Kazzmon’s ExtraVanilla: Guide Book
v1.4.1 Primordial Nether Update
TABLE OF CONTENTS
New Recipes
... Page 2
New Drops
... Page 6
Custom Items (Relics)
... Page 9
Custom Weapons
... Page 18
Gameplay Mechanics
... Page 27
Stronger Mobs and Bosses
... Page 28
You may click on the Chapters to jump to its Page.
Kazzmon’s ExtraVanilla: Guide Book 1 | Page
NEW RECIPES
Crafting Recipes
1. Arrows
2. Bundles
3. Glow Lichen
4. Enchanted Golden Apple
5. Spectral Arrows
Kazzmon’s ExtraVanilla: Guide Book 2 | Page
6. Torches
7. Totem of Undying
8. Trident
9. XP Bottles
Kazzmon’s ExtraVanilla: Guide Book 3 | Page
Smelting Recipes
1. Crying Obsidian
2. Leather
3. Netherite Scrap
4. Tinted Glass
Kazzmon’s ExtraVanilla: Guide Book 4 | Page
Smithing Recipes
1. Gold Tools
2. Iron Tools
Kazzmon’s ExtraVanilla: Guide Book 5 | Page
NEW DROPS
Loot Drops
ENDERMAN
- will now have various loot drops depending on the Dimension
- when in Overworld, it will have a rare chance of dropping a Chorus
Fruit
- when in The Nether, it will have the default chance of dropping
Ender Pearls
- when in The End, it will have a lower chance to drop Ender Pearls,
but have a higher chance of dropping Chorus Fruits
ENDERMITE
- may now drop Chorus Fruits, Looting enchant will apply
SILVERFISH
- may now drop Clay Balls, Looting enchant will apply
ENDER DRAGON
- may now drop an Elytra / Dragon Head / Dragon Egg (Drop Rolls Twice)
VILLAGER
- may now drop Emeralds, Looting enchant will apply
GOAT
- may now drop Mutton or Cooked Mutton if set on fire, Looting enchant
will apply
EVOKER
- Totem of Undying drop rate changed to 15%
Kazzmon’s ExtraVanilla: Guide Book 6 | Page
SPAWN EGGS
- may now be dropped by its respective mob with various drop rates.
- these can be used on Spawners to set its spawned mobs.
(0.625% chance - Looting increases chance by 0.125% / level)
- Blaze
- Cave Spider
- Creeper
- Drowned
- Enderman
- Endermite
- Evoker
- Ghast
- Phantom
- Piglin Brute
- Piglin
- Pillager
- Ravager
- Shulker
- Silverfish
- Skeleton
- Spider
- Stray
- Vindicator
- Witch
- Wither Skeleton
- Zombie
- Zombified Piglin
(0.5% chance)
- Elder Guardian
- Guardian
(0.3125% chance - Looting increases chance by 0.0625% / level)
- Magma Cube
- Slime
Kazzmon’s ExtraVanilla: Guide Book 7 | Page
Block Drops
BUDDING AMETHYST
- can be mined with Silk Touch Pickaxe
- otherwise, will drop Amethyst Shards, Fortune enchantment will apply
SPAWNER
- can be mined with a Silk Touch Netherite Pickaxe with 20% success rate
- Efficiency enchant will increase the chances by 3% per level
- otherwise, will drop nothing but xp
- will be resetted to a regular Spawner if successfully dropped
WARPED NETHER WART BLOCKS
- can now drop a special item, Hyperactive Fungus, with a 5% chance
NETHER WART BLOCKS
- can now drop a special item, Overgrown Mushroom, with a 5% chance
ANCIENT DEBRIS
- Diamond Pickaxe or higher will drop:
- 1 Netherite Scrap
- Fortune enchant will increase drop count by 1 with 15% chance
(Maximum of 3 Drops)
- Silk Touch enchant will drop Ancient Debris instead
SEAGRASS
- may now drop Scute (2%)
- may now drop Nautilus Shell (0.5%)
Kazzmon’s ExtraVanilla: Guide Book 8 | Page
CUSTOM ITEMS (RELICS)
1. Blessed Staff
CRAFTING RECIPE:
HOW TO USE:
- Right Click or press the USE Button to cycle between various modes
- Levitate upwards
- Fall slowly
- Clear effects
2. Hyperactive Fungus
HOW TO GET:
- Break a Warped Nether Wart Block found in Warped Forests, and it may
drop from those with a moderate chance.
Kazzmon’s ExtraVanilla: Guide Book 9 | Page
HOW TO USE:
- Drop it on the ground, you may quickly do so by pressing Q or any
equivalent key to throw the item.
- Once dropped, it will now burst and apply a Splash Effect of Jump
Boost II and Speed V on nearby players for 2 minutes.
- Note that it has several drawbacks when used, which would give you
Nausea for 15 seconds, Poison for 20 seconds, and Hunger V for 3
minutes.
- To prevent it from bursting, you may put it in your offhand then once
dropped, it won’t burst and it can be passed to other players.
- Another way of doing this is to mass throw several of them to the ground,
you may do this by pressing Ctrl + Q or any equivalent key combination.
3. Overgrown Mushroom
HOW TO GET:
- Break a Nether Wart Block found in Crimson Forests, and it may drop from
those with a moderate chance.
HOW TO USE:
- Drop it on the ground, you may quickly do so by pressing Q or any
equivalent key to throw the item.
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- Once dropped, it will now burst and apply a Splash Effect of Health
Boost V, Regeneration III and Resistance II on nearby players
for 1 minute.
- Note that it has a drawback that will inflict Blindness, Poison V,
Weakness III, and Slowness III for 18 seconds.
- To prevent it from bursting, you may put it in your offhand then once
dropped, it won’t burst and it can be passed to other players.
- Another way of doing this is to mass throw several of them to the ground,
you may do this by pressing Ctrl + Q or any equivalent key combination.
4. Ectoplasm
HOW TO GET:
- When Stronger Mobs is enabled, Dragon Phantoms spawned by the
Ender Dragon may drop these when killed.
HOW TO USE:
- You can put it in your offhand to instantly use, which would give you
the following effects:
(+10 seconds because the screenshot was delayed)
- Note that once used, it has to cooldown for 60 seconds before using it
again.
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5. Prismarine Core
HOW TO GET:
- Elder Guardians have a chance to drop them, which can be found in
Ocean Monuments.
HOW TO USE:
- You may keep it in your Inventory for it to passively apply its effects,
which would give you Fire Resistance and Water Breathing for 20
seconds. A sound effect will play when it applies its effects. Note that
it has a 5 second cooldown once the effects wore off.
- You may also use it to upgrade a Turtle Shell into a Turtle Helmet in a
Smithing Table, which would upgrade its stats and give the wearer
immunity to Wither effect, and a passive Resistance I effect.
6. Plasma Berry
CRAFTING RECIPE (SHAPELESS):
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HOW TO USE:
- put in offhand to instantly use, it will burst and light up your
surroundings. It would give you Night Vision for 1 minute, and would
also inflict Glowing effect to nearby mobs, with the same duration.
7. Sparkling Smokescreen
CRAFTING RECIPE (SHAPELESS):
HOW TO USE:
- drop it on the ground and it will burst and make a smokescreen that
lasts for several seconds.
- once active, the smokescreen will give nearby players inside the
smokescreen a passive Blindness effect.
- you may also prevent it from bursting when dropped by putting it in your
offhand, or by mass throwing several of them on the ground.
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8. Guardian Scales
HOW TO GET:
- they can drop from Guardians found in Ocean Monuments, with a quite rare
chance.
HOW TO USE:
- You can use them to upgrade Chainmail Armor in a Smithing Table, which
would increase its stats and give a passive Strength and Speed effect
when wearing a full set.
9. Primordial Essence
CRAFTING RECIPE:
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HOW TO USE:
- Drop it on top of a Fully Charged Respawn Anchor in the Nether, and it
will summon the Primordial Blaze boss, consuming the item as well as the
Respawn Anchor.
- You may drop the item initially, then you may try to fill the Respawn
Anchor from a distance, since summoning the boss will cause an explosion
and damage you.
10. Gem of Gluttony
HOW TO GET:
- it can be found on some Chests in Bastions in the Nether, and is quite
rare. The Treasure Room Chest has a higher chance of containing it.
- The Treasure Room of the Bastion can be
identified by a cube-like structure with bridges
going across a lava floor. The Treasure Room
Chest can be located at the bottom floor, where
some Magma Cube Spawners and Gold Blocks may also
be located.
Image from Minecraft Archive Fandom Wiki
https://minecraft-archive.fandom.com/wiki/Bastion_Remnant
Kazzmon’s ExtraVanilla: Guide Book 15 | P a g e
HOW TO USE:
- equip it in your Inventory to apply its passive effect, which will
restore 2 Hunger Points whenever you kill a mob. It also has a small
chance to restore up to 6 Hunger Points instead.
- here is a list of the rates per restoration:
- 2 Hunger Points (100%)
- 4 Hunger Points (20%)
- 6 Hunger Points (4%)
11. Elytra Fragment
HOW TO GET:
- when Stronger Mobs is enabled, Nightmares that are the Stronger
variant of Phantoms may drop these when killed.
- Nightmares can be identified by their Black and Red pulsating particles.
They can be found in Soul Sand Valleys, where Skeletons may spawn some
Phantoms.
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HOW TO USE:
- it can be used to upgrade any variant of boots into a pair of Gliding
Boots, in a Smithing Table. It would give the wearer a passive Speed II
and Jump Boost effect.
- And if the Gliding Boots are also enchanted with Feather Falling IV, it
would apply a Slow Falling effect with at least 5 seconds of air time.
Afterwards, you have to land on the ground in order to recharge.
Kazzmon’s ExtraVanilla: Guide Book 17 | P a g e
CUSTOM WEAPONS
1. Soul Saber
HOW TO GET:
- it can drop from the Stronger Wither with a moderate chance.
HOW TO USE:
- upon hitting a mob, it will activate its skill, which would inflict
Wither and Slowness effect.
- it has a 1 Second cooldown and a bit slower attack speed.
2. Lightning Staff
CRAFTING RECIPE:
Kazzmon’s ExtraVanilla: Guide Book 18 | P a g e
HOW TO USE:
- right click to use, which would unleash a lightning attack.
- note that it has a cooldown of 6 seconds, which would damage you if you
use it within that time and will increase the cooldown a bit.
3. Ender Bow
HOW TO GET:
- it can be dropped by an Enderman in the Nether, with quite a rare chance.
HOW TO USE:
- use it with Spectral Arrows, and once the arrow hits the ground or any
block, it will teleport you like an Ender Pearl.
Kazzmon’s ExtraVanilla: Guide Book 19 | P a g e
4. Oceanic Trident
HOW TO GET:
- it can be obtained through fishing, with a rare chance of getting. It
is classified as a Treasure loot, so it can only be fished from deeper
waters.
HOW TO USE:
- upon hitting a mob, it will unleash a Splash Damage effect on nearby
mobs.
- when holding in mainhand, it will give you a passive effect of Water
Breathing and Dolphin’s Grace.
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5. Void Sword
HOW TO GET:
- can be dropped by the Stronger Ender Dragon, with a moderate chance.
HOW TO USE:
- upon hitting a mob, it will unleash a ranged attack that deals insane
damage and can deal Splash Damage when it hits a mob.
- it will also unleash a circular attack near the user, which deals similar
damage, but will not hit any friendly mobs or players.
6. Wyvern’s Wrath
HOW TO GET:
- can be dropped by the Stronger Ender Dragon, with a moderate chance.
HOW TO USE:
- use it with Spectral Arrows and it will unleash its powerful long range
attack if you have at least 1 Ectoplasm in your Inventory.
- it can also unleash additional attacks if it is enchanted with
Multishot, however, it would require more Ectoplasm.
- it also deals Splash Damage if it hits the ground instead of mobs, which
deals less damage than a direct hit.
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7. Wicked Thorn
HOW TO GET:
- it can be dropped by Stronger Evokers when killed. They are most likely
found in Mansions or during a Raid. It drops with a moderate chance.
HOW TO USE:
- upon hitting a mob, it will summon a fang attack underneath nearby
enemies, that will inflict Poison and Slowness effect. Note that it will
not summon fangs on players.
8. Conduit Buster
CRAFTING RECIPE:
Kazzmon’s ExtraVanilla: Guide Book 22 | P a g e
HOW TO USE:
- hold the USE Button (Right Click) to begin charging it, once it is fully
charged it will unleash its powerful attack.
- it has two modes of attack, which is changed depending on whether it is
held in the mainhand or the offhand.
- When in mainhand, it will unleash a long range beam attack that
deals good damage when fully charged.
- When in offhand, it will unleash a powerful pulse attack that
deal a Splash Damage effect on nearby mobs when fully charged.
9. Hellfire
HOW TO GET:
- it can be dropped by the Primordial Blaze when killed. It is summoned
with the Primordial Essence mentioned earlier.
HOW TO USE:
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- it can be used with either an Arrow or Spectral Arrow, but it will make
normal Arrows become unaffected by gravity when shot. There is also
a small chance that it will fire a Fire Beam along with the Arrow, which
deals insane damage.
- normal Arrows will vanish after 3 seconds after getting shot from this
bow.
- when used with Spectral Arrows, it has a much higher chance of firing a
Fire Beam, however it is still affected by gravity, and is likely to
vanish. It also has a high chance to fire a Stronger Fire Beam.
- Spectral Arrows will have the default arrow lifetime when shot.
- if this bow is used in the Offhand, it will still apply its effects to
the arrows, but won’t attempt to fire any Fire Beams.
10. Extinguir
HOW TO GET:
- it can be dropped by the Primordial Blaze when killed. It is summoned
with the Primordial Essence mentioned earlier.
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HOW TO USE:
- upon hitting a mob, it will accumulate XP, and will get stronger the
more XP you accumulate with it. The wielder and this sword is bonded more,
which makes it stronger, and several Levels of attacks can be unlocked
with it.
- Level I
- 100 XP
- 10% Chance / 1 Fire Beam
- Level II
- 250 XP
- 20% Chance / 2 Fire Beams - Wide Angle
- Level III
- 500 XP
- 35% Chance / 2 Fire Beams - 10% Chance to be a Stronger Beam - Less
Wide Angle
- Level IV
- 750 XP
- 50% Chance / 2 Fire Beams - 20% Chance to be a Stronger Beam - Narrow
Angle
- Level V
- 1000 XP
- 75% Chance / 3 Fire Beams - 35% Chance to be a Stronger Beam - Narrow
Triangular Angle
- Level VI
- 1500 XP
- 75% Chance for all 3 Fire Beams - 50% Chance to be a Stronger Beam
- Narrow Triangular Angle
- Level VII
- 2000 XP
- 75% Chance for all 4 Fire Beams - 50% Chance to be a Stronger Beam
- Wide Angle
- Unlocks skill: Flame Circle - 12 Second Cooldown - Inflicts Slowness
V for 8 seconds. Deals 12 Damage (Nullified by Bosses)
- Level VIII
- 2500 XP
- 85% Chance for all 4 Fire Beams - 65% Chance to be a Stronger Beam
- Wide Angle
- Skill level up: Flame Circle - 9 Second Cooldown - Inflicts Slowness
X and Poison V for 6 seconds. Deals 12 Damage (Nullified by Bosses)
Kazzmon’s ExtraVanilla: Guide Book 25 | P a g e
11. Spectral Wand
HOW TO GET:
- it can be dropped by a Spectre when killed. They can be found in Basalt
Deltas and in Bastions.
HOW TO USE:
- Right Click or press the USE Button in order to cast a slow projectile
that can deal 12 Damage when in explodes.
- Note that the explosion can also damage the user, and that the projectile
will explode when it hits the ground or when it has expired after 7 seconds.
- It will also inflict Glowing and Wither V for 7 Seconds to hit
entities including the user, however, you are invulnerable to this for 2
seconds when casting the projectile.
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GAMEPLAY MECHANICS
Forbidden Items
NETHER
- Beds and End Crystals will be uncrafted when held
- will also inflict a Passive Debuff when in Inventory
END
- Beds will be uncrafted when held
- End Crystals will not be uncrafted when held
- will also inflict a Passive Debuff when in Inventory
(This Mechanic can be toggled on or off. Players in Creative Mode can
use the command /trigger ExtraVanilla_FI, it is Enabled by default)
Villager Job Site Blocks
- changed recipes for the following: (Will now need Stripped Wood
variants instead of Planks / Wooden Slabs)
- Bookshelf
- Cartography Table
- Fletching Table
- Lectern
- Loom
- Smithing Table
Frost Walker Enchantment
- will now be able to cool lava for a short duration
- will only work for Frost Walker II
Armor Set Effects
Netherite Armor (Full Set)
- will give a Passive Fire Resistance and Resistance II Effect
Diamond Armor (Full Set)
- will give a Passive Resistance I Effect
Golden Armor (Full Set)
- will give a Passive Haste I Effect
Guardian Armor (Armor upgraded with Guardian Scales)
- will give a Passive Speed I and Strength I Effect
Turtle Helmet (Turtle Shell upgraded with Prismarine Core)
- will give a Passive Resistance I Effect
- will give immunity to Wither Effect
Gliding Boots (Boots upgraded with Elytra Fragment)
- will give a Passive Speed II and Jump Boost I Effect
- if enchanted with Feather Falling IV, it will also give a Slow Falling
Effect for 5 Seconds, which will recharge once you landed
Kazzmon’s ExtraVanilla: Guide Book 27 | P a g e
STRONGER MOBS AND BOSSES
Stronger Mobs
DIFFICULTY SCALING
- every 25 Days, Stronger Mobs will become more and more common.
- their Spawn Rates will increase accordingly:
- 5% increases to 10%
- 10% increases to 20%
- 20% increases to 35%
- 35% increases to 50%
- 50% increases to 75%
- 75% increases to 100%
- their Spawn Rates will max out when it reaches 100 Days.
- note that the World Time is what is used to update these, and can
be manually changed by using the /time command.
SPIDER (NIMBLE ARACHNID)
- has 10% chance of spawning instead of normal Spiders
- has Speed III effect
CAVE SPIDER (SMALL TARATECT)
- has 20% chance of spawning instead of normal Cave Spiders
- has Speed IV effect
- has Strength I effect
CREEPER (GREATER CREEPER)
- has 10% chance of spawning instead of normal Creepers
- has 80 Health
PHANTOM (NIGHTMARE)
- has 20% chance of spawning instead of normal Phantoms
- has Invisibility effect
- has Strength III effect
- emits Black and Red pulsating particles
EVOKER (NECROMANCER)
- has 20% chance of spawning instead of normal Evokers
- has Strength III effect
- has 60 Health
PIGLIN BRUTE
- has 10% chance of spawning instead of Piglins outside of Bastions
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PIGLIN BRUTE (GREATER ORC KNIGHT)
- has 10% chance of spawning instead of normal Piglin Brutes
- has Strength I effect
- has 70 Health
- has a full set of Golden Armor
PIGLIN BRUTE (GRAND ORC PALADIN)
- has 5% chance of spawning instead of normal Piglin Brutes in
Bastion
- has Strength III effect
- has Speed I effect
- has Fire Resistance effect
- has 60 Health
- has a full set of Netherite Armor with Protection IV Enchantment
(2.5% Drop Chance)
- has a Netherite Axe with Sharpness V Enchantment (0% Drop Chance)
PIGLIN (COMMON ORC)
- has 10% chance of spawning instead of normal Piglins
- will naturally spawn in Bastions
- has Strength III effect
- has Speed I effect
- has 40 Health
- has a full set of Golden Armor
PILLAGER (COMMON MARAUDER)
- has 10% chance of spawning instead of normal Pillagers
- has Strength III effect
- has 50 Health
VINDICATOR (GREATER MARAUDER)
- has 20% chance of spawning instead of normal Vindicators
- has Strength III effect
- has 80 Health
SKELETONS IN SOUL SAND VALLEY
- are now likely to be Stronger, with 85% chance
- will also spawn a Phantom with them
- also has a 65% chance to spawn a Wither Skeleton with them
SKELETON (UNDEAD ARCHER)
- has 5% chance of spawning instead of normal Skeletons
- has Strength II effect
- has Speed I effect
- has 40 Health
- has a full set of Chainmail Armor
- has a Bow with Power V, Flame, and Punch II Enchantments and Curse
of Vanishing (0% Drop Chance)
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STRAY (UNHOLY ARCHER)
- has 10% chance of spawning instead of normal Skeletons
- has Strength II effect
- has Speed I effect
- has 50 Health
- has a full set of Chainmail Armor
- has a Bow with Power V, Flame, and Punch II Enchantments and Curse
of Vanishing (0% Drop Chance)
VEX (SPECTRE)
- has 35% chance to be summoned along with Magma Cubes in Basalt
Deltas
- has 50% chance to be summoned along with Piglins and Piglin Brutes
inside Bastions
- has 10 Health
- has Invisibility, Strength III, and Fire Resistance effects
- emits Orange, Light Blue, and Smoke Cloud particles
WITHER SKELETON (WITHERED ARCHER)
- has 20% chance of spawning instead of normal Wither Skeletons
- has Strength II effect
- has Speed I effect
- has 30 Health
- has a Bow instead
WITHER SKELETON (WITHERED KNIGHT)
- has 5% chance of spawning instead of normal Wither Skeletons
- has Strength III effect
- has Speed I effect
- has 45 Health
- has a full set of Netherite Armor with Protection IV Enchantment
(2.5% Drop Chance)
- has a Netherite Sword with Sharpness V and Fire Aspect II
Enchantments (0.5% Drop Chance)
DROWNED (NECROSED MERFOLK)
- has 10% chance of spawning instead of normal Drowned
- has Strength II effect
- has 30 Health
- has a Trident (0.5% Drop Chance)
HUSK (INFECTIOUS ZOMBIE)
- has 10% chance of spawning instead of normal Husks
- has Strength III effect
- has Speed I effect
- has 40 Health
- has 25% chance to hold a Golden Carrot in the offhand
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ZOMBIE (NIMBLE ZOMBIE)
- has 20% chance of spawning instead of normal Zombies
- has Strength II effect
- has Speed IV effect
ZOMBIFIED PIGLIN (NIMBLE ORC ZOMBIE)
- has 10% chance of spawning instead of normal Zombified Piglins
- has Strength II effect
- has Speed V effect
ZOMBIFIED PIGLIN (GREATER ORC ZOMBIE)
- has 5% chance of spawning instead of normal Zombified Piglins
- has Strength IV effect
- has Speed I effect
- has 60 Health
- has 20% chance to wield a Golden Sword with Fire Aspect I
Enchantment
- has a full set of Golden Armor
Bosses
BLAZE (PRIMORDIAL BLAZE)
- a new boss that can be summoned in the Nether
- it has 1000 Health and a Passive Resistance I and Glowing Effect
- it has 4 Attack Modes which can be triggered depending on how far
the nearest player is:
- Teleport (32+ Blocks away) (Deals 24 Splash Damage to nearby
players) (+8 Cooldown Points)
- Flame Circle (Within 8 Blocks) (Deals 6 Damage) (+3 Cooldown
Points)
- Lightning Strike (24+ Blocks away) (Deals 18 Damage) (+1
Cooldown Points)
- Fire Blast (8+ Blocks away) (Deals 12 Damage) (+2 Cooldown
Points)
- if Cooldown Points has reached 12+, then it would be set to -3,
where it has to reach above 0 to begin attacking again
- if Boss is above 75% Health:
- there is a 10% Chance he would not attack
- if Boss is at Half Health:
- it would take 18+ Cooldown Points before it would reset to -2,
and cooldown to above 0 before attacking again
- it would have Resistance II effect instead
- it would have a Passive Regeneration II Effect
- if Boss is at 25% Health and below:
- it would have a Passive Regeneration III Effect
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- but, it would have 10% Chance to not attack
WITHER (WITHERED OVERLORD)
- has 800 Health
- deals passive Wither and Weakness effect
- can summon Withered Knights with a summoning chance of 25%
- its Wither Skull Attack can now do the following:
- can summon Fangs with a summoning chance of 20% to players
within 25 blocks
- can summon up to 4 additional Fangs with a summoning chance of
10% and a limit to 3 players only within 25 blocks
- can summon a Lightning Bolt with 5% chance and a limit to 3
players only within 25 blocks
- can inflict a short Slowness V Debuff with 0.25% chance and a
limit to 1 player only within 25 blocks
ENDER DRAGON (GREAT ENDER WYVERN)
- has 600 Health
- Phantoms (Dragon Phantoms), which deals insane damage, may spawn
when it attacks with its Dragon Fireballs
- Shulker Bullets may spawn when it attacks with its Dragon Fireballs
- has a chance to summon Lightning Bolts when attacking with its Dragon
Fireballs
- its Dragon Fireballs can inflict Wither and Weakness II effects for
10 seconds to near enough players
- has a chance to summon Vexes (Void Spirits) on top of End Crystals
every second, which gives a Blindness and Slowness Debuff to near
enough players
- End Crystals now has a chance to summon Lightning Bolts to near
enough players
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