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CAP820

This document outlines the course outcomes and practical experiments for a game development course using Unreal Engine. The course aims to teach students how to define different game types and concepts, develop games using animation tools, and understand how to design and develop functional games in Unreal Engine by applying fundamental game design principles. Over the course, students will learn about game design fundamentals in Unreal including inputs, collisions, blueprints, lighting, materials, physics, landscapes and more. They will also cover audio implementation, artificial intelligence, and game publishing and optimization.

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0% found this document useful (0 votes)
59 views2 pages

CAP820

This document outlines the course outcomes and practical experiments for a game development course using Unreal Engine. The course aims to teach students how to define different game types and concepts, develop games using animation tools, and understand how to design and develop functional games in Unreal Engine by applying fundamental game design principles. Over the course, students will learn about game design fundamentals in Unreal including inputs, collisions, blueprints, lighting, materials, physics, landscapes and more. They will also cover audio implementation, artificial intelligence, and game publishing and optimization.

Uploaded by

venkata subbarao
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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CAP820:GAME TOOL-III

L:0 T:0 P:3 Credits:2

Course Outcomes: Through this course students should be able to

CO1 :: define the different types of games and its concepts

CO2 :: enumerate the game development using various animation tools

CO3 :: understand the functioning of designed game in unreal engine

CO4 :: apply game designing fundamental to develop game using unreal engine

List of Practicals / Experiments:

Fundamental of Game Design in Unreal


• Installation of Unreal Engine

• Game Development basics

• Unreal Fundamentals

Inputs, Collisions, and Blueprints


• Exporting and importing of game elements in Unreal

• Inputs in Unreal, Blueprints and Optimization

• Use of Nanite in Unreal Engine

Concept of Lighting and Materials


• Fundamentals of lighting

• Fixed lighting in Unreal

• Dynamic lighting and other lighting effects in Unreal

• Concept of Lumen

• Working with Materials

• Altering Material Appearance

Implementation of Physics in Unreal


• Introduction to Physics

• Constraints Motors and Forces

• Additional Physics Applications

Use of Blueprints in Unreal


• Introduction to Blueprints

• Blueprint Concepts

• Optimization and Summary

• Blueprint Casting

• Blueprint Interfaces

Landscapes and Skeletal Meshes in Unreal


• Introduction to Landscapes

• Landscape Materials and Foliage

• Introduction to Skeletal Meshes

• Animating with Skeletal Meshes

Session 2022-23 Page:1/2


Audio and Artificial Intelligence in Unreal
• Introduction to Audio

• Supplemental Audio Techniques

• Introduction to Artificial Intelligence

• Logic and Behavior Trees

Publishing and Optimization of Unreal Games


• Preparing for Publishing

• Publishing with Unreal

• Optimization of Unreal games

Text Books:
1. UNITY GAME DEVELOPMENT IN 24 HOURS, SAMS TEACH YOURSELF (SAMS TEACH
YOURSELF -- HOURS) by MIKE GEIG, SAMS PUBLISHING
References:
1. FUNDAMENTALS OF GAME DESIGN by ADAMS, PEARSON

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