UU New-Rules v1
UU New-Rules v1
game about your two favorite things: Unicorns and HOW TO PLAY THE TYPES OF CARDS
Destruction. The first person with 7 Unicorns in their
Stable wins!* THE TURN There are 5 types of cards in the game.
Players take turns by going clockwise around the table.
*Only 6 Unicorns are required if you are playing with Unicorn cards have a horn symbol in the top
Each turn is made up of 4 phases.
6-8 players left corner. A Unicorn card stays in a player’s
Beginning of Turn phase: Stable until it is sacrificed or destroyed. Collect
WHAT’S IN THE BOX If you have a card in your Stable with an effect
Unicorns in your Stable to win the game!
that states, “If this card is in your Stable at the Unicorn cards come in 3 flavors:
beginning of your turn,” its effect is triggered
during this phase. Baby Unicorn cards have a purple
corner. Each player starts with a Baby
Draw phase: Unicorn card. Since Baby Unicorn cards
are kept in the Nursery and are never in
DRAW a card from the deck. any player’s hand, the only way to bring
more Baby Unicorn cards into your
114 Black-backed 13 Baby Unicorn 8 Rules reference Action phase: Stable is through a special effect from
cards cards cards another card.
Take ONE of the following actions:
• Play a Unicorn card from your hand; Basic Unicorn cards have an indigo
HOW TO START • Play a Magic card from your hand;
• Play a Downgrade card from your hand;
corner. They don’t have any effects, but
they might have a special place in your
To start, separate the Baby Unicorn cards and the • Play an Upgrade card from your hand;
heart.
reference cards from the black-backed cards in the box. • DRAW a card from the deck.
Shuffle the black-backed cards (including any expansion Magical Unicorn cards have a blue
cards you want to use) together, then deal 5 cards to End of Turn phase:
corner. Each Magical Unicorn card
each player. Place the remaining stack of cards face has an effect that can give you an
down in the center of the table; this stack is your deck. DISCARD until the number of cards in your hand
does not exceed the hand limit. The hand limit is 7 advantage in the game.
Leave space next to the deck for a discard pile, which
is where you will place cards that have been sacrificed, cards (unless otherwise stated).
destroyed, or discarded throughout the game. Magic cards have a green corner with a
Each player must choose a Baby Unicorn card and place THE IMPORTANT TERMS star symbol. These cards have a one-time
effect; if you play a Magic card on your turn,
it in their Stable, which is the play area in front of them. immediately move it to the discard pile.
Place the remaining Baby Unicorn cards in a stack on Here are a few setup terms you’ve seen already:
the table; this stack is the Nursery. Baby Unicorn cards
Stable: The play area in front of you in which Unicorn, Downgrade cards have a yellow corner with
that are not in a player’s Stable are always placed back
Upgrade, and Downgrade cards are played. a down arrow symbol. Add a Downgrade card
in the Nursery. They are never added to your hand, the to another player’s Stable to impose negative
deck, or the discard pile. Nursery: The stack of Baby Unicorn cards on the table.
STABLE
effects on that player. (Technically, you can
Deck: The stack of black-backed cards from which add a Downgrade card to your own Stable, but
players DRAW during the game. This may include black- you’ll rarely want to do this.) A Downgrade card
backed cards from any of the expansion packs. stays in a player’s Stable until it is sacrificed or
destroyed.
Discard pile: The stack of black-backed cards that have
been sacrificed, destroyed, or discarded during the game.
Upgrade cards have an orange corner with an
Additionally, here are some common terms you’ll see up arrow symbol. These cards grant positive
effects. You can play an Upgrade card in
STABLE
on card effects:
STABLE