, Set the PROG, AUTO SK/DUP, and AUTO REL key- bboard switches in the ON’ position. 9. Depress the READ key. (The Master card is read ‘and released into stacker 2; a blank card is fed into the Visible wait station.) 10. Commence the PUNCH operation, or set up for RE- PRODUCE or INTERPRET operation. Note: Perform only steps 7 through 10 when using a pre- viously prepared Master card. CHECKING CARD REGISTRATION The Decision Data 8808 Card Gauge should be used fonce exch day to check the punching registration of the machines) |. Continuously punch a test card with a 9-punch and a 12-punch for 80 columns, 2. Place the test card, face up (12 edge to the top), fagainst the guides at the top and right hand end of the gauge, 3. If the edges of the punched holes ate outside of the black areas, the supervisor should be advised, When an off:punched card is detected during VERIFY, REPRODUCE, INTERPRET or INTERSPERSED, GANGPUNCH operations, reference should be made to Chapter 6, READ CHECK Recovery Procedures 3 44 5/ REPRODUCE AND INTERPRET FUNCTIONS INTRODUCTION This chapter is a supplement to Chapter 3, which provides the details of the REPRODUCE and INTERPRET modes of operation, Reproducing cards can be accomplished by cither the 8001 or the 8010; however, interpreting (.e.print- ing of pre-punched data) is restricted to the 8010, ‘The simple procedures for reproducing and interpreting 80 column cards are provided in this chapter. In addition, ‘operational variations are outlined which the operator may incorporate as required by the type of processing to be ac- complished REPRODUCE A simple reproduction of 80 column cards does not require a program. In addition, printing can be included by the 8010 by setting the PRINT switch to the PRINT setting. 1. Turn all keyboard switches OFF 2, Set the MODE switch to REPRODUCE, 3. Load the primary hopper with the cards to be repro- duced. (i.e. cards already punched). 4. Load the secondary hopper with blank cards 5. Press the START switch, Cards are alternately fed from the primary and secondary hoppers. Cards from the secondary hopper are punched (and printed) on a one-for-one basis with the data extracted from the primary hopper cards. Original cards from the primary hhopper are released into stacker 1; duplicated cards are released into stacker 2, INTERPRET (8010) ‘This function is used to print the data on the top of the cards which was previously punched into the cards, Characters are inted, column-for-colurmn, according to the pre-punched 1, Set the MODE switch to INTERPRET. 2. Set the PRINT switch to PRINT. 3 Turn all keyboard switches OFF 4. Load the primary hopper withthe cards tobe interpreted 5. Press the START swith Cards will be fed continuously, printed, and released into stacker I REPRODUCE AND INTERPRET (8010) UNDER PROGRAM CONTROL ‘The various functions of the program card and the mechanics of preparing it are provided in Chapter 3, The purpose of this paragraph isto describe the variations possi- ble with both the 8001 and the 8010 when used under Program control. The program control variations of PRINT EDIT (8010), SKIP COLUMNS and PUNCH SUPPRESS can be selected for use in either the REPRODUCE or INTERPRET modes. 1, Prepare the program and load it into the appropriate program storage area. See Chapter 3, 2. Set the MODE switch to REPRODUCE or INTERPRET as appropriate, 3. Load the primary and/or secondary hoppers. 4. Press the START switch Cards will be fed continuously and will be processed under program control Note I: If @ PRINT EDIT program has been stored in ‘memory. set the print switch 10 PRINT EDIT after per- forming Step 2. above Note 2: Ifa PUNCH SUPPRESS program has been stored in memory, move the PUNCH SUPPRESS togele switch upwards to activate the PUNCH SUPPRESS: program after performing Step 2 above. (This switch is spring-loaded and will return to the down position} REPRODUCE/GANG PUNCH ‘A field programmed for duplication can be used to replace ‘unwanted data in a group of cards. For example, a group of| cards has been punched with an incorrect date. The operator ‘must prepare a up program with the correct date and load it into memory for gang punching into the eards while the deck is being reproduced. Then, during the REPRODUCE/GANG PUNCH function, the deck of ccards will be reproduced while the incorrect date is being replaced with the correct date, The steps to perform are as follows: 1. Prepare and load the program card. See Figure 3-3 (The program codes are the same as used for Standard programming and are punched only in those fields to be ‘gang punched. e.g. Key a zero (0) punch in the frst ‘column of the field and Key the remaining columns of the field with FIELD DEFINITION 12-punches), Place two blank cards in the primary hopper. 3. Turn the AUTO SK/DUP and PROG keyboard switches OFF. 4, Set the AUTO REL keyboard switch in the AUTO REL position 5, Set the MODE switch to PUNCH. 6. Press the REL key to feed a blank cad, 7. Key the data into the field to be changed. 8, Press the REL key and punch the new dat 9, Set the MODE switch to REPRODUCE. 10, Remove the cards from the stackers. 11, Set the AUTO SK/DUP and program control switches in the AUTO SK/DUP and PROG positions. 12, Press the same program level key as used during PROG. LOAD. 13, Place the cards to be reproduced into the primary hopper. 14, Place @ supply of blank cards in the secondary hopper. 15, Press the START switeh, [As cards are reproduced and gang punched, the original ‘card file is released into stacker 1; the duplicate card file is released into stacker 2 BLANK CARD INTERFILING ‘This paragraph describes the steps necessary to interfile & blank card behind each pre-punched card within a master deck of cards, 1. Prepare and load a full skip program. See Figure 3-3. (eg. Key an I -punch into column 1 and key the remai ing columas through 80 with FIELD DEFINITION 12 punches). 2. Set the keyboard switches to PROG, AUTO REL and AUTO SK/DUP. 3. Set the MODE switch to REPRODUCE. 4, Place the pre-punched cards into the primary hopper. 5. Place a supply of blank cards into the secondary hopper. 6, Hold the MULT PUNCH key down; press the START switch, All cards will follow one another as fed from the primary tand secondary hoppers and will interfile into stacker 1. ‘When stacker I becomes full, the cards will continue to in- terfile into stacker 2 Note: When cards are to be interfiled during a REPRODUCE variation, as previously discussed in this ‘chapter, hold the MULT PUNCH key down and press the START switch as the last step of the operation 6/opeRATOR RECOVERY PROCEDURES GENERAL ‘This chapter details the recovery procedures performed by the operator when an indicator lights on the operator panel during any mode of operation. If the Data Recorder does not become functional after performing the appropriate re- covery procedure to correct an indicator condition, your De- cision Data Service Representative will be happy to assist you. Note: Some error conditions cause the Data Recorder to stop before completing card eycle, Although the error con- dition may have been corrected, the Data Recorder could ‘oP cover tieteo sracaen Figure 6.1. still be ina locked up condition because the card eycle is not completed. As a general recovery procedure, perform a made clear to clear the Data Recorder and reset the card cy- ce, Figure 6-1 identifies those areas of the Data Recorder ‘which are of importance to the operator when performing the recovery procedures Caution: When itis necessary to clear @ card jam from. in the card transport system, the front cover must be raised prior to lifting the top cover (described on the fol- lowing pages) to avoid possible damage to internal machine parts, ato STATION panasoun priany none seconoany noPreR visiove wait station WINDOW 8010 Interpreting Data Recorder (Top Cover Lifted) INDICATOR. CONDITION READ CHECK CAUSE Off-punched card detected during @ card read operation. Use the card gauge 8808 to check off-punch con- dition oF false error condition, Place the card, face up, 12 edge tothe top, ‘against the guides at the top and right hhand end ofthe gauge. Ifthe edges of the punched holes are outside of the black areas, the card must be re- keyed. If not, eliminate the re-key step written for the applicable mode of operation MODE VERIFY REPRODUCE RECOVERY Remove card from Stacker 2 Press STOP/RESET Perform mode clear ‘Turn mode switch to PUNCH Re-key card Remove card from stacker 1 and place in front of card file in primary hopper Turn mode switch to VERIFY Press READ key Remove card from stacker 1 Press STOP/RESET Turn mode switch to PUNCH. Re-key card [Remove card from stacker 1 and place in front of card file in primary hopper Turn mode switch to REPRODUCE Press START switch INTERPRET Repeat steps 1-7 for REPRODUCE above except select INTERPRET mode in Step 6 INTERSPERSED GANGPUNCHING |. Turn mode Place Master/Detail switch to OFF position Perform mode clear Perform steps 1-5 REPRODUCE above switch to PUNCH Place Master/Detail switch to Master or Detail position Press REL key HOPPER Empty Hopper PUNCH Press STOP/RESET Reload the Hopper(s) Perform mode clear rest REL key VERIFY Press ERROR RESET Reload the Hopper(s) Perform mode clear ress READ key REPRODUCE, rest STOP/RESET Reload the Hopper(s) Press START switch INTERPRET Repeat as written for REPRODUCE- Empty Hopper Mis-Feed PUNCH 2 3 4 Remove mis-fed card and place infront ‘of card file in primary hopper Press ERROR RESET Perform mode clear ress REL key VERIFY L 2 3 ecform Steps -2 for PUNCH Mis- Feed >. Perform mode clear Press READ key INDICATOR CONDITION | CAUSE MODE RECOVERY HOPPER REPRODUCE, 1. Remove mis-fed card and place infront (Continued) of card file in primary hopper 2. Press STOP/RESET. 3. Press START switch INTERPRET 1. Perform Steps 1-3 for REPRODUCE Mis-Feed STACKER | Stacker Full PUNCH 1. Remove cards from stacker(s) VERIFY 2. Press STOP/RESET. REPRODUCE 3. Press START switch forall modes INTERPRET to resume operation except VERIFY: Press READ key FEED CHECK | Card Jam in Read Station PUNCH 1, Turn Power OFF (See Figure6.1) VERIFY 2, Raise front cover, REPRODUCE 3. Remove Parabola (Push straight down INTERPRET ‘while pulling the top towards the front) 4. Gently pul cards free 5. Replace Parabola securely with clamp 6. Close cover 7, Turn Power ON 8. Press STOP/RESET 9. Turn mode switch to PUNCH 10, Re-make damaged card(s) Card Jam in Punch Station PUNCH |. Turn Power OFF 1See Figure 6-1) VERIFY 2. Raise front cover to open position REPRODUCE 3. Raise top cover to vertical position Note: The recovery procedure INTERPRET (The hinge is atthe left side lift from ten includes the use of the Decision right end from the front of machine) Data Card Removal Toot 9180 to 4 Rotate the knob on the top of punch assist in the removal of a card jam in the Punch Station. This tool has been specifically designed for use in the Punch Station and should not be used in any other area of the ma- chine. The Card Removal Tool has ‘shook on one edge which ean catch ‘on mechanical parts in the bottom fof the Punch Station, To prevent possible damage, excessive free should not be applied in this area, ‘The Card Removal Tool should coly be used if the jam cannot be cleared after performing steps 5 and 6. IF the tool is then required, in- clude steps 7-11 as part of the recovery procedure assembly until white mark is toward front of machine Remove the visible wait station win- dow Rotate the shaft located to the right cof the chip chute: the card should move into position to grasp for re- movable Remove the Post Punch Read ‘Station Parabola (if installed in ma- chine) Insert the Card Removal Too! into the Punch Station along this card path, and use a push-pull motion to Femove the card pieces) Manually push a card through the Punch Station to ensure that all eard pieces have been cleared Replace the Visible Wait Station Window into position (Ensure that the window is flush against both top magnets and is held by both lower clamps) Replace the parabola into position Close top cover (Be sure it does not catch the wires by the Read Station) Close front cover 63 INDICATOR CONDITION | CAUSE MODE RECOVERY FEED CHEC 1, Turn Power ON (continued 15, Press STOP/RESET 16, Set mode switch to PUNCH 17, Resmake damaged card(s) ‘Card Jam in Print Station PUNCH 1. Turn Power OFF (See Figure 6-1.) VERIFY 2. Raise front cover REPRODUCE 3. Pull card free (Severe Jam—Follow INTERPRET ‘Steps written for Card Jam in Punch Station) 4. Closecover 5. Turn Power ON 6. Press STOP/RESET 7. Turn mode switch to PUNCH 8 Remake damaged card(s) STACKER. ] Card Jam in Stacker Transport Sys- | PUNCH. 1. Repeat Recovery Procedure written for FEED CHECK| tem(See Figure6-I.) VERIFY FEED CHECK—Card Jam in PUNCH REPRODUCE Station INTERPRET PUNCH 1, Failure to pass the light/dark ON-LINE Punch Check recovery in an on-line mode CHECK checks is a systems function and would be handled ‘A. Any of the photo transistors in the Post Punch check read station indicating a dark con- dition in between cards B. Any of the photo transistors in the post punch read station in- dicating 2 light condition be- tween the leading edge of the card and columa | 2. A misccompare of the column data read at the Post Punch read (information that was punched into the card) and punch-check memory (information from the} system to be punched into the| card plus information previously punched in the card & retrieved atthe read station), by the systems software, NOTE: Three cards are placed into stacker 2 for every punch check detected: the first card being the detected error card, The Data Recorder is clear of a card in the visible wait INDICATOR CONDITION CAUSE MODE RECOVERY ERROR Incorrect Source Document PUNCH SELF- ‘CHECKING Press ERROR RESET Re-key the Self-Check Number Press ERROR RESET Press SKIP key and complete the record ‘The card will not receive the “OK” punch and the SelfCheck Number field will be blank Remove the card and source document for correction [Alpha Character Keyed in INumeric Field PUNCH ress ERROR RESET >. Press numeric key and continue or, insert ALPHA character over. NUMERIC character: Depress LOWER SHIFT, hold and key ALPHA character. IMis-Key of Data VERIFY Press ERROR RESET 2. Key correct character and continue ERROR CHANGE| CHANGE REVERIFY Incorrect Keyed Data Press ERROR RESET Key correct character Press ERROR RESET i. Key correct character again, Key balance of field Reverify ‘ALL LIGHTS our Power OFF/ON ‘All Modes. (Check ON/OFF switch I ON, press the circuit breaker located tothe left of the power switch Power OFF, turn ON ‘Check plug for insertion into wall outlet If none of the above, turn the Data Re- corder power switch to OFF and request 7/optiONAL FEATURES ‘SELF-CHECKING NUMBERS General Description Transposition of digits within a number is a common key entry error. The Sell-Checking features permit detection of ‘most such mistakes before the card is punched. Certain kinds of numbers lend themselves to self-checking. Account numbers and part numbers are two examples of numbers that can be made self-checking. At the time the number is created, the originator assigns a singledigit number to the basic number; the single-digit number is called the check digit and becomes the units (low order) position ofthe self- checking number. The originator, or possibly a computer, determines the check-digit by using a formulae to calculate the basic number. Mod 10 Self-Checking Number (Feature 1023) und Mod 11 Self-Checking Number (Feature 1024) have different formulae as described in the paragraph, Calculating the Check Digit Punching Self-Checking Numbers A field containing self-checking numbers is programmed with a 3punch in the Girst column of that field in the program control card. The sel-checking feature is active only in the PUNCH mode. When a card containing self- checking numbers has been correctly keyed, it will receive an ‘OK punch. The OK punch isan I1-punch in column 81. See Figure 7-1. 14 number does not pass the sel-checking test, (che last digit of the number keyed does not match the check digit that the machine has calculated), the ERROR in- icator lights and the keyboard locks. |. Press the ERROR RESET key. (The ERROR indicator turns off, the column indicator displays the first column ‘of the sef-checking field and the keyboard unlocks) 2. Reckey the number. (Ifthe ERROR condition is a result of a mis-key from the operator, the record can be com- pleted normally and the card will receive the OK punch). 3. Ifthe ERROR indicator lights again and the operator is satisfied that no keying errors were made, it can be ‘assumed that the number written on the source document Press ERROR RESET. Press the SKIP key and complete the record. ‘The card will not receive the OK punch and the field that would have contained the selfchecking number will be blank. 7. Separate the card and its source document from the rest of the work so they can be corrected. Veritying Self-Checking Numbers ‘A. 3-punch used in PUNCH mode to identify a Self ‘Checking. Number field is also used in VERIFY mode to identify right adjusted fields. Therefore, the same program ‘control cannot be used in VERIFY mode unless the Self ‘Checking Number field has been right adjusted during PUNCH mode, If the Self-Checking Number field has not been right ad- justed, a new program control card is prepared for VERIFY mode using the same punch codes as used in PUNCH mode withthe exception of the field containing the Self-Checking Number. Code the SelfChecking Number field with FIELD DEFINITION 12-punches in every column except the first, The first column remains blank Calculating The Check-Digit ‘The data recorder calculates the check-digit, but it does not punch the result ofthe calculation: that is, the data recorder 000000000$0000000000000000000000000000000000000000000000000000000000000000000000 Wecmecceeer ren ecceeg ec reege deed e CEU PPE TETTTTEUL EET TELE TEE EEE 72222222222222222222222222222222222222222222222222222222222222222222222222222222 3039999333999993999999399999933999933939993999999939999993999999999993999999393 UMA ATA UAL EA ALATA AAMAS SSSPSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS55SS5555555S555555555555555555 SSSSSCUSSSSSSESESSSCCOESSECESSSSCESESSECOSSSSCESSESSEESOSESSESSSSESSESSSSESESOSS VUDD ATTY AMDT T TTT TT TTT ITT T ATTY TD TTT T TAIT TTT TT ITTY DDT DTAI ITT DTT ITT aneesenssocanscssnooees Senseseessesoee gagsangnssggnsaggaesaggaeassgaeasssaeassaaeesgzaeesy Figure 7.1, Selt-Checking OK Punch is used omly to check the accuracy of the number and not to originate it The following examples of check-digit calculations are provided only as background information, MOD 10 CHECK-DIGIT—Assume a basic number of (042206017 is to be assigned as a charge account number The check-digit is found as follows: |. Beginning with the first (low-order) position ‘of the basic number, multiply it and every odd position by 2. Oe 2 06 0 x2 x2 x2 x2 x2 0 4 ° 0 1463) If a product is greater than 9, add the two digits together to arrive at a single-digit answer. In the example, 7X 2=14: add and 4 to give a result of 5. 2, Multiply the even posi ns of the basie number by 1 Cs be I nr 3. Add the products of step (1) and step (2) together (044404045 (step 1) 44424641 =22 4. Divide the sum by 10; find the remainder, 2210 #2 with a remainder of 2 5. Subtract the remainder from 10. 10 - 2= 8. This is the eheck-digit and becomes the units position of the self= checking number 6. The self-checking number is 0422060178. MOD 11 CHECK-DIGIT 1. Beginning with the low-order position of the basic ‘number, multiply each position by its weighting factor. The factor for the units position is 2, the tens postion is 3, the hundreds positon factor is 4, the next position 5, lc. If there are more than six positions to the basic number, repeat the weighting factor sequence. That is start with X2, X3, X4, XS, X6, X7, and repeat, X2, X3...as necessary. Assume the example of a basic number of 13859164807, Dep eo ioe X6 X35 X4 X3 X2 XI X6 XS Xd X3_X2 615 2 1 1 7 36 20 2 0 14 2. Add the products. 6415+ 324 154 1847436420432404 las 195 3. Divide the sum by 11, and find the remainder. 195-11 = IT with a remainder of 8, 4. Subtract the remainder from L1 10 find the check digit T= 82a check-dgit value of 3 5. The self-checking number is 138591648073, Since the mathematics used to find Mod 11 check- storage levels the data recorder program levels progam fees 18 change 142 lower sit : Spud % rin a andard u master /detail ae aad 2 card, 42 var . as change programmed dup data ini gpg 3 change pros ° switch : ht ‘combinations mechanism ae nk Cae mins i ds AY : = Pron Keyes csssnsennnnnenneesciitiiiiiiiy ik 3 oe Ce eee sees sa punch ce vent Poe suppres miscfeed 262 pant mmivkoy of data ss programming tod 10 mod li. a trode our) il B mode dear a read key 1242 motor sime-ou cocoon a fend a mae cid a Imovable 6 characieykejboard t read check 1a mut pone a read ston ee} teady oes esse pore ee recovery procedures ..00000000.0000002 61 REL (release) key... ees 26 reproduce mode operation agangpunch : merge print print edit punch suppress reproduce skip columns reverily hopper... 4 keyboard 2s right adjust error ee key. it, 2-7 punch 2037 verily. 2738 secondary hopper 12, 22, 441 self-checking numbers calculation check digit ra mod 10 peers 72) ad ee 12 general description rH operation nm skip CUE oe eseesceeecenevsstseseeseeevees 32 ke 26 space bar 22222 : 26 stack master/detail eards eal stackers Wl oe eseeseeeeseeneeseesessenees 63 overfiow ss ‘i 41 stacker/feed check LO 63 standard features ere eres INDEX (Cont) start switch 23 station print 22 punch 22 read 22 visible 22 status display indi 24,25 stop/reset 73 sore 36 store * +10 supplemental operations ad suppress punching ...... 33,39 suppress insignificant zeroes 233 switches Keyboard 2s ON/OFF 2 ‘operator panel 23 ten key reverse numeric keyboard seve 14 Upper shift Key ..sscsesesceseseereereeeseesens 26) VER CORR key... ceteeesessesessesees BT verify * correct keystroke counter 2 change programmed dup data... 2 ‘mode 8 notch <0. 1 punched cards...” 7 Fight adjust or -RA”.. 8 visible wait station 22 word erase zero fill/blank fill... 24,37, 42 erolpanchice ee ene is742 > DECISION DATA ° 100 WITMER ROAD, HORSHAM, PENNA, 10044 p-159-114 Rev. 2 ™ 9749-02 Printed in U.S.A,

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