OOP Exercises Java Programming Tutorial
OOP Exercises Java Programming Tutorial
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Java Programming
1.1 Ex: The Circle Class (An Intro
1.2 Ex: Yet Another Circle Class
1.3 Ex: The Rectangle Class
Tutorial 1.4 Ex: The Employee Class
1.5 Ex: The InvoiceItem Class
OOP Exercises
1.6 Ex: The Account Class
1.7 Ex: The Date Class
1.8 Ex: The Time Class
1.9 Ex: The Ball Class
2. Exercises on Composition
2.1 Ex: The Author and Book Clas
1. Exercises on Classes 2.2 Ex (Advanced): Book and Auth
2.3 Ex: The MyPoint Class
2.4 Ex: The MyCircle and MyPoin
2.5 Ex: The MyTriangle and MyPo
2.6 Ex: The MyRectangle and MyP
2.7 Ex: The Customer and Invoic
2.8 Ex: The Customer and Accoun
3. More Exercises on Classes
3.1 Ex: The MyComplex class
3.2 Ex: The MyPolynomial Class
3.3 Ex: Using JDK's BigInteger C
3.4 Ex: The MyTime Class
3.5 Ex: The MyDate Class
3.6 Ex: Bouncing Balls - Ball and
3.7 Ex: The Ball and Player Clas
4. Exercises on Inheritance
4.1 Ex: The Circle and Cylinder
4.2 Ex: Superclass Person and its
4.3 Ex: Point2D and Point3D
4.4 Ex: Point and MovablePoint
4.5 Ex: Superclass Shape and its su
5. Exercises on Composition vs Inh
5.1 Ex: The Point and Line Classe
5.2 Ex: The Circle and Cylinder
6. Exercises on Polymorphism, Abs
6.1 Ex: Abstract Superclass Shape
6.2 Ex: Polymorphism
6.3 Ex: Interface Movable and its i
6.4 Ex: Interfaces GeometricObje
7. More Exercises on OOP
7.1 Ex: The Discount System
7.2 Ex: Polyline of Points with A
8. Exercises on Data Structures
8.1 Ex: MyIntStack
A class called circle is designed as shown in the following class diagram. It contains:
Two private instance variables: radius (of the type double) and color (of the type String), with default value of
1.0 and "red", respectively.
Two overloaded constructors - a default constructor with no argument, and a constructor which takes a double
argument for radius.
Two public methods: getRadius() and getArea(), which return the radius and area of this instance, respectively.
/**
* The Circle class models a circle with a radius and color.
*/
public class Circle { // Save as "Circle.java"
// private instance variable, not accessible from outside this class
private double radius;
private String color;
// Constructors (overloaded)
/** Constructs a Circle instance with default value for radius and color */
public Circle() { // 1st (default) constructor
radius = 1.0;
color = "red";
}
/** Constructs a Circle instance with the given radius and default color */
public Circle(double r) { // 2nd constructor
radius = r;
color = "red";
}
Let us write a test program called TestCircle (in another source file called TestCircle.java) which uses the Circle
class, as follows:
/**
* A Test Driver for the Circle class
*/
public class TestCircle { // Save as "TestCircle.java"
public static void main(String[] args) {
// Declare an instance of Circle class called c1.
// Construct the instance c1 by invoking the "default" constructor
// which sets its radius and color to their default value.
Circle c1 = new Circle();
// Invoke public methods on instance c1, via dot operator.
System.out.println("The circle has radius of "
+ c1.getRadius() + " and area of " + c1.getArea());
//The circle has radius of 1.0 and area of 3.141592653589793
// 3rd constructor to construct a new instance of Circle with the given radius and color
public Circle (double r, String c) { ...... }
Modify the test program TestCircle to construct an instance of Circle using this constructor.
2. Getter : Add a getter for variable color for retrieving the color of this instance.
3. public vs. private: In TestCircle, can you access the instance variable radius directly (e.g.,
System.out.println(c1.radius)); or assign a new value to radius (e.g., c1.radius=5.0)? Try it out and
explain the error messages.
4. Setter : Is there a need to change the values of radius and color of a Circle instance after it is constructed? If
so, add two public methods called setters for changing the radius and color of a Circle instance as follows:
// You cannot do the following because setRadius() returns void, which cannot be printed
System.out.println(c4.setRadius(4.4));
5. Keyword "this": Instead of using variable names such as r (for radius) and c (for color) in the methods'
arguments, it is better to use variable names radius (for radius) and color (for color) and use the special
keyword "this" to resolve the conflict between instance variables and methods' arguments. For example,
// Instance variable
private double radius;
/** Constructs a Circle instance with the given radius and default color */
public Circle(double radius) {
this.radius = radius; // "this.radius" refers to the instance variable
// "radius" refers to the method's parameter
color = "red";
}
Modify ALL the constructors and setters in the Circle class to use the keyword "this".
6. Method toString(): Every well-designed Java class should contain a public method called toString()
that returns a description of the instance (in the return type of String). The toString() method can be called
explicitly (via instanceName.toString()) just like any other method; or implicitly through println(). If an
instance is passed to the println(anInstance) method, the toString() method of that instance will be
invoked implicitly. For example, include the following toString() methods to the Circle class:
Try calling toString() method explicitly, just like any other method:
toString() is called implicitly when an instance is passed to println() method, for example,
2. Exercises on Composition
2.1 Ex: The Author and Book Classes (An Introduction to OOP Composition)
This first exercise shall lead you through all the concepts involved in OOP Composition.
A class called Author (as shown in the class diagram) is designed to model a book's author. It contains:
Three private instance variables: name (String), email (String), and gender (char of either 'm' or 'f');
One constructor to initialize the name, email and gender with the given values;
(There is no default constructor for Author, as there are no defaults for name, email and gender.)
public getters/setters: getName(), getEmail(), setEmail(), and getGender();
(There are no setters for name and gender, as these attributes cannot be changed.)
Write the Author class. Also write a test driver called TestAuthor to test all the public methods, e.g.,
Author ahTeck = new Author("Tan Ah Teck", "ahteck@nowhere.com", 'm'); // Test the constructor
System.out.println(ahTeck); // Test toString()
ahTeck.setEmail("paulTan@nowhere.com"); // Test setter
System.out.println("name is: " + ahTeck.getName()); // Test getter
System.out.println("eamil is: " + ahTeck.getEmail()); // Test getter
System.out.println("gender is: " + ahTeck.getGender()); // Test gExerciseOOP_MyPolynomial.pngetter
A class called Book is designed (as shown in the class diagram) to model a book written by one author. It contains:
Four private instance variables: name (String), author (of the class Author you have just created, assume that a
book has one and only one author), price (double), and qty (int);
Two constructors:
Write the Book class (which uses the Author class written earlier). Also write a test driver called TestBook to test all the
public methods in the class Book. Take Note that you have to construct an instance of Author before you can
construct an instance of Book. E.g.,
Book dummyBook = new Book("Java for dummy", ahTeck, 19.95, 99); // Test Book's Constructor
System.out.println(dummyBook); // Test Book's toString()
Take note that both Book and Author classes have a variable called name. However, it can be differentiated via the
referencing instance. For a Book instance says aBook, aBook.name refers to the name of the book; whereas for an
Author's instance say auAuthor, anAuthor.name refers to the name of the author. There is no need (and not
recommended) to call the variables bookName and authorName.
TRY:
1. Printing the name and email of the author from a Book instance. (Hint: aBook.getAuthor().getName(),
aBook.getAuthor().getEmail()).
2. Introduce new methods called getAuthorName(), getAuthorEmail(), getAuthorGender() in the Book class to
return the name, email and gender of the author of the book. For example,
Notes:
The constructors take an array of Author (i.e., Author[]), instead of an Author instance. In this design, once a Book
instance is constructor, you cannot add or remove author.
The toString() method shall return "Book[name=?,authors=
{Author[name=?,email=?,gender=?],......},price=?,qty=?]".
Hints:
A default (or "no-argument" or "no-arg") constructor that construct a point at the default location of (0, 0).
A overloaded constructor that constructs a point with the given x and y coordinates.
A toString() method that returns a string description of the instance in the format "(x, y)".
A method called distance(int x, int y) that returns the distance from this point to another point at the given
(x, y) coordinates, e.g.,
An overloaded distance(MyPoint another) that returns the distance from this point to the given MyPoint
instance (called another), e.g.,
Another overloaded distance() method that returns the distance from this point to the origin (0,0), e.g.,
2. Write a program that allocates 10 points in an array of MyPoint, and initializes to (1, 1), (2, 2), ... (10, 10).
Hints: You need to allocate the array, as well as each of the 10 MyPoint instances. In other words, you need to
issue 11 new, 1 for the array and 10 for the MyPoint instances.
Notes: Point is such a common entity that JDK certainly provided for in all flavors.
A constructor that constructs a circle with the given center's (x, y) and radius.
An overloaded constructor that constructs a MyCircle given a MyPoint instance as center, and radius.
A default constructor that construct a circle with center at (0,0) and radius of 1.
getArea() and getCircumference() methods that return the area and circumference of this circle in double.
A distance(MyCircle another) method that returns the distance of the centers from this instance and the
given MyCircle instance. You should use MyPoint’s distance() method to compute this distance.
Write the MyCircle class. Also write a test driver (called TestMyCircle) to test all the public methods defined in the
class.
Hints:
// Constructors
public MyCircle(int x, int y, int radius) {
// Need to construct an instance of MyPoint for the variable center
center = new MyPoint(x, y);
this.radius = radius;
}
public MyCircle(MyPoint center, int radius) {
// An instance of MyPoint already constructed by caller; simply assign.
this.center = center;
......
}
public MyCircle() {
center = new MyPoint(.....); // construct MyPoint instance
this.radius = ......
}
// Returns the distance of the center for this MyCircle and another MyCircle
public double distance(MyCircle another) {
return center.distance(another.center); // use distance() of MyPoint
}
A class called MyTriangle, which models a triangle with 3 vertices, is designed as shown. The MyTriangle class uses
three MyPoint instances (created in the earlier exercise) as its three vertices.
It contains:
Three private instance variables v1, v2, v3 (instances of MyPoint), for the three vertices.
A constructor that constructs a MyTriangle with three set of coordinates, v1=(x1, y1), v2=(x2, y2), v3=(x3,
y3).
A getPerimeter() method that returns the length of the perimeter in double. You should use the distance()
method of MyPoint to compute the perimeter.
A method printType(), which prints "equilateral" if all the three sides are equal, "isosceles" if any two of the
three sides are equal, or "scalene" if the three sides are different.
Write the MyTriangle class. Also write a test driver (called TestMyTriangle) to test all the public methods defined in
the class.
The Invoice class, design as shown in the class diagram, composes a Customer instance (written earlier) as its member.
Write the codes for the Invoice class and a test driver to test all the public methods.
The Customer class models a customer is design as shown in the class diagram. Write the codes for the Customer class
and a test driver to test all the public methods.
The Account class models a bank account, design as shown in the class diagram, composes a Customer instance
(written earlier) as its member. Write the codes for the Account class and a test driver to test all the public methods.
Two instance variable named real (double) and imag (double) which stores the real and imaginary parts of the
complex number, respectively.
A constructor that creates a MyComplex instance with the given real and imaginary values.
A default constructor that create a MyComplex at 0.0 + 0.0i.
A toString() that returns "(x + yi)" where x and y are the real and imaginary parts, respectively.
Methods isReal() and isImaginary() that returns true if this complex number is real or imaginary, respectively.
Hints:
A method equals(double real, double imag) that returns true if this complex number is equal to the given
complex number (real, imag).
Hints:
An overloaded equals(MyComplex another) that returns true if this complex number is equal to the given
MyComplex instance another.
Hints:
Methods argument() that returns the argument of this complex number in radians (double).
arg(x+yi) = Math.atan2(y, x) (in radians)
Note: The Math library has two arc-tangent methods, Math.atan(double) and Math.atan2(double, double).
We commonly use the Math.atan2(y, x) instead of Math.atan(y/x) to avoid division by zero. Read the
documentation of Math class in package java.lang.
Methods add(MyComplex right) and subtract(MyComplex right) that adds and subtract the given MyComplex
instance (called right), into/from this instance and returns this instance.
Hints:
Methods addNew(MyComplex right) and subtractNew(MyComplex right) that adds and subtract this instance
with the given MyComplex instance called right, and returns a new MyComplex instance containing the result.
Hint:
Methods multiply(MyComplex right) and divide(MyComplex right) that multiplies and divides this instance
with the given MyComplex instance right, and keeps the result in this instance, and returns this instance.
A method conjugate() that operates on this instance and returns this instance containing the complex
conjugate.
conjugate(x+yi) = x - yi
3. Write an application called MyComplexApp that uses the MyComplex class. The application shall prompt the user
for two complex numbers, print their values, check for real, imaginary and equality, and carry out all the arithmetic
operations.
Take note that there are a few flaws in the design of this class, which was introduced solely for teaching purpose:
Comparing doubles in equal() using "==" may produce unexpected outcome. For example, (2.2+4.4)==6.6
returns false. It is common to define a small threshold called EPSILON (set to about 10^-8) for comparing floating
point numbers.
The method addNew(), subtractNew() produce new instances, whereas add(), subtract(), multiply(),
divide() and conjugate() modify this instance. There is inconsistency in the design (introduced for teaching
purpose).
Also take note that methods such as add() returns an instance of MyComplex. Hence, you can place the result inside a
System.out.println() (which implicitly invoke the toString()). You can also chain the operations, e.g.,
c1.add(c2).add(c3) (same as (c1.add(c2)).add(c3)), or c1.add(c2).subtract(c3).
A class called MyPolynomial, which models polynomials of degree-n (see equation), is designed as shown in the class
diagram.
It contains:
An instance variable named coeffs, which stores the coefficients of the n-degree polynomial in a double array of
size n+1, where c0 is kept at index 0.
A constructor MyPolynomial(coeffs:double...) that takes a variable number of doubles to initialize the coeffs
array, where the first argument corresponds to c0.
The three dots is known as varargs (variable number of arguments), which is a new feature introduced in JDK 1.5. It
accepts an array or a sequence of comma-separated arguments. The compiler automatically packs the comma-
separated arguments in an array. The three dots can only be used for the last argument of the method.
Hints:
// Test program
// Can invoke with a variable number of arguments
MyPolynomial p1 = new MyPolynomial(1.1, 2.2, 3.3);
MyPolynomial p1 = new MyPolynomial(1.1, 2.2, 3.3, 4.4, 5.5);
// Can also invoke with an array
Double coeffs = {1.2, 3.4, 5.6, 7.8}
MyPolynomial p2 = new MyPolynomial(coeffs);
A method evaluate(double x) that evaluate the polynomial for the given x, by substituting the given x into the
polynomial expression.
Methods add() and multiply() that adds and multiplies this polynomial with the given MyPolynomial instance
another, and returns this instance that contains the result.
Write the MyPolynomial class. Also write a test driver (called TestMyPolynomial) to test all the public methods
defined in the class.
Question: Do you need to keep the degree of the polynomial as an instance variable in the MyPolynomial class in Java?
How about C/C++? Why?
Hints:
import java.math.BigInteger
public class TestBigInteger {
public static void main(String[] args) {
BigInteger i1 = new BigInteger(...);
BigInteger i2 = new BigInteger(...);
System.out.println(i1.add(i2));
.......
}
}
A class called MyTime, which models a time instance, is designed as shown in the class diagram.
It contains the following private instance variables:
nextSecond(): Update this instance to the next second and return this instance. Take note that the nextSecond()
of 23:59:59 is 00:00:00.
nextMinute(), nextHour(), previousSecond(), previousMinute(), previousHour(): similar to the above.
Write the code for the MyTime class. Also write a test driver (called TestMyTime) to test all the public methods defined
in the MyTime class.
day (int): Between 1 to 28|29|30|31, where the last day depends on the month and whether it is a leap year for
Feb (28|29).
It also contains the following public static final variables (drawn with underlined in the class diagram):
MONTHS (String[]), DAYS (String[]), and DAY_IN_MONTHS (int[]): static variables, initialized as shown, which
are used in the methods.
The MyDate class has the following public static methods (drawn with underlined in the class diagram):
isLeapYear(int year): returns true if the given year is a leap year. A year is a leap year if it is divisible by 4 but
not by 100, or it is divisible by 400.
isValidDate(int year, int month, int day): returns true if the given year, month, and day constitute a
valid date. Assume that year is between 1 and 9999, month is between 1 (Jan) to 12 (Dec) and day shall be between
1 and 28|29|30|31 depending on the month and whether it is a leap year on Feb.
getDayOfWeek(int year, int month, int day): returns the day of the week, where 0 for Sun, 1 for Mon, ..., 6
for Sat, for the given date. Assume that the date is valid. Read the earlier exercise on how to determine the day of
the week (or Wiki "Determination of the day of the week").
The MyDate class has one constructor, which takes 3 parameters: year, month and day. It shall invoke setDate()
method (to be described later) to set the instance variables.
setDate(int year, int month, int day): It shall invoke the static method isValidDate() to verify that the
given year, month and day constitute a valid date.
(Advanced: Otherwise, it shall throw an IllegalArgumentException with the message "Invalid year, month, or
day!".)
setYear(int year): It shall verify that the given year is between 1 and 9999.
(Advanced: Otherwise, it shall throw an IllegalArgumentException with the message "Invalid year!".)
setMonth(int month): It shall verify that the given month is between 1 and 12.
(Advanced: Otherwise, it shall throw an IllegalArgumentException with the message "Invalid month!".)
setDay(int day): It shall verify that the given day is between 1 and dayMax, where dayMax depends on the month
and whether it is a leap year for Feb.
(Advanced: Otherwise, it shall throw an IllegalArgumentException with the message "Invalid month!".)
getYear(), getMonth(), getDay(): return the value for the year, month and day, respectively.
toString(): returns a date string in the format "xxxday d mmm yyyy", e.g., "Tuesday 14 Feb 2012".
nextDay(): update this instance to the next day and return this instance. Take note that nextDay() for 31 Dec
2000 shall be 1 Jan 2001.
nextMonth(): update this instance to the next month and return this instance. Take note that nextMonth() for
31 Oct 2012 shall be 30 Nov 2012.
nextYear(): update this instance to the next year and return this instance. Take note that nextYear() for 29
Feb 2012 shall be 28 Feb 2013.
(Advanced: throw an IllegalStateException with the message "Year out of range!" if year > 9999.)
previousDay(), previousMonth(), previousYear(): similar to the above.
Write a test program that tests the nextDay() in a loop, by printing the dates from 28 Dec 2011 to 2 Mar 2012.
xDelta (Δx) and yDelta (Δy), which represent the displacement (movement) per step, in the x and y direction
respectively.
A constructor which accepts x, y, radius, speed, and direction as arguments. For user friendliness, user specifies
speed (in pixels per step) and direction (in degrees in the range of (-180°, 180°]). For the internal operations,
the speed and direction are to be converted to (Δx, Δy) in the internal representation. Note that the y-axis of
the Java graphics coordinate system is inverted, i.e., the origin (0, 0) is located at the top-left corner.
Δx = d × cos(θ)
Δy = -d × sin(θ)
x += Δx
y += Δy
reflectHorizontal() which reflects the ball horizontally (i.e., hitting a vertical wall)
Δx = -Δx
Δy no changes
Δx no changes
Δy = -Δy
toString() which prints the message "Ball at (x, y) of velocity (Δx, Δy)".
Write the Ball class. Also write a test program to test all the methods defined in the class.
A class called Container, which represents the enclosing box for the ball, is designed as shown in the class diagram. It
contains:
Instance variables (x1, y1) and (x2, y2) which denote the top-left and bottom-right corners of the rectangular
box.
A constructor which accepts (x, y) of the top-left corner, width and height as argument, and converts them into
the internal representation (i.e., x2=x1+width-1). Width and height is used in the argument for safer operation
(there is no need to check the validity of x2>x1 etc.).
A toString() method that returns "Container at (x1,y1) to (x2, y2)".
A boolean method called collidesWith(Ball), which check if the given Ball is outside the bounds of the
container box. If so, it invokes the Ball's reflectHorizontal() and/or reflectVertical() to change the
movement direction of the ball, and returns true.
The Ball class, which models the ball in a soccer game, is designed as shown in the class diagram. Write the codes for
the Ball class and a test driver to test all the public methods.
The Player class, which models the players in a soccer game, is designed as shown in the class diagram. The Player
interacts with the Ball (written earlier). Write the codes for the Player class and a test driver to test all the public
methods. Make your assumption for the kick().
Can you write a very simple soccer game with 2 teams of players and a ball, inside a soccer field?
4. Exercises on Inheritance
You can reuse the Circle class that you have created in the previous exercise. Make sure that you keep
"Circle.class" in the same directory.
Write a test program (says TestCylinder) to test the Cylinder class created, as follow:
Method Overriding and "Super": The subclass Cylinder inherits getArea() method from its superclass Circle.
Try overriding the getArea() method in the subclass Cylinder to compute the surface area (=2π×radius×height +
2×base-area) of the cylinder instead of base area. That is, if getArea() is called by a Circle instance, it returns the
area. If getArea() is called by a Cylinder instance, it returns the surface area of the cylinder.
If you override the getArea() in the subclass Cylinder, the getVolume() no longer works. This is because the
getVolume() uses the overridden getArea() method found in the same class. (Java runtime will search the superclass
only if it cannot locate the method in this class). Fix the getVolume().
Hints: After overridding the getArea() in subclass Cylinder, you can choose to invoke the getArea() of the
superclass Circle by calling super.getArea().
TRY:
Provide a toString() method to the Cylinder class, which overrides the toString() inherited from the superclass
Circle, e.g.,
@Override
public String toString() { // in Cylinder class
return "Cylinder: subclass of " + super.toString() // use Circle's toString()
+ " height=" + height;
}
Note: @Override is known as annotation (introduced in JDK 1.5), which asks compiler to check whether there is such a
method in the superclass to be overridden. This helps greatly if you misspell the name of the toString(). If @Override
is not used and toString() is misspelled as ToString(), it will be treated as a new method in the subclass, instead of
overriding the superclass. If @Override is used, the compiler will signal an error. @Override annotation is optional, but
certainly nice to have.
Getter and setter for all the instance variables. By convention, the getter for a boolean variable xxx is called
isXXX() (instead of getXxx() for all the other types).
A toString() method that returns "A Shape with color of xxx and filled/Not filled".
Write two subclasses of Shape called Circle and Rectangle, as shown in the class diagram.
The Circle class contains:
Override the toString() method inherited, to return "A Circle with radius=xxx, which is a subclass of
yyy", where yyy is the output of the toString() method from the superclass.
Three constructors as shown. The no-arg constructor initializes the width and length to 1.0.
Getter and setter for all the instance variables.
Methods getArea() and getPerimeter().
Override the toString() method inherited, to return "A Rectangle with width=xxx and length=zzz, which
is a subclass of yyy", where yyy is the output of the toString() method from the superclass.
Write a class called Square, as a subclass of Rectangle. Convince yourself that Square can be modeled as a subclass of
Rectangle. Square has no instance variable, but inherits the instance variables width and length from its superclass
Rectangle.
Provide the appropriate constructors (as shown in the class diagram). Hint:
Override the toString() method to return "A Square with side=xxx, which is a subclass of yyy", where
yyy is the output of the toString() method from the superclass.
Do you need to override the getArea() and getPerimeter()? Try them out.
Override the setLength() and setWidth() to change both the width and length, so as to maintain the square
geometry.
Complete the definition of the following two classes: Point and Line. The class Line composes 2 instances of class
Point, representing the beginning and ending points of the line. Also write test classes for Point and Line (says
TestPoint and TestLine).
// Constructor
public Point (int x, int y) {......}
// Public methods
public String toString() {
return "Point: (" + x + "," + y + ")";
}
public int getX() {......}
public int getY() {......}
public void setX(int x) {......}
public void setY(int y) {......}
public void setXY(int x, int y) {......}
}
// Constructors
public Line (Point begin, Point end) { // caller to construct the Points
this.begin = begin;
......
}
public Line (int beginX, int beginY, int endX, int endY) {
begin = new Point(beginX, beginY); // construct the Points here
......
}
// Public methods
public String toString() { ...... }
The class diagram for composition is as follows (where a diamond-hollow-head arrow pointing to its constituents):
Instead of composition, we can design a Line class using inheritance. Instead of "a line composes of two points", we
can say that "a line is a point extended by another point", as shown in the following class diagram:
Let's re-design the Line class (called LineSub) as a subclass of class Point. LineSub inherits the starting point from its
superclass Point, and adds an ending point. Complete the class definition. Write a testing class called TestLineSub to
test LineSub.
// Constructors
public LineSub (int beginX, int beginY, int endX, int endY) {
super(beginX, beginY); // construct the begin Point
this.end = new Point(endX, endY); // construct the end Point
}
public LineSub (Point begin, Point end) { // caller to construct the Points
super(begin.getX(), begin.getY()); // need to reconstruct the begin Point
this.end = end;
}
// Public methods
// Inherits methods getX() and getY() from superclass Point
public String toString() { ... }
Summary: There are two approaches that you can design a line, composition or inheritance. "A line composes two
points" or "A line is a point extended with another point"”. Compare the Line and LineSub designs: Line uses
composition and LineSub uses inheritance. Which design is better?
Try rewriting the Circle-Cylinder of the previous exercise using composition (as shown in the class diagram) instead
of inheritance. That is, "a cylinder is composed of a base circle and a height".
Two protected instance variables color(String) and filled(boolean). The protected variables can be accessed
by its subclasses and classes in the same package. They are denoted with a '#' sign in the class diagram.
Getter and setter for all the instance variables, and toString().
Two abstract methods getArea() and getPerimeter() (shown in italics in the class diagram).
The subclasses Circle and Rectangle shall override the abstract methods getArea() and getPerimeter() and
provide the proper implementation. They also override the toString().
Write a test class to test these statements involving polymorphism and explain the outputs. Some statements may
trigger compilation errors. Explain the errors, if any.
6.2 Ex: Polymorphism
Examine the following codes and draw the class diagram.
@Override
public void greeting(Dog another) {
System.out.println("Woooooowwwww!");
}
}
Explain the outputs (or error) for the following test program.
// Using Polymorphism
Animal animal1 = new Cat();
animal1.greeting();
Animal animal2 = new Dog();
animal2.greeting();
Animal animal3 = new BigDog();
animal3.greeting();
Animal animal4 = new Animal();
// Downcast
Dog dog2 = (Dog)animal2;
BigDog bigDog2 = (BigDog)animal3;
Dog dog3 = (Dog)animal3;
Cat cat2 = (Cat)animal2;
dog2.greeting(dog3);
dog3.greeting(dog2);
dog2.greeting(bigDog2);
bigDog2.greeting(dog2);
bigDog2.greeting(bigDog1);
}
}
Let's write two concrete classes - MovablePoint and MovableCircle - that implement the Movable interface.
For the MovablePoint class, declare the instance variable x, y, xSpeed and ySpeed with package access as shown with
'~' in the class diagram (i.e., classes in the same package can access these variables directly). For the MovableCircle
class, use a MovablePoint to represent its center (which contains four variable x, y, xSpeed and ySpeed). In other
words, the MovableCircle composes a MovablePoint, and its radius.
// Constructor
public MovablePoint(int x, int y, int xSpeed, int ySpeed) {
this.x = x;
......
}
......
// Constructor
public MovableCircle(int x, int y, int xSpeed, int ySpeed, int radius) {
// Call the MovablePoint's constructor to allocate the center instance.
center = new MovablePoint(x, y, xSpeed, ySpeed);
......
}
......
Write a new class called MovableRectangle, which composes two MovablePoints (representing the top-left and
bottom-right corners) and implementing the Movable Interface. Make sure that the two points has the same speed.
2. Write the implementation class Circle, with a protected variable radius, which implements the interface
GeometricObject.
Hints:
// Constructor
......
......
}
3. Write a test program called TestCircle to test the methods defined in Circle.
4. The class ResizableCircle is defined as a subclass of the class Circle, which also implements an interface
called Resizable, as shown in class diagram. The interface Resizable declares an abstract method resize(),
which modifies the dimension (such as radius) by the given percentage. Write the interface Resizable and the
class ResizableCircle.
Hints:
// Constructor
public ResizableCircle(double radius) {
super(...);
}
5. Write a test program called TestResizableCircle to test the methods defined in ResizableCircle.
The class DiscountRate contains only static variables and methods (underlined in the class diagram).
import java.util.*;
public class PolyLine {
private List<Point> points; // List of Point instances
// Constructors
public PolyLine() { // default constructor
points = new ArrayList<Point>(); // implement with ArrayList
}
public PolyLine(List<Point> points) {
this.points = points;
}
// Return {(x1,y1)(x2,y2)(x3,y3)....}
public String toString() {
// Use a StringBuilder to efficiently build the return String
StringBuilder sb = new StringBuilder("{");
for (Point aPoint : points) {
sb.append(aPoint.toString());
}
sb.append("}");
return sb.toString();
}
/*
* A Test Driver for the PolyLine class.
*/
import java.util.*;
public class TestPolyLine {
public static void main(String[] args) {
// Test default constructor and toString()
PolyLine l1 = new PolyLine();
System.out.println(l1); // {}
// Test appendPoint()
l1.appendPoint(new Point(1, 2));
l1.appendPoint(3, 4);
l1.appendPoint(5, 6);
System.out.println(l1); // {(1,2)(3,4)(5,6)}
// Test constructor 2
List<Point> points = new ArrayList<Point>();
points.add(new Point(11, 12));
points.add(new Point(13, 14));
PolyLine l2 = new PolyLine(points);
System.out.println(l2); // {(11,12)(13,14)}
}
}
8.1 Ex: MyIntStack
A stack is a first-in-last-out queue. Write a program called MyIntStack, which uses an array to store the contents,
restricted to int.
OOP_MyIntStack.java
Try:
1. Modify the push() method to throw an IllegalStateException if the stack is full.
2. Modify the push() to return true if the operation is successful, or false otherwise.
3. Modify the push() to increase the capacity by reallocating another array, if the stack is full.
[TODO]
Study the existing open source codes, including JDK.
Specialized algorithms, such as shortest path.
Exercise (Maps):
[TODO]
Representation of map data.
Specialized algorithms, such as shortest path.
Feedback, comments, corrections, and errata can be sent to Chua Hock-Chuan (ehchua@ntu.edu.sg) | HOME