Ghustil
From 1d4chan
The Ghustil is a specialist githyanki mage who has learned to
manipulate astral energies in order to mimic the effects of
various curative spells, making them the dedicated healer caste
for a race that shuns the gods as slavers and thusly has no
clerics.
Ghustils have been around since githyanki society was first
detailed in "A Guide to the Astral Plane", but were one of
several githyanki Prestige Classes presented in Polyhedron
#159 for 3rd edition, as well as a githyanki monster statblock in
the 4e splatbook "Secrets of the Astral Sea".
Great Wheel Version
Ghustils are healers who are adept at manipulating the energies
of the Astral plane into healing power. Since natural healing is
impossible on their native plane, those few githyanki who can
master healing spells - bards, rangers and the ghustil - are
vitally important to their warrior culture. A ghustil's healing
abilities pale in comparison to to the clerics of other races, but
they are beyond the reach of any bard or ranger, so their talents
are greatly appreciated.
Ghustils generally begin their careers as wizards, bards or
psions, or sometimes as sorcerers. Few other classes bring the
knowledge of arcane matters required for the ghustil's
discipline.
Although they are primarily spellcasters, ghustils are not
considered warlocks since they do not use their spells as
weapons. Rather, they are part of the hr'a'cknir caste, along with experts and other craftspeople. Even so, they
serve a crucial function in any military action, particularly such a large-scale action as the invasion of Pharagos,
and at least one ghustil is found with every military unit of any size.
Hit Die: d6
Requirements:
Race: Githyanki
Skills: Heal 4 Ranks, Knowledge (Arcana) 8 Ranks, Knowledge (The Planes) 8 Ranks
Feats: Skill Focus (Heal)
Spellcasting: Able to cast 2nd level arcane spells.
Class Skills: Concentration, Craft, Diplomacy, Heal, Knowledge (Arcana, The Planes), Profession, Sense
Motive, Spellcraft, Survival
Skill Points at Each Level: 2 + Int modifier
Class Features:
Weapon and Armor Proficiency: Ghustils gain no proficiency with any weapons or armor.
Spells Per Day/Spells Known: Beginning at 1st level, a ghustil gains the ability to cast a number
of spells. These spells are neither arcane nor divine, but are powered by the energies of the Astral
Plane, and so can only be cast on a plane that connects to the Astral (which is all of them, in the
standard Great Wheel). Ghustils do not receive bonus spells, and saving throws against ghustil
spells have a DC of (10 + spell level + te bonus for the minimum Wisdom required to cast the
spell), or (10 + spell level * 1.5). A ghustil casts spells just as a bard does, except her spells are
neither arcane nor divine. Ghustil caster level is equal to her class level plus her caster level in one
other spellcasting class.
Base
Fort Ref Will 1st Level 2nd Level 3rd Level 4th Level 5th Level
Level Attack 6th
Save Save Save Spells/Day Spells/Day Spells/Day Spells/Day Spells/Day
Bonus
1 +0 +2 +2 +2 5 - - - - -
2 +1 +3 +3 +3 6 3 - - - -
3 +2 +3 +3 +3 6 4 - - - -
4 +3 +4 +4 +4 6 5 3 - - -
5 +3 +4 +4 +4 6 6 4 - - -
6 +4 +5 +5 +5 6 6 5 3 - -
7 +5 +5 +5 +5 6 6 6 4 - -
8 +6 +6 +6 +6 6 6 6 5 3 -
9 +6 +6 +6 +6 6 6 6 6 4 -
10 +7 +7 +7 +7 6 6 6 6 5 3
Ghustil Spell List Ghustils choose their spells known from the following very limited list. A 10th level ghustil
knows every spell on the list except for one of the two 6th level spells.
1st Level Spells: Bless, Cure Light Wounds, Deathwatch, Remove Fear, Shield of Faith
2nd Level Spells: Aid, Cure Moderate Wounds, Delay Poison, Lesser Restoration, Remove
Paralysis
3rd Level Spells: Cure Serious Wounds, Remove Blindness/Deafness, Remove Curse, Remove
Disease
4th Level Spells: Cure Critical Wounds, Mass Cure Light Wounds, Restoration
5th Level Spells: Mass Cure Moderate Wounds, Raise Dead
6th Level Spells: Heal, Mass Cure Serious Wounds
Level 1 2 3 4 5 6
1 3 - - - - -
2 3 1 - - - -
3 4 2 - - - -
4 4 2 1 - - -
5 5 3 2 - - -
6 5 3 2 1 - -
7 5 4 3 2 - -
8 5 4 3 2 1 -
9 5 5 4 3 2 -
10 5 5 4 3 2 1
World Axis Version
Githyanki ghustils are the closest that the githyanki come to having a priest caste. These warriors dedicated to
Vlaakith have learned to channel nascent bits of divine power, snatched while drifting in the Astral Sea or stolen
from those who channel divine power regularly. The ghustils are not widely trusted by other githyanki, mostly
due to their association with the power of the gods. Still, Vlaakith has given her approval to the ghustils, and so
they travel with githyanki raiding parties and incursion forces, acting as her eyes and ears. Like the
blackweaves, the ghustils have the ability to channel power directly from the lich-queen, which they in turn use
to bolster the efforts of other githyanki. Many githyanki tolerate the presence of the ghustils simply because
they know that the ghustils have (and can confer) the favor of Vlaakith. However, if the ghustils were to fall out
of favor, few of them would survive without the lich-queen’s protection.
A ghustil begins combat by using cloak of shadows to avoid attacks and to set up its positioning for a strike. In
the following round, it unleashes necrotic smite on a single target, continuing this cycle until its foes are dead.
Additionally, a ghustil uses gift of Vlaakith to give temporary hit points to allies in danger.
The Gith of Dungeons & Dragons
Races: Duthka'gith - Gith - Githyanki - Githzerai - Half-Githzerai
Undead: Kr'y'izoth - Tl'a'ikith
Individuals: Vlaakith CLVII - Zaerith Menyar-Ag-Gith - Zerthimon
Places: Shra'kt'lor - Tu'narath
NPC Classes: Mlar
Prestige Classes: Blackweave Warlock - Ghustil - Gish Mindslayer - Holocaust Warrior - Sword Stalker
Adventures: Incursion - Scales of War
Miscellaneous: Crown of Corruption - Gish - Scepter of Ephelomon
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