Verilog 1995, 2001, and SystemVerilog 3.
1
Languages for Embedded Systems
Prof. Stephen A. Edwards
Columbia University
March 2009
The Verilog Language
Originally a modeling language for a very efficient event-driven
digital logic simulator
Later pushed into use as a specification language for logic synthesis
Now, one of the two most commonly-used languages in digital
hardware design (VHDL is the other)
Virtually every chip (FPGA, ASIC, etc.) is designed in part using one
of these two languages
Combines structural and behavioral modeling styles
Multiplexer Built From Primitives
Verilog programs
module mux(f, a, b, sel); built from modules
output f;
input a, b, sel; Each module has an
interface
and g1(f1, a, nsel),
g2(f2, b, sel);
or g3(f, f1, f2);
not g4(nsel, sel); Module may contain
structure: instances of
endmodule primitives and other
modules
a f1
g1
g4
nsel g3 f
b g2
sel f2
Multiplexer Built with Always
module mux(f, a, b, sel); Modules may contain
output f; one or more always
input a, b, sel; blocks
reg f;
always @(a or b or sel) Sensitivity list contains
if (sel) f = a; signals whose change
else f = b; makes the block execute
endmodule
f
b
sel
Multiplexer Built with Always
A reg behaves like
module mux(f, a, b, sel);
memory: holds its value
output f;
until imperatively
input a, b, sel;
assigned otherwise
reg f;
always @(a or b or sel)
if (sel) f = a;
else f = b;
Body of an always block
endmodule contains traditional
imperative code
a
f
b
sel
Mux with Continuous Assignment
module mux(f, a, b, sel);
output f;
input a, b, sel;
LHS is always set
assign f = sel ? a : b; to the value on
the RHS
endmodule
Any change on
a the right causes
reevaluation
f
b
sel
Mux with User-Defined Primitive
primitive mux(f, a, b, sel);
output f;
input a, b, sel; Behavior defined using a
truth table that includes
table “don’t-cares”
1?0 : 1;
0?0 : 0;
?11 : 1; This is a less pessimistic than
?01 : 0; others: when a & b match, sel
11? : 1; is ignored; others produce X
00? : 0;
endtable
a
endprimitive
b
sel
How Are Simulators Used?
Testbench generates stimulus and checks response
Coupled to model of the system
Pair is run simultaneously
Stimulus
Testbench System Model
Response
Result checker
Structural Modeling
When Verilog was first developed (1984) most logic simulators
operated on netlists
Netlist: list of gates and how they’re connected
A natural representation of a digital logic circuit
Not the most convenient way to express test benches
Behavioral Modeling
A much easier way to write testbenches
Also good for more abstract models of circuits
Ï Easier to write
Ï Simulates faster
More flexible
Provides sequencing
Verilog succeeded in part because it allowed both the model and
the testbench to be described together
How Verilog Is Used
Virtually every ASIC is designed using either Verilog or VHDL (a
similar language)
Behavioral modeling with some structural elements
“Synthesis subset” can be translated using Synopsys’ Design
Compiler or others into a netlist
Design written in Verilog
Simulated to death to check functionality
Synthesized (netlist generated)
Static timing analysis to check timing
Two Main Components of Verilog: Behavioral
Concurrent, event-triggered processes (behavioral)
Initial and Always blocks
Imperative code that can perform standard data manipulation tasks
(assignment, if-then, case)
Processes run until they delay for a period of time or wait for a
triggering event
Two Main Components of Verilog: Structural
Structure (Plumbing)
Verilog program build from modules with I/O interfaces
Modules may contain instances of other modules
Modules contain local signals, etc.
Module configuration is static and all run concurrently
Two Main Data Types: Nets
Nets represent connections between things
Do not hold their value
Take their value from a driver such as a gate or other module
Cannot be assigned in an initial or always block
Two Main Data Types: Regs
Regs represent data storage
Behave exactly like memory in a computer
Hold their value until explicitly assigned in an initial or always block
Never connected to something
Can be used to model latches, flip-flops, etc., but do not correspond
exactly
Actually shared variables with all their attendant problems
Discrete-event Simulation
Basic idea: only do work when something changes
Centered around an event queue that contains events labeled with
the simulated time at which they are to be executed
Basic simulation paradigm
Ï Execute every event for the current simulated time
Ï Doing this changes system state and may schedule events in
the future
Ï When there are no events left at the current time instance,
advance simulated time soonest event in the queue
Four-valued Data
Verilog’s nets and registers hold four-valued data
0, 1: Obvious
Z: Output of an undriven tri-state driver. Models case where
nothing is setting a wire’s value
X: Models when the simulator can’t decide the value
Ï Initial state of registers
Ï When a wire is being driven to 0 and 1 simultaneously
Ï Output of a gate with Z inputs
Four-valued Logic
Logical operators work on three-valued logic
0 1 X Z Outputs 0 if either input is 0
0 0 0 0 0
1 0 1 X X
X 0 X X X
Outputs X if both inputs
Z 0 X X X
are gibberish
Part I
Structural Modeling
Nets and Registers
Wires and registers can be bits, vectors, and arrays
wire a; // Simple wire
tri [15:0] dbus; // 16-bit tristate bus
tri #(5,4,8) b; // Wire with delay
reg [-1:4] vec; // Six-bit register
trireg (small) q; // Wire stores a small charge
integer imem[0:1023]; // Array of 1024 integers
reg [31:0] dcache[0:63]; // A 32-bit memory
Modules and Instances
Basic structure of a Verilog module:
module mymod(out1, out2, in1, in2);
output out1; Verilog
output [3:0] out2; convention
input in1; lists outputs
input [2:0] in2; first
// Body of the module
endmodule
Instantiating a Module
Instances of
module mymod(y, a, b);
look like
mymod mm1(y1, a1, b1); // Connect-by-position
mymod (y2, a1, b1),
(y3, a2, b2); // Instance names omitted
// Connect-by-name
mymod mm2(.a(a2), .b(b2), .y(c2));
Gate-level Primitives
Verilog provides the following:
and nand logical AND/NAND
or nor logical OR/NOR
xor xnor logical XOR/XNOR
buf not buffer/inverter
bufif0 notif0 Tristate with low enable
bifif1 notif1 Tristate with high enable
Delays on Primitive Instances
Instances of primitives may include delays
buf b1(a, b); // Zero delay
buf #3 b2(c, d); // Delay of 3
buf #(4,5) b3(e, f); // Rise=4, fall=5
buf #(3:4:5) b4(g, h); // Min-typ-max
Switch-level Primitives
Verilog also provides mechanisms for modeling CMOS transistors
that behave like switches
A more detailed modeling scheme that can catch some additional
electrical problems when transistors are used in this way
Now, little-used because circuits generally aren’t built this way
More seriously, model is not detailed enough to catch many of the
problems
These circuits are usually simulated using SPICE-like simulators
based on nonlinear differential equation solvers
User-Defined Primitives
Way to define gates and sequential elements using a truth table
Often simulate faster than using expressions, collections of
primitive gates, etc.
Gives more control over behavior with X inputs
Most often used for specifying custom gate libraries
A Carry Primitive
primitive carry(out, a, b, c);
output out; Always has
input a, b, c; exactly one
table output
00? : 0;
0?0 : 0;
?00 : 0; Truth table
11? : 1; may include
1?1 : 1; don’t-care (?)
?11 : 1; entries
endtable
endprimitive
A Sequential Primitive
Primitive dff( q, clk, data);
output q; reg q;
input clk, data;
table
//clk data q new-q
(01) 0 : ? : 0; // Latch a 0
(01) 1 : ? : 1; // Latch a 1
(0x) 1 : 1 : 1; // Hold when d and q both 1
(0x) 0 : 0 : 0; // Hold when d and q both 0
(?0) ? : ? : -; // Hold when clk falls
? (??) : ? : -; // Hold when clk stable
endtable
endprimitive
Continuous Assignment
Another way to describe combinational function
Convenient for logical or datapath specifications
wire [8:0] sum; Define bus
wire [7:0] a, b; widths
Continuous assignment:
wire carryin;
permanently sets the
value of sum to be
assign sum = a + b + carryin;
a+b+carryin.
Recomputed when a, b,
or carryin changes
Part II
Behavioral Modeling
Initial and Always Blocks
initial always
begin begin
// statements // statements
end end
Runs when simulation starts Runs when simulation starts
Terminates when control reaches Restarts when control reaches
the end the end
Good for providing stimulus Good for modeling or specifying
hardware
Initial and Always
Run until they encounter a delay
initial begin
#10 a = 1; b = 0;
#10 a = 0; b = 1;
end
or a wait for an event
always @(posedge clk) q = d;
always begin
wait(i);
a = 0;
wait(~i);
a = 1;
end
Procedural Assignment
Inside an initial or always block:
sum = a + b + cin;
Just like in C: RHS evaluated and assigned to LHS before next
statement executes
RHS may contain wires and/or regs
LHS must be a reg
(only primitives or continuous assignment may set wire values)
Imperative Statements
if (select == 1) y = a;
else y = b;
case (op)
2’b00: y = a + b;
2’b01: y = a - b;
2’b10: y = a ^ b;
default: y = ’hxxxx;
endcase
For Loops
Example generates an increasing sequence of values on an output
reg [3:0] i, output;
for ( i = 0 ; i <= 15 ; i = i + 1 ) begin
output = i;
#10;
end
While Loops
A increasing sequence of values on an output
reg [3:0] i, output;
i = 0;
while (i <= 15) begin
output = i;
#10 i = i + 1;
end
Modeling A Flip-Flop With Always
Very basic: an edge-sensitive flip-flop
reg q;
always @(posedge clk)
q = d;
q = d assignment runs when clock rises: exactly the behavior you
expect
Blocking vs. Nonblocking
Verilog has two types of procedural assignment
Fundamental problem:
Ï In a synchronous system, all flip-flops sample simultaneously
Ï In Verilog, always @(posedge clk) blocks run in some
undefined sequence
A Flawed Shift Register
This does not work as you would expect:
reg d1, d2, d3, d4;
always @(posedge clk) d2 = d1;
always @(posedge clk) d3 = d2;
always @(posedge clk) d4 = d3;
These run in some order, but you don’t know which
Non-blocking Assignments
This version does work: Nonblocking rule: RHS
reg d1, d2, d3, d4; evaluated when
assignment runs
always @(posedge clk) d2 <= d1;
always @(posedge clk) d3 <= d2;
always @(posedge clk) d4 <= d3;
LHS updated only after
all events for the current
instant have run
Nonblocking Can Behave Oddly
Nonblocking assignments in sequence do not communicate:
a = 1; a <= 1;
b = a; b <= a;
c = b; c <= b;
Blocking assignment: Nonblocking assignment:
a=b=c=1 a=1
b = old value of a
c = old value of b
Nonblocking Looks Like Latches
RHS of nonblocking taken from latches
RHS of blocking taken from wires
a = 1;
b = a;
c = b;
“1 a b
c ”
1
a <= 1; a
b <= a;
c <= b;
“ b
”
c
Part III
Building Behavioral Models
Modeling FSMs Behaviorally
There are many ways to do it:
Ï Define the next-state logic combinationally and define the
state-holding latches explicitly
Ï Define the behavior in a single always @(posedge clk)
block
Ï Variations on these themes
FSM with Combinational Logic
module FSM(o, a, b, reset); Output o is declared
output o; a reg because it is
reg o; assigned
input a, b, reset; procedurally, not
reg [1:0] state, nextState; because it holds
state
always @(a or b or state)
case (state)
2’b00: begin
o = a & b; nextState = a ? 2’b00 : 2’b01;
end
2’b01: begin
o = 0; nextState = 2’b10;
end
endcase
always @(posedge clk or reset)
if (reset) state <= 2’b00;
else state <= nextState;
endmodule
FSM with Combinational Logic
module FSM(o, a, b, reset);
output o; Combinational
reg o; block must be
input a, b, reset; sensitive to any
reg [1:0] state, nextState; change on any of its
inputs (Implies
always @(a or b or state) state-holding
case (state) elements otherwise)
2’b00: begin
o = a & b; nextState = a ? 2’b00 : 2’b01;
end
2’b01: begin
o = 0; nextState = 2’b10;
Latch implied
end
by sensitivity
endcase
to the clock or
reset only
always @(posedge clk or reset)
if (reset) state <= 2’b00;
else state <= nextState;
endmodule
FSM from a Single Always Block
module FSM(o, a, b);
output o; reg o;
input a, b; Expresses Moore
reg [1:0] state; machine behavior:
Outputs are latched.
always @(posedge clk or reset) Inputs only sampled at
if (reset) state <= 2’b00; clock edges
else case (state)
2’b00: begin
state <= a ? 2’b00 : 2’b01;
o <= a & b;
end
Nonblocking assignments
2’b01: begin
used throughout to
state <= 2’b10;
ensure coherency. RHS
o <= 0;
refers to values
end
calculated in previous
endcase
clock cycle
Writing Testbenches
module test;
Inputs to device under test
reg a, b, sel;
mux m(y, a, b, sel); Device under test
$monitor is a built-in
initial begin event-driven printf
$monitor($time,,"a=\%b b=\%b sel=\%b y=\%b",
a, b, sel, y);
a = 0; b= 0; sel = 0;
#10 a = 1; Stimulus generated by
#10 sel = 1; sequence of assignments
#10 b = 1; and delays
end
Part IV
Simulating Verilog
Simulation Behavior
Scheduled using an event queue
Non-preemptive, no priorities
A process must explicitly request a context switch
Events at a particular time unordered
Scheduler runs each event at the current time, possibly scheduling
more as a result
Two Types of Events
Evaluation events compute functions of inputs
Update events change outputs
Split necessary for delays, nonblocking assignments, etc.
Update event writes new
Evaluation event reads
value of a and schedules a <= b + c
values of b and c, adds
any evaluation events that
them, and schedules an
are sensitive to a change
update event
on a
Simulation Behavior
Concurrent processes (initial, always) run until they stop at one of
the following
Ï #42
Schedule process to resume 42 time units from now
Ï wait(cf & of)
Resume when expression “cf & of” becomes true
Ï @(a or b or y)
Resume when a, b, or y changes
Ï @(posedge clk)
Resume when clk changes from 0 to 1
Simulation Behavior
Infinite loops are possible and the simulator does not check for
them This runs forever: no context switch allowed, so ready can
never change
while (~ready)
count = count + 1;
Instead, use
wait(ready);
Simulation Behavior
Race conditions abound in Verilog
These can execute in either order: final value of a undefined:
always @(posedge clk) a = 0;
always @(posedge clk) a = 1;
Simulation Behavior
Semantics of the language closely tied to simulator implementation
Context switching behavior convenient for simulation, not always
best way to model
Undefined execution order convenient for implementing event
queue
Compiled-Code Discrete-Event Sim.
Most modern simulators use this approach
Verilog program compiled into C
Each concurrent process (e.g., continuous assignment, always
block) becomes one or more C functions
Initial and always blocks split into multiple functions, one per
segment of code between a delay, a wait, or event control (@)
Central, dynamic event queue invokes these functions and
advances simulation time
Part V
Verilog and Logic Synthesis
Logic Synthesis
Verilog is used in two ways
Model for discrete-event simulation
Specification for a logic synthesis system
Logic synthesis converts a subset of the Verilog language into an
efficient netlist
One of the major breakthroughs in designing logic chips in the last
20 years
Most chips are designed using at least some logic synthesis
Logic Synthesis Tools
Mostly commercial tools
Ï Very difficult, complicated programs to write well
Ï Limited market
Ï Commercial products in $10k – $100k price range
Major vendors
Ï Synopsys Design Compiler, FPGA Express
Ï Cadence BuildGates
Ï Synplicity (FPGAs)
Ï Exemplar (FPGAs)
Academic tools
Ï SIS (UC Berkeley)
Logic Synthesis
Takes place in two stages:
1. Translation of Verilog (or VHDL) source to a netlist
Register inference performed here
2. Optimization of the resulting netlist to improve speed and area
Most critical part of the process
Algorithms very complicated and beyond the scope of this
class
Logic Optimization
Netlist optimization the critical enabling technology
Takes a slow or large netlist and transforms it into one that
implements the same function more cheaply
Typical operations:
Ï Constant propagation
Ï Common subexpression elimination
Ï Function factoring
Time-consuming operation. Can take hours for large chips
Translating Verilog into Gates
Parts of the language easy to translate
Structural descriptions with primitives is already a netlist
Continuous assignment expressions turn into little datapaths
Behavioral statements the bigger challenge
What Can Be Translated
Every structural definition
Behavioral blocks
Ï Depends on sensitivity list
Ï Only when they have reasonable interpretation as
combinational logic, edge, or level-sensitive latches
Ï Blocks sensitive to both edges of the clock, changes on
unrelated signals, changing sensitivity lists, etc. cannot be
synthesized
User-defined primitives
Ï Primitives defined with truth tables
Ï Some sequential UDPs can’t be translated (not latches or
flip-flops)
What Is Not Translated
Initial blocks
Ï Used to set up initial state or describe finite testbench stimuli
Ï Don’t have obvious hardware component
Delays
Ï May be in the Verilog source; are simply ignored
A variety of other obscure language features
Ï In general, things heavily dependent on discrete-event
simulation semantics
Ï Certain “disable” statements
Ï Pure events
Register Inference
The main trick
A reg is not always a latch or flip-flop
Rule: Combinational if outputs always depend exclusively on
sensitivity list
Sequential if outputs may also depend on previous values
Register Inference
Combinational:
reg y; Sensitive to changes on
always @(a or b or sel) all the variable it reads
if (sel) y = a;
else y = b; y is always assigned
Sequential:
reg q;
always @(d or clk)
if (clk) q = d; q only assigned when clk
is 1
Register Inference
A common mistake is not completely specifying a case statement
This implies a latch:
always @(a or b)
case ({a, b})
2’b00 : f = 0;
2’b01 : f = 1;
2’b10 : f = 1;
endcase f is not assigned when {a,b} = 2’b11
Register Inference
The solution is to always have a default case
always @(a or b)
case ({a, b})
2’b00 : f = 0;
2’b01 : f = 1;
2’b10 : f = 1;
default : f = 0; f is always assigned
endcase
Inferring Latches with Reset
Latches and Flip-flops often have reset inputs
Can be synchronous or asynchronous
Asynchronous positive reset:
always @(posedge clk or posedge reset)
if (reset)
q <= 0;
else q <= d;
Simulation-synthesis Mismatches
Many possible sources of conflict
Ï Synthesis ignores delays (e.g., #10), but simulation behavior
can be affected by them
Ï Simulator models X explicitly, synthesis does not
Ï Behaviors resulting from shared-variable-like behavior of regs
is not synthesized:
always @(posedge clk) a = 1;
New value of a may be seen by other @(posedge clk)
statements in simulation, never in synthesis
Summary of Verilog 1995
Systems described hierarchically
Ï Modules with interfaces
Ï Modules contain instances of primitives, other modules
Ï Modules contain initial and always blocks
Based on discrete-event simulation semantics
Ï Concurrent processes with sensitivity lists
Ï Scheduler runs parts of these processes in response to changes
Modeling Tools
Switch-level primitives: CMOS transistors as switches that move
around charge
Gate-level primitives: Boolean logic gates
User-defined primitives: Gates and sequential elements defined
with truth tables
Continuous assignment: Modeling combinational logic with
expressions
Initial and always blocks: Procedural modeling of behavior
Language Features
Nets (wires) for modeling interconnection
Ï Non state-holding
Ï Values set continuously
Regs for behavioral modeling
Ï Behave exactly like memory for imperative modeling
Ï Do not always correspond to memory elements in synthesized
netlist
Blocking vs. nonblocking assignment
Ï Blocking behaves like normal “C-like” assignment
Ï Nonblocking delays update, modeling synchronous behavior
Language Uses
Event-driven simulation
Ï Event queue containing things to do at particular simulated
times
Ï Evaluate and update events
Ï Compiled-code event-driven simulation for speed
Logic synthesis
Ï Translating Verilog (structural and behavioral) into netlists
Ï Register inference: whether output is always updated
Ï Logic optimization for cleaning up the result
Little-used Language Features
Switch-level modeling
Ï Much slower than gate or behavioral-level models
Ï Insufficient detail for modeling most electrical problems
Ï Delicate electrical problems simulated with a SPICE-like
differential equation simulator
Delays
Ï Simulating circuits with delays does not improve confidence
enough
Ï Hard to get timing models accurate enough
Ï Never sure you have simulated the worst case
Ï Static timing analysis has taken its place
Compared to VHDL
Verilog and VHDL are comparable languages
VHDL has a slightly wider scope
Ï System-level modeling
Ï Exposes even more discrete-event machinery
VHDL is better-behaved: Fewer sources of nondeterminism (e.g.,
no shared variables)
VHDL is harder to simulate quickly
VHDL has fewer built-in facilities for hardware modeling
VHDL is a much more verbose language: Most examples don’t fit on
slides
In Conclusion
Verilog is a deeply flawed language
Ï Nondeterministic
Ï Often weird behavior due to discrete-event semantics
Ï Vaguely defined synthesis subset
Ï Many possible sources of simulation/synthesis mismatch
Verilog is widely used because it solves a problem
Ï Good simulation speed that continues to improve
Ï Designers use a well-behaved subset of the language
Ï Makes a reasonable specification language for logic synthesis
Ï Logic synthesis one of the great design automation success
stories
Part VI
Verilog 2001
Verilog 2001
Revised version of the Verilog language
IEEE Standard 1364-2001
Minor changes to the language:
ANSI C style ports localparam
standard file I/O ‘ifndef ‘elsif ‘line
(* attributes *) memory part selects
multi dimensional arrays automatic
generate constant functions
$value$plusargs @*
configurations variable part select
signed types ** (power operator)
Implicit event lists
Common mistake: forgetting a variable in combinational sensitivity
list
Forgot to include d
always @(a or b or c)
f = a & b | c & d;
Does not simulate like hardware behaves.
Verilog 2001’s implicit sensitivity list:
always @*
f = a & b | c & d;
Makes process sensitive to all variables on right-hand side of
assignments.
Generate
Hardware structures often very regular. Want to create them
algorithmically.
Verilog’s generate: very clever macro expansion.
module gray2bin1 (bin, gray);
parameter SIZE = 8;
output [SIZE-1:0] bin;
input [SIZE-1:0] gray;
genvar i; // Compile-time only
generate for (i=0; i<SIZE; i=i+1)
begin:bit
assign bin[i] = ^gray[SIZE-1:i];
end
endgenerate
endmodule
Attributes
Logic synthesis has relied on hints in comments:
always @(posedge clk)
begin
case (instr[6:5]) // synopsys full_case parallel_case
0 : mask <= 8’h01;
1 : mask <= 8’h02;
2 : mask <= 8’h04;
3 : mask <= 8’h08;
endcase
end
full_case means one case will always be true, parallel_case
means at most one will be true.
Can greatly simplify the generated logic, but simulation/synthesis
mismatch if assertion is not true.
Attributes
Such attributes now a first-class part of the language. Simulator
understands and checks validity.
always @(posedge clk)
begin
(* full_case, parallel_case=1 *)
case (instr[6:5])
0 : mask <= 8’h01;
1 : mask <= 8’h02;
2 : mask <= 8’h04;
3 : mask <= 8’h08;
endcase
end
ANSI C-style ports
Verilog 1995 ports could require three declarations:
module foo(myport1, myport2);
output myport1;
reg [7:0] myport1;
input [3:0] myport2;
...
endmodule
Verilog 2001 reduces this to one:
module foo(output reg [7:0] myport1,
input [3:0] myport2);
...
endmodule
Configurations
file lib.map file adder.v
library gateLib ./*.vg; module adder(...);
library rtlLib *.v; // RTL adder
// implementation
// RTL adder for top.a1 ...
// gate-level for top.a2 endmodule
config cfg1;
design rtlLib.top; file top.v
default liblist rtlLib; module top();
instance top.a2 adder a1(...);
liblist gateLib; adder a2(...);
endconfig endmodule
A way to select among different file adder.vg
implementations using the same module adder(...);
top-level modules. // gate-level adder
...
endmodule
Part VII
SystemVerilog
SystemVerilog
Much bigger change to the language.
Verification Features C++-like features
assertions classes
biased random variables dynamic arrays
test program blocks inheritance
process control associative arrays
mailboxes strings
semaphores references
clocking domains
direct C function calls
More System Verilog Features
C-like features Modeling Features
int shortint interfaces
longint byte dynamic processes
shortreal void nested hierarchy
alias enum 2-state modeling
struct union unrestricted ports
const typedef packed arrays
break continue implicit port connections
return do while array assignments
casting enhanced literals
globals enhanced event control
++ - time values & units
+= -= *= /= unique/priority case/if
»= «= »>= «<= logic-specific processes
&= |= ^= %= root name space access
Part VIII
C-like Features
New Types
type values width new
reg { 0, 1, X, Z } 1+
logic { 0, 1, X, Z } 1+ ✓
integer { 0, 1, X, Z } 32
bit { 0, 1 } 1+ ✓
byte { 0, 1 } 8 ✓
shortint { 0, 1 } 16 ✓
int { 0, 1 } 32 ✓
longint { 0, 1 } 64 ✓
reg & logic now the same: both permit either continuous or
procedural assignment, but not both.
Other new types for two-valued functional simulation.
‘ifdef and typedef
Can define aliases for existing types. Useful, e.g., for switching
between four- and two-valued simulation:
‘ifdef TWOSTATE
typedef bit bit_t;
‘else
typedef logic bit_t;
‘endif
module dff (
output bit_t q,
input bit_t d, clk, rst);
always @(posedge clk)
if (rst) q <= 0;
else q <= d;
endmodule
Structs and Unions
SystemVerilog provides C-like structs and unions in both packed
and unpacked forms.
typedef struct {
logic PARITY;
logic[3:0] ADDR;
logic[3:0] DEST;
} pkt_t;
pkt_t mypkt;
mkpkt.ADDR = 12;
Packed vs. Unpacked
Structs are unpacked by default. The alignment of their fields is
implementation-dependent for efficiency, e.g., chosen by the C
compiler.
typedef struct {
logic PARITY;
logic[3:0] ADDR;
logic[3:0] DEST;
} pkt_t;
31 3 1 0
PARITY
ADDR
DATA
Packed vs. Unpacked
Marking them packed removes padding: useful in unions.
typedef struct packed {
logic PARITY;
logic[3:0] ADDR;
logic[3:0] DEST;
} pkt_t;
8 5 4 1 0
DEST ADDR PARITY
Packed Structs and Unions
typedef union packed {
typedef struct packed { tcp_t tcp_h;
logic [15:0] source_port; udp_t udp_h;
logic [15:0] dest_port; bit [63:0] bits;
logic [31:0] sequence; bit [7:0][7:0] bytes;
} tcp_t; } ip_t;
typedef struct packed { ip_t ip_h;
logic [15:0] source_port; logic parity;
logic [15:0] dest_port;
logic [15:0] length; // all are equivalent
logic [15:0] checksum; ip_h.upd_h.length = 5;
} udp_t; ip_h.bits[31:16] = 5;
ip_h.bytes[3:2] = 5;
tcp_t source_port dest_port sequence
udp_t source_port dest_port length checksum
Operator Overloading
SystemVerilog provides operator overloading facilities like those in
C++ through the bind keyword.
typedef struct {
bit sign;
bit [3:0] exponent;
bit [10:0] mantissa;
} float;
bind + function float faddfr(float, real);
bind + function float faddff(float, float);
float A, B, C, D;
assign A = B + C; // means A = faddff(B, C);
assign D = A + 1.0; // means A = faddfr(A, 1.0);
Classes
SystemVerilog provides C++-like classes with automatic garbage
collection.
class Packet;
bit [3:0] cmd;
int status;
header_t header;
function int get_status();
return status;
endfunction
extern task set_cmd(input bit [3:0] a);
endclass
task Packet::set_cmd(input bit [3:0] a);
cmd = a;
endtask
initial begin
Packet myPkt = new; // Create a new packet
end
Inheritance
As in C++, classes can inherit from other classes:
class ErrPkt extends Packet;
bit [3:0] err;
// New function
function bit [3:0] show_err;
return err;
endfunction
// Overrides Packet::set_cmd
task set_cmd(input bit [3:0] a);
cmd = a + 1;
endtask
endclass
Packages
package ComplexPkg;
typedef struct { float i, r; } Complex;
function Complex add(Complex a, b);
add.r = a.r + b.r;
add.i = a.i + b.i;
endfunction
function Complex mul(Complex a, b);
mul.r = (a.r * b.r) + (a.i * b.i);
mul.i = (a.r * b.i) + (a.i * b.r);
endfunction
endpackage : ComplexPkg
module foo (input bit clk);
import ComplexPkg::*;
Complex a,b;
always @(posedge clk) c = add(a,b);
endmodule
Part IX
Hardware Modeling Features
always_comb, _latch, and _ff
In RTL design, a Verilog always block models combinational logic,
sequential logic driving flip-flops, or sequential logic driving
latches, never more than one.
SystemVerilog’s always_comb, always_ff, and always_latch
keywords make the designer’s intent clear to the compiler so it can
issue error messages.
always_comb, _latch, and _ff
// Probably intended combinational, but c becomes latch
always @(a or b)
if (b) c = a;
// Error: "missing else branch: c is not assigned"
always_comb
if (b) c = a;
// A correct level-sensitive latch
always_latch
if (clk)
if (en) q <= d;
// Error: "q always assigned: it is not a latch"
always_latch
q <= d
always_comb, _latch, and _ff
Compiler verifies coding style.
// Correct edge-sensitive FF with asynchronous reset
always_ff @(posedge clk, negedge rst_n)
if (!rst_n) q <= 0;
else q <= d;
// Error: sensitivity not on edges
always_ff @(clk, rst_n)
if (!rst_n) q <= 0;
else q <= d;
// Error: combinational logic loop
always_latch
if (en) q <= d;
else q <= q; // Error
Unique/Priority
Verilog 1995 had no provision for checking uniqueness of
conditions: synthesis tools placed pragmas in comments.
Verilog 2001 added attributes for such conditions as first-class
entities.
SystemVerilog introduces new keywords implying unique and
complete conditions.
Cases must be Condition must be
complete unique
priority ✓
unique ✓ ✓
Priority Examples
// error if none of irq0-irq2 is true
priority case (1’b1)
irq0: irq = 3’b1 << 0;
irq1: irq = 3’b1 << 1;
irq2: irq = 3’b1 << 2;
endcase
// error if none of irq0-irq2 is true
priority if (irq0) irq = 3’b1;
else if (irq1) irq = 3’b2;
else if (irq2) irq = 3’b4;
// Default or else ignores priority
priority if (irq0) irq = 3’b1; // never an error
else irq = 3’b0;
priority case (1’b1) // never an error
irq0: irq = 3’b1 << 0;
default: irq = 0;
endcase
Unique Examples
// Error if not exactly one of irq0-irq2 is true
unique case (1’b1)
irq0: irq = 3’b1 << 0;
irq1: irq = 3’b1 << 1;
irq2: irq = 3’b1 << 2;
endcase
// Error if not exactly one of irq0-irq2 is true
unique if (irq0) irq = 3’b1;
else if (irq1) irq = 3’b2;
else if (irq2) irq = 3’b4;
// Error if both irq0 and irq1 are true
unique if (irq0) irq = 3’b1;
else if (irq1) irq = 3’b2;
else irq = 3’b0;
// Error if both irq0 and irq1 are true:
unique case (1’b1)
irq0: irq = 3’b1 << 0;
irq1: irq = 3’b1 << 1;
default: irq = 0;
endcase
Implicitly named ports
Hierarchy in Verilog usually for separating namespaces. Net and
port names typically common across modules. Verbose in Verilog
1995:
module foo(a, b, c);
input [3:0] a;
input [7:0] b;
input [15:0] c;
module top;
wire [3:0] a; endmodule
wire [7:0] b;
wire [15:0] c; module bar(a, b, c);
output a;
foo foo1(a, b, c); output b;
bar bar1(a, b, c); output c;
endmodule reg [3:0] a;
reg [7:0] b;
reg [15:0] c;
endmodule
Implicitly named Ports
Implicit ports plus ANSI-style declarations makes this cleaner,
especially for modules with many ports.
module foo(
input [3:0] a,
input [7:0] b,
module top;
input [15:0] c);
wire [3:0] a;
wire [7:0] b;
endmodule
wire [15:0] c;
module bar(
foo foo1(.*);
output reg [3:0] a,
bar bar1(.*);
output reg [7:0] b,
endmodule
output reg [15:0] c);
endmodule
Implicitly named Ports
Port renaming also supported. Allows specific ports to be
overridden or renamed as necessary.
module foo(
input [3:0] a,
input [7:0] b,
module top;
input [15:0] c);
wire [3:0] a;
wire [7:0] b;
endmodule
wire [15:0] c;
module bar(
foo foo1(.*);
output reg [3:0] a,
bar bar1(.*, .other(c));
output reg [7:0] b,
endmodule
output reg [15:0] other);
endmodule
Interfaces
For communication among modules. Like a collection of shared
variables.
interface simple_bus;
module memory(
logic req, gnt;
simple_bus a,
logic [7:0] addr, data;
input bit clk);
logic [1:0] mode;
logic start, rdy;
always @(posedge clk)
endinterface : simple_bus
a.gnt <= a.req & avail;
module top;
...
logic clk = 0;
endmodule
simple_bus mybus;
module cpu(simple_bus b,
memory mem(mybus, clk);
input bit clk);
cpu cpu(.b(mybus),
...
.clk(clk));
endmodule
endmodule
Interfaces with implicit ports
Even more simple. Use the same names and let the compiler do the
rest.
interface simple_bus; module memory(
logic req, gnt; simple_bus bus,
logic [7:0] addr, data; input bit clk);
logic [1:0] mode;
logic start, rdy; always @(posedge clk)
endinterface : simple_bus bus.gnt <= bus.req & av;
module top; ...
logic clk = 0; endmodule
simple_bus bus;
module cpu(simple_bus bus,
memory mem(.*); input bit clk);
cpu cpu(.*); ...
endmodule endmodule
Generic bundles
You can leave the exact type of an interface unspecified to allow
different implementations. Must connect explicitly.
interface simple_bus;
logic req, gnt; module memory(
logic [7:0] addr, data; interface bus,
logic [1:0] mode; input bit clk);
logic start, rdy;
endinterface : simple_bus always @(posedge clk)
bus.gnt <= bus.req & av;
module top;
logic clk = 0; ...
simple_bus bus; endmodule
memory mem(.*, module cpu(interface bus,
.bus(bus)); input bit clk);
cpu cpu(.*, ...
.bus(bus)); endmodule
endmodule
Ports on interfaces
Interfaces are groups of shared variables. Ports on interfaces can
bring connections in or out.
interface bus(
input bit clk,
module memory(bus b);
output bit bus_error);
logic req, gnt;
always @(posedge b.clk)
logic [7:0] addr, data;
b.gnt <= b.req & av;
logic [1:0] mode;
...
logic start, rdy;
endmodule
endinterface : bus
module cpu(bus b);
module top;
logic clk = 0,
always @(posedge b.clk)
bus_error;
b.bus_error <=
bus b(clk, bus_error);
cpu_error;
...
memory mem(.*);
endmodule
cpu cpu(.*);
endmodule
Modports in interfaces
A way to constrain signal directions in interfaces.
module top;
interface bus( logic clk = 0;
input bit clk); bus b(clk);
logic req, gnt, rdy;
logic [7:0] addr, data; memory mem(.*);
cpu cpu(.*);
modport slave( endmodule
input req, addr, clk,
output gnt, rdy, module memory(bus.slave b);
inout data);
always @(posedge bus.clk)
modport master( b.gnt <= b.req & av;
output req, addr, ...
input gnt, rdy, clk, endmodule
inout data)
module cpu(bus.master b);
endinterface : bus ...
endmodule
Tasks and Functions in Interfaces
module memory(interface b);
interface bus;
logic[7:0] addr;
logic start;
always @(posedge b.clk)
b.slaveRead(addr);
task slaveRead(
endmodule
input logic[7:0] addr);
...
module omnip(interface b);
endtask: slaveRead
always @(posedge b.clk)
b.masterRead(addr);
task masterRead(
always @(posedge b.clk)
input logic[7:0] addr);
b.slaveRead(addr);
...
endmodule
endtask: masterRead
module top;
modport slave(
bus b;
import task slaveRead(
// can only use slaveRead
input logic[7:0] addr);
memory m(b.slave);
);
// can use both
omnip o(b);
endinterface: bus
endmodule
Dynamically-sized Arrays
Truly software-like behavior.
module dynamic_array;
bit[3:0] myarray[]; // Creates null reference
initial begin
myarray = new[4]; // Allocate four 4-bit words
// Double the size of the array,
// preserving its contents
myarray = new[myarray.size() * 2](myarray);
end
endmodule
Associative Arrays
Very abstract notion. Like maps in C++, hashtables in Java, or
associative arrays in Perl, Python, Awk.
module associative_array;
typedef struct packed {
int a;
logic [7:0] b;
} mykey_t;
int myarray[mykey_t]; // new, empty associative array
initial begin
mykey_t key1 = { -3, 8’xFE }; // structure literal
myarray[key1] = 10;
if (myarray.exists(key1)) myarray[key1] = -5;
myarray.delete(key1);
end
endmodule
Queues
Often used to communicate between processes.
module queues;
int q[$] = { 2, 4, 8 }; // initial contents
int sq[$:15]; // maximum size is 16
initial begin
int e = q[0]; // first item: 2
e = q[$]; // last item: 8
q = { q, 6 }; // append: now 2, 4, 8, 6
q = { e, q }; // insert: now 8, 2, 4, 8, 6
q = q[1:$]; // remove: now 2, 4, 8, 6
q = q[1:$-1]; // delete first, last: now 4, 8
end
endmodule
Process Management: join
Fork starts processes; join terminates when all blocks terminate.
fork
begin
$display("0ns have elapsed\n");
# 20ns; // delay
end
begin
# 20ns;
$display("20ns have elapsed\n");
# 5ns;
end
join
# 5ns;
$display("30ns have elapsed\n");
Process Management: join_any
Fork starts processes; join_any terminates when any of its blocks
terminate.
fork
begin
$display("0ns have elapsed\n");
# 20ns; // delay
end
begin
# 20ns;
$display("20ns have elapsed\n");
# 5ns;
end
join_any
# 5ns;
$display("25ns have elapsed\n");
Process Management: join_none
Fork starts processes; join_none terminates immediately, leaving its
blocks running.
fork
begin
$display("0ns have elapsed\n");
# 20ns; // delay
end
begin
# 20ns;
$display("20ns have elapsed\n");
# 5ns;
end
join_none
# 5ns;
$display("5ns have elapsed\n");
Process Management: wait fork
wait fork waits for all children to terminate.
task wait_fork_demo;
fork
task1(); // start task1 and task2 concurrently
task2();
join_any // terminates when task1 or task2 does
fork
task3(); // start task3 and task4 concurrently
task4();
join_none;
// task3 and task4 and either task1 or task2 running
wait fork; // wait for all to complete
endtask
Process Management: disable fork
disable fork terminates all its children.
task wait_for_first( output int adr );
fork
wait_device( 1, adr); // user-defined task that waits
wait_device( 7, adr); // all three started
wait_device(13, adr); // concurrently
join_any // terminate when one has arrived
disable fork; // terminate other two
Process control
task run_n_jobs_and_terminate_after_first(int N);
process job[1:N]; // The processes we spawn
for (int j = 1 ; j <= N ; j++)
fork
automatic int k = j; // k is the job number
begin
job[j] = process::self(); // record who I am
... // the job itself
end
join_none // spawn next job immediately
for (int j = 1 ; j <= N ; j++)
wait( job[j] != null ); // wait for jobs to start
job[1].await(); // wait for first job to finish
for (int k = 1 ; k <= N ; k++ ) begin
if (job[k].status != process::FINISHED) // done?
job[k].kill(); // kill it
end
endtask
Semaphores
Mutually-exclusive keys in a bucket. get blocks if not enough keys
are available.
semaphore we_are_there = new; // initialize with no keys
task drive;
fork
begin
# 100ns; // delay 100ns
we_are_there.put(1); // put one key in semaphore
end
begin
$display("Are we there yet?\n");
we_are_there.get(1); // wait for a key
$display("We made it\n");
end
join
endtask
Semaphores and events
event ask, answered;
semaphore answer = new;
int winner; // only valid after answer
task gameshow;
fork
begin // the host}
-> ask; // Start the two contestants
answer.put(1); // let them compete}
@answered; $display("%d was first\n", winner);
end begin // contestant one
@ask; // wait for the question
think_about_answer(); answer.get(1); // answer (?)
winner = 1; -> answered; // signal success
end begin // contestant two
@ask;
think_about_answer(); answer.get(1);
winner = 2; -> answered;
end
join // Does this behave properly?
endtask
Mailboxes
Possibly bounded semaphore-like queues.
mailbox #(string) mybox =
new(2); // capacity set to two Prints
task mailbox_demo;
fork sent first
begin sent second
mybox.put("first letter");
first letter
$display("sent first\n");
second letter
mybox.put("second letter");
$display("sent second\n"); sent third
mybox.put("third letter"); third letter1
$display("sent third\n");
end
begin
$display("%s\n", mybox.get);
$display("%s\n", mybox.get);
$display("%s\n", mybox.get);
end
join
endtask
Part X
Verification Features
Constrained Random Variables
Manually creating test cases tedious and difficult, yet appears
necessary for functional verification.
Current best practice: Constrained random tests.
SystemVerilog has features for creating such tests.
Constrained Random Variables
class Bus;
rand bit[15:0] addr;
rand bit[31:0] data;
constraint world_align { addr[1:0] = 2’b0; }
endclass
Bus bus = new;
repeat (50) begin
if (bus.randomize() == 1)
$display("addr = %16h data = %h\n",
bus.addr, bus.data);
else
$display("overconstrained!\n");
end
Adding constraints
class Bus;
rand bit[15:0] addr;
rand bit[31:0] data;
constraint world_align { addr[1:0] = 2’b0; }
endclass
Bus bus = new;
repeat (50) begin
if (bus.randomize() with { addr[31] == 0 } == 1)
$display("addr = %16h data = %h\n",
bus.addr, bus.data);
else
$display("overconstrained\n");
end
Layering constraints
Constraints inherited, can be added in derived classes.
class Bus;
rand bit[15:0] addr;
rand bit[31:0] data;
constraint world_align { addr[1:0] = 2’b0; }
endclass
typedef enum { low, mid, high } AddrType;
class MyBus extends Bus;
rand AddrType atype; // Additional random variable
// Additional address constraint (still word-aligned)
constraint addr_range {
(atype == low ) -> addr inside { [0:15] };
(atype == mid ) -> addr inside { [16:127] };
(atype == high) -> addr inside { [128:255] };
}
endclass
Using Constraints
Very powerful constraint solving algorithm.
task exercise_bus;
int res;
// Restrict to low addresses
res = bus.randomize() with { atype == low; };
// Restrict to particular address range
res = bus.randomize()
with { 10 <= addr && addr <= 20 };
// Restrict data to powers of two
res = bus.randomize() with { data & (data - 1) == 0 };
// Disable word alignment
bus.word_align.constraint_mode(0);
res = bus.randomize with { addr[0] || addr[1] };
// Re-enable word alignment
bus.word_align.constraint_mode(1);
endtask
Other types of constraints
// Set membership constraints
rand integer x, y, z;
constraint c1 { x inside {3, 5, [9:15], [y:2*y], z}; }
integer fives[0:3] = { 5, 10, 15, 20 };
rand integer v;
constraint c2 { v inside fives; }
// Distribution constraints
rand integer w;
// make w 100 1/8 of time, 200 2/8, 300 5/8
constraint c3 {
w dist { 100 := 1, 200 := 2, 300 := 5 }; }
// Implication constraints
bit [3:0] a, b;
// force b to 1 when a is 0
constraint c4 { (a == 0) -> (b == 1); }
Many, many more features
Variables that step through random permutations (randc)
If-then-else constraints
Algorithmic constraints over array entries (foreach)
Constraints among multiple objects
Variable ordering constraints (solve..before)
Static constraints controlled by one constraint_mode() call
Functions in constraints
Guarded constraints
pre- and post-randomize functions
Random variable disabling
Explicit randomization of arbitrary variables
Random sequence generation from a grammar
Coverage Checks
Once we have generated our tests, how good are they?
Current best practice: monitoring and improving coverage
Coverage: how many cases, statements, values, or combinations
have the test cases exercised?
Covergroup
Defines something whose coverage is to be checked. Creates bins
and tracks whether values ever appeared.
// color: a three-valued variable to be checked
enum { red, green, blue } color;
covergroup g1 @(posedge clk); // Sample at posedge clk
c: coverpoint color;
endgroup
g1 g1_inst = new; // Create the coverage object
At the end of simulation, reports whether color took all three of its
values.
Cross Coverage
May want to monitor combinations of variables.
enum { red, green, blue } color;
bit [3:0] pixel_adr, pixel_offset;
covergroup g2 @(posedge clk);
Hue: coverpoint pixel_hue;
Offset: coverpoint pixel_offset;
// Consider (color, pixel_adr) pairs, e.g.,
// (red, 3’b000), (red, 3’b001), ..., (blue, 3’b111)
AxC: cross color, pixel_adr;
// Consider (color, pixel_hue, pixel_offset) triplets
// Creates 3 * 16 * 16 = 768 bins
all: cross color, Hue, Offset;
endgroup
g2 g2_inst = new; // Create a watcher
Covergroup in classes
Individual coverage of each object of a class.
class xyz;
bit [3:0] x;
int y;
bit z;
covergroup cov1 @z; // At every change of z,
coverpoint x; // sample x
coverpoint y; // and sample y.
endgroup
function new();
// Create a watcher; variable cov1 implicit
cov1 = new;
endfunction
endclass
Predicated coverage
May want to selectively disable coverage:
covergroup g4 @(posedge clk);
// check s0 only if reset is true
coverpoint s0 iff(!reset);
endgroup
User-defined bins
May only want to track certain values of a variable.
bit [9:0] a; // Takes values 0--1023}
covergroup cg @(posedge clk);
coverpoint a {
// place values 0--63 and 65 in bin a
bins a = { [0:63], 65 };
// create 65 bins, one for 127, 128, ..., 191
bins b[] = { [127:150], [148:191] };
// create three bins: 200, 201, and 202
bins c[] = { 200, 201, 202 };
// place values 1000--1023 in bin d
bins d = { [1000:$] };
// place all other values (64, 66, .., 126, 192, ...)
// in their own bin
bins others[] = default;
}
endgroup
Covering Transitions
May want to check transitions, not just a variable’s values.
bit [3:0] a;
covergroup cg @(posedge clk);
coverpoint a {
// Place any of the sequences 4→5→6, 7→11, 8→11,
// 9→11, 10→11, 7→12, 8→12, 9→12, and
// 10→12 into bin sa.
bins sa = (4 => 5 => 6), ([7:9],10 => 11,12);
// Bins for 4→5→6, 7→10, 8→10, and 9→10}
bins sb[] = (4 => 5 => 6), ([7:9] => 10);
// Look for 3→3→3→3
bins sc = 3 [* 4];
// Look for 5→5, 5→5→5, or 5→5→5→5
bins sd = 5 [* 2:4];
// Look for sequences of the form 6→· · · → 6→· · · → 6
// where "· · · " is any sequence that excludes 6
bins se = 6 [-> 3];
}
endgroup
Assertions
We have generated our tests, they do a reasonable job covering the
design, but how do we find problems?
Current best practice: Add assertions to the design that check for
unwanted conditions.
Currently, the most effective way to reduce debugging time: bugs
found more quickly, and easier to remedy.
Long used in software, growing use in hardware.
Main challenge in hardware: asserting temporal behavior.
SystemVerilog has constructs specifically for checking sequences of
things.
Immediate Assertions
Simplest assertions check an condition only when they are
executed.
// Make sure req1 or req2 is true
// if we are in the REQ state
always @(posedge clk)
if (state == REQ)
assert (req1 || req2);
// Same, but report the error ourselves
always @(posedge clk)
if (state == REQ)
assert (req1 || req2)
else
$error("In REQ; req1 || req2 failed (%0t)",
$time);
Concurrent Assertions
Concurrent assertions check a property that spans time. Data
sampled at a clock and observed sequence checked.
For example, say we insist that ack must be asserted between one
and three cycles after req is asserted.
property req_ack;
@(posedge clk) // Sample req, ack at rising clock edge
// After req is true, between one and three
// cycles later, ack must have risen.
req ##[1:3] $rose(ack);
endproperty
// Assert that this property holds
// i.e., create a checker
as_req_ack: assert property (req_ack);
Concurrent Assertions
Another example: make sure the address strobe is not true for two
consecutive cycles.
property no_two_astr;
@(posedge clk)
// Unless reset is true, make sure astr is
// not true for two cycles in a row.
disable iff (reset) not (astr [*2]);
endproperty
assert property (no_two_astr);
// Non-overlapping implication |=> waits a cycle
property no_two_astr2;
@(posedge clk)
disable iff (reset)
(astr |=> !astr); // When astr=1, astr=0 next cycle.
endproperty
assert property (no_two_astr2);
Sequences and Properties
Sequences can be defined in isolation and used elsewhere.
// The own_bus signal goes high in 1 to 5 cycles,
// then the breq signal goes low one cycle later.
sequence own_then_release_breq;
##[1:5] own_bus ##1 !breq
endsequence
property legal_breq_handshake;
@(posedge clk) // On every clock,
disable iff (reset) // unless reset is true,
// once breq has risen,
// own_bus should rise; breq should fall.
$rose(breq) |-> own_then_release_breq;
endproperty
assert property (legal_breq_handshake);
Sequences (partial syntax)
seq :=
expr Expression over signals
expr [* int-or-range ] Consecutive repetition
expr [= int-or-range ] Non-consecutive repetition
expr [-> int-or-range ] Goto repetition
seq ## int-or-range seq ... Delay between sequences
seq or seq Either true
seq and seq Both true
seq intersect seq Both true, end simultaneously
seq within seq Second starts/ends within first
Properties (partial syntax)
prop :=
seq Sequence
prop or prop Either holds
prop and prop Both hold
not prop Does not hold
seq |-> prop Prop holds when sequence ends
seq |=> prop Prop holds cycle after sequence ends
if ( expr ) prop
[ else prop ] If-then-else
SystemVerilog: Summary
Huge language that reflects changing design methodologies:
Switch-level charge-transfer modeling (deprecated)
Gate-level structural modeling
RTL modeling
High-level software-like modeling
Assertions, random simulation, and coverage
Will it succeed?
Maybe.
Substantial industrial support (Cadence, Synopsys).
More of an incremental change than SystemC.
Reasonable, fairly clear, synthesizable subset.
Verilog, with all its flaws, has proven its worth.
Large language, but still fairly succinct.
Does it support the right set of methodologies?