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MW2 RSE Modding Guide: IWD & Waypoints

This document provides instructions for modifying and using the MW2 RSE (Retarded Smart Enemies) mod files. It explains how to extract and rename the iwd files to create a new version of the mod. It also describes how to use the included waypoint editor to edit pathing for the enemy bots.

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0% found this document useful (0 votes)
138 views2 pages

MW2 RSE Modding Guide: IWD & Waypoints

This document provides instructions for modifying and using the MW2 RSE (Retarded Smart Enemies) mod files. It explains how to extract and rename the iwd files to create a new version of the mod. It also describes how to use the included waypoint editor to edit pathing for the enemy bots.

Uploaded by

andrwes pezz
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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MW2 RSE

Retarded (Smart) Enemies

Developer Tools Document - English

Feel free to use the code. Just give credit where credit is due!

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I. IWD Files

In order to create a new ".iwd" file, you must extract the contents of the
"z_MW2_RSE_Bots_v##.iwd" file first. To do this, change the name of the file
extension from ".iwd" to ".zip". Now you can extract the source folder.

You can make changes to the code as long as you give credit to the original
creators and name the modification appropriately. If you need to create a ".iwd"
file to use for the game, select the contents of the "z_MW2_RSE_Bots_v##" folder
and create a new compressed ".zip" file.

Rename the resulting file "z_%authorname%_MW2_RSE_Bots_v%versionnumber%.iwd".

Example: "z_myversion_MW2_RSE_Bots_v99.iwd".

It is important to retain the same version number associated with the original file
so that people will know which version of RSE your mod is based on.

A "z_" must be placed in the beginning of the file name so that the game loads your
".iwd" file last. If your ".iwd" file is not loaded last, some files within your
".iwd" file might be overwitten by official ".iwd" files.

You can place your newly created ".iwd" file into your "main" folder for Call of
Duty: Modern Warfare 2. Make sure you do not have any other mods in your "main"
folder since multiple mods might conflict with each other and cause issues.

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II. Waypoint Editing

In order to use the waypoint editor, move the file


"z_MW2_RSE_Waypoint_Editor_v##.iwd" to your "main" folder. "z_MW2_RSE_Bots_v##.iwd"
is also required to be in your "main" folder since the waypoint editor must read
waypoint data from "MW2_RSE_Bots_v##.iwd".

While in-game, directions will be displayed at the bottom of the screen for easy
reference.

(length, width, height)

Numbers will be displayed in the order displayed above when a waypoint is added.
This is the map coordinate.

When you save your waypoints, they will be dumped into the "games_mp.log" file
located in the following directory:

/Call of Duty Modern Warfare 2/main/games_mp.log

When you are done using the waypoint editor, remove the file
"z_MW2_RSE_Waypoint_Editor_v##.iwd" from your "main" folder.

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