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Course Content - Java Programming-1-1

This document outlines a Java programming syllabus that covers 12 modules. The syllabus aims to teach students Java programming concepts and skills such as object-oriented programming, Java fundamentals, classes, packages, exception handling, I/O operations, multi-threaded programming, generics, and GUI programming using AWT and Swing. The syllabus provides an overview of each module's objectives and topics to be covered.
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0% found this document useful (0 votes)
38 views

Course Content - Java Programming-1-1

This document outlines a Java programming syllabus that covers 12 modules. The syllabus aims to teach students Java programming concepts and skills such as object-oriented programming, Java fundamentals, classes, packages, exception handling, I/O operations, multi-threaded programming, generics, and GUI programming using AWT and Swing. The syllabus provides an overview of each module's objectives and topics to be covered.
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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Java Programming – Syllabus

Overview:
Java programming language is developed by Sun Microsystems. Java is object oriented, platform independent, Simple, secure,
architectural–neutral, portable, robust, multi-threaded, high performance, distributed and Dynamic. It can be used to develop
software and also applets. A java program can run on various operating Systems without rewriting the code. And this is possible
because of java run-time environment which tells the Operating system what to do by interpreting the java code.

Objective:
o To become familiar with the features of Java Language
o To discover how to write Java code according to Object-Oriented Programming principles.
o To become comfortable with concepts such as Classes, Objects, Inheritance, Polymorphism and Interfaces
o To learn Java APIs for Collections, I/O Streams
o To design GUI applications and Applets using AWT and Swing.
o To develop Multithreaded and Networking applications.

Pre-requisite / Target Audience:


o C language skills (Good to Have)
o This course is designed to meet the needs of those who want to be professional Java developers.
o This will also help the audience to get through the Java Programmer Certification.
Module 1: Java Language Environment
In this Module you will learn what is a java, and its features, and why it is popular? Means by comparing the below of its
features with other programming language’s you will understand.
o Object Oriented
o Platform Independent
o Automatic Memory Management
o Compiled / Interpreted approach
o Robust
o Secure
o Dynamic Linking
o Multi-Threaded
o Built in Networking
Model 2: Java Fundamentals
In this module you will learn the basic structure of the programming and how to create your own structural code, and
where to use it.
o Data types
o Operators
o Control Statements
o Arrays
o Enhanced for-loop
o Enumerated types,
o Static import
o Auto boxing
o C-style formatted I/O
o Variable argument
Module 3: Essentials of Object-Oriented Programming
In this module you will learn the basic definitions and uses and how to make our code in more structure way so that
anyone can understand our code, how to make it more easier.
o Object and Class Definition
o Using encapsulation to combine methods and data in a single class
o Inheritance and Polymorphism
Module 4: Writing Java Classes
In this module you will learn all the concepts Oops where we will use all these concepts in our daily way life by knowingly
or unknowingly. By learning this module you can able to create a code in a standard format.
o Encapsulation
o Polymorphism
o Inheritance
o OOP in Java
o Class Fundamentals
o Using Objects
o Constructor
o Garbage Collection
Module 5: Packages
In this module you will learn how to re-use/access our class files when it is in same package/different Package/different
project.
o Why packages
o Understanding Class path
o Access modifiers & their Scope
Module 6: Exception Handling
In this module you will learn how to handle our standalone applications/web applications, whenever there is an error
occurs, how to tackle it, and where it is occurring, by learning this module you will get it.
o When an exception occurs.
o Importance of Exception Handling
o Exception Propagation
o Exception Types
o Using try and catch
o throw, throws, finally
o Writing User defined Exceptions
Module 7: I/O Operations in Java
In this module you will learn how to create a file and how to modify/read/write/handle an existing file, through your code
and you can make your file access permission rights.
o Byte Oriented Streams
o File Handling
o Readers and Writers
Module 8:-- Multi-Threaded Programming
In this module you will learn how to perform multiple tasks at a same time or it may be partially. Here tasks can be either
running multiple code simultaneously when some background code is running or to run the code one after another or it
may be at a time.
o Introduction to Multi-Threading
o Understanding Threads & its States
o Java Threading Model
o Thread class & Runnable Interface
o Thread Priorities
o Thread Synchronization
o Interthread Communication
o Preventing Deadlocks
Module 9: Java Util Package / Collections Framework
In this module you will learn how to make/get our content in a user’s prospective/his requirement, when it is in same file
or it may be in a different file even if it is in different format.
o Collection & Iterator Interface
o Enumeration
o List and Array list
o Vector, Comparator, Hash table & Properties

Vector
Module 10: Generics
In this module you will learn how to create our own class type parameters where we can reuse the same code by giving
different inputs.
o Introduction to Generics
o Using Built-in Generics Collections
o Writing Simple Generic Class
o Bounded Generics
o Wild Card Generics
Module 11:-- Abstract Window Toolkit
In this module you will learn how to create standalone application by using all the concepts which we learn previously. In
here we will make mini frameworks we can make our applications more visible, more styling, more user interface
Remember we need to write lot of code in here for creating a template and for our own logics.
o Graphics
o Color and Font
o AWT Components/Controls
o Event Handling & Layouts
Module 12: Swing Programming
In this module you don’t need to create any template in here the template is already created for us and just we need to add
some our own components in it and to add our styles and some logic for our application that’s it in here writing the code for
creating template and components is reduced, In here we differentiated model, Designing, and our logical part.
o Introduction to Swing & MVC Architecture
o Light Weight Component
o Swing Hierarchy
o Atomic Components e.g. JButton, JList and more
o Intermediate Container e.g. JPanel, JSplitPane and more
o Top-Level Container e.g. JFrame and JApplet
o Swing Related Events

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