Grindhouse Final A5
Grindhouse Final A5
I’d like to give a shout out to Mothership! Check out Gordinaak, a dope mosh hack.
Listen to Death, Agoraphobic Nosebleed, Chimaira and Gojira. Read Wharghoul &
Towers Two by Dave Brockie,Mask Beneath Her Face by Rafael Chandler and Wa-
tership Down by Richard Adams. Also, do what the fuck you want to with this hack.
Don’t like the save stats...change them! Don’t like the damage of a certain weapon..
or all of them for that fact...change it! Dont think the drugs section makes sense...it
fuckin doesn’t - change it! Anyways, enjoy!
Alcohol
After each drink make a body save & after three failed body saves from drinks the
character is drunk. Let the player decide how their character acts when they’re
drunk.
1 2
Classes
Law Dog
Green beret
Jock
Football star
Hoodlum
Stick up kid
Nerd
Computer tech
Holy Roller
Monk
Firefighter Body builder Hacker Scientist Imam
Cop Cyclist Booster Chemist Priest
Fed Boxer Shooter Doctor Rabbi
etc. etc. etc. etc. etc.
Skills (pick 2) Skills (pick 2) Skills (pick 2) Skills (pick 2) Skills (pick 2)
Hand to hand Hand to hand Firearms Computers Evil spirits
Firearms Break stuff Hacking Academics First aid
Explosives Athletics Streets First aid Occult
Tactics Engineer Prayer
3 4
Survival Drive
Skills
tience etc (a prayer can heal pcs of the same faith for up to 5 stress a day if involved
in the prayer circle)
Strategy: able to find potential attack/retreat areas,getting good fields of fire, rec-
Academics: well read, well spoken, smarter than a mothafucka. ognizing a good location for a crossfire or booby trap, etc.
Ambush: able to find a concealed position to jump out and fuck someone up. (ad- Streets: recognize gang members,colors and symbols. Knows the dealers,fiends,-
vantage with successful check) po-po, trap houses and back alleys etc
Athletics: parkour, sports, exercises, contests of strength,swimming,endurance, and Surveillance systems: the study, installation and understanding of surveillance
agility etc systems. (Don’t be a peeping tom!)
Break stuff: k icking in doors,flipping tables, chair bashing enemies, breaking a fool’s
leg etc
Computers: You can follow computer directions, enter and retrieve information, find
porn, you know, basic computer operations.
Cook: cooking up crack,making meth, cutting coke or heroin, hooking up speed-
Stuff
balls, stuffing pills etc. (All dealers want a good cook!) Armor
Disguise: make-up, wigs,skin putty, dies, and other shit in order to alter your appear- Leather jacket soaks 10
ance (remember attitude is everything!) Bullet proof vest soaks 30
Drive: dune buggies,jeeps,trucks of all kinds,lambos, dirt bikes etc.( Poppin wheel- Spike vest soaks 20
ies, drifting, high speed chases…) Edge blade vest soaks 20
Electronics: not only can you take shit apart you can put it back together too! And
you also have some tools to do it Weapons
Engineer(mechanical): you know how machinery is designed, how that shit oper- Pistols/revolvers 3d10 (crit = called shot)
ates, how it’s built, and maintained. You can even redesign, modify, repair,construct, Shotguns 4d10 & body save or knocked down( crit knocks a limb off extra 2d10)
or sabotage mechanical devices Sub machine guns 4d10( crit = 6d10)
Engineer(weapons):maintain, repair, modify, mount and figure out most weapons. Machine guns 5d10 (crit = max damage)
You can also install a missile system into a vehicle, mount a gun on a dirt bike etc Assault rifle 6d10(crit allows extra attack)
Evil spirits: perform exorcisms,identify possessed artifacts, cleanse haunted places. Sniper rifle 6d10 & advantage if aimed for 1 round(crit = called shot)
(you deal with shit that would drive others mad) Grenade 3d10×10 10’ radius 20’ radius armor save for half damage (crit = no save)
Explosives: dynamite, plastics, nitro, blasting caps, etc. You know strategic place- Knife 2d10 (crit hits vital organ extra 2d10)
ment of booby traps and can unarm a set device (Probably a soldier or someone that Bat 2d10 (crit you got knocked the fuck out(smokey voice))
smokes a lot of meth and reads the anarchist cookbook) Brass knuckles 1d10 (crit same as bat)
Forgery: false copies of official documents, signatures, passports, I.D.s, and other Pepper spray 1d10 & can’t see 1d10 minutes (crit blisters face and leaves perma-
printed material.( catch me if you can) nent scars)
Firearms: clean, maintain and you can shoot the shit out of someone Fist 1d10 (Crit breaks nose or rib etc 1d10)
First aid: bandage wounds, stop bleeding, administer CPR and you’re familiar with
pain pills, antibiotics etc Drugs
Hand to Hand: s treet brawling,karate, kung-fu, military training,wrestling etc you Coke: +10% to speed/fear for 3d10 minutes & can’t sleep for length of high
can seriously beat that ass! Crack: +10% to armor for 1d10 minutes & sanity save or paranoid plus hides in the
Hacking: Expert in tracing computer data, by passing defense systems and hacking bathroom/peaks out windows for length of high
codes, cryptography and surveillance systems. Heroin: +10% to sanity for 1d10 hours & -10% to speed plus body save or puke then
Hotwire:you can hot wire most vehicles plus you have the tools to do it nod off for 2d10 minutes(not necessarily in that order)
Mechanics: repair, rebuild, modify, and redesign vehicles with engines Meth: +15% to speed/armor for 2d10 hours & can’t sleep plus grinds teeth for 1d10
Music: you can play the shit out of a particular musical instrument, sing your ass off, extra hours
freestyle, dance, bebop etc Pills: +10% to armor for 3 hours & body save or itchy -5% to combat
Occult:well read in the supernatural, mystical, magical practices and or phenomena Weed: +5% to all skills for 6d10×2 minutes & body save or ravenous for length of
Pick Locks: methods and tools for picking/opening locks, bank vaults etc high and -10% intellect
Pick Pockets: An ability to distract and remove items from a person without their Speed: advantage on all speed checks for 6d10 minutes & sanity save or become aggressive
being aware of it. for 1d10 hours
Prayer: talking to the higher being of your faith,asking for strength, forgiveness, pa-
5 6
Panic Table The Dybbuk Box
5 focused: advantage on all rolls for 1d10 minutes Everyone in the group is a successful youtuber for one reason or another. However,
6-7 anxiety: +1 stress & begins sweating/shaking disadvantage to combat checks & one of those mofos is into some weird occult, poltergeist, ghost hunter,creepy doll
driving for 1d10 minutes collector type shit and that sob has gathered everyone, on this night, to do a live
8-9 hysterical: + 1 stress & screams incoherently, also has disadvantage to all rolls Dybbuk Box opening on their channel. Let them introduce their meat and channels to
for 1d10 minutes start the grind!
10-11 coward: +2 stress & fear save to engage in combat or pisses oneself and
flees for 1d10 minutes The house, a three story townhouse, has a small party going on inside with cameras
12-13 hallucinate: +2 stress &trouble distinguishing between reality and fantasy for set up all over and on the dining room table is the dybbuk box. The box is the size of
2d10 minutes (I see dead people... or worse) a cigar box, the wood is a smoky gray and blackened from age. Black wax has been
14-16 hyped: +10% to speed & armor for 2d10 minutes poured all over to keep it closed and if it’s picked up things can be heard rattling
17-19 paranoid: +2 stress & trusts no one for 2d10 minutes around inside it. Let them throw down for a while before they open the box and in
20-21 depressed: +2 stress & -10% to speed and sanity for 2d10 minutes the meantime some random shit happens.
22-23 catatonic: +2 stress & becomes unresponsive and immobile for 2d10 minutes
24-25 amped:+ 10% to speed & advantage on all rolls for 2d10 minutes 1. Someone gets a bloody nose +2 stress
26 traitor fuck: you will do anything to survive for 3d10 minutes, even stab an ally in 2. Phone call from mom who had a nightmare about her dear child dying +2 stress
the back 3. Bum finds their way into the party and says some seriously creepy shit +3 stress
27 you’re fucked: +3 stress & reroll on the panic table 4. Dining room light has a blowout +1 stress to everyone around
28 nervous breakdown: irreparably insane & grinder now controls character 5. Two people think they see a grotesque demonic face in the window but it’s gone
29 fight or flight:fear save; a success means you relieve 5 stress and are hyped & a in the blink of an eye +3 stress
failure means you gain 5 stress and flee for 1d10 minutes
30 death: whatever emotional and/or physical trauma you have suffered is so in- [6:55 PM]
tense it kills you… Thank you play again... After everyone’s good and freaked out it’s time to open the box. The old wax is damn
near as hard as a rock and needs a sharp knife to open it. Once the box is opened a
few things happen simultaneously: All the lights in the house go out for a brief mo-
ment and while they are out everyone smells something like a raunchy fart. A female
screams out and then the lights cut back on. In the box is an old picture of a elderly
woman, a chunk of onyx, a piece of coal and a gold tooth. Opening the box released
a demon that was trapped inside decades ago and that demon has possessed the girl
that screamed. It want’s to murder everyone in the most brutal ways possible. The
demon is able to jump from person to person and possess them at will (sanity save
at disadvantage, if failed, the meat is possessed and the grinder now has control of
the meat) The only way to defeat the demon is to destroy all the objects that are in
the dybbuk box and the demon will do all it can to prevent that from happening. The
demon will immediately go to work and the possessed girl will turn on the closest
person to her and head but them in face then run to get a big fuckin knife from the
kitchen. At this point things are going to get really crazy and it’s up to the grinder
to make this grind as scary as possible so throw in all that scary poltergeist shit too
like all the doors are locked, little kids laughing, blood dripping from the ceiling etc.
Remember this is a live dybbuk box opening so there will be a few thousand people
watching and the cameras never stop recording. Within minutes there will be hun-
dreds of thousands watching this live massacre.
7 8
Just a couple of law dogs Character sheet
South central LA beat cops.
1. Crack deal
2. Stripper/John
3. 187 on a mothafuckin cop
4. Bar fight
5. Wanted felon
After a few random encounters they get a call from dispatch for an armored truck
hijacking. When they pull up on the scene 3 hoodlums dressed in swat gear, right
by the armored truck will immediately open fire with AR 15s and a shotgun. At the
same time there’s an explosion as the doors to the truck are blown off and a white
van pulls up beside it. One of the hoodlums jumps into the armored truck and begins
to grab bags while the other two continue to give cover fire, the driver of the van
will also let off a clip with a mac 11 while screaming fuck da police. If the hoodlums
are able to get the cash to the white van they will take the law dogs on a high speed
chase towards Compton which is about 10 miles away. If they make it to Compton
they will lead the law dogs into a trap, a dead end street and homies from the set will
run out and smoke those fools for coming into their hood.
9 10