Cyberdoom Tower - Regras
Cyberdoom Tower - Regras
COMPONENTS
4 White Dice (12mm)
2 Red Dice (12mm)
2 Green Cube (8mm)
2 Meeples (different colour)
Optional:
4 Red Cubes (8mm) [Luck markers]
4 Yellow Cubes (8mm) [Energy markers]
7 Blue Cubes (8mm) [Crate markers]
5 White Cubes (8mm) [Keys markers]
SETUP
Shuffle the Floor Cards and place 4 of them
randomly one on top of each other to build the
Cyberdoom Tower .
Note: The equipment Tecno Suit gives you a When attacking a Sentinel (or AI), you can modify
bonus to hide (-1 Anti-Stealth). the result of your dice by using the unlocked
Abilities on your player sheet.
ATTACK +/-1
To Attack a Sentinel you must spend 1 AP. You can add or subtract 1 to the result of 1 die.
You can Attack a Sentinel if you are in range This ability is unlocked by default.
(weapons have different range values). RE-ROLL
RANGE = Distance in sectors. You can re-roll 1 die.
FLIP
You can Attack only once per turn and you can use You can flip 1 die showing the face
only 1 weapon (base weapon, Laser Cannon, opposite of the one rolled.
Plasma Rifle or Grenade). HIT
You must choose the weapon before rolling the Choose the number you need on 1 die.
dice.
To attack a Sentinel roll 4 White dice and 2 Red You can use unlocked Abilities only once per turn,
dice. for free. An Ability is unlocked if all the boxes under
its symbol are filled.
Place the dice on the Sentinel’s Hit Boxes by
following the rules below. You damage the Sentinel You can reuse an unlocked Ability by spending
(or the AI) if you can place all 6 dice on the card. Luck points. Cross 1 Luck box for each reused
unlocked Ability.
SYMBOLS ON SENTINEL AND AI CARDS
WHITE BOX WITH A NUMBER IN IT
You have to place a die of any color with a number
equal or higher than the one in the box.
RED BOX WITH A NUMBER IN IT If you are not able to place all 6 dice on the
You must place a Red die with a number equal or Sentinel (or AI) Card, fill 1 box of any 1 of your
higher than the one in the box. Abilities.
EMPTY WHITE BOX
You can place a die with any number and color. If you place all 6 dice on the Sentinel’s (or AI) Card,
you deal an amount of damage equal to the one
shown on the used weapon. Cross as many Energy You receive an amount of damage (energy points)
boxes on the Sentinel’s card as the damage done. equal to the number shown on the Sentinel card
(damage). Cross that amount of Energy on your
player sheet.
WINNING CONDITION
To win the game you have to defeat the AI by
dealing an amount of damage equal to its Energy
Sentinels’ Range considers both directions of the points.
Sentinel’s cards (as shown on the image above).
Sectors directly above the sentinels card are PLAYER MODE
Range 0. 1 Player = 4 Floors = 3 Keys to unlock the roof.
2 Player = 5 Floors = 4 Keys to unlock the roof. To use your equipment, you have to pay the cost of
With 2 players, simply decide who is going to play activation shown on the top-left of the chosen item.
the round first.
GUNSIGHT (1)
TO USE: Cross 1 Luck box.
PLAYER SHEET EFFECT: Obtain 1 Hit on any 1 rolled die.
JETPACK (4)
TO USE: Use 1 Action Point (AP).
EFFECT: You can move 2 sectors. You can also
use the Jetpack to increase a movement by 2.
Example: You use 2 AP to move with the Jetpack,
so you move 3 sectors.
GRENADE (6)
TO USE: You can use it only once during the
MAIN STATISTICS game. Cross it off after using it.
On the top left there are the main statistics: EFFECT: You can use this weapon to attack.
Energy (yellow), Luck (red), Action Points (green) RANGE: 2
and the Keys tracker. DAMAGE: 3
Any time during the game you can cross off one
BASE WEAPON
of your items to gain 1 Energy (as shown on the
Below the main statistics there is the base weapon:
orange bar under each item). You can’t use that
RANGE: 2
item any more.
DAMAGE: 1
Note: the Gun Sight gives you 1 “Hit” instead.
ABILITIES
FLOOR CARD
EQUIPMENT
We saw how you obtain your equipment during the
game, here we explain how to use it.
SENTINEL’S MODIFIERS
Sentinel’s modifiers influence the equivalent Hit
Boxes row (see page 3).
SENTINEL CARD
DESIGNERS
Zemilio & Marco Salogni
ARTIST
Marco Salogni