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ITW Web Unit Cards

This document provides stat cards for various wasteland creatures in Fallout including their strengths, perceptions, endurance, and other stats. It also lists any special abilities or equipment. Some notable creatures summarized are: 1) Bloatflies, bloodbugs, brahmins, and radstags which have different strengths, speeds, and abilities like flight or trampling. 2) Stingwings, yao guais, and glowing mongrels with abilities like flight, barging through bases, or increased damage from bites. 3) Deathclaw radscorpions with camouflage and sneak abilities, and nukalurk queens which have powerful claws, acid, and the ability

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0% found this document useful (0 votes)
151 views5 pages

ITW Web Unit Cards

This document provides stat cards for various wasteland creatures in Fallout including their strengths, perceptions, endurance, and other stats. It also lists any special abilities or equipment. Some notable creatures summarized are: 1) Bloatflies, bloodbugs, brahmins, and radstags which have different strengths, speeds, and abilities like flight or trampling. 2) Stingwings, yao guais, and glowing mongrels with abilities like flight, barging through bases, or increased damage from bites. 3) Deathclaw radscorpions with camouflage and sneak abilities, and nukalurk queens which have powerful claws, acid, and the ability

Uploaded by

zealouschampion
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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INTO THE WASTELAND

UNIT CARDS
BLOATFLY BLOODBUG BRAHMIN RADSTAG
Str 3 Str 2 Str 9 Str 5
Per 4 Per 5 Per 4 Per 8
end 2 end 7 end 9 end 7
Cha 1 Cha 1 Cha 1 Cha 2
Int 1 Int 1 Int 1 Int 2
agI 4 agI 5 agI 2 agI 5
LuC 2 LuC 2 LuC 1 LuC 1
flying: Treats Climbable Terrain as flying: Treats Climbable Terrain as May move through models with less STR. buck: May break engagement without
Normal Terrain. 1 Normal Terrain. 1 easily startled: If hit or aware of attack, 1 causing free attack. 1
evasive: -2 to hit at Long range. equipped: Bloodbug Proboscis and Blood move Yellow away from attacker using equipped: Radstag Gore.
1 Spray. 1 Trample. Once per activation. - 2
equipped: Bloatfly Larva.
X X equipped: Brahmin Trample which is only X X
used due to easily Startled or AI response.

STINGWING YAO GUAI ALPHA GLOWING ALPHA GLOWING


MONGREL I MONGREL II
Str 2 Str 10 Str 8 Str 6
Per 5 Per 7 Per 6 Per 8
end 4 end 12 end 7 end 4
Cha 1 Cha 2 Cha 3 Cha 4
Int 1 Int 3 Int 4 Int 4
agI 6 agI 5 agI 4 agI 6
LuC 1 LuC 3 LuC 1 LuC 4
flying: Treats Climbable Terrain as barge: Can move through smaller Unaffected by of other Units. Unaffected by of other Units.
Normal Terrain. 2 non-friendly bases. 2+1 rend: Glowing Mongrel Bite gains . 2+1 head start: When Used, all ranged attacks
4
equipped: Stingwing Sting. : -2 penalty for all Skill
3 unnerving
Tests which are not attacks on Yao Guai. 3 equipped: Glowing Mongrel Bite and 3 versus this Mongrel are at -2. 2+1
Savage (Mod). equipped: Glowing Mongrel Bite, Crafty
X equipped: Yao Guai Swipe. X X (Mod), Hit and Run (Mod). X
DEATHSKULL DEATHSKULL NUKALURK NUKALURK
RADSCORPION I RADSCORPION II QUEEN I QUEEN II
Str 7 Str 9 Str 12 Str 14
Per 9 Per 7 Per 5 Per 5
end 7 end 7 end 7 end 8
Cha 3 Cha 4 Cha 4 Cha 4
Int 3 Int 3 Int 4 Int 2
agI 6 agI 4 agI 3 agI 5
LuC 4 LuC 3 LuC 4 LuC 1
camo: Long-range attacks suffer -2 penalty. tail block:No free attack when disengages. See Nukalurk Queen Reference card for abilities. See Nukalurk Queen Reference card for abilities.
sneak: Movement and Melee attacks are not 3+1 pincer block: Area Effect damage is 4+1 mother’s roar : When Hatchlings activate, 3+1 rash: May gain 1 to add / to 5
triggers outside one range ruler distance. reduced by 1 (before the Armor roll). add to each without one. Claw attack.
anticipate: No -2 penalty for Reactions.
2+1 rear-up: May gain 1 to add 1
4 equipped: Nukalurk Queen Claw, Acid, Brood
3+1 frenzy: Before roll, may discard 2 dice from
5
equipped: Deathskull Pincers & Sting, X for attacks this activation. X and Lob. X Claw attack to affect all engaged models. X
Deathskull Poison Jet. equipped: Deathskull Pincers, Whirl, Escape. equipped: Nukalurk Queen Claw, Acid, Quake

NUKALURK
HATCHLINGS SHIPBREAKER I SHIPBREAKER II SWAN I
super mutant

Str 1 Str 10 Str 9 Str 13


Per 2 Per 8 Per 6 Per 5
end 5 end 9 end 10 end 7
Cha 1 Cha 2 Cha 3 Cha 2
Int 1 Int 5 Int 4 Int 2
agI 4 agI 6 agI 8 agI 3
LuC 1 LuC 4 LuC 2 LuC 2
equipped: Nukalurk Hatchlings Claw. impulsive: when activated, may gain tail swat: After an action, all models within boat charge: When engaging due to Swan
- 1 to gain 1 for attacks this 3+2 Orange gain Stun. (Once per battle) 3+1 Charge. Target Tests END. Fail: Gain 3+1
activation. sly: Can store up to 2 x purpose: Resistant to Stun
- equipped: Shipbreaker Claw, Ground
3+1 4 3+1
equipped: Shipbreaker Claw, Shipbreaker equipped: Ship Anchor, Behemoth Rock
X Pound and Trample. X Ground Pound and Savage (Mod) X Throw, Ship Anchor Slam X
SWAN II
super mutant

Str 12
Per 3
end 9
Cha 2
Int 3
agI 5
LuC 2
swan boat shield: Ranged weapon attacks
must add 1 additional amount of cover. 5
equipped: Ship Anchor, Behemoth Rock
Throw, Ship Anchor Sweep, Swan Grab. 4
X

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