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The document discusses several studies on the effect of online games on students' academic performance. Some studies found no significant impact, while others found excessive online gaming can negatively impact grades by distracting from schoolwork. Time management is important, with some studies finding moderate play under 2-4 hours per day does not harm performance. However, online games are also seen as potentially helping students by improving problem-solving skills. The relationship between gaming and academics appears complex with many factors involved.
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0% found this document useful (1 vote)
2K views

RRL Group 2

The document discusses several studies on the effect of online games on students' academic performance. Some studies found no significant impact, while others found excessive online gaming can negatively impact grades by distracting from schoolwork. Time management is important, with some studies finding moderate play under 2-4 hours per day does not harm performance. However, online games are also seen as potentially helping students by improving problem-solving skills. The relationship between gaming and academics appears complex with many factors involved.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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ONLINE GAMES: Effect on Academic

Performance of Grade 12 HUMSS students

in Don Ramon E. Costales Memorial

National High School

Group 3 Members:

Mercado, Ashley N.

Nisperos, Syrah Marie O.

Merlin, Aerose

Mortera, Sheina Maxene N.

Mejia, Jhonphilip

Mcclary, Joseph C.
CHAPTER 2

REVIEW OF RELATED LITERATURE AND STUDIES

This chapter presents the Related Literature and Studies that the researcher

considered in strengthening the present study. It also presents the synthesis of

the art to fully understand the research for better comprehension of the study.

Foreign Studies

The Internet is a technology based on the development of information

technology. It has become an important tool and required by the knowledge-

based society present the contemporary of information management, information

search, communication and research learning (Shabibi and Rusli, 2017) and this

can be a person’s most efficient strategic tool for enabling himself to take charge

and cope with the fast-growing technology (Dumrique and Castillo, 2018).

There has been research on the influence of internet gaming on academic

attainment (Haraphap and Ramadan, 2021; Kurnada and Iskandar, 2021; Turner

et al., 2018) which demonstrate that online gaming users will not receive harmful

influence as long as they play with the suggested timespan. Additionally, online

games are supposed to benefit language requisition, although their effect on


academic accomplishment requires additional research. However, a few other

researchers, such as Azdic et al. (2021) and Islam et al. (2020) presented

important facts based on their research. They report that less successful

students have lower grades because of their habit of playing online games,

whereas excellent students maintain high scores despite spending the same

amount of time playing. In other words, online gaming has no significant effect

on students’ academic performance. Moreover, they suggest that time

management while playing is very influential in determining students’ academic

success.

The outcome of the study of “The Effect of Mobile/Online Games on Academic

Performance” supports the widely held assumption that online games have a

detrimental effect on academic achievement, particularly when time spent

playing is excessive. Based on the results of the study, the following salient

findings based on Lemmens criteria were drawn: In terms of length time playing

the game on mobile devices the respondents spent 3-5 hours with overall

weighted mean 2.78 percent. While the most popular game played is Free fire by

38 percent. Furthermore, the majority of respondents, 67.2 percent, said that

playing online games makes them feel better. Then, in response to the

statement about ignoring other important things when playing online games, the

majority of respondents (74.50 percent) admitted that they occasionally neglect

important things while playing online games. Meanwhile, the majority of

respondents (30.90 percent) indicated that they get stressed out of it. In
addition, for academic performance data from students who participated in this

study indicate that on the average, students that participate in online games

obtain an average of 88.34, which is B (good performance) on the grading scale

while 9 out of 55 get C (satisfactory performance). Their average school result

decreased to 88.32 in the second semester for the same categories. It can also

be found that there is a significant negative relationship between the academic

performance of the respondents and playing mobile games (r=.907) as it causes

decrease in grades in school along with addition to playing games, asserts that

online games have no detrimental effect on students' academic performance.

Internet and online gaming have been examined as factors impacting students'

performance in a variety of school subjects. In live with the current study, Adzic

et al. (2021) suggest students should be permitted to play online games for

more than four hours per day, whereas Islam (2020) argue that two hours online

gaming would lead to positive effects on students.

Generally, in modern days, addiction to playing online games has become

phenomenon of its’ own in the lives of modern-day society (Rahmawati,

Mulyana, Karlinah , and Hadisiwi, 2018). Additionally, students who play online

games obtain a grade ranging from 89-90 and interpreted as good (Dumrique

and Castillo,2018). Another study also determined that competitive games could

significantly reduce situational anxieties (Wei, Ka, Lu and Liu, 2018). In other

fields, video online games based on educational principles can help to structure
instructions so that authentic instructional techniques are used for circular

development (Kooiman, Like, and Wesolek.). In a study, it was hypothesized that

the link between hours in playing games and poorer academic performance

measured by GPA scores was not supported (Khadra, Hackshaw, and Mccollum

n.d.). multiplayer exposed students to a virtual mission that requires leadership

as well as team building skills. As a result, transactional and transformational

behaviors were demonstrated ( Kaplancali, and Bostan n.d.).

LOCAL STUDIES

Technology helps improve the quality of life. However, because of internet

advances they forget to have time for their family. Playing online games on

computer and cellphone have always been a great way to pass the time in these

modern times. Online gaming is defined as playing any computer game online or

with the use of the internet. It became popular not long after the internet was

introduced to the public. This soon turned into a problem when people started

playing excessively, which could turn a simple past time into addiction (Kuss in

Talabis and Ocampo, 2017).

The Internet plays an important role as a source of information in developing

one’s mind and life experiences by creating productive works in school, offices

and even at home. In today's time, people use the internet as a tool for enabling
themselves to take charge and cope with the fast-growing technology.

Nowadays, where people live on informative lifestyles where everything is

updated, internet become one of the necessities of human beings regardless of

age and sex in today's society. However, the influence of this useful machine on

youth is undeniably questionable technologies are very good at distracting

people. In line with this development, online gaming was made to give

entertainment to students.

Each medium was often immediately praised for its potential benefits and

criticized for its potential harm. Many students have been conducting tests to see

whether online games, technological advances, and computers are advantageous

or disadvantageous to individuals' academic performance. Many teachers,

parents and other concerned people continuously clamor and protest on how the

trend is becoming a distraction among students in their studies and for a tighter

clamp over gaming.

A widely used leisure activity by many people is online gaming. Playing video or

online games has numerous reasons to be played, for some people it can be

stress reliever, a challenge and competition, relaxation, enjoyment, social

interaction, and even mentally escaping from the real world. Teenagers,

youngsters and students find that online gaming is the best past time that they

acquire. According to Kuss and Griffiths (cited in Dumrique and Castillo, 2018),

teens who play online games are just having fun. They do not actually play

because of some sort of seriousness, but also because they just want to feel
relief. During school hours, students tend to feel stressed due to loads of school-

works and through playing it will relieve their stress. It is undeniably

questionable that playing online games provides them with something that no

one can give. Students learning takes place unexpectedly, but the inappropriate

usage of online games also leads to some problems much as being distracted n

school. Further, it is where the attention of the child was divided that even

health and social life is unknowingly affected.

Studies revealed that the humans’ brain is easy to destroy as one of the reasons

for using technology. The education system tends to go with the flow with this

constant change in society to get things relevant to the generations today.

According to Rodriguez, et al., (n.d.), mobile gaming is a growing concern that

increases the users’ risk for physical and psychological health problems. A strong

attachment to mobile games may interfere with school and work-related

activities and can damage.

According to Dr. Amelia Able (2020) the online game refers to games that are

played over some form of computer network, typically on the internet, in which

you can connect with multiple players. Nowadays, online gaming is not only for

the entertainment of the students but also for learning. According to some

research, it helps teens to exercise their mind and causes them to explore the

internet. It enables the mind of the players to be more active, especially with
puzzle-based games. It also helps the player to come up with decisions in tight

situations, especially with adventure games that require the player's time,

thereby leaving school activities and homework unattended. Academic

performance declines when minimal attention is given to study. Thus, online

gaming affects the academic performance of students positively and negatively.

Study revealed that online gaming has a huge impact among them regarding

their academic performance which led them to poor or low grades and physical

distress as well. The majority of the respondents replied and favored those

online games which gave negative outcomes to their study and health. They

found out that in their studies, they cannot do their homework as well as their

projects and that they have low grades. Based on the general result, the

researchers conclude that a number of students playing online games could have

a negative effect on their academic performance. Furthermore, students,

teachers and parents must be aware of the effects of online gaming and should

regulate the time playing such games because it could ruin every student's focus

on their study. Students should be disciplined when it comes to playing online

games which they could still perform satisfactorily in their studies, and it should

not be given much priority over higher and more realistic priorities
The Academic Performance of the respondents is not affected even if they play

online games. Their grades are still good enough even if they spent time playing.

To sum up with the result, the respondents have a good academic performance

despite their involvement in playing online games. This can be interpreted as the

trade-off when playing computer games. If the student decides not to play, then

there will be no education in the grades (Dumrique and Castillo,2018).

Students who play online games almost every day scored 15 points above

average in math and reading and 17 points above average in science. Although

this may also be true of video games, game play appears to equip students to

apply and sharpen knowledge (Finnegan,2016).

Students who play online games actually get better academic results despite the

old stereotypes about video games rotting your brain, a new study provides the

latest evidence to the contrary, with data showing that gaming day is linked to

improvements in academic performance (Dockrill,2016).

Reference List

Aldus, Kyle (2014). Computer gaming effects academic performance. Retrieve

March 7, 2017, from www.ehow.com/list 5910606 computer gaming effects

academicperformance.html

Rodica, Talania, Hanes (2019-2020) “EFFECTS OF ONLINE GAMES IN ACADEMIC

PERFORMANCE AMONG SENIOR HIGH SCHOOL (SHS) STUDENTS OF MOUNT


CARMEL OF MARIA AURORA”. Department of Science, Technology, Engineering

and Mathematics.

Anggraeni, L.D., & Wihardja, H. (2020) Online Game Addiction and Learning

Achievement for Senior High School Students in Jakarta. JJDS Indonesian

Journal of Disability Studies, 7(2). 151-155.

http://doi.org/10.21776/un.ijds.2020.007.02.03

Bukhori, B., Said,. Wi, T.& Nor,F.M.(20219). The effect of smartphone addiction,

achievement, motivation, and textbook reading intensity on students’ academic

achievement. International Journal of Interactive Mobile Tecnologies, 13(9). 66-

80. https://doi.org/10.3991/ijim.v13i09.9566.

Haraphap, S. H., & Ramadan, Z. H. (2021). Dampak Game Online Free Fire

Terhadap Hasil Belajar Siswa Sekolah Dasar. Journal Basicesu, 5(3) 1304-13311.

https://doi.org/10.31004/basicedu.v5i3.895

Islam,M. I., Biswas, R.K.,&Khanam, R. (2020). Effect of internet use and

electronic fame-play on academic performance of Australian children. Scientific

Reports, 10(1), 1-10. https://doi.org/10.1038/s41598-020-

Kurnada,N., & Iskandar, R. (2021). Analisis Tingkat Kecanduan Bermain Game

Online terhadap Siswa Sekola Dasar, Journal Basicedu, 5(6).

Turner, P.E., Jhonston, E., Kebritci, M., Evans,S., & Helfich,D.A (2018). Influence

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undergraduate students. Cogent Education, 5(1).

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Salbabero, A. (2020-2021). Assessing the Effects of Online Game Addiction to

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