BLUESPAWN GODSLAYER
Bluespawn Godslayer
Huge monstrosity (dragon), lawful evil
Armour Class - 15 (natural armour and shield)
Hit Points - 229 (17d12 + 119)
Speed - 40 ft.
STR - 28 +9
DEX - 13 +1
CON - 24 +7
INT - 9 -1
WIS - 12 +1
CHA - 10 +0
Damage Immunities - lightning
Senses - passive Perception 15, darkvision, 60 ft.
Languages - Common, Draconic
Challenge - 12 (8,400 XP)
Skills - Athletics +13
Traits
Immortal Slayer.
The godslayer’s attacks deal an extra 18 (4d8) lightning damage and
have advantage on all attack rolls made against dragons (including
dragonborn and half-dragons) and creatures not native to the material
plane.
Relentless.
Whenever the godslayer hits a creature who is huge or smaller with a
melee attack, it may choose to force that creature to succeed on a DC
23 Strength saving throw, or be pushed 15 feet away from the godslayer
and be knocked prone.
Actions
Multiattack.
The godslayer can use it’s Frightful Presence. It then makes attacks, one
with its Greatsword and one with its Bite.
Greatsword.
Melee Weapon Attack: +13 to hit, reach 10 ft., one target.
Hit: 30 (6d6 + 9) slashing damage and 9 (2d8) lightning damage.
Bite.
Melee Weapon Attack: +13 to hit, reach 10 ft., one target.
Hit: 20 (2d10 + 9) piercing damage and 9 (2d8) lightning damage.
Frightful Presence.
Each creature of the godslayer’s choice that is within 120 feet of the
godslayer and aware of it must succeed on a DC 17 Wisdom saving
throw or become frightened for 1 minute. A creature can repeat the
saving throw at the end of each of its turns, ending the effect on itself on
a success. If a creature’s saving throw is successful or the effect ends
for it, the creature is immune to the godslayer’s Frightful Presence for
the next 24 hours.
Lightning Breath (Recharge 6).
The godslayer exhales lightning in a 90-foot line that is 5 feet wide. each
creature in that line must make a DC 19 Dexterity saving throw, taking
55 (10d10) lightning damage on a failed save, or half as much damage
on a successful one.