F P
loathe to employ stomach bottle bugs sometimes collect
flesh pets to use as chirugeons. An enslaved flesh pet can
lesh et
Description: These misshapen monstrosities are the use its tongue to stop bleeding and to paste dead skin onto
creation of the most twisted of the Fair Folk. A faerie living subjects. Captured ones are sometimes used by
artisan will take some sticks or stones and mud from the patrician officers in the legions, who cannot afford the
world to the madness beyond and craft them into a expense of retaining a Exalted sorcerer to bind a sesselja.
humanoid skeleton. The artisan sets opals in its eye sockets Flesh pets have no natural speech. They communi
and seashells in its ears and then fashions a bit of gossamer cate through gestures and hisses. They can understand the
into the form of a yard-long tongue for the basics of human speech, in any language, possibly by
mannekin. The faerie curls this tongue up reading the body language of the speaker. An enslaved
into the mouth and closes it, then kisses Patchwork Person must be fed strips of flesh to augment
the skeleton on the mouth to breath life itself, or it becomes surly and reticent, though
into it. The creature has an it will never rebel once captured.
insatiable thirst for flesh, Flesh pets are gifted with un
though not as a hunger to feed, natural strength and agility, though
but to clothe itself in and grow. / V until they graft enough flesh on
Flesh pets are unnaturally themselves to support their skel
silent, able to surprise even the etons, they are quite fragile. They
most supcrnaturally aware crea- never bleed and do not suffer from
tures. Initially, when their bodies ^ diseases. Their tongues are agile
have not yet gai ned any skin, and prehensile and can lift small
they blend in perfectly with objects. Flesh pets do not under
their surroundings. Thus, stand the use of weaponry and
they lie in wait until a hapless animal or I ' attempts to teach them fighting
(if they are perhaps fortunate) human comes techniques have always failed.
near. Then, a flesh pet lashes out with its claws and ^ Flesh pets only die when they
strips off as much skin as possible from the creature in its have been completely dismem
initial attack. Against mortals, this damage is aggravated bered and their tongues destroyed. So long as the tongue
and will never heal properly. The tissue of the Exalted, remains, a flesh pet will repair itself in time.
spirits and the Fair Folk is unusable by the Patchwork Attributes: Strength 4, Dexterity 6, Stamina 2-6*, Cha
People for their skins, but the pets may still attack them to risma 2, Manipulation 1, Appearance 1, Perception 4,
wound for normal lethal damage. Intelligence 2, Wits 5
If one can kill its prey quickly, the flesh pet will use its Virtues: Compassion 1, Conviction 1, Temperance 1,
claws to flense the creature clean of skin. Otherwise, it will Valor 2
steal a strip or two of flesh and flee. Flesh pets take these Abilities: Awareness 3, Brawl 4, Dodge 5, Endurance 1,
long strips and lick both sides of them, then wind them Medicine 3 (Surgery +2), Resistance 1-5*, Stealth 5,
about their skeleton in a process similar to mummification. Survival 3
The flesh, treated by the magic of a flesh pet’s tongue, Base Initiative: 11
sticks in place and becomes part of its body. As they gather Attack:
more flesh, the flesh pets build themselves a patchwork Claw: Speed 10 Accuracy 10 Damage 5L* Defense 8
skin out of the hides of their victims. Flesh pets’ skins are * Damage is aggravated against mortal men and beasts.
often marked by tufts of fur side by side w'ith scales or short Dodge Pool: 11 Soak: 1L/2B, up to 3L/6B* (None)
feathers. Flesh pets try to emulate the human form, hence Willpower: 5 Health Levels: -0/-0/-1/-1/-1/-1/-1/-
the nickname “Patchwork People.” They never feel com l/-l/-l/-4/Incap
plete and will add more strips of flesh over old flesh, and the Essence: 2
creatures always seek out human skin over animal hide. Other Notes: Attributes and Abilities marked with an *
Flesh pets are most common in the Scavenger Lands, are variable according to how much skin a flesh pet has
but they have also wandered out of the frozen North with collected. A flesh pet must collect skin equal to three
fur-covered hides, and some have been found in other human’s worth to increase its Stamina and Resistance by
parts of the East clothed in bird feathers and in the South one each. The creature’s soak total should be adjusted
w'ith leathery hides and lizard scales. The creatures do not accordingly. Health levels are static and do not grow with
feel temperature extremes, and frostbite seems of little the creature. Damage from the claw attack is lethal for
concern to them. They do suffer damage from cold and Exalted, spirits and Fair Folk and aggravated for mortals.
heat, though never environmental penalties. Sorcerers
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