INTO THE WASTELAND
UNIT CARDS
BLOATFLY BLOODBUG BRAHMIN RADSTAG
Str 3 Str 2 Str 9 Str 5
Per 4 Per 5 Per 4 Per 8
end 2 end 7 end 9 end 7
Cha 1 Cha 1 Cha 1 Cha 2
Int 1 Int 1 Int 1 Int 2
agI 4 agI 5 agI 2 agI 5
LuC 2 LuC 2 LuC 1 LuC 1
flying: Treats Climbable Terrain as flying: Treats Climbable Terrain as May move through models with less STR. buck: May break engagement without
Normal Terrain. 1 Normal Terrain. 1 easily startled: If hit or aware of attack, 1 causing free attack. 1
evasive: -2 to hit at Long range. equipped: Bloodbug Proboscis and Blood move Yellow away from attacker using equipped: Radstag Gore.
1 Spray. 1 Trample. Once per activation. - 2
equipped: Bloatfly Larva.
X X equipped: Brahmin Trample which is only X X
used due to easily Startled or AI response.
STINGWING YAO GUAI ALPHA GLOWING ALPHA GLOWING
MONGREL I MONGREL II
Str 2 Str 10 Str 8 Str 6
Per 5 Per 7 Per 6 Per 8
end 4 end 12 end 7 end 4
Cha 1 Cha 2 Cha 3 Cha 4
Int 1 Int 3 Int 4 Int 4
agI 6 agI 5 agI 4 agI 6
LuC 1 LuC 3 LuC 1 LuC 4
flying: Treats Climbable Terrain as barge: Can move through smaller Unaffected by of other Units. Unaffected by of other Units.
Normal Terrain. 2 non-friendly bases. 2+1 rend: Glowing Mongrel Bite gains . 2+1 head start: When Used, all ranged attacks
4
equipped: Stingwing Sting. : -2 penalty for all Skill
3 unnerving
Tests which are not attacks on Yao Guai. 3 equipped: Glowing Mongrel Bite and 3 versus this Mongrel are at -2. 2+1
Savage (Mod). equipped: Glowing Mongrel Bite, Crafty
X equipped: Yao Guai Swipe. X X (Mod), Hit and Run (Mod). X
DEATHSKULL DEATHSKULL NUKALURK NUKALURK
RADSCORPION I RADSCORPION II QUEEN I QUEEN II
Str 7 Str 9 Str 12 Str 14
Per 9 Per 7 Per 5 Per 5
end 7 end 7 end 7 end 8
Cha 3 Cha 4 Cha 4 Cha 4
Int 3 Int 3 Int 4 Int 2
agI 6 agI 4 agI 3 agI 5
LuC 4 LuC 3 LuC 4 LuC 1
camo: Long-range attacks suffer -2 penalty. tail block:No free attack when disengages. See Nukalurk Queen Reference card for abilities. See Nukalurk Queen Reference card for abilities.
sneak: Movement and Melee attacks are not 3+1 pincer block: Area Effect damage is 4+1 mother’s roar : When Hatchlings activate, 3+1 rash: May gain 1 to add / to 5
triggers outside one range ruler distance. reduced by 1 (before the Armor roll). add to each without one. Claw attack.
anticipate: No -2 penalty for Reactions.
2+1 rear-up: May gain 1 to add 1
4 equipped: Nukalurk Queen Claw, Acid, Brood
3+1 frenzy: Before roll, may discard 2 dice from
5
equipped: Deathskull Pincers & Sting, X for attacks this activation. X and Lob. X Claw attack to affect all engaged models. X
Deathskull Poison Jet. equipped: Deathskull Pincers, Whirl, Escape. equipped: Nukalurk Queen Claw, Acid, Quake
NUKALURK
HATCHLINGS SHIPBREAKER I SHIPBREAKER II SWAN I
super mutant
Str 1 Str 10 Str 9 Str 13
Per 2 Per 8 Per 6 Per 5
end 5 end 9 end 10 end 7
Cha 1 Cha 2 Cha 3 Cha 2
Int 1 Int 5 Int 4 Int 2
agI 4 agI 6 agI 8 agI 3
LuC 1 LuC 4 LuC 2 LuC 2
equipped: Nukalurk Hatchlings Claw. impulsive: when activated, may gain tail swat: After an action, all models within boat charge: When engaging due to Swan
- 1 to gain 1 for attacks this 3+2 Orange gain Stun. (Once per battle) 3+1 Charge. Target Tests END. Fail: Gain 3+1
activation. sly: Can store up to 2 x purpose: Resistant to Stun
- equipped: Shipbreaker Claw, Ground
3+1 4 3+1
equipped: Shipbreaker Claw, Shipbreaker equipped: Ship Anchor, Behemoth Rock
X Pound and Trample. X Ground Pound and Savage (Mod) X Throw, Ship Anchor Slam X
SWAN II
super mutant
Str 12
Per 3
end 9
Cha 2
Int 3
agI 5
LuC 2
swan boat shield: Ranged weapon attacks
must add 1 additional amount of cover. 5
equipped: Ship Anchor, Behemoth Rock
Throw, Ship Anchor Sweep, Swan Grab. 4
X