The Impact of Academic Performance of The Grade 11 Students of Calinan National High School in Using Gadgets During Class Hours1
The Impact of Academic Performance of The Grade 11 Students of Calinan National High School in Using Gadgets During Class Hours1
MAULINGAN, RIZZA B.
SAGANAY, WEMAR P.
TANNA, KHESIA M.
TILLO, JOYCE L.
VILLAGRACIA, ARVEL P.
CAMPOREDONDO, CARYL M.
RODAJE, JANCEL C.
MARCH 2020
ABSTRACT
MAULINGAN, RIZZA B.
SAGANAY, WEMAR P.
TANNA, KHESIA M.
TILLO, JOYCE L.
VILLAGRACIA, ARVEL P.
CAMPOREDONDO, CARYL M.
RODAJE, JANCEL C.
Title of Study:
they tend to use gadgets during class hours. It further sought to find out if their
The study utilized qualitative research design. The study identified how the
First of all, we dedicate this study to our supreme being the God Almighty who
guided us throughout the process and gives us knowledge to finish the study. To
our parents, who gives their never ending support, love and care. To our
research adviser who thought us the right way and methods in accomplishing
such task and guiding us to finish the study. To our principal, who approved our
request in conducting our interview. To our classmates, who share their thoughts
and ideas about the issue. And ultimately, to ourselves who exerted so much
The researchers would like to express their profound gratitude and appreciation
to the people who have extended their support, gave inspirations, guidance and
To their teacher, Mr. Julius Catipan, for her guidance and technical support and
To their friends, for their kind gestures and moral support that played a great role
To their families and relatives, for their financial support, love and guidance that
Above all, to the LORD ALMIGHTY, who’s there to always listen and give
support and love, and has given them strength to accomplish this project.
INTRODUCTION
Words Definition.
Technology has influenced and changed the way people live in today's
generation. Technology has made the lives of people more educated and
optimistic. There is hardly someone who has not been changed by the
communication and education have been greatly established. Most people have
less pressure in their lives as new useful innovations of hi-tech are being
In the life of the user, and in his/her immediate friends and family members,
software also has negative effects. It affects the personal health, family,
economic, financial and educational life of the individuals. Use technology has a
focuses only on the use of gadgets or technology. He/she tends to forget other
important aspects of life, decreases attention, and the person will not be able to
A new path to effective learning has been created by the use of technology in
classrooms. Technology plays a major role in the development of the future and
career of everyone. Today, technology is becoming a big part of the world. It has
become more important to learning and has grown.The authors want to know
about the effect of technology on the learning of students. This research will be
1. Why does grade 11 students of Calinan National High School tend to use
Addiction
Entertainment
Bored
gadgets during class hours though they are aware of confection when caught by
the teacher?
Mobile games
Social media
Bored
Conceptual Framework
variable because it will affect the corresponding dependent variable which is the
impact of gadgets.
Research Paradigm
Students. They will know the benefits and effects of using gadgets in learning.
Teachers. This will give awareness to teachers to allow students to use gadgets
School Administrator. This study may be included in school policy. Re: The use
research. They may widen the scope of their own study or improve this research
study.
students in Grade 11 (HUMSS), (ABM), (STEM), (ICT), and (HE). It was limited
Definition of Terms
To make the study easier to understand, the following terms are defined
practical use but often thought of as a novelty. In this study, gadgets refer to
cellphones, tablets and laptops which are used by the respondents in learning.
Impact. This refers to the effect of gadgets on the respondents in their learning.
CHAPTER 2
This chapter contains the literature and studies related to the impact of gadgets
in learning.
Related Literature
Gadgets
A gadget is a small tool or device with a specific useful purpose and function.
In today’s life, tasks are maximized with the use of modern gadgets. It is easier to
accomplish daily tasks and people are also able to do work with efficiency. One
cannot even dare to imagine life without smart phones, cell phones, laptops,
tablets, iPods and so on (Tech Crates, 2012). Today’s gadgets are one of the
ways to make life more comfortable and easier. Shy (2010) says that no one can
deny the fact that gadgets have not only simplified the lives of people but also
made them more comfortable and luxurious. Indeed, these gadgets really made
According to Gammuac (2013), today’s classrooms are equipped with the latest
when calculators were first used by students in the classroom. “We had a whole
new level of computational skill, and now we’re going to have a whole new level
Technology users are moving towards being more mobile, and teachers and
students are a significant part of that trend. On 2013, Lenovo, the world’s top PC
vendor reported that they sold more smartphones and tablets than PCs for the
teachers and students. Teachers can project presentations onto the SMART
Boards and they can write, touch and interact with their content.Document
cameras are also a fun way for teachers to show students new and interesting
ways of looking at objects. Whether they are zooming in on the smaller details of
listening to his own music while studying, or a teacher is playing an audio book to
her students, mp3 players are an increasingly common sight in schools. Both
teachers and students can make full use of mp3 players in their school
activities(Gammuac, 2013).
Related Studies
students in both the developed and the developing world. Laptop programs
many nations suggests that laptop programs will be most successful as part of
An analysis of effective technology use for at-risk students found that simply
Gross (2009) described in his article that people are very frequent in use of
advent rapid new technologies; digital societies are shaping all across and
people are relying mainly on these resources from information, education, and
The same are shaping social attitude in dealing with each other. The reformed
2009).
Technologies enhanced learning (TEL) aims to design, develop and test socio-
technical innovations that will support and enhance learning practices of both
covers technologies that support all forms of teaching and learning activities.
Since information retrieval (in terms of searching for relevant learning resources
One study that was conducted to determine whether Wiki technology would
class showed benefits to using Wiki technology. Students were invited to join a
Wiki page where they would write and 5 post passages and then read and
study reported that their receiving immediate feedback from the instructor was a
benefit of using this form of technology. Students in the study also reported
learning vocabulary, spelling, and sentence structure by reading the work of their
online literature circles, and online book clubs. With these technologies, students
were able to connect with readers from other schools, states, and even other
expose students to other ideas and cultures. These online literature discussions
have the ability to create a sense of community and foster positive social
their school-related tasks. Clegg and Bailey (2008) assert that with the utilization
of mobile devices such as laptops and tablet computers, the learning process for
the students become more fun and conducive due to the user-interactivity and
learning games and applications exist for these mobile devices, and as a matter
of fact, there are about 96,000 educational applications available (App Store
Metrics, 2013). The data collected by Apps in Education (2012) confirmed that
Grammar and Spelling and Arts and Humanities (Clegg & Bailey, 2008).
In the Philippines, President Benigno Aquino announced during the launch of the
country’s K-12 curriculum that the government eyes the use of tablet computers
laptop computer per child. With the presence of laptops in the classrooms,
(Oquias, 2011).
Theoretical framework
its participants (Bell & Winn, 2000). This theory promotes learning in a
cognitive activity among the parts and participants of this system, which can be
distribute their cognition among other learners and physical or digital tools by
externally representing their knowledge. At times, by using these tools, a little bit
of the information might stick with the user, this is known as cognitive residue. It
is through interaction with other members and tools that progresses learning.
The role of technology within this theory is an invaluable part of the system in
which the learners are interacting. This interaction can either help to distribute
their knowledge, off-load certain amounts of cognitive work making the cognitive
load less and or help to scaffold new capabilities (Bell & Winn, 2000). For
example, using camera to take a photo allows more time to learn instead of
help extend human capabilities. For example, calculator can be used to solve
math problem quickly instead of solving it manually. These gadgets help students
to make their learning more efficient. Another example of this is taken from a
case study that was conducted using robotics to produce solving problem skills.
In this case study, students were placed into small collaborative groups and were
asked to construct a robot, using Lego Mindstorm for schools kits, which would
flowchart. They used these flowcharts to map the programming instructions they
would give the robot to complete the given task. This allowed them to off-load
some of the cognitive work to the flowchart and then through its use, they were
This learning theory supports the very skills needed by the 21st century.
Learners who are placed into a learning environment based on this theory would
2003).
CHAPTER 3
METHODOLOGY
This chapter presents the research methodology which includes the research
design used in conducting the study. It also includes the sources of data, locale
Research Design
approach (Pathak, Jena, and Kalra, 2013). The type of qualitative research that
was used in this study was phenomenological study, which studies the
2003). The sampling method that was used was non-probability sampling.
are gathered in a process that does not give all the individuals in the population
The role of the researchers in this qualitative study is to have an access with the
thoughts and feelings of the selected research participants. The researchers will
conduct the interview in accordance with the planned methods. Moreover, the
researchers will guarantee the safety of the data and information gathered.
Research Participants
The research participants will limit only the Grade 11 students of Calinan
coming from 14 sections of Grade 11 namely STEM (42 students), ABM 1 (41
students), ABM 2 (37 students), HE (52 students), ICT-A (54 students), ICT-B
(52 students), HUMSS 1 (58 students), HUMSS 3 (60 students), HUMSS 4 (62
students), and lastly HUMSS 8 (57 students) each section were selected 5
Research Instrument
questionnaire is s
The research study was in the Calinan National High School campus Senior High
School building located at Peṅano St. Calinan Davao City. The study is
students.
After the letter of validation and approval by Senior High School focal person and
the researcher formally began their study. For the actual interview of the 70
participants prepared the proofread and checked questionnaire. Adter the
approval of the questionnaire then, it will be retrieved. The data collected results
This section presents the results of the data’s that the researchers gsthered from
the respondents.
Emergent Theme
na nko
rakog dula
boredom”
nalang ko”
maminaw sa klase”
grado”
answer”
makatabang na sa iyaha”
through demonstration”
sarili”
way”
Table 1. shows a thematic analysis of the study. It presents the emergent theme
as well as the actual statements of the respondents. The first emergent theme is
the awareness of the effects of using gadgets during class hours. It was identified
that the students are aware of the effects of using gadgets in a wrong way. The
second emergent theme is reasons of using gadgets during class hours. The
third emergent theme is effects of using gadgets during class hours. The fourth
emergent theme is orientation on its bad effects. The fifth and last emergent
CHAPTER 5
SUMMARY, CONCLUSIONS, AND RECOMMENDATIONS
students of Calinan National High School in using gadgets during class hours”.
Summary
Using gadgets during class hours is commonly practiced by Senior High School
students. Mostly reasons of the students why they tend to practice this is
Boredom, mobile games, and social media. This generation is high-tech but it
was abused because of it some students are lazy to do school works even on
listening on the class. Orientation and self prevention is the best way to avoid our
Conclusions
were drawn:
sometimes used by the students and tablets were seldom used by the
students in learning.
2. The use of gadgets has a moderately positive impact in learning because
of its features that extend the ability of the students to do more things but
it also has a slightly negative impact because students are most likely to
be distracted by it.
3. There was no significant correlation between the frequency of use and the
impact of gadgets which means the frequency of the use of gadgets does
not affect its impact but instead, it was based onhow we use it.
Recommendations
With all of the foregoing analysis, interpretation, and conclusions of this study,
1. Future researchers can conduct a similar study and improve some flaws.
REFERENCES
A. BOOKS
Bell, P., & Winn, W. (2000).Distributed cognitions, by nature and by design.In D.
Jonassen, & L. S. M., Thoretical Foundations of Learning
Environment (pp. 123-145). New Jersey: Lawrence Erlbaum
Associates, Inc.
B. INTERNET SOURCES
APPENDIX A
Republika ng Pilipinas
KAGAWARAN NG EDUKASYON
Rehiyon XI
CALINAN NATIONAL HIGH SCHOOL
Peñano Street, Calinan, Davao City
Dear Maam,
Greeting!
We, the researcher coming from Grade 11 HUMSS 2 would like to ask
permission to conduct a research about The Impact of Academic Performance
of the Grade 11 Students of Calinan National High School in using Gadgets
during Class Hours, as partial fulfillment of our subject Practical Research 1.
We are hoping for your support and consideration regarding this research. We
anticipate for your positive response through the approval of this letter.
Respectfully yours,
Divilyn M. Rodriguez
SHS Focal Person
APPENDIX B
The Impact of Academic Performance of the Grade 11 Students
of Calinan National High School in using Gadget during Class
Hours
1. How aware you are that using gadget during class hours could affect your
academic performance?
________________________________________________________________
________________________________________________________________
________________________________________________________________
2. What are the reasons why many students tend to use gadgets during class
hours?
________________________________________________________________
________________________________________________________________
_______________________________________________________________
3. How using gadgets during class hours affects the student’s academic
performance?
________________________________________________________________
________________________________________________________________
________________________________________________________________
4. If someone is using gadget in a wrong way, how would you be able to orient
him/her about its bad effect?
________________________________________________________________
________________________________________________________________
5. In your own idea, how would you be able to avoid using gadgets in a wrong
way?
________________________________________________________________
________________________________________________________________
APPENDIX C
Republika ng Pilipinas
KAGAWARAN NG EDUKASYON
Rehiyon XI
CALINAN NATIONAL HIGH SCHOOL
Peñano Street, Calinan, Davao City
February 27, 2020
DIVILYN RODRIGUEZ
Shs Focal Person
Calinan National High School
Dear Maam:
Good day!
We, the students of HUMSS 2 taking up the subject Practical Research 1 and are
presently working on our paper entitled "The Impact of Academic Performance
of the Grade 11 SStudent of Calinan National High School in
usingGadgetduring Class Hours".
We have attached the interview questions validation form for your reference.
Respectfully yours,
Checked by:
CURRICULUM VITAE
Name: Rizza B. Maulingan
Gender: Female
Citizenship: Filipino
Age: 17
EDUCATIONAL BACKGROUND:
Motto:
Name: Arvel P. Villagracia
Citizenship: Filipino
Age: 16
EDUCATIONAL BACKGROUND:
Citizenship: Filipino
Age: 18
EDUCATIONAL BACKGROUND: