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COMMISSAR YARRICK AND
WARLORD GHAZGHKULL MAG URUK THRAKA
By Jervis Johnson
GHAZGHKULL MAG URUK THRAKA,
MIGHTY ORK WARLORD AND
LEADER OF THE WAAAGH!
“He was an avalanche from an unexpected quarter.
He was a thunderbolt from a clear sky.”
Commissar Yarriek, on Ghazghkull Thraka
Ghazghkull Mag Uruk Thraka started his career as a
common Ork trooper on the backwater planet of Urk.
During the course of a raid a bolter shell pulped a large
area of his cranium and he suffered extensive bi
damage. An Ork painboy called Dok Grotsnik replaced
part of his cerebellum with a bionic device.
It may be that this device somehow triggered latent psychic
powers or it may be that Ghazghkull simply suffered from
delusions, but, for whatever reason, he claimed to be in
contact with the Ork deities Gork and Mork.
Some dark power certainly favoured him, for his rise 10
prominence among the Orks of Urk was meteoric. He
swiftly fought his way through the ranks till he achieved
the position of supreme planetary boss. Orks are simple,
brutal creatures, respecting little apart from courage and
battle prowess. It cannot be doubted that Ghazghkull
possessed both these qualities in abundance. In addition he
hhad something most Orks lack: he had vision. He stirred
the Orks with impassioned speeches telling them that it
‘was their mission to conquer the galaxy, to force all others
to bow before them and pay tribute. He gave them a
‘common purpose and an overwhelming sense of destiny
All this might of come to nought had not Urk’s sun started
to flicker and die. Ghazghkull told the Orks that this was a
sign from the Gork that the time had come to launch the
Waaagh! Those who wanted to join the great crusade
would follow Ghazghkull. Those who wished to disobey
their gods would die. To an Ork they chose to follow
Ghazghkull, They would conquer the galaxy or die in the
attempt!
‘The first Imperial planet to be attacked by Ghazghkull’s
hordes was the hive world Armageddon. The full story of
the cataclysmic conflict that ensued can be found in the
Games Workshop game of the same name, but for the
‘moment suffice to say that Ghazghkull’s hordes were
defeated and he was presumed killed. However, itis now
known that he managed to escape, and is at large within the
Imperium, He is rumoured fo have been spotted at over
half a dozen battles fought in recent months, lending his
support to local Ork Warbosses in return for pledges of
their support for him in the future. The galaxy has not
heard the last of Ghazghkull Thraka!
In battle Ghazghkull is a masterly opportunist and a great
tactician, ever ready to exploit any weakness an opponent
‘might present. His only real flaw as a commander is his
respect for a particularly courageous or cunning opponent
and he has often been known to spare their lives and offer
them positions in his retinue. Once combat is joined
Ghazghkull will always be found in the thick of the
fighting, roaming the battlefield in his highly mobile
battlewagon so that he can ensure that everything is going
according to “da plan”, joining in the fighting at a critical
‘moment, and then moving on quickly to the next crisis
point. In ci hazghkull is a truly awesome‘opponent, gunning down his enemies with his specially
kustomised kombi-weapon and demonstrating the
devastating effects of his stainless steel skull when the
fighting gets ‘up close and personal
RULES
Ghazghkull may be included in any epic scale Ork army by
using the new special card printed below (a card version of
which is provided at the back of the book). He should be
represented in the same way as a Warboss or Warlord
stand (see page 40 of the Space Marine rules). The banners
opposite are for Warhammer 40,000 miniatures, but a
reduced size photocopy will provide you with an excellent
epic scale banner for your Ghazghkuil stand,
‘Ghazghkull and his retinue are counted as a command unit
and so never have to be given orders and never have to
ccheck morale, even if broken. Ghazghkull and his retinue
can give orders (o other Ork units that are within 10cm in
the same way as any other Ork command unit, In addition,
any Ork units within 25cm of Ghazghkull’s stand may add
+1 to any morale rolls they have to make.
‘Once per game Ghazghkull may invoke the power of the
Waaagh! As soon as this is declared any broken Ork units
immediately rally, and for the remainder of the turn
{Ghazghkull is immune to any damage and all Orks roll an
cextra dice in close combat. However, the Orks are far (00
excited to aim very carefully and so suffer a -1 to hit
modifier with any ranged weapons. The effect lasts for one
turn, and then fades away and all of the Orks return to
normal
Ghazgbkull is very tough and is protected by an excellent
suit of extra-special power armour. To represent this,
TOP GHAZGHKULL'S BACK BANNER
BOTTOM: GHAZGHKULL'S BOSSPOLE
Ghazghkull has an armour saving throw of 4, $ or 6 on a
D6. Furthermore, because of the special nature of his,
‘armour, as well asthe benefit of small size and agility, the
save never drops below 4, 5 or 6, so even a hit from a
volcano cannon, tempest laser or other powerful
can be saved on 4 or more.
aes SS Se ee
nee ee Pa [Sac
Tae | Santer
COMMISSAR YARRICK, iow of what he Oks plane od an baie ino
SNM OF MADRS RIVEAND —_ HacettveArteaned ou ais wovont othe ee wie
HERO OF THE IMPERIUM
“There will be no retreat from Hades Hive,
We will fight to the end.”
Commissar Yarrick was an old man when the siege of
Hades hive began, He had a long career of distinguished
service in the Planetary Defence Force behind him and was
scheduled for retirement at the Feast of the Ascension.
‘Yarrick had a reputation for being utterly loyal to the
Imperium and an inspiring leader of men. In his youth he
had learned the language of the Orks from a captured Ork
raider and he was an expert on the way the Ork mind
‘worked. A better leader than Herman von Strab - Imperial
Overlord of Armageddon - would have paid more attention
to what Commissar Yarrick said, but instead von Strab
‘grew angry with the old man for daring to contradict his
ecisions that von Strab made during the campaign,
‘The Ork attack on Armageddon Secundus shattered the
Imperial front line and destroyed most of the Imperial
army, Everywhere Imperial forces were in retreat, and hive
after hive fell. But then the Orks reached Hades hive, and
here Commissar Yarrick supervised the defences. The
siege of Hades hive began with a mammoth Ork assault led
by Warlord Ugulhard of the Snakebites clan. Outnumbered
three to one, the Imperial defenders were being beaten
back, and everywhere ferocious hand-to-hand fights took
place between Ork and Human,
At this vital moment Ugulhard and Yastick met. With a
‘mighty roar the Ork Warboss threw himself at Yarrick, his
battle claw snickered and snapped, and Yarriek’s right arm
was torn off at the elbow. But Ugulhard’s bellow of
‘uiumph quickly turned to a Scream of horrorIgnoring pain so intense that any normal man would have
passed out instantly, Yarrick swung his chainsword and
‘with one slice lopped off Ugulhard’s head. The Ork’s body.
stood upright for a moment, fountaining green blood, and
then crashed to the ground. Yarrick calmly bent down,
pulled the power claw from the Ork’s body, and held it
above his head in triumph, For a moment a hush fell over
the battlefield. Then with a huge cheer the Imperial woops
crashed into the stunned Orks and hurled them back. Only
once he was sure that Hades had heen saved did Yarrick
allow himself to pass out.
‘The events of that day gave Yarrick a terifying reputation
among the Orks, and he was to become one of the very few
Juans that ever inspired fear (or something like fear) in
that warlike and brutal race. It was a commonly held Ork
belief that Yarrick could not be killed, and that he had the
“evil eye’ which could kill an Ork with a glance,
Yarrick understood Ork psychology well, and played on
these primitive fears. He kept Ugulhard’s battle claw and
hhad it specially modified so that he could use it. Whenever
hae entered battle he wore the battle claw, and it quickly
became a symbol that inspired fear in the Ork attackers and
steadfastness in the Imperial defenders. He even had his,
own left eye modified with a special bionic implant that
could fire a powerful pulse of laser energy. If the Orks
thought he had the evil eye then, by the Emperor, an evil
eye he would have!
For six months the defenders of Hades hive held out, Who
‘knows what feats of heroism and horror took place in that
place, ime? Those who survived do not talk much
about it, save to praise the bravery of Yarrick. In those dark
days he seemed to be everywhere, raising the people’s
spirits with his own unguenchable belief in ultimate
victory. Amazingly he welded together a ragtag army
capable of standing off the invaders,
The time they bought in blood and death allowed fresh
Imperial forces, including three chapters of Space Marines,
to arrive and turn the tide against the Orks. Even as the
final assault on Hades began a relief force headed by the
Salamanders, Blood Angels and Ultra-Marines raced in an
cffort to relieve the hive. But tragically, just as the Space
Marines broke through the Ork lines, Hades fell
Commissar Yarrick was one of the few survivors, His
{etribly wounded body was found in the rains, dozens of
(Ork bodies heaped at his feet
It took Yarrick many months (o recover from his wounds,
and by the time he had done so the Battle For Armageddon
was over. At last he was able to retire, and for a brief
period he was able to find some peace tending the small
zzarden that was the only luxury he allowed himself, Even
so, le was deeply troubled by the memories of what had
happened at Hades hive, and nearly every night he woke
sereaming from nightmares spawned by those terrible
times,
‘When the news of Ghazghkull’s survival reached him,
said that the look of fury and hatred that crossed his face
‘was so terrible that the messenger cowered and grovelled
before him, fearing for his own life. But Yarrick’s hatred
‘was reserved for one being, and one only: Ghazghkull.
Spinning on his heel he ordered his valet to bring his
amous black uniform and battle claw. Yarrick was coming
out of retirement, and he would not rest until he had
avenged the brave defenders of Hades hive by spilling the
life blood of Ghazghkull Thraka...
RULES
Yartick may be included in any epic scale Imperial Guard
army by using the new special card printed below, He
should be represented in the same way as a Commissar
stand (see page 57 of the Armies of the Imperium rules).
‘An example of the banner used for the Warhammer 40,000
Yarrick miniature is included, and a reduced size
photocopy will provide you with an excellent epic scale
banner for your Yarrick stand.
Yarrick plus his attendant Rhino are counted as a
command unit and so never have to be given orders and
never have to check morale, even if broken. Yarrick ¢:
give move to within Gem of any Imperial Guard unit and
give them orders in the same way as any other Commissar.
idition, any Imperial Guard units that can see
Yarrick’s stand automatically pass any morale rolls that
are called to take, including broken units that are on.
fall back orders and that are attempting to rally
Any Ork units that are attacked by Yartick in close combat
‘must take a morale test I the Orks fail the test then they go
Conto fall back orders and suffer a -2 penalty to theie close
assault factor. See the main Space Marine rulebook for
details of the fall back rule.
Yarrick is extremely tough, ignoring wounds that would
have killed a lesser man, To represent thi
armour saving throw of 3, 4, 5 or 6 on a D6, Furthermore,
because of the special nature of this saving roll, as well as
the benefit of small size and agility, the save never drops
below 3, 4, 5 or 6, so even a hit from a voleano cannon,
tempest laser or other such powerful weapon can be saved
(on 3 o more.
Commissat
Yatich’s personal back baner
‘Troop Type Move | Saving | CAF | Weapons | Range | Attack | Rollto | Target’s | Notes
Throw Dice | Hit | Save Mod.
Commissar Yarick — | tem | 3+ | +8 | stormBoter | 25m | 2 | 44 0 | SceatoveSPECIAL CARD
COMMISSAR YARRICK
‘Commissar Yanik some ofthe bravest heroes im he
Irpertum. He mga by 9 ul comsig ofa
POINTS VALUE 150
COMMISSAR YARRICK
Yanick plas is anda Rhino acount a command
‘Any Of unis ht are tack by Yar in close coat
Dee ving to
BREAK POINT: Yarcks ual sooty ever broken
Yarriek is ile: the unit cannot Be broken by the
VICTORY POINTS 2
Your opponent pains 2 VPs when Yash il
SPECIAL CARD
GHAZGHKULL THRAKA
tie: He nd hi eave ae represented by
POINTS VALUE 350
ORK WARLORD
GHAZGHKULL THRAKA
‘Once per gute Ghar may invoke the power f the
oeagt Fe Wang es Chil mn 9
See incase combat, The Wana st coed st
adc may onda he Oks ean nna
Thanks oe sila
‘ving throw never pet
[BREAK POINT: Gharghut's wits ony ever ban i
VICTORY POINTS 4
‘Your opponent ans 4 VP