Thirsty Sword Lesbians ALL Playbooks No Art Formfillable
Thirsty Sword Lesbians ALL Playbooks No Art Formfillable
          Grace elegance
                                             this question:
                                             ª	What makes being vulnerable with them difficult?
                                                                                                          conflict, you may upgrade your next Fight roll from a down beat to a mixed beat,
                                                                                                          or from a mixed beat to an up beat. When you do, answer one of these questions:
                                                                                                          ª	How does this conflict add to your reputation?
                agility                   	¢ The Heart that Wields the Blade: When you Figure
          Spiritintegrity
                                          on the opposite side of this playbook, then answer
                                          a third from either list, checking off each answered
                                                                                                          roll +Spirit rather than +Wit
                                                                                                                                     +Wit. When you do, you may ask an additional question
                                                                                                          from The Heart that Wields the Blade, even on a 6-.
                metaphysical power        question.                                                    	¢ Better Bundle Up: When you give blunt but honest advice, roll +Spirit
                                                                                                                                                                              +Spirit:
      Conditions
       angry
                                           Whenever another player rolls a mixed beat or up beat
                                          to Figure Out you or anyone who knows your reputation,
                                          they may ask you one of your unanswered questions in
                                                                                                           	10+:	They value your direct advice; you gain a String on them and they take +1
                                                                                                            	
                                                                                                                  forward to act on your advice
                                                                                                                 	They may choose 1, or else give you a String on them
                                                                                                           7–9:
         –2 to Figure Out a Person        place of one of the standard questions. Whenever you                 ª	Point out a flaw they see in your thinking
To clear, break something important to    answer one of these questions, check it off.
you or someone you care about                                                                                     	
                                                                                                               ªAct   contrary to your advice to show why you’re wrong
                                           When you answer all five questions from either list,        	¢ How’s that Milkshake Taste?: When dealing with a threat to your community, but
         frightened
         –2 to Fight
                                          cross out the remaining questions and take one of the           not yet engaged in physical conflict, you may take a harmless action designed to
                                          following:                                                      wound their pride (like throwing a drink over them). When you do, roll +Daring
                                                                                                                                                                                       +Daring:
To clear, run away and leave something
important behind                          	¢ If you answered all the questions about your                  	10+:	Choose 2
                                             Victories, you find some measure of peace with
         guilty
         –2 to Emotional Support
                                              being known as a protector. The people around you
                                                                                                            	
                                                                                                           7–9:  	Choose 1
                                                                                                                  	
                                                                                                               ªThey   become flustered and retreat
To clear, sacrifice something important       know that you’re ready to put yourself on the line for              	
                                                                                                               ªTheir   allies see them as a fool, and they lose critical support
just to hurt yourself for what you did        them. Add 1 to Daring (max +3).                                     	
                                                                                                               ªThey   become enraged and try to come for you; take a +1 forward to Fight
         hopeless
         –2 to Defy Disaster
                                          	¢ If you answered all the questions about your Scars,
                                              you’ve given up so much, but still you endure. The
                                                                                                                   move against them
                                                                                                       	¢ I’ve Seen Things You Wouldn’t Believe: When you roll Emotional Support, you
To clear, lose yourself in escapism or        people around you can see how tired you are, and            may share a story of something you’ve seen or done that you think will help. If you
pleasure when you should be doing
something important                           how you keep going anyway. Add 1 to Spirit (max +3).        do, they answer this question:
Experience (xp)                                                                                           or something of great value to you. You take +1 forward for actions taken to fulfill
                                                                                                          that promise. Once per session, when the object of your protection would take a
                                                                                                          Condition or be harmed, you may take a Condition instead.
                                                                                                            Aesthetics
                                                                                             (circle or invent one for each)
                                                                                             ª	Flawless demeanor, unattainable
                                                                                               demeanor, doe-eyed demeanor,
                                                                                               gamine demeanor
                                                                                             ª	Dazzling clothes, touchable
                                                                                               clothes, ingenue clothes, butch
                                                                                               chic clothes
               Advances                                        Strings                       ª	A gemstone sword, a shining
                                                                                               sword, an insubstantial sword, a
When you fill your XP track, you gain an       Gaining a fourth string on someone triggers
Advance from the list. If you’re playing       a String Advance (page 20).                     sword that grants someone else
a single session rather than an ongoing                                                        power
game, you earn an Advance every 3 XP                                                                    Starting Stats
instead of every 5.                                                                          Choose one column of stats, then
  Your first five Advances must be from                                                      add 1 each to two different stats.
the top six on the list. After you take your                                                 Record your choice on the next page.
fifth Advance, you can choose to switch
to another playbook or live happily
ever after. Choose one of these last two
                                                                                                       Daring         –1   +0
          Grace elegance
                                             this question:
                                             ª	Why do you think you must keep up your perfor-
                                                                                                                   affection, or interest, ask if it worked. If so, exchange Strings. If you gain three
                                                                                                                   Strings this way in a scene, you Stagger.
                                                                                                                	¢ Group Hug: Once per session, when you offer Emotional Support, on a 10+,
                agility                         mance to have any chance with them?
          Spiritintegrity
                                          ª	 You can get and use Strings, but cannot Influence with a
                                             String. You also don’t get XP from Influence with a String
                                                                                                                           tives or culture.
                                                                                                                        ª	Feelings and sensations linger. For the next scene, a spectator may avoid
                metaphysical power           or String Advances.                                                           taking one Condition by thinking about your performance.
      Conditions
       angry
                                          ª	 Others can’t gain more than three Strings on you, meaning
                                             they can’t earn a String Advance on you, nor use a String
                                              for the normal +3 bonus to Figure You Out.
                                                                                                                          	
                                                                                                                        ªYou    get +1 forward to Entice while performing. Optionally, the influencer
                                                                                                                           gets credit for the performance.
                                                                                                                	¢ Antique: Choose an aesthetic and past.
         –2 to Figure Out a Person                                                                                 Aesthetic: Vintage, fairytale, unusual parts, signs of wear
To clear, break something important to
you or someone you care about                                        Insight                                       Past:
         insecure
         –2 to Entice
                                             ª	 What have you recently discovered about yourself that
                                                  makes you proud to be you?
                                                                                                                   spend a String on someone influential. Each member of their group must describe
                                                                                                                   what makes them want to participate. Then describe what you’ll have to hide or
To clear, take rash action to confront          Change an aesthetic to reflect that discovery and                  change about yourself if you participate.
the object of your jealousy and prove
your worth without any plan or advice
                                             permanently gain one:                                              	¢ Sorry~!: When your looks or behavior are unacceptable for your social role, choose 1:
                                                   	¢ You can use and gain XP from Influence with a String
Experience (xp)                                    	¢ Others can use Strings for +3 to Figure You Out
                                                   	¢ You can gain XP from String Advances and others
                                                                                                                   ª	Get +1 forward to Entice while asking forgiveness or getting self-conscious.
                                                                                                                   ª	Offer someone a String to find the faux pas charming or endearing.
                                                                                                                   ª	Ask for guidance or private instruction. If they agree, exchange Strings.
                                                       can earn String Advances on you
                                                After gaining all three, ask another PC:                           ª	Ask what it would take to overlook it. If you do it, take a String on them. If you
Receive experience (XP) whenever you                                                                                  don’t, take a Condition.
roll a 6- or when a move tells you to        ª	 What do you like best about the person behind the
mark XP. A PC can spend XP to take an             mirror?                                                       	¢ Toy Soldier: When you Fight for someone else, roll +Heart instead of +Daring
                                                                                                                                                                                             +Daring. On
Advance (see the reverse side).
                                                                                                                   a 7+, they choose 1 of your options from the Fight list.
                Duality
Track Conditions and XP jointly; you are
interdependent enough that you are
                                                               Strings
                                               Gaining a fourth string on someone triggers
                                               a String Advance (page 20).
                                                                                             The   Ensemble 	                                            NAME AND PRONOUNS
          Grace elegance
                                             one of the following questions:
                                             ª	How would pursuing them make my partner feel
                                                                                                           being. Choose two features and one drawback of your synchronized form (bottom
                                                                                                           of column to the left). You may change these choices whenever the nature of your
                                                                                                           relationship changes significantly. In addition, while synchronized, you may roll
                agility                        unloved or unneeded?
          Spiritintegrity
                                                                   0    1     2   3   4
                                          You have a Harmony track, which starts at 1. If it drops
                                          to 0 or less, you can no longer activate powers that
                                                                                                           penalty associated with that Condition, but you can’t clear the Condition through
                                                                                                           a destructive action. You are still Defeated if you would take a sixth Condition.
                metaphysical power
                                          require you to spend Harmony. At 3 Harmony, you are
      Conditions
       angry
                                          so in sync that you begin to lose your individual selves.
                                          Decrease Harmony when:
                                                                                                        	¢ Public Display: When you proclaim your affection for each other publicly, invent
                                                                                                           a new cute pet name and roll +Spirit
                                                                                                                                             +Spirit:
         –2 to Figure Out a Person        ª	One of you is Smitten with someone and the other isn’t
                                                                                                            	
                                                                                                            10+:  	Choose 2
To clear, break something important to    ª	One of you feels neglected or scorned by the other
you or someone you care about                                                                               	
                                                                                                            7–9:  	Choose 2 but an onlooker becomes jealous, obsessed, or concerned for
                                          ª	One of you accepts an invitation to an activity the
                                                                                                                   one of you
         frightened
         –2 to Fight
                                            other can’t or doesn’t wish to attend.
                                          Increase Harmony when:
                                                                                                                ªAn	 onlooker is inspired to confess their feelings
To clear, run away and leave something                                                                             	
                                                                                                                ªYou     warm someone's heart; they may clear a Condition if they affirm your
important behind
                                          ª	You take comfort in each other after a difficult event
                                                                                                                    relationship
                                          ª	You are both Smitten with another person
         guilty
         –2 to Emotional Support
                                          ª	You neglect a friend to spend time with each other
                                                                                                                ª	Increase your Harmony by 1
                                                                                                        	¢ Same Wavelength: Your selves can communicate wordlessly whenever the other
                                          At 3 Harmony:
To clear, sacrifice something important                                                                    is near. When you try to connect while apart, roll +Heart
                                                                                                                                                                  +Heart:
just to hurt yourself for what you did    ª	If you are ever apart for even an instant, you Stagger
                                                                                                            	
                                                                                                            10+:  	You can communicate clearly, sense each others' surroundings, and one
                                          ª	Others take -2 ongoing to Emotionally Support you
         hopeless
         –2 to Defy Disaster
                                          Answer for each of you:
                                                                                                                   of you can show up at the other's side even if it seems implausible. Mark a
                                                                                                                   Condition to bring friends along.
To clear, lose yourself in escapism or    ª	How does the other make you feel loved?
pleasure when you should be doing                                                                           	
                                                                                                            7–9:  	You can communicate general feelings and concepts, sense if the other is in
something important
                                          ª	What problematic behavior of yours do they enable
                                                                                                                   danger, and get a general sense of where the other is.
                                            with their support?
         insecure
         –2 to Entice
                                                          Synchronized Form                             	¢ Two Heads: When you Figure Out a Person together, you can allow them to ask
                                                                                                           you a question from the list in order to ask them another question, which can be
To clear, take rash action to confront    Features                          Drawbacks                      any question at all, not just ones from the list.
the object of your jealousy and prove
your worth without any plan or advice
                                          	¢ Giant                          	¢ Terrifying               	¢ Well, Actually: When your selves disagree, you may spend 1 Harmony to learn the
                                          	¢ Flying                         	¢ Ungainly
Experience (xp)                           	¢ Many-armed
                                          	¢ Super senses
                                                                            	¢ Destructive
                                                                            	¢ Conspicuous
                                                                                                           answer to any question you could conceivably know or deduce the answer to and
                                                                                                           say it aloud. Your other half is skeptical. Take +1 forward to either act on the answer
                                                                                                           or to act on the skepticism or an alternate theory.
                                          	¢ Impervious to a                	¢ Addictive                	¢ Wingmate: Whenever one of you talks up the other or otherwise makes them look
Receive experience (XP) whenever you         common danger                                                 good, the other takes +1 forward to Fight or Entice. On a down beat, however, the
roll a 6- or when a move tells you to
mark XP. A PC can spend XP to take an                                                                      subject of the move may prove more interested in the wingmate.
Advance (see the reverse side).
                                          Notes                                              The   Hologoddess 	                                           NAME AND PRONOUNS
                                                                                                            Aesthetics
                                                                                             (circle or invent one for each)
                                                                                             ª	Calculating demeanor, influencer’s
                                                                                               demeanor, gold-plated heart
                                                                                             ª	Polished nanofibres, digital nudity,
               Advances                                        Strings                         cyber armor, Regency ballgown
When you fill your XP track, you gain an       Gaining a fourth string on someone triggers
                                               a String Advance (page 20).
                                                                                                        Starting Stats
Advance from the list. If you’re playing                                                     Choose one column of stats, then
a single session rather than an ongoing                                                      add 1 each to two different stats.
game, you earn an Advance every 3 XP                                                         Record your choice on the next page.
instead of every 5.
  Your first five Advances must be from                                                                Daring         –1   +0
the top six on the list. After you take your
fifth Advance, you can choose to switch                                                                Grace         +1    +0
to another playbook or live happily
ever after. Choose one of these last two                                                               Heart         +0        –1
options when the emotional conflict
at the core of your playbook has been                                                                  Wit           +0        +1
resolved or eclipsed by a new conflict
corresponding to a new playbook.                                                                       Spirit        +1        +1
	¢ Take another move from your playbook
	¢ Take another move from your playbook
	¢ Take a move from any playbook
	¢ Take a move from any playbook
	¢ Add 1 to a stat (max stat of 3)
	¢ Add 1 to a stat (max stat of 3)
	¢ Switch to a new playbook
	¢ Live happily ever after
          Daringskill at arms
                                                           Truths of Heart and Blade
                                          	¢ Compatibility Check: When you become Smitten with                        (choose two)
                                                                                                                                                   Playbook Moves
                forcefulness                 someone, say why, give them a String, and answer this question:          	¢ Anti-Virus: When someone with a String on you is threatened, once per
          Grace elegance
                                             ª	 How are they incompatible with your operating system?
                                          	¢ Search Engine Optimization: When you Figure Out a
                                             Person during a physical conflict, you may ask one additional
                                                                                                                         session you can show up to defend them, even if it seems impossible. Take
                                                                                                                        +1 forward to protect them.
                                                                                                                      	¢ The Emptiest Orchestra: You always know what kind of song most appeals
                agility
          Wit
                                                                                                                         and some of it useful. When you try to recall information relevant to a
                                                                     Hologlamour                                         challenge before you, roll +Spirit
                                                                                                                                                    +Spirit:
                                          Choose one, with all its benefits and drawbacks.
                cleverness                                                                                                 	
                                                                                                                          10+: 	The information is precise, accurate, and just what you needed
                knowledge                 	¢ Imperatrix: Roman armor, silk skirts, a gladius carved from                   	
                                                                                                                          7–9: 	Most of the information is accurate, but something crucial is out of
          Spiritintegrity
                                             starlight.
                                             ª	 Bonus: When you Fight someone you don’t have Strings on, on
                                                a 10+ you may spend two of your choices to deny your opponent
                                                                                                                                date and you don’t know what
                                                                                                                      	¢ Force Multiplication: When you and an ally fight together, you each benefit
                metaphysical power
                                                the chance to choose an option.                                          from your onboard combat suite. When one of you gains a String from
      Conditions
       angry
                                             ª	 Bug: When you Defy Disaster, you can’t use your best stat (or any
                                                stat tied for best) unless it’s the only approach that makes sense.
                                          	¢ Stardust: Short skirt, long lab coat, a pocket protector full of
                                                                                                                         Fighting, the other also gains a String on the target. If one of you would
                                                                                                                         mark a Condition from Fighting, the other may mark it instead. If you’re
                                                                                                                         fighting alongside multiple allies, choose one to be your fighting partner
         –2 to Figure Out a Person           dreams, an experimental sword.                                              for purposes of this move when you first invoke it during the scene.
To clear, break something important to
you or someone you care about                ª	 Bonus: When you have time to study something with specialized         	¢ Justice through Precision: When you Fight, you may mark a Condition to
                                                equipment, ask the GM any question related to it.                        choose an additional option, even on a 6-.
         frightened
         –2 to Fight
                                             ª	 Bug: You’re an ideas person. If you’re ever the first one to act in
                                                a crisis or enter danger, mark a Condition.
                                                                                                                      	¢ Please State the Nature of Your Psychiatric Emergency: If you roll
To clear, run away and leave something                                                                                   a 10+ when offering Emotional Support, you can ask the person you’re
important behind                          	¢ Idoru: Frills, a boom mic, neon hair, a sword like a spotlight.
                                                                                                                         supporting about what they hide from everyone else. However, you can’t
                                             ª	 Bonus: Whenever you reach a new place, you may declare that
         guilty
         –2 to Emotional Support
                                                you have a fan there who can be moderately helpful. Name
                                                someone you’ve lost who they remind you of.
                                                                                                                         help but overshare in response. Whoever you comfort gets to ask you a
                                                                                                                         question in return.
To clear, sacrifice something important      ª	 Bug: You lack the ability to hide, for any reason, anywhere. People   	¢ Sharp with Numbers: Your skill with a blade flows not from raw strength,
just to hurt yourself for what you did
                                                are drawn to you.                                                        but from your mastery of the tactical field before you. You can roll +Spirit to
         hopeless
         –2 to Defy Disaster
                                          	¢ Prime Mistress: Suits with lines sharper than your sword—a
                                             pen. A leather folio filled with the secrets of the universe.
                                                                                                                         Fight instead of +Daring
                                                                                                                                          +Daring. That same mastery also allows you to triangulate
                                                                                                                         your position with perfect precision, so you always know where you are.
To clear, lose yourself in escapism or       ª	 Bonus: When you Figure Out a Person in a negotiation, you may
pleasure when you should be doing                                                                                     	¢ Training Drone: You can summon an exact holographic copy of yourself
something important                             ask a question from Search Engine Optimization.                          that provides you with an opportunity based on distracting, intimidating,
                                             ª	 Bug: Whenever you take the time to give someone else Emotional
         insecure
         –2 to Entice
                                                Support, say what political or tactical edge your opposition gets
                                                                                                                         or confusing others. Every time you summon your drone, however, roll
                                                                                                                        +nothing to see which bug manifests:
                                                as a result of your divided focus.
To clear, take rash action to confront                                                                                     	
                                                                                                                          10+: 	No bugs. And the hologram is extra sparkly!
the object of your jealousy and prove     	¢ The Crown: Decolletes, stays, corset bones made of binary, a
your worth without any plan or advice                                                                                      	
                                                                                                                          7–9: 	The drone can’t be dismissed for the rest of the session and it’s
                                             jeweled sword of office, and a diamond CPU.
Experience (xp)                              ª	 Bonus: Whenever you confidently proclaim a truth about a person
                                                or society, a significant number of previously undecided people
                                                will believe you.
                                                                                                                                playing your most embarrassing music from your secret internal
                                                                                                                                playlist.
                                                                                                                          	6-:	Your training drone wants to fight and probably fall in love with
                                             ª	 Bug: When you actively seek to Entice someone, you must choose                  your friends (in addition to anyone you want them to fight).
Receive experience (XP) whenever you            an approach that demonstrates your superiority and dominance.            Your holographic clone is also an excellent dance partner, sparring buddy,
roll a 6- or when a move tells you to          This may mean that the Entice move doesn’t trigger (unless the
mark XP. A PC can spend XP to take an                                                                                    and always laughs at your jokes.
Advance (see the reverse side).                 subject is into kneeling…).
                                           Trust
Special circumstances apply when a relationship reaches a Trust score of either 0 or 6.
See Advanced Lovers & Lesbians page 23 for full details.
                                                                                                The   Investigator 	                                        NAME AND PRONOUNS
          Grace elegance
                                             answer this question:
                                             ª	What secret or mystery about you am I irresistibly
                                                                                                            mystery you are hunting. When you roll to Figure Out a Person, roll +Wit and an
                                                                                                            additional +1 for each string you have on them. (You may still choose to spend one
                                                                                                            String for +3 instead if you wish.)
                agility                        drawn in by?
          Wit                                ª	What are you hiding?                                         Reset that Suspicion score to 0 and choose a new burning question for that Toxic
                                             ª	What connection do you have to the Toxic Powers?             Power, if you wish.
                cleverness                   ª	Will you help me investigate a mystery?                         Choose one of the following big reveals or create your own with the GM:
                knowledge
                                                                  Suspicion                                 ª	Villainy is publicly revealed
          Spiritintegrity
                                          Reaching 6 Suspicion triggers your Big Reveal playbook move.
                                          See Advanced Lovers & Lesbians page 23 for full details.
                                                                                                            ª	A PC is freed from a Toxic Power bind
                                                                                                            ª	An NPC formerly aligned with a Toxic Power defects, repents, or confesses
                metaphysical power                                                                          ª	The GM fills in the gaps in your understanding
                                          Toxic Power:                       0 1 2 3 4 5 6
      Conditions
       angry
                                          Burning Question:
                                          Clues:
                                                                                                         	¢ Do You Trust Me?: If you have gained true trust (Trust score 6) with any of the
                                                                                                            party members, you both get +2 instead of +1 when you Influence each other with
                                                                                                            a String. If they betray you, you Stagger.
         –2 to Figure Out a Person                                                                       	¢ Forensic Attention: When investigating the scene of a mystery, you always notice
To clear, break something important to
you or someone you care about                                                                               one seemingly unrelated detail that catches your attention for reasons even you
                                                                                                            don’t fully understand until later. The GM tells you what it is; while mysterious, it
         frightened
         –2 to Fight
                                          Toxic Power:                       0 1 2 3 4 5 6                  will turn out to be relevant.
                                          Burning Question:                                              	¢ Just One More Thing…: You’re excellent at concealing your suspicions when the
To clear, run away and leave something
important behind                          Clues:                                                            situation demands, and you’re brilliant at underplaying your hand. When you Call
         guilty
         –2 to Emotional Support
                                                                                                            on a Toxic Power, you may roll +Wit instead of +Spirit
                                                                                                                                                             +Spirit. (Calling on a Toxic Power
                                                                                                            yourself provides an opportunity to raise that Toxic Power’s Suspicion score if you
To clear, sacrifice something important                                                                     choose.)
just to hurt yourself for what you did
                                          Increase Suspicion when:                                       	¢ Misdirection: When you Fight, you can choose from one of these in addition to
         hopeless
         –2 to Defy Disaster
                                            ª	You learn a significant new detail about the Toxic Power      the standard options:
                                            ª	A Toxic Power connection to a PC is discovered                ª	You provoke them into revealing a personal detail
To clear, lose yourself in escapism or
pleasure when you should be doing             	
                                            ªAn   ally flirts with someone attached to a Toxic              ª	You filch a piece of incriminating evidence off of them without their knowledge
something important                            Power (once per scene)                                    	¢ Read the Room: You’re a brilliant observer of people, and a master of mimicry. Just
         insecure                           ª	A PC Calls on a Toxic Power                                   a moment in a new environment, and you know just how to behave to get what
                                                                                                            you want. Roll +Wit
                                                                                                                            +Wit:
         –2 to Entice
To clear, take rash action to confront
the object of your jealousy and prove
                                                                    Notes                                    	
                                                                                                             10+:  	Choose 2
your worth without any plan or advice                                                                        	
                                                                                                             7–9:  	Choose 1
                                                                                                            Aesthetics
                                                                                             (circle or invent one for each)
                                                                                             ª	Intense demeanor, ageless
                                                                                               demeanor, dauntless demeanor
                                                                                             ª	Simple clothes, ceremonial clothes,
                                                                                               clothes from another time
                                                                                             ª	A heavy sword, a seeking sword,
                                                                                               an inspiring sword
                                                                                                        Starting Stats
               Advances                                        Strings                       Choose one column of stats, then
When you fill your XP track, you gain an       Gaining a fourth string on someone triggers   add 1 each to two different stats.
Advance from the list. If you’re playing       a String Advance (page 20).
                                                                                             Record your choice on the next page.
a single session rather than an ongoing
game, you earn an Advance every 3 XP                                                                   Daring        +1        –1
instead of every 5.
  Your first five Advances must be from                                                                Grace         +0        +1
the top six on the list. After you take your
fifth Advance, you can choose to switch                                                                Heart          –1       +1
to another playbook or live happily
ever after. Choose one of these last two                                                               Wit           +0    +0
options when the emotional conflict
at the core of your playbook has been                                                                  Spirit        +1    +0
resolved or eclipsed by a new conflict
corresponding to a new playbook.
	¢ Take another move from your playbook
	¢ Take another move from your playbook
	¢ Take a move from any playbook
	¢ Take a move from any playbook
	¢ Add 1 to a stat (max stat of 3)
	¢ Add 1 to a stat (max stat of 3)
	¢ Switch to a new playbook
	¢ Live happily ever after
          Daringskill at arms
                                                      Truths of Heart and Blade
                                          	¢ Divest of My Armor: When you become Smitten with
                                                                                                                                        Playbook Moves
                                                                                                       (start with the move marked and choose two more)
                forcefulness                 someone, say why, give them a String, and answer          	¢ Heaven’s Sword: Legions have their heads full of the ghosts of their past selves.
          Grace elegance
                                             this question:
                                             ª	Why are you certain that your Tragedy will make
                                                                                                          The voices are loud, but their collective wisdom—and unfulfilled desires—steadies
                                                                                                          the hands of the Legion as they are at present. Once per session, tell a tale from
                                                                                                          your tragic past to bump a down beat to a mixed beat or a mixed beat to an up
                agility                         you lose them?
          Spiritintegrity
                                                      Tragedy      0   1   2    3   4
                                          Fate is a wheel, and Legions like yourselves are caught
                                                                                                       	¢ Been around a While: For each point of Tragedy you currently possess, you may
                                                                                                          ask the GM a question about the obstacle at hand, the situation you and your
                metaphysical power        in its turns. The one common thing across your lives is         friends are in, the organization or faction you’ve encountered, the item or object of
      Conditions
       angry
                                          a Tragedy that haunts your present. What is it?                 interest to you, or the place you’ve just entered. This connection, however, works
                                                                                                          both ways. For each piece of information you gain, you lose something important,
                                                                                                          or an adversary gains the upper hand on you. The consequence always matches
         –2 to Figure Out a Person                                                                        the power you gained. For example, asking about your rival among the Hellsingers
To clear, break something important to
you or someone you care about             Your Tragedy score starts at 1. Every time you increase         could mean that a friend who had feelings for you gets hurt.
                                          your score above 1, gain a Condition. If your Tragedy hits   	¢ Cut Right to Your Bones: Experienced soldiers make for experienced lovers. When
         frightened
         –2 to Fight
                                          4, you gain frightening power, but lose your grip on your       your soul recognizes another, you connect deeply and swiftly. Whenever you Entice
To clear, run away and leave something    present identity. Choose an important memory to your            someone, you may give them a String on you to gain a String on them and declare
important behind                          current incarnation. You lose that memory until your            that you knew each other in a past incarnation. The GM may tell you how or may
         guilty
         –2 to Emotional Support
                                          next cycle. For each memory you lose, your GM gives
                                          you vivid visions of the future. These visions can involve
                                                                                                          leave it a mystery for the time being.
                                                                                                       	¢ Just Like You Wanted: With infinite reincarnations comes infinite chances to acquire
To clear, sacrifice something important   your party as a whole, or they can involve a particular         resources to your name. Once per session, you may declare that you and your
just to hurt yourself for what you did
                                          person. Then reset your Tragedy to 1; this does not clear       allies have access to exactly what you need in terms of a timely opportunity, vital
         hopeless
         –2 to Defy Disaster
                                          any of the Conditions gained through increasing Tragedy.        information, money or similar assets for trade, or a valuable contact. Tell us which
                                            If your Tragedy drops to 0, you gain a profound sense         past life let you get exactly what the party wanted. As a trade-off, the GM will give
To clear, lose yourself in escapism or
pleasure when you should be doing         of peace, but you’re turning your back on the war. You          you one messy complication that comes with using this resource.
something important                       lose access to all your Legion playbook moves until your     	¢ Resplendent Weapon: When you Fight, roll +Spirit instead of +Daring
                                                                                                                                                                          +Daring. You cannot
         insecure
         –2 to Entice
                                          Tragedy increases again.                                        conceal your presence or identity whenever your weapon is drawn.
                                                                                                       	¢ Tangled Skeins: When you return to a place that you’ve been before, name a
                                          Increase Tragedy and take a Condition when:
To clear, take rash action to confront                                                                    comrade who fought at your side, or a foe you defeated there. Give them a String
the object of your jealousy and prove       ª	You act in a way that could fulfill your Tragedy
your worth without any plan or advice                                                                     and say why. If they recognize you, mark XP.
                                            ª	You hurt, thwart, or defeat a Hellsinger
                                                                                                            Aesthetics
                                                                                             (circle or invent one for each)
                                                                                             ª	Calming demeanor, wise demeanor,
                                                                                               intimidating demeanor
                                                                                             ª	Ancient clothing, lavish gowns,
                                                                                               practical clothing
          Grace elegance
                                             and answer this question:
                                             ª	How could dating them negatively affect your
                                                                                                          your family meet their Needs, you may tell them why it matters to you and give
                                                                                                          them a String. When people insult your family or choose not to help your family,
                                                                                                          or otherwise cause harm to your family, you may confront them and tell them how
                agility                         family?
          Spiritintegrity
                                          Name three members of your family, their Specialty, and
                                          their Need. These can be vague concepts or concrete               	
                                                                                                           7–9:
                                                                                                                  location.
                                                                                                                 	You may ask the GM a question about the location.
                metaphysical power        things. Specialities can range from seduction to hacking     	¢ Collective Power: When you and an ally Fight together, each of you can use
      Conditions
       angry
                                          to illusions to being a history buff. A Specialty should
                                          probably feel like it could get used in a campaign. Needs
                                                                                                          Influence with a String to add +2 to the Fight roll instead of +1.
                                                                                                       	¢ Family Meeting: When you assemble your family, they will tell you what they
                                                                                                          think about the current situation or team. If you take their advice, you can clear a
                                          can be spending time with someone, a medical need,
         –2 to Figure Out a Person                                                                        Condition or mark XP. If you do not, choose someone who prefers the course you
To clear, break something important to
                                          cultural items, new spells, romance, and more.
you or someone you care about                                                                             chose and give them a String.
                                          NAME & SPECIALTY	                                   NEED
                                                                                                       	¢ Family Recipe: When you try to find out the connections between people using
         frightened
         –2 to Fight
                                                                                   0 1 2 3                family as a basis, roll +Heart
                                                                                                                                  +Heart:
To clear, run away and leave something                                                                     	10+:	Ask 2 questions
important behind                                                                   0 1 2 3                  	
                                                                                                           7–9:  	Ask 1 question
         guilty
         –2 to Emotional Support
                                                                                   0 1 2 3                      ª	Who matters the most to you?
                                                                                                                ª	What are your feelings towards your family?
To clear, sacrifice something important   ª	Each family member has a Need track that starts at                  ª	What secrets are hiding in this very room?
just to hurt yourself for what you did
                                            0 and goes up to 3.                                                 ª	Would you rather be part of my family?
         hopeless
         –2 to Defy Disaster
                                          ª	When time passes, you must add 1 to one of the Need
                                            tracks.
                                                                                                          If the family is connected to one of your Specialities, you can ask an additional
                                                                                                          question regardless of the result.
To clear, lose yourself in escapism or    ª	You can call on your family when you need their            	¢ In the Family: When you Entice someone known to your family, if you roll 7+, they
pleasure when you should be doing
something important                         Specialty and, if they can, they will assist you. If the      choose 1 additional option:
                                            task is particularly hard, the GM may ask you to mark
         insecure
         –2 to Entice
                                            their Need track in order for them to help.
                                                                                                          ª	Your family distracts them but one member will not be able to use their Specialty
                                                                                                              while they do
To clear, take rash action to confront    ª	When a Need track reaches 3, the family member is in          ª	They offer you a deal, but it will cost something that would meet one of your
the object of your jealousy and prove       dire need. If their Need isn’t met by the next time that          family's Needs
your worth without any plan or advice
                                            time passes, they’ll have to deal with the consequences.
Experience (xp)                           ª	Whenever you meet a Need for a family member, you
                                            may reset their Need track to 0.
                                                                                                          ª	They are in awe of your family’s reputation (or spirit) and will assist you without
                                                                                                              cost
                                                                                                       	¢ Strong in the Real Way: When you provide someone words of wisdom and they
                                          ª	If a Need requires you to leave a scene, the GM should
                                                                                                          listen, roll +Heart
                                                                                                                       +Heart:
Receive experience (XP) whenever you
                                            tell you how long you (or someone else who goes to
                                                                                                            	
                                                                                                           10+:  	They take +1 forward to pursue your advice and give you a String
roll a 6- or when a move tells you to       meet that Need for you) will have to be gone and
mark XP. A PC can spend XP to take an                                                                       	
                                                                                                           7–9:  	They take +1 forward to pursue your advice or give you a String
Advance (see the reverse side).             when you should return.
                                          Notes                                              The   Naga 	                                                    NAME AND PRONOUNS
                                                                                                            Aesthetics
                                                                                             (circle or invent one for each)
                                                                                             ª	Piercing demeanor, rebellious
                                                                                               demeanor, cautious demeanor
                                                                                             ª	Nondescript clothes, entertainer’s
                                                                                               clothes, court robes
                                                                                             ª	A jeweled talwar with the hilt gem
               Advances                                        Strings                         in the colour of your nagamani, a
                                                                                               well-oiled but unassuming khanjar,
When you fill your XP track, you gain an       Gaining a fourth string on someone triggers
Advance from the list. If you’re playing       a String Advance (page 20).                     an enchanted piece of rope that
a single session rather than an ongoing                                                        functions as a whip or staff
game, you earn an Advance every 3 XP
instead of every 5.
                                                                                                        Starting Stats
                                                                                             Choose one column of stats, then
  Your first five Advances must be from                                                      add 1 each to two different stats.
the top six on the list. After you take your                                                 Record your choice on the next page.
fifth Advance, you can choose to switch
to another playbook or live happily
ever after. Choose one of these last two
                                                                                                       Daring        +0        –1
          Grace elegance
                                             this question:
                                             ª	What’s the worst way you fear they might break
                                                                                                         pure venom, and you tap into an avatar of vengeance that must be answered. When
                                                                                                         you have more than two Conditions and your Nagamani is 3 or more, after any roll
                                                                                                         you make, you can use the force of a Toxic Power to aid you in your vengeance.
                agility                         or betray your trust?
          Wit                                ª	Who hurt you the most?                                    long as you have at least one point in Nagamani. When you do, describe your
                                             ª	What would it take to move past this trauma?              current appearance and choose 1:
                cleverness                                                                               ª	You take a form that allows you access to places or people you wouldn’t normally;
                knowledge
                                                     Nagamani      0    1   2   3   4                        you gain leverage with information discovered in the current scene
          Spiritintegrity
                                          Your nagamani (crest jewel) is your source of magic and
                                          power. It is a power entrusted by the Elements to your
                                                                                                         ª	Take +1 forward in your next Fight because you appear more buff in this form
                                                                                                         ª	The transformation allows you to blend in the crowd; remove a Condition
                metaphysical power        people’s care, long ago. Work with your GM to define           ª	The transformation gives you resilience; ignore the next time you would Stagger
      Conditions
       angry
                                          what the Elements are and how this manifests in your
                                          nagamani. They could be the classic nature elements
                                                                                                             while in this form
                                                                                                         You may take another option from the preceding list when shapeshifting, but the
                                                                                                         GM gets to choose 1:
                                          that your nagamani has an affinity to (an igneous gem
         –2 to Figure Out a Person                                                                       ª	Someone questions your fake identity
To clear, break something important to
                                          for fire, for example), celestial beings that manifest in
you or someone you care about             a galactic star stone, or something totally different. As      ª	Someone has seen you shapeshift
                                                                                                         ª	Your presence attracts the attention of a nearby bounty hunter
         frightened
         –2 to Fight
                                          a physical jewel, describe your nagamani’s shape, color,
                                          and where it manifests on your person or weapon.            	¢ I Will Hide No More: When you choose to expose your true identity while Defying
To clear, run away and leave something                                                                   Disaster, you may roll +Spirit instead of the standard stat. When you do so, increase
important behind                                                                                         your Nagamani by 1.
         guilty
         –2 to Emotional Support
                                                                                                      	¢ Loyal: When you offer someone Emotional Support, you may reduce your
                                                                                                         Nagamani by 2 instead of spending a String.
To clear, sacrifice something important                                                               	¢ Slippery: You’re hard to pin down and easily slip through most restraints and
just to hurt yourself for what you did
                                          ª	Your Nagamani score starts at 1.                             barriers. In most cases, you can slip through and sashay your way out of physical
         hopeless
         –2 to Defy Disaster
                                          ª	If it hits 4 and you have at least one Condition, you        harm without rolling. For a truly formidable, legendary, or seemingly impossible
                                            can’t hold back and you unleash your Venom.                  obstacle, roll +Grace
                                                                                                                         +Grace:
To clear, lose yourself in escapism or
pleasure when you should be doing         ª	If your Nagamani drops to 0, you lose access to all           	10+:	Choose 2
something important                                                                                              	
                                                                                                              ªYou    may now use the restraint or obstacle to your advantage in the current
                                            your Naga playbook moves and are stuck in your true
         insecure
         –2 to Entice
                                            form until it increases again.
                                                                                                                 	
                                                                                                              ªYou
                                                                                                                  or next scene
                                                                                                                      gain the element of surprise
To clear, take rash action to confront    Increase Nagamani when:                                                	
                                                                                                              ªYou    get to change one of your Mask of Many Faces features surreptitiously
the object of your jealousy and prove       ª	You express yourself by taking on an appearance              	    	Choose 1 from the preceding list and 1 from the following list
your worth without any plan or advice                                                                     7–9:
                                              closer to your true form
Experience (xp)                             ª	You get hurt or witness someone else getting
                                              hurt by another
                                                                                                                 	
                                                                                                              ª...but
                                                                                                                 	
                                                                                                              ª...but
                                                                                                                       reinforcements are incoming
                                                                                                                       you left someone or something behind
                                                                                                      	¢ They Had It Coming: When you Fight someone you have a String on, you may
                                          Decrease Nagamani when:                                        also ask a question from Show Yourself as an option.
Receive experience (XP) whenever you        ª	You suppress your identity to stay safe                 	¢ Trust in Me: When you gaze deeply into someone’s eyes as you Entice them, you
roll a 6- or when a move tells you to       ª	You get Emotional Support from another PC
mark XP. A PC can spend XP to take an                                                                    may ask one question from Figure Out a Person, even on a 6-.
Advance (see the reverse side).
                                          Notes                                              The   Sun Hand 	                                        NAME AND PRONOUNS
                                                                                                         Aesthetics
                                                                                             (circle or invent one for each)
                                                                                             ª	Curious demeanor, care-
                                                                                               less demeanor, impatient
                                                                                               demeanor, rebellious
                                                                                               demeanor
                                                                                             ª	Mismatched clothes, hot
                                                                                               weather clothes, diving
                                                                                               clothes, rain clothes
               Advances                                        Strings                       ª	A multipurpose sword, a
                                                                                               sword of organic materials, a
When you fill your XP track, you gain an       Gaining a fourth string on someone triggers
Advance from the list. If you’re playing       a String Advance (page 20).                     sword they made themself
a single session rather than an ongoing                                                        out of Hard Crust
game, you earn an Advance every 3 XP
instead of every 5.
                                                                                                   Starting Stats
                                                                                             Choose one column of stats,
  Your first five Advances must be from                                                      then add 1 each to two
the top six on the list. After you take your                                                 different stats. Record your
fifth Advance, you can choose to switch                                                      choice on the next page.
to another playbook or live happily
ever after. Choose one of these last two
options when the emotional conflict
                                                                                                 Daring         +1    +1
          Grace elegance
                                             and answer this question:
                                             ª	What unwise thing do you think you could do to
                                                                                                                     heat of the sun into your hands. Bake bread by holding the dough and enveloping
                                                                                                                     it in a solar aura. When you do, tell everyone what the aura looks like, and roll
                                                                                                                    +Daring to imbue it with power:
                agility                        impress them?
          Wit   cleverness
                                             ª	What’s something you recently lied about?
                                             ª	Who do you wish were here right now?
                                                                                                                        warmth of a small campfire
                                                                                                                     ª	 Heavy Crumb: Tastes familiar and comforting; become deeply sleepy after eating
                                                                                                                     ª	 Klo Style: Tastes of the sea; temporarily gain gills for a few hours after eating
                knowledge
                                                    Self-Destruct           0     1    2    3    4
          Spiritintegrity
                                          As long as you have seen or read about it before, choose
                                          any move from another playbook to have as your
                                                                                                                     ª	 Fortified: Dry in texture; when eaten, take +1 forward to roll with a stat chosen when baked
                                                                                                                     ª	 Sugar Crust: Soft and fluffy; the scent diminishes feelings of aggression in those that
                                                                                                                        smell it
                metaphysical power        current Obsession move.                                                    ª	 Golden Crust: The scent entrances those that smell it, causing them to float towards it;
      Conditions
       angry
                                                                                                                        rumored to let you visit the afterlife while entranced
                                                                                                                     ª	 Breadbane: Name a specific species that is repelled by the scent; it tastes really nice for
                                                                                                                        everyone but those named
                                                                                                                     ª	 Illuminated Crust: Tastes too sweet; glows and causes those who eat it to glow for a few hours
         –2 to Figure Out a Person
To clear, break something important to                                                                               ª	 Hard Crust: Tastes like a rock; can be used as a makeshift club in a pinch
you or someone you care about             ª	 You can choose a move from your own playbook, which
                                                                                                                     Imbued powers fade from the bread after one day.
                                             allows you to discard a String to reroll when doing that move.
         frightened
         –2 to Fight
                                          ª	 Your Self-Destruct score starts at 0.
                                                                                                                  	¢ Common Ground: When you gain a String on someone who has your current
                                                                                                                     Obsession move, you both choose whether to bond over it. If you do, they gain a
                                          ª	 If it hits 4, you lose a String with someone or someone gains
To clear, run away and leave something                                                                               String on you and you both clear a Condition.
important behind                             a String on you. Describe how you let this person down, and
                                             any side effects of you failing them continually if this isn’t the   	¢ Fast Friend: Your need to impress others and be vulnerable with them leads to
         guilty
         –2 to Emotional Support
                                             first time. You lose interest in the obsession and must choose
                                             a new move. Then reset your Self-Destruct to 0.
                                                                                                                     you being easy to befriend. When meeting someone for the first time, you may
                                                                                                                     ask them a question about one of their interests, and you each take a String on the
To clear, sacrifice something important   ª	 At any time, you can abandon an obsession for a new one
just to hurt yourself for what you did                                                                               other. If you do something nice with this detail in a future session for that person,
                                             by losing a String on someone you previously impressed,
                                                                                                                     they mark XP.
         hopeless
         –2 to Defy Disaster
                                             related to your Obsession move or not. Describe how your
                                             decision impacts your relationship with the person.                  	¢ Hyperfocus: When you’re focused, you’re focused. And when you get in that zone
To clear, lose yourself in escapism or                                                                               of focus, you learn faster. Once per scene, when you use an Obsession move twice
pleasure when you should be doing         Increase Self-Destruct when:                                               in a row, describe how your understanding of the move has deepened and mark XP.
something important                         ª	 You use your Obsession move
                                                                                                                  	¢ Know-It-All: You always seem to have advice for something. If you’ve seen someone
         insecure
         –2 to Entice
                                            ª	 You neglect a relationship
                                            ª	 You roll a down beat when using Sun Hand Baking                       make a particular move before, you can discard a String on anyone but them to let
                                            ª	 You roll a down beat when using an Obsession move                     them reroll that move (once per roll).
To clear, take rash action to confront
the object of your jealousy and prove          (stacks with the first option)                                     	¢ Oppositional Defiance: You defy authority as a reflex. If someone tells you to do
your worth without any plan or advice
                                          Decrease Self-Destruct when:                                               something, even if it's something you wanted to do, your instinct is to not do it. If
                                                                                                            Aesthetics
                                                                                             (circle or invent one for each)
                                                                                             ª	Rebellious demeanor, needy
                                                                                               demeanor, loud demeanor
                                                                                             ª	Flashy clothes, vintage clothes,
                                                                                               outrageous clothes
                                                                                             ª	Guitar sword, bass sword, drum-
                                                                                               stick swords, or something that
                                                                                               suits your Art
               Advances                                        Strings                                  Starting Stats
When you fill your XP track, you gain an       Gaining a fourth string on someone triggers   Choose one column of stats, then
Advance from the list. If you’re playing       a String Advance (page 20).
                                                                                             add 1 each to two different stats.
a single session rather than an ongoing                                                      Record your choice on the next page.
game, you earn an Advance every 3 XP
instead of every 5.                                                                                    Daring        +0        –1
  Your first five Advances must be from
the top six on the list. After you take your                                                           Grace         +1    +0
fifth Advance, you can choose to switch
to another playbook or live happily                                                                    Heart         +1        +1
ever after. Choose one of these last two
options when the emotional conflict                                                                    Wit           +0        +1
at the core of your playbook has been
resolved or eclipsed by a new conflict                                                                 Spirit         –1   +0
corresponding to a new playbook.
	¢ Take another move from your playbook
	¢ Take another move from your playbook
	¢ Take a move from any playbook
	¢ Take a move from any playbook
	¢ Add 1 to a stat (max stat of 3)
	¢ Add 1 to a stat (max stat of 3)
	¢ Switch to a new playbook
	¢ Live happily ever after
          Daringskill at arms
                                                      Truths of Heart and Blade
                                          	¢ Ugly on the Inside: When you become Smitten with
                                                                                                                                         Playbook Moves
                                                                                                        (start with the move marked and choose two more)
                forcefulness                 someone, say why, give them a String, and answer           	¢ Limelight: When you perform your music, roll +Heart+Heart:
          Grace elegance
                                             this question:
                                             ª	Why do you think they will never be able to accept
                                                                                                             	
                                                                                                            10+:
                                                                                                             	
                                                                                                            7–9:
                                                                                                                  	Choose 2
                                                                                                                  	Choose 2 and the GM may ask you one question from Figure Out a
                                                                                                                   Person. Everyone in your audience learns the answer.
                agility                         the real you?
          Spiritintegrity
                                          You make music, dance, design clothes, or some other
                                          form of artistic expression. Describe it. You may make
                                          moves while performing, just like you can while sword
                                                                                                                ª	Serenade: Become Smitten with someone present and gain a String on them
                                                                                                        	¢ Constant Craving: After a show, ask someone important to you how they liked
                metaphysical power                                                                         your performance. If their reaction is positive, clear a Condition. If it is negative,
                                          fighting.
      Conditions
       angry
                                                                                                           take a Condition. If you’re Smitten with them or they are your Patron, mark XP if
                                                                                                           their reaction is positive, or Stagger if it’s negative.
                                                                                                        	¢ Number of the Beast: When you transgress societal norms to attract attention,
         –2 to Figure Out a Person                                                                         you become the center of attention and roll +Spirit
                                                                                                                                                            +Spirit:
To clear, break something important to
you or someone you care about                                                                               	10+:	Your transgressive music inspires your audience to work together
         frightened                                                Patron                                    	
                                                                                                            7–9:  	Your music is judged heretical and possibly illegal; you draw the ire of a
                                          You serve a person, fan base, or aesthetic that affects                  Toxic Power, but it still inspires unity
         –2 to Fight
To clear, run away and leave something    every aspect of your life. Most importantly, it’s how you     	¢ Purple Haze: When you cut loose in forbidden ways to gain inspiration, roll +Daring
                                                                                                                                                                                        +Daring:
important behind                          make a living. If your Art is your calling, your Patron           	10+:	Gain enlightenment. You may ask a question. If you ask the GM, mark XP. If
         guilty
         –2 to Emotional Support
                                          makes it possible for you to heed the call. Your Patron
                                          can be a PC or NPC that pays your bills or otherwise               	
                                                                                                            7–9:
                                                                                                                   you ask another PC, they mark XP.
                                                                                                                  	You take it too far. You may ask a question, but someone present gets a
To clear, sacrifice something important   helps make your world go round. If you’re inspired by a                  String on you (GM’s choice).
just to hurt yourself for what you did
                                          particular aesthetic, it drives your fashion, your friends,   	¢ Shooting Star: When you need something from an NPC you’ve never met, you
         hopeless
         –2 to Defy Disaster
                                          and of course your Art. If you choose a fan base as              may declare that they’re a fan. They will give you what you want, so long as it
                                          your Patron, your livelihood depends on support from             doesn’t endanger their life or values. The NPC will demand some small favor, like
To clear, lose yourself in escapism or
pleasure when you should be doing         a massive audience. Pissing them off by getting too              an autograph. If you don’t grant the favor, you take a Condition.
something important                       innovative or stagnating can threaten your lifestyle and      	¢ Sympathy for the Devil: When you defend or rationalize the harmful behavior of
         insecure
         –2 to Entice
                                          status.
                                            When your Patron or someone who represents them
                                                                                                           a person or group, take a String on them. For NPCs, they will become your Patron
                                                                                                           if you wish. However, you must also say who is hurt and mark a Condition.
To clear, take rash action to confront    criticizes you, you become Insecure. If you’re already        	¢ We Will Rock You: You have a band or crew of 2–4 members (NPCs). Give them
the object of your jealousy and prove
your worth without any plan or advice     Insecure, take another Condition.                                each a name, a role in your troupe, and a vice. If you help a troupe member indulge
Experience (xp)                             To change Patrons, you must leave your old Patron
                                          behind in an epic confrontation by placing their toxicity
                                          front and center.
                                                                                                           their vice, take +1 forward at the start of the next performance where they are
                                                                                                           present.