Seeing, Thinking, Making: Year 1 Semester 1 - AR1101 Architectural Design 1
Seeing, Thinking, Making: Year 1 Semester 1 - AR1101 Architectural Design 1
Thinking, Making
Year 1 Semester 1 - AR1101 Architectural Design 1
AY 2022/2023
Architectural Representation
The learning objective for this topic is to understand that architectural representation is
about the content as much as it is about the finding of the best way to convey intent and
thought processes through drawing, rendering and model making. This semester is about
equipping students with ways to see and think, and to inculcate drawing and making as
intrinsic thinking processes. The ambition is for the hands-on exercises to span across a
spectrum of capabilities and understanding through a condensed run through methods and
precedents as vehicles for learning.
Individual studio tutors will teach drawing conventions and construction of technical
drawings, so that a fundamental vocabulary to read and “write” architecture is at hand.
Architectural representation through drawing sits at the intersection of art and science. A
good drawing evidences observation in documentation, clarity in thinking, virtuosity in
precision and ingenuity in execution.
One does not need to be adept at art to draw well. Rather it is critical thinking and
understanding, rigor, discipline and the ability to sustain enduring tasks of design
investigation, development, trial and error, that form the necessary aptitude of an
architectural design professional.
Assignments
3 bi-weekly and 2 3-week assignments on projections will be carried out over 12 weeks, each
paired with different learning vehicles.
https://modelshipworld.com/topic/12246-reading-boat-drawings/ (old drawings above and
computer generated of the same below)
Assignment
Your Unit tutors will choose a site that has a prominent object in a space within the SDE4
campus that is subject to frequent use and impact. For example, this can be a bench at the
bus stop along Clementi Road. Observe, count, quantify, measure the various effects, use,
exertion etc. that this chosen “site” is subject to every day.
Each student will design a representation of this information in their own “code” language
through drawing, developing a strong, sophisticated legend by setting their own parameters
able to code all aspects of the found data. Students can design the way in which each of the
parameters demonstrate its intrinsic value and how best a consistent language of penned
line work within a designed coded syntax can capture the entirety of the information
presented on a single drawing.
Students may decide on the parameters that they choose to observe and record over a
period of time. Tutors will assist to help students determine what the qualities and
transformations. Information should carry scale and quantitative accuracy. Observations and
parameters should be made and collected around extensive quantities that affect and alter
the shape of a material object over time ie this may have been resulted from human impact
or weathering that would have seen changes in, say, lengths, volumes, surface topographies,
thicknesses etc. Think of this material of the object material as malleable over a long period
of time.
Make a model, starting with a malleable envelop material as advised by your studio tutor,
transcribing the transformations from your coded drawing physically onto the model. These
actions will result in depressions, deformations etc. and over time, repeated interactions at
the areas of contact, the malleable object / model will register, respond and undergo a
series of formal transformations, resulting in a final organic form.