Unit-II I
PART – A
Q. No Questions BT Level Competence
What do you mean by integer programming problem? BTL 1 Remembering
1
2 In what respect a mixed IPP differs from pure IPP? BTL 2 Understanding
How do you show your understanding on Gomory’s fractional cut algorithm or BTL 3
3 Gomory’s slack? Applying
4 Classify the different types of strategy. BTL 4 Analyzing
5 Compile the Characteristics of game. BTL 5 Evaluating
6 Can you assess the importance of Strategy? BTL 6 Creating
7 Define Game. BTL 1 Remembering
8 Compare Mixed Strategy and Pure Strategy. BTL 2 Understanding
How would you make use of the concept of Game theory in Managerial Decision BTL 3
9 Making? Applying
10 Conclude your understanding about Payoff Matrix. BTL 4 Analyzing
11 How decision Tree analysis is related to improve the decision-making process? BTL 5 Evaluating
12 Interpret the concept of two person zero sum game. BTL 6 Creating
13 What is Saddle point? BTL 1 Remembering
14 Compare Dominance Principle of Rows and Columns. BTL2 Understanding
15 Identify the basic assumptions of the Game. BTL 3 Applying
16 Conclude the advantages of Game theory. BTL 4 Analyzing
17 What are the Methods of Matrices? BTL 1 Remembering
18 Summarize how graphs and LP solution are used in Game theory. BTL 2 Understanding
19 What is a Decision Tree? BTL 1 Remembering
20 Define Dominance principle. BTL 1 Remembering
PART B
Q. No Questions BT Level Competence
1 i) What do you mean by Pure IPP? (3 Marks) BTL1 Remembering
ii) Find the optimum integer solution to the following LPP. Can
you select the best value for x & y. (10 Marks)
Max Z = x1+ x2
Sub to 3 x1+2 x2 ≤ 5
x2 ≤ 2 x1 ≥ 0 x2 ≥ 0 and are integers
i) Explain the concept of Mixed IPP (3 Marks) BTL2 Understanding
ii) Using Gomory’s cutting plane method, Predict the value of x & y. (10
2 Marks)
Max Z=2x1+2x2, Sub to 5x1+3x2 ≤ 8, 2x1+4x2 ≤ 8 x1,
x2 ≥ 0 and are all integers.
i) How would you make use of Gomarian slack? (3 Marks) BTL3 Applying
ii) Apply Gomarian Slack and Solve the I.P.P (10 Marks)
3
Minimize Z = -2x1-3x2
Subject to 2x1+2x2 ≤ 7
x1 ≤ 2
x2 ≤ 2 x1, x2 ≥ 0 & integers.
Analyze using mixed integer programming problem: BTL4 Analyzing
4 Max Z = x1+x2 Subject to Constraints 2x1+5x2 ≤ 16
6x1+5x2 ≤ 30 x2 ≥ 0 & x1, Non-Negative Integer.
Maximize the solution for Mixed Integer Programming problem by Gomory’s BTL5 Evaluating
Cutting Place Algorithm:
Maximize z = x1+x2
5
Subject to 3x1+2x2 ≤ 5
x2 ≤ 2
And x1, x2 ≥ 0 & x1 an integer.
Estimate the maximum profit.
How would you evaluate the following game whose Pay-Off matrix is Given BTL6 Creating
Below? 9 3 1 8 0
6 6 5 4 6 7
2 4 3 3 8
5 6 2 2 1
BTL1 Remembering
Two players A&B match coins. If the coins match then A wins one unit value, if
7 the coins do not match then B wins one unit of value.
i) Determine pay-off matrix which strategy is to be chosen (5 Marks)
ii) Find the value of game. (8 Marks)
BTL2 Understanding
8
Player B
B1 B2 B3
A1 -2 5 -3
A2 1 3 5
A3 -3 -7 11
ii) Predict the Value of the Game given above Pay Off Matrix
(8 Marks)
BTL3 Applying
Apply graphical analysis to Solve the game
9 A/B B1 B2 B3 B4 BTL4 Analyzing
A1 3 3 4 0
A2 5 4 3 7
i) What inference can be made using Dominance Principle?
B1 B2 B3 B4 B5
A1 1 3 2 7 4
A2 3 4 1 5 6
A3 6 5 7 6 5
10 A4 2 1 6 3 1
A and B play a Match(Game) in which each has 3 coins 5 paise, 10 paise and 20 BTL1 Remembering
paise. Each player selects a coin without the knowledge of others choice. IF the
11 sum is even, B wins A’s Coin.
i) How will you find the pay-off matrix ? (5 Marks)
ii) Find the Best Strategy & value of the Game. (8 Marks)
12
Consider the Pay Off Matrix of player A as shown in the
table below and solve it optimally using the graphical BTL2 Understanding
method .
Player B
1 2 3 45
Player A 1 3 6 8 4 4
-7 4 2 10 2
2
BTL4 Analyzing
Analyze the Game Graphically:
Player A
Player A B1 B2
A1 -3 1
A2 5 3
13
A3 6 -1
A4 1 4
A5 2 2
A6 0 -5
i) Plot the graph (5 Marks)
ii) Analyse and find the value of the game.(8 Marks)
BTL1 Remembering
Which one is the best strategy using Dominance Principle?
B1 B2 B3 B4 B5 B6
A1 4 2 0 2 1 1
A2 4 3 1 3 2 2
14
A3 4 3 7 -5 1 2
A4 4 3 4 -1 2 2
A5 4 3 3 -2 2 2
Q. No Questions BT Level Competence
A Manufacturer of baby – Dolls makes two types of dolls, doll X and doll Y. Remembering
Processing of these two dolls is done on two machines, A and B. Doll X requires
two hours on machine A and six hours on Machine B. Doll Y requires five
1 hours on machine A and also five hours on Machine B. There are sixteen hours BTL 1
of time per day available on machine A and thirty hours on machine B. The
profit gained on both the dolls is same, ie., one rupee per doll. What should be
the daily production of each of the two dolls?
a) Set up and trace the I.P.P
b) If the optimal solution is not integer valued, use the
Gomory Technique to derive the optimal solution.
2 Examine the 2 * n Game by the Method of Sub Game: BTL 2 Understanding
B1 B2 B3
A1 1 3 11
A2 8 5 2
In a game of matching coins with 2 players, A wins 1 unit value when there are Applying
3 2 heads, wins nothing when there are 2 tails and looses ½ unit value when there BTL 3
are one head and one tail. Develop Pay Off matrix and value of the game.
Assume you have to choice of 3 strategies for advertising and you have one Analyzing
major
a) Analyse the theory on Two-person sum games competitor with 3
strategies. (5marks)
b) What are the assumptions of Game? (5 marks)
c) Find value of game.(5 marks)
4 BTL 4
B1 B2 B3
A1 80 70 60
A2 90 80 100
A3 40 30 40