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ITP211 MULTIMEDIA - OBE Syllabus

This course explores techniques for designing effective multimedia systems, with an emphasis on understanding multimedia concepts and applications. Students will develop multimedia applications and discuss network multimedia. Topics include multimedia components, designing applications using Adobe Photoshop and Animate, audio, animation, and action script. The goal is for students to define multimedia, appreciate its benefits, and identify hardware and software for multimedia production.

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0% found this document useful (0 votes)
90 views

ITP211 MULTIMEDIA - OBE Syllabus

This course explores techniques for designing effective multimedia systems, with an emphasis on understanding multimedia concepts and applications. Students will develop multimedia applications and discuss network multimedia. Topics include multimedia components, designing applications using Adobe Photoshop and Animate, audio, animation, and action script. The goal is for students to define multimedia, appreciate its benefits, and identify hardware and software for multimedia production.

Uploaded by

Joseph Mazo
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Multimedia

Course Code : ITP122


Course Title : Multimedia
Course Credit : 2 units Lecture and 1 unit Laboratory
Pre-requisite : None
Modality : Hybrid Learning
Course Description :
This course explores the techniques involved in the design of effective interactive multimedia systems. The emphasis is placed on understanding the concepts of multimedia
and their applications.

Students will be confronted to develop and implement information technology infrastructure in solving computing problems,
plan, install, design, and create software technology solutions intended for security, accuracy, and efficiency,
inculcate the principles of continuous innovation that understands the framework of system development life cycle, be a professional that practices IT ethics, and respects
and abides by cyber and other related laws as bases for implementing technology solutions; and utilize IT solutions for the improvement of the community through social
responsibility.
Informatics Vision and
Mission : “We are the most preferred and leading private educational institution offering IT-enhanced programs transforming students to globally competitive individuals who can be
innovators of the world.”

Program Outcomes The alumni of Informatics, about three to five years after graduation shall:
 Develop and implement information technology infrastructure in solving computing problems.
 Plan, install, design, and create software technology solutions intended for security, accuracy, and efficiency
 Inculcate the principles of continuous innovation that understands the framework of system development life cycle.
 Be a professional that practices IT ethics, and respects and abides by cyber and other related laws as bases for implementing technology solutions; and
 Utilize IT solutions for the improvement of the community through social responsibility.

Course Expected Learning Outcomes:

At the end of the course, the student should be able to:

 Define multimedia and its components.


 Appreciate the benefits of multimedia in business, school, and entertainment.
 Identify the hardware and software used to produce multimedia applications.
 Design and develop multimedia applications,
Date Developed Developed for Developed by Approved by
July 26, 2022 Informatics Philippines Danilo M. Corpuz Head of the Program and Development
Department
 Discuss network multimedia applications.

Course Topics
Week Topics
1 Multimedia and Benefits of Multimedia
2 Devices Used in Multimedia and Designing Multimedia Applications
3 Images / Picture
4-5 Using Adobe Photoshop CC
6 Developing Multimedia Applications
Networked Multimedia
Preliminary Examination
7 Prelude to Audio
8 Prelude to Animation
9-12 Using Adobe Animate CC
Midterm Examination
13 Creating and understanding Movie clip
14 Action Script 2.0
Final Exam / Departmental Exam

LEARNING PLAN

Week Desired Learning Outcomes Course Content/Subject Matter Teaching and Learning Activities Assessment Resource/Materials
1 1. Understand the vision, mission, A. Definition of Multimedia Brief introductory lecture with Presentation materials
objectives of Informatics College. 1. Digital Multimedia the aid of a presentation. Projector
2. Identify and discuss the role of the 2. Different Multimedia Applications Whole group discussion
Multimedia Basics B. Advantages of Multimedia
C. Four Characteristics of Multimedia System

2 1. Identify Devices Used in Multimedia A. Benefits of Multimedia Identifying the characteristics and Quiz Interactive Session: Projector and
2. Employ Designing Multimedia B. Multimedia Data Elements challenges of multimedia • Current trends on multimedia Multimedia devices
Applications C. Challenges for Multimedia systems. applications and gadgets
D. Key issues for Multimedia •Favorite multimedia data
E. Desirable feature for Multimedia elements
3 1. Apply Developing Multimedia Color Theory Lecture / discussion Quiz Projector and
Date Developed Developed for Developed by Approved by
July 26, 2022 Informatics Philippines Danilo M. Corpuz Head of the Program and Development
Department
Applications A. Definition AV presentation Interactive Session: Multimedia devices
B. Kinds of Images - Discuss on appreciating Color • Main difference between raster
1. Bitmap vs. Vector theory (pixels) and vector (lines and
C. Classification of Images
- Discuss on examining Color paths) images
1. Monochrome image
Dimensions • Why considering “pixels” in
2. Gray-scale Image
3. 24-bit Color Image - Discuss on familiarizing Color buying gadgets and choosing
D. Commonly Used Graphics File Formats Neutrals pictures is important.
1. GIF - Discuss on understanding the
2. PNG concepts of Color Wheel
3. JPEG - Discuss on recognizing
Different Color Schemes
4-5 Adobe Photoshop Lecture / discussion Quiz Workbook
1. Define what are the parts of the Photoshop A. The Photoshop Window (Integrated AV presentation Interactive Session: Module 4 - LESSON01 :
IDE. Development Environment) - Familiarizing Adobe  Basic tips on learning Photoshop GETTING TO KNOW THE
2. Define menu driven procedures using the 1. Title, menu, status, and options bar Photoshop Workspace  Some notable keyboard WORK AREA
menu bar. 2. The different tools inside the Tool box/bar - Identifying the basic shortcuts
3. Describe how the different Photoshop tools 3. Resize, Flip, Rotate and Skew images functionalities of Adobe MODULE 5 - LESSON 02:
works. 3. Moving around different Palettes Photoshop Tools BASIC PHOTO
Self-paced Learning of the students
4. Importance of using Rulers
4. Learn how to resize, flip, rotate and skew - Creating artwork using Adobe on Adobe Photoshop Modules CORRECTIONS
5. The canvass and its properties
using Photoshop. Photoshop Output task activities to be
B. Getting Images into Photoshop
5. Describe the importance of layers, paths, - Modifying an image according submitted in ION. MODULE 6 - LESSON 03:
C. Moving around an image
and the different palettes.
to the qualities of good photo WORKING WITH
6. Recognize tab features of the new canvass
using Adobe Photoshop SELECTIONS
dialog box.
- Animating an image using
Adobe Photoshop Module 7 - LESSON 04
Lab Ex. No. 1 / Cutting different LAYER BASICS
shapes using custom shape tool
Lab Ex. No. 2 / Using the brush MODULE 8 - LESSON 05:
tool: Living Ecosystem MASKS AND CHANNELS

6 1. Employ the implications of using digital Video / Movie Lecture / discussion Paper Test
video in multimedia. A. Definition AV presentation Preliminary Examination
Date Developed Developed for Developed by Approved by
July 26, 2022 Informatics Philippines Danilo M. Corpuz Head of the Program and Development
Department
2. Discover streaming media and its field of B. Streaming Media
applications. 1. Application of streaming - Discuss on the implications of
3. Discover the difference between video file 1.1 Corporate Communications using digital video in
1.2 Distance Learning
formats; and multimedia.
1.3 Product and Sales Training
4. Discover video analog and digital - Discuss on streaming media
1.4 Advertising
technologies and displays. 1.5 Entertainment and its field of applications.
C. Video Clips - Discuss on difference between
D. MPEG Standards video file formats; and
E. Video Formats - Discuss on video analog and
2.MP4. MPEG-4 Part 14 or MP4 is one of digital technologies and
the earliest digital video file formats
displays.
introduced in 2001.
3.MOV. MOV is a popular video file
format designed by Apple.
4.WMV
5.FLV.
6.AVI.
7.AVCHD (Advanced Video Coding High
Definition)
8.WebMD
9.MKV

7 1. Identify the components and Audio / Sound Lecture / discussion Quiz


measurement of sound. AV presentation Interactive Session:
A. Definition
2. Discover how sound is being perceived • Importance of taking care of your
B. Perception of sound
and created. - Discuss on Nature of Sound ear drums.
C. Digital Representation of sound
3. Discover how is sound recorded digitally - Discuss on introduction to • Ultrasound versus Infrasound
1. Analog vs. Digital Sound
and how is audio sound is digitized on Digital Audio
2. Analog sound into digital sound
your computer. - Discuss on Audio Editing
D. File formats and compression
4. Identify the different sound formats and - Discuss on Music and Speech
the different recording devices. - Discuss on Audio: From CD to
5. Discover the considerations involved in the Web
managing audio files and integrating them - Discuss on The Audio
into multimedia projects. File Format
8 1. Identify animation and explain what the Animation/Adobe Animate Lecture / discussion Quiz Workbook

Date Developed Developed for Developed by Approved by


July 26, 2022 Informatics Philippines Danilo M. Corpuz Head of the Program and Development
Department
kinds of animation are. A. Definition AV presentation Interactive Session: LESSON 01: MOTION
2. Discover the different animation B. Animation techniques • Should we use flash in our early TWEENING
techniques and discuss it principles. 1. Traditional animation - Discuss on Adobe Animate animation lessons?
3. Identify the difference between full, Workspace • What is your favorite stop- LESSON 02: CLASSIC
2. Stop Motion
limited and rubber hose animation; and - Discuss on managing motion animation? MOTION TWEENING
3. Computer Animation
4. Discover the different animation Documents
techniques under stop-motion animation. 4. Less Common Techniques Self-paced Learning of the students LESSON 03: TEXTFADE
- Discuss how to Import
5. Other Techniques and approaches artwork on Adobe Animate Modules
- Discuss on creating and Output task activities to be
Editing Artwork submitted in ION.
- Discuss on symbols, instances,
and library assets
- Discuss on timeline and
Animation
- Discuss on filters and Blends
- Text, Sound, Video

LESSON 01: MOTION TWEENING

LESSON 02: CLASSIC MOTION


TWEENING

LESSON 03: TEXTFADE

9-13 1. Illustrate frame by Frame animation Lecture / discussion Self-paced Learning of the students Workbook
2. Illustrate Motion tween A. Adobe Animate Environment AV presentation on Adobe Photoshop Modules LESSON 04: EXPLODING
3. Illustrate Movie clip 1. Menu Bar Output task activities to be TEXT (Boom)
4. Illustrate masking 2. Layers - Discuss on creating symbols, submitted in ION.
5. Illustrate Shape tween 3. Timeline instances, and library LESSON 05: SHAPE
4. Panels - Discuss on utilizing the MORPHING
5. Toolbar timeline and animation
B. Frames - Discuss on applying filters, LESSON 06: TEXT
C. Symbols blends, text, sound, and video. MORPH
1. Graphics - Discuss on constructing an
2. Movie Clips animated and interactive LESSON 07: CELL BASED
3. Buttons contents ANIMATION

Date Developed Developed for Developed by Approved by


July 26, 2022 Informatics Philippines Danilo M. Corpuz Head of the Program and Development
Department
D. Tweening
1. Motion Tween LESSON 04: EXPLODING TEXT LESSON 09: BUTTONS
2. Shape Tween (Boom)
3. Motion guide
LESSON 05: SHAPE MORPHING

LESSON 06: TEXT MORPH

LESSON 07: CELL BASED


ANIMATION
LESSON 09: BUTTONS
14 FINAL EXAMINATION and Submission of Main Project Pen and paper test

References A. Required Textbook/Workbook


Vaughan, Tay (2014) Multimedia: Making It Work Eight Edition
Gaurav, Bhatnagar (2001) Introduction to Multimedia Systems
B. Laboratory Manual (if with laboratory)
Adobe Photoshop Module
Adobe Flash Professional Module

C. Reference Books (must be found in the Library or Reading Room)


D. Electronic References (E-books/Websites)
Ferguson, W. (2017). Introduction to Multimedia Systems. https://maiaangel03.wordpress.com/lesson-1-introduction-to-multimedia/
Marshall, D. (2011). Multimedia Systems. https://users.cs.cf.ac.uk/Dave.Marshall/Multimedia/node12.html

Course Requirements Presentation


Grading System Suggested:
Prelim: 20% Midterm: 20% Finals: 20% Quizzes: 15% Class Participation: 10% Project: 15%
Classroom Policies Ground Rules for Discussions
Listen actively and attentively.
Ask for clarification if you are confused.
Do not interrupt one another.

Date Developed Developed for Developed by Approved by


July 26, 2022 Informatics Philippines Danilo M. Corpuz Head of the Program and Development
Department
Challenge one another but do so respectfully.
Critique ideas, not people.
Do not offer opinions without supporting evidence.
Avoid put-downs (even humorous ones).
Take responsibility for the quality of the discussion.
Build on one another’s comments; work toward shared understanding.
Always have your book/readings in front of you.
Do not monopolize discussion.
Speak from your own experience, without generalizing.
If you are offended by anything said during discussion, acknowledge it immediately.
Consider anything that is said in class strictly confidential.

Ground Rules for Lectures


Arrive on time.
Turn your cell phone off.
Use laptops only for legitimate class activities (notetaking, assigned tasks).
Do not leave class early without okaying it with the instructor in advance.
Ask questions if you are confused.
Try not to distract or annoy your classmates.

Date Developed Developed for Developed by Approved by


July 26, 2022 Informatics Philippines Danilo M. Corpuz Head of the Program and Development
Department

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