Ilide - Info Synchro Pro 2
Ilide - Info Synchro Pro 2
In the next section, we will use these assigned values to 3D Resources to these eight tasks.
We will now create an rule to assign multiple 3D Resources to the appropriate Tasks by matching their
values.
Please ensure you do not de-select the 854 Resources and 4 Tasks selected.
5. : “StructuralFraming&Columns
6. Since we have purposely selected the 3D Resources
and Tasks we want to link, e nable
and under
Selecting will
limit the search criteria. If these options are not
selected, all 3D Resources and Tasks in the project will
be searched for a match.
9. Under
i. First Drop-Down=
ii. User Field Drop-Down =
10. Under
i. First Drop-Down=
ii. User Field Drop-Down =
11. Please set since we want an exact
match between Task and 3D Resource User Fields.
12.
13. Press “ ”
14. You will now see your rule in the “Expression” Window:
23. Select the tasks and repeat steps 16-21 using the Resource Appearance Profile
in Step 17.
24. The columns for tasks and will have the same
number of assigned Resources, respectively. (i.e. and will have
121 assigned ).
Synchro PRO Basic Training: Adding Equipment
One of the many benefits of 4D scheduling is the ability to visualize space allocation over ti me. In addition to construction
models (buildings, sites, etc.), Synchro gives you the ability to import equipment models such as concrete trucks, cr anes, and
excavators, and simulate their motion through and around the site.
Before starting section 13, please save and cl ose your projects and open The steps to do this
are located in section 8.1.
Synchro has a library of equipment model files that you can download for fr ee from synchroltd.com or by clicking the
icon on the screen. The equipment models available in Synchro’s Equipment Library have
been optimized for use in Synchro, but you are welcome to import your own models if desired.
1. Select
2. Select Browse to locate the training models. By holding down the key you can select multiple files for
import. Select the following files:
• Detailed Crawler Crane.dwf
• Excavator.dwf
3. Select then
4. Activate , then
5. Change the name to
6. Set the Resource Type to then
7. Activate and select
The equipment models will be imported to (0,0,0) and will need to be moved to the correct locations
You can use any when assigning equipment models to tasks, but creating a few especially
for equipment may improve the appearance of the 4D sequence.
Synchro provides control over geometry by allowing you to move, rotate, and scale 3D objects using graphic manipulators.
We need to move the Crawler Crane to the location where it will be used. To do this, we will use the ,
which gives us the ability to laterally, horizontally, and vertically move the object. We can also rotate the object around
an axis (X,Y, or Z) using the
If the manipulator arrows are difficult to see or too close together, you can change the manipulator size in
4. To use the manipulator, hover over the required arrow until it grows. Left click and drag to move the object along
that axis. A semi-transparent preview of where the object will move to is shown. Release the mouse to place the
object.
5. Move the Crawler Crane to the new location as shown:
In addition to the , there is also the option within to use the . This has all
the features of the Simple Manipulator but has the additional options to
To use the , select the required icon with left mouse button, then hold and move mouse to
either translate or scale
We will use the to move the to the correct location
1. Select the task. From the ribbon, select to move the Focus Time to the
beginning of the excavation task
2. Select the in the 3D View.
3. Right click in the 3D view and select
4. Use the Z axis translation icon (“A” in the image above) to move the excavator so it is sitting on top of the
excavation surface.
5. Use the Z axis rotation icon (“B” in the image above) or the tab to rotate the excavator
90° clockwise.
6. Use the XY plane manipulator (“C” in the image above) to move the excavator to the edge of the excavation.
The excavator should be located as shown below:
Synchro PRO Basic Training: Editing 3D Objects
The manipulators must be applied to an object before it has been assigned to any tasks. After an object has been
assigned to a task, it can be moved using the manipulators. The manipulators also
allows you to vary the location, rotation, or scale of an object separately for each of the tasks it is assigned to.
The same Crawler Crane is to be used on all four tasks. It will need to be located in a
different location for each of these tasks, so we will use the command.
8. Beginning before the start of drag the through all four Structural Framing
tasks to see how the crane appears on site at the beginning of the first task, moves to a new location for each task,
and then disappears from the site at the end of the last task.
Synchro PRO Basic Training: 3D Paths
can be created to show the planned movement of a piece of equipment or other object. We will create a 3D Path to
show the moving during the task.
1. Select the task. From the ribbon, select to move the Focus Time to the
middle of the excavation task
2. In order to create a more accurate path, we can turn
on . Right click in the blank space below the
Ribbon and enable the toolbar
Before creating a 3D Path, click in the 3D window and press on the keyboard to deselect al l 3D objects.
If an object is selected when a 3D Path is created, the first point on t he path will be the center of the objects’
bounding box.
4. Right click in the 3D view and select from the context menu
5. As you move the cursor, object faces will be outlined in green and a green dot will pr eview where you can start
the path. Move the cursor so that it is over the orange Excavation surface. Double left click to place the first
point in front of the Excavator.
6. Double left click at the opposite end of the Excavtation on the br own ground surface to place the second point.
A blue line will indicate the path.
To continue adding points to a path, continue double cli cking where each vertex should be
Synchro PRO Basic Training: 3D Paths
After a is created, it must be associated with a particular that is assigned to a particular task. When
that association is made, the resource will move along the path over the duration of the assigned to task.
1. Select the in the 3D view and assign to the task using the
custom since this is the only task the excavator will be used for
2. Select the task, and expand . You will see a list of the
Resources assigned to the selected task.
3. Expand and select at the bottom level of the Resource tree so that it is
hightlighted in the list and in t he 3D window
4. Scroll down in the tab to see the panel.
5. From the drop-down list which is currently set to , choose the path
6. Change the to so that the Excavator travels on top of the path.
7. Click in the 3D window and press on the keyboard to deselect the Excavator.
8. Drag the Focus Time through the task to see the Excavator move along the path
9. We can also apply a growth simulation to the Excavation so that the earth appears to be r emoved as the
Excavator moves.
10. In , right click the System Profile and select which will
create a new with the same settings in the General tab (ie. Action=Remove and Active Appearance
Colour=orange). Name the new profile
11. In the tab, set the to
12. Select the Excavation 3D object and with the task selected, in
change the to
13. Click in the 3D window and press on the keyboard to deselect
Synchro PRO Basic Training: 3D Paths
14. Now as you drag the Focus Time through the task you will see the earth being excavated
as the excavator moves
When you create a , each point along your path is stored as a “Keyframe”. You can edit the values of these
Keyframe coordinates to modify your path.
4. Under , Keyframe 1 displays the starting point of the 3D Path and Keyframe 2 displays the
ending point.
Synchro PRO Basic Training: 3D Paths
For this tutorial, we want the excavator to travel along a straight path to foll ow the R-L growth for the task
5. Make sure your Axis Indicator is on: Right click in the 3D View and
select . In the 3D Ribbon,
uncheck the box next to View Cube to ensure you are looking at
the axes.
6. As you can see, we want the excavator to travel along the Y-Axis.
7. Below you can see the original 3D Path(left) vs. the desired 3D Path (right).
We need to change the X and Z values of Keyframe 2 to equal the values in Keyframe 1 for our 3D Path to travel along a
straight line in the Y-Axis; only the Y value should vary.
8. Copy the X and Z values from Keyframe 1 and paste th em over the
X and Z values in Keyframe 2.
9. Keyframe 2 should now have the same X and Z coordinates as
Keyframe 1, but a different Y Coordinate.
10. Move the Focus Time through the task to see the excavator move
along the edited path.
11. To hide the 3D Path indicators in the 3D window, right click in the
Synchro gives you the ability to copy and paste any object regardless of whether it was created in S ynchro or imported.
This can be useful if you decide to add duplic ate objects such as site offices or equipment after the model has been
imported.
As an example, suppose it is decided that an extra site office is needed to accommodate the BIM team, but this office
was not included in the original geometry file. We can simply copy one of the existing offices and move it to the new
location.
3. Right click in the 3D view and select from the context menu
4. Right click again and select
The copied site office & temporary hard standing will be created in the same location as the original site office
and we will need to assign it a resource.
5. The is displayed. Select , then
6. Rename change the to , then select
7. Select , , then
The copied site office will appear in the same position as the original one and we will need to move it to a new
location
8. With the still selected, right click in the 3D view and choose
Synchro PRO Basic Training: Copy and Create 3D Objects
10. Press on the keyboard to exit the manipulator and deselect the object
11. Use the Resource Appearance Profile to assign the to the task.
Synchro is not a CAD authoring tool, but it does provide the ability to model a few simple objects (sphere, cylinder, box,
and irregularly shaped extrusion). This can be useful to qu ickly model temporary site logistics such as material laydown
areas.
There is no 3D object for the task so we will create one in Synchro. This will sit over the top of
the opening on the high roof.
1. In , select to hide all objects, then show in the file
2. Move the to the end of the project so all the objects are shown
3. We will ensure the correct snapping options are enabled. Snapping all ows for precise input of object geometry.
Disable all functions except for &
12. Change the colour to a light blue and set the transparency t o approximately 50% as shown above right. Then
select
13. Click in the 3D View then press on the keyboard to deselect the box and see the colour
14. Select the object and assign to the task using the Resource
Appearance Profile
Even though the roof is temporary, we are using the profile because the task is for the
installation of the Temporary Roof. The Temporary Roof will be assigned using a profile to remove
the Temporary Roof when the Skylight is installed. The profile should be used only when an object
is used exclusively for the duration of the task it is assigned to.
Synchro PRO Basic Training: Synchronising 3D Models
When a design revision is made outside of Synchro, it is possible to modify the 3D Models and still re tain the assigned links
between the tasks of the schedule and the objects of the model. This is called Synchronising.
In order to retain the previously established links between the current model and the pr oject schedule inside of Synchro
upon synchronizing the updated model file with the c urrent Synchro project, the updated model needs to be prepared
to accommodate the design revisions. For optimal r esults, follow these four guidelines.
1. Export – All the objects that were originally imported into Synchro will need to be exported from the CAD system
again. Any objects that are deleted in the updated CAD file will be deleted in Synchro upon Synchronisation.
2. Import – All new objects will import into Synchro when you Synchr onise, but they will need to be assigned to tasks.
3. GUIDs – All modified 3D data needs to have the same name and Global Unique ID (GUID) number so Synchro
recognizes it as the same item and will retain its assignment. GUIDs are created automatically by the CAD authoring
system (or Synchro plugins).
You can change the geometry of an object as long as you don’t delete it and then recreate it, which would
assign a new unique ID, making it impossible to Synchronise with the original object. Splitti ng an object into parts in
the CAD system creates separate objects with new ID numbers, which will need to be assigned after
Synchronisation.
4. File Name – You can export the updated files from the CAD program with any file name, the original and revised
models do not need to have t he same file names for Synchronisation.
If an object has been subdivided in Synchro, those subdivisions will remain as long as the object ID i n the CAD
file is unchanged.
1. To begin , select
In the general panel, details about the original and last updated fi les can be checked.
6. Check to
to automatically create Resources for new 3D Objects
and put those resources in the existing resource tree. (Located at the bottom of the dialog). S elect
7. In select to only show .
8. Drag the back to the beginning of the project.
9. Right click in the 3D Window and select
10. You should see three 3D Objects fl oating in mid-air. These 3D Objects were added during and have
not yet been assigned to tasks.
For the purposes of this tutorial, please assign the exterior walls to the task
and the exterior doors to the task
12. Select the task and select You should see the following:
Let’s compare the same section of the model b efore and after . (For the purposes of this tutorial,
please use the images below for this comparison). Notice below:
i. In the (above left) there are 4 window pane sections (top & bottom)
ii. In the (above right), there are only 3 of these window pane sections (top & bottom).
The merging of the 2&3 Window Pane sections accounts for the 3D Objects the recorded as deleted in the
. If you select the individual Window Panes, as well as the metal borders, you will see that one
window pane section is comprised of multiple 3D Objects. Ultimately, if the records deleted 3D
Objects, this does not necessarily mean the Objects no longer exist.
Synchro PRO Basic Training: Baselines & Synchronising Schedules
One of the benefits of Synchro is the ability to quickly and easily bring in updates from an external scheduling program and
see those changes reflected in the 4D model. If changes or progress updates have been made to the original source schedule;
e.g. in P6 or Microsoft Project, the updates can be brought into Synchro using the command in
. This process is similar to synchronising an updated 3D model file.
Before synchronising from the updated schedule, a (or copy) of the current schedule can be made in Synchro. A
baseline can be used to compare planned against actual in S ynchro. The Baseline saves the dates and durations for all
selected tasks. After creating a Baseline, it can be displayed in the Gantt Chart in a separate colour. Additionally, the Baseline
Start and Baseline Finish dates can be viewed in the Task List.
1. To create a baseline, you must first select the tasks to be baselined – this allows you to create a baseline of only part
of a schedule if desired. To baseline the entire schedule, right click in the Task List and choose from the
context menu, or press on the keyboard.
2. The following dialog will appear. Choose .
The second option would result in a selection that excludes tasks hidden by a filter or a collapsed summary
task.
5. When the following message appears, select to calculate the Critical Path
6. In the current schedule, the criti cal path tasks are white outlined in red, whereas tasks not on the crit ical path are
solid green as shown below. The Baseline is directly over the current schedule, with critical tasks in solid blue, and
non-critical tasks outlined in blue but hollow.
8. To turn off the Critical Path display, toggle off in the ribbon.
Synchro PRO Basic Training: Baselines & Synchronising Schedules
All files imported or exported will be listed here. If you’ve imported multiple schedules, make sure you
select the correct one.
If you choose to the existing schedule in Synchro will be c ompletely replaced with the updated external schedule.
Outcome: External schedule takes precedence over Synchro schedule when Synchronising according to t he following rules:
• Attributes externally in Synchro
• Attributes externally in Synchro
• Attributes externally in Synchro
• Attributes or in Synchro
In the current version of Synchro Pro 5.1, the option to is not available for P6 global objects (such as
Calendars, Resources, Risks and Activity Codes) since these cannot be deleted. is the default choice for Primavera
P3.
If you choose to , any schedule changes made externally or in Synchro will still exist, .
If you choose to , any modifications made to the external schedule in Synchro will be overridden. However, any
additions to the schedule in Synchro will be maintained.
Outcome: External schedule takes precedence over Synchro schedule for all Attributes not originally created in the external
schedule.
• Attributes externally in Synchro
• Attributes externally in Synchro
• Attributes externally in Synchro
• Attributes in Synchro
• Attributes in Synchro
only affects schedule attributes associated with the selected schedule being Synchronised. Thus the option to
is most commonly used when multiple schedules have been imported into Synchro so no project data is lost upon
Synchronisation. is the default choice for Resources and Resource Assignments. The option to is unavailable
for Microsoft Project XML.
Use the following flowchart to determine whether to Skip, Synchronise, Consolidate, or Integrate each attribute. For each
attribute (eg. Links, Calendars, etc) substitute the attribute n ame wherever “[tasks]” appears in the flow chart.
Start
Yes
Yes Yes
Integrate
Were [tasks] deleted in the No
Consolidate
source program?
Yes
Yes
Any attribute that you have added or modified in Synchro since importing will need to be considered. For
example, if you have not created any tasks, calendars etc. in Synchro but have just created Resources and Resource
Assignments, those are the only two options that you will be required to Consolidate or Integrate instead of Synchronise
to ensure that Synchronisation works correctly and that all assignments are retained.
See “"Appendix F: Synchronisation Scenarios" for further information and to test your knowledge of these options.
Synchro PRO Basic Training: Baselines & Synchronising Schedules
9. The has been updated (as indicated in the Gantt Chart by the blue dotted line). Before rescheduling, in
, ensure that is set to . In you can also view
the new
Synchro PRO Basic Training: Baselines & Synchronising Schedules
10. Select on the keyboard to manually reschedule the tasks that were created in Synchro.
11. In , select the to display it in the Gantt Chart and see
how the schedule has changed. You can see that the has been delayed about a month, lag
has been added between and the tasks and tasks have been
updated for actual progress.
In addition to seeing the changes to the baseline in the Gantt Chart, it is possible to visually compare the baseline against
the updated schedule in side-by-side 3D windows. Each open 3D Window can independently be set to use either Best,
Actual, Planned, Proposed, Baseline or Original dates. This allows for the comparison of different baselines, baseline vs.
planned, baseline vs. actual, actual vs. planned, etc.
1. From the select to create another 3D View (which is typically positioned above the
first 3D View)
2. Left click in the title bar of the new 3D window and drag the new 3D window over the first 3D window,
and release the mouse button over the right side of the smart window placement .
A preview of where the window will be placed will be shown before you drop it in place.
3. Modify one of the 3D views so that you can see the whole building.
Synchro PRO Basic Training: Baselines & Synchronising Schedules
4. Right click in the modified 3D view and select so that the camera
angle in both windows is the same.
5. In , ensure that the is selected. Right-click in the first 3D
View and select from the context menu. This will display the geometry in the window
according to the baseline dates. The other window should be set to by default which will
show the current schedule.
6. Move the Focus Time through the project to review how the new schedule (below right) compares to the baseline
(below left).
7. Click the in the top of the 3D window using Baseline dates to close it
Synchro PRO Basic Training: Cutting Planes
Cutting planes may be used for example, to view inside of a building or underground when working in Synchro, when playing
the Focus Time, or when exporting an animation.
1. Ensure that the is at the end of the project and all objects are shown
2. Right click in the 3D Window and select
3. Left click to place the cutting plane on the r oof which will appear as shown below.
4. A simple manipulator appears. Move the cursor over the manipulator until the vertical icon ‘grows’ then hold
down the left button and drag the cutting pl ane up and down in the Z d irection, so that you can see into the
Level 1 space.
Synchro PRO Basic Training: Cutting Planes
X and Y cutting planes can also be created, cuttin g planes can be rotated off-axis, and multiple cutting planes
can be applied simultaneously.
Synchro PRO Basic Training: Viewpoints
2. Select
6. Change the Focus Time in the Gantt Chart, and then edit
Camera Angle and turn off the Cutting Plane in the 3D
window.
If you update the Camera Angle and/or Focus Time and wish
to resave with the new values, select the
You can also enable/disable Cutting Planes and 3D Sets to be
saved with the using the checkboxes.
Synchro PRO Basic Training: Animations
Having created your 4D schedule within Synchro it also possible to create a scheduling ani mation that can be communicated
to third parties or exported as a video and used as presentation material (without the need to install Synchro). Animations
can show an overview of the whole project, or you may prefer to create an animation that focuses on a few tasks or a few
days of construction (e.g. a particularly complicated sequence).
For practice, we will create a basic overview animation that spans the entire duration of the project with a camera that
slowly spins around the outside of the building.
1. In order to avoid clipping the sides of the view when exporting the animation, set the 3D wind ow to roughly the
same aspect ratio as the desired output before creating the animation. To do this, undock the 3D window by double
clicking in the header bar or left cli cking and dragging.
2. You will notice that the size of this 3D window is stated in th e top left hand corner so you can alter the size to
the required aspect ratio size that you want. Resize the 3D window to (or approximately
16:9 ratio to suit the size of your screen)
3. In , right click and select to create a new animation.
4. Select the , rename it and ensure that it is highlighted
5. From the ribbon, open the
6. Move the cursor into the Animation Editor (do not left click!) and roll the mouse wheel to rescale to the
required timescale, in this case 30 seconds
Animations are made of a series of which define the viewpoint (camera-angle, position and zoom) and
contents (Focus Time) of the 3D Windows at a given point in time within the Animation.
7. To define the start of the animation; move the in the to just before the start of the project.
8. in the focus time channel of the animation editor at 0sec. A yellow Keyframe marker will appear.
9. To define the end of the animation move the focus time in the Gantt chart t o just after the end of the project.
10. in the focus time channel in the animation editor at 30sec. Another yellow Keyframe marker will
appear.
11. Select and drag the red in the animation editor to review the stored timeline. This can also be
done with the options in the by selecting Then click followed by
Synchro PRO Basic Training: Animations
13. To create a Camera viewpoint in the camera channel of the animation editor at 0sec. This defines
the view at a particular point i n time.
14. Move the in the (not the Gantt Chart) forward to about 5 seconds.
15. Modify the 3D view by zooming into the work area as shown
16. in the camera channel of the animation editor at 5 seconds to set this view at this time.
Synchro PRO Basic Training: Animations
19. in the camera channel of the animation editor at 10 seconds to set a view at this time.
20. Repeat steps 17 – 19 four times in order to orbit around the entire buil ding setting camera points every 5
seconds.
21. Review the animation by dragging the in the animation editor or click followed
by in the .
Pressing the space bar on the keyboard (while an animation is selected in ) will play
and stop the Animation.
After reviewing the animation you may find that you need to edit some of the camera angles.
Sometimes long tasks or gaps in the work may want to be condensed to speed them up and short tasks expanded to
slow them down. If this is the case then this can be done in the Focus Time channel.
7. Add additional Keyframes at the beginning and end of a sequence you want to speed up or slow
down. (i.e. add Keyframe 1 at the beginning of a task and Keyframe 2 at the end of a Task)
8. To move a Keyframe, hover over it until a double arrow appears. Left click and hold while dragging to move.
Move Keyframes closer together to speed up the activities in between. Move them farther apart to
slow down time in the animati on.
If you move a Keyframe and want following Keyframes to move with it, hold down when you are
moving the Keyframe.
If many Keyframes appear to be overlaid, scroll the mouse wheel forward to zoom in on the timeline.
Synchro PRO Basic Training: Animations
At the end of the animation you may want to rotate the project for a final overview (or you can use this feature at
any time in your animation). This is achieved using a camera interpolation
Interpolations are always between two neighbouring Keyframes. The interpolation type assigned to the
first (left) Keyframe defines the transition to the next(right) Keyframe
Synchro PRO Basic Training: Animations
1. To set up a interpolation, select an object in the 3D View that you want to rotate about. The camera will
rotate about the centre of the selected object’s bounding box.
5. Decide how long you want the rotation to last for- we will have this for 10 seconds so create another camera point
at seconds in the
Once an animation has been created, it can be exported as an AVI file which can be shared and played by a video player
on any computer.
Before the animation is exported it is recommended that a small duration of a few seconds is added to the end.
Otherwise it will snap back to the beginning once it’s been exported.
1. Drag the to the end of the animation and in the focus time or camera channel of the
animation editor at about (This will add 5 seconds to the end of the animation).
2. At this point it’s typical that th e , and are switched off. in the 3D
Window, select and click on each one to deselect to make sure they are all turned off.
3. Select right click on the animation and select
4. Select and create a new folder named the folder and press
5. You will be presented with the “Export AVI” window with options shown:
6. For the purposes of this tutorial, please use:
i. – (1280 x 720)
ii. – 15 [the number of JPEG images per
second]
You also have the option to export the AVI in a JPEG format. Frame rate will determine how many JPEG files
are created per second. You can combine the images in an Animation software package if required. If you want to
export to a series of JPEGs, enable the checkbox and choose what image quality you wish to use.
Synchro PRO Basic Training: Animations
8. Select and
, then resize and move them in the preview
window.
: Anti-aliasing increases the quality of the output, but gr eatly increases the time it takes to export.
You can combine the ten second clips in movie editing software, eg. Windows Movie Maker to show the whole
animation.
14. Close the Animation Editor window by clicking the in the upper right window corner.
15. Double click on the yellow area above the 3D Window to re-dock the 3D Window.
Synchro PRO Basic Training: Output
You can easily save an image of the 3D window to share with others. There are 2 ways to save an image.
1. If you have a saved that you would like to export as an image, in , select the
Viewpoint name, right click and choose
2. Name the file and choose the file type (PNG, BMP, or JPEG) from the drop-down list.
3. The dialog will appear. There are options to change the image size (or keep it the same as the 3D
window), set the graphics driver , (higher values improve quality), and apply including
4. Set the options as desired, and press to save the image.
5. You can also save an image of the current 3D window without first creating a Viewpoint, by r ight clicking in the 3D
window and choosing from the context menu.
Synchro PRO Basic Training: Output
The Gantt Chart can be printed from Synchro to share with others without the need to share the SP file.
1. When printing the Gantt Chart, what you see is what you get,
so use in the Task List to choose which
columns to include in the printout
2. Before printing, set up the printer and page layout by
selecting
3. For printing the Gantt Chart, set the to
4. A good for printing the Gantt chart is (11” x
17”)
5. Press to finish setup
6. Select
7. In the Print dialog, choose the tab
8. Ensure that is set to
Synchro gives you the ability to export a 3D View of the project as a 3D PDF, which can be manipulated in any PDF
compatible programs, such as Adobe Reader. This can be used to share the 3D Model with others electronically without
having to share the Synchro Project file.
1. Move the Focus Time in the Gantt Chart to show any view you would like to export.
5. Select Export
6. When the 3D PDF has finished exporting, open your file inside of a PDF
compatible program to view the 3D Model.
Synchro PRO Basic Training:
Synchro can import the following file formats into version 5.0:
*.dxf
*.dwf; *.dwfx
*.fbx
*.dgn
*.spx (via Bentley Plug-in)
*.dae
*.hsf
*.spx (via Revit Plug-in)
*spx (via Navisworks Plug-in)
*.skp
*.prc; *.pdf
*.sat; *.sab
*.ipt; *.iam
*.model; *.session; *.exp; *.dlv
*.catpart; *.catproduct; *.catdrawing; *.catshape; *.cgr
*.3dxml
*.mf1; *.arc; *.unv; *.pkg
*.igs; *.iges
*.xml
*.x_t; *.x_b; *.xmt_txt; *.xmt_bin
*.prt; *.prt.*; *.asm; *.asm.*; *.neu; *.xas; *.xpr
*.3dm
*.prt
*.asm; *.par; *.pwd; *.psm
*.sldprt; *.sldasm
*.stp; *.step
*.stl
*.jt
*.u3d
*.vda
*.wrl; *.vrml
Synchro PRO Basic Training: Appendix B: Bentley 3D Workflow
The allows DGN files to be exported out of Microstation as Synchro (.spx) files. Once exported this
.spx file can be imported into an existing Synchro Project (.sp) file.
8. You will now see the Synchro Plugin Window. There are a number of export options available to you:
9. Select the options you wish to export in Synchro Plugin Window(shown above) Select Save As Icon
10. In the Save As Window, Select the location of where you wish to save, name the file and select Save.
11. Select Export on the Synchro Plugin window and the progress bar will appear to give you the status of the export.
12. When the export is complete, you will receive a message indicating the export finished successfully. Select OK.
Synchro PRO Basic Training: Appendix B: Bentley 3D Workflow
2. In the Import Synchro Project Window, select “Add Files.” Locate and Open the .spx File. Select Next (Below Left)
3. Select “Import” to import all available attributes. (If required, attri butes can also be skipped). (Below Right)
4. The progress bar will appear to display the status of the import. Upon completion, select Finish.
In this Basic Training, new resources are automatically created to correspond with the imported 3D Models.
The Synchro file that is created using the Microstation plugi n will NOT have these associated resources, so they will
need to be added.
Synchro PRO Basic Training: Appendix B: Bentley 3D Workflow
5. In the 3D Objects window, right click on the .sp model name and select “Resources Wizard”
6. In the Resource Wizard Window, select “Assign to a new Resource” and Select Next.(Below Left)
7. Rename the Resource and Select Next. (Below Right)
Synchro imports DWF, DWFx, and IFC files, all of which can be exported from Revit. Additionally, you can download the
, which exports the model as an .spx file.
The Revit Plugin enables native RVT files to be exported out of Revit as Synchro Project files (.spx) that can be imported
into an existing Synchro Project (.sp) file.
The Synchro Revit Plugin only works with Revit 2014 and 2015.
5. The Synchro Export Settings dialog will appear. There are a number of options available to you:
The values in the List Box are CASE-SENSITIVE. Additionally, any strings added to the List Box will remain there
until you manually remove them.
Synchro PRO Basic Training: Appendix C: Revit 3D Workflow
When the export is complete, you will have an .SPX file containing the 3D Geometry from Revit.
Synchro PRO Basic Training: Appendix D: Auto-Matching
The Auto Matching feature in Synchro provides a facility to automatically assign Resources to Tasks using custom filters and
search rules. The match is based on the Resource Names, Task Names, Task ID, or Task Comment.
Using the Auto Matching function greatly simplifies the task of linking resources to tasks to create a Synchro Project suitable
for scheduling and 4D Simulation
• The button is used to define a new rule – this will open the window described below.
• can be used to modify an existing rule – this will open t he window which is identical to the
window (described below) except that it contains the saved rule.
• The button will delete the currently selected rule
• The will delete all currently defined rules
Synchro PRO Basic Training: Appendix D: Auto-Matching
: At least one search expression must be defined before you can close the dialog, or press to stop the
Auto Matching rule creation.
6. Select to define a new Expression. This will enable the and panels below.
Synchro PRO Basic Training: Appendix D: Auto-Matching
1. The section allows you to specify the Resource and Task attributs to use in the search, as well as the
comparison operators to use:
4. The radio buttons are used to logically define how multiple search expressions will be combined to
determine whether or not a match exists. This allows complex search patterns to be defined for a single rule:
• – this Expression must be true in order for a match to be found
• – a match will be found if this Expression is true even if the other(s) are not
• – this Expression must be false in order for a match to be found
• - controls whether the term should be evaluated as true if the matched attri bute is undefined for a
particular attribute.
IftheTaskAttributeisActivityCode,when ischecked,theExpressionwillautomaticallybetruefor
anytasksthatdonothaveanassignedActivityCode)
Synchro PRO Basic Training: Appendix D: Auto-Matching
7. You can change the assigned for each matching group by clicking within the Use Profile
column (which will display a drop-down list of the available ).
8. Press the button to apply your proposed Linkages (assigning all matched Resources to matched Tasks in
the list)
9. The button will clear the list. You can then select an other in the dialog and repeat the Auto Matching
operation again until you reach the desirable result.
Synchro PRO Basic Training: Appendix E: Synchronisation -Basic Rules for Scheduling Software
GUID (Global Unique Identifier) is the primary information used to compare Tasks. If the Task is not found in the GUID map,
and the option to is set in , the IDs are compared. If
not found, the Activity is considered a new one. If found; the Task and GUID map are updated.
Therefore:
• If the original schedule and P6 database are used to update, Synchro will l ook for GUID’s when synchronising.
• If the original schedule has been copied then updated, a diff erent P6 database has been used, or if the GUIDs are
not found, then Activity IDs will be compared, provided they have not been changed.
• It is possible to change the IDs in both P6 and Synchro, as long as GUIDs remain unchanged.
• The schedules can be synchronised using a different computer and can have a different fil e name
Comparison uses Activity IDs, therefore it is possible copy a schedule then update, provided the Activity ID’s are retained.
In P3 activity IDs are unchangeable
The schedules can be synchronised using a different computer and can have a different file name
When making copies of the original schedules that are created in other systems; the global unique I D of each task will be
changed in the process of copying.
Therefore when a copy is made and introduced into the synchronisation workflow the change will be made to the original
task’s own internal UID (unique identifier).
This will result in Synchro not r ecognising the task as the same, therefore all prior resource assignments will be lost. It is
essential that the original import/export schedule is used throughout the workflow. If copi es are introduced, it is important
that they are only for side reference or saved as an archive as required, but at all times updates and changes are
synchronised between Synchro and the original or original updated schedule.
In essence, the original and updated schedules throughout the workflow process should be fr om the same source schedule
and copied versions.
The programme can be synchronised using a different computer and can have a different file name
1. Company XYZ employs both a professional P6 scheduler and a Synchro specialist. The scheduler creates a schedule
in P6 named Schedule1.xer,
2. The Synchro specialist imports the P6 schedule into Synchro after opening a new .sp f ile which he saves as
Project1.sp.
3. The Synchro specialist then imports a 3D model into the same .sp file and begins linking the 3D resources to the
tasks. For the purpose of animation, he subdivides some of the tasks and creates entirely new tasks for equipment
traveling on 3D paths.
4. Meanwhile the scheduler has updated the durations of some of the tasks in P6, added a few more tasks, and
deleted a few tasks as well. The updated schedule file is resaved as Schedule1.xer.
5. When the Synchro specialist goes to synchronise Project1.sp with the updated schedule, he opens
. He right clicks on Date and selects .
Below are simplified example schedules, with durations in parentheses after the tasks. The left one was created in P6 and
imported into Synchro to begin. The middle one is the result of modifications made to the schedule in Synchro by the
Synchro specialist, and the right one reflects the changes th e scheduler has made in P6.
Synchro PRO Basic Training: Appendix F: Synchronisation Scenario
In which of the following windows has the Synchro specialist selected the correct options to synchronise without losing any
of the work that he and the scheduler have conducted since the first version of the schedule was originally imported into
Project1.sp?
Synchro PRO Basic Training: Appendix F: Synchronisation Scenario
b)
The attributes of concern in this scenario are , , , and . The original schedule has
been modified in Synchro, so choosing for and will override and replace the modified schedule in
Synchro with the updated P6 schedule. All the subtasks and equipment movement tasks created by the Synchro specialist
will be lost. Therefore, is not the correct answer.
The scheduler has deleted tasks. If the and are consolidated, the tasks that the scheduler has deleted will remain
in the consolidated schedule because keeps the greatest number of tasks compared to the other options: any
tasks that are in either schedule (Synchro or P6) will be in the new schedule – no tasks will be deleted from either schedule.
will keep all of the tasks in both ovals; would keep all of the tasks in the red oval (including the
overlap.) Note: if a task is in both schedules (the overlap in t he Venn diagram), the schedule that is being synchronized
will take precedence in determining the task duration and other attributes. Because we do not want the task in
our final schedule, is not the correct answer.
The same Venn diagram does not work to explain because the action takes depends on which program
originated the change relative to the original schedule. For example, even though just looking at the Venn diagram above,
you wouldn’t guess that and would be treated differently when integrating, but the program
remembers that was created in Synchro, whereas was part of the original schedule that was then
deleted in P6. Tasks that were created in Synchro will be retained when is chosen, but tasks that were part of the
original schedule, then deleted in P6 (even though they are in the modified schedule in Synchro) will be deleted in the new
schedule as well after the is carried out. Therefore is the correct option for and .
If we now look at , we see that has selected while has . will work
the same way for Resource Assignments as for Tasks – any assignments made in either program will be retained, as long as a
deletion hasn’t been made in the source program (in this case, P6). will override all of the
assignments made in Synchro (the term “Resource” in P6 refers primarily to human resources). Therefore, is not the
correct answer.
The final schedule in Synchro after has been performed will be:
Project1
Foundation (15d)
Walls (10d)
Wall 1 (5d)
Wall 2 (5d)
Windows (5d)
Truck Move (20d)