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Course Outline - Object-Oriented Programming in Java

This document outlines the topics and classes covered in an object-oriented programming course in Java. The course introduces basic Java syntax and concepts like data types, user input, conditional statements, and arrays in the first few classes. It then covers object-oriented programming principles like objects and classes, encapsulation, inheritance, polymorphism, abstraction, and interfaces. Later classes address exceptions handling, generics, multi-threading, and file input/output. The course includes related code practices, slides, and quizzes to assess students' understanding after each section.

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fahad
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© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
63 views

Course Outline - Object-Oriented Programming in Java

This document outlines the topics and classes covered in an object-oriented programming course in Java. The course introduces basic Java syntax and concepts like data types, user input, conditional statements, and arrays in the first few classes. It then covers object-oriented programming principles like objects and classes, encapsulation, inheritance, polymorphism, abstraction, and interfaces. Later classes address exceptions handling, generics, multi-threading, and file input/output. The course includes related code practices, slides, and quizzes to assess students' understanding after each section.

Uploaded by

fahad
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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Course Name: Object-oriented programming in Java

Course Outline

Class Topics

Class 00 ● Introduction
Introduction ● Environment Setup

Class 01 ● Structure of Java


Syntax ● Java Syntax
● Related code practice & Slide

Class 02 ● DataTypes variables = data;


Data types ● Related code practice & Slide

Class 03 ● I/O
User Input ● String
● Equations
● Related code practice & Slide

Class 04 ● Conditional statements & Ternary operator


Conditional ● Switch
statements ● Related code practice & Slide

Class 05 ● Random class


Loops ● Math class
● Loops
● Related code practice & Slide

Class 06 ● Introduction to Arrays (1D)


1D Array ● Related code practice

Class 07 ● Introduction to Arrays (2D)


2D Array ● Methods & Slide

* QUIZ 1
* End of Basic Java

Page 1
Class 08 ● Definition of class and objects
Objects and Classes ● Defining classes and creating objects
(Part I) ● Data field, Constructors, default constructor
● Argument constructor, This keyword
● Accessing objects
● Method overloading
● UML class diagram

Class 09 ● Creating objects, toString method


Objects and Classes ● Static variables, constans, Methods
(Part II) ● Primitive type data vs Object type data
● Object as data field
● Array of Objects

Class 10 ● Introduction to Four pillars of OOP


Encapsulation ● Encapsulation
● Accessor/Mutator methods
● Related code practice & Slide

* QUIZ 2

Class 11 ● Introduction to Inheritance


Inheritance ● Superclass and Subclass
(Part I) ● Super keyword
● toString method
● Related code practice & Slide

Class 12
Inheritance ● Constructor chaining, no-arg constructor
(Part II) ● Declaring subclass, Calling superclass method
● Related code practice & Slide

* QUIZ 3

Class 13 ● Introduction to Polymorphism


Polymorphism ● Dynamic Binding
(Part I) ● Declared type and actual type
● Method matching vs Method Binding
● Related code practice & Slide

Class 14 ● Generic Programming


Polymorphism ● Casting objects, Explicit/Implicit
(Part II) ● Protected Modifier
● Accessibility
● ArrayList class
● Discussions
● Related code practice & Slide

Page 2
Class 15 ● Introduction to Abstraction
Abstraction ● Abstract class
● Abstract methods & their usage
● Related code practice & Slide

Class 16 ● Introduction to Interfaces


Interfaces ● Usefulness, usages & way to define
(Part I) ● The comparable interface & implementation
● The cloneable interface & implementation
● Shallow vs Deep Copy
● Interface vs Abstract class

Class 17 ● Interface vs Abstract class


Interfaces ● Conflict interfaces
(Part II) ● Wrapper Classes
● Autoboxing, Unboxing
● Related code practice & Slide

* QUIZ 4
* End of OOP

Class 18 ● Introduction to Exceptions and Handling


Exception Handling ● Declaring, throwing, try-catch
● The finally clause
● When to throw exceptions
● Getting informations from the exception
● Rethrowing exceptions
● Custom exception class
● Related code practice & Slide

Class 19 ● Multitasking
Java Generics & ● Threads
Multi-threading ● Importance and usage discussion
● Related code practice & Slide

Class 20 ● Introduction to FILE


FILE System ● File I/O
● Text file vs Binary file
● File pointer
● Related code practice & Slide

* QUIZ 5
* End of the course

Page 3

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