Arenum - Io: The First Platform For Mobile Gaming Tournaments
Arenum - Io: The First Platform For Mobile Gaming Tournaments
IO
White Paper
2022
Arenum
Contents
Introduction
3
Gaming and Crypto’s Intersection has Just Begun
6
Success in Mobile Gaming is Challenging
9
Arenum Serves Developers and Players
11
Arenum Allows Developers to Shift into Overdrive
12
How Arenum Works
14
Tokenomics
17
Towards a Multichain Future
26
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Introduction
The Covid Pandemic that began in March of 2020 has had lasting effects on the
[1]
interaction, the rise of work from home, teleconferencing , and the younger
[2]
generations increasingly attending classes via zoom have ramped up the shift
of online interactions amongst people significantly. With all of this in mind, the
logical next step is where are all of these people now congregating if normal
meetup locations, bars, restaurants, concert venues, and the like are continually
online, through various social networking sites such as Instagram and TikTok to
devices.
Mobile devices specifically have been making leaps and bounds since Apple
[3]
introduced its App Store back in 2008 with a mere 500 apps; the landscape
now is shared by Google, Apple, Microsoft, and Amazon with a combined total
[4]
app count of nearly 7.0M between them. Moreover, as the number of people
around the world with access to smartphones nears the 6.5 billion mark by
[5]
2022, companies that want to cater to these brand new emerging markets are
going to have to provide mobile apps to reach them rather than develop them
[1] https://www.uctoday.com/collaboration/video-conferencing/the-rise-of-the-video-call-how-covid-19-has-changed-the-way-we-collaborate
[2] https://www.weforum.org/agenda/2020/04/coronavirus-education-global-covid19-online-digital-learning
[3] https://www.apple.com/newsroom/2018/07/app-store-turns-10
[4] https://www.statista.com/statistics/276623/number-of-apps-available-in-leading-app-stores
[5] https://www.oberlo.com/statistics/how-many-people-have-smartphones
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Mobile games are continuing to dominate the overall gaming market place
«making up more than half of the total revenue of the games industry in 2018»,[6]
and only increasing since then because of the growth fueled by the reaction to
the Covid-19 Pandemic. In 2020 mobile game downloads exceeded 80 billion
which is a year-over-year growth of 14%[7] and the amount of money spent by
mobile gamers is expected to reach $138B by 2025.[8] The global mobile games
market is going to continue to expand massively as more and more countries
gain access to better cellular communications, internet, and smartphone
technology only providing more fuel for mobile games as more potential
consumers have access to them.
Alongside the very healthy growth of the mobile games industry, is the
exponential expansion of the cryptocurrency industry. Reaching lows of $1.25T
in 2018 to all-time highs of nearly $2.5T in May of 2021 [9] with an overall market
cap expected to reach $10T by 2030[10] the cryptocurrency industry is the fastest
growing industry in the world bar none. The intersection of these two industries,
gaming, and cryptocurrency is what is going to supercharge the growth of the
mobile gaming industry and allow the immense amount of wealth and value
circulating within the cryptocurrency ecosystem to make its way into the
mainstream via its application in the realm of mobile gaming.
[6] https://mediakix.com/blog/mobile-gaming-industry-statistics-market-revenue
[7] https://www.blog.udonis.co/mobile-marketing/mobile-games/mobile-gaming-statistics
[8] https://go.sensortower.com/industry-trends-report-2021.html
[9] https://coinmarketcap.com/charts
[10] https://finance.yahoo.com/news/crypto-asset-management-market-near-190128803.html
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Mobile gaming and the games that make it up can also be looked to as the next
logical step for social networks as the foundations of it already exists in the form
of game discord servers, forums, and gaming groups.
[11] https://www.statista.com/statistics/260167/mobile-gaming-share-of-total-gaming-revenue-worldwide
[12] https://www.appannie.com/en/insights/mobile-minute/casual-gaming-category-grows-by-45-percent-during-covid19
[13] https://techcrunch.com/2019/06/11/mobile-games-now-account-for-33-of-installs-10-of-time-and-74-of-consumer-spend
[14] https://www.techspot.com/news/89253-app-habit-average-consumer-now-spends-42-hours.html
[15] https://newzoo.com/insights/articles/games-market-engagement-revenues-trends-2020-2023-gaming-report
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Communities that exist around these games want to be able to interact and
engage in different experiences with other members and the metaverse is the
answer. Metaverses are the social networks of Web3.0 and will be formed by
things like PvP tournaments and NFT collecting and battling changing the way
players have previously interacted with each other. Gone are the days of simply
messaging each other or talking over voice chat, with Arenum and its
interaction.
Looking at games like ‘Axie Infinity’ which serve as working examples of the
in-game characters and battling them out against other players. Players can
then earn in-game cryptocurrencies and sell their characters for real-world
money. Axie Infinity demonstrates multiple points; first, developing systems for
for PvP encounters is difficult and not straightforward to build for many games
access PvP and multiplayer encounters for their games but as mentioned earlier,
many developers don’t have the capabilities to give players what they want, the
developers that are able to do so are rewarded very handsomely by the market
able to be unlocked, collected, traded and able to be used with other players’
NFTs, is the Web3.0 enabled future of social networking. Finally, tokenized in-
game content where players can take legitimate ownership of the content they
pour their time and effort into and which will remain forever on the blockchain
actively engaged in it with over a $1B in revenue, Arenum is able to take that
success that has been isolated to a small assortment of games and give that
power to any game and add dynamic levels of play with an exciting NFT
[16] https://www.coingecko.com/en/coins/axie-infinity
[17] https://www.forbes.com/sites/jamesayles/2019/12/03/global-eSports-revenue-reaches-more-than-1-billion-as-audience-figures-exceed-433-million/#e424ed313298
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is Challenging
No game is guaranteed to be a breakout sensation. Games like ‘Flappy Bird’,
‘Angry Birds’, ‘Plants v. Zombies’ are all extremely successful mobile games that
for a variety of reasons, not least of which being their ease of playability, led
them to become smash hits and to really define the mobile gaming industry. At
the same time, games such as these can be easily listed off and are well known
which can’t be said for the rest of the entire market which is absolutely filled to
the brim with creative, unique, and innovative games as well as downright
copies of some of the most famous games. All of these games which took
countless hours of developer time to build need to be part of a large platform in
order to succeed in the current market, it is no longer the case where simply
releasing on the app store is going to get attention on many of these games,
they need to be apart of a platform that is able to supplement their gameplay
with dynamic levels of interaction for players.
In 2021, only 810 mobile games were able to surpass net revenues of more than
$1M.[19] To put that in perspective on just the Google Play store there were over
475,000 games available to be played in the first quarter of 2021.[20] The games
that are successful in generating these revenues are then able to capitalize on it
by investing the money and man-hours required to develop PvP multiplayer,
build multi-level referral systems, reward systems, leagues and tournaments,
metagames, and other mechanisms that are known to generate the biggest
return on investment and retention from player bases. But for most mobile
games none of that is ever built because they lack the initial allure to pull in
players as well as the funding to keep players involved. Many games last barely a
few months and hardly ever make it to the year mark with a meaningful amount
of players playing, the marketing continues to get more expensive and the
amount of competing games only increases. Moreover, those components
which attract players and money are the most challenging to build and are
surprisingly also the ones that generate the highest LTV for these games.
[11] https://www.statista.com/statistics/260167/mobile-gaming-share-of-total-gaming-revenue-worldwide
[12] https://www.appannie.com/en/insights/mobile-minute/casual-gaming-category-grows-by-45-percent-during-covid19
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physical and fiat-driven nature which has previously limited growth, efficiency,
tournament directly from one’s mobile device whenever they want, pick their
sponsors from an automated attention marketplace and settle the prize pool
and Players
Arenum is built from the ground up to reward both the players for their
engagement in the games they play as well as the developers for the games
they labor on. Arenum brings its asynchronous and synchronous PvP multiplayer
solution which can be integrated into any game genre from MOBAs and
Shooters to Puzzles and Match3s. Arenum is able to serve a massive variety of
developers and player communities.
Arenum’s additional meta-layer on top of the base game on the platform, which
includes multiplayer, referral and reward systems, leagues, tournaments, and
more, increases player retention significantly and opens the gateway for long
term retention of many players and at the same time allows the developer to
focus on building their games and make their systems exciting and enjoyable for
players rather than having to worry about systems to specifically ensure player
retention. With Arenum supporting a game, players will never get bored as
they’ll have growing access to a catalog of games published and cross
advertised on Arenum, in addition to, the intense metagame and social network
built into Arenum, there will be a long term draw for players to continue playing
long after they’ve finished the original game.
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eSports has historically been a select group of competitors that require a fair
amount of funding and resources for them to play as well as to set up the
tournaments that they’re playing in, Arenum revolutionizes the eSports industry
by democratizing eSports back into the hands of the average player and
Competition is at the core of gaming and it's the primary feature that drives
as yet untapped marketplace that is ready to be served and catered to. But both
the competitive and casual gaming landscapes have high entry barriers from
both casual and competitive gamers provided systems for both of them to be
able to compete amongst each other and experience the thrill of winning
against someone else. Arenum already has demonstrated its skill and has
launched an eSports platform that had $750k in revenue in the previous year
By adding crypto to the Arenum platform we’re able to instantly payout winners,
seamless connectivity for any game to join the platform. The elaborate
tokenomics of Arenum allow the shaping of incentives within the ecosystem for
all groups of economics agents, the developers, the players, the influencers,
Arenum provides its tournament engine for a variety of mobile games and
demographics. For the younger audiences we target 100+ daily tournaments in
games like PUBG, FreeFire, Call of Duty and Brawl Stars, for audiences in the 30+
range we target casual games like puzzles, bubbles, match3s, card duels, and
other types to add an additional layer of excitement to their games. By offering
its services to a variety of gamers Arenum targets the mass market and is
focused on giving them access to services and features previously exclusive to
eSports teams and much more skilled and active players.
NFT Metagame
A set of tools from the multiplayer SDK engine allowing the game developers
to publish their games as a standalone product and perform one-click
deployment of tournaments for instant monetization of influencer’s
communities.
Marketplace
Players use the marketplace to trade and acquire rare NFT animals which
they can then merge together to level up and earn even more rare NFTs.
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Players play their favorite mobile games and earn rewards — NFT eggs in the
form of cups or chests. These eggs are free to open and do not require any
transactions to unlock
Players Cross-breed the eggs to level them up. Leveling their eggs up
creature
Players can crack open their eggs, build an army of rare creatures, and head
more as they are a liquid asset. This will inculcate a high involvement of players
due to the randomness of farming the creature eggs and the rarity that is
discovered once they are hatched. Merging creatures together to acquire more
farm eggs in hopes of getting more powerful creatures in the long run. The
stronger the creature army the more likely it is to win the PvP auto battler and
earn more tokens for them. The approach to both casual gamers and crypto-
gamers makes the Arenum model strong. Casual gamers play tournaments in
their normal mobile games: farm eggs, buy tokens, and breed eggs together to
creatures, build powerful armies, and square off against each other for Arenum
tokens. In each battle, a player’s win probability varies from 30% to 70%. Hence,
even with a weak army, there is always a chance to beat a strong player using
your gamer skill. At the same time, players are naturally prompted to collect rare
These complex but intuitive layers, that will exist on top of any game published
through Arenum or incorporating the Arenum SDK, will vastly increase player
retention and by increasing the ways players can interact with both the game
and the wider community. Arenum eases the additional burdens on developers
and gives players a large variety of ways to play the games they love.
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Tokenomics
Outlined below are the various tiers players can acquire by staking the Arenum
token; these include all of the list benefits and the tiers range from ‘Free’ or zero
Players have access to the NFT metagame on the blockchain (higher rank of
Use money and referral points, reward points (from daily activities like
purchase:
High initial cast out fee of 5% should the user choose to unstak
Any players tierIV can battle but higher tier eggs give higher longterm opportunities
YOUR NFT
PRIZES
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Players are awarded a free starter pack that contains one egg.
Players are able to participate in all Arenum tournaments with the base-tier
Players now have a chance to obtain high-grade egg(s) from magic boxes
Players get a 5% bonus from referrals and get benefits from affiliate referrals
Players have a chance to get a random airdrop of a magic box at the end of a
match:
Higher tiers for in-game items increases as players increase their stake
NFT Badge
NFT POOL
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Players may start bidding without participation in all tiered and branded
tournaments:
Players get a higher chance to obtain high-grade egg(s) from magic boxes.
Players get a higher percentage from referrals and get bonuses from the
NFT Badge
Allow battle
Players can pay 100,000 tokens to place banners on the platform for different
NFT Badge
6. Extra offer
For 10,000 staked tokens, users are able to place a banner in the premium
location.
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There will also be an initial token burn as well as an ongoing token tax. The token
burn will be 2.5% on all withdrawals from every pool, and there will be a 10%
burn as a cast-out fee from unstaking tokens. The burn will last the first four
quarters of Arenum’s operation and consist of a 50%, 25%, 12.5%, and 6.25% of
the platform’s revenue to be used to buy back the token and burn it every
quarter for the first four quarters of operation followed by a 6.25% burm of the
platform’s revenue every quarter after which goes on ad infinitum.
Lastly, the egg system work as follows: the size of the user’s stake affects the
chance to loot some high-grade egg(s) from magic boxes, but this is not always
guaranteed. Eggs can be merged, which costs tokens each time, in the case of a
successful merge players are rewarded with a higher grade egg, and in the case
of an unsuccessful egg merge, players will lose one of their eggs.
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