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UX Design: 106 Cognitive Biases

This document summarizes 56 cognitive biases and principles that can affect user experience (UX) design. It lists each bias/principle with a name, icon, one-line description, and category (Information, Meaning). Some examples included are confirmation bias, where people look for evidence confirming what they think, and social proof, where users adapt behaviors based on what others do. The document is intended as a reference for designers to understand how human cognition influences how users perceive and interact with designs.

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Pushpalatha P N
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0% found this document useful (0 votes)
143 views5 pages

UX Design: 106 Cognitive Biases

This document summarizes 56 cognitive biases and principles that can affect user experience (UX) design. It lists each bias/principle with a name, icon, one-line description, and category (Information, Meaning). Some examples included are confirmation bias, where people look for evidence confirming what they think, and social proof, where users adapt behaviors based on what others do. The document is intended as a reference for designers to understand how human cognition influences how users perceive and interact with designs.

Uploaded by

Pushpalatha P N
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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8/5/22, 6:48 PM 🧠Psychology of Design: 106 Cognitive Biases & Principles That Affect Your UX

Name One-Liner Category

1. 👀 Hick's Law More options leads to harder decisions Information

2. 💼 Confirmation Bias People look for evidence that confirms what they think Information

3. 👁 Priming Previous stimuli influence users' decision Information

4. 🚛 Cognitive Load Total amount of mental effort that is required to complete a task Information

5. ⚓️ Anchoring Bias Users rely heavily on the first piece of information they see Information

6. 👉 Nudge Subtle hints can affect users' decisions Information

Users are less overwhelmed if they're exposed to complex features


7. 🍰 Progressive Disclosure
later
Information

8. 🎯 Fitts's Law Large and close elements are easier to interact with Information

9. 🐠 Attentional Bias Users' thoughts filter what they pay attention to Information

10. 💔 Empathy Gap People underestimate how much emotions influence user behaviors Information

11. ⛵️ Visual Anchors Elements used to guide users' eyes Information

12. 🌶 Von Restorff Effect People notice items that stand out more Information

13. 🎖 Visual Hierarchy The order in which people perceive what they see Information

14. 🔭 Selective Attention People filter out things from their environment when in focus Information

15. ✈️ Survivorship Bias People neglect things that don't make it past a selection process Information

16. 🕶 Banner Blindness Users tune out the stuff they get repeatedly exposed to Information

17. 🍒 Juxtaposition Elements that are close and similar are perceived as a single unit Information

18. 🚦 Signifiers Elements that communicate what they will do Information

19. 🎭 Contrast Users' attention is drawn to higher visual weights Information

20. 🚨 External Trigger When the information on what to do next is within the prompt itself Information

21. 🕺 Decoy Effect Create a new option that's easy to discard Information

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8/5/22, 6:48 PM 🧠Psychology of Design: 106 Cognitive Biases & Principles That Affect Your UX
Name One-Liner Category

22. 🎪 Centre-Stage Effect People tend to choose the middle option in a set of items Information

23. 🖼 Framing The way information is presented affects how users make decisions Information

24. 🍣 Law of Proximity Elements close to each other are usually considered related Information

25. 🍬 Tesler's Law If you simplify too much, you'll transfer some complexity to the users Information

26. 🧨 Spark Effect Users are more likely to take action when the effort is small Information

27. 🥏 Feedback Loop When users take action, feedback communicates what happened Information

28. 😻 Expectations Bias People tend to be influenced by their own expectations Information

Aesthetic-Usability
29. 🚆 Effect
People perceive designs with great aesthetics as easier to use Information

30. 👥 Social Proof Users adapt their behaviors based on what others do Meaning

31. 🦄 Scarcity People value things more when they're in limited supply Meaning

32. 💭 Curiosity Gap Users have a desire to seek out missing information Meaning

33. 🖲 Mental Model Users have a preconceived opinion of how things work Meaning

34. 👨‍👩‍👧‍👦 Familiarity Bias People prefer familiar experiences Meaning

People judge things (or people) based on their feelings towards one
35. 👼 Halo Effect
trait
Meaning

36. ☎️ Miller’s Law Users can only keep 5±2 items in their working memory Meaning

37. 🍱 Unit Bias One unit of something feels like the optimal amount Meaning

38. 🌊 Flow State Being fully immersed and focused on a task Meaning

39. 🕹 Skeuomorphism Users adapt more easily to things that look like real-world objects Meaning

Users care disproportionately about an individual as compared to a


40. 🤝 Singularity Effect
group
Meaning

41. 🎁 Reciprocity People feel the need to reciprocate when they receive something Meaning

42. 👑 Authority Bias Users attribute more importance to the opinion of an authority figure Meaning

43. 🏺 Pseudo-Set Framing Tasks that are part of a group are more tempting to complete Meaning

44. 🎰 Variable Reward People especially enjoy unexpected rewards Meaning

Group Attractiveness
45. 🎊 Effect
Individual items seem more attractive when presented in a group Meaning

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8/5/22, 6:48 PM 🧠Psychology of Design: 106 Cognitive Biases & Principles That Affect Your UX
Name One-Liner Category

46. 🚰 Curse of Knowledge Not realizing that people don't have the same level of knowledge Meaning

47. 🎉 Aha! moment When new users first realize the value of your product Meaning

Users are more likely to interact with prompts they setup for
48. 📮 Self-Initiated Triggers
themselves
Meaning

49. ✏️ Survey Bias Users tend to skew survey answers towards what's socially acceptable Meaning

50. 🎭 Cognitive Dissonance It's painful to hold two opposing ideas in our mind Meaning

51. 🥅 Goal Gradient Effect Motivation increases as users get closer to their goal Meaning

52. 💫 Feedforward When users know what to expect before they take action Meaning

53. 💈 Occam’s Razor Simple solutions are often better than the more complex ones Meaning

54. 🎗 Noble Edge Effect Users tend to prefer socially responsible companies Meaning

55. 🧿 Hawthorne Effect Users change their behavior when they know they are being observed Meaning

56. 🏒 Hindsight Bias People overestimate their ability to predict outcomes after the fact Meaning

57. 🎏 Law of Similarity Users perceive a relationship between elements that look similar Meaning

Users interpret ambiguous images in a simpler and more complete


58. 🌓 Law of Prägnanz
form
Meaning

When trying to censor information ends up increasing awareness of


59. 🐘 Streisand Effect
that information
Meaning

60. 🔦 Spotlight Effect People tend to believe they are being noticed more than they really are Meaning

Users are more likely to take action if there's a feeling of new


61. 🗓 Fresh Start Effect
beginnings
Meaning

62. 🧗‍♂️ Labor Illusion People value things more when they see the work behind them Time

63. 🚶‍♂️ Default Bias Users tend not to change an established behavior Time

64. 🏦 Investment Loops When users invest themselves, they're more likely to come back Time

65. 🕯 Loss Aversion People prefer to avoid losses more than earning equivalent gains Time

Commitment &
66. 👞 Consistency
Users tend to be consistent with their previous actions Time

67. 🏝 Sunk Cost Effect Users are reluctant to pull out of something they're invested in. Time

68. 🌛 Decision Fatigue Making a lot of decisions lowers users' ability to make rational ones Time

69. 🌋 Reactance Users are less likely to adopt a behavior when they feel forced Time

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8/5/22, 6:48 PM 🧠Psychology of Design: 106 Cognitive Biases & Principles That Affect Your UX
Name One-Liner Category

Observer-Expectancy
70. 🥽 Effect
When researchers' biases influence the participants of an experiment Time

71. 🌱 Weber's Law Users adapt better to small incremental changes Time

72. 🔨 Law of the Instrument If all you have is a hammer, everything looks like a nail Time

73. 🍭 Temptation Bundling Hard tasks are less scary when coupled with something users desire Time

74. 🎈 Parkinson’s Law The time required to complete a task will take as much time as allowed Time

75. 🎩 Dunning-Kruger Effect People tend to overestimate their skills when they don't know much Time

76. 🌤 Affect Heuristic People's current emotions cloud and influence their judgment Time

77. 📉 Hyperbolic Discounting People tend to prioritize immediate benefits over bigger future gains Time

78. 💳 Cashless Effect People spend more when they can't actually see the money Time

79. ⌚️ Chronoception People's perception of time is subjective Time

80. 🌚 Self-serving bias People take credits for positive events and blame others if negative Time

81. 🥬 Pareto Principle Roughly 80% of the effects come from 20% of the causes Time

82. 🔍 Discoverability The ease with which users can discover your features Time

83. 🔫 Backfire Effect When people's convictions are challenged, their beliefs get stronger Time

84. 🌈 False Consensus Effect People overestimate how much other people agree with them Time

Users tend to adopt beliefs in proportion of others who have already


85. 🚋 Bandwagon Effect
done so
Time

When you believe generic personality descriptions apply specifically to


86. 🧙‍♂️ Barnum-Forer Effect
you.
Time

87. 🐍 Second-Order Effect The consequences of the consequences of actions Time

88. 🛋 IKEA Effect When user partially create something, they value it way more Time

89. 🧚‍♂️ Planning Fallacy People tend to underestimate how much time a task will take Time

90. 🏕 Provide Exit Points Invite users to leave your app at the right moment Memory

91. 🎢 Peak-End Rule People judge an experience by its peak and how it ends. Memory

92. 👅 Sensory Appeal Users engage more with things appealing to multiple senses Memory

93. 🧩 Zeigarnik Effect People remember incomplete tasks better than completed ones Memory

94. 🧤 Endowment Effect Users value something more if they feel it's theirs Memory

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8/5/22, 6:48 PM 🧠Psychology of Design: 106 Cognitive Biases & Principles That Affect Your UX
Name One-Liner Category

95. 🛍 Chunking People remember grouped information better Memory

Picture Superiority
96. 📸 Effect
People remember pictures better than words Memory

97. 📌 Method of Loci People remember things more when they're associated with a location Memory

98. 🧭 Shaping Incrementally reinforcing actions to get closer to a target behavior Memory

99. 💚 Delighters People remember more unexpected and playful pleasures Memory

100. 💛 Internal Trigger When users are prompted to take action based on a memory Memory

Recognition Over
101. 💾 Recall
It's easier to recognize things than recall them from memory Memory

102. 🏰 Storytelling Effect People remember stories better than facts alone Memory

103. 👹 Negativity Bias Users recall negative events more than positive ones Memory

104. ⏰ Availability Heuristic Users favor recent and available information over past information Memory

105. 🌌 Spacing Effect People learn more effectively when study sessions are spaced out Memory

106. 🏁 Serial Position Effect It's easier for users to recall the first and last items of a list Memory

Don’t miss the new


ones!
We update the list every few weeks here:
https://growth.design/psychology.

Don’t hesitate to share the link with your


friends & colleagues who might enjoy it.

—Dan Benoni & Louis-Xavier Lavallée

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