C++ Chapter 3
C++ Chapter 3
com
Chapter Three
Basics of C++
The parts of a C++ Program
To understand the basic parts of a simple program in C++, let’s have
a look at the following code:
#include<iostream.h>
#include<conio.h>
void main()
{
cout<<”\n Hello World!”;
getch();
}
Any C++ program file should be saved with file name extension
“ .CPP ”
Type the program directly into the editor, and save the file as
hello.cpp, compile it and then run it. It will print the words Hello
World! on the computer screen.
The first character is the #. This character is a signal to the
preprocessor. Each time you start your compiler, the preprocessor
runs through the program and looks for the pound (#) symbols and
act on those lines before the compiler runs.
The include instruction is a preprocessor instruction that directs the
compiler to include a copy of the file specified in the angle brackets
in the source code.
If the path of the file is not specified, the preprocessor looks for the
file under c:\tc\include\ folder or in include folder of the location
where the editor is stored.
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// my second program in C++
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#include <iostream.h>
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int main ()
6 Hello World! I'm a C++ program
{
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cout << "Hello World! ";
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cout << "I'm a C++ program";
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return 0;
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}
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In this case, we performed two insertions into cout in two different statements. Once again, the
separation in different lines of code has been done just to give greater readability to the program,
since main could have been perfectly valid defined this way:
int main () { cout << " Hello World! "; cout << " I'm a C++ program ";
return 0; }
We were also free to divide the code into more lines if we considered it more convenient:
1 int main ()
2{
3 cout <<
4 "Hello World!";
5 cout
6 << "I'm a C++ program";
7 return 0;
8}
And the result would again have been exactly the same as in the previous examples.
Preprocessor directives (those that begin by #) are out of this general rule since they are not
statements. They are lines read and processed by the preprocessor and do not produce any code
by themselves. Preprocessor directives must be specified in their own line and do not have to end
with a semicolon (;).
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Syntax: Cin>>Object
Cin will take value from the keyboard and store it in the memory.
Thus the cin statement needs a variable which is a reserved memory
place holder.
Both << and >> return their right operand as their result, enabling
multiple input or multiple output operations to be combined into
one statement. The following example will illustrate how multiple
input and output can be performed:
E.g.:
Cin>>var1>>var2>>var3;
Here three different values will be entered for the three
variables. The input should be separated by a space, tan or
newline for each variable.
Cout<<var1<<”, “<<var2<<” and “<<var3;
Here the values of the three variables will be printed where
there is a “,” (comma) between the first and the second
variables and the “and” word between the second and the third.
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Variables
A variable is a reserved place in memory to store information in.
A variable will have three components:
Variables are used for holding data values so that they can be used
in various computations in a program.
All variables have three important properties:
• Data Type: a type which is established when the variable is
defined. (e.g. integer, real, character etc). Data type
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Data Types
signed: -2147483648 to
int Integer. 4bytes 2147483647
unsigned: 0 to 4294967295
long int
signed: -2147483648 to
(long) Long integer. 4bytes 2147483647
unsigned: 0 to 4294967295
Boolean value. It can take one of two
bool 1byte true or false
values: true or false.
float Floating point number. 4bytes +/- 3.4e +/- 38 (~7 digits)
+/- 1.7e +/- 308 (~15
double Double precision floating point number. 8bytes
digits)
Long double precision floating point +/- 1.7e +/- 308 (~15
long double 8bytes
number. digits)
2 or 4
wchar_t Wide character. 1 wide character
bytes
Identifiers
A valid identifier is a sequence of one or more letters, digits or
underlined symbols. The length of an identifier is not limited.
Neither space nor marked letters can be part of an identifier.
Only letters and underlined characters are valid.
Variable identifiers should always begin with a letter or an underscore.
By any means they should not begin with a digit.
Key words should not be used as names for identifiers.
C++ is not case sensitive. Small letter and capital letters are different for
C++. Eg: variable Age is not identical with variable age
Another rule that you have to consider when inventing your own identifiers is that they cannot
match any keyword of the C++ language nor your compiler's specific ones, which are reserved
keywords. The standard reserved keywords are:
asm, auto, bool, break, case, catch, char, class, const, const_cast, continue,
default, delete, do, double, dynamic_cast, else, enum, explicit, export,
extern, false, float, for, friend, goto, if, inline, int, long, mutable,
namespace, new, operator, private, protected, public, register,
reinterpret_cast, return, short, signed, sizeof, static, static_cast, struct,
switch, template, this, throw, true, try, typedef, typeid, typename, union,
unsigned, using, virtual, void, volatile, wchar_t, while
Additionally, alternative representations for some operators cannot be used as identifiers since
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and, and_eq, bitand, bitor, compl, not, not_eq, or, or_eq, xor, xor_eq
Your compiler may also include some additional specific reserved keywords.
Very important: The C++ language is a "case sensitive" language. That means that an identifier
written in capital letters is not equivalent to another one with the same name but written in small
letters. Thus, for example, the RESULT variable is not the same as the result variable or the
Result variable. These are three different variable identifiers.
Declaration of variables
In order to use a variable in C++, we must first declare it specifying which data type we want it
to be. The syntax to declare a new variable is to write the specifier of the desired data type (like
int, bool, float...) followed by a valid variable identifier. For example:
1 int a;
2 float mynumber;
These are two valid declarations of variables. The first one declares a variable of type int with
the identifier a. The second one declares a variable of type float with the identifier mynumber.
Once declared, the variables a and mynumber can be used within the rest of their scope in the
program.
If you are going to declare more than one variable of the same type, you can declare all of them
in a single statement by separating their identifiers with commas. For example:
int a, b, c;
This declares three variables (a, b and c), all of them of type int, and has exactly the same
meaning as:
1 int a;
2 int b;
3 int c;
The integer data types char, short, long and int can be either signed or unsigned depending on
the range of numbers needed to be represented. Signed types can represent both positive and
negative values, whereas unsigned types can only represent positive values (and zero). This can
be specified by using either the specifier signed or the specifier unsigned before the type name.
For example:
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By default, if we do not specify either signed or unsigned most compiler settings will assume the
type to be signed, therefore instead of the second declaration above we could have written:
int MyAccountBalance;
with exactly the same meaning (with or without the keyword signed)
An exception to this general rule is the char type, which exists by itself and is considered a
different fundamental data type from signed char and unsigned char, thought to store characters.
You should use either signed or unsigned if you intend to store numerical values in a char-
sized variable.
short and long can be used alone as type specifiers. In this case, they refer to their respective
integer fundamental types: short is equivalent to short int and long is equivalent to long
int. The following two variable declarations are equivalent:
1 short Year;
2 short int Year;
Finally, signed and unsigned may also be used as standalone type specifiers, meaning the same
as signed int and unsigned int respectively. The following two declarations are equivalent:
1 unsigned NextYear;
2 unsigned int NextYear;
To see what variable declarations look like in action within a program, we are going to see the
C++ code of the example about your mental memory proposed at the beginning of this section:
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Initializing Variables
When a variable is assigned a value at the time of declaration,
it is called variable initialization.
This is identical with declaring a variable and then assigning a
value to the variable immediately after declaration.
The syntax: DataType variable name = initial value;
e.g. int a = 0;
or: int a;
a=0;
Scope of Variables
Scope of a variable is the boundary or block in a program
where a variable can be accessed. The boundary or block is
identified by the left and right French brackets.
In C++, we can declare variables anywhere in the source code.
But we should declare a variable before using it no matter
where it is written.
Global variables: are variables that can be referred/accessed
anywhere in the code, within any function, as long as it is
declared first. A variable declared before any function
immediately after the include statements are global variables.
Local Variables: the scope of the local variable is limited to the
code level or block within which they are declared.
In the following example, the integer data type num1 is
accessible everywhere whereas z and is only accessible in the
add function and num2 is accessible in main function. This
means cout<<z; or any statement involving z is only valid in
add function.
e.g:
#include<iostream.h>
int num1;
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\n new line
\t tab
\b backspace
\” double quote
\’ single quote
\? Question mark
\\ backslash
Constants
A constant is any expression that has a fixed value.
Like variables, constants are data storage locations in the computer
memory. But, constants, unlike variables their content cannot be
changed after the declaration.
Constants must be initialized when they are created by the program,
and the programmer can’t assign a new value to a constant later.
C++ provides two types of constants: literal and symbolic constants.
Literal constant: is a value typed directly into the program wherever
it is needed.
E.g.: int num = 43;
43 is a literal constant in this statement:
Symbolic constant: is a constant that is represented by a name,
similar to that of a variable. But unlike a variable, its value can’t be
changed after initialization.
E.g.:
Int studentPerClass =15;
students = classes * studentPerClass;
studentPerClass is a symbolic constant having a value of 15.
And 15 is a literal constant directly typed in the program.
In C++, we have two ways to declare a symbolic constant. These are
using the #define and the const key word.
You can define your own names for constants that you use very often without having to resort to
memory-consuming variables, simply by using the #define preprocessor directive. Its format is:
#define identifier value
For example:
1 #define PI 3.14159
2 #define NEWLINE '\n'
This defines two new constants: PI and NEWLINE. Once they are defined, you can use them in
the rest of the code as if they were any other regular constant, for example:
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// defined constants: calculate circumference
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#include <iostream.h>
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#define PI 3.14159
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#define NEWLINE '\n'
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int main ()
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{
10 31.4159
double r=5.0; // radius
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double circle;
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circle = 2 * PI * r;
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cout << circle;
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cout << NEWLINE;
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return 0;
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}
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In fact the only thing that the compiler preprocessor does when it encounters #define directives is
to literally replace any occurrence of their identifier (in the previous example, these were PI and
NEWLINE) by the code to which they have been defined (3.14159 and '\n' respectively).
The #define directive is not a C++ statement but a directive for the preprocessor; therefore it
assumes the entire line as the directive and does not require a semicolon (;) at its end. If you
append a semicolon character (;) at the end, it will also be appended in all occurrences of the
identifier within the body of the program that the preprocessor replaces.
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With the const prefix you can declare constants with a specific type in the same way as you
would do with a variable:
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Operators
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1 // assignment operator
2
3 #include <iostream.h>
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5 int main ()
6 {
7 int a, b; // a:?, b:?
8 a = 10; // a:10, b:?
9 b = 4; // a:10, b:4 a:4 b:7
10 a = b; // a:4, b:4
11 b = 7; // a:4, b:7
12 cout << "a:";
13 cout << a;
14 cout << " b:";
15 cout << b;
16 return 0;
17 }
This code will give us as result that the value contained in a is 4 and the one contained in b is 7.
Notice how a was not affected by the final modification of b, even though we declared a = b
earlier (that is because of the right-to-left rule).
A property that C++ has over other programming languages is that the assignment operation can
be used as the rvalue (or part of an rvalue) for another assignment operation. For example:
a = 2 + (b = 5);
is equivalent to:
1 b = 5;
2 a = 2 + b;
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that means: first assign 5 to variable b and then assign to a the value 2 plus the result of the
previous assignment of b (i.e. 5), leaving a with a final value of 7.
a = b = c = 5;
2. Compound assignment operators (+=, -=, *=, /=, %=, >>=, <<=, &=,
^=).
Compound assignment operator is the combination of the
assignment operator with other operators like arithmetic and
bit wise operators.
The assignment operator has a number of variants, obtained by
combining it with other operators.
E.g.:
value += increase; is equivalent to value = value + increase;
a -= 5; is equivalent to a = a – 5;
a /= b; is equivalent to a = a / b;
price *= units + 1 is equivalent to price = price * (units + 1);
And the same is true for the rest.
For example:
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Except for remainder or modulo (%), all other arithmetic operators can
accept a mix of integers and real operands. Generally, if both operands are
integers then, the result will be an integer. However, if one or both operands
are real then the result will be real.
When both operands of the division operator (/) are integers, then the
division is performed as an integer division and not the normal division we
are used to.
Integer division always results in an integer outcome.
Division of integer by integer will not round off to the next integer
E.g.:
9/2 gives 4 not 4.5
-9/2 gives -4 not -4.5
To obtain a real division when both operands are integers, you should cast
one of the operands to be real.
E.g.:
int cost = 100;
a is 2
In order to evaluate a comparison between two expressions, we can use the
relational operator.
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The result of a relational operator is a bool value that can only be true or
false according to the result of the comparison.
E.g.:
(7 = = 5) would return false or returns 0
(5 > 4) would return true or returns 1
The operands of a relational operator must evaluate to a number. Characters
are valid operands since they are represented by numeric values. For E.g.:
‘A’ < ‘F’ would return true or 1. it is like (65 < 70)
Logical negation (!) is a unary operator, which negates the logical value of its
operand. If its operand is non zero, it produces 0, and if it is 0 it produce 1.
Logical AND (&&) produces 0 if one or both of its operands evaluate to 0
otherwise it produces 1.
Logical OR (||) produces 0 if both of its operands evaluate to 0 otherwise, it
produces 1.
E.g.:
!20 //gives 0
10 && 5 //gives 1
10 || 5.5 //gives 1
10 && 0 // gives 0
N.B. In general, any non-zero value can be used to represent the logical true,
whereas only zero represents the logical false.
&& OPERATOR
a b a && b
true true True
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The operator || corresponds with Boolean logical operation OR. This operation results true if
either one of its two operands is true, thus being false only when both operands are false
themselves. Here are the possible results of a || b:
|| OPERATOR
a b a || b
true true true
true false true
false true true
false false false
For example:
The auto increment (++) and auto decrement (--) operators provide a
convenient way of, respectively, adding and subtracting 1 from a numeric
variable.
E.g.:
if a was 10 and if a++ is executed then a will automatically changed to 11.
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E.g.
int k = 5;
(auto increment prefix) y= ++k + 10; //gives 16 for y
(auto increment postfix) y= k++ + 10; //gives 15 for y
(auto decrement prefix) y= --k + 10; //gives 14 for y
(auto decrement postfix) y= k-- + 10; //gives 15 for y
The conditional operator takes three operands. It has the general form:
Syntax:
operand1? operand2: operand3
First operand1 is a relational expression and will be evaluated. If the result
of the evaluation is non zero (which means TRUE), then operand2 will be the
final result. Otherwise, operand3 is the final result.
E.g.: General Example
Z=(X<Y? X : Y)
This expression means that if X is less than Y the value of X will be assigned
to Z otherwise (if X>=Y) the value of Y will be assigned to Z.
E.g.:
int m=1,n=2,min;
min = (m < n ? m : n);
The value stored in min is 1.
E.g.: (7 = = 5 ? 4: 3) returns 3 since 7 is not equal to 5
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Multiple expressions can be combined into one expression using the comma
operator.
The comma operator takes two operands. Operand1, Operand2
The comma operator can be used during multiple declaration, for the
condition operator and for function declaration, etc
It the first evaluates the left operand and then the right operand, and
returns the value of the latter as the final outcome.
E.g.
int m,n,min;
int mCount = 0, nCount = 0;
min = (m < n ? (mCount++ , m) : (nCount++ , n));
Here, when m is less than n, mCount++ is evaluated and the value of m is
stored in min. otherwise, nCount++ is evaluated and the value of n is stored in
min.
a = (b=3, b+2);
Would first assign the value 3 to b, and then assign b+2 to variable a. So, at the end, variable a
would contain the value 5 while variable b would contain value 3.
This operator is used for calculating the size of any data item or type.
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It takes a single operand (e.g. 100) and returns the size of the specified
entity in bytes. The outcome is totally machine dependent.
E.g.:
a = sizeof(char)
b = sizeof(int)
c = sizeof(1.55) etc
Operator Precedence
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== != Left to right
&& Left to right
|| Left to right
?: Left to right
= ,+=, -=, *=, /=,^= ,%=, &= ,|= ,<<= ,>>= Right to left
, Left to right
E.g.
a= =b+ c* d
c * d is evaluated first because * has a higher precedence than + and = =.
The result is then added to b because + has a higher precedence than = =
And then == is evaluated.
Precedence rules can be overridden by using brackets.
E.g. rewriting the above expression as:
a = = (b + c) * d causes + to be evaluated before *.
Operators with the same precedence level are evaluated in the order
specified by the column on the table of precedence rule.
E.g. a = b += c the evaluation order is right to left, so the first b += c is
evaluated followed by a = b.
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Worksheet
For each of the problems write a C++ code to perform the required task. Your
program should be based on the flow chart you drawn in the first worksheet.
2) Obtain two numbers from the keyboard, and determine and display
which (if either) is the larger of the two numbers.
7) Find the average, maximum, minimum, and sum of three numbers given
by the user.
8) Find the area of a circle where the radius is provided by the user.
9) Swap the contents of two variables using a third variable.
10) Swap the content of two variables without using a third variable.
11) Read an integer value from the keyboard and display a message
indicating if this number is odd or even.
12) read 10 integers from the keyboard in the range 0 - 100, and count
how many of them are larger than 50, and display this result
13) Take an integer from the user and display the factorial of that number
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