0% found this document useful (0 votes)
235 views4 pages

Kemet: Ta-Seti Expansion Guide

This document summarizes an expansion for the board game Kemet that includes 5 modules: 1) A new pyramid color with corresponding power tiles; 2) A new Dawn phase to determine turn order; 3) A path to the city of Ta-Seti; 4) A new victory condition; 5) New battle cards and divine intervention cards. It provides details on the components and set up for each module, including rules for the new Dawn phase, acquiring power tiles for the black pyramid, and traveling the path to Ta-Seti.

Uploaded by

Hosein
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
235 views4 pages

Kemet: Ta-Seti Expansion Guide

This document summarizes an expansion for the board game Kemet that includes 5 modules: 1) A new pyramid color with corresponding power tiles; 2) A new Dawn phase to determine turn order; 3) A path to the city of Ta-Seti; 4) A new victory condition; 5) New battle cards and divine intervention cards. It provides details on the components and set up for each module, including rules for the new Dawn phase, acquiring power tiles for the black pyramid, and traveling the path to Ta-Seti.

Uploaded by

Hosein
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 4

An expansion by Jacques Bariot and Guillaume Montiage,

with art by Dimitri Bielak and Emile Denis


Components:
The mysterious city of Ta-Seti has emerged to the south of Kemet; but the path • 4 two-sided boards
to get there is a long and dangerous journey. representing the path to Ta-Seti
While your priests travel to this newfound city, battles still rage on in the land of • 16 black Power tiles
Kemet. New creatures rally to your cause as you use powerful magic objects and • 5 black Pyramids
unleash the dark forces of the black pyramids... • 5 “Buy a black power action
space” tiles
INTRODUCTION • 3 Creatures
• 6 Mercenaries
Kemet: Ta-Seti is an expansion to Kemet; in order to play you will need a copy of the
• 15 Priest figurines
base game. This is a modular expansion: you can use all the modules or just some of
(3 per player)
them in any game of Kemet. Before starting the game, players should decide which
• 3 golden and 1 silver
modules they want to add to the base game. Action tokens
• 12 new Divine
• Module 1: a new pyramid color with 16 corresponding Power Tiles. Intervention cards
• Module 2: a new phase: Dawn. • 33 “Path to Ta-Seti” tokens
• Module 3: a new mechanism: the path to Ta-Seti.
• 15 two-sided Dawn tokens
• Module 4: a new victory condition.
• 3 “Temporary powers
• Module 5: new Battle cards and Divine Intervention cards. from the path to Ta-Seti”
tokens
Note: throughout this document male pronouns are used for the sake of simplicity and readability. It should be
• 10 new Battle Cards
clearly understood that in each instance, we mean to include female players as well.
(2 per player)
• 5 Ta-Seti Victory Point tokens
MODULES DESCRIPTION • 4 double-sided “Double-Edged
Dagger” Victory Point tokens
module 1: The black pyramid and its Power Tiles • 1 Power Tile Victory Point
token
With this module players can develop their civilization using 4 different pyramid • 1 Index of Powers, Cards,
colors instead of 3. However, their cities still contain only 3 pyramid spaces. Skills, Objects and Bonuses
Consequently, they can only build 3 of the 4 possible pyramids. They will however
be able to capture and benefit from their opponents’ pyramids to gain access to powers of
all four colors.

setup
• Setting up the pyramids is done following the same rules as the base game with the split of  The “Buy a
3 points. If a player splits his 3 points on only two pyramids, he can choose the color of his black power action
third pyramid during the game. space” tile is added
• The black Power Tiles are placed next to the other Power Tiles from the base game. A by each player to
player possessing a black pyramid can buy black Power Tiles following the same rules that the 4 squares at
apply to the other colors. the bottom of their
individual board.
Important!
For the easiest use
In Ta-Seti, 3 of the black powers (Dark Ritual, Twin Ceremony and Forced March) provide
place it on a space
a golden Action Token just like the blue power “Divine Will”.
corresponding to a
A player who buys several of these Power Tiles only receives one golden Action Token for
pyramid color that
the first of these Power Tiles that he buys. He can therefore only use one of these tiles each
wasn’t built. But you
Day phase. When that player places the golden Action Token at the top of the pyramid on
can move it during
his individual board, he decides which Power Tile he wants to activate. On the next Day
the game if you need
phase, that player will be able to place his golden Action Token again to activate any single
to access the space
golden Action Power Tile he owns (including the one he activated on the previous turn).
underneath. 1
module 2: The Dawn Phase
This module replaces the “Determining Turn order” phase (A.4 in the base game rulebook).
However, the Dawn phase is ignored on the first turn. Turn order for the first turn is
therefore still determined randomly.
How to gain a Dawn token ?
Dawn tokens are obtained during battles. A player who loses a battle or who loses all units  On the back side
during a battle gains a Dawn token of value “+1 strength” at the end of the battle. A player of these tokens is a
can own an unlimited number of Dawn tokens. + 2 Strength value
The Dawn Value that can be used if
During the Dawn phase, players must resolve a mandatory battle to determine the turn players run out of
order for the next Day phase. For this, starting with the player on the last space of the turn +1 Strength tokens.
order track and moving in reverse turn order, each player: One player can own
• MUST play a Battle card face-up an unlimited number
• MUST discard a Battle card face-down of Dawn tokens.
• CAN spend one or more Dawn tokens. At any time during
the game, a +2
The Dawn value corresponds to the sum of the strength value of the revealed Battle card Strength token can
and the bonuses from the Dawn tokens that were spent. be exchanged for two
+1 Strength tokens.
Important! Only the strength value of the revealed Battle card is taken into account. The
other characteristics of the card are ignored.
Each player does this in reverse turn order, up to the player placed in first position on the  To keep track of
turn order track. the old turn order,
The player with the highest Dawn value places his order marker on the space of his choice push each turn
on the turn order track. Then, in decreasing Dawn value order, each player does the same, order token below
placing his order marker on a free space of the turn order track. In case of a tie, the previous its box before deter-
turn order breaks the tie. Therefore the player who was earlier in the former turn order wins mining the new turn
ties. order. This way you
ALL Dawn tokens played during this Dawn phase are then discarded. can easily see who
breaks ties.
module 3: The path to ta-seti
Setup
The path to Ta-Seti is made of 4 boards that have to be laid out in a precise order, so that all
roads are adequately connected (see the example below).
Each board is two-sided. At the beginning of the game, determine randomly for each tile
which side will be used and create the path with the 4 boards. Place the path to Ta-Seti next
to the main board.
On the path to Ta-Seti, place:
• The temporary bonus tokens on each corresponding space u.
• One token showing a level 1 Object, face up on each corresponding space v.
• One token showing a level 2 Object, face up on each corresponding space w.
• One Skill token, face up on each corresponding space x.
• One permanent Victory Point at the end of the path to Ta-Seti y.
Unused tokens are set aside in a reserve pile.
The 3 priest figurines of each player are placed next to the board showing the start of
the path z.

z u v
w u v
v w
v x
u w
v y
2 v w
Principle of play
When a player performs a “Move/Attack” action, he can, in addition, activate immediately
one of his priests on the path to Ta-Seti. Movement on the main board will only be carried
out after the Priest’s activation has been completely resolved.

Important!
The only way to activate a priest on the path to Ta-Seti is by using one of the two “Move/
Attack” action spaces of an individual board. Similar actions triggered by the use of a golden
token are not taken into account for the path to Ta-Seti.
Stephan decides to move
Activation of a priest his priest on the bottom
The player can activate either a priest already on the path to Ta-Seti, or a priest in his reserve road. He gains 1 (and
in which case that priest will enter the Ta-Seti board on the path of his choice on the left side advances his token one
space on his individual
of the board. The activated priest will travel along the path to Ta-Seti, and make a stop in
board). He also gains
a location. The player will then decide whether the priest will continue its journey, or if it the +1 damage tempo-
will benefit from the rewards given by the location and be removed from the Ta-Seti board. rary token that he will
be able to use only if he
1) Traveling on the path to Ta-Seti starts a battle with his
A priest ALWAYS moves right, following a path, in the direction of the Victory Point located “Move/Attack” action.
at the end, on the city of Ta-Seti. The priest can move as long as it doesn’t reach a location. Whether he used it or
When it arrives at a location (village, city or temple), it must end its movement. not, this token will go
Rewards: The player immediately benefits from bonuses that are depicted on the path back to the Ta-Seti
between two locations. He also takes temporary bonus tokens (if there are any) and will be reserve at the end of his
able to use them in the same turn (see p.4 of the Index), before replacing them on the path action.
to Ta-Seti.

2) Stop in a location
When the priest reaches a location, the player has to stop and choose one of these two
options:
• Take nothing. In that case, the priest stays on the path to Ta-Seti and can be activated
later in the game.
• Take the Objects and/or Skills available on the location and place them next to his
individual board. In that case, the priest is removed from the path to Ta-Seti. If the
player takes a Skill token (see below) the priest is placed on the main board, replacing
one of his units (that goes back to his reserve). If he took only Objects (see p.3 of the
Index), the priest is placed back next to
the board, near the start of the path to
Ta-Seti.
Details on acquiring a Skill with a priest
When a player decides to gain a Skill on the path to Ta-Seti, he removes the priest
The Object tokens obtained by a he activated from the path and places it on the main board. That priest becomes
player must always be discarded a unit that replaces one of the player’s units already on the board. The unit that is
after use. The Skill tokens obtained removed goes back to that player’s reserve.
by a player are permanent. If the player does not have any units on the board, the priest goes to the player’s
Temporary bonus tokens return on reserve with his other units. Once it is on the board, the priest is treated as any other
their spaces in the path to Ta-Seti unit and behaves as such. However, the priest provides the troop he is traveling
after they are used. with all the skills the player acquired on the path to Ta-Seti. If a priest is eliminated,
Information on how to use each he goes back to the player’s unit reserve and can be recruited as a normal unit.
object is found in the Index. Skills effect: The skills the priests acquire are permanent and are transferred
automatically to other priests. Hence, if a player has acquired several skills, each
Important ! troop comprising at least 1 priest will benefit from ALL the skills that player has
• Only one priest can be acquired.
activated with each “Move/ Warning: if two priests travel with the same troop, bonuses from skills are not
Attack” action. doubled.
• A player can have several Important: if a player has his three priests on the main game board, he can
priests on the path to Ta-Seti. send back, anytime he wants, one of his priests in the reserve on the left of the
• There can be several priests path to Ta-Seti.
(belonging to one or more
players) on the same step. 3
Since the beginning of
the game, Guillaume
At the end of each Night phase (after phase A.3 Resolving Power Effects and before the has gained two Skills:
Dawn phase, if players chose to play with module 2), the path to Ta-Seti is refilled. If Objects,
Skills or Victory Points tokens have been taken during the previous turn, they are replaced
with new tokens taken from the reserve, as long as there are some left. If no more tokens are
available, the path is refilled starting from the step furthest away from the start from top to
bottom. “Slaughter”

module 4: A new victory condition


Although this module works perfectly well by itself, we advise combining it with module and “Charge!”.
2, the new Dawn phase. A player wins the game if he satisfies the victory conditions before The troops his Priests
placing one of his action tokens, rather than at the end of a turn like in the base game. travel with will get
“+1 Damage” AND
Principle of play
“+ 1 Strength when
If during the Day phase, before placing one of his action tokens, the active player possesses attacking”.
at least 8 VP (or 10 depending on the choice made before the start of the game) there are
two possible situations:
• if none of his opponents possesses more VP than he does, he immediately wins the At the start of the game,
game (it is therefore possible for a player to win the game while one of his opponents the players agreed on the
has as many VP as he does). 8 VP victory condition.
• if one or more of his opponents possess more VP than he does, no one wins at this time. At the beginning of a
The current Day phase is the last of the game. new round, players have
the following scores:
If, at the end of this Day phase, no player has won the game, the winner of the game is
determined like in the base game, that is, taking into account the following criteria (in that Jacques has 8 VP, Claire
has 9 VP, Guillaume
order):
and Stephan have 7 VP
• The player who has the most VP each. Jacques plays first.
• In case of a tie, the player who has the most Battle VP As he places his first
• In case of another tie, the tied player who played the first during the last action phase. Action token, Claire is
ahead of him with 9 VP.
Jacques can therefore
not immediately win the
module 5: New Battle cards and Divine Intervention cards game.

battle cards Claire plays in third


place. If at the time
Each player receives 2 new Battle cards at the beginning of the game in addition to the 6
she plays her first
Battle cards of the base game. Each player now has 8 Battle cards to choose from for the Action token the overall
battle resolution situation has not
divine intervention cards changed (she is still alone
New Divine Intervention cards are added to those from the base game during setup. Players in the lead with 9 VP),
still receive a Divine Intervention card at the beginning of the game, with the possibility of she will win the game.
receiving one of the new cards. The cards that are not dealt to the players at the beginning In any case, that
of the game are still kept aside in a draw pile next to the board. day phase is the last
one of the game, and
THANKS the winner will be
A big thank you to the whole Matagot team (Sabrina, Fabien, Yann, Mathias…) and determined when the
in particular to Arnaud and Hicham for the thousands of emails exchanged during phase ends.
the development of Ta-Seti.
We also want to wholeheartedly thank all our playtesters, whether they played only once
or many times. We want to thank in particular the hardcore playtesters from our region:
Claire Montiage, Olivier Basaran, Ian Clévy, Pierre Frey and Etienne Schaeffer. Without your
remarks, your feedback and your analysis, Ta-Seti wouldn’t be what it is.
We do not thank the person who uttered the following sentence: “You will see, making
an expansion is much less work that designing the base game.”
Jacques and Guillaume

You might also like