ABSTRACT
Virtual keyboard is just another example of today’s computer trend of ‘smaller
and faster”. Computing is now not limited to desktop and laptops, it has found its
way into mobile device like palm top and even cell phones. But what has not
changed for the last 50 or so odd years is the input device, the good old
QWERTY keyboard.
The virtual keyboard technology is the latest development. The virtual keyboard
technology uses sensor technology and artificial intelligence to let users work on
any flat surface as if it were a keyboard. Virtual Keyboards lets you easily create
multilingual text content on almost any existing platform and output it directly to
PDAs or even webpages.
Virtual Keyboard, being a small, handy, well-designed and easy to use
application, turns into a perfect solution for cross platform text input.
The main features are: platform-independent multilingual support for keyboard
text input, built-in language layouts and settings, copy/paste etc.
Operations support just as in a regular text editor, no change in already existing
system language settings, easy and user-friendly interface and design, and small
file size.
The report first gives an overview of the QWERTY keyboards and the
difficulties arising from using them. It then gives a description about the virtual
keyboard technology and the various types of virtual keyboards in use. Finally
drawbacks and the applications are discussed.
INTRODUCTION
VIRTUALKEYBOARD
Virtual Keyboard is just another example of today’s computer trend of "smaller and
faster". Computing is now not limited to desktops and laptops, it has found its way
into mobile devices like palm tops and even cell phones. But what has not changed
for the last 50 or so odd years is the input device, the good old QWERTY
keyboard.
Alternatives came in the form of handwriting recognition, speech recognition, abcd
input (for SMS in cell phones) etc. But they all lack the accuracy and convenience
of a full blown keyboard. Speech input has an added issue of privacy. Even folded
keyboards for PDAs are yet to catch on. Thus a new generation of virtual input
devices is now being paraded, which could drastically change the way we type.
Virtual Keyboard uses sensor technology and artificial intelligence to let
users work on any surface as if it were a keyboard. Virtual Devices have
developed a flashlight-size gadget that projects an image of a keyboard on any
surface and let people input data by typing on the image
The device detects movement when fingers are pressed down. Those movements
are measured and the device accurately determines the intended keystrokes and
translates them into text.
The Virtual Keyboard uses light to project a full-sized computer keyboard onto
almost any surface, and disappears when not in use. The translation process also
uses artificial intelligence. Once the keystroke has been decoded, it is sent to the
portable device either by cable or via wireless.
Yirtual keyboard
The Virtual Keyboard uses light to project a full -sized computer keyboard
onto almost any surface, and disappears when not in use. Used with Smart
Phones and PDAs, it provides a practical way to do email, word processing and
spreadsheet tasks, allowing the user to leave the laptop computer at home.
The technology has many applications in various high -tech and industrial
Sectors. These include data entry and control panel applications in hazardous and
harsh environments and medical markets.
Projection keyboards or virtual key boards claim to provide the
convenience of compactness with the advantages of a full -blown QWERTY
keyboard. An interesting use of such keyboards would be in sterile environments
where silence or low noise is essential like operation theatres.
The advantage of such a system is that you do not need a surface for
typing; you can even type in plain air. The company's Virtual Keyboard is
designed for anyone who's become frustrated with trying to put information into a
handheld but doesn't want to carry a notebook computer around. There is also the
provision for a pause function to avoid translating extraneous hand movements \
function, so that users can stop to eat, drink etc.
It is also a superior desktop computer keyboard featuring dramatically
easier to learn touch-typing and leaving one hand free for mouse or phone.
Combination key presses ("chords") of five main and two extra control keys
allow users to type at 25-60 words per minute, with possibly greater speeds
achieved through the use of abbreviation expansion software. Most users,
however, will find memorizing the chords easy and fun, with the included typing
tutorial.
The scanner can keep up with the fastest typist, scanning the projected area
over 50 times a second. The keyboard doesn't demand a lot of force, easing strain
on wrists and digits.
Virtual keyboards solve the problem of sore thumbs that can be caused by
typing on the tiny keyboards of various gadgets like PDAs and cell phones. They
are meant to meet the needs of mobile computer users struggling with
cumbersome, tiny, or nonexistent keyboards. It might help to prevent RSI
injuries.
The Virtual Keyboard uses an extremely durable material which is
extremely easy to clean. The Virtual Keyboard is not restricted to the QWERTY
touch-typing paradigm; adjustments can be done to the software to fit other
touch-typing paradigms as well, such as the DVORAK keyboard.
It will work with all types of Bluetooth enabled devices such as PDAs and smart
phones, as well as wearable computers. Applications include computer/PDA input,
gaming control, TV remote control, and musical applications. Thus virtual
keyboards will make typing easier, faster, and almost a pleasure.
VIRTUAL KEYBOARDTECHNOLOGY
1. The sensor module
2. IR-light source and
3. The pattern projector
Sensor module:
The Sensor Module serves as the eyes of the Keyboard Perception
technology.
The Sensor Module operates by locating the user's fingers in 3 -D space
and tracking the intended keystrokes, or mouse movements.
Mouse tracking and keystroke information is processed and can then be
output to the host device via a USB or other interface.
ELECTRONIC PERCEPTION TECHNOLOGY:
Electronic perception technology enables ordinary electronic devices to
“see” the world around them so they can perceive and interact with it. Now
everyday electronic devices in a variety of markets can perceive users’ actions,
gaining functionality and ease of use.
The tiny electronic perception chips and embedded software work by developing a
3D “distance map” to nearby objects in real -time. This information is factored
through an on-chip processor running imaging software that translates the image
into defined events before sending it off-chip for application-specific processing.
It’s an action that is continually repeated, generating over 30 frames of 3D
information per second.
Electronic perception technology has a fundamental advantage over
classical image processing that struggles to construct three -dimensional
representations using complex mathematics and images from multiple cameras or
points of view
This single chip “contour mapping” approach results in a high reduction of
complexity, making it possible to embed the application independent processing
software directly into the chips themselves – so they may be used in the most
modestly-priced, and even pocket-sized electronic devices.
IR-light source:
The Infrared Light Source emits a beam of infrared light. This light beam
is designed to overlap the area on which the keyboard pattern projector or
printed image resides. This is done so as to illuminate the user’s fingers by the
infra-red lightbeam.
This helps in recognizing the hand movements and the pressing of keys.
The light beam facilitates in scanning the image. Accordingly the information is
passed on to the sensor module which decodes the information.
An invisible infra-red beam is projected above the virtual keyboard. Finger
makes keystroke on virtual keyboard. This breaks infrared beam and infrared
light is reflected back to projector. Reflected infrared beam passes through
infrared filter tocamera.
The camera photographs angle of incoming infrared light. The Sensor chip
in the sensor module determines where the infrared beam was broken. Detected
co-ordinates determine actions or characters to begenerated.
The pattern projector:
The Pattern Projector or optional printed image presents the image of the
keyboard or mouse zone of the system. This image can be projected on any flat
surface.
The projected image is that of a standard QWERTY keyboard, with all
the keys and control functions as in thekeyboard.
The Projector features a wide-angle lens so that a large pattern can be
projected from relatively low elevations. A printed image, with replaceable
templates allows system flexibility, permitting most any kind of keyboard
configuration for greater functionality.
In some types of virtual keyboards, a second infra -red beam is not
necessary. Here the projector itself takes the inputs, providing dual functionality.
A sensor or camera in the projector picks up the finger movements, and passes
the information on to the sensormodules.
Working of VirtualKeyboard:
Step 1: Template creation (Projection Module)
A template of the desired interface is projected onto the adjacent interface
surface. The template is produced by illuminating a speci ally designed, highly
efficient holographic optical element with a red diode laser.
Note: the template serves only as a reference for the user and is not involved in
the detection process. In a fixed environment, the templa te can just as easily be
printed ontotheinterfacesurface.
Step 2: Reference plane illumination (Micro-illumination ModuleTM)
An infra-red plane of light is generated just above, and parallel to, the interface
surface. This light is invisible to the user and hovers a few millimeters above
the surface. When the user touches a keyposition on the interface surface light
is reflected from this plane in the vicinity of the key and directed towards the
sensor module.
Step 3: Map reflection coordinates (Sensor Module)
Reflected light from user interactions with the interface surface ispassedthrough
an infra-red filter and imaged on to a CMOS image sensor in the sensor module.
Custom hardware embedded in the sensor chip (the Virtual Interface
Processing CoreTM) then makes a real-time determination of the location of the
reflected light.
The processing core can track multiple reflection events simultaneously
and can thus support both multiple keystrokes and overlapping cursor control
inputs.
DifferentTypes
There are different types of virtual keyboards, manufactured by various
companies which provide different levels of functionalities. The different type s
of virtual keyboardsare:
DeveloperVKB
Its full-size keyboard also can be projected onto any surface and uses
laser technology to translate finger movements into letters. Working with
Siemens Procurement Logistics Services Rechargeable batteries similar to those
in cell phones power the compact unit. The keyboard is full size and the letters
are in a standard format. As a Class 1 laser, the output power is below the levelat
which eye injury can occur.
Canesta
The Canasta Keyboard, which is a laser projected keyboard with which
the same laser is also used to scan the projection field and extract 3D data.
Hence, the user sees the projected keyboard, and the device "sees" the position
of the fingers over the projected keys. They also have a chip set, Electronic
Perception Technology, which they supply for 3rd parties to develop products
using the projection/scanning technology. Canesta appears to be the most
advanced in this class of technology and the only one who is shipping product.
They have a number of patents pending on theirtechnology.
Sense boardTechnologies
The Sense board SB 04 technology is an extreme case of a hybrid
approach. The sensing transducer is neither a laser scanner nor a camera.
Rather, it is a bracelet like transducer that is worn on the hands which captures
hand and finger motion. In fact, as demonstrated, the technology does not
incorporate a projection component at all; rather, it relies on the user's ability to
touch type, and then infers the virtual row and key being typed by sensing
relative hand and finger movement. The system obviously could be augmented
to aid non-touch typists, for example, by the inclusion of a graphic
representation of the virtual keyboard under the hands/fingers. In this case,the
keyboard graphically represented would not be restricted to a conventional
QWERTY keyboard, and the graphical representation could be projected or
even on a piece of paper. I include it here, as it is a relevant rela ted input
transducer that could be used with a projection system. The technology has
patents pending, and is currently in preproduction proof of Conceptform.
Sensors made of a combination of rubber and plastic are attached to the
user's palms in such a way that they do not interfere with finger motions.
Through the use of Bluetooth technology, the "typed" information is transferred
wirelessly to the computer, where a word processing program analyzes and
interprets the signals into readable text. The devi ce is currently usable via
existing ports on personal digital assistants (PDAs) from Palm and other
manufacturers. Sense board officials say it eventually will be compatible with
most brands of pocket PCs, mobile phones and laptopcomputers.
KITTY
KITTY, a finger-mounted keyboard for data entry into PDA's, Pocket
PC's and Wearable Computers which has been developed at the University of
California inIrvine.
KITTY, an acronym for Keyboard-Independent Touch-Typing, is a
Finger mounted keyboard that uses touch typing as a method of data entry. The
device targets the portable computing market and in particular its wearable
computing systems which are in need of a silent invisible data entry system
based on touch typing .the new device combines the idea of a finger mounted
coding device with the advantages of a system that uses touchtyping.
InFocus
InFocus is one of the leading companies in providing video and data
projectors. Their projectors are conventional, in that they do not use laser
technology. This has that advantage of delivering high quality colour images
with a mature technology. However, it has the disadvantage of larger size, lower
contrast, and higher power requirements, compared to laser projection systems.
In 2000, InFocus merged with Proxima, which had been one of its competitors.
I include InFocus/Proxima in this survey not only because they make projectors.
In their early days, Proxima developed one of the first commercially available
projection/vision systems. It was called Cyclops, and they still hold a patent on
the technology. Cyclops augmented the projector by adding a video camera that
was registered to view the projection area. The video camera had a band pass
filter over the lens, which passed only the wavelength of a lase rpointer.
The system, therefore, enabled the user to interact with the projected
image, using a provided laser pointer as the input device. The camera detected
the presence of the laser pointer on the surface, and calculated its coordinates
relative to the currently projected image. Furthermore, the laser pointer had two
intensity levels which enabled the user to not only point, but to have the
equivalent of a mouse button, by the vision system interpreting the two levels as
distinguishing button up and downevents.
ADVANTAGES
It can be projected on any surface o r you can type in the plainair.
It can be useful in places like operation theatres where low noise isessential.
The typing does not require a lot of force. So easing the strain on wrists and
hands.
The Virtual Keyboard is not restricted to the QWERTY touch-typing paradigm;
adjustments can be done to the software to fit other touch -typing paradigms
aswell.
No driver software necessary, it can be used as a plug and playdevice.
High battery life. The standard coin-sized lithium battery lasts about eight
months before needing to bereplaced.
5. DRAWBACKS
Virtual keyboard is hard to get used to. Since it involves typing in thin air, it
requires a little practice. Only people who are good at typing can use a virtual
keyboardefficiently.
It is very costly ranging from 150 to 200 dollars.
The room in which the projected keyboard is used should not be very bright so
that the keyboard is properlyvisible.
6. APPLICATIONS
High-tech and industrialSectors.
Used with Smart phones, PDAs, email, word processing and spreadsheet tasks.
OperationTheatres.
As computer/PDAinput.
Gamingcontrol.
TV remotecontrol.
CONCLUSION
Virtual Keyboard uses sensor technology and artificial intelligence to let users
work on any surface as if it were a keyboard. Projection key boards or virtual key
boards claim to provide the convenience of compactness with the advantages of a
full-blown QWERTY keyboard. The company's Virtual Keyboard is designed for
anyone who's become frustrated with trying to put information into a handheld but
doesn't want to carry a notebook computer around. Canesta appears to be the most
advanced in this class of technology. Different types of virtual keyboards suit
different typing styles. Thus virtual keyboards will make typing easier, faster, and
almost apleasure.
REFERENCES
http://www.newscom.com/cgi-bin/prnh
www.canesta.com
www.procams.org4.www.billbuxton.c
om/3state.html
5.
www.smarttech.com6.www.3m.com/us/office/meeting/product_
catalog/wd.jhtml7.http://www.virtual-laser-keyboard.com/
demo.asp