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earthworm jim instruction manual sega genesis
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= LICENSED BY.SEGA ENTERPRISES LTD:
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Pear
2ecea -~* “The Sega Genesis Cartridge.is intended for use
exclusively with the Sega™ Genesis™ System.
* Do not-bend it, crush it, or submerge it in liquids.
*)Do not leave it in direct'sunlight or near a
“radiator or other source of heat.
_i* Be sure.to take‘an Occasional recess during
a: extended play, to rest.yourself and the
Sega. Cartridge.
WARNING: READ BEFORE USING YOUR SEGA VIDEO GAME SYSTEM.
A very small percentage of individuals may experience epileptic seizures
when exposed to certain light patterns or flashing lights. Exposure to certain
pattems or backgrounds on a television screen or while playing video games
may induce an epileptic seizure in these individuals. Certain conditions may
induce previously undetected epileptic symptoms even in persons who have
no history of prior seizures or epilepsy. If you, or anyone in your family has
an epileptic condition, consult your physician prior to playing. If you experi-
ence any of the following symptoms while playing a video game—dizziness,
altered vision, eye or muscle twitches, loss of awareness, disorientation, any
involuntary movement or convulsions—IMMEDIATELY discontinue use and
‘consult your physician before resuming play.
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Interactive Entertainment : .
This official seal is Your assurance that this.
\ product meets the highest quality standards of
= SEGA™. Buy gomes ond decessories with this
seal 10 be sure thot they ore compaiible with
the SEGA GENESIS™ SYSTEM.
Warning to.owners of projection televisions: Still pictures or
images may cause permanent picture-tube damage or mark
the phosphor of the CRT. Avoid repeated or extended use’of
video games on large-screen projection televisions.. Turn the po ;
Sega tle sre
Does the Head Vy
‘| Fire your Plasma Blaster, of any of
Weapon you get. Also
aécelerator for your
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Bite” (you'll find
Bungee Shove. A\
the rocket flights.THE
WORM HAS
TURNED
INTO A SUPER HERO
I's a day like any other. A crow is
chasing a worm, a worm named Jim.
Today the worm escapes to safety and
the crow eats dirt.
Meanwhile, in outer space...
hyPsy-Crow is chasing a small renegade ship. The ship's
pilot has stolen an ultra high tech indestructible super
space cyber suit. Psy-Crow overtakes the renegade ship
and they face off head to head. Psy-Crow pulls his gun.
The renegade pulls an even bigger gun. Wrought with
gun envy, Psy-Crow pulls out a huge monster gun. The
renegade, realizing
he has been out-
matched, pleads for |
mercy. But Psy-Crow,
under direct orders
from the evil Queen
Pulsating, Bloated,
Festering, Sweaty,
Pus-filled, Malformed, Slug for a Butt, blasts the rene-
gode and his entire ship to smithereens. The suit falls
gently to a strange planet below. The strange planet is
our planet. PLANET EARTH.
@ Back on earth, our slimy hero
is wondering if it’s safe, and
if he has eluded the crow. Jim looks left, then right.
It seems he has given the crow
hed
the slip. Jim returns to his normal \
daily life, cruising about avoiding \
crows and doing other general |
worm-like things.
Jim is suddenly struck by a very = -
large ultra high tech indestructible & -
super space cyber suit, Through Xe “
sheer luck, Jim rests safely in the ZB
neck ring of the suit. Suddenly, the SS
ultra high tech space particles of the suit begin
interacting with Jim’s soft wormy flesh. A radical light
speed evolution takes place.Taking a moment to gather his thoughts, Jim leans
up against a tree. Due to the suit’s incredible
power, Jim forces the tree over, right on top of the
now barely conscious crow. His lifetime nemesis
is never to be seen again.
Jim soon realizes he is in control of the suit, and we
witness the birth of Earthworm Jim.
Jim checks out the suit and he notices a red thingie
attached to his side, which just happens to be a plas-
ma blaster. He pulls it out of the holster and starts
playing with the buttons. Meanwhile, off in the dis-
tance, the crow is still looking for his lunch. Jim finds
the trigger and lets loose with a plasma blast.
BLAMO! The
crow is torched!
Our hero thinks he’s got it pretty easy now, but...M4,
i
Pe
dit st Ug .
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Lofty if
tif
af
I
he hears something in the distance. Psy-Crow,
the intergalactic
bounty hunter is
standing over a
burn in the grass
which the suit had é
left behind. Peering .
over the toppled \ KJ
tree, Jim sees Psy- Yo v
Crow talking to the
Queen, informing her that the suit is very near.
The Queen knows that the suit will make her
even more beautiful than her imprisoned twin
sister, “Princess-What's-Her-Name.” Jim
decides he needs to meet this Princess and
dashes off to find her before Psy-Crow can
find him and the suit.THE OPTIONS SCREEN
To enter the options screen from the title screen, use up and
down on the D pad to highlight the options title and press
any button.
Jey pad: You can change the controls of the button layout
by highlighting the Joy Pad option and pressing Button A.
Difficulty:There are three levels of difficulty in Earthworm
Jim: Practice, Normal and Difficult. Every level of difficulty
changes a number of things.
Practice: You can’t even watch fishing shows. Salt makes
you cringe. You don’t even own any Earthworm Jim action
figures. You still haven't figured out the hamster gags.
Normal: Okay, you’ve ordered the action figures. You jug-
gle fishing lures. You call him EWJ even though it’s more syl-
lables than Earthworm Jim. You've been caught in long
underwear tying your hair to a curtain rod to see if you can
swing from your head, just like EWJ. You begin to make
hamster jokes yourself...
Difficult: You go swimming in trout-infested waters. You sun-
bathe at the beach on the hottest day of the year, and swim
in the Dead Sea. You've designed the next Earthworm Jim
game and submitted your idea to Shiny Entertainment.
You're a stud, you're tough, you're a Lumbricus terrestris.THE
GAME
SCREEN
Worms Left: This is the number of additional Jim lives
you have left to complete the game. There are many
hidden free lives to help you on your quest fo save the
Princess. Look everywhere for them!
STA Lcine yi
Suit Energy: This is the percentage of energy the suit
has left. Whenever you are attacked by an enemy,
touched by an enemy or generally do something stupid
this number goes down. If this number reaches zero you
will lose one life. Additional energy can be found float-
ing throughout the levels, or when you defeat an enemy.
Plasma Shots: This is number of rounds of plasma ener-
gy you have left to fire. Additional energy clips can be
picked up while you are playing, but you must use your
shots carefully as many enemies await you. If you run
completely out of shots, the plasma gun automatically
recharges itself very slowly by gathering energy from
around it, but it is strongly advised not to let the gun run
out of ammo. CUSITEMS
&
x
Plasma Power: Each time you pick up one of these you
get an additional 250 rounds of plasma power. Plasma
shots are limited so get as many of these as you
can find!
%.
Mega Plasma: The Big Wally of plasma detonation! This
weapon will generally wipe out anything you can point
it at and fire! Every time you collect one of these you
only get one mega-shot, so use them wisely!
Suit Power: Atomic energy that the suit needs to func-
tion. Collecting these items increases your overall suit
energy. More healthy than a big bowl of chicken soup.
Super Suit Power:
We're talking full suit power. Like
a double espresso and a hunk of cheesecake,
prepare to be energized to the extreme!
Asteroid Shields: During the Rock Races, grab these
to protect yourself from colliding with the asteroids.
@
Atomic Accelerator: Catch one of these power gems
to throw yourself into overdrive. Useful for a quick
burst of speed to avoid Psy-Crow.
Fuel Pods: While racing, grab these items for fun
and profit.
G5
Extra Life: Hidden throughout the vast levels are
these items that will give you an extra
rescuing the princess.New Junk City:
Menacing crows, giant mutant garbage cans, the junk-
yard’s owner Chuck and his dog Fifi, want to welcome
you to the junkyard in their own special way - by trying
to kill you. Bounce from tire to tire, or slide across zip
lines to grab extra power-ups. Watch out, compared to
Fifi’s bark, those bites are even worse!
What the Heck?: - E
Welcome to Planet Heck. As Evil the Cat dances, you
wander through the devilishly tricky maze. Step quick-
ly...it can get a little too hot for Jim even in his indestruc-
tible suit. For an uplifting experience, take a jog on a
gem, but don’t let Jim get a hot foot! There’ Il be a hot
time in the old town tonight for sure!!
Down the Tubes: “=
Bob the goldfish knows that EWJ’s super suit could
make him ruler of the world. Maybe even the universe!!!
Controlling the drone cat minions in his underwater lair,
Bob will use his servants to find you wherever you hide,
high or low. Don’t let the size of Bob’s kitten guards
fool you- they’re just as powerful as the cats!
Hamsters galore!
Snot a Problem:
Bungee jumping is scary enough without Major Mucus
trying to bash you into the walls, but that’s exactly his
plan. As your bungee cord gets thinner and thinner,
your life hangs on a few measly threads!!! But that’s not
all. Mucus Phlegm Brain is waiting for you to
get too close to the pool of snot or fall
in - he's waiting for lunch!THE LEVELS: CONTINUED
Level 5
The Professor would love to have Earthworm Jim on the
dissection table, but that darn super suit keeps him safe.
The Professor wants that suit back - after all, he
designed it for the Queen. Of course, he could make
another one... if only that darn monkey hadn’t eaten the
blueprints. That’s another can of worms entirely. You'd
better keep an eye out for the professor's creepy science
experiments, they’re everywhere. Careful when the
lights go out! Remember when you were afraid of the
dark? Relive the horror (if you can find it) and find your
way out!
Andy Asteroids:
Ready for a wild ride through space? Well hold on to
your seat because between each level Psy-Crow is right
on your tail! Dodge the asteroids and try knocking
Psy-Crow off his rocket backpack to help you get to the
finish line alive. Grab the Atomic Accelerators along
the way to leave Psy-Crow eating your heavy ions, Of
course if you're traveling that fast, you'll want to stock
up on shields...unless you’re an expert pilot.
For Pete’s Sake:
Walking the dog was never like this!!! IF you let little Peter
fall, watch out - his temper gets the best of him and he
mutates into a ravenous hulking giant! If the meteor
showers don’t rain on your parade, and the flying
saucers don’t blow you away, then maybe, just maybe
you'll make it through okay. Oh, did | forget to mention
that the Unipus’ (like an octopus but with one arm) tenta-
cles can kill you...2THE LEVEIS: CONTINUED
Intestinal Distress:
Disgusting gross bad guys (like you were
expecting less?). Flying fish spitting biting fish?
And a boss that will put a major squeeze on
you! Now, would you like to see what you just
had for lunch?
Buttville:
It’s dark, there’s lightning in the distance, and
you've got to keep your head in order to stay
alive. You‘re now facing the Queen and her
minions head to head, so use yours. The Queen
is using her control over all the insects in order
to stop you. Everywhere you turn, one of her
followers is going to be there. You may think
it's hopeless, but it’s Snot. Try to control your
every move here. Any mistakes will probably
be your last.ge ts
Earthworm Jim:
Just an ordinary earthworm caught in a suit he doesn’t
understand. Faced with the daunting task of keeping the
super powered suit out of the evil clutches of his vicious
enemies, you'll have to use every weapon and power
you can just to keep Jim alive! And has he got weapons,
whips, plasma blasters, hamsters (umm...) and other
hi-tech stuffl
Chuck & Fifi:
Fifi is no lovable poodle. Try a psychotic, four-legged
chainsaw with a rusty chain and you'll know what we
mean. Fifi wants to keep strangers away from his mas-
ter’s junkyard. Chuck will throw up anything he can to
keep you from surviving. You'll need to keep your wits in
order to dethrone him.
\
\
. Tet
Evil the Cat:
Born with no heart, the ruler of Heck lives to torture
others. Filling Heck with corporate lawyers and
dreaded elevator music, Evil has seen to it that Jim
doesn’t stand a snowballs chance. Evil’s snowmen are
a good example of how twisted this cat really is!!!
If you thought Heck was bad before, you ain’t
seen nothin’ yet. i
/ A
{
Psy-Crow: aS
Jim was hunted by crows all his life, but never one
with a gun!! Psy-Crow is determined to get that suit
back for the Queen at any cost. Because of his persis-
tence and twisted crow mind, you'll never know when
he's gonna turn up!!! If he gets his worm hook into
you and pulls you out of the suit, Jim is as good as
bass bait. Keep your eyes open and
stay on guard!CHARACTERS : conrmuen
A,
/ Bel
Se
Major Mucus:
From the distant phlegm planet, Major Mucus will stop
at nothing to get Jim’s suit. Bouncing wildly from a tiny
thread of goo, the Major is bound to be trouble. Watch
out, if he gets a hold of Jim, the snot will really
hit the fan!
Peter Puppy: —_—_
Peter may first look like a cute, cuddly puppy, but when
he transforms into his alter ego there’s nowhere to hide.
This isn’t going to be just another walk in the park with
Peter! Jim’s super suit helped him survive the trip
through the black hole to Peter’s world, but its powers
might not be enough to help him get back...
Professor Monkey for a Head:
You'd be pretty mad too if you had a monkey shar-
ing your head, or is the Professor sharing the mon-
key’s head? Whatever you do, don’t call him
“Monkey Professor- for- a -Head” or he'll get really
steamed! This guy is totally bananas and he’s willing
to destroy Jim to prove it.
Bob & #4:
Bob is a goldfish with plans...plans to steal Jim’s
powerful suit so he can rule the universe. He can’t
harm Earthworm Jim directly, but that’s what the
drone cat #4 is for!! This brute packs a mean
punch! Whatever Bob wants, #4 gets — and Bob
wants that suit!CHARACTERS : Conrmuen
Doc Duodenum:
Tired of life as an alien’s internal organ, Doc
Duodenum took off on his own. The Doc would like to
have Earthworm Jim over for lunch. Or was it over as
lunch? Hmmm. Jim needs to escape soon, or he'll
make his final exit as an entrée for Doc. Other than
the deadly bile that oozes from his body, Doc is actu-
ally a tidy person (although not the sort you’d bring
home to meet your parents...)
Princess-What's-Her-Name:
Twin sister of the queen, she got the good end of the
genetic pool A truly bodacious babe of the highest
magnitude! When asked about her favorite activities,
she sweetly replied “Save the space whales. I’m a
Libra. Will you buy me a spaceship?”
The evil Queen Pulsating,
Bloated, Festering, Sweaty,
Pus-filled, Malformed, Slug for a Butt.......:
Adjectives escape us as we try to encapsulate the
utter putridity of her being. Let's put it this way: she’s
big, she’s bad, and she’s in the mood for earthworm
burgers!! She has a face not even a mother could
love (and a body to match). She’s Jim’s ultimate
nightmare! How can she be defeated? Is it possible?
You know she has a twin sister, don’t you?HINTS AND TIPS:
Try not to stay in the same place too long. As a mov-
ing target, Jim is a lot tougher to hit.
Limit your firing to short bursts of plasma. This will help
you save much needed rounds for later.
Use your head — literally! Your whip-like head can
jo more than destroy your enemies. You can use it to
swing from place to place. Hmmm... what sort of thing
could you swing from?
Don't be afraid to make a leap of faith. With a part-
time propeller for a head, Jim can gently glide down a
chasm that he’s leapt into - even though you couldn’t
see where he was going to land.
Sometimes hanging around isn’t such a hot idea and
you'll need to get out of somebody’s way. Just pull
yourself up by your bootstraps (you'd be amazed at
jow many enemies don’t look up...).
Surrounding yourself with Earthworm Jim action fig-
ures, watching the new television show and buying
anything with Earthworm Jim, the Playmates logo, or
Shiny Entertainment's logo on it will automatically
make you the coolest person in your neighborhood.
Gather as many atoms as you can before the end of
each stage. You'll need as much energy as you can get
to defeat the bosses. And watch your plasma gun’s
energy level - recharging only seems to take longer
when you're in a jam.
Open your eyes and search around. There are many
secrets to be found. Closely look at what you see, for
many secrets are off the screen...
There are a ton of goodies on each level. If you can't
find a way to get to something you see, the answer
may lie just ahead, or below, or above you, or this-
away, or that-away...
To keep Psy-Crow out of the action, you've got to beat
him in the asteroid...race. Otherwise he'll give you
problems on every level. (Lose a turn for not laughing
at the asteroid joke.)
Defeating the Queen involves stopping her from laying
eggs. Now, how can you do that? Don’t you wish
you stayed awake during health education?
Most of the time, keeping Peter moving along is the
best plan of action. But how can you stop him, or
slow him down, when you need to? Click.
Making cookies with butter-flavored shortening rather
than butter or margarine keeps them from flattening
out too much during baking.
Finding the can of worms is one way to get a contin-
ve, the other...well, that’s fuel for thought.CREDITS
PROGRAM
Dovid Perry
ADDITIONAL PROGRAMMING
Nicholas Jones
Andy Astor
ORIGINAL CONCEPT
Douglas TenNNopel
DIRECTING ANIMATOR
Mike Dietz
ANIMATORS
Edward Schofield
Douglas TenNapel
ART DIRECTOR
Nick Bruty
LEAD ARTIST
Steve Crow
LEVEL DESIGNER
Tom Tanaka
INK AND PAINT
Erie Ciccone
Mike Pilot
CLEAN UP
Clork Sorensen
Ryan Silva
Nicky Wilson
ASSISTANT ARTIST
Lin Shen
MUSIC & SOUND FX
Mark Miller
DESIGNED BY
Many, Many Shiny Meetings
PRODUCED BY
David Luehmann
DEVELOPMENT TOOLS BY
Andy Astor
Dan Chang
PSY-Q
Rob Northern Computing
SPECIAL THANKS
Playmates Toys
Richard Sollis
Becky Tron
Bug Busters
Gome Test
Michael Koelsh
Sachs Finley & Co.
Golin Harris Communications
Moore & Price Design
u
un
ne Interactive Entertainment
©1904-2019 Interplay Entertainment Corp.
Earthworm Jim® Is a registered trademark of Interplay Entertainment Corp.
All rights reserved.NOTESDeeg
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Earthworm Jir® is a registered trademark of Interplay Entertainment Corp.
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