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C1 - Electronic Gadget

This chapter provides an overview of the study which examines the impacts of electronic gadgets on the academic performance of senior high school students in St. Francis National High School. It introduces the background and objectives of the study, which are to understand how electronic gadgets affect students' attendance, class participation, projects, extracurricular activities, and exam scores. The conceptual framework outlines the profile of respondents, positive and negative impacts of gadgets, and factors that influence academic performance. Data will be collected through questionnaires and interviews then analyzed using statistical methods to address the research questions.

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0% found this document useful (0 votes)
1K views4 pages

C1 - Electronic Gadget

This chapter provides an overview of the study which examines the impacts of electronic gadgets on the academic performance of senior high school students in St. Francis National High School. It introduces the background and objectives of the study, which are to understand how electronic gadgets affect students' attendance, class participation, projects, extracurricular activities, and exam scores. The conceptual framework outlines the profile of respondents, positive and negative impacts of gadgets, and factors that influence academic performance. Data will be collected through questionnaires and interviews then analyzed using statistical methods to address the research questions.

Uploaded by

OmengMagcalas
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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CHAPTER 1

THE PROBLEM AND ITS BACKGROUND


This chapter consists of the overview of the study, its difficulty, objective, scope and limitation and the significance of the study. This
chapter also aims to point out the main result of the research.

I. Introduction

Electronic gadgets are specialized electronic devices that require a form of electric power to operate. Examples of these gadgets are video
games, television, computers, PSP games, phone apps, mobile phones, and tablets. These devices are results of invention and technological
developments. In this research study it includes only electronic gadgets that is related to education specifically laptops, tablets and mobile
phones.

The advantages of gadgets in the classroom are enormous. Their primary function is to enhance the learning experience for both students and
teachers through the use of computers and other electronic devices. Despite the fact that conservative college professors want to ban the use of
gadgets, they can help students learn in a different way, which is why they should be allowed in the classroom. And it gives them opportunities
to explore the world outside their classroom.

The use of Google in the classroom can foster learning as it becomes easy for someone to look up anything online and add to the class
discussion quickly. It also boosts research effort during a group study in the class when students assemble to research on how to do their
assignment paper.

In the current world, we can see technology has been an integral part of our lives. It definitely plays an important role in our day to day life.
Technology has drastically increased at a fast pace developing new gadgets frequently. From a young age to old age, we see everyone using
electronic gadgets. It might be TVs, smartphones, laptops, tablets, and so on. The list goes long if we start listing out each gadget entered into
the market. Technology has replaced a human life in various ways including studying. Here, in this article we have discussed the effects of
Electronic Gadgets in student’s life.

Whether you are a student of the arts or engineering and technology, digital devices play an important role in your academic success. Students
of all grades and disciplines can benefit from digital devices. The adaptability of Electronic Gadgets allows each student to personalise them to
meet their specific demands.

Studying and comprehension processes take less time with electronic gadgets. Students sit through a lot of lectures and then have a lot of
homework to complete. It takes roughly 70 hours each week to complete all of the cognitive activities. Using gadgets can help you save a lot of
time.

The majority of kids who use smartphones can handle many tasks at once. For example, a student can record the lecture and listen to the
teacher during class. Multitasking can also be developed by taking public transportation and interacting with friends and family, listening to
music, or listening to audiobooks.

Learning with technological devices is also a popular technique to improve writing skills. It is possible to understand the meaning of both native
and foreign languages by mastering vocabulary and grammar. Furthermore, gadgets encourage the use of grammar correctors and
proofreaders.

If electronic gadgets are used in a limit then it has fewer effects on humankind. There are advantages of gadgets as they have made our lives
easier but they have disadvantages as well. We have listed out a few major effects of electronic gadgets used by students.

Generally, we see kids replicating what they see or hear. Electronic gadgets like TVs, mobiles, laptops show various kind of entertainment
shows and much other violent stuff. Even kids involve themselves in surfing unwanted things, chatting and much more. These can result in a
huge impact on a kid’s life. Children interaction with the social media and gadgets increases their aggression abruptly. With the increased use
of electronic stuff, innocent kid’s can be a victim of themselves.

One of the major health issues caused by using gadgets is back pain. Children are unaware of this but it does affect them slowly. Children tend
to stick at one place using electronic gadgets continuously for a long time which results in back pain.

Hence, this is an initial warning for children using too many electronic gadgets. It is not mandatory that using gadgets has to be stopped
immediately. Instead, use it in a limit. Fix yourself some time for using gadgets and then get back to other work. Do not use gadgets too much.

Six of 10 Filipino students used devices for distance learning amid the pandemic, according to the latest Social Weather Stations (SWS) survey,
which also found that families who bought devices spent around P8,000 per student.

Conducted from Nov. 21 to 25 among household heads, the survey found that 58 percent of enrolled Filipinos aged 5 to 20 years used devices
for distance learning while 42 percent did not.

As the pandemic arises all over the world, using of electronic gadgets gets an impact to the students academic performance. The researcher see
the oppurtunity to address this issue in a more wide range of audience as they also experince this. It is there responsibility to share the result of
the Impacts of Electronic Gadget to Academic Performance of the students in St. Francis National High School.

Background and Overview of the Study


The reasons why the researcher conducted this research is because they want to know the Impacts of Electronic Gadget to Academic
Performance of Senior High School Students in St. Francis National High School . The researchers are curious on the Impacts of Electronic
Gadget to Academic Performance of the Students as a student that they might experience it as well.
The objectives of the researcher are to know the Impacts of Electronic Gadget to Academic Performance of Senior High School Students in St.
Francis National High School. The researcher conducted the study in St. Francis National High School on the 13th day of January 2022. The
purpose why the researcher did this research is because the researcher is concern in the Impacts of Electronic Gadget to Academic
Performance of the Students.
II. Conceptual Framework

Impacts of Electronic Gadget to Academic Performance


of Senior High School Students in St. Francis National
High School.

1. How may the profile of the respondents be described


in terms of:
1.1 Age;
1.2 Sex;
1.3 Grade level; 1. Data gathering devices
1.4 Strand; and 1.1 Questionnaire
1.5 General Average (Previous Year)
1.2 Unstructured interview
The researcher wants to know
2. What are the impacts of Electronic Gadget to the
students? the Impacts of Electronic
2.1 Positive impacts
2. Data Analysis
Gadget to Academic
2.2 Negative impacts
2.1 Frequency
Performance of Senior High
3. How may the impacts of Electronic Gadget affects
the academic performances of senior high school 2.2 Percetage
School Students in St. Francis
students in terms of: National High School.
3.1 Attendance; 2.3 Weighted mean
3.2 Class discussions; 2.4 ANOVA
3.3 Projects;
3.4 School activities participation; and
3.5 Examinations
4. What factor does using Electronic Gadget greatly
affect the academic performances of the senior high
school students in St. Francis National High School?
5. Does St. Francis National High School have a high
rate of using Electronic Gadget?

Table 1
Paradigm of the study

Table 1 shows the conceptual framework of the study. The first column shows the input of the process consists the Impacts of Electronic
Gadget to Academic Performance of Senior High School Students which includes the respondents profile in terms of sex, age, grade level,
strand, general average and the causes why Senior High School students play online games. The Impacts of Electronic Gadget to the students
either Positive impacts or Negative impacts. How may the Impacts of Electronic Gadget affects the academic performances of senior high school
students in terms of their Attendance, Class discussions, Projects, School activities participation and Examinations. The factors greatly affect the
Electronic Gadget to the academic performances of the senior high school students in St. Francis National High School.
The second column shows the process, the research will use Data gathering devices such as interview. The third column is the output of
the study wherein the gathered data will be analyzed and interpreted to know the Impacts of Electronic Gadget to Academic Performance of
Senior High School Students in St. Francis National High School

III. Hypothesis of the Study


To provide more in-depth analysis of this study and make the finding clearer, the inquiry tests the hypothesis.

Alternative Hypothesis
There is a significant difference in the Impacts of Electronic Gadget to Academic Performance of Senior High School Students in St.
Francis National High School according to age, sex, grade level, strand, and general average on previous year.

Null Hypothesis
There is no significant difference in the Impacts of Electronic Gadget to Academic Performance of Senior High School Students in St.
Francis National High School when grouped according to age, sex, grade level, strand, and general average on previous year.

IV. Statement of the Problem


General Problem
The purpose of this study is to know the Impacts of Electronic Gadget to Academic Performance of Senior High School Students in St.
Francis National High School.

Specific Problem
Specifically, the study sought answers to the following questions:
1. How may the profile of the respondents be described in terms of:
1.1 Age;
1.2 Sex;
1.3 Grade level;
1.4 Strand; and
1.5 General Average (Previous Year)
2. What are the Impacts of Electronic Gadget to the students?
2.1 Positive impacts
2.2 Negative impacts
3. How may the Impacts of Electronic Gadget affects the academic performances of senior high school students in terms of:
3.1 Attendance;
3.2 Class discussions;
3.3 Projects;
3.4 School activities participation; and
3.5 Examinations
4. What factor does using of Electronic Gadget greatly affect the academic performances of the senior high school students in St. Francis
National High School?
5. Does St. Francis National High School have a high rate of using Electronic Gadget?

V. Significance of the Study

The significance of the study is to have an insight about the Impacts of Electronic Gadget to Academic Performance of Senior High
School Students in St. Francis National High School. Specifically:

To the students: Becoming aware of the situation and knowing what to do about the impact of Electronic Gadget towards the students. The
research will tackle how Electronic Gadget impacts the academic performances of senior high school students and what they can do to avoid
being put in a similar situation. It will also create a much more enjoyable environment for everyone, without fear or pressure.
To the Parents: Producing research that entails how Electronic Gadget impacts the academic performance of students, parents can take
precautionary measures to avoid such mishaps.
To the School: The community can benefit off of this research because of information that details how Electronic Gadget impacts the academic
performances of students. Although there have been other researchers who have tackled the concept of Electronic Gadget, no data has been
recorded about the school of St. Francis National High School. It is similar to idea of different country means different methods.
To the Researchers: The importance of this investigation to the researchers is very substantial. The investigation will focus digitally, the
researchers will examine and analyze any information regarding Electronic Gadget to compile together a comprehensive study.
To the Future Researchers: May this investigation serve as an additional reference towards the cases of Electronic Gadget within the school
campus of St. Francis National High School. It aims to give comprehensive research data to further expand the knowledge of those seeking an
answer or solution related to Electronic Gadget. The researchers hope that the investigation will be able to provide alternative insights in terms
of how the information will be concluded.

V. Scopes and Delimitations

This study will involve the school of St. Francis National High School, specifically the students of the senior high school department.
The students across different grade levels from grade 11 to grade 12 students are covered as respondents on this study. The profiling information
of the respondents covers the age where it ranges from adolescents, and also sex was included to determine the disparity of the Impacts of
Electronic Gadget to Academic Performance between different genders.
This study aims to deepen the students knowledge on the research about the Impacts of Electronic Gadget to Academic Performance of
Senior High School Students in St. Francis National High School.
Having random respondents will ensure that the data gathered will be non-bias and shall be from an objective standpoint which in turn
will be validated. It also allows for other possible information that is related towards the subject in research to be included in the study to cover a
vast area for understanding.

VI. Definition of Terms

Conceptual Definition

TACKLE There are many ways of tacking this problem I tackled him about his careless work. Although there weve a
few minor mishaps none of the particles stuck to the ceiling.
ACADEMIC relating to school, colleges and universities or connected with studying, not with practical skills.
COMPREHENSIVE STUDY of large scope covering or involving much inclusive a comprehensive study of world affairs
comprehending or thoroughly understanding with ones mind having an expensive mental range or grasp as of a particular subject or many
subject.
ADOLESCENT there’s also a lot more research being done on metal illness in teens since it can be trickier to diagnose in
hormone flooded adolescent.
EFFECTIVENESS the degree to which something is successful in producing a Desired result success the effectiveness of the
treatment.
GRAMMAR The whole system and structure of a language or of language in general usually taken as consisting of
syntax and morphology (including inflection) and sometimes also phonology and semantics.
FUNNER the word funner may make you laugh but do you know if it's a legitimate word or not? Read more to learn
about standard English and how it is changing sometimes rules aren't as hard and fast as we thought.
PUNCTUATION MARKS any of group of conventional marks or charters used in punctuation as the period comma semicolon
question mark or dash.
INTERCHANGEABLE able to be exchanged with each other without making any difference or without being noticed
interchangeable machine parts.

Theoretical Definition
TACKLE a mechanism consisting of ropes, pulley blocks, hooks, or other things for lifting heavy objects.
ACADEMIC relating to education and scholarship.
COMPREHENSIVE STUDY inclusive. comprehensive examinations. comprehensive insurance. : having or exhibiting wide mental
grasp. comprehensive knowledge.
ADOLESCENT in the process of developing from a child into an adult.
EFFECTIVENESS the degree to which something is successful in producing a desired result; success.
GRAMMAR rules of a language governing the sounds, words, sentences, and other elements, as well as their
combination and interpretation.
FUNNER amusing, entertaining, or enjoyable.
PUNCTUATION MARKS is a mark or character used to punctuate, that is, to separate, elements of writing, such as sentences or
phrases
INTERCHANGEABLE able to be interchanged

VII. Notes on Chapter 1

Electronic Gadgets: Meaning, Advantages, and Disadvantages. Retrieved from https://edgearticles.com/2018/07/09/essay-on-electronic-gadgets-


meaning-advantages-and-disadvantages/

How Electronic Gadgets are Useful for Education. James Smythe (2019). Retrieved from https://mightygadget.co.uk/how-electronic-gadgets-
are-useful-for-eduction/

58% of Filipino students used devices for distance learning – SWS. (2021). Retrieved from https://newsinfo.inquirer.net/1402235/sws-58-of-
pinoy-students-used-devices-for-distance-learning

Effects of Electronic Gadgets in Student Life. August 10, 2021 by Monica. Retrieved from https://www.kopykitab.com/blog/effects-of-
electronic-gadgets-in-student-life/

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