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Mastering Basic Pawn Endings

The document discusses various concepts in basic pawn endings, including opposition, outflanking, mined squares, triangulation, Réti's idea, three connected pawns, pawn races, zugzwang, breakthroughs, outside passed pawns, protected passed pawns, multi-pawn endgames, stalemate, reserve tempi, and key squares. It provides diagrams to illustrate concepts like close opposition, distant opposition, vertical opposition, horizontal opposition, and diagonal opposition. The document serves as an introduction to basic strategic and tactical concepts in pawn endings.

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0% found this document useful (0 votes)
224 views20 pages

Mastering Basic Pawn Endings

The document discusses various concepts in basic pawn endings, including opposition, outflanking, mined squares, triangulation, Réti's idea, three connected pawns, pawn races, zugzwang, breakthroughs, outside passed pawns, protected passed pawns, multi-pawn endgames, stalemate, reserve tempi, and key squares. It provides diagrams to illustrate concepts like close opposition, distant opposition, vertical opposition, horizontal opposition, and diagonal opposition. The document serves as an introduction to basic strategic and tactical concepts in pawn endings.

Uploaded by

marlon fernando
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Basic Pawn Endings (Under 10)

Opposition

Opposition is the state of two kings standing on the same file with one square separating them (“,
three or five squares between them, is called “distant” opposition); the opposition may be vertical,
horizontal, or diagonal.

close opposition
!""""""""#
ç + + + +%
æ+ + + + %
å + L + +%
ä+ + + + %
ã + K + +%
â+ + + + %
á + + + +%
à+ + + + %
/èéêëìíîï)
distant opposition
!""""""""#
ç + + + +%
æ+ +l+ + %
å + + + +%
ä+ + + + %
ã + + + +%
â+ +k+ + %
á + + + +%
à+ + + + %
/èéêëìíîï)
distant opposition
!""""""""#
ç + +l+ +%
æ+ + + + %
å + + + +%
Basic Pawn Endings (Under 10)

ä+ + + + %
ã + + + +%
â+ + + + %
á + +k+ +%
à+ + + + %
/èéêëìíîï)
vertical
!""""""""#
ç + + + +%
æ+ + + + %
å + L + +%
ä+ + + + %
ã + K + +%
â+ + + + %
á + + + +%
à+ + + + %
/èéêëìíîï)
horizontal
!""""""""#
ç + + + +%
æ+ + + + %
å + + + +%
ä+ K L + %
ã + + + +%
â+ + + + %
á + + + +%
à+ + + + %
/èéêëìíîï)
diagonal
!""""""""#
ç + + + +%
Basic Pawn Endings (Under 10)

æ+ + + + %
å + + L +%
ä+ + + + %
ã + K + +%
â+ + + + %
á + + + +%
à+ + + + %
/èéêëìíîï)

Outflanking

The stronger side gets the opposition in order to execute an outflanking (where the enemy king
retreats to one side, and our king then attacks the other way). The weaker side gets the opposition
in order to prevent this outflanking.

Mined squares

Whoever steps first on the mined squares losses the game.

Triangulation

The Rule of the Square

Réti’s Idea

The Floating Square

Three Connected Pawns

Queen vs. Pawns Knight or Center Pawn Rook or Bishop’s Pawn

Pawn Races The Active King Zugzwang Widening the Beachhead The King Routes Zigzag

The Pendulum

Shouldering

Breakthrough

The Outside Passed Pawn

Two Rook’s Pawns with an Extra Pawn on the Opposite Wing


Basic Pawn Endings (Under 10)

The Protected Passed Pawn

Two Pawns to One Multi-Pawn Endgames Undermining Two Connected Passed Pawns

Stalemate

The Stalemate Refuge

“Semi-Stalemate”

Reserve Tempi Exploiting Reserve Tempi

Steinitz’s Rule The g- and h-Pawns vs. the h-Pawn

The f- and h-Pawns vs. the h-Pawn Both Sides have Reserve Tempi

Pawn Endings

Content

King+Pawn Vs. King

1.Key Squares

King+Pawns Vs. King+Pawns

2.Mined Squares
Basic Pawn Endings (Under 10)
Basic Pawn Endings (Under 10)
Basic Pawn Endings (Under 10)
Basic Pawn Endings (Under 10)
Basic Pawn Endings (Under 10)
Basic Pawn Endings (Under 10)
Basic Pawn Endings (Under 10)
Basic Pawn Endings (Under 10)
Basic Pawn Endings (Under 10)
Basic Pawn Endings (Under 10)
Basic Pawn Endings (Under 10)
Basic Pawn Endings (Under 10)
Basic Pawn Endings (Under 10)
Basic Pawn Endings (Under 10)
Basic Pawn Endings (Under 10)
Basic Pawn Endings (Under 10)

References:
Dvoretsky’s Endgame Manual, Fourth Edition, by Mark Dvoretsky, 2014 (Chapter 1)

Learning Chess : Step 1 to 6 Series by Rob Brunia, Cor Van Wijgerden

www.nurtr.com > Dream Room > Intermediate

https://www.ichess.net/blog/pawn-endgames-breakthrough-part-1/

https://www.ichess.net/blog/pawn-endgames-breakthrough-part-2/

https://thechessworld.com/articles/endgame/10-best/

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