LLD Questions
LLD Questions
Questions
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Contents
Introduction
Before writing the actual code, we do 2 crucial steps. One is defining the high-level
components typically called High-Level Design (HLD) and another is designing each
component in detail typically called Low-Level Design (LLD).
What is High-Level Design (HLD)?
In HLD, the focus is more on designing the high-level architecture of the system,
defining the high-level components with their interactions, and also the database
design. HLD converts the business requirements to a high-level solution.
What is Low-Level Design (HLD)?
In LLD, the focus is more on designing each component in detail such as what classes
are needed, what abstractions to use, how object creation should happen, how data
flows between different objects, etc. LLD converts the high-level design into detailed
design (ready to code) components.
It is common nowadays to have a Low-Level Design round (or) Pair Programming
round (or) Machine Coding round in tech interviews.
In this article, we discuss why LLD is important, how to prepare for low-level design
interview questions for freshers and experienced candidates with some examples,
and finally conclude with some tips.
As a so ware developer in any company, the objective is to build so ware for the
business of the company. Building so ware is a complex task. Change is the only
constant thing in the world. As the so ware progresses over the years, it needs to
incorporate a lot of changes as the requirements keep on changing. We can choose
to build so ware in many ways but we need to build it in such a way that the so ware
is maintainable and extensible over the years easily.
Most of the so ware developer interviews have Data Structures & Algorithms
round(s). But it is not o en for so ware developers to use these data structures and
algorithms in the real world while building so ware. (If you are an experienced
candidate, can you recall when was the last time you used the Dijkstra algorithm? If
you are fresher, ask any of your senior colleagues the same question. )
On the other hand, Low-Level Design is a must for building a piece of so ware. As LLD
focuses on how to build so ware from a set of requirements, how different
components interact with each other, what responsibilities each component has etc,
it is a vital exercise to be done before actually writing the code. Writing code is the
easiest part of building so ware if we have the designs already in place. Maintaining
and Extending so ware will be easy if designs are well thought of.
As we can see from the above picture, Maintenance takes almost 70% of the effort in
the so ware development life cycle. So the so ware should be easily maintainable
and extensible. LLD plays an important role in the design of so ware and hence
directly contributes to the maintainability and extensibility of so ware.
UML Diagrams: UML is an acronym that stands for Unified Modeling Language
and is a standard for modelling, visualizing, and documenting the artefacts of
so ware systems. It is not a programming language but a tool to visually depict
different types of diagrams that can be useful for building the so ware.
There are 14 different types of UML Diagrams and these 14 diagrams are
classified into 2 high-level groups.
Structural Diagrams: They represent the static view of the system.
Class Diagram, Composite Structure Diagram, Object Diagram,
Component Diagram, Deployment Diagram, Profile Diagram, and
Package Diagram are part of Structural Diagrams.
Behavioural Diagrams: They represent the dynamic view of the
system. Activity Diagram, State Machine Diagram, Use Case Diagram,
Interaction Overview Diagram, Timing Diagram, Sequence Diagram,
and Communication Diagram are part of Behavioral Diagrams.
Class Diagram & Use Case Diagram are generally used in LLD rounds.
2. Class Diagram & Use Case Diagram & Schema Diagram (If required): Once the
requirements are gathered, define the core classes and objects, how the different
classes interact with each other, and actors who interact with the system, the use
cases for each actor, etc. Draw the class diagram and use a case diagram (can be
optional, ask the interviewer) for the system. Define the relations between classes by
observing the interactions between them. If Class Diagram & Use Case Diagram helps
in representing the requirements of systems and the relationship between different
classes, a Schema Diagram (also called an ER Diagram) helps in how the data models
look and how to store the data in the database. Interviewers may not ask to write the
code to store the data in the actual database but they may be interested in how the
model looks like and the relationship between them. It is easy to create the Schema
Diagram from the Class Diagram. Each class in the class diagram becomes a table in
Schema Diagram and the relationship between classes becomes the multiplicity
between tables.
3. Code: Finally once the thoughts are structured using Class Diagram, Use Case
Diagram, and Schema Diagram (if required), the Candidate can start writing the code.
Apply the Design Patterns, Object-Oriented Principles & SOLID Principles wherever is
possible to make the system reusable, extensible, and maintainable. Make sure the
code is well structured and follow the clean coding practices to make the classes and
method clean. Don't try to fit design patterns to code but check if a given problem
can be solved using any available design pattern. Take care of the readability of code
while taking care of all of the above. Yes, so ware engineering is hard.
3. Code Implementation:
Driver.java
package snakeLadder;
board.addSpecialEntity(ladder1);
board.addSpecialEntity(ladder2);
board.addSpecialEntity(ladder3);
board.addSpecialEntity(ladder4);
game.launch();
}
Game.java
package snakeLadder;
import snakeLadder.GameStatus;
import snakeLadder.Player;
import snakeLadder.Dice;
import snakeLadder.Board;
import java.util.Queue;
import java.util.Scanner;
import java.util.LinkedList;
Board board;
Dice dice;
Queue<Player> players;
GameStatus staus;
makeMove(currPlayer);
if(player.getPosition() == board.getTotalCells())
System.out.println(player.getName() + " has completed the game!");
else
players.add(player);
}
this.status = GameStatus.FINISHED;
System.out.println();
System.out.println(currPlayer.getUserName()+"'s turn.");
System.out.println("Press anything to roll the dice.");
i l i i l i i ()
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Low Level Design Interview Questions
Board.java
package snakeLadder;
import lombok.Getter;
@Getter
int dimension;
if(hasSpecialEntity(i))
System.out.print(specialEntities.get(i).getID());
System.out.print(" |");
if(totalCells % 10 == 0)
System.out.println();
}
}
specialEntities.put(actionPosition, entity);
}
return null;
}
}
Dice.java
package snakeLadder;
import lombok.Getter;
int maxValue;
GameStatus.java
package snakeLadder;
SpecialEntity.java
package snakeLadder;
import lombok.Getter;
public abstract class BoardEntity {
Snake.java
package snakeLadder;
@Override
public String getID() {
return "S_"+ this.getEnd();
}
}
Ladder.java
package snakeLadder;
@Override
public String getID() {
return "L_"+ this.getEnd();
}
}
Player.java
package snakeLadder;
import lombok.Getter;
import lombok.Setter;
@Getter
@Setter
int position;
@Getter
String name;
GameAlreadyStartedException.java
package snakeLadder;
It is important to structure the code into different classes with each class having a
single responsibility (Remember S in SOLID Principles) and also having relations
between the classes so that they can be easily extensible.
Don't be in hurry: Once the requirements are listed, there may be too many
requirements to consider and the 40 or 45 minutes may not be enough to
design, and code. Don't be in a hurry to complete the design, and code for all of
the requirements. Discuss with the interviewer and mention only the core
requirements that you want to consider for the design. It is better to stand and
drink water than drink milk by running.
Practice: Take out a low-level design problem and try to solve them all by
yourself. Gather requirements (be your judge here), create class & schema
diagrams and write code that is extensible, reusable, and maintainable. Once
you complete solving the problem, look at different solutions for the same
problem out there on the internet and improve the weakness. Practice as many
problems as you can before the interview. If you are lucky, you may even get the
problem you already solved in the interview. If not, you already have a thought
process developed to solve any new problem. Win-Win situation
Plan for each stage: Unfortunately, it is not enough to solve the given problem,
we also need to complete it within the time limit. As, we have different stages in
solving the low-level design interview question like gathering requirements,
class diagram, schema diagram, code, test, etc. Plan on how much percentage of
interview time you want to spend on each stage. The more you practice, you
may even analyze the time you are taking at each stage and check where you
need to improve.
Write Testcases & Handle Exceptions: Not every interviewer expects you to
write the test cases for the code. But if you can go a step further and write down
the test cases, it gives you a huge advantage over other candidates. Gracefully
handle exceptions and other corner cases.
Get comfortable with tools: As we may need to draw class diagrams, schema
diagrams, use case diagrams, etc, design different components and their
interaction between them, it is common that companies schedule their design
interviews with whiteboard links & code editor. It may be difficult to use the
whiteboard apps/ code editors without getting accustomed to them. So get
comfortable with these tools before the interview so that you don't have to
waste time figuring out how to do things with these tools.
Conclusion
In this article, we discussed what Low-Level Design is and how it is different from
High-Level Design interviews. Low-Level Design focuses on the class-level design of an
application & clean, readable, maintainable, and extensible code. No so ware is built
for fixed requirements and as the so ware evolves there will be new requirements
and hence the so ware needs to be changed. Change is the only constant in so ware
development. Hence the so ware needs to have a good design. The key to cracking
Low-Level Design interviews is to understand the importance & use of Object
Oriented Principles and Design Patterns in the development of real-world
applications and how these concepts make the application readable, maintainable,
and extensible.
Clearly understand the low-level design problem, jot down the requirements of the
problem, fine-tune the requirements and pick the core requirements that can be
implemented in the given time, make note of different entities with their behaviours
& actors from the core requirements, create the use case diagram and class diagram,
make the schema diagram if the problem statement requires a type of web
application to be built (no need to create a web application in an interview but the
code can be structured in that way by creating controllers, services, and repositories)
and then finally implementing the core features by using Object Oriented Principles
and Design Patterns to make the application extensible and readable.
Practice as many low-level design interview questions as possible as each problem
gives a different perspective and learn how to apply Object Oriented Principles and
Design Patterns to solve the problems.
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